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- ---------------
- --ultimate meme dance--
- ----------------------------------------------------------------
- print([[
- --made by
- --Edited by ozzak1003--
- --YT: https://www.youtube.com/channel/UC38cAdtSgPWJVEHV8zgZi6A--
- --Discord: ozzak1003ripagain#3275
- --------------------------------
- hello good sir
- Don't leak pls
- Enjoy ;)
- --------------------------------
- ]])
- --------
- -- This script has been converted to FE by iPxter
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- wait(1)
- plr = owner
- char = plr.Character
- whitecolor = Color3.new(1,1,1)
- epicmode = false
- normal = true
- for i,v in pairs(char:GetChildren()) do
- if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
- end
- end
- local bdycolors = char["Body Colors"]
- bdycolors.HeadColor3 = whitecolor
- bdycolors.LeftArmColor3 = whitecolor
- bdycolors.LeftLegColor3 = whitecolor
- bdycolors.RightArmColor3 = whitecolor
- bdycolors.RightLegColor3 = whitecolor
- bdycolors.TorsoColor3 = whitecolor
- for i,v in pairs(char:GetChildren()) do
- if v.ClassName == "Hat" or v.ClassName == "Accessory" then
- v:Destroy()
- end
- end
- --[[
- --]]
- Blacklisted={"owner"}
- function swait(num)
- if num==0 or num==nil then
- game:service'RunService'.Heartbeat:wait(0)
- else
- for i=0,num do
- game:service'RunService'.Heartbeat:wait(0)
- end
- end
- end
- function Label(text, color3, cf)
- local t=Instance.new("Part",workspace)
- t.Transparency=1
- t.Anchored=true
- t.CanCollide=false
- t.Size=Vector3.new(1,1,1)
- t.CFrame=cf
- local bil=Instance.new('BillboardGui',t)
- bil.Size=UDim2.new(0, 9, 0, 9)
- local tex=Instance.new('TextLabel',bil)
- tex.Size=UDim2.new(0, 5 , 0, 5)
- tex.BackgroundTransparency=1
- tex.Text=text
- tex.TextSize=25
- t.Anchored=true
- tex.TextColor3=color3
- local move=coroutine.create(function()
- for i=1, 30 do
- t.CFrame=t.CFrame*CFrame.new(0, 0.2, 0)
- tex.TextTransparency=tex.TextTransparency+1/30
- swait()
- end
- t:Destroy()
- end)
- coroutine.resume(move)
- end
- repeat swait() until Player.Character~=nil
- Character=Player.Character
- Torso=Character:FindFirstChild("Torso")
- RootPart=Character:FindFirstChild("HumanoidRootPart")
- Humanoid=Character.Humanoid
- Humanoid.MaxHealth=1500
- Humanoid.Health=1499
- if Character:FindFirstChild("sword") and Character:FindFirstChild("thing lol") then
- Character["sword"]:remove()
- Character["thing lol"]:remove()
- end
- Energy=100
- magic = false
- local engui=Instance.new("ScreenGui",Player.PlayerGui)
- engui.Parent=nil
- Energy=7429384729384729834892374293847293472983749234729374928
- local frame2=Instance.new("Frame",engui)
- frame2.Size=UDim2.new(0, Energy*5, 0, 75)
- frame2.Position=UDim2.new(0, 0, 0.783, 0)
- frame2.BorderSizePixel=0
- frame2.BackgroundColor3=frame2.BorderColor3
- frame2.Name="back"
- local frame=Instance.new("Frame",engui)
- frame.Name='Energy'
- frame.Size=UDim2.new(0, Energy*5, 0, 10)
- frame.BorderSizePixel=0
- frame.BackgroundColor3=Color3.fromRGB(0, 255, 255)
- frame.Position=UDim2.new(0, 0,0.79, 0)
- local BlastInformation={
- "160";
- false;
- false;
- "EffectPart";
- }
- o1 = Instance.new("Model")
- o2 = Instance.new("Part")
- o3 = Instance.new("Part")
- o4 = Instance.new("Part")
- o5 = Instance.new("Part")
- o6 = Instance.new("Part")
- o7 = Instance.new("Part")
- o8 = Instance.new("Part")
- o9 = Instance.new("Part")
- o10 = Instance.new("Part")
- o11 = Instance.new("Part")
- o12 = Instance.new("Part")
- o13 = Instance.new("Part")
- o14 = Instance.new("WedgePart")
- o15 = Instance.new("WedgePart")
- o16 = Instance.new("WedgePart")
- o17 = Instance.new("Part")
- handle=o2
- prim=o1.PrimaryPart
- parts=o1:GetChildren()
- for i=1, #parts do
- if parts[i]:IsA"BasePart" then
- local weld=Instance.new("Weld")
- weld.Part0=prim
- weld.Part1=parts[i]
- weld.C0=prim.CFrame:inverse()
- weld.C1=parts[i].CFrame:inverse()
- weld.Parent=prim
- end
- end
- o1.Parent=Character
- local handleweld=Instance.new("Weld",handle)
- handleweld.Part0=handle
- handleweld.Part1=Character:FindFirstChild("Right Arm")
- handleweld.C0=CFrame.new(0, 2, 0)
