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  1. script.Name = "Burning Hope xd!11"
  2. --//====================================================\\--
  3. --|| EDITED BY INFINITEONEWITHDANK CREATED BY SHACKLUSTER
  4. --\\====================================================//--
  5.  
  6. print("Load Finished")
  7. print("Edited By InfiniteOneWithdank Hello User")
  8. print("=====| 100 Percent Done Version |=====")
  9. print(">=Updates")
  10. print("!=Big Changes")
  11. print("*=Small Changes")
  12. print("!Made Bullets Colorful in fact almost all effects are colorful now")
  13. print(">Gun is now a rainbow color")
  14. print("*Changed Fire Size by 1")
  15. print("*Changed Taunts/Voices A Bit")
  16. print(">Added Wave Emote when u click")
  17. print(">Added in intro text")
  18. print(">Added New Smexy moves")
  19. warn("Make Them All Suffer For Their Sins")
  20. warn("In Fact Make them Burn")
  21.  
  22.  
  23. script:ClearAllChildren()
  24. wait(0.2)
  25.  
  26. Player = game:GetService("Players").LocalPlayer
  27. PlayerGui = Player.PlayerGui
  28. Cam = workspace.CurrentCamera
  29. Backpack = Player.Backpack
  30. Character = Player.Character
  31. Humanoid = Character.Humanoid
  32. Mouse = Player:GetMouse()
  33. RootPart = Character["HumanoidRootPart"]
  34. Torso = Character["Torso"]
  35. Head = Character["Head"]
  36. RightArm = Character["Right Arm"]
  37. LeftArm = Character["Left Arm"]
  38. RightLeg = Character["Right Leg"]
  39. LeftLeg = Character["Left Leg"]
  40. RootJoint = RootPart["RootJoint"]
  41. Neck = Torso["Neck"]
  42. RightShoulder = Torso["Right Shoulder"]
  43. LeftShoulder = Torso["Left Shoulder"]
  44. RightHip = Torso["Right Hip"]
  45. LeftHip = Torso["Left Hip"]
  46. local TIME = 0
  47. local sick = Instance.new("Sound",Torso)
  48.  
  49. IT = Instance.new
  50. CF = CFrame.new
  51. VT = Vector3.new
  52. RAD = math.rad
  53. C3 = Color3.new
  54. UD2 = UDim2.new
  55. BRICKC = BrickColor.new
  56. ANGLES = CFrame.Angles
  57. EULER = CFrame.fromEulerAnglesXYZ
  58. COS = math.cos
  59. ACOS = math.acos
  60. SIN = math.sin
  61. ASIN = math.asin
  62. ABS = math.abs
  63. MRANDOM = math.random
  64. FLOOR = math.floor
  65. local RWINGS = {}
  66. local LWINGS = {}
  67. local GunPoint
  68. Player_Size = 1
  69.  
  70. -- Thingy To Make Song Work
  71.  
  72. p = game.Players.LocalPlayer
  73. char = p.Character
  74.  
  75. ---------------------------[[[ LOOPED SONG ]]]--------------------------
  76. local s = Instance.new("Sound",char)
  77. s.Name = "BGMusic"
  78. s.SoundId = "rbxassetid://1416617454"
  79. s.Pitch = 1
  80. s.Volume = 40
  81. s.Looped = true
  82. s.archivable = false
  83. s.Parent = char.Head
  84. wait(0.1)
  85. s:play()
  86.  
  87. -- Rest of Script
  88. -- Want To Use This For Scripts With No Songs? Go Ahead Copy This InfiniteOneWithdank created the looped song thing that is in here anyways.
  89.  
  90. --//=================================\\
  91. --|| PARTICLES N STUFF
  92. --\\=================================//
  93.  
  94. local particleemitter = Instance.new('ParticleEmitter', LeftArm)
  95. particleemitter.VelocitySpread = 350
  96. particleemitter.Lifetime = NumberRange.new(1)
  97. particleemitter.Speed = NumberRange.new(0)
  98. cringememe= {}
  99. for i=0, 19 do
  100. cringememe[#cringememe + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  101. end
  102. particleemitter.Size = NumberSequence.new(cringememe)
  103. particleemitter.Rate = 20
  104. particleemitter.LockedToPart = true
  105. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  106. particleemitter.LightEmission = 1
  107. particleemitter.Texture = "rbxassetid://38727848"
  108. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  109.  
  110. local particleemitter = Instance.new('ParticleEmitter', Torso)
  111. particleemitter.VelocitySpread = 250
  112. particleemitter.Lifetime = NumberRange.new(3)
  113. particleemitter.Speed = NumberRange.new(1.5)
  114. youAreATHOT = {}
  115. for i=0, 19 do
  116. youAreATHOT[#youAreATHOT + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  117. end
  118. particleemitter.Size = NumberSequence.new(youAreATHOT)
  119. particleemitter.Rate = 10
  120. particleemitter.LockedToPart = false
  121. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  122. particleemitter.LightEmission = 1
  123. particleemitter.Texture = "rbxassetid://253188763"
  124. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  125.  
  126. local particleemitter = Instance.new('ParticleEmitter', RightArm)
  127. particleemitter.VelocitySpread = 350
  128. particleemitter.Lifetime = NumberRange.new(1)
  129. particleemitter.Speed = NumberRange.new(0)
  130. cringememe2= {}
  131. for i=0, 19 do
  132. cringememe2[#cringememe2 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  133. end
  134. particleemitter.Size = NumberSequence.new(cringememe2)
  135. particleemitter.Rate = 20
  136. particleemitter.LockedToPart = true
  137. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  138. particleemitter.LightEmission = 1
  139. particleemitter.Texture = "rbxassetid://38727848"
  140. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  141.  
  142. local particleemitter = Instance.new('ParticleEmitter', RightLeg)
  143. particleemitter.VelocitySpread = 350
  144. particleemitter.Lifetime = NumberRange.new(1)
  145. particleemitter.Speed = NumberRange.new(0)
  146. cringememe3= {}
  147. for i=0, 19 do
  148. cringememe3[#cringememe3 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  149. end
  150. particleemitter.Size = NumberSequence.new(cringememe3)
  151. particleemitter.Rate = 30
  152. particleemitter.LockedToPart = true
  153. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  154. particleemitter.LightEmission = 1
  155. particleemitter.Texture = "rbxassetid://38727848"
  156. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  157.  
  158. local particleemitter = Instance.new('ParticleEmitter', LeftLeg)
  159. particleemitter.VelocitySpread = 350
  160. particleemitter.Lifetime = NumberRange.new(1)
  161. particleemitter.Speed = NumberRange.new(0)
  162. cringememe4= {}
  163. for i=0, 19 do
  164. cringememe4[#cringememe4 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  165. end
  166. particleemitter.Size = NumberSequence.new(cringememe4)
  167. particleemitter.Rate = 30
  168. particleemitter.LockedToPart = true
  169. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  170. particleemitter.LightEmission = 1
  171. particleemitter.Texture = "rbxassetid://38727848"
  172. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  173.  
  174. --//=================================\\
  175. --|| USEFUL VALUES
  176. --\\=================================//
  177.  
  178. Animation_Speed = 1.5
  179. local FORCERESET = false
  180. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  181. local Speed = 16
  182. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  183. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  184. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  185. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  186. local DAMAGEMULTIPLIER = 1
  187. local ANIM = "Idle"
  188. local ATTACK = false
  189. local EQUIPPED = false
  190. local HOLD = false
  191. local COMBO = 1
  192. local Rooted = false
  193. local SINE = 0
  194. local KEYHOLD = false
  195. local CHANGE = 2 / Animation_Speed
  196. local WALKINGANIM = false
  197. local VALUE1 = false
  198. local VALUE2 = false
  199. local ROBLOXIDLEANIMATION = IT("Animation")
  200. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  201. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  202. --ROBLOXIDLEANIMATION.Parent = Humanoid
  203. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  204. WEAPONGUI.Name = "BanishV3Gui"
  205. local Weapon = IT("Model")
  206. Weapon.Name = "Adds"
  207. local Effects = IT("Folder", Weapon)
  208. Effects.Name = "Effects"
  209. local ANIMATOR = Humanoid.Animator
  210. local ANIMATE = Character:FindFirstChild("Animate")
  211. local UNANCHOR = true
  212. local TOBANISH = {}
  213. script.Parent = PlayerGui
  214.  
  215. function StatLabel(CFRAME, TEXT, COLOR)
  216. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  217. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  218. local BODYGYRO = IT("BodyGyro", STATPART)
  219. game:GetService("Debris"):AddItem(STATPART ,5)
  220. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  221. BILLBOARDGUI.Adornee = STATPART
  222. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  223. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  224. BILLBOARDGUI.AlwaysOnTop = false
  225. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  226. TEXTLABEL.BackgroundTransparency = 1
  227. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  228. TEXTLABEL.Text = TEXT
  229. TEXTLABEL.Font = SKILLFONT
  230. TEXTLABEL.FontSize="Size42"
  231. TEXTLABEL.TextColor3 = COLOR
  232. TEXTLABEL.TextStrokeTransparency = 0
  233. TEXTLABEL.TextScaled = true
  234. TEXTLABEL.TextWrapped = true
  235. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  236. for i = 1, 50 do
  237. Swait()
  238. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  239. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  240. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  241. end
  242. THEPART.Parent = nil
  243. end),STATPART, TEXTLABEL)
  244. end
  245.  
  246. --//=================================\\
  247. --\\=================================//
  248.  
  249.  
  250. --//=================================\\
  251. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  252. --\\=================================//
  253.  
  254. ArtificialHB = Instance.new("BindableEvent", script)
  255. ArtificialHB.Name = "ArtificialHB"
  256.  
  257. script:WaitForChild("ArtificialHB")
  258.  
  259. frame = Frame_Speed
  260. tf = 0
  261. allowframeloss = false
  262. tossremainder = false
  263. lastframe = tick()
  264. script.ArtificialHB:Fire()
  265.  
  266. game:GetService("RunService").Heartbeat:connect(function(s, p)
  267. tf = tf + s
  268. if tf >= frame then
  269. if allowframeloss then
  270. script.ArtificialHB:Fire()
  271. lastframe = tick()
  272. else
  273. for i = 1, math.floor(tf / frame) do
  274. script.ArtificialHB:Fire()
  275. end
  276. lastframe = tick()
  277. end
  278. if tossremainder then
  279. tf = 0
  280. else
  281. tf = tf - frame * math.floor(tf / frame)
  282. end
  283. end
  284. end)
  285.  
  286. --//=================================\\
  287. --\\=================================//
  288.  
  289. --//=================================\\
  290. --|| SOME TAG EDIT
  291. --\\=================================//
  292.  
  293. m = game.Players.LocalPlayer
  294. char = m.Character
  295. local txt = Instance.new("BillboardGui", char)
  296. txt.Adornee = char.Head
  297. txt.Name = "_status"
  298. txt.Size = UDim2.new(2, 0, 1.2, 0)
  299. txt.StudsOffset = Vector3.new(-9, 8, 0)
  300. local text = Instance.new("TextLabel", txt)
  301. text.Size = UDim2.new(10, 0, 7, 0)
  302. text.FontSize = "Size24"
  303. text.TextScaled = true
  304. text.TextTransparency = 0
  305. text.BackgroundTransparency = 1
  306. text.TextTransparency = 0
  307. text.TextStrokeTransparency = 0
  308. text.Font = "Bodoni"
  309. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  310. v = Instance.new("Part")
  311. v.Name = "ColorBrick"
  312. v.Parent = m.Character
  313. v.FormFactor = "Symmetric"
  314. v.Anchored = true
  315. v.CanCollide = false
  316. v.BottomSurface = "Smooth"
  317. v.TopSurface = "Smooth"
  318. v.Size = Vector3.new(10, 5, 3)
  319. v.Transparency = 1
  320. v.CFrame = char.Torso.CFrame
  321. v.BrickColor = BrickColor.new("Really black")
  322. v.Transparency = 1
  323. v.Shape = "Block"
  324. spawn(function()
  325. local TweenService = game:GetService("TweenService")
  326. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
  327. local Int = 0
  328. while wait(0.5) do
  329. if Int == #Colours then Int = 0 end
  330. Int = Int+1
  331. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  332. end
  333. end)
  334. text.Text = "Everyone else is weak it seems like i am the only one standing..."
