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- local ScreenGui = Instance.new("ScreenGui")
- local Frame = Instance.new("Frame")
- local Frame_2 = Instance.new("Frame")
- local TextLabel = Instance.new("TextLabel")
- local Username = Instance.new("TextBox")
- local Calculate = Instance.new("TextButton")
- local Frame_3 = Instance.new("Frame")
- local DevilFruit = Instance.new("TextLabel")
- local Busoshoku = Instance.new("TextLabel")
- local Rukoshiki = Instance.new("TextLabel")
- local Haoshoku = Instance.new("TextLabel")
- local MeleeWep = Instance.new("TextLabel")
- local GunWep = Instance.new("TextLabel")
- local Beli = Instance.new("TextLabel")
- local SwordLvl = Instance.new("TextLabel")
- local DefenseLvl = Instance.new("TextLabel")
- local SwordWep = Instance.new("TextLabel")
- local Bounty = Instance.new("TextLabel")
- local MeleeLvl = Instance.new("TextLabel")
- local GunLvl = Instance.new("TextLabel")
- local DevilFruitLvl = Instance.new("TextLabel")
- local Close = Instance.new("TextButton")
- --Properties:
- ScreenGui.Parent = game.CoreGui
- Frame.Parent = ScreenGui
- Frame.BackgroundColor3 = Color3.new(0.211765, 0.211765, 0.211765)
- Frame.BorderColor3 = Color3.new(0, 0, 0)
- Frame.Position = UDim2.new(0.342582732, 0, 0.200527698, 0)
- Frame.Size = UDim2.new(0, 295, 0, 17)
- Frame.Active = true
- Frame.Draggable = true
- Frame_2.Parent = Frame
- Frame_2.BackgroundColor3 = Color3.new(0.458824, 0.458824, 0.458824)
- Frame_2.BorderColor3 = Color3.new(0, 0, 0)
- Frame_2.Position = UDim2.new(0, 0, 0.983703613, 0)
- Frame_2.Size = UDim2.new(0, 295, 0, 190)
- TextLabel.Parent = Frame_2
- TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel.BackgroundTransparency = 1
- TextLabel.Position = UDim2.new(0, 0, -0.0982658938, 0)
- TextLabel.Size = UDim2.new(0, 295, 0, 17)
- TextLabel.Font = Enum.Font.SourceSans
- TextLabel.Text = "Made by: CharWar"
- TextLabel.TextColor3 = Color3.new(1, 1, 1)
- TextLabel.TextSize = 14
- Username.Name = "Username"
- Username.Parent = Frame_2
- Username.BackgroundColor3 = Color3.new(0.368627, 0.368627, 0.368627)
- Username.BackgroundTransparency = 0.44999998807907
- Username.BorderColor3 = Color3.new(0, 0, 0)
- Username.Position = UDim2.new(0.328813463, 0, 0.0404624268, 0)
- Username.Size = UDim2.new(0, 100, 0, 18)
- Username.Font = Enum.Font.SourceSans
- Username.Text = "Username"
- Username.TextColor3 = Color3.new(0.0941177, 0.0941177, 0.0941177)
- Username.TextSize = 14
- Username.TextWrapped = true
- Calculate.Name = "Calculate"
- Calculate.Parent = Frame_2
- Calculate.BackgroundColor3 = Color3.new(0.278431, 0.278431, 0.278431)
- Calculate.BackgroundTransparency = 0.44999998807907
- Calculate.BorderColor3 = Color3.new(0, 0, 0)
- Calculate.Position = UDim2.new(0.379661024, 0, 0.202312142, 0)
- Calculate.Size = UDim2.new(0, 71, 0, 15)
- Calculate.Font = Enum.Font.SourceSans
- Calculate.Text = "Calculate"