- handleweld.C1=CFrame.new(0, 1, 0)*CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0))
- handleweld.Parent=nil
- local holder=Instance.new("Part",Character)
- holder.Material="SmoothPlastic"
- holder.Name='thing lol'
- holder.Anchored=false
- holder.CanCollide=false
- holder.Size=Vector3.new(0.6, 0.3, 1.5)
- holder.TopSurface="Smooth"
- holder.BottomSurface="Smooth"
- holder.BackSurface="Smooth"
- holder.RightSurface="Smooth"
- holder.LeftSurface="Smooth"
- Anim="Idle"
- active=false
- can=false
- hat = Instance.new("Part")
- hatmesh = Instance.new("SpecialMesh")
- hat.Name = "Handle"
- hat.Parent = Character
- hat.Position = Vector3.new(0, 0.0, 0.0)
- hat.Rotation = Vector3.new(0, 0.0, 0.0)
- hat.Anchored = false
- hat.FormFactor = Enum.FormFactor.Plate
- hat.Size = Vector3.new(2, 0.800000012, 2)
- hat.CFrame = CFrame.new(0, 0.0, 0.0)
- hat.BottomSurface = Enum.SurfaceType.Smooth
- hat.TopSurface = Enum.SurfaceType.Smooth
- hat.Position = Vector3.new(0, 0.0, 0.0)
- hatmesh.Parent = hat
- hatmesh.MeshId = "http://www.roblox.com/asset/?id=1028713"
- hatmesh.TextureId = "http://www.roblox.com/asset/?id=116269570"
- hatmesh.MeshType = Enum.MeshType.FileMesh
- local hatcyl=Instance.new("Part",hat)
- hatcyl.Anchored=false
- hatcyl.Size=Vector3.new(1, 0.05, 1)
- hatcyl.BrickColor=BrickColor.new("Lime green")
- hatcyl.Material="Neon"
- hatcyl.CanCollide=false
- local hatcylmesh=Instance.new("CylinderMesh",hatcyl)
- hatcylmesh.Scale=Vector3.new(1.5, 1, 1.5)
- local cylweld=Instance.new("Weld",hatcyl)
- cylweld.Part0=hatcyl
- cylweld.Part1=hat
- cylweld.C0=CFrame.new(0, 0.2, 0)
- local hatweld=Instance.new("Weld",hat)
- hatweld.Part0=hat
- hatweld.Part1=Character.Head
- hatweld.C0=CFrame.new(0, -0.7,0)
- hatweld.C1=CFrame.Angles(0, 0, -0.0)
- ----------------------------------------------------
- char["Body Colors"].HeadColor = BrickColor.new("Bright yellow")
- char["Body Colors"].TorsoColor = BrickColor.new("Dark green")
- char["Body Colors"].LeftArmColor = BrickColor.new("Bright yellow")
- char["Body Colors"].RightArmColor = BrickColor.new("Bright yellow")
- char["Body Colors"].LeftLegColor = BrickColor.new("Br. yellowish green")
- char["Body Colors"].RightLegColor = BrickColor.new("Br. yellowish green")
- ----------------------------------------------------
- ------
- CV="Maroon"
- Player = owner
- Character = Player.Character
- local txt = Instance.new("BillboardGui", Character)
- txt.Adornee = Character .Head
- txt.Name = "_status"
- txt.Size = UDim2.new(2, 0, 1.2, 0)
- txt.StudsOffset = Vector3.new(-9, 8, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(10, 0, 7, 0)
- text.FontSize = "Size24"
- text.TextScaled = true
- text.TextTransparency = 0
- text.BackgroundTransparency = 1
- text.TextTransparency = 0
- text.TextStrokeTransparency = 0
- text.Font = "Bodoni"
- text.TextStrokeColor3 = Color3.new(222,255,0)
- v=Instance.new("Part")
- v.Name = "ColorBrick"
- v.Parent=Player.Character
- v.FormFactor="Symmetric"
- v.Anchored=true
- v.CanCollide=false
- v.BottomSurface="Smooth"
- v.TopSurface="Smooth"
- v.Size=Vector3.new(10,5,3)
- v.Transparency=1
- v.CFrame=Character.Torso.CFrame
- v.BrickColor=BrickColor.new(CV)
- v.Transparency=1
- text.TextColor3 = Color3.new(222,255,0)
- v.Shape="Block"
- text.Text = "not_ive"
- ------------------
- ----------------------
- plr = owner
- char = plr.Character
- ra = char["Right Arm"]
- la = char["Left Arm"]
- rl = char["Right Leg"]
- ll = char["Left Leg"]
- h = char.Head
- t = char.Torso
- mouse = plr:GetMouse()
- tweens = game:GetService("TweenService")
- ---------------------
- rs = t["Right Shoulder"]
- ls = t["Left Shoulder"]
- rh = t["Right Hip"]
- lh = t["Left Hip"]
- nec = t.Neck
- rut = char.HumanoidRootPart
- rutj = rut.RootJoint
- hum = char.Humanoid
- using = false
- eating = false
- it = Instance.new
- ---I took it from shackluster`s script lol---
- ------Part Creation------
- function CreatePart( parent, material, reflectance, transparency, brickcolor, name, size, anchor,cancollide)
- local NEWPART = Instance.new("Part")
- NEWPART.Reflectance = reflectance
- NEWPART.Transparency = transparency
- NEWPART.CanCollide = false
- NEWPART.Locked = true
