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Animescapetower

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Mar 3rd, 2018
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  1. --[[
  2.  
  3. ANIME CUBE DON'T TRUST THE ANIMES
  4. ]]
  5. character = game.Players.LocalPlayer.Character
  6. local player = game.Players.LocalPlayer
  7. local humanoid = player.Character.Humanoid
  8. local mouse = player:GetMouse()
  9.  
  10. local model = Instance.new("Model")
  11. model.Parent = character
  12.  
  13. local p = Instance.new("Part")
  14. p.Name = "Potion"
  15. p.Transparency = 0
  16. p.FormFactor = Enum.FormFactor.Custom
  17. p.Locked = true
  18. p.CanCollide = false
  19. p.Size = Vector3.new(2,2,2)
  20. p.TopSurface = Enum.SurfaceType.Smooth
  21. p.BottomSurface = Enum.SurfaceType.Smooth
  22. p.Anchored = true
  23. p.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) -- So it won't weigh down the player
  24. p.Parent = model
  25. local p2 = Instance.new("Part")
  26. p2.Name = "Potion2"
  27. p2.Transparency = 0.5
  28. p2.Material = Enum.Material.Neon
  29. p2.FormFactor = Enum.FormFactor.Custom
  30. p2.BrickColor = BrickColor.Red()
  31. p2.CanCollide = false
  32. p2.Locked = true
  33. p2.Size = Vector3.new(6,6,6)
  34. p2.TopSurface = Enum.SurfaceType.Smooth
  35. p2.BottomSurface = Enum.SurfaceType.Smooth
  36. p2.Anchored = true
  37. p2.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) -- So it won't weigh down the player
  38. p2.Parent = model
  39.  
  40. fire = Instance.new("Fire")
  41. fire.SecondaryColor = character.Head.Color
  42. fire.Color = character.Torso.Color
  43. fire.Size = 3
  44. fire.Heat = 20
  45. fire.Parent = p2
  46.  
  47. sound = Instance.new("Sound")
  48. sound.PlaybackSpeed = 1
  49. sound.Volume = 1
  50. sound.SoundId = "rbxassetid://0"--normal sound - 1343510795
  51. sound.MaxDistance = 150
  52. sound.EmitterSize = 200
  53. sound.Parent = model
  54. sound:Play()
  55. sound.Looped = true
  56.  
  57. mouse.KeyDown:connect(function(key)
  58. if key == "x" then-- Press x for sound
  59. sound.SoundId = "rbxassetid://914274168"
  60. elseif key == "b" then--Change sound - key b
  61. sound.SoundId = "rbxassetid://203731322"
  62. elseif key == "n" then--Change sound - key n
  63. sound.SoundId = "rbxassetid://211179158"
  64. elseif key == "r" then--Change sound - key r
  65. sound.SoundId = "rbxassetid://219406628"
  66. elseif key == "q" then--Change pitch - key q
  67. sound.Pitch = sound.Pitch + 0.1
  68. elseif key == "m" then--Mute - key m
  69. sound.Volume = 0
  70.  
  71. elseif key == "h" then --Lower Pitch - key n
  72. sound.Pitch = sound.Pitch - 0.1
  73. elseif key == "v" then --Change volume - key v
  74. sound.Volume = sound.Volume + 0.4
  75. elseif key == "c" then --Lower Volume - key c
  76. sound.Volume = sound.Volume - 0.4
  77. elseif key == "z" then --Normal Everything - key z
  78. sound.Pitch = 1
  79. sound.Volume = 1
  80. sound.SoundId = "rbxassetid://914274168"
  81.  
  82. elseif key == "h" then --Unmute - key h
  83. sound.Volume = 1
  84.  
  85. elseif key == "3" then
  86. sound.SoundId = "rbxassetid://304050939"
  87. elseif key == "4" then
  88. sound.SoundId = "rbxassetid://367289334"
  89. elseif key == "5" then
  90. sound.SoundId = "rbxassetid://360366727"
  91. elseif key == "6" then
  92. sound.SoundId = "rbxassetid://408070278"
  93. elseif key == "7" then
  94. sound.SoundId = "rbxassetid://472037296"
  95. elseif key == "8" then
  96. sound.SoundId = "rbxassetid://306123099"
  97.  
  98. elseif key == "e" then
  99. if player.Name == "FuntimeArtic" or "Animescapetower" then
  100. sound.SoundId = "rbxassetid://1343510795"
  101.  
  102.  
  103.  
  104.  
  105.  
  106. end
  107. end
  108. end)
  109.  
  110. while true do
  111. wait(0.03)
  112. p2.CFrame = p2.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/200, 0)
  113. p.CFrame = p.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/400, 0)
  114. end
  115.  
  116. --[[ Help and the creators<
  117. <Made by anime
  118. <DON'T CHANGE ANYTHINGS - Well you can just take the risk
  119. <Don't claim this to be yours
  120.  
  121. AND DON'T CALL THIS THE ANIME CUBE lol
  122. ]]
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