  335. wait(2)
  336. text.Text = "People thought i was gone but no i return to tell you this..."
  337. wait(3)
  338. text.Text = "YOU HAVE ONLY A FEW SECONDS LEFT TO LIVE!!!"
  339. wait(2)
  340. text.Text = "Burning Hope"
  341.  
  342. --//=================================\\
  343. --\\=================================//
  344.  
  345. --//=================================\\
  346. --|| SOME FUNCTIONS
  347. --\\=================================//
  348.  
  349. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  350. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  351. end
  352.  
  353. function PositiveAngle(NUMBER)
  354. if NUMBER >= 0 then
  355. NUMBER = 0
  356. end
  357. return NUMBER
  358. end
  359.  
  360. function NegativeAngle(NUMBER)
  361. if NUMBER <= 0 then
  362. NUMBER = 0
  363. end
  364. return NUMBER
  365. end
  366.  
  367. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  368. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  369. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  370. wave.CFrame = CFRAME
  371. coroutine.resume(coroutine.create(function(PART)
  372. for i = 1, WAIT do
  373. Swait()
  374. mesh.Scale = mesh.Scale + GROW
  375. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  376. if DOESROT == true then
  377. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  378. end
  379. wave.Transparency = wave.Transparency + 0.5 / WAIT
  380. if wave.Transparency > 0.99 then
  381. wave:remove()
  382. end
  383. end
  384. end))
  385. end
  386.  
  387. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  388. for _, c in pairs(PARENT:GetChildren()) do
  389. if c.ClassName == "Model" then
  390. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  391. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  392. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  393. if DIST > (TORSO.Position - FROM).Magnitude then
  394. table.insert(TABLE, c)
  395. end
  396. AddChildrenToTable(FROM, c, DIST, TABLE)
  397. elseif c.ClassName == "Folder" then
  398. AddChildrenToTable(FROM, c, DIST, TABLE)
  399. end
  400. end
  401. end
  402. end
  403.  
  404. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  405. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  406. local mesh
  407. if KIND == "Base" then
  408. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  409. elseif KIND == "Thin" then
  410. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  411. elseif KIND == "Round" then
  412. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  413. end
  414. wave.CFrame = CFRAME
  415. coroutine.resume(coroutine.create(function(PART)
  416. for i = 1, WAIT do
  417. Swait()
  418. mesh.Scale = mesh.Scale + GROW / 10
  419. wave.Transparency = wave.Transparency + 0.5 / WAIT
  420. if wave.Transparency > 0.99 then
  421. wave:remove()
  422. end
  423. end
  424. end))
  425. end
  426.  
  427. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  428. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  429. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  430. wave.CFrame = CFRAME
  431. coroutine.resume(coroutine.create(function(PART)
  432. for i = 1, WAIT do
  433. Swait()
  434. mesh.Scale = mesh.Scale + GROW
  435. wave.Transparency = wave.Transparency + 1 / WAIT
  436. if wave.Transparency > 0.99 then
  437. wave:remove()
  438. end
  439. end
  440. end))
  441. end
  442.  
  443. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  444. local TORSO = Torso
  445. local HUM = Humanoid
  446. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  447. coroutine.wrap(function()
  448. VT = Vector3.new
  449. MRANDOM = math.random
  450. local A = TIME
  451. local B = INTENSITY
  452. local C = true
  453. local HUMANOID = Humanoid
  454. local TIMER = A or 35
  455. local SHAKE = B or 5
  456. local FADE = C or true
  457. if HUMANOID then
  458. local FADER = SHAKE / TIMER
  459. for i = 1, TIMER do
  460. wait()
  461. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  462. end
  463. HUMANOID.CameraOffset = VT(0, 0, 0)
  464. end
  465.  
  466. end)()
  467. end
  468. end
  469.  
  470. function Effect(data)
  471. local FX = data.Effect or 'ResizeAndFade'
  472. local Parent = data.Parent or Effects
  473. local Color = data.Color or C3.N(0,0,0)
  474. local Size = data.Size or V3.N(1,1,1)
  475. local MoveDir = data.MoveDirection or nil
  476. local MeshData = data.Mesh or nil
  477. local SndData = data.Sound or nil
  478. local Frames = data.Frames or 45
  479. local Manual = data.Manual or nil
  480. local Material = data.Material or nil
  481. local CFra = data.CFrame or Torso.CFrame
  482. local Settings = data.FXSettings or {}
  483. local Snd,Prt,Msh;
  484. local Shape = data.Shape or Enum.PartType.Block
  485. coroutine.resume(coroutine.create(function()
  486. if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
  487. Prt = Manual
  488. else
  489. Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  490. Prt.Shape = Shape
  491. end
  492. if(typeof(MeshData) == 'table')then
  493. Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
  494. elseif(typeof(MeshData) == 'Instance')then
  495. Msh = MeshData:Clone()
  496. Msh.Parent = Prt
  497. elseif(Shape == Enum.PartType.Block)then
  498. Msh = Mesh(Prt,Enum.MeshType.Brick)
  499. end
  500. if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then
  501. Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
  502. end
  503. if(Snd)then
  504. repeat wait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
  505. Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
  506. end
  507. local MoveSpeed = nil;
  508. if(MoveDir)then
  509. MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  510. end
  511. local Inc = M.RNG()-M.RNG()
  512. local Thingie = 0
  513. local Thingie2 = M.RNG(50,100)/100
  514. if(FX ~= 'Arc')then
  515. for i = 1, Frames do
  516. if(swait and typeof(swait) == 'function')then
  517. swait()
  518. else
  519. wait()
  520. end
  521. if(FX == 'ResizeAndFade')then
  522. if(not Settings.EndSize)then
  523. Settings.EndSize = V3.N(0,0,0)
  524. end
  525. local grow = (typeof(Settings.EndSize) == 'Vector3' and Settings.EndSize+Size or typeof(Settings.EndSize) == 'number' and V3.N(Settings.EndSize))
  526. if(Settings.EndIsIncrement)then
  527. Prt.Size = Prt.Size + Settings.EndSize
  528. else
  529. Prt.Size = Prt.Size - grow/Frames
  530. end
  531. Prt.Transparency = (i/Frames)
  532. elseif(FX == 'Fade')then
  533. Prt.Transparency = (i/Frames)
  534. end
  535.  
  536. if(Settings.RandomizeCFrame)then
  537. Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  538. end
  539. if(MoveDir and MoveSpeed)then
  540. local Orientation = Prt.Orientation
  541. Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  542. Prt.Orientation = Orientation
  543. end
  544. end
  545. Prt:destroy()
  546. else
  547. local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
  548. if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
  549. local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  550. local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  551. assert(start ~= nil,"You need to specify a start point!")
  552. assert(endP ~= nil,"You need to specify an end point!")
  553. for i = 0, 1, Settings.Speed or 0.01 do
  554. if(swait and typeof(swait) == 'function')then
  555. swait()
  556. else
  557. wait()
  558. end
  559. if(Settings.Home)then
  560. endP = Settings.Home.CFrame
  561. end
  562. Prt.CFrame = Bezier(start, quarter, threequarter, endP, i)
  563. end
  564. if(Settings.RemoveOnGoal)then
  565. Prt:destroy()
  566. end
  567. end
  568. end))
  569. return Prt,Msh,Snd
  570. end
  571.  
  572. function RightWing()
  573. for i = 1, 2 do
  574. local PART
  575. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  576. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(-15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-30 * i)), CF(0, 0, 0))
  577. table.insert(RWINGS, WingWeld)
  578. PART = Wing
  579. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  580. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), CF(0, -0.8, 0))
  581. PART = Wing
  582. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  583. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  584. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  585. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  586. PART = Wing
  587. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  588. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  589. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  590. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  591. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  592. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  593. PART = Wing
  594. table.insert(RWINGS, WingWeld)
  595. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  596. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  597. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  598. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  599. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  600. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  601. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  602. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0, 0))
  603. PART = Wing
  604. table.insert(RWINGS, WingWeld)
  605. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  606. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  607. PART = Wing
  608. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  609. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(15), RAD(15)), CF(0, 0, 0))
  610. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  611. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  612. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  613. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0.15, 0))
  614. PART = Wing
  615. table.insert(RWINGS, WingWeld)
  616. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  617. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  618. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  619. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  620. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  621. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  622. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  623. table.insert(EYES, Wing1)
  624. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(-35)), CF(0, 0, 0))
  625. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  626. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  627. PART = Wing
  628. table.insert(RWINGS, WingWeld)
  629. end
  630. BODY = {}
  631. for _, c in pairs(Character:GetDescendants()) do
  632. if c:IsA("BasePart") then
  633. table.insert(BODY, {
  634. c,
  635. c.Parent,
  636. c.Material,
  637. c.Color
  638. })
  639. elseif c:IsA("JointInstance") then
  640. table.insert(BODY, {
  641. c,
  642. c.Parent,
  643. nil,
  644. nil
  645. })
  646. end
  647. end
  648. end
  649. function LeftWing()
  650. for i = 1, 2 do
  651. local PART
  652. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  653. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(-0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(30 * i)), CF(0, 0, 0))
  654. table.insert(LWINGS, WingWeld)
  655. PART = Wing
  656. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  657. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(-25), RAD(0)), CF(0, -0.8, 0))
  658. PART = Wing
  659. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  660. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  661. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  662. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  663. PART = Wing
  664. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  665. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  666. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  667. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  668. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  669. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  670. PART = Wing
  671. table.insert(LWINGS, WingWeld)
  672. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  673. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  674. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  675. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  676. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  677. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  678. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  679. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0, 0))
  680. PART = Wing
  681. table.insert(LWINGS, WingWeld)
  682. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  683. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  684. PART = Wing
  685. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  686. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(-15), RAD(-15)), CF(0, 0, 0))
  687. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  688. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  689. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  690. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0.15, 0))
  691. PART = Wing
  692. table.insert(LWINGS, WingWeld)
  693. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  694. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  695. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  696. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  697. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  698. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  699. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  700. table.insert(EYES, Wing1)
  701. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(35)), CF(0, 0, 0))
  702. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  703. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  704. PART = Wing
  705. table.insert(LWINGS, WingWeld)
  706. end
  707. BODY = {}
  708. for _, c in pairs(Character:GetDescendants()) do
  709. if c:IsA("BasePart") then
  710. table.insert(BODY, {
  711. c,
  712. c.Parent,
  713. c.Material,
  714. c.Color
  715. })
  716. elseif c:IsA("JointInstance") then
  717. table.insert(BODY, {
  718. c,
  719. c.Parent,
  720. nil,
  721. nil
  722. })
  723. end
  724. end
  725. end
  726.  