- NEWPART.Anchored = true
- NEWPART.CanCollide = cancollide
- if anchor == false then
- NEWPART.Anchored = false
- end
- NEWPART.BrickColor = BrickColor.new(tostring(brickcolor))
- NEWPART.Name = name
- NEWPART.Size = size
- NEWPART.Position = t.Position
- NEWPART.Material = material
- NEWPART:BreakJoints()
- NEWPART.Parent = parent
- return NEWPART
- end
- ------Mesh Creation------
- function createMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
- local NEWMESH = it(MESH)
- if MESH == "SpecialMesh" then
- NEWMESH.MeshType = MESHTYPE
- if MESHID ~= "nil" and MESHID ~= "" then
- NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
- end
- if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
- NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
- end
- end
- NEWMESH.Offset = OFFSET or Vector3.new(0, 0, 0)
- NEWMESH.Scale = SCALE
- NEWMESH.Parent = PARENT
- return NEWMESH
- end
- ------Weld Creation------
- function CreateWeld(Type, parent, part0, part1, C0, C1)
- local newweld = Instance.new(Type)
- newweld.Part0 = part0
- newweld.Part1 = part1
- newweld.C0 = C0
- newweld.C1 = C1
- newweld.Parent = parent
- return newweld
- end
- ---------Ragdoll--------
- at2 = t:findFirstChild("RightCollarAttachment") at2.Position = Vector3.new(1,.8,0)
- at = Instance.new("Attachment",ra) at.Name = "oof" at.Position = Vector3.new(-.5,.8,0)
- balls = Instance.new("BallSocketConstraint",ra) balls.Attachment0 = at2 balls.Attachment1 = at
- at21 = t:findFirstChild("LeftCollarAttachment") at21.Position = Vector3.new(-1,.8,0) at21.Orientation = Vector3.new(0,180,0)
- at1 = Instance.new("Attachment",la) at.Name = "oof" at1.Position = Vector3.new(.5,.8,0)
- balls1 = Instance.new("BallSocketConstraint",la) balls1.Attachment0 = at21 balls1.Attachment1 = at1
- nek = Instance.new("Attachment",h) nek.Position = Vector3.new(0,-.5,0) nball = Instance.new("BallSocketConstraint",h) nball.Attachment0 = nek nball.Attachment1 = t:findFirstChild("NeckAttachment")
- owihatedis = Instance.new("Attachment",t) owihatedis.Position = Vector3.new(.6,-1,0) oihd = Instance.new("Attachment",rl) oihd.Position = Vector3.new(.1,1,0) oww = Instance.new("BallSocketConstraint",rl) oww.Attachment0 = owihatedis oww.Attachment1 = oihd
- owihatedis2 = Instance.new("Attachment",t) owihatedis2.Position = Vector3.new(-.6,-1,0) oihd2 = Instance.new("Attachment",ll) oihd2.Position = Vector3.new(-.1,1,0) oww2 = Instance.new("BallSocketConstraint",ll) oww2.Attachment0 = owihatedis2 oww2.Attachment1 = oihd2
- hum.Died:connect(function()
- mus:Destroy()
- rut:Destroy()
- local dying = Instance.new("Sound",char) dying.Volume = 5 dying.SoundId = "rbxassetid://475550904" dying:Play() hum.DisplayDistanceType = "None"
- local boom = Instance.new("Explosion",char) boom.Position = t.Position h.face.Texture = "http://www.roblox.com/asset/?id=41679365" boom.BlastRadius = 1
- ouch = Instance.new("Model",char) ouch1 = Instance.new("Part",ouch) ouch1.CFrame = h.CFrame ouch1.Size = Vector3.new(.4,.4,.4) ouch1.CanCollide = false ouch1.Name = "Head" ouch.Name = "OW" ouch2 = Instance.new("Humanoid",ouch) ouch3 = Instance.new("Attachment",ouch1) ouch4 = Instance.new("BallSocketConstraint",ouch1) ouch4.Attachment0 = ouch3 ouch4.Attachment1 = h.FaceCenterAttachment
- end)
- ----------------
- local a13 = Instance.new("Sound",t) a13.SoundId = "rbxassetid://0" a13.Looped = true a13.Volume = 0 a13:Play()
- local bochka = Instance.new("Sound",t) bochka.Looped = true bochka.SoundId = "rbxassetid://0" bochka.Volume = 0 bochka:Play()
- local tripoloski = Instance.new("Sound",t) tripoloski.Looped = true tripoloski.SoundId = "rbxassetid://195689102" tripoloski.Volume = 0 tripoloski:Play()
- local cm = Instance.new("Sound",t) cm.Looped = true cm.EmitterSize = 30 cm.Volume = 0 cm.SoundId = "rbxassetid://0" cm:Play()
- hum.MaxHealth = "inf" hum.Health = "inf" ff = Instance.new("ForceField",char) ff.Visible = false char.Animate.idle.Animation2:Destroy()
- mus = Instance.new("Sound",t) mus.SoundId = "rbxassetid://0" mus.Volume = 2 mus.Looped = true mus:Play()
- --------------
