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- local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
- local Window = Library.CreateLib("waekest dummy moveset", "Synapse")
- local Tab = Window:NewTab("weakest dummy moveset")
- local Section = Tab:NewSection("waekest dummy moveset")
- Section:NewLabel("weakest dummy moveset")
- Section:NewButton("the moveset", "click it", function()
- -- saitama
- local player = game.Players.LocalPlayer
- local playerGui = player.PlayerGui
- local hotbar = playerGui:FindFirstChild("Hotbar")
- local backpack = hotbar:FindFirstChild("Backpack")
- local hotbarFrame = backpack:FindFirstChild("Hotbar")
- local baseButton = hotbarFrame:FindFirstChild("1").Base
- local ToolName = baseButton.ToolName
- ToolName.Text = "dummy punch" -- put the name of the base move 1
- local player = game.Players.LocalPlayer
- local playerGui = player.PlayerGui
- local hotbar = playerGui:FindFirstChild("Hotbar")
- local backpack = hotbar:FindFirstChild("Backpack")
- local hotbarFrame = backpack:FindFirstChild("Hotbar")
- local baseButton = hotbarFrame:FindFirstChild("2").Base
- local ToolName = baseButton.ToolName
- ToolName.Text = "dummy barrage" -- put the name of the base move 2
- local player = game.Players.LocalPlayer
- local playerGui = player.PlayerGui
- local hotbar = playerGui:FindFirstChild("Hotbar")
- local backpack = hotbar:FindFirstChild("Backpack")
- local hotbarFrame = backpack:FindFirstChild("Hotbar")
- local baseButton = hotbarFrame:FindFirstChild("3").Base
- local ToolName = baseButton.ToolName
- ToolName.Text = "dummy counter" -- put the name of the base move 3
- local player = game.Players.LocalPlayer
- local playerGui = player.PlayerGui
- local hotbar = playerGui:FindFirstChild("Hotbar")
- local backpack = hotbar:FindFirstChild("Backpack")
- local hotbarFrame = backpack:FindFirstChild("Hotbar")
- local baseButton = hotbarFrame:FindFirstChild("4").Base
- local ToolName = baseButton.ToolName
- ToolName.Text = "dummy the hunt" -- put the name of the base move 4
- local Players = game:GetService("Players")
- local player = Players.LocalPlayer
- local playerGui = player:WaitForChild("PlayerGui")
- local function findGuiAndSetText()
- local screenGui = playerGui:FindFirstChild("ScreenGui")
- if screenGui then
- local magicHealthFrame = screenGui:FindFirstChild("MagicHealth")
- if magicHealthFrame then
- local textLabel = magicHealthFrame:FindFirstChild("TextLabel")
- if textLabel then
- textLabel.Text = "waekest????" -- put the name of the ult name ultimate text
- end
- end
- end
- end
- -- move 1
- playerGui.DescendantAdded:Connect(findGuiAndSetText)
- findGuiAndSetText()
- local animationId = 10468665991 -- the anim that will get track
- local player = game.Players.LocalPlayer
- local character = player.Character or player.CharacterAdded:Wait()
- local humanoid = character:WaitForChild("Humanoid")
- local function onAnimationPlayed(animationTrack)
- if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then
- local p = game.Players.LocalPlayer
- local Humanoid = p.Character:WaitForChild("Humanoid")
- for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do
- animTrack:Stop()
- end
- local AnimAnim = Instance.new("Animation")
- AnimAnim.AnimationId = "rbxassetid://12618271998" -- the specific anim
- local Anim = Humanoid:LoadAnimation(AnimAnim)
- local startTime = 0 -- speed for specific
- Anim:Play()
- Anim:AdjustSpeed(0)
- Anim.TimePosition = startTime
- Anim:AdjustSpeed(1)
- end
- end
- -- end of move 1
- -- move 2
- humanoid.AnimationPlayed:Connect(onAnimationPlayed)
- local animationId = 10466974800 -- the move that it will track
- local player = game.Players.LocalPlayer
- local character = player.Character or player.CharacterAdded:Wait()
- local humanoid = character:WaitForChild("Humanoid")
- local function onAnimationPlayed(animationTrack)
- if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then
- local p = game.Players.LocalPlayer
- local Humanoid = p.Character:WaitForChild("Humanoid")
- for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do