- Calculate.TextColor3 = Color3.new(0.0941177, 0.0941177, 0.0941177)
- Calculate.TextSize = 14
- Calculate.MouseButton1Click:connect(function()
- local a = game.Players[Username.Text].Stats
- DevilFruit.Text = "DevilFruit: " .. a.DF.Value
- Busoshoku.Text = "Busoshoku: " .. a.Haki.Value
- Rukoshiki.Text = "Rukoshiki: " .. a.Rokushiki.Value
- Haoshoku.Text = "Haoshoku: " .. a.HaoshokuHaki.Value
- MeleeWep.Text = "Melee Weapon: " .. a.FightingStyle.Value
- GunWep.Text = "Gun Weapon: " .. a.OwnGun.Value
- Beli.Text = "Beli: " .. a.Beli.Value
- SwordLvl.Text = "Sword Level: " .. a.Sword.Value
- DefenseLvl.Text = "Defense Level: " .. a.Defense.Value
- SwordWep.Text = "Sword Weapon: " .. a.OwnSword.Value
- Bounty.Text = "Bounty: " .. a.Bounty.Value
- GunLvl.Text = "Gun Level: " .. a.Gun.Value
- MeleeLvl.Text = "Melee Level: " .. a.Melee.Value
- DevilFruitLvl.Text = "DevilFruit Level: " .. a.DevilFruit.Value
- end)
- Frame_3.Parent = Frame_2
- Frame_3.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame_3.BackgroundTransparency = 1
- Frame_3.Position = UDim2.new(-0.00338983047, 0, 0, 0)
- Frame_3.Size = UDim2.new(0, 295, 0, 190)
- DevilFruit.Name = "DevilFruit"
- DevilFruit.Parent = Frame_3
- DevilFruit.BackgroundColor3 = Color3.new(1, 1, 1)
- DevilFruit.BackgroundTransparency = 0.85000002384186
- DevilFruit.BorderColor3 = Color3.new(0, 0, 0)
- DevilFruit.Position = UDim2.new(0, 0, 0.036842104, 0)
- DevilFruit.Size = UDim2.new(0, 91, 0, 16)
- DevilFruit.Font = Enum.Font.SourceSans
- DevilFruit.Text = "DevilFruit:"
- DevilFruit.TextColor3 = Color3.new(0, 0, 0)
- DevilFruit.TextScaled = true
- DevilFruit.TextSize = 14
- DevilFruit.TextWrapped = true
- Busoshoku.Name = "Busoshoku"
- Busoshoku.Parent = Frame_3
- Busoshoku.BackgroundColor3 = Color3.new(1, 1, 1)
- Busoshoku.BackgroundTransparency = 0.85000002384186
- Busoshoku.BorderColor3 = Color3.new(0, 0, 0)
- Busoshoku.Position = UDim2.new(0.00338983047, 0, 0.194736838, 0)
- Busoshoku.Size = UDim2.new(0, 105, 0, 16)
- Busoshoku.Font = Enum.Font.SourceSans
- Busoshoku.Text = "Busoshoku:"
- Busoshoku.TextColor3 = Color3.new(0, 0, 0)
- Busoshoku.TextScaled = true
- Busoshoku.TextSize = 14
- Busoshoku.TextWrapped = true
- Rukoshiki.Name = "Rukoshiki"
- Rukoshiki.Parent = Frame_3
- Rukoshiki.BackgroundColor3 = Color3.new(1, 1, 1)
- Rukoshiki.BackgroundTransparency = 0.85000002384186
- Rukoshiki.BorderColor3 = Color3.new(0, 0, 0)
- Rukoshiki.Position = UDim2.new(0.6915254, 0, 0.036842104, 0)
- Rukoshiki.Size = UDim2.new(0, 91, 0, 16)
- Rukoshiki.Font = Enum.Font.SourceSans
- Rukoshiki.Text = "Rukoshiki:"
- Rukoshiki.TextColor3 = Color3.new(0, 0, 0)
- Rukoshiki.TextScaled = true
- Rukoshiki.TextSize = 14
- Rukoshiki.TextWrapped = true
- Haoshoku.Name = "Haoshoku"
- Haoshoku.Parent = Frame_3
- Haoshoku.BackgroundColor3 = Color3.new(1, 1, 1)
- Haoshoku.BackgroundTransparency = 0.85000002384186
- Haoshoku.BorderColor3 = Color3.new(0, 0, 0)