- brda = Instance.new("Part",char) brda.Transparency = 1 brda.CanCollide = false brda.Size = Vector3.new(1.248, 1.264, 0.16) brdam = Instance.new("SpecialMesh",brda) brdam.Scale = Vector3.new(0.003, 0.003, 0.003) brdam.MeshType = "FileMesh" brdam.MeshId = "rbxassetid://1614924885" brdam.TextureId = "rbxassetid://1614940093" brdaw = Instance.new("Weld",ra) brdaw.Part0 = ra brdaw.Part1 = brda brdaw.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,3) brdaw.C0 = brdaw.C0 * CFrame.new(0,1.3,0)
- ------Dance------
- mouse.KeyDown:connect(function(key)
- if key == "m" and not using then
- using = true
- hum.WalkSpeed = 0 hum.JumpPower = 0 mus.Volume = 0 tripoloski.Volume = 5
- for i = 1,5 do
- rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(-.31,0,0) * CFrame.new(0,-.15,-.03)
- ls.C0 = ls.C0 * CFrame.fromEulerAnglesXYZ(-.31,0,0) * CFrame.new(0,-.15,-.03)
- rh.C0 = rh.C0 * CFrame.new(0,0,.2)
- lh.C0 = lh.C0 * CFrame.new(0,0,.2)
- wait()
- end
- wait(.10)
- for i = 1,6 do
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,-.2)
- wait()
- end
- wait(.05)
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,-.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,-.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,.2)
- wait()
- end
- end
- for i = 1,6 do
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,-.2)
- wait()
- end
- wait(.05)
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,-.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,-.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,.2)
- wait()
- end
- end
- for i = 1,6 do
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,-.2)
- wait()
- end
- wait(.05)
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,-.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,-.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,.2)
- wait()
- end
- end
- for i = 1,6 do
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,-.2)
- wait()
- end
- wait(.05)
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,-.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,-.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,.2)
- wait()
- end
- end
- for i = 1,6 do
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,-.2)
- wait()
- end
- wait(.05)
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,-.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,-.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,.2)
- wait()
- end
- end
- for i = 1,6 do
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,-.2)
- wait()
- end
- wait(.05)
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,-.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,-.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,.2)
- wait()
- end
- end
- for i = 1,6 do
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,-.2)
- wait()
- end
- wait(.05)
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,-.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,-.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,.2)
- wait()
- end
- end
- for i = 1,6 do
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,-.2)
- wait()
- end
- wait(.05)
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,-.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,-.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,.2)
- wait()
- end
- end
- for i = 1,6 do
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,-.2)
- wait()
- end
- wait(.05)
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,-.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,-.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,.2)
- wait()
- end
- end
- for i = 1,6 do
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,-.2)
- wait()
- end
- wait(.05)
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,-.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,-.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,.2)
- wait()
- end
- end
- for i = 1,6 do
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,-.2)
- wait()
- end
- wait(.05)
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,-.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,-.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,.2)
- wait()
- end
- end
- for i = 1,6 do
