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ArcDesLHK

Neural

Jul 25th, 2024
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  1. Neural Goblin
  2. Level 4 LIGHT Psychic/Effect
  3. 1600/1400
  4. (Quick Effect): You can send this card from your hand to the GY, then target 1 "Neural" monster you control; it cannot be destroyed by battle. If "Neural Network" is in your Field Zone: You can Special Summon this card from your GY, but place it on the bottom of the Deck when it leaves the field. You can only use each effect of "Neural Goblin" once per turn.
  5.  
  6. Neural Knight
  7. Level 4 LIGHT Psychic/Effect
  8. 1900/800
  9. You can send this card from your hand to the GY; add 1 "Neural" monster from your Deck to your hand, except "Neural Knight". If "Neural Network" is in your Field Zone: You can Special Summon this card from your GY, but place it on the bottom of the Deck when it leaves the field. You can only use each effect of "Neural Knight" once per turn.
  10.  
  11. Neural Soldier
  12. Level 4 LIGHT Psychic/Effect
  13. 1700/1200
  14. You can send this card from your hand to the GY; add 1 "Neural Network" from your Deck to your hand. If "Neural Network" is in your Field Zone: You can Special Summon this card from your GY, but place it on the bottom of the Deck when it leaves the field. You can only use each effect of "Neural Soldier" once per turn.
  15.  
  16. Neural Seed
  17. Level 4 LIGHT Psychic/Effect
  18. 1200/2000
  19. You can send this card and 1 "Neural" card from your hand to the GY; draw 2 cards. If "Neural Network" is in your Field Zone: You can Special Summon this card from your GY, but place it on the bottom of the Deck when it leaves the field. You can only use each effect of "Neural Seed" once per turn.
  20.  
  21. Neural Commander
  22. Level 4 LIGHT Psychic/Effect
  23. 1500/1500
  24. (Quick Effect): You can send this card from your hand to the GY, then target 1 "Neural" card you control; it cannot be destroyed by card effects. If "Neural Network" is in your Field Zone: You can Special Summon this card from your GY, but place it on the bottom of the Deck when it leaves the field. You can only use each effect of "Neural Commander" once per turn.
  25.  
  26. Neural Retriever
  27. Level 4 LIGHT Psychic/Effect
  28. 1800/1500
  29. You can send this card from your hand to the GY; add 1 "Neural" Emblem Monster from your Deck to your hand. If "Neural Network" is in your Field Zone: You can Special Summon this card from your GY, but place it on the bottom of the Deck when it leaves the field. You can only use each effect of "Neural Retriever" once per turn.
  30.  
  31. Neural Gardna
  32. Level 4 LIGHT Psychic/Effect
  33. 1200/1800
  34. When your opponent activates a Spell/Trap Card, while "Neural Network" is in the Field Zone (Quick Effect): You can send this card from your hand to the GY; negate the activation. If "Neural Network" is in your Field Zone: You can Special Summon this card from your GY, but place it on the bottom of the Deck when it leaves the field. You can only use each effect of "Neural Gardna" once per turn.
  35.  
  36. Neural Protector
  37. Level 4 LIGHT Psychic/Effect
  38. 0/2200
  39. When your opponent activates a monster effect on the field, while "Neural Network" is in the Field Zone (Quick Effect): You can send this card from your hand to the GY; negate the activation. If "Neural Network" is in your Field Zone: You can Special Summon this card from your GY, but place it on the bottom of the Deck when it leaves the field. You can only use each effect of "Neural Protector" once per turn.
  40.  
  41. Neural Synapse Striker
  42. Level 6 LIGHT Psychic/Emblem/Effect
  43. 2400/1200
  44. EMBLEM ORDERS: You Special Summoned 2 or more monsters from your GY this turn.
  45. ----
  46. EMBLEM TRIGGER: A monster is sent from your hand to the GY.
  47. ----
  48. 2 "Neural" monsters
  49. If this card is Emblem Summoned: You can add 1 "Neural" monster from your Deck to your hand, except an Emblem Monster. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 of them; send 1 "Neural" monster from your Deck to the GY, and if you do, change that monster's ATK to 0, until the end of this turn. You can only use each effect of "Neural Synapse Striker" once per turn.