  727. function Swait(NUMBER)
  728. if NUMBER == 0 or NUMBER == nil then
  729. ArtificialHB.Event:wait()
  730. else
  731. for i = 1, NUMBER do
  732. ArtificialHB.Event:wait()
  733. end
  734. end
  735. end
  736.  
  737. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  738. local NEWMESH = IT(MESH)
  739. if MESH == "SpecialMesh" then
  740. NEWMESH.MeshType = MESHTYPE
  741. if MESHID ~= "nil" and MESHID ~= "" then
  742. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  743. end
  744. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  745. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  746. end
  747. end
  748. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  749. NEWMESH.Scale = SCALE
  750. NEWMESH.Parent = PARENT
  751. return NEWMESH
  752. end
  753.  
  754. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  755. local NEWPART = IT("Part")
  756. NEWPART.formFactor = FORMFACTOR
  757. NEWPART.Reflectance = REFLECTANCE
  758. NEWPART.Transparency = TRANSPARENCY
  759. NEWPART.CanCollide = false
  760. NEWPART.Locked = true
  761. NEWPART.Anchored = true
  762. if ANCHOR == false then
  763. NEWPART.Anchored = false
  764. end
  765. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  766. NEWPART.Name = NAME
  767. NEWPART.Size = SIZE
  768. NEWPART.Position = Torso.Position
  769. NEWPART.Material = MATERIAL
  770. NEWPART:BreakJoints()
  771. NEWPART.Parent = PARENT
  772. return NEWPART
  773. end
  774.  
  775. local function weldBetween(a, b)
  776. local weldd = Instance.new("ManualWeld")
  777. weldd.Part0 = a
  778. weldd.Part1 = b
  779. weldd.C0 = CFrame.new()
  780. weldd.C1 = b.CFrame:inverse() * a.CFrame
  781. weldd.Parent = a
  782. return weldd
  783. end
  784.  
  785.  
  786. function QuaternionFromCFrame(cf)
  787. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  788. local trace = m00 + m11 + m22
  789. if trace > 0 then
  790. local s = math.sqrt(1 + trace)
  791. local recip = 0.5 / s
  792. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  793. else
  794. local i = 0
  795. if m11 > m00 then
  796. i = 1
  797. end
  798. if m22 > (i == 0 and m00 or m11) then
  799. i = 2
  800. end
  801. if i == 0 then
  802. local s = math.sqrt(m00 - m11 - m22 + 1)
  803. local recip = 0.5 / s
  804. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  805. elseif i == 1 then
  806. local s = math.sqrt(m11 - m22 - m00 + 1)
  807. local recip = 0.5 / s
  808. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  809. elseif i == 2 then
  810. local s = math.sqrt(m22 - m00 - m11 + 1)
  811. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  812. end
  813. end
  814. end
  815.  
  816. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  817. local xs, ys, zs = x + x, y + y, z + z
  818. local wx, wy, wz = w * xs, w * ys, w * zs
  819. local xx = x * xs
  820. local xy = x * ys
  821. local xz = x * zs
  822. local yy = y * ys
  823. local yz = y * zs
  824. local zz = z * zs
  825. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  826. end
  827.  
  828. function QuaternionSlerp(a, b, t)
  829. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  830. local startInterp, finishInterp;
  831. if cosTheta >= 0.0001 then
  832. if (1 - cosTheta) > 0.0001 then
  833. local theta = ACOS(cosTheta)
  834. local invSinTheta = 1 / SIN(theta)
  835. startInterp = SIN((1 - t) * theta) * invSinTheta
  836. finishInterp = SIN(t * theta) * invSinTheta
  837. else
  838. startInterp = 1 - t
  839. finishInterp = t
  840. end
  841. else
  842. if (1 + cosTheta) > 0.0001 then
  843. local theta = ACOS(-cosTheta)
  844. local invSinTheta = 1 / SIN(theta)
  845. startInterp = SIN((t - 1) * theta) * invSinTheta
  846. finishInterp = SIN(t * theta) * invSinTheta
  847. else
  848. startInterp = t - 1
  849. finishInterp = t
  850. end
  851. end
  852. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  853. end
  854.  
  855. function Clerp(a, b, t)
  856. local qa = {QuaternionFromCFrame(a)}
  857. local qb = {QuaternionFromCFrame(b)}
  858. local ax, ay, az = a.x, a.y, a.z
  859. local bx, by, bz = b.x, b.y, b.z
  860. local _t = 1 - t
  861. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  862. end
  863.  
  864. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  865. local frame = IT("Frame")
  866. frame.BackgroundTransparency = TRANSPARENCY
  867. frame.BorderSizePixel = BORDERSIZEPIXEL
  868. frame.Position = POSITION
  869. frame.Size = SIZE
  870. frame.BackgroundColor3 = COLOR
  871. frame.BorderColor3 = BORDERCOLOR
  872. frame.Name = NAME
  873. frame.Parent = PARENT
  874. return frame
  875. end
  876.  
  877. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  878. local label = IT("TextLabel")
  879. label.BackgroundTransparency = 1
  880. label.Size = UD2(1, 0, 1, 0)
  881. label.Position = UD2(0, 0, 0, 0)
  882. label.TextColor3 = TEXTCOLOR
  883. label.TextStrokeTransparency = STROKETRANSPARENCY
  884. label.TextTransparency = TRANSPARENCY
  885. label.FontSize = TEXTFONTSIZE
  886. label.Font = TEXTFONT
  887. label.BorderSizePixel = BORDERSIZEPIXEL
  888. label.TextScaled = false
  889. label.Text = TEXT
  890. label.Name = NAME
  891. label.Parent = PARENT
  892. return label
  893. end
  894.  
  895. function NoOutlines(PART)
  896. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  897. end
  898.  
  899. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  900. local NEWWELD = IT(TYPE)
  901. NEWWELD.Part0 = PART0
  902. NEWWELD.Part1 = PART1
  903. NEWWELD.C0 = C0
  904. NEWWELD.C1 = C1
  905. NEWWELD.Parent = PARENT
  906. return NEWWELD
  907. end
  908.  
  909. local S = IT("Sound")
  910. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  911. local NEWSOUND = nil
  912. coroutine.resume(coroutine.create(function()
  913. NEWSOUND = S:Clone()
  914. NEWSOUND.Parent = PARENT
  915. NEWSOUND.Volume = VOLUME
  916. NEWSOUND.Pitch = PITCH
  917. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  918. NEWSOUND:play()
  919. if DOESLOOP == true then
  920. NEWSOUND.Looped = true
  921. else
  922. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  923. NEWSOUND:remove()
  924. end
  925. end))
  926. return NEWSOUND
  927. end
  928.  
  929. function CFrameFromTopBack(at, top, back)
  930. local right = top:Cross(back)
  931. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  932. end
  933.  
  934. --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
  935. function Lightning(Table)
  936. local Color = Table.Color or C3(1,1,1)
  937. local StartPos = Table.Start or Torso.Position
  938. local EndPos = Table.End or Mouse.Hit.p
  939. local SegmentLength = Table.SegmentL or 2
  940. local Thickness = Table.Thickness or 0.1
  941. local Dissapear = Table.DoesFade or false
  942. local Parent = Table.Ignore or Character
  943. local MaxDist = Table.MaxDist or 400
  944. local Branches = Table.Branches or false
  945. local Thicken = Table.Thicken or false
  946. local FadeTime = Table.FadeTime or 15
  947. local FadeIn = Table.FadeIn or false
  948. local Material = Table.Material or "Neon"
  949. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  950. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
  951. local LIGHTNINGMODEL = IT("Model",Effects)
  952. LIGHTNINGMODEL.Name = "Lightning"
  953. local LastBolt = nil
  954. for E = 1, DISTANCE do
  955. local ExtraSize = 0
  956. if Thicken == true then
  957. ExtraSize = (DISTANCE-E)/15
  958. end
  959. local TRANSPARENCY = 0
  960. if FadeIn == true then
  961. TRANSPARENCY = 1-(E/(DISTANCE/1.5))
  962. if TRANSPARENCY < 0 then
  963. TRANSPARENCY = 0
  964. end
  965. end
  966. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  967. PART.Color = Color
  968. MakeForm(PART,"Cyl")
  969. if LastBolt == nil then
  970. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  971. else
  972. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  973. end
  974. LastBolt = PART
  975. if Branches == true and E < (DISTANCE-5) then
  976. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  977. if CHOICE == 1 then
  978. local LASTBRANCH = nil
  979. for i = 1, MRANDOM(2,5) do
  980. local ExtraSize2 = 0
  981. if Thicken == true then
  982. ExtraSize = ((DISTANCE-E)/25)/i
  983. end
  984. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  985. PART.Color = Color
  986. MakeForm(PART,"Cyl")
  987. if LASTBRANCH == nil then
  988. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  989. else
  990. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  991. end
  992. LASTBRANCH = PART
  993. end
  994. end
  995. end
  996. end
  997. if Dissapear == true then
  998. coroutine.resume(coroutine.create(function()
  999. for i = 1, FadeTime do
  1000. Swait()
  1001. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  1002. if c.ClassName == "Part" then
  1003. c.Transparency = c.Transparency + (i/FadeTime)/10
  1004. end
  1005. end
  1006. end
  1007. LIGHTNINGMODEL:remove()
  1008. end))
  1009. elseif Dissapear == false then
  1010. Debris:AddItem(LIGHTNINGMODEL,0.1)
  1011. end
  1012. return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  1013. end
  1014.  