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,-.2)
- wait()
- end
- wait(.05)
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,-.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,-.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,.2)
- wait()
- end
- end
- for i = 1,6 do
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,-.2)
- wait()
- end
- wait(.05)
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,-.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,-.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,.2)
- wait()
- end
- end
- for i = 1,6 do
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,-.2)
- wait()
- end
- wait(.05)
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,-.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,-.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,.2)
- wait()
- end
- end
- for i = 1,6 do
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,-.2)
- wait()
- end
- wait(.05)
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,-.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,-.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,.2)
- wait()
- end
- end
- for i = 1,6 do
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,-.2)
- wait()
- end
- wait(.05)
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,-.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,-.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,.2)
- wait()
- end
- end
- for i = 1,6 do
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,-.2)
- wait()
- end
- wait(.05)
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,-.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,-.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,.2)
- wait()
- end
- end
- for i = 1,6 do
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,-.2)
- wait()
- end
- wait(.05)
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,-.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,-.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,.2)
- wait()
- end
- end
- for i = 1,6 do
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,-.2)
- wait()
- end
- wait(.05)
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,-.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,-.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,.2)
- wait()
- end
- end
- for i = 1,6 do
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,-.2)
- wait()
- end
- wait(.05)
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,-.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,-.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,.2)
- wait()
- end
- end
- for i = 1,6 do
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,-.2)
- wait()
- end
- wait(.05)
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,-.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,-.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,.2)
- wait()
- end
- end
- for i = 1,6 do
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,-.2)
- wait()
- end
- wait(.05)
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,-.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,-.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,.2)
- wait()
- end
- end
- for i = 1,6 do
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,-.2)
- wait()
- end
- wait(.05)
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,-.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,-.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,.2)
- wait()
- end
- end
- for i = 1,6 do
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,-.2)
- wait()
- end
- wait(.05)
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,-.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,-.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,.2)
- wait()
- end
- end for i = 1,6 do
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,-.2)
- wait()
- end
- wait(.05)
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,-.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,-.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,.2)
- wait()
- end
- end
- for i = 1,6 do
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,-.2)
