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BmanExoni

Untitled

Jul 28th, 2015
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  1. -- This is a small bot by supersonicfan111
  2. -- This was made quickly, and is not efficient, probably
  3. -- Feel free to make it better, etc, :)
  4.  
  5. Plr = owner or game:GetService("Players").LocalPlayer
  6. P = Plr.Character
  7.  
  8.  
  9. P.Archivable = true
  10. local Dum = P:Clone()
  11. Dum.Parent = workspace
  12. local chr=Dum
  13. CLerp=function(startcf, endcf, alpha)
  14. return startcf:lerp(endcf, alpha)
  15. end
  16.  
  17. local RH=Instance.new('Weld',chr.Torso)
  18. RH.Name="Right Hip"
  19. RH.Part0=chr.Torso
  20. RH.Part1=chr['Right Leg']
  21. RH.C0=CFrame.new(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  22. RH.C1=CFrame.new(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  23.  
  24. local LH=Instance.new('Weld',chr.Torso)
  25. LH.Name="Left Hip"
  26. LH.Part0=chr.Torso
  27. LH.Part1=chr['Left Leg']
  28. LH.C0=CFrame.new(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  29. LH.C1=CFrame.new(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  30.  
  31. local RS=Instance.new('Weld',chr.Torso)
  32. RS.Name="Right Shoulder"
  33. RS.Part0=chr.Torso
  34. RS.Part1=chr['Right Arm']
  35. RS.C0=CFrame.new(1.5,0.5,0)
  36. RS.C1=CFrame.new(0, 0.5, 0)
  37.  
  38. local LS=Instance.new('Weld',chr.Torso)
  39. LS.Name="Left Shoulder"
  40. LS.Part0=chr.Torso
  41. LS.Part1=chr['Left Arm']
  42. LS.C0=CFrame.new(-1.5,0.5,0)
  43. LS.C1=CFrame.new(0, 0.5, 0)
  44.  
  45. LHC0=CFrame.new(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  46. RHC0=CFrame.new(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  47.  
  48. local sine=0
  49. local change=.1
  50. local Anim="Idle"
  51. local cf=CFrame.new
  52. local sin=math.sin
  53. local rad=math.rad
  54. local attack=true
  55. local angles=CFrame.Angles
  56. local euler=CFrame.fromEulerAnglesXYZ
  57. local Character=chr
  58. local Humanoid=Character:findFirstChild'Humanoid'
  59. local RootPart=chr.HumanoidRootPart
  60. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  61. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  62. end
  63.  
  64. Humanoid.WalkSpeed=6
  65.  
  66. Humanoid.MaxHealth=6000
  67. Humanoid.Health=6000
  68. local injured=false
  69. local RSC0=CFrame.new(1.5,0.5,0)
  70. local LSC0=cf(-1.5,0.5,0)
  71. spawn(function()
  72. while wait() do
  73. sine=sine+change
  74. sine = sine + change
  75. local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  76. local velderp=RootPart.Velocity.y
  77. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
  78. if torvel > 4 and torvel < 16 and hitfloor then
  79. Anim="Walk"
  80. end
  81. if RootPart.Velocity.y > 1 and hitfloor==nil then
  82. Anim="Jump"
  83. elseif RootPart.Velocity.y < -1 and hitfloor==nil then
  84. Anim="Fall"
  85. elseif torvel<1 and hitfloor then
  86. Anim="Idle"
  87. elseif torvel >= 16 and hitfloor then
  88. Anim="Run"
  89. end
  90. end
  91. end)
  92.  
  93. local popcorn=true
  94.  
  95. spawn(function()
  96. while wait() do
  97. if Humanoid.Health==Humanoid.MaxHealth then
  98. popcorn=true
  99. elseif Humanoid.Health==Humanoid.MaxHealth/2 then
  100. popcorn=false
  101. Humanoid.WalkSpeed=8
  102. elseif Humanoid.Health==10 then
  103. popcorn=false
  104. Humanoid.WalkSpeed=4
  105. end
  106. end
  107. end)
  108.  
  109. spawn(function()
  110. while wait() do
  111. if Humanoid.Jump and injured then
  112. Humanoid.Jump=false
  113. end
  114. end
  115. end)
  116.  
  117.  
  118. local tracking=false
  119.  
  120. moveBot=function()
  121. local x=math.random(-450, 450)
  122. local z=math.random(-450, 450)
  123. local pos=Vector3.new(x,0,z)
  124. Humanoid:MoveTo(pos)
  125. end
  126.  
  127. moveBot()
  128.  
  129. spawn(function()
  130. while wait(4) do
  131. moveBot()
  132. end
  133. end)
  134.  
  135.  
  136.  
  137.  
  138.  
  139.  
  140. while wait() do
  141. if Anim=='Walk' then
  142. change=.1
  143. if not attack then
  144. LS.C0=CLerp(LS.C0, LSC0*angles(sin(sine), 0, 0), .2)
  145. RS.C0=CLerp(RS.C0, RSC0*angles(-sin(sine), 0, 0), .2)
  146. end
  147. LH.C0=CLerp(LH.C0, LHC0*angles(0, 0, sin(sine)), .2)
  148. RH.C0=CLerp(RH.C0, RHC0*angles(0, 0, sin(sine)), .2)
  149. elseif Anim=='Idle' then
  150. change=0
  151. if not attack then
  152. LS.C0=CLerp(LS.C0, LSC0*angles(0, 0, -rad(10)), .2)
  153. RS.C0=CLerp(RS.C0, RSC0*angles(0, 0, rad(10)), .2)
  154. LH.C0=CLerp(LH.C0, LHC0*angles(-rad(10), 0, 0), .2)
  155. RH.C0=CLerp(RH.C0, RHC0*angles(-rad(10), 0, 0), .2)
  156. end
  157. elseif Anim=='Jump' then
  158. if not attack then
  159. LS.C0=CLerp(LS.C0, LSC0*angles(0, 0, math.rad(-150)), .2)
  160. RS.C0=CLerp(RS.C0, RSC0*angles(0, 0, math.rad(150)), .2)
  161. LH.C0=CLerp(LH.C0, LHC0*angles(0, 0, 0), .2)
  162. RH.C0=CLerp(RH.C0, RHC0*angles(0, 0, 0), .2)
  163. end
  164. elseif Anim=='Fall' then
  165. if not attack then
  166. LS.C0=CLerp(LS.C0, LSC0*angles(0, 0, rad(-45)), .2)
  167. RS.C0=CLerp(RS.C0, RSC0*angles(0, 0, rad(45)), .2)
  168. LH.C0=CLerp(LH.C0, LHC0*angles(0, 0, 0), .2)
  169. RH.C0=CLerp(RH.C0, RHC0*angles(0, 0, 0), .2)
  170. end
  171. end
  172. end
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