  1015. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1016. local cR=255
  1017. local cG=0
  1018. local cB=0
  1019. local flg5=1 local omgidk=1
  1020. local add=15
  1021. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1022. if omgidk>10000 then omgidk=0 end
  1023. omgidk=omgidk+1
  1024. if cR>=255 then flg5=1 end
  1025. if cG>=255 then flg5=2 end
  1026. if cB>=255 then flg5=3 end
  1027. if flg5==1 then cR=cR-add cG=cG+add end
  1028. if flg5==2 then cG=cG-add cB=cB+add end
  1029. if flg5==3 then cB=cB-add cR=cR+add end
  1030. color=Color3.fromRGB(cR,cG,cB)
  1031. function WACKYEFFECT(Table)
  1032. local TYPE = (Table.EffectType or "Sphere")
  1033. local SIZE = (Table.Size or VT(6,6,6))
  1034. local ENDSIZE = (Table.Size2 or VT(7,7,7))
  1035. local TRANSPARENCY = (Table.Transparency or 0)
  1036. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1037. local CFRAME = (Table.CFrame or Torso.CFrame)
  1038. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1039. local ROTATION1 = (Table.RotationX or 0)
  1040. local ROTATION2 = (Table.RotationY or 0)
  1041. local ROTATION3 = (Table.RotationZ or 0)
  1042. local MATERIAL = "Neon"
  1043. local COLOR = color
  1044. local TIME = (Table.Time or 45)
  1045. local SOUNDID = (Table.SoundID or nil)
  1046. local SOUNDPITCH = (Table.SoundPitch or nil)
  1047. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1048. coroutine.resume(coroutine.create(function()
  1049. local PLAYSSOUND = false
  1050. local SOUND = nil
  1051. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1052. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1053. PLAYSSOUND = true
  1054. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1055. end
  1056. EFFECT.Color = color
  1057. local MSH = nil
  1058. if TYPE == "Sphere" then
  1059. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1060. elseif TYPE == "Block" then
  1061. MSH = IT("BlockMesh",EFFECT)
  1062. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1063. elseif TYPE == "Wave" then
  1064. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1065. elseif TYPE == "Ring" then
  1066. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1067. elseif TYPE == "Slash" then
  1068. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1069. elseif TYPE == "Round Slash" then
  1070. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1071. elseif TYPE == "Swirl" then
  1072. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1073. elseif TYPE == "Skull" then
  1074. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1075. elseif TYPE == "Crystal" then
  1076. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1077. end
  1078. if MSH ~= nil then
  1079. local MOVESPEED = nil
  1080. if MOVEDIRECTION ~= nil then
  1081. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1082. end
  1083. local GROWTH = SIZE - ENDSIZE
  1084. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1085. if TYPE == "Block" then
  1086. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1087. else
  1088. EFFECT.CFrame = CFRAME
  1089. end
  1090. for LOOP = 1, TIME+1 do
  1091. Swait()
  1092. MSH.Scale = MSH.Scale - GROWTH/TIME
  1093. if TYPE == "Wave" then
  1094. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1095. end
  1096. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1097. if TYPE == "Block" then
  1098. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1099. else
  1100. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1101. end
  1102. if MOVEDIRECTION ~= nil then
  1103. local ORI = EFFECT.Orientation
  1104. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1105. EFFECT.Orientation = ORI
  1106. end
  1107. end
  1108. if PLAYSSOUND == false then
  1109. EFFECT:remove()
  1110. else
  1111. SOUND.Stopped:Connect(function()
  1112. EFFECT:remove()
  1113. end)
  1114. end
  1115. else
  1116. if PLAYSSOUND == false then
  1117. EFFECT:remove()
  1118. else
  1119. repeat Swait() until SOUND.Playing == false
  1120. EFFECT:remove()
  1121. end
  1122. end
  1123. end))
  1124. end
  1125. end)
  1126. function MakeForm(PART,TYPE)
  1127. if TYPE == "Cyl" then
  1128. local MSH = IT("CylinderMesh",PART)
  1129. elseif TYPE == "Ball" then
  1130. local MSH = IT("SpecialMesh",PART)
  1131. MSH.MeshType = "Sphere"
  1132. elseif TYPE == "Wedge" then
  1133. local MSH = IT("SpecialMesh",PART)
  1134. MSH.MeshType = "Wedge"
  1135. end
  1136. end
  1137. function SpawnTrail(FROM,TO,BIG)
  1138. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Trail", VT(10,10,10))
  1139. MakeForm(TRAIL,"Cyl")
  1140. local cR=255
  1141. local cG=0
  1142. local cB=0
  1143. local flg5=1 local omgidk=1
  1144. local add=15
  1145. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1146. if omgidk>10000 then omgidk=0 end
  1147. omgidk=omgidk+1
  1148. if cR>=255 then flg5=1 end
  1149. if cG>=255 then flg5=2 end
  1150. if cB>=255 then flg5=3 end
  1151. if flg5==1 then cR=cR-add cG=cG+add end
  1152. if flg5==2 then cG=cG-add cB=cB+add end
  1153. if flg5==3 then cB=cB-add cR=cR+add end
  1154. color=Color3.fromRGB(cR,cG,cB)
  1155. TRAIL.Color = color
  1156. end)
  1157. local DIST = (FROM - TO).Magnitude
  1158. if BIG == true then
  1159. TRAIL.Size = VT(5,DIST,5)
  1160. else
  1161. TRAIL.Size = VT(5,DIST,5)
  1162. end
  1163. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1164. coroutine.resume(coroutine.create(function()
  1165. for i = 1, 55 do
  1166. Swait()
  1167. TRAIL.Transparency = TRAIL.Transparency + 0.01
  1168. end
  1169. TRAIL:remove()
  1170. end))
  1171. end
  1172.  
  1173. Debris = game:GetService("Debris")
  1174.  
  1175. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1176. local DIRECTION = CF(StartPos,EndPos).lookVector
  1177. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1178. end
  1179.  
  1180. function turnto(position)
  1181. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1182. end
  1183.  
  1184. --//=================================\\
  1185. --|| WEAPON CREATION
  1186. --\\=================================//
  1187. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  1188.  
  1189. for i = 1, 35 do
  1190. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  1191. FACE.Color = C3(0,0,0)
  1192. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1193. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  1194. end
  1195. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.6,0.1,1)/2,false)
  1196. MakeForm(Eye,"Ball")
  1197. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1198. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  1199. MakeForm(Eye,"Ball")
  1200. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1201. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.1,1,1)/2,false)
  1202. MakeForm(Eye,"Ball")
  1203. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1204. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  1205. MakeForm(Eye,"Ball")
  1206. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1207.  
  1208. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Eon", VT(0.5,0.5,1.25),false)
  1209. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1210.  
  1211. local Particle = IT("ParticleEmitter",nil)
  1212. Particle.Enabled = false
  1213. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1214. Particle.LightEmission = 0.5
  1215. Particle.Rate = 150
  1216. Particle.ZOffset = 0.2
  1217. Particle.Rotation = NumberRange.new(-180, 180)
  1218. Particle.RotSpeed = NumberRange.new(-180, 180)
  1219. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1220. Particle.Color = ColorSequence.new(C3(255,128,0),C3(0,155,0),C3(255,255,0),C3(0,255,0),C3(0,255,255),C3(0,0,255),C3(191,0,255),C3(255,0,191))
  1221.  
  1222. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1223. function ParticleEmitter(Table)
  1224. local PRTCL = Particle:Clone()
  1225. local Speed = Table.Speed or 5
  1226. local Drag = Table.Drag or 0
  1227. local Size1 = Table.Size1 or 1
  1228. local Size2 = Table.Size2 or 5
  1229. local Lifetime1 = Table.Lifetime1 or 1
  1230. local Lifetime2 = Table.Lifetime2 or 1.5
  1231. local Parent = Table.Parent or Torso
  1232. local Emit = Table.Emit or 100
  1233. local Offset = Table.Offset or 360
  1234. local Acel = Table.Acel or VT(0,0,0)
  1235. local Enabled = Table.Enabled or false
  1236. PRTCL.Parent = Parent
  1237. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1238. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1239. PRTCL.Speed = NumberRange.new(Speed)
  1240. PRTCL.VelocitySpread = Offset
  1241. PRTCL.Drag = Drag
  1242. PRTCL.Acceleration = Acel
  1243. if Enabled == false then
  1244. PRTCL:Emit(Emit)
  1245. Debris:AddItem(PRTCL,Lifetime2)
  1246. else
  1247. PRTCL.Enabled = true
  1248. end
  1249. return PRTCL
  1250. end
  1251.  
  1252. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1253. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1254. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1255. MakeForm(Part,"Wedge")
  1256. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1257. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1258. MakeForm(Part,"Wedge")
  1259. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1260. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1261. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1262. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1263. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1264. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1265. MakeForm(Part,"Cyl")
  1266. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1267. for i = 1, 8 do
  1268. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1269. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1270. end
  1271. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1272. MakeForm(Part,"Cyl")
  1273. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1274. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1275. MakeForm(Part,"Ball")
  1276. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1277. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1278. MakeForm(Part,"Wedge")
  1279. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1280. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1281. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1282. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1283. MakeForm(Part,"Cyl")
  1284. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1285. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1286. MakeForm(Part,"Cyl")
  1287. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1288. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1289. MakeForm(Part,"Cyl")
  1290. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1291. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1292. MakeForm(Part,"Wedge")
  1293. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1294. local LASTPART = Handle
  1295. for i = 1, 10 do
  1296. if LASTPART == Handle then
  1297. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1298. LASTPART = Part
  1299. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1300. else
  1301. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1302. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1303. LASTPART = Part
  1304. end
  1305. end
  1306.  
  1307. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1308. MakeForm(Barrel,"Cyl")
  1309. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1310. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1311. MakeForm(Part,"Cyl")
  1312. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1313. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1314. MakeForm(Part,"Wedge")
  1315. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1316. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1317. MakeForm(Hole,"Cyl")
  1318. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1319. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1320. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1321. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1322. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1323. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1324. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1325. coroutine.resume(coroutine.create(function()
  1326. while wait() do
  1327. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1328. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1329. end
  1330. end))
  1331.  
  1332. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1333. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 10, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1334.  
  1335. local cR=255
  1336. local cG=0
  1337. local cB=0
  1338. local flg5=1 local omgidk=1
  1339. local add=15
  1340. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1341. if omgidk>10000 then omgidk=0 end
  1342. omgidk=omgidk+1
  1343. if cR>=255 then flg5=1 end
  1344. if cG>=255 then flg5=2 end
  1345. if cB>=255 then flg5=3 end
  1346. if flg5==1 then cR=cR-add cG=cG+add end
  1347. if flg5==2 then cG=cG-add cB=cB+add end
  1348. if flg5==3 then cB=cB-add cR=cR+add end
  1349. color=Color3.fromRGB(cR,cG,cB)
  1350. for _, c in pairs(Weapon:GetDescendants()) do
  1351. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1352. c.Material = "Glass"
  1353. c.Color = C3(0,0,0)
  1354. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1355. c.Color = color
  1356. c.Material = "Neon"
  1357. end
  1358. end
  1359. end)
  1360. Weapon.Parent = Character
  1361. for _, c in pairs(Weapon:GetChildren()) do
  1362. if c.ClassName == "Part" then
  1363. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1364. end
  1365. end
  1366.  
  1367. function swait(num)
  1368. if num == 0 or num == nil then
  1369. ArtificialHB.Event:wait()
  1370. else
  1371. for i = 0, num do
  1372. ArtificialHB.Event:wait()
  1373. end
  1374. end
  1375. end
  1376.  
  1377. function chatfunc(text)
  1378. local chat = coroutine.wrap(function()
  1379. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1380. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1381. end
  1382. local Bill = Instance.new("BillboardGui",Character)
  1383. Bill.Size = UDim2.new(0,100,0,40)
  1384. Bill.StudsOffset = Vector3.new(0,3,0)
  1385. Bill.Adornee = Character.Head
  1386. Bill.Name = "TalkingBillBoard"
  1387. local Hehe = Instance.new("TextLabel",Bill)
  1388. Hehe.BackgroundTransparency = 1
  1389. Hehe.BorderSizePixel = 0
  1390. Hehe.Text = ""
  1391. Hehe.Font = "Bodoni"
  1392. Hehe.TextSize = 40
  1393. Hehe.TextStrokeTransparency = 0
  1394. Hehe.Size = UDim2.new(1,0,0.5,0)
  1395. coroutine.resume(coroutine.create(function()
  1396. while Hehe ~= nil do
  1397. swait()
  1398. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1399. Hehe.Rotation = math.random(-5,5)
  1400. Hehe.TextColor3 = Color3.new(0,255,0)
  1401. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1402. end
  1403. end))
  1404. for i = 1,string.len(text),1 do
  1405. swait()
  1406. Hehe.Text = string.sub(text,1,i)
  1407. end
  1408. swait(90)--Re[math.random(1, 93)]
  1409. for i = 0, 1, .025 do
  1410. swait()
  1411. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1412. Hehe.TextStrokeTransparency = i
  1413. Hehe.TextTransparency = i
  1414. end
  1415. Bill:Destroy()
  1416. end)
  1417. chat()
  1418. end
  1419.  
  1420. function onChatted(msg)
  1421. chatfunc(msg)
  1422. end
  1423.  
  1424. Player.Chatted:connect(onChatted)
  1425.  
  1426. local BODY = {}
  1427. for _, c in pairs(Character:GetDescendants()) do
  1428. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1429. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1430. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1431. end
  1432. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1433. elseif c:IsA("JointInstance") then
  1434. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1435. end
  1436. end
  1437.  
