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- Elkyrie Brynhildr
- Level 4 LIGHT Warrior/Effect
- 1500/100
- (Quick Effect): You can send this card from your hand or field to the GY, then target 1 "Elkyrie" monster you control; it gains 1500 ATK until the end of this turn. You can only use this effect of "Elkyrie Brynhildr" once per turn. Once per turn, during the End Phase, if this card is in the GY because it was sent there from the hand to activate this effect this turn: Special Summon this card.
- Elkyrie Eir
- Level 2 WIND Warrior/Effect
- 500/500
- During damage calculation, if an "Elkyrie" monster you control battles an opponent's monster (Quick Effect): You can discard this card; for that battle, that monster you control cannot be destroyed, also you take no battle damage. If you control an "Elkyrie" Xyz Monster and this card is in your GY: You can target 1 "Elkyrie" monster in your GY, except "Elkyrie Eir"; if both are still in your GY, add either that card or this card to your hand, and if you do, attach the other to 1 "Elkyrie" Xyz Monster you control as material. You can only use each effect of "Elkyrie Eir" once per turn.
- Elkyrie Geiraho
- Level 4 EARTH Warrior/Effect
- 1200/500
- When this card is Normal Summoned: You can Special Summon 1 "Elkyrie" monster from your hand, except "Elkyrie Geiraho". You can target 1 other "Elkyrie" monster you control; it becomes Level 4 until the end of this turn. You can only use this effect of "Elkyrie Geiraho" once per turn.
- Elkyrie Geirevor
- Level 4 LIGHT Warrior/Effect
- 1800/1000
- If this card is Normal or Special Summoned: You can add 1 "Elkyrie" card from your Deck to your hand, except "Elkyrie Geirevor". (Quick Effect): You can banish this card from your GY, then target 1 "Elkyrie" monster you control; it cannot be destroyed by battle or card effects this turn. You can only use each effect of "Elkyrie Geirevor" once per turn.
- Elkyrie Geirdriful
- Level 5 LIGHT Warrior/Effect
- 2000/800
- If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Elkyrie Geirdriful" once per turn this way. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can target 1 "Elkyrie" monster you control; it gains 800 ATK/DEF until the end of this turn. You can only use this effect of "Elkyrie Geirdriful" once per turn.
- Elkyrie Geirskogul
- Level 3 EARTH Warrior/Effect
- 1100/700
- If this card is used for the Xyz Summon of an "Elkyrie" monster, it can be treated as a Level 4 monster. If you control an "Elkyrie" monster, you can Special Summon this card (from your hand). You can only Special Summon "Elkyrie Geirskogul" once per turn this way. All other "Elkyrie" monsters you control gain 700 ATK.
- Elkyrie Goll
- Level 1 EARTH Warrior/Effect
- 100/100
- If this card is used for the Xyz Summon of an "Elkyrie" monster, it can be treated as a Level 4 monster. During your Main Phase, you can Normal Summon 1 "Elkyrie" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
- Elkyrie Gunnr
- Level 4 EARTH Warrior/Effect
- 1900/1200
- If an "Elkyrie" monster(s) you control would be destroyed by battle or your opponent's card effect, you can discard this card instead. If this card is in your GY: You can target 1 "Elkyrie" Xyz Monster you control; detach 1 material from it, and if you do, Special Summon this card, but banish this card when it leaves the field. You can only use this effect of "Elkyrie Gunnr" once per turn.
- Elkyrie Herja
- Level 1 LIGHT Warrior/Effect
- 500/300
- When your opponent activates a card or effect that would destroy an "Elkyrie" Xyz Monster(s) you control (Quick Effect): You can Special discard this card; negate that effect. If this card is in your GY: You can target 1 "Elkyrie" Xyz Monster you control; detach 1 material from it, and if you do, add this card to your hand. You can only use 1 "Elkyrie Herja" effect per turn, and only once that turn.
- Elkyrie Hildar
- Level 4 FIRE Warrior/Effect
- 1400/700
- You can banish 1 "Elkyrie" monster from your GY; Special Summon this card from your hand. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can target 1 monster your opponent controls; destroy it. You can only use each effect of "Elkyrie Hildar" once per turn.