- Haoshoku.Position = UDim2.new(0.6474576, 0, 0.194736838, 0)
- Haoshoku.Size = UDim2.new(0, 105, 0, 16)
- Haoshoku.Font = Enum.Font.SourceSans
- Haoshoku.Text = "Haoshoku:"
- Haoshoku.TextColor3 = Color3.new(0, 0, 0)
- Haoshoku.TextScaled = true
- Haoshoku.TextSize = 14
- Haoshoku.TextWrapped = true
- MeleeWep.Name = "MeleeWep"
- MeleeWep.Parent = Frame_3
- MeleeWep.BackgroundColor3 = Color3.new(1, 1, 1)
- MeleeWep.BackgroundTransparency = 0.85000002384186
- MeleeWep.BorderColor3 = Color3.new(0, 0, 0)
- MeleeWep.Position = UDim2.new(0.00338983047, 0, 0.33684209, 0)
- MeleeWep.Size = UDim2.new(0, 136, 0, 16)
- MeleeWep.Font = Enum.Font.SourceSans
- MeleeWep.Text = "Melee Weapon:"
- MeleeWep.TextColor3 = Color3.new(0, 0, 0)
- MeleeWep.TextScaled = true
- MeleeWep.TextSize = 14
- MeleeWep.TextWrapped = true
- GunWep.Name = "GunWep"
- GunWep.Parent = Frame_3
- GunWep.BackgroundColor3 = Color3.new(1, 1, 1)
- GunWep.BackgroundTransparency = 0.85000002384186
- GunWep.BorderColor3 = Color3.new(0, 0, 0)
- GunWep.Position = UDim2.new(0.00338983047, 0, 0.457894713, 0)
- GunWep.Size = UDim2.new(0, 136, 0, 16)
- GunWep.Font = Enum.Font.SourceSans
- GunWep.Text = "Gun Weapon:"
- GunWep.TextColor3 = Color3.new(0, 0, 0)
- GunWep.TextScaled = true
- GunWep.TextSize = 14
- GunWep.TextWrapped = true
- Beli.Name = "Beli"
- Beli.Parent = Frame_3
- Beli.BackgroundColor3 = Color3.new(1, 1, 1)
- Beli.BackgroundTransparency = 0.85000002384186
- Beli.BorderColor3 = Color3.new(0, 0, 0)
- Beli.Position = UDim2.new(0.00338983047, 0, 0.578947365, 0)
- Beli.Size = UDim2.new(0, 136, 0, 16)
- Beli.Font = Enum.Font.SourceSans
- Beli.Text = "Beli:"
- Beli.TextColor3 = Color3.new(0, 0, 0)
- Beli.TextScaled = true
- Beli.TextSize = 14
- Beli.TextWrapped = true
- SwordLvl.Name = "SwordLvl"
- SwordLvl.Parent = Frame_3
- SwordLvl.BackgroundColor3 = Color3.new(1, 1, 1)
- SwordLvl.BackgroundTransparency = 0.85000002384186
- SwordLvl.BorderColor3 = Color3.new(0, 0, 0)
- SwordLvl.Position = UDim2.new(0.00338983047, 0, 0.699999988, 0)
- SwordLvl.Size = UDim2.new(0, 136, 0, 16)
- SwordLvl.Font = Enum.Font.SourceSans
- SwordLvl.Text = "Sword Level:"
- SwordLvl.TextColor3 = Color3.new(0, 0, 0)
- SwordLvl.TextScaled = true
- SwordLvl.TextSize = 14
- SwordLvl.TextWrapped = true
- DefenseLvl.Name = "DefenseLvl"
- DefenseLvl.Parent = Frame_3
- DefenseLvl.BackgroundColor3 = Color3.new(1, 1, 1)
- DefenseLvl.BackgroundTransparency = 0.85000002384186
- DefenseLvl.BorderColor3 = Color3.new(0, 0, 0)
- DefenseLvl.Position = UDim2.new(0.00338983047, 0, 0.826315761, 0)
- DefenseLvl.Size = UDim2.new(0, 136, 0, 16)
- DefenseLvl.Font = Enum.Font.SourceSans
- DefenseLvl.Text = "Defense Level:"
- DefenseLvl.TextColor3 = Color3.new(0, 0, 0)
- DefenseLvl.TextScaled = true
- DefenseLvl.TextSize = 14
- DefenseLvl.TextWrapped = true
- SwordWep.Name = "SwordWep"
- SwordWep.Parent = Frame_3
- SwordWep.BackgroundColor3 = Color3.new(1, 1, 1)