  1438. function refit()
  1439. Character.Parent = workspace
  1440. for e = 1, #BODY do
  1441. if BODY[e] ~= nil then
  1442. local STUFF = BODY[e]
  1443. local PART = STUFF[1]
  1444. local PARENT = STUFF[2]
  1445. local MATERIAL = STUFF[3]
  1446. local COLOR = STUFF[4]
  1447. local TRANSPARENCY = STUFF[5]
  1448. --local SIZE = STUFF[6]
  1449. local NAME = STUFF[7]
  1450. if PART.ClassName == "Part" and PART ~= RootPart then
  1451. PART.Material = MATERIAL
  1452. PART.Transparency = TRANSPARENCY
  1453. PART.Name = NAME
  1454. end
  1455. if PART.Parent ~= PARENT then
  1456. Humanoid:remove()
  1457. PART.Parent = PARENT
  1458. Humanoid = IT("Humanoid",Character)
  1459. end
  1460. end
  1461. end
  1462. end
  1463.  
  1464. local SKILLTEXTCOLOR = C3(0,255,0)
  1465. local SKILLFONT = "Code"
  1466. local SKILLTEXTSIZE = 7
  1467.  
  1468. Humanoid.Died:connect(function()
  1469. refit()
  1470. end)
  1471.  
  1472. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1473. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1474. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1475. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1476. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1477. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1478. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1479. local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame")
  1480. local SKILL9FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 9 Frame")
  1481. local SKILL10FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 10 Frame")
  1482. local SKILL11FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 11 Frame")
  1483. local SKILL12FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 12 Frame")
  1484.  
  1485. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Burning Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1486. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Teleport", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1487. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Burning Barrage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1488. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Burning Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1489. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[B] Burning Fury", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1490. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[P] Dance Boi", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6")
  1491. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[T] Taunt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 7")
  1492. local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[G] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 8")
  1493. local SKILL9TEXT = CreateLabel(SKILL9FRAME, "[E] Burning Ravage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 9")
  1494. local SKILL10TEXT = CreateLabel(SKILL10FRAME, "[Y] Overflowing Burn", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 10")
  1495. local SKILL11TEXT = CreateLabel(SKILL11FRAME, "[J] Supernova", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 11")
  1496. local SKILL12TEXT = CreateLabel(SKILL12FRAME, "[U] Everyone's Hopes", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 12")
  1497.  
  1498. function printbye(Name)
  1499. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1500. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1501. end
  1502.  
  1503. workspace.ChildAdded:connect(function(instance)
  1504. for BANISH = 1, #TOBANISH do
  1505. if TOBANISH[BANISH] ~= nil then
  1506. if instance.Name == TOBANISH[BANISH] then
  1507. coroutine.resume(coroutine.create(function()
  1508. printbye(instance.Name)
  1509. instance:ClearAllChildren()
  1510. Debris:AddItem(instance,0.0005)
  1511. end))
  1512. end
  1513. end
  1514. end
  1515. end)
  1516.  
  1517. --//=================================\\
  1518. --|| DAMAGING
  1519. --\\=================================//
  1520.  
  1521. function Banish(Foe)
  1522. if Foe then
  1523. coroutine.resume(coroutine.create(function()
  1524. --if game.Players:FindFirstChild(Foe.Name) then
  1525. table.insert(TOBANISH,Foe.Name)
  1526. printbye(Foe.Name)
  1527. --end
  1528. Foe.Archivable = true
  1529. local CLONE = Foe:Clone()
  1530. Foe:Destroy()
  1531. CLONE.Parent = Effects
  1532. CLONE:BreakJoints()
  1533. local MATERIALS = {"Glass","Neon"}
  1534. for _, c in pairs(CLONE:GetDescendants()) do
  1535. if c:IsA("BasePart") then
  1536. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1537. CreateSound(340722848, c, 10, 1, false)
  1538. end
  1539. c.Anchored = true
  1540. c.Transparency = c.Transparency + 0.2
  1541. c.Material = MATERIALS[MRANDOM(1,2)]
  1542. c.Color = C3(0,255,0)
  1543. if c.ClassName == "MeshPart" then
  1544. c.TextureID = ""
  1545. end
  1546. if c:FindFirstChildOfClass("SpecialMesh") then
  1547. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1548. end
  1549. if c:FindFirstChildOfClass("Decal") then
  1550. c:FindFirstChildOfClass("Decal"):remove()
  1551. end
  1552. c.Name = "Banished"
  1553. c.CanCollide = false
  1554. else
  1555. c:remove()
  1556. end
  1557. end
  1558. local A = false
  1559. for i = 1, 35 do
  1560. if A == false then
  1561. A = true
  1562. elseif A == true then
  1563. A = false
  1564. end
  1565. for _, c in pairs(CLONE:GetDescendants()) do
  1566. if c:IsA("BasePart") then
  1567. c.Anchored = true
  1568. c.Material = MATERIALS[MRANDOM(1,2)]
  1569. c.Transparency = c.Transparency + 0.8/35
  1570. if A == false then
  1571. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1572. elseif A == true then
  1573. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1574. end
  1575. end
  1576. end
  1577. Swait()
  1578. end
  1579. CLONE:remove()
  1580. end))
  1581. end
  1582. end
  1583.  
  1584. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1585. local CHILDREN = workspace:GetDescendants()
  1586. for index, CHILD in pairs(CHILDREN) do
  1587. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1588. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1589. if HUM then
  1590. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1591. if TORSO then
  1592. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1593. if ISBANISH == true then
  1594. Banish(CHILD)
  1595. else
  1596. if ISBANISH == "Gravity" then
  1597. HUM.PlatformStand = true
  1598. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1599. local grav = Instance.new("BodyPosition",TORSO)
  1600. grav.D = 15
  1601. grav.P = 20000
  1602. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1603. grav.position = TORSO.Position
  1604. grav.Name = "V3BanishForce"..Player.Name
  1605. else
  1606. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1607. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1608. end
  1609. else
  1610. HUM.PlatformStand = false
  1611. end
  1612. end
  1613. elseif ISBANISH == "Gravity" then
  1614. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1615. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1616. HUM.PlatformStand = false
  1617. end
  1618. end
  1619. end
  1620. end
  1621. end
  1622. end
  1623. end
  1624.  
  1625. UnBanishTaunts = {"You Are Released.", "If You Do The Same Thing Twice You Shall Not Be Given Mercy.", "Your Actions Have Been Forgiven.", "I shall set you free.", "I have let you go.", "Don't do that again.", "As A Person, i have the emotion of forgiving.", "Its Only Fair To Show You Mercy."}
  1626.  
  1627. --//=================================\\
  1628. --|| ATTACK FUNCTIONS AND STUFF
  1629. --\\=================================//
  1630. local LAUGHS = {"907329532", "907329893", "865772398", "907333294"}
  1631.  
  1632. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1633. MakeForm(RightHole,"Cyl")
  1634. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1635. MakeForm(LeftHole,"Cyl")
  1636.  
  1637. function getbloody(victim,amount)
  1638. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1639. PART.CFrame = victim.CFrame
  1640. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1641. Debris:AddItem(PART,5)
  1642. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1643. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1644. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1645. local prtcl = asd:Clone()
  1646. prtcl.Parent = PART
  1647. prtcl:Emit(amount*10)
  1648. end
  1649.  
  1650. GunPoint = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Point blank", VT(0, 0, 0), false)
  1651.  
  1652. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  1653. if DoesCourontine == false then
  1654. local Direction = CF(Part.Position, ToLocation)
  1655. local Distance = (Part.Position - ToLocation).magnitude
  1656. for i = 1, AmountOfTime do
  1657. Swait()
  1658. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1659. Direction = Part.CFrame
  1660. end
  1661. Part:remove()
  1662. elseif DoesCourontine == true then
  1663. coroutine.resume(coroutine.create(function()
  1664. local Direction = CF(Part.Position, ToLocation)
  1665. local Distance = (Part.Position - ToLocation).magnitude
  1666. for i = 1, AmountOfTime do
  1667. Swait()
  1668. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1669. Direction = Part.CFrame
  1670. end
  1671. Part:remove()
  1672. end))
  1673. end
  1674. end
  1675.  
  1676. function Absoluteum()
  1677. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1678. if HITFLOOR ~= nil then
  1679. do
  1680. local HITBODIES = {}
  1681. ATTACK = true
  1682. Rooted = true
  1683. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ABSOLUTEUM", VT(0, 0, 0))
  1684. MakeForm(ABSOLUTE, "Ball")
  1685. CreateSound("416200578", RootPart, 10, 1)
  1686. for i = 0, 8, 0.1 / Animation_Speed do
  1687. Swait()
  1688. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
  1689. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  1690. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  1691. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(2, 2, 2))
  1692. MakeForm(CHARGE, "Ball")
  1693. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  1694. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  1695. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1696. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1697. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1698. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1699. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1700. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1701. end
  1702. CreateSound(LAUGHS[MRANDOM(1, #LAUGHS)], Head, 10, 0.9)
  1703. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  1704. for i = 1, 45 do
  1705. Swait()
  1706. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1707. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1708. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1709. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1710. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1711. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1712. end
  1713. coroutine.resume(coroutine.create(function()
  1714. local IMPACT = false
  1715. local BULLET = ABSOLUTE
  1716. MakeForm(BULLET, "Ball")
  1717. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  1718. for i = 1, 500 do
  1719. Swait()
  1720. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  1721. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  1722. MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-10, -10, -10) / 55)
  1723. if HIT ~= nil then
  1724. IMPACT = true
  1725. break
  1726. end
  1727. end
  1728. if IMPACT == false then
  1729. for i = 1, 40 do
  1730. Swait()
  1731. BULLET.Size = BULLET.Size * 0.9
  1732. end
  1733. BULLET:remove()
  1734. else
  1735. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  1736. for i = 1, 175 do
  1737. Swait()
  1738. BULLET.Size = BULLET.Size * 0.99
  1739. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 85)
  1740. end
  1741. CreateSound("438666001", BULLET, 10, 3)
  1742. Swait(35)
  1743. BULLET.Transparency = 1
  1744. for i = 1, 20 do
  1745. for e = 1, 5 do
  1746. MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  1747. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  1748. end
  1749. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  1750. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  1751. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  1752. MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  1753. Swait(5)
  1754. for e = 1, #HITBODIES do
  1755. if HITBODIES[e] ~= nil then
  1756. local BOD = HITBODIES[e]
  1757. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1758. if TORS then
  1759. BOD:BreakJoints()
  1760. for _, c in pairs(BOD:GetChildren()) do
  1761. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1762. local bv = Instance.new("BodyVelocity")
  1763. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1764. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  1765. bv.Parent = c
  1766. Debris:AddItem(bv, 0.2)
  1767. end
  1768. end
  1769. end
  1770. end
  1771. end
  1772. CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really red", VT(i, 0, i) * 2)
  1773. end
  1774. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(12, 12, 12))
  1775. Debris:AddItem(BULLET, 10)
  1776. end
  1777. end))
  1778. ATTACK = false
  1779. Rooted = false
  1780. end
  1781. end
  1782. end
  1783.  