- Elkyrie Hrist
- Level 4 DARK Warrior/Effect
- 1500/800
- If all monsters you control are "Elkyrie" monsters (min. 1): You can Special Summon this card from your hand, and if you do, add 1 "Elkyrie" Spell/Trap from your Deck to your hand. For the rest of this turn, you cannot Special Summon monsters, except Warrior monsters, also, banish any monster destroyed by battle with "Elkyrie" Xyz Monsters you control. You can only use this effect of "Elkyrie Hrist" once per turn.
- Elkyrie Kara
- Level 3 DARK Warrior/Effect
- 1000/1000
- If this card is in your hand: You can target 1 "Elkyrie" Xyz Monster you control; attach this card to it as material. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can target 5 "Elkyrie" cards with different names in your GY; shuffle them into the Deck, then draw 2 cards. You can only use each effect of "Elkyrie Kara" once per turn.
- Elkyrie Mist
- Level 2 WATER Warrior/Effect
- 600/1200
- This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 "Elkyrie" Xyz Monster in your GY; Special Summon it, and if you do, attach this card to that monster as material.
- Elkyrie Olrun
- Level 4 LIGHT Warrior/Effect
- 1700/400
- At the start of the Damage Step, if this card battles a monster: You can destroy that monster. Once per turn: You can Special Summon 1 Level 4 or lower "Elkyrie" monster from your hand, except "Elkyrie Olrun".
- Elkyrie Rota
- Level 3 EARTH Warrior/Effect
- 1300/800
- You can target 1 "Elkyrie" card in your GY, except "Elkyrie Rota"; Special Summon this card from your hand, and if you do, add that card to your hand. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can add 1 "Elkyrie" card from your Deck to your hand, except "Elkyrie Rota". You can only use each effect of "Elkyrie Rota" once per turn.
- Elkyrie Sanngrior
- Level 7 LIGHT Warrior/Effect
- 2400/1400
- Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 "Elkyrie" monsters with different names from your GY. When an attack is declared involving this card and an opponent's face-up monster: You can activate this effect; until the end of this turn, that opponent's monster loses 600 ATK, and if it does, this card gains 600 ATK.
- Elkyrie Knight
- Rank 4 EARTH Warrior/Xyz/Effect
- 2100/1000
- 2 Level 4 Warrior monsters
- You can detach 1 material from this card; add 1 "Elkyrie" monster from your Deck to your hand. You can only use this effect of "Elkyrie Knight" once per turn. An "Elkyrie" Xyz Monster that has this card as material gains this effect.
- ● Once per turn, when your opponent activates a Trap Card or effect (Quick Effect): You can negate the activation, and if you do, destroy it.
- Elkyrie Swordswoman
- Rank 4 EARTH Warrior/Xyz/Effect
- 2100/1000
- 2 Level 4 Warrior monsters
- You can detach 1 material from this card; add 1 "Elkyrie" Spell/Trap from your Deck to your hand. You can only use this effect of "Elkyrie Swordswoman" once per turn. An "Elkyrie" Xyz Monster that has this card as material gains this effect.
- ● Once per turn, when your opponent activates a Spell Card or effect (Quick Effect): You can negate the activation, and if you do, destroy it.
- Elkyrie Chevalier
- Rank 4 EARTH Warrior/Xyz/Effect
- 2400/1800
- 2 Level 4 Warrior monsters
- You can detach 1 material from this card, then target 1 face-up monster on the field and 1 "Elkyrie" monster in your GY; the ATK of the first target becomes equal to the other target's, until the end of this turn. You can only use this effect of "Elkyrie Chevalier" once per turn. An "Elkyrie" Xyz Monster that has this card as material gains this effect.
- ● Once per turn, when your opponent activates a monster effect (Quick Effect): You can negate the activation, and if you do, destroy it.
- Elkyrie Angel
- Rank 4 LIGHT Warrior/Xyz/Effect
- 2300/1500
- 2 Level 4 Warrior monsters
- You can target 1 "Elkyrie" card in your GY; add it to your hand, then detach 1 material from this card. You can only use this effect of "Elkyrie Angel" once per turn. An "Elkyrie" Xyz Monster that has this card as material gains this effect.
- ● Once per turn, when your opponent would Special Summon a monster(s) from the Deck (Quick Effect): You can negate the Summon, and if you do, banish it.
