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- --[[
- ANIME CUBE DON'T TRUST THE ANIMES
- ]]
- character = game.Players.LocalPlayer.Character
- local player = game.Players.LocalPlayer
- local humanoid = player.Character.Humanoid
- local mouse = player:GetMouse()
- local model = Instance.new("Model")
- model.Parent = character
- local p = Instance.new("Part")
- p.Name = "Potion"
- p.Transparency = 0
- p.FormFactor = Enum.FormFactor.Custom
- p.Locked = true
- p.CanCollide = false
- p.Size = Vector3.new(2,2,2)
- p.TopSurface = Enum.SurfaceType.Smooth
- p.BottomSurface = Enum.SurfaceType.Smooth
- p.Anchored = true
- p.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) -- So it won't weigh down the player
- p.Parent = model
- local p2 = Instance.new("Part")
- p2.Name = "Potion2"
- p2.Transparency = 0.5
- p2.Material = Enum.Material.Neon
- p2.FormFactor = Enum.FormFactor.Custom
- p2.BrickColor = BrickColor.Red()
- p2.CanCollide = false
- p2.Locked = true
- p2.Size = Vector3.new(6,6,6)
- p2.TopSurface = Enum.SurfaceType.Smooth
- p2.BottomSurface = Enum.SurfaceType.Smooth
- p2.Anchored = true
- p2.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) -- So it won't weigh down the player
- p2.Parent = model
- fire = Instance.new("Fire")
- fire.SecondaryColor = character.Head.Color
- fire.Color = character.Torso.Color
- fire.Size = 3
- fire.Heat = 20
- fire.Parent = p2
- sound = Instance.new("Sound")
- sound.PlaybackSpeed = 1
- sound.Volume = 1
- sound.SoundId = "rbxassetid://0"--normal sound - 1343510795
- sound.MaxDistance = 150
- sound.EmitterSize = 200
- sound.Parent = model
- sound:Play()
- sound.Looped = true
- mouse.KeyDown:connect(function(key)
- if key == "x" then-- Press x for sound
- sound.SoundId = "rbxassetid://914274168"
- elseif key == "b" then--Change sound - key b
- sound.SoundId = "rbxassetid://203731322"
- elseif key == "n" then--Change sound - key n
- sound.SoundId = "rbxassetid://211179158"
- elseif key == "r" then--Change sound - key r
- sound.SoundId = "rbxassetid://219406628"
- elseif key == "q" then--Change pitch - key q
- sound.Pitch = sound.Pitch + 0.1
- elseif key == "m" then--Mute - key m
- sound.Volume = 0
- elseif key == "h" then --Lower Pitch - key n
- sound.Pitch = sound.Pitch - 0.1
- elseif key == "v" then --Change volume - key v
- sound.Volume = sound.Volume + 0.4
- elseif key == "c" then --Lower Volume - key c
- sound.Volume = sound.Volume - 0.4
- elseif key == "z" then --Normal Everything - key z
- sound.Pitch = 1
- sound.Volume = 1
- sound.SoundId = "rbxassetid://914274168"
- elseif key == "h" then --Unmute - key h
- sound.Volume = 1
- elseif key == "3" then
- sound.SoundId = "rbxassetid://304050939"
- elseif key == "4" then
- sound.SoundId = "rbxassetid://367289334"
- elseif key == "5" then
- sound.SoundId = "rbxassetid://360366727"
- elseif key == "6" then
- sound.SoundId = "rbxassetid://408070278"
- elseif key == "7" then
- sound.SoundId = "rbxassetid://472037296"
- elseif key == "8" then
- sound.SoundId = "rbxassetid://306123099"
- elseif key == "e" then
- if player.Name == "FuntimeArtic" or "Animescapetower" then
- sound.SoundId = "rbxassetid://1343510795"
- end
- end
- end)
- while true do
- wait(0.03)
- p2.CFrame = p2.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/200, 0)
- p.CFrame = p.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/400, 0)
- end
- --[[ Help and the creators<
- <Made by anime
- <DON'T CHANGE ANYTHINGS - Well you can just take the risk
- <Don't claim this to be yours
- AND DON'T CALL THIS THE ANIME CUBE lol
- ]]
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