  1784. function Nuke()
  1785. ATTACK = true
  1786. Rooted = true
  1787. local CHARGE = false
  1788. local BLASTS = {468991944, 468991990}
  1789. coroutine.resume(coroutine.create(function()
  1790. repeat
  1791. Swait()
  1792. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1793. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1794. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1795. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  1796. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1797. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1798. until CHARGE == true
  1799. for i = 0, 0.4, 0.1 / Animation_Speed do
  1800. Swait()
  1801. WACKYEFFECT({
  1802. Time = 15,
  1803. EffectType = "Sphere",
  1804. Size = VT(60, 60, 60),
  1805. Size2 = VT(0, 0, 0),
  1806. Transparency = 1,
  1807. Transparency2 = 0.7,
  1808. CFrame = CF(RootPart.Position),
  1809. MoveToPos = nil,
  1810. RotationX = 0,
  1811. RotationY = 0,
  1812. RotationZ = 0,
  1813. Material = "Neon",
  1814. Color = C3(1, 1, 1),
  1815. SoundID = nil,
  1816. SoundPitch = nil,
  1817. SoundVolume = nil
  1818. })
  1819. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1820. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1821. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1822. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1823. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1824. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1825. end
  1826. coroutine.resume(coroutine.create(function()
  1827. local POS = RootPart.Position
  1828. wait(0.2)
  1829. for i = 1, 5 do
  1830. WACKYEFFECT({
  1831. Time = 65,
  1832. EffectType = "Sphere",
  1833. Size = VT(2, 2, 2),
  1834. Size2 = VT(0, 0, 500),
  1835. Transparency = 1,
  1836. Transparency2 = 0,
  1837. CFrame = CF(POS),
  1838. MoveToPos = nil,
  1839. RotationX = MRANDOM(-2, 2),
  1840. RotationY = MRANDOM(-12, 12),
  1841. RotationZ = MRANDOM(-2, 2),
  1842. Material = "Neon",
  1843. Color = C3(1, 1, 1),
  1844. SoundID = nil,
  1845. SoundPitch = nil,
  1846. SoundVolume = nil
  1847. })
  1848. end
  1849. wait(1)
  1850. SHAKECAM(POS, 9999999999, 25, 25)
  1851. ApplyAoE(POS, 450)
  1852. WACKYEFFECT({
  1853. Time = 85,
  1854. EffectType = "Sphere",
  1855. Size = VT(120, 120, 120),
  1856. Size2 = VT(350, 350, 350),
  1857. Transparency = 0,
  1858. Transparency2 = 1,
  1859. CFrame = CF(POS),
  1860. MoveToPos = nil,
  1861. RotationX = 0,
  1862. RotationY = 0,
  1863. RotationZ = 0,
  1864. Material = "Neon",
  1865. Color = C3(1, 1, 1),
  1866. SoundID = nil,
  1867. SoundPitch = 1,
  1868. SoundVolume = 10
  1869. })
  1870. for i = 1, 20 do
  1871. WACKYEFFECT({
  1872. Time = 85,
  1873. EffectType = "Sphere",
  1874. Size = VT(120, 120, 120),
  1875. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  1876. Transparency = 0.8,
  1877. Transparency2 = 1,
  1878. CFrame = CF(POS),
  1879. MoveToPos = nil,
  1880. RotationX = 0,
  1881. RotationY = 0,
  1882. RotationZ = 0,
  1883. Material = "Neon",
  1884. Color = C3(1, 1, 1),
  1885. SoundID = nil,
  1886. SoundPitch = 1,
  1887. SoundVolume = 10
  1888. })
  1889. WACKYEFFECT({
  1890. Time = 100,
  1891. EffectType = "Wave",
  1892. Size = VT(25, 2, 25),
  1893. Size2 = VT(400, 0, 400) * 1.2,
  1894. Transparency = 0,
  1895. Transparency2 = 1,
  1896. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1897. MoveToPos = nil,
  1898. RotationX = 0,
  1899. RotationY = 0,
  1900. RotationZ = 0,
  1901. Material = "Neon",
  1902. Color = C3(1, 1, 1),
  1903. SoundID = nil,
  1904. SoundPitch = nil,
  1905. SoundVolume = nil
  1906. })
  1907. end
  1908. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1909. for i = 1, 5 do
  1910. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  1911. WACKYEFFECT({
  1912. Time = 120,
  1913. EffectType = "Wave",
  1914. Size = VT(150, 2, 150),
  1915. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  1916. Transparency = 0,
  1917. Transparency2 = 1,
  1918. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1919. MoveToPos = nil,
  1920. RotationX = 0,
  1921. RotationY = 0,
  1922. RotationZ = 0,
  1923. Material = "Neon",
  1924. Color = C3(1, 1, 1),
  1925. SoundID = nil,
  1926. SoundPitch = nil,
  1927. SoundVolume = nil
  1928. })
  1929. end
  1930. end))
  1931. for i = 0, 1, 0.1 / Animation_Speed do
  1932. Swait()
  1933. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1934. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1935. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1936. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1937. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1938. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1939. end
  1940. ATTACK = false
  1941. Rooted = false
  1942. end))
  1943. for i = 1, 30 do
  1944. wait(0.01)
  1945. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  1946. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1947. if HITFLOOR then
  1948. ApplyAoE(HITPOS, 65, true)
  1949. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  1950. WACKYEFFECT({
  1951. Time = 25,
  1952. EffectType = "Sphere",
  1953. Size = VT(22, 22, 22),
  1954. Size2 = VT(85, 85, 85),
  1955. Transparency = 0,
  1956. Transparency2 = 1,
  1957. CFrame = CF(HITPOS),
  1958. MoveToPos = nil,
  1959. RotationX = 0,
  1960. RotationY = 0,
  1961. RotationZ = 0,
  1962. Material = "Neon",
  1963. Color = C3(1, 1, 1),
  1964. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  1965. SoundPitch = MRANDOM(9, 12) / 10,
  1966. SoundVolume = 10
  1967. })
  1968. for e = 1, 3 do
  1969. WACKYEFFECT({
  1970. EffectType = "Wave",
  1971. Size = VT(25, 0, 25),
  1972. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  1973. Transparency = 0,
  1974. Transparency2 = 1,
  1975. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  1976. MoveToPos = nil,
  1977. RotationX = 0,
  1978. RotationY = 3,
  1979. RotationZ = 0,
  1980. Material = "Neon",
  1981. Color = C3(1, 1, 1),
  1982. SoundID = nil,
  1983. SoundPitch = nil,
  1984. SoundVolume = nil
  1985. })
  1986. WACKYEFFECT({
  1987. Time = 35,
  1988. EffectType = "Sphere",
  1989. Size = VT(22, 45, 22),
  1990. Size2 = VT(25, 45 + e * 75, 25),
  1991. Transparency = 0,
  1992. Transparency2 = 1,
  1993. CFrame = CF(HITPOS) * TURN,
  1994. MoveToPos = nil,
  1995. RotationX = 0,
  1996. RotationY = 0,
  1997. RotationZ = 0,
  1998. Material = "Neon",
  1999. Color = C3(1, 1, 1),
  2000. SoundID = nil,
  2001. SoundPitch = MRANDOM(9, 12) / 10,
  2002. SoundVolume = 10
  2003. })
  2004. end
  2005. end
  2006. end
  2007. CHARGE = true
  2008. end
  2009.  
  2010. function SpectralBanishing()
  2011. ATTACK = true
  2012. Rooted = false
  2013. chatfunc("If you desire to be a ghost...", 20)
  2014. for i = 0, 5, 0.1 / Animation_Speed do
  2015. Swait()
  2016. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2017. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2018. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2019. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2020. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2021. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2022. end
  2023. chatfunc("Then move on to the afterlife!", 6)
  2024. CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10)
  2025. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1))
  2026. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05))
  2027. local RayHit, Way = CastProperRay(GunPoint.Position, CF(GunPoint.Position) * CF(0, 1500, 0).p, 1500, Character)
  2028. local distance = (GunPoint.Position - Way).magnitude
  2029. for i = 1, 5 do
  2030. local laser = Instance.new("Part", Effects)
  2031. laser.Transparency = 0
  2032. laser.CanCollide = false
  2033. laser.Anchored = true
  2034. laser.Color = C3(1, 0, 0)
  2035. laser.Material = "Neon"
  2036. laser.formFactor = Enum.FormFactor.Custom
  2037. laser.Size = Vector3.new(0.15, 0.15, distance)
  2038. laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance / 2)
  2039. table.insert(Effects2, {
  2040. laser,
  2041. "Disappear",
  2042. 0.1,
  2043. 1,
  2044. 1,
  2045. 1,
  2046. 2
  2047. })
  2048. end
  2049. coroutine.resume(coroutine.create(function()
  2050. Swait(15)
  2051. local FILTER = IT("ColorCorrectionEffect", game.Lighting)
  2052. for i = 1, 25 do
  2053. Swait()
  2054. FILTER.TintColor = C3(1, 1 - i / 50, 1 - i / 50)
  2055. end
  2056. local GAME = game.Players:GetChildren()
  2057. for PLAYER = 1, #GAME do
  2058. do
  2059. local PLAY = GAME[PLAYER]
  2060. if PLAY.Character ~= nil and PLAY.Character.Parent ~= workspace then
  2061. PLAY.Character.Parent = nil
  2062. coroutine.resume(coroutine.create(function()
  2063. if PLAY.Character:FindFirstChild("HumanoidRootPart") then
  2064. PLAY.Character.Parent = workspace
  2065. local Value = IT("BoolValue", Delete)
  2066. Value.Name = PLAY.Name
  2067. end
  2068. end))
  2069. end
  2070. end
  2071. end
  2072. for i = 1, 25 do
  2073. Swait()
  2074. FILTER.TintColor = C3(1, 0.4980392156862745 + i / 50, 0.4980392156862745 + i / 50)
  2075. end
  2076. end))
  2077. for i = 0, 2, 0.1 / Animation_Speed do
  2078. Swait()
  2079. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2080. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2081. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(195), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2082. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2083. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2084. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2085. end
  2086. ATTACK = false
  2087. Rooted = false
  2088. end
  2089.  
  2090. function Madness()
  2091. ATTACK = true
  2092. Rooted = false
  2093. local GYRO = IT("BodyGyro",RootPart)
  2094. GYRO.D = 750
  2095. GYRO.P = 20000
  2096. GYRO.MaxTorque = VT(0,40000000,0)
  2097. local LOCKED = true
  2098. local SHOT = false
  2099. coroutine.resume(coroutine.create(function()
  2100. for i=0, 1, 0.1 / Animation_Speed do
  2101. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2102. Swait()
  2103. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2104. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2105. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2106. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2107. end
  2108. LOCKED = false
  2109. SHOT = true
  2110. repeat
  2111. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2112. Swait()
  2113. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2114. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2115. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2116. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2117. until HOLD == false and SHOT == false
  2118. for i=0, 0.3, 0.1 / Animation_Speed do
  2119. Swait()
  2120. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2121. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2122. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2123. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2124. end
  2125. GYRO:remove()
  2126. ATTACK = false
  2127. Rooted = false
  2128. end))
  2129. repeat wait() until LOCKED == false
  2130. repeat
  2131. SHOT = true
  2132. wait(0.2)
  2133. SHOT = false
  2134. local BULLET = Lightning({Material = "Glass", FadeIn = true, Color = C3(0,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Mouse.Hit.p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
  2135. local HIT = BULLET.Hit
  2136. local HITPOS = BULLET.End
  2137. if HIT then
  2138. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  2139. Banish(HIT.Parent)
  2140. end
  2141. end
  2142. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 2, SoundVolume = 1})
  2143. WACKYEFFECT({Time = 15, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 2})
  2144. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(1,1.2,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2145. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2146. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2147. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2148. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2149. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2150. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2151. until HOLD == false
  2152. end
  2153.  