- wait()
- end
- wait(.05)
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,-.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,-.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,.2)
- wait()
- end
- end for i = 1,6 do
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,-.2)
- wait()
- end
- wait(.05)
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,-.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,-.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,.2)
- wait()
- end
- end
- for i = 1,6 do
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,-.2)
- wait()
- end
- wait(.05)
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,-.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,-.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,.2)
- wait()
- end
- end
- for i = 1,6 do
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,-.2)
- wait()
- end
- wait(.05)
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,-.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,-.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,.2)
- wait()
- end
- end
- for i = 1,6 do
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,-.2)
- wait()
- end
- wait(.05)
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,-.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,-.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,.2)
- wait()
- end
- end
- for i = 1,6 do
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,-.2)
- wait()
- end
- wait(.05)
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,-.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,-.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,.2)
- wait()
- end
- end
- for i = 1,6 do
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,-.2)
- wait()
- end
- wait(.05)
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,-.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,-.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,.2)
- wait()
- end
- end
- for i = 1,6 do
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,-.2)
- wait()
- end
- wait(.05)
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,-.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,-.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,.2)
- wait()
- end
- end
- for i = 1,6 do
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,-.2)
- wait()
- end
- wait(.05)
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,-.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,-.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,.2)
- wait()
- end
- end
- for i = 1,6 do
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,-.2)
- wait()
- end
- wait(.05)
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,-.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,-.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,.2)
- wait()
- end
- end
- for i = 1,6 do
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,-.2)
- wait()
- end
- wait(.05)
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,-.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,-.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,.2)
- wait()
- end
- end
- for i = 1,6 do
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,-.2)
- wait()
- end
- wait(.05)
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,-.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,-.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,.2)
- wait()
- end
- end
- for i = 1,15 do
- for i = 1,2 do
- rh.C0 = rh.C0 * CFrame.new(0,.5,0)
- lh.C0 = lh.C0 * CFrame.new(0,.5,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,-.5)
- wait()
- end
- for i = 1,2 do
- rh.C0 = rh.C0 * CFrame.new(0,-.5,0)
- lh.C0 = lh.C0 * CFrame.new(0,-.5,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,.5)
- wait()
- end
- end
- for i = 1,15 do
- for i = 1,2 do
- rh.C0 = rh.C0 * CFrame.new(0,.5,0)
- lh.C0 = lh.C0 * CFrame.new(0,.5,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,-.5)
- wait()
- end
- for i = 1,2 do
- rh.C0 = rh.C0 * CFrame.new(0,-.5,0)
- lh.C0 = lh.C0 * CFrame.new(0,-.5,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,.5)
- wait()
