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- function make(s)
- for i,v in pairs(workspace:GetChildren()) do
- if v.Name:lower() == 'baseplate' or v.Name:lower() == 'base' then
- v:Destroy()
- end
- end
- local base = Instance.new("Part")
- base.Name = 'Base'
- base.Size = Vector3.new(s, 1.2, s)
- base.Position = Vector3.new(0, -0.6, 0)
- base.Anchored = true
- base.CanCollide = true
- base.Archivable = false
- base.Locked = true
- base.Material = Enum.Material.Sand
- base.Color = Color3.fromRGB(202, 203, 209)
- base.Parent = script
- game:GetService("Lighting").ClockTime = 6
- game:GetService("Lighting").Changed:Connect(function()
- game:GetService("Lighting").ClockTime = 6
- end)
- workspace.ChildAdded:Connect(function(v)
- wait()
- if v.Name:lower() == 'baseplate' or v.Name:lower() == 'base' then
- v:Destroy()
- end
- end)
- end
- make(700)
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