- SwordWep.BackgroundTransparency = 0.85000002384186
- SwordWep.BorderColor3 = Color3.new(0, 0, 0)
- SwordWep.Position = UDim2.new(0.542372882, 0, 0.33684209, 0)
- SwordWep.Size = UDim2.new(0, 136, 0, 16)
- SwordWep.Font = Enum.Font.SourceSans
- SwordWep.Text = "Sword Weapon:"
- SwordWep.TextColor3 = Color3.new(0, 0, 0)
- SwordWep.TextScaled = true
- SwordWep.TextSize = 14
- SwordWep.TextWrapped = true
- Bounty.Name = "Bounty"
- Bounty.Parent = Frame_3
- Bounty.BackgroundColor3 = Color3.new(1, 1, 1)
- Bounty.BackgroundTransparency = 0.85000002384186
- Bounty.BorderColor3 = Color3.new(0, 0, 0)
- Bounty.Position = UDim2.new(0.542372823, 0, 0.457894713, 0)
- Bounty.Size = UDim2.new(0, 136, 0, 16)
- Bounty.Font = Enum.Font.SourceSans
- Bounty.Text = "Bounty:"
- Bounty.TextColor3 = Color3.new(0, 0, 0)
- Bounty.TextScaled = true
- Bounty.TextSize = 14
- Bounty.TextWrapped = true
- MeleeLvl.Name = "MeleeLvl"
- MeleeLvl.Parent = Frame_3
- MeleeLvl.BackgroundColor3 = Color3.new(1, 1, 1)
- MeleeLvl.BackgroundTransparency = 0.85000002384186
- MeleeLvl.BorderColor3 = Color3.new(0, 0, 0)
- MeleeLvl.Position = UDim2.new(0.542372882, 0, 0.578947365, 0)
- MeleeLvl.Size = UDim2.new(0, 136, 0, 16)
- MeleeLvl.Font = Enum.Font.SourceSans
- MeleeLvl.Text = "Melee Level:"
- MeleeLvl.TextColor3 = Color3.new(0, 0, 0)
- MeleeLvl.TextScaled = true
- MeleeLvl.TextSize = 14
- MeleeLvl.TextWrapped = true
- GunLvl.Name = "GunLvl"
- GunLvl.Parent = Frame_3
- GunLvl.BackgroundColor3 = Color3.new(1, 1, 1)
- GunLvl.BackgroundTransparency = 0.85000002384186
- GunLvl.BorderColor3 = Color3.new(0, 0, 0)
- GunLvl.Position = UDim2.new(0.542372882, 0, 0.699999988, 0)
- GunLvl.Size = UDim2.new(0, 136, 0, 16)
- GunLvl.Font = Enum.Font.SourceSans
- GunLvl.Text = "Gun Level:"
- GunLvl.TextColor3 = Color3.new(0, 0, 0)
- GunLvl.TextScaled = true
- GunLvl.TextSize = 14
- GunLvl.TextWrapped = true
- DevilFruitLvl.Name = "DevilFruitLvl"
- DevilFruitLvl.Parent = Frame_3
- DevilFruitLvl.BackgroundColor3 = Color3.new(1, 1, 1)
- DevilFruitLvl.BackgroundTransparency = 0.85000002384186
- DevilFruitLvl.BorderColor3 = Color3.new(0, 0, 0)
- DevilFruitLvl.Position = UDim2.new(0.542372882, 0, 0.826315761, 0)
- DevilFruitLvl.Size = UDim2.new(0, 136, 0, 16)
- DevilFruitLvl.Font = Enum.Font.SourceSans
- DevilFruitLvl.Text = "DevilFruit Level:"
- DevilFruitLvl.TextColor3 = Color3.new(0, 0, 0)
- DevilFruitLvl.TextScaled = true
- DevilFruitLvl.TextSize = 14
- DevilFruitLvl.TextWrapped = true
- Close.Name = "Close"
- Close.Parent = Frame
- Close.BackgroundColor3 = Color3.new(0.505882, 0, 0)
- Close.Position = UDim2.new(0.932203293, 0, 0, 0)
- Close.Size = UDim2.new(0, 20, 0, 17)
- Close.Font = Enum.Font.Arcade
- Close.Text = "X"
- Close.TextColor3 = Color3.new(0, 0, 0)
- Close.TextSize = 30
- Close.MouseButton1Click:connect(function()
- ScreenGui:Destroy()
- end)
- -- Scripts:
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