- animTrack:Stop()
- end
- local AnimAnim = Instance.new("Animation")
- AnimAnim.AnimationId = "rbxassetid://18716581594" -- the specific move ur gonna replace
- local Anim = Humanoid:LoadAnimation(AnimAnim)
- local startTime = 0 -- speed for the specific anim
- Anim:Play()
- Anim:AdjustSpeed(0)
- Anim.TimePosition = startTime
- Anim:AdjustSpeed(1.3)
- end
- end
- -- end of move 2
- -- move 3
- humanoid.AnimationPlayed:Connect(onAnimationPlayed)
- local animationId = 10471336737 -- the anim that will track
- local player = game.Players.LocalPlayer
- local character = player.Character or player.CharacterAdded:Wait()
- local humanoid = character:WaitForChild("Humanoid")
- local function onAnimationPlayed(animationTrack)
- if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then
- local p = game.Players.LocalPlayer
- local Humanoid = p.Character:WaitForChild("Humanoid")
- for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do
- animTrack:Stop()
- end
- local AnimAnim = Instance.new("Animation")
- AnimAnim.AnimationId = "rbxassetid://18440389930" -- the specific anim
- local Anim = Humanoid:LoadAnimation(AnimAnim)
- local startTime = 0 -- speed for specific anim
- Anim:Play()
- Anim:AdjustSpeed(0)
- Anim.TimePosition = startTime
- Anim:AdjustSpeed(1)
- delay(1.8, function()
- Anim:Stop()
- end)
- end
- end
- -- end of move 3
- -- move 4
- humanoid.AnimationPlayed:Connect(onAnimationPlayed)
- local animationId = 12510170988 -- the specific anim that will get track
- local player = game.Players.LocalPlayer
- local character = player.Character or player.CharacterAdded:Wait()
- local humanoid = character:WaitForChild("Humanoid")
- local function onAnimationPlayed(animationTrack)
- if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then
- local p = game.Players.LocalPlayer
- local Humanoid = p.Character:WaitForChild("Humanoid")
- for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do
- animTrack:Stop()
- end
- local AnimAnim = Instance.new("Animation")
- AnimAnim.AnimationId = "rbxassetid://12467789963" -- the specific anim
- local Anim = Humanoid:LoadAnimation(AnimAnim)
- local startTime = 0 -- the speed for the specific anim
- Anim:Play()
- Anim:AdjustSpeed(0)
- Anim.TimePosition = startTime
- Anim:AdjustSpeed(1)
- end
- end
- -- end of move 4
- -- ult move 1
- humanoid.AnimationPlayed:Connect(onAnimationPlayed)
- local animationId = 11343318134 -- the anim will get track
- local player = game.Players.LocalPlayer
- local character = player.Character or player.CharacterAdded:Wait()
- local humanoid = character:WaitForChild("Humanoid")
- local function onAnimationPlayed(animationTrack)
- if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then
- local p = game.Players.LocalPlayer
- local Humanoid = p.Character:WaitForChild("Humanoid")
- for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do
- animTrack:Stop()
- end
- local AnimAnim = Instance.new("Animation")
- AnimAnim.AnimationId = "rbxassetid://11343318134" -- the specific anim
- local Anim = Humanoid:LoadAnimation(AnimAnim)
- local startTime = 2 -- speed for specific anim
- Anim:Play()
- Anim:AdjustSpeed(0)
- Anim.TimePosition = startTime
- Anim:AdjustSpeed(0.5)
- end
- end
- -- end of ult move 1
- -- wall combo
- humanoid.AnimationPlayed:Connect(onAnimationPlayed)
- local animationId = 15955393872 -- the anim that will get track
- local player = game.Players.LocalPlayer
- local character = player.Character or player.CharacterAdded:Wait()
- local humanoid = character:WaitForChild("Humanoid")
- local function onAnimationPlayed(animationTrack)
- if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then
- local p = game.Players.LocalPlayer
- local Humanoid = p.Character:WaitForChild("Humanoid")
- for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do
- animTrack:Stop()
- end
- local AnimAnim = Instance.new("Animation")
- AnimAnim.AnimationId = "rbxassetid://18716893399" -- the specific anim
- local Anim = Humanoid:LoadAnimation(AnimAnim)
- local startTime = 0.05 -- speed for the specific anim
- Anim:Play()