  50.  
  51. Neural Network Dragon
  52. Level 8 LIGHT Psychic/Emblem/Effect
  53. 3000/2500
  54. EMBLEM ORDERS: You Special Summoned 3 or more monsters from your GY this turn.
  55. ----
  56. EMBLEM TRIGGER: A monster is sent from your hand to the GY.
  57. ----
  58. 3 "Neural" monsters
  59. Your opponent cannot target "Neural Network" you control with card effects, also it cannot be destroyed by card effects. When this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that monster's original ATK. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 of them; gain LP equal to its ATK, and if you do, change its ATK to 0, until the end of this turn. You can only use this effect of "Neural Network Dragon" once per turn.
  60.  
  61. Neural Network Controller
  62. Level 7 LIGHT Psychic/Emblem/Effect
  63. 2800/2400
  64. EMBLEM ORDERS: You Special Summoned 2 or more monsters from your GY this turn.
  65. ----
  66. EMBLEM TRIGGER: A monster is sent from your hand to the GY.
  67. ----
  68. 2+ "Neural" monsters
  69. Your opponent cannot target this Emblem Summoned card with card effects. You can only use each of the following effects of "Neural Network Controller" once per turn. If this card is Emblem Summoned: You can send cards from the bottom of your Deck to the GY, equal to the number of materials used. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 of them; banish it until the End Phase.
  70.  
  71. Neural Network
  72. Field Spell
  73. All "Neural" monsters you control gain 300 ATK/DEF. You can only use each of the following effects of "Neural Network" once per turn. During your Main Phase: You can add 1 "Neural" monster from your Deck to your hand, then send the top card of your Deck to the GY. If you Emblem Summon a "Neural" Emblem Monster: You can inflict 1000 damage to your opponent.
  74.  
  75. Neural Tree
  76. Continuous Spell
  77. All "Neural" Emblem Monsters you control gain 700 ATK. You can only use each of the following effects of "Neural Tree" once per turn. You can send 1 "Neural" monster from your hand to the GY; draw 1 card. You can banish this card from your GY, then target 1 "Neural" card in your GY or banishment, except "Neural Tree"; add it to your hand.
  78.  
  79. Neural Black Box
  80. Quick-Play Spell
  81. If you control "Neural Network": Target 1 monster you control; Tribute that target, then Special Summon 1 Level 4 Psychic monster from your Deck, then you can banish up to 3 cards from your opponent's GY, face-down. You can only activate 1 "Neural Black Box" per turn.
  82.  
  83. Neural Circuit
  84. Continuous Trap
  85. You can target 1 face-up monster your opponent controls and 1 "Neural" Emblem Monster you control; until the end of this turn, halve that opponent's monster's ATK, and if you do, add that lost ATK to your monster (even if this card leaves the field). If this card is sent to the GY while you control "Neural Network": You can target 1 face-up monster your opponent controls; inflict damage to your opponent equal to its ATK. You can only use each effect of "Neural Circuit" once per turn.
  86.  
  87. Neural Node
  88. Normal Trap
  89. Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then, if you control a "Neural" Emblem Monster, inflict damage to your opponent equal to that targeted monster's original ATK. You can only activate 1 "Neural Node" per turn.
  90.  
  91. Neural Intelligence
  92. Continuous Trap
  93. All "Neural" Emblem Monsters you control gain 500 ATK. Once per turn, when your opponent activates a card or effect that targets 1 "Neural" monster you control (and no other cards): You can send the top card of your Deck to the GY, and if you do, negate that activated effect. You can banish this card from your GY; add 1 "Neural" card from your Deck or banishment to your hand, except "Neural Intelligence". You can only use this effect of "Neural Intelligence" once per turn.
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