  2154. function EMOTE()
  2155. ATTACK = true
  2156. Rooted = false
  2157. local LOOP = 0
  2158. for i=0, 0.1, 0.1 / Animation_Speed do
  2159. Swait()
  2160. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2161. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2162. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2163. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2164. end
  2165. for i=0, 3, 0.1 / Animation_Speed do
  2166. Swait()
  2167. LOOP = LOOP + 1
  2168. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2169. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2170. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2171. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2172. end
  2173. for i=0, 0.1, 0.1 / Animation_Speed do
  2174. Swait()
  2175. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2176. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2177. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2178. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2179. end
  2180. ATTACK = false
  2181. Rooted = false
  2182. end
  2183.  
  2184. function Kill(Char)
  2185. local NewCharacter = IT("Model",Effects)
  2186. NewCharacter.Name = "Ow im ded ;-;"
  2187. for _, c in pairs(Char:GetDescendants()) do
  2188. if c:IsA("BasePart") and c.Transparency == 0 then
  2189. if c.Parent == Char then
  2190. getbloody(c,5)
  2191. end
  2192. c:BreakJoints()
  2193. c.Material = "Glass"
  2194. c.Color = C3(0.5,0,0)
  2195. c.CanCollide = true
  2196. c.Transparency = 0.3
  2197. if c:FindFirstChildOfClass("SpecialMesh") then
  2198. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2199. end
  2200. if c.Name == "Head" then
  2201. c:ClearAllChildren()
  2202. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  2203. end
  2204. if c.ClassName == "MeshPart" then
  2205. c.TextureID = ""
  2206. end
  2207. if c:FindFirstChildOfClass("BodyPosition") then
  2208. c:FindFirstChildOfClass("BodyPosition"):remove()
  2209. end
  2210. if c:FindFirstChildOfClass("ParticleEmitter") then
  2211. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2212. end
  2213. c.Parent = NewCharacter
  2214. c.Name = "DeadPart"
  2215. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  2216. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  2217. end
  2218. end
  2219. Char:remove()
  2220. Debris:AddItem(NewCharacter,5)
  2221. end
  2222.  
  2223. function Taunt()
  2224. ATTACK = true
  2225. Rooted = true
  2226. local TAUNT = CreateSound(907333294, Torso, 7, 1, false)
  2227. repeat
  2228. Swait()
  2229. TAUNT.Parent = Torso
  2230. TAUNT.Playing = true
  2231. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2232. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2233. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2234. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2235. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2236. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2237. until TAUNT.TimePosition >= 1.25
  2238. for i=0, 1.6, 0.1 / Animation_Speed do
  2239. Swait()
  2240. TAUNT.Parent = Torso
  2241. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  2242. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2243. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2244. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2245. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2246. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2247. end
  2248. ATTACK = false
  2249. Rooted = false
  2250. end
  2251.  
  2252. function oofBeam()
  2253. ATTACK = true
  2254. Rooted = false
  2255. VALUE2 = true
  2256. local GYRO = IT("BodyGyro", RootPart)
  2257. GYRO.D = 20
  2258. GYRO.P = 4000
  2259. GYRO.MaxTorque = VT(0, 40000, 0)
  2260. local POS = RootPart.Position + VT(0, 25, 0)
  2261. CreateSound("1371567007", Effects, 35, MRANDOM(9, 10) / 10)
  2262. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2263. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2264. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2265. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2266. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2267. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2268. coroutine.resume(coroutine.create(function()
  2269. local E = 0
  2270. repeat
  2271. E = E + 5
  2272. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  2273. Swait()
  2274. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2275. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2276. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2277. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2278. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2279. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2280. until ATTACK == false
  2281. GYRO:remove()
  2282. end))
  2283. for i = 1, 50 do
  2284. Swait()
  2285. end
  2286. for i = 1, 25 do
  2287. Swait()
  2288. WACKYEFFECT({
  2289. Time = 15,
  2290. EffectType = "Skull",
  2291. Size = VT(4, 4, 4),
  2292. Size2 = VT(0, 0, 0),
  2293. Transparency = 1,
  2294. Transparency2 = 0,
  2295. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  2296. MoveToPos = Eon.Position,
  2297. RotationX = 0,
  2298. RotationY = 0,
  2299. RotationZ = 0,
  2300. Material = "Neon",
  2301. Color = C3(1, 0, 0),
  2302. SoundID = nil,
  2303. SoundPitch = nil,
  2304. SoundVolume = nil
  2305. })
  2306. end
  2307. local LOOP = 0
  2308. local BEAMO = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Lime green"), "Beamo", VT(0,0,0))
  2309. MakeForm(BEAMO, "Ball")
  2310. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Beam", VT(0, 0, 0), true)
  2311. MakeForm(BEAM, "Cyl")
  2312. repeat
  2313. local DISTANCE = (Eon.Position - Mouse.Hit.p).Magnitude
  2314. if DISTANCE < 2000 then
  2315. BEAMO.Size = VT(3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4))
  2316. BEAMO.CFrame = CF(Eon.Position)
  2317. BEAM.Size = VT(2 + 1 * COS(SINE / 4), DISTANCE, 2 + 1 * COS(SINE / 4))
  2318. BEAM.CFrame = CF(Eon.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  2319. ApplyAoE(Mouse.Hit.p, 14,true,false)
  2320. WACKYEFFECT({
  2321. Time = 35,
  2322. EffectType = "Sphere",
  2323. Size = VT(6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4)) * 2,
  2324. Size2 = VT(5, 75, 5),
  2325. Transparency = 0,
  2326. Transparency2 = 1,
  2327. CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2328. MoveToPos = nil,
  2329. RotationX = 0,
  2330. RotationY = 0,
  2331. RotationZ = 0,
  2332. Material = "Neon",
  2333. Color = C3(1, 0, 0),
  2334. SoundID = nil,
  2335. SoundPitch = MRANDOM(9, 12) / 10,
  2336. SoundVolume = 10
  2337. })
  2338. WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.5,1.5,1.5), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = Eon.CFrame, MoveToPos = Eon.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-6).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2339. Swait()
  2340. LOOP = LOOP + 1
  2341. end
  2342. until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
  2343. coroutine.resume(coroutine.create(function()
  2344. for i = 1, 15 do
  2345. Swait()
  2346. BEAM.Size = BEAM.Size - VT(0.1, 0, 0.1)
  2347. BEAMO.Size = BEAMO.Size - VT(0.1, 0.1, 0.1)
  2348. BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
  2349. BEAMO.Transparency = BEAMO.Transparency + 0.06666666666666667
  2350. end
  2351. BEAM:remove()
  2352. BEAMO:remove()
  2353. end))
  2354. ATTACK = false
  2355. Rooted = false
  2356. VALUE2 = false
  2357. end
  2358.  
  2359. function TakeOnMe()
  2360. Speed = 5
  2361. local MEME = CreateSound(0, Effects, 2, 1, false)
  2362. ATTACK = true
  2363. Rooted = false
  2364. local DANCE = true
  2365. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2366. if NEWKEY == "p" then
  2367. DANCE = false
  2368. end
  2369. end)
  2370. PLAYSONG = false
  2371. while true do
  2372. for i = 1, 15 do
  2373. Swait()
  2374. MEME.Parent = Effects
  2375. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2376. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2377. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2378. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2379. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2380. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2381. end
  2382. if DANCE == false then
  2383. break
  2384. end
  2385. for i = 1, 15 do
  2386. Swait()
  2387. MEME.Parent = Effects
  2388. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2389. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2390. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2391. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2392. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2393. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2394. end
  2395. end
  2396. PLAYSONG = true
  2397. KEY:Disconnect()
  2398. MEME:remove()
  2399. Speed = 25
  2400. ATTACK = false
  2401. Rooted = false
  2402. end
  2403.  
  2404. function Banisher_Bullet()
  2405. ATTACK = true
  2406. Rooted = false
  2407. for i=0, 0.05, 0.1 / Animation_Speed do
  2408. Swait()
  2409. turnto(Mouse.Hit.p)
  2410. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2411. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2412. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2413. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2414. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2415. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2416. end
  2417. repeat
  2418. for i=0, 0.05, 0.1 / Animation_Speed do
  2419. Swait()
  2420. turnto(Mouse.Hit.p)
  2421. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2422. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2423. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2424. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2425. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2426. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2427. end
  2428. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2429. SpawnTrail(Hole.Position,POS)
  2430. if HIT ~= nil then
  2431. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2432. Banish(HIT.Parent)
  2433. end
  2434. end
  2435. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,7.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2436. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2437. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2438. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2439. for i=0, 0.05, 0.1 / Animation_Speed do
  2440. Swait()
  2441. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2442. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  2443. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2444. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2445. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2446. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2447. end
  2448. until KEYHOLD == false
  2449. ATTACK = false
  2450. Rooted = false
  2451. end
  2452. function Execute()
  2453. ATTACK = true
  2454. Rooted = false
  2455. local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false)
  2456. Part.Color = C3(0,0,0)
  2457. MakeForm(Part,"Wedge")
  2458. Part.CanCollide = true
  2459. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  2460. for i=0, 1, 0.1 / Animation_Speed do
  2461. Swait()
  2462. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  2463. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  2464. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2465. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2466. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2467. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2468. end
  2469. CreateSound(541909867, RightBarrel, 7, 1, false)
  2470. local TOCH = Part.Touched:Connect(function(hit)
  2471. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  2472. Banish(hit.Parent)
  2473. end
  2474. end)
  2475. for i=0, 0.35, 0.1 / Animation_Speed do
  2476. Swait()
  2477. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  2478. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2479. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2480. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2481. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2482. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2483. end
  2484. TOCH:disconnect()
  2485. for i=0, 0.35, 0.1 / Animation_Speed do
  2486. Swait()
  2487. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  2488. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  2489. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2490. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2491. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2492. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2493. end
  2494. Part:remove()
  2495. ATTACK = false
  2496. Rooted = false
  2497. end
  2498. function Banisher_Burn()
  2499. ATTACK = true
  2500. Rooted = true
  2501. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  2502. for i=0, 1, 0.1 / Animation_Speed do
  2503. Swait()
  2504. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2505. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2506. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2507. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2508. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2509. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2510. end
  2511. coroutine.resume(coroutine.create(function()
  2512. local POS = Mouse.Hit.p
  2513. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Strike", VT(0,2000,0))
  2514. MakeForm(RAY,"Cyl")
  2515. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Strike", VT(0,0,0))
  2516. MakeForm(SPHERE,"Ball")
  2517. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Strike", VT(0,0,0))
  2518. MakeForm(SHIELD,"Ball")
  2519. SHIELD.CFrame = CF(POS)
  2520. RAY.CFrame = CF(POS)
  2521. SPHERE.CFrame = CF(POS)
  2522. CreateSound(440145570, SPHERE, 10, 0.8, false)
  2523. CreateSound(415700134, SPHERE, 10, 0.8, false)
  2524. for i = 1, 200 do
  2525. Swait()
  2526. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2527. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  2528. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  2529. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  2530. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  2531. end
  2532. for i = 1, 45 do
  2533. Swait()
  2534. RAY.Transparency = RAY.Transparency + 1/45
  2535. SPHERE.Transparency = RAY.Transparency
  2536. SHIELD.Transparency = SPHERE.Transparency + 1/45
  2537. end
  2538. RAY:remove()
  2539. SHIELD:remove()
  2540. SPHERE:remove()
  2541. end))
  2542. for i=0, 1, 0.1 / Animation_Speed do
  2543. Swait()