- end
- end
- for i = 1,15 do
- for i = 1,2 do
- rh.C0 = rh.C0 * CFrame.new(0,.5,0)
- lh.C0 = lh.C0 * CFrame.new(0,.5,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,-.5)
- wait()
- end
- for i = 1,2 do
- rh.C0 = rh.C0 * CFrame.new(0,-.5,0)
- lh.C0 = lh.C0 * CFrame.new(0,-.5,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,.5)
- wait()
- end
- end
- for i = 1,15 do
- for i = 1,2 do
- rh.C0 = rh.C0 * CFrame.new(0,.5,0)
- lh.C0 = lh.C0 * CFrame.new(0,.5,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,-.5)
- wait()
- end
- for i = 1,2 do
- rh.C0 = rh.C0 * CFrame.new(0,-.5,0)
- lh.C0 = lh.C0 * CFrame.new(0,-.5,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,.5)
- wait()
- end
- end
- for i = 1,25 do
- rh.C0 = rh.C0 * CFrame.new(0,1,0)
- lh.C0 = lh.C0 * CFrame.new(0,1,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,-1)
- wait(.03)
- rh.C0 = rh.C0 * CFrame.new(0,-1,0)
- lh.C0 = lh.C0 * CFrame.new(0,-1,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,1)
- wait()
- end
- for i = 1,25 do
- rh.C0 = rh.C0 * CFrame.new(0,1,0)
- lh.C0 = lh.C0 * CFrame.new(0,1,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,-1)
- wait(.03)
- rh.C0 = rh.C0 * CFrame.new(0,-1,0)
- lh.C0 = lh.C0 * CFrame.new(0,-1,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,1)
- wait()
- end
- for i = 1,25 do
- rh.C0 = rh.C0 * CFrame.new(0,1,0)
- lh.C0 = lh.C0 * CFrame.new(0,1,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,-1)
- wait(.03)
- rh.C0 = rh.C0 * CFrame.new(0,-1,0)
- lh.C0 = lh.C0 * CFrame.new(0,-1,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,1)
- wait()
- end
- for i = 1,25 do
- rh.C0 = rh.C0 * CFrame.new(0,1,0)
- lh.C0 = lh.C0 * CFrame.new(0,1,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,-1)
- wait(.03)
- rh.C0 = rh.C0 * CFrame.new(0,-1,0)
- lh.C0 = lh.C0 * CFrame.new(0,-1,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,1)
- wait()
- end
- local ow = Instance.new("Decal",h) ow.Texture = "http://www.roblox.com/asset/?id=271100777"
- local chunc = Instance.new("Sound",t) chunc.SoundId = "rbxassetid://314390675" chunc.Volume = 5 chunc:Play()
- h.face.Transparency = 1
- for c = 1,2 do
- rutj.C0 = rutj.C0 * CFrame.new(0,0,-.875)
- rh.C0 = rh.C0 * CFrame.fromEulerAnglesXYZ(-.775,0,0) * CFrame.new(0,.75,0)
- lh.C0 = lh.C0 * CFrame.fromEulerAnglesXYZ(-.775,0,0) * CFrame.new(0,.75,0)
- rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(-.7,0,0) ls.C0 = ls.C0 * CFrame.fromEulerAnglesXYZ(-.7,0,0)
- wait()
- end
- local aaaa = Instance.new("Sound",t) aaaa.SoundId = "rbxassetid://633394595" aaaa.Volume = 5 aaaa:Play()
- wait(1)
- ow:Destroy()
- local wot = Instance.new("Decal",h) wot.Texture = "http://www.roblox.com/asset/?id=1077397727"
- for i = 1,60 do
- rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(math.random(-2,2),math.random(-2,2),math.random(-2,2))
- ls.C0 = ls.C0 * CFrame.fromEulerAnglesXYZ(math.random(-2,2),math.random(-2,2),math.random(-2,2))
- nec.C0 = nec.C0 * CFrame.fromEulerAnglesXYZ(math.random(-2,2),math.random(-2,2),math.random(-2,2))
- rutj.C0 = rutj.C0 * CFrame.fromEulerAnglesXYZ(math.random(-2,2),math.random(-2,2),math.random(-2,2))
- rh.C0 = rh.C0 * CFrame.fromEulerAnglesXYZ(math.random(-2,2),math.random(-2,2),math.random(-2,2))
- lh.C0 = lh.C0 * CFrame.fromEulerAnglesXYZ(math.random(-2,2),math.random(-2,2),math.random(-2,2))
- wait()
- end
- local boom = Instance.new("Explosion",t) boom.Position = t.Position boom.BlastRadius = 0
- rs.C0 = CFrame.fromEulerAnglesXYZ(0,-4.7,0) rs.C0 = rs.C0 * CFrame.new(0,.5,1)
- ls.C0 = CFrame.fromEulerAnglesXYZ(0,-14.1,0) ls.C0 = ls.C0 * CFrame.new(0,.5,1)
- rh.C0 = CFrame.fromEulerAnglesXYZ(0,-4.7,0) rh.C0 = rh.C0 * CFrame.new(0,-1,1)
- lh.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,0) lh.C0 = lh.C0 * CFrame.new(0,-1,1)
- nec.C0 = CFrame.fromEulerAnglesXYZ(4.7,0,9.4) nec.C0 = nec.C0 * CFrame.new(0,0,1)
- rutj.C0 = CFrame.fromEulerAnglesXYZ(-4.7,9.4,0)
- hum.WalkSpeed = 16 hum.JumpPower = 50 h.face.Transparency = 0 wot:Destroy()
- using = false mus.Volume = 2 tripoloski.Volume = 0
- wait(.7)
- boom:Destroy()
- end
- end)
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