- Elkyrie Archangel
- Rank 5 LIGHT Warrior/Xyz/Effect
- 2100/1000
- 2 Level 5 monsters
- The original ATK of this card that was Special Summoned by a Spell/Trap effect becomes 2800. Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to the destroyed monster's ATK on the field.
- Elkyrie Seraph
- Rank 6 LIGHT Warrior/Xyz/Effect
- 2800/2000
- 2 Level 5 monsters
- While you control this card that was Special Summoned by a Spell/Trap effect, change the ATK/DEF of all monsters your opponent controls to 0. Once per turn: You can detach 1 material from this card, then target 1 face-up monster on the field; until the end of this turn, negate its effects, also banish it when it leaves the field.
- Rank-Up-Magic Elkyrie Force
- Normal Spell
- Target 1 "Elkyrie" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Elkyrie" Xyz Monster that is 2 Ranks higher than that monster you control, by using it as material, and if you do, destroy 1 Spell/Trap on the field. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.)
- Elkyrie Helm
- Equip Spell
- Equip only to an "Elkyrie" Xyz Monster you control. It gains 200 ATK. When the equipped monster destroys an opponent's monster by battle: You can attach that monster to it as material, and if you do, inflict 500 damage to your opponent.
- Elkyrie Victory
- Quick-Play Spell
- Activate 1 of these effects.
- ● Add 1 "Elkyrie" monster from your Deck to your hand.
- ● Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using "Elkyrie" monsters you control.
- You can only activate 1 "Elkyrie Victory" per turn.
- Elkyrie Reborn
- Normal Spell
- Activate 1 of these effects.
- ● Target 2 "Elkyrie" monsters with different names in your GY; Special Summon them, and if you do, the Level of 1 of those monsters becomes the other target's.
- ● Target 1 "Elkyrie" Xyz Monster in your GY and up to 2 "Elkyrie" monsters you control; Special Summon the targeted Xyz Monster, and if you do, attach the other targets to it as material.
- You can only activate 1 "Elkyrie Reborn" per turn.
- Elkyrie Pulsation
- Normal Spell
- Destroy Spells/Traps on the field equal to the number of "Elkyrie" monsters you control.
- Hall of the Elkyrie
- Continuous Spell
- You can only control 1 "Hall of the Elkyrie". Once per turn: You can Special Summon 1 "Elkyrie" monster from your hand.
- Call of the Elkyrie
- Normal Spell
- Discard 1 card; add up to 2 "Elkyrie" monsters with different names from your Deck to your hand. If an "Elkyrie" Xyz Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
- Elkyrie Niflheim
- Field Spell
- All Warrior Xyz Monsters you control gain 300 ATK. Once per turn: You can target 1 "Elkyrie" Xyz Monster you control; attach 1 other card from your hand or field to that target as material. If this card on the field is destroyed by a card effect: You can add 1 "Elkyrie" monster from your Deck to your hand.
- Elkyrie Justice
- Normal Trap
- Target 1 "Elkyrie" monster in your GY; add that target to your hand, then if your opponent controls any monsters with ATK less than or equal to that target's ATK, destroy all of them.
- Elkyrie Liberty
- Normal Trap
- When an "Elkyrie" Xyz Monster that has material you control is destroyed by battle and sent to the GY: Target face-up cards on the field up to the number of materials the destroyed monster had; shuffle those targets into the Deck.
- Elkyrie Reincarnation
- Continuous Trap
- You can target 1 "Elkyrie" monster in your GY; Special Summon it in Defense Position, but place it on the bottom of the Deck when it leaves the field (even if this card leaves the field). You can banish this card from your GY; add 1 "Elkyrie" monster from your Deck or GY to your hand. You can only use each effect of "Elkyrie Reincarnation" once per turn.
- Elkyrie Counterstrike
- Counter Trap
- When your opponent Normal or Special Summons a monster(s), while you control an "Elkyrie" Xyz Monster: Negate the Summon, and if you do, banish that monster. You can only activate 1 "Elkyrie Counterstrike" per turn.
- Elkyrie Circle
- Continuous Trap
- You can target 1 "Elkyrie" monster in your GY; add it to your hand. You can only use this effect of "Elkyrie Circle" once per turn. If this card in your possession is destroyed by an opponent's card effect and sent to your GY: Target 1 "Elkyrie" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Elkyrie" Xyz Monster that is 1 Rank higher than that monster you control, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.)
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