  2544. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2545. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2546. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2547. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2548. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2549. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2550. end
  2551. ATTACK = false
  2552. Rooted = false
  2553. end
  2554. function Teleport()
  2555. ATTACK = true
  2556. Rooted = false
  2557. for i=0, 0.5, 0.1 / Animation_Speed do
  2558. Swait()
  2559. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2560. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  2561. end
  2562. for e = 1, #BODY do
  2563. if BODY[e] ~= nil then
  2564. local STUFF = BODY[e]
  2565. local PART = STUFF[1]
  2566. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  2567. local PRT = PART:Clone()
  2568. PRT.Anchored = true
  2569. PRT.CanCollide = false
  2570. PRT.Material = "Neon"
  2571. PRT.Color = C3(255,100,255)
  2572. PRT.Name = "WarpEffect"
  2573. PRT.Parent = Effects
  2574. PRT.CFrame = PART.CFrame
  2575. PRT:BreakJoints()
  2576. if PRT:FindFirstChildOfClass("Sound") then
  2577. PRT:FindFirstChildOfClass("Sound"):remove()
  2578. end
  2579. if PRT:FindFirstChildOfClass("Decal") then
  2580. PRT:FindFirstChildOfClass("Decal"):remove()
  2581. end
  2582. coroutine.resume(coroutine.create(function()
  2583. for i = 1, 100 do
  2584. Swait()
  2585. PRT.Transparency = PRT.Transparency + 1/100
  2586. end
  2587. PRT:remove()
  2588. end))
  2589. end
  2590. end
  2591. end
  2592. CreateSound(217767125, Torso, 10, 1)
  2593. local POS = RootPart.Orientation
  2594. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  2595. RootPart.Orientation = POS
  2596. RootJoint.Parent = RootPart
  2597. for i=0, 0.5, 0.1 / Animation_Speed do
  2598. Swait()
  2599. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2600. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2601. end
  2602. for i=0, 0.1, 0.1 / Animation_Speed do
  2603. Swait()
  2604. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2605. end
  2606. ATTACK = false
  2607. Rooted = false
  2608. end
  2609. function BanishmentBeam()
  2610. ATTACK = true
  2611. Rooted = false
  2612. local GYRO = IT("BodyGyro",RootPart)
  2613. GYRO.D = 100
  2614. GYRO.P = 2000
  2615. GYRO.MaxTorque = VT(0,4000000,0)
  2616. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2617. CreateSound("93724183", RightArm, 5, 1, false)
  2618. for i=1, 35 do
  2619. Swait()
  2620. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2621. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2622. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2623. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2624. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2625. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2626. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2627. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2628. end
  2629. local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Lazer", VT(0,0,0))
  2630. local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
  2631. local TOCH = BEAM.Touched:Connect(function(hit)
  2632. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  2633. Kill(hit)
  2634. end
  2635. end)
  2636. local I = 0
  2637. repeat
  2638. Swait()
  2639. I = I + 1
  2640. if I <= 10 then
  2641. BEAM.Transparency = BEAM.Transparency - 0.1
  2642. end
  2643. local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
  2644. local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  2645. local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  2646. BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
  2647. BEAM.Size = VT(2,2,DISTANCE)
  2648. WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2649. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2650. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2651. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2652. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2653. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2654. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2655. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2656. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2657. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2658. if ENDHIT ~= nil then
  2659. if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  2660. Banish(ENDHIT)
  2661. end
  2662. end
  2663. until LOOP.Playing == false
  2664. GYRO:remove()
  2665. BEAM:remove()
  2666. ATTACK = false
  2667. Rooted = false
  2668. end
  2669. function Deathbound()
  2670. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  2671. ATTACK = true
  2672. Rooted = true
  2673. for i=0, 1, 0.1 / Animation_Speed do
  2674. Swait()
  2675. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2676. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2677. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2678. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2679. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2680. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2681. end
  2682. local DONE = false
  2683. local GATE = nil
  2684. local GATESPIN = true
  2685. coroutine.resume(coroutine.create(function()
  2686. repeat
  2687. Swait()
  2688. if GATE ~= nil then
  2689. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  2690. end
  2691. until GATESPIN == false
  2692. end))
  2693. coroutine.resume(coroutine.create(function()
  2694. repeat
  2695. Swait()
  2696. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2697. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2698. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2699. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2700. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2701. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2702. until DONE == true
  2703. Swait(50)
  2704. for i = 1, 35 do
  2705. Swait(4)
  2706. local FIRED = false
  2707. local CHILDREN = workspace:GetDescendants()
  2708. for index, CHILD in pairs(CHILDREN) do
  2709. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2710. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2711. if HUM then
  2712. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2713. if TORSO then
  2714. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2715. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2716. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2717. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  2718. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2719. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2720. Banish(CHILD)
  2721. FIRED = true
  2722. break
  2723. end
  2724. end
  2725. end
  2726. end
  2727. end
  2728. if FIRED == false then
  2729. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2730. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  2731. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2732. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2733. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2734. if HITBOD ~= nil then
  2735. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2736. Kill(HITBOD.Parent)
  2737. end
  2738. end
  2739. end
  2740. end
  2741. for i = 1, 45 do
  2742. Swait()
  2743. GATE.Size = GATE.Size - VT(3,0,3)
  2744. end
  2745. GATESPIN = false
  2746. GATE:remove()
  2747. end))
  2748. Swait(15)
  2749. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2750. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0))
  2751. local DECAL = IT("Decal",GATE)
  2752. DECAL.Texture = "http://www.roblox.com/asset/?id=647661410"
  2753. DECAL.Face = "Top"
  2754. GATE.CFrame = CF(HITPOS)
  2755. CreateSound(160772554, GATE, 7, 1.3, false)
  2756. for i = 1, 45 do
  2757. Swait()
  2758. GATE.Size = GATE.Size + VT(3,0,3)
  2759. end
  2760. CreateSound(213603013, RightHole, 7, 1, false)
  2761. CreateSound(213603013, LeftHole, 7, 1, false)
  2762. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2763. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2764. ATTACK = false
  2765. Rooted = false
  2766. DONE = true
  2767. end
  2768.  
  2769.  
  2770. --//=================================\\
  2771. --|| ASSIGN THINGS TO KEYS
  2772. --\\=================================//
  2773.  
  2774. function MouseDown(Mouse)
  2775. if ATTACK == false then
  2776. EMOTE()
  2777. end
  2778. end
  2779.  
  2780. function MouseUp(Mouse)
  2781. HOLD = false
  2782. end
  2783.  
  2784. function KeyDown(Key)
  2785. KEYHOLD = true
  2786. if Key == "z" and ATTACK == false then
  2787. Banisher_Bullet()
  2788. end
  2789.  
  2790. if Key == "b" and ATTACK == false then
  2791. Banisher_Burn()
  2792. end
  2793.  
  2794. if Key == "c" and ATTACK == false then
  2795. BanishmentBeam()
  2796. end
  2797.  
  2798. if Key == "v" and ATTACK == false then
  2799. Teleport()
  2800. end
  2801.  
  2802. if Key == "t" and ATTACK == false then
  2803. Taunt()
  2804. end
  2805.  
  2806. if Key == "e" and ATTACK == false then
  2807. Madness()
  2808. end
  2809.  
  2810. if Key == "j" and ATTACK == false then
  2811. Nuke()
  2812. end
  2813.  
  2814. if Key == "y" and ATTACK == false then
  2815. oofBeam()
  2816. end
  2817.  
  2818. if Key == "u" and ATTACK == false then
  2819. Absoluteum()
  2820. end
  2821.  
  2822. if Key == "g" and ATTACK == false then
  2823. chatfunc(UnBanishTaunts[MRANDOM(1,#UnBanishTaunts)])
  2824. TOBANISH = {}
  2825. end
  2826.  
  2827. if Key == "p" and ATTACK == false then
  2828. TakeOnMe()
  2829. end
  2830.  
  2831. if Key == "x" and ATTACK == false then
  2832. Deathbound()
  2833. end
  2834. end
  2835.  
  2836. function KeyUp(Key)
  2837. KEYHOLD = false
  2838. end
  2839.  
  2840. Mouse.Button1Down:connect(function(NEWKEY)
  2841. MouseDown(NEWKEY)
  2842. end)
  2843. Mouse.Button1Up:connect(function(NEWKEY)
  2844. MouseUp(NEWKEY)
  2845. end)
  2846. Mouse.KeyDown:connect(function(NEWKEY)
  2847. KeyDown(NEWKEY)
  2848. end)
  2849. Mouse.KeyUp:connect(function(NEWKEY)
  2850. KeyUp(NEWKEY)
  2851. end)
  2852.  
  2853. --//=================================\\
  2854. --\\=================================//
  2855.  
  2856.  
  2857. function unanchor()
  2858. if UNANCHOR == true then
  2859. g = Character:GetChildren()
  2860. for i = 1, #g do
  2861. if g[i].ClassName == "Part" then
  2862. g[i].Anchored = false
  2863. end
  2864. end
  2865. end
  2866. end
  2867.  
  2868.  
  2869. --//=================================\\
  2870. --|| WRAP THE WHOLE SCRIPT UP
  2871. --\\=================================//
  2872.  
  2873. Humanoid.Changed:connect(function(Jump)
  2874. if Jump == "Jump" and (Disable_Jump == true) then
  2875. Humanoid.Jump = false
  2876. end
  2877. end)
  2878.  
  2879. local CONNECT = nil
  2880.  
  2881. while true do
  2882. Swait()
  2883. ANIMATE.Parent = nil
  2884. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2885. Humanoid = IT("Humanoid",Character)
  2886. end
  2887. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2888. v:Stop();
  2889. end
  2890. SINE = SINE + CHANGE
  2891. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2892. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2893. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2894. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 26)
  2895. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2896. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / 3)
  2897. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  2898. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  2899. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  2900. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2901. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2902. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2903. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2904. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2905. end
  2906. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2907. ANIM = "Jump"
  2908. if ATTACK == false then
  2909. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2910. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2911. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2912. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2913. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2914. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2915. end
  2916. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2917. ANIM = "Fall"
  2918. if ATTACK == false then
  2919. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2920. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2921. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2922. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2923. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2924. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2925. end
  2926. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2927. ANIM = "Idle"
  2928. if ATTACK == false then
  2929. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / 3)
  2930. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / 3)
  2931. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45 + 2 * SIN(SINE / 12)), RAD(-25))* RIGHTSHOULDERC0, 0.15 / 3)
  2932. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / 3)
  2933. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  2934. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  2935. end
  2936. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2937. ANIM = "Walk"
  2938. if ATTACK == false then
  2939. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / 3)
  2940. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / 3)
  2941. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / 3)
  2942. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / 3)
  2943. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / 3)
  2944. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / 3)
  2945. end
  2946. end
  2947. unanchor()
  2948. Humanoid.MaxHealth = "inf"
  2949. Humanoid.Health = "inf"
  2950. if Rooted == false then
  2951. Disable_Jump = false
  2952. Humanoid.WalkSpeed = Speed
  2953. elseif Rooted == true then
  2954. Disable_Jump = true
  2955. Humanoid.WalkSpeed = 0
  2956. end
  2957. refit()
  2958. sick.Parent = Torso
  2959. sick:resume()
  2960. sick.Volume = 5
  2961. sick.Pitch = 1
  2962. sick.SoundId = "rbxassetid://0"
  2963. sick.Name = "BanishV3Music"
  2964. end
  2965.  
  2966. --//=================================\\
  2967. --\\=================================//
  2968.  
  2969.  
  2970.  
  2971.  
  2972.  
  2973. --//====================================================\\--
  2974. --|| END OF SCRIPT
  2975. --\\====================================================//--
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