- Anim:AdjustSpeed(0)
- Anim.TimePosition = startTime
- Anim:AdjustSpeed(1)
- end
- end
- -- end of wall combo
- -- serious punch
- humanoid.AnimationPlayed:Connect(onAnimationPlayed)
- local animationId = 12983333733 -- the anim will get track
- local player = game.Players.LocalPlayer
- local character = player.Character or player.CharacterAdded:Wait()
- local humanoid = character:WaitForChild("Humanoid")
- local function onAnimationPlayed(animationTrack)
- if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then
- local p = game.Players.LocalPlayer
- local Humanoid = p.Character:WaitForChild("Humanoid")
- for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do
- animTrack:Stop()
- end
- local AnimAnim = Instance.new("Animation")
- AnimAnim.AnimationId = "rbxassetid://12983333733" -- the specific anim
- local Anim = Humanoid:LoadAnimation(AnimAnim)
- local startTime = 0 -- speed of specific anim
- Anim:Play()
- Anim:AdjustSpeed(0)
- Anim.TimePosition = startTime
- Anim:AdjustSpeed(0.2)
- end
- end
- -- end of serious punch
- -- ult anim
- humanoid.AnimationPlayed:Connect(onAnimationPlayed)
- local animationId = 12447707844 -- the anim will get track
- local player = game.Players.LocalPlayer
- local character = player.Character or player.CharacterAdded:Wait()
- local humanoid = character:WaitForChild("Humanoid")
- local function onAnimationPlayed(animationTrack)
- if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then
- local p = game.Players.LocalPlayer
- local Humanoid = p.Character:WaitForChild("Humanoid")
- for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do
- animTrack:Stop()
- end
- local AnimAnim = Instance.new("Animation")
- AnimAnim.AnimationId = "rbxassetid://18435303746" -- the specific anim
- local Anim = Humanoid:LoadAnimation(AnimAnim)
- local startTime = 0 -- the specific anim
- Anim:Play()
- Anim:AdjustSpeed(0)
- Anim.TimePosition = startTime
- Anim:AdjustSpeed(1)
- end
- end
- -- the end of ult anim
- -- front dash
- humanoid.AnimationPlayed:Connect(onAnimationPlayed)
- local animationId = 10479335397 -- the anim will get track
- local player = game.Players.LocalPlayer
- local character = player.Character or player.CharacterAdded:Wait()
- local humanoid = character:WaitForChild("Humanoid")
- local function onAnimationPlayed(animationTrack)
- if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then
- local p = game.Players.LocalPlayer
- local Humanoid = p.Character:WaitForChild("Humanoid")
- for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do
- animTrack:Stop()
- end
- local AnimAnim = Instance.new("Animation")
- AnimAnim.AnimationId = "rbxassetid://14046756619" -- the specific anim
- local Anim = Humanoid:LoadAnimation(AnimAnim)
- local startTime = 0 -- the specific anim
- Anim:Play()
- Anim:AdjustSpeed(0)
- Anim.TimePosition = startTime
- Anim:AdjustSpeed(0.7)
- delay(1.2, function()
- Anim:Stop()
- end)
- end
- end
- -- end of front dash
- -- mini uppercut
- humanoid.AnimationPlayed:Connect(onAnimationPlayed)
- local animationId = 10503381238 -- the anim will get track
- local player = game.Players.LocalPlayer
- local character = player.Character or player.CharacterAdded:Wait()
- local humanoid = character:WaitForChild("Humanoid")
- local function onAnimationPlayed(animationTrack)
- if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then
- local p = game.Players.LocalPlayer
- local Humanoid = p.Character:WaitForChild("Humanoid")
- for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do
- animTrack:Stop()
- end
- local AnimAnim = Instance.new("Animation")
- AnimAnim.AnimationId = "rbxassetid://14900168720" -- the specific anim
- local Anim = Humanoid:LoadAnimation(AnimAnim)
- local startTime = 1.3 -- the speed for specific anim
- Anim:Play()
- Anim:AdjustSpeed(0)
- Anim.TimePosition = startTime
- Anim:AdjustSpeed(1)
- end
- end
- -- end of mini upper cut
- -- downslam
- humanoid.AnimationPlayed:Connect(onAnimationPlayed)
- local animationId = 10470104242 -- the anim that will get track
- local player = game.Players.LocalPlayer
- local character = player.Character or player.CharacterAdded:Wait()
- local humanoid = character:WaitForChild("Humanoid")
- local function onAnimationPlayed(animationTrack)
- if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then
- local p = game.Players.LocalPlayer
- local Humanoid = p.Character:WaitForChild("Humanoid")
- for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do
- animTrack:Stop()
- end
- local AnimAnim = Instance.new("Animation")
- AnimAnim.AnimationId = "rbxassetid://12684185971" -- the specific anim
- local Anim = Humanoid:LoadAnimation(AnimAnim)
- local startTime = 0 -- the speed for specific anim
- wait(0.2)
- Anim:Play()
- Anim:AdjustSpeed(0)
- Anim.TimePosition = startTime
- Anim:AdjustSpeed(1)
- end
- end
- -- end of downslam
- -- m1's
- humanoid.AnimationPlayed:Connect(onAnimationPlayed)
- local Players = game:GetService("Players")
- local player = Players.LocalPlayer
- local character = player.Character or player.CharacterAdded:Wait()
- local humanoid = character:WaitForChild("Humanoid")
- -- the anim that will get track
- local animationIdsToStop = {
- [10469493270] = true,
- [10469630950] = true,
- [10469639222] = true,
- [10469643643] = true,
- }
- -- the specific anim
- local replacementAnimations = {
- ["10469643643"] = "rbxassetid://17889290569", -- 4th m1's dont change the [12345678910] change the rbxassetid://123..
- ["10469639222"] = "rbxassetid://17889471098", -- 3rd m1's dont change the [12345678910] change the rbxassetid://123..
- ["10469630950"] = "rbxassetid://17889461810", -- 2nd m1's dont change the [12345678910] change the rbxassetid://123..
- ["10469493270"] = "rbxassetid://17889458563", -- 1st m1's dont change the [12345678910] change the rbxassetid://123..
- }
- local queue = {}
- local isAnimating = false
- local function playReplacementAnimation(animationId)
- if isAnimating then
- table.insert(queue, animationId)
- return
- end
- -- end of m1s
- -- ignore
- isAnimating = true
- local replacementAnimationId = replacementAnimations[tostring(animationId)]
- if replacementAnimationId then
- local AnimAnim = Instance.new("Animation")
- AnimAnim.AnimationId = replacementAnimationId
- local Anim = humanoid:LoadAnimation(AnimAnim)
- Anim:Play()
- Anim.Stopped:Connect(function()
- isAnimating = false
- if #queue > 0 then
- local nextAnimationId = table.remove(queue, 1)
- playReplacementAnimation(nextAnimationId)
- end
- end)
- else
- isAnimating = false
- end
- end
- local function stopSpecificAnimations()
- for _, track in ipairs(humanoid:GetPlayingAnimationTracks()) do
- local animationId = tonumber(track.Animation.AnimationId:match("%d+"))
- if animationIdsToStop[animationId] then
- track:Stop()
- end
- end
- end
- local function onAnimationPlayed(animationTrack)
- local animationId = tonumber(animationTrack.Animation.AnimationId:match("%d+"))
- if animationIdsToStop[animationId] then
- stopSpecificAnimations()
- animationTrack:Stop()
- local replacementAnimationId = replacementAnimations[tostring(animationId)]
- if replacementAnimationId then
- playReplacementAnimation(animationId)
- end
- end
- end
- humanoid.AnimationPlayed:Connect(onAnimationPlayed)
- local player = game.Players.LocalPlayer
- local character = player.Character or player.CharacterAdded:Wait()
- local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
- local function onBodyVelocityAdded(bodyVelocity)
- if bodyVelocity:IsA("BodyVelocity") then
- bodyVelocity.Velocity = Vector3.new(bodyVelocity.Velocity.X, 0, bodyVelocity.Velocity.Z)
- end
- end
- character.DescendantAdded:Connect(onBodyVelocityAdded)
- for _, descendant in pairs(character:GetDescendants()) do
- onBodyVelocityAdded(descendant)
- end
- player.CharacterAdded:Connect(function(newCharacter)
- character = newCharacter
- humanoidRootPart = character:WaitForChild("HumanoidRootPart")
- character.DescendantAdded:Connect(onBodyVelocityAdded)
- for _, descendant in pairs(character:GetDescendants()) do
- onBodyVelocityAdded(descendant)
- end
- end)
- end)
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