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- Bean-nighe, Laundress of the Underworld
- [Zombie/Link/Effect] DARK ATK/1000 LINK:2 ⬆️ ⬇️
- 2 monsters, including a Fantasy monster
- Cannot be used as Link Material. When an opponent's monster declares an attack: You can Special Summon 1 Fantasy monster Card from your Spell & Trap Zone, and if you do, negate the attack, then, if that monster is Special Summoned to your zone this card points to, end the Battle Phase. You can only use this effect of "Bean-nighe, Laundress of the Underworld" once per turn.
- Bogill Goblin
- [Fiend/Fantasy/Effect] Level 4 EARTH ATK/1300 DEF/1900
- Once per turn, you can either Summon this card from your hand in your Main Monster Zone as an Effect Monster, OR: Place it face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can return it to the hand, instead of sending it to the GY, and if you do, you take no damage for the rest of this turn. If this face-up card is destroyed in a Spell & Trap Zone, you can shuffle this card into the Deck, instead of sending it to the GY. While this card is face-up in the Spell & Trap Zone as a Continuous Spell, it gains this effect. ● The first time each Fantasy monster you control would be destroyed by battle each turn, it is not destroyed.
- Gruagach
- [Fiend/Fantasy/Effect] Level 4 EARTH ATK/1800 DEF/1400
- Once per turn, you can either Summon this card from your hand in your Main Monster Zone as an Effect Monster, OR: Place it face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can return it to the hand, instead of sending it to the GY, and if you do, you take no damage for the rest of this turn. If this face-up card is destroyed in a Spell & Trap Zone, you can shuffle this card into the Deck, instead of sending it to the GY. While this card is face-up in the Spell & Trap Zone as a Continuous Spell, it gains this effect. ● Once per turn, when your Fantasy monster destroys a monster by battle: You can destroy 1 monster your opponent controls.
- Nessie Dragon
- [Sea Serpent/Fantasy/Effect] Level 8 WATER ATK/3000 DEF/2500
- Once per turn, you can either Summon this card from your hand in your Main Monster Zone as an Effect Monster, OR: Place it face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can return it to the hand, instead of sending it to the GY, and if you do, you take no damage for the rest of this turn. If this face-up card is destroyed in a Spell & Trap Zone, you can shuffle this card into the Deck, instead of sending it to the GY. While this card is face-up in the Spell & Trap Zone as a Continuous Spell, it gains this effect. ● If your Fantasy monster battles an opponent's monster, halve that monster's ATK during damage calculation only.
- Selkie Sealer
- [Aqua/Fantasy/Effect] Level 4 WATER ATK/1100 DEF/1900
- Once per turn, you can either Summon this card from your hand in your Main Monster Zone as an Effect Monster, OR: Place it face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can return it to the hand, instead of sending it to the GY, and if you do, you take no damage for the rest of this turn. If this face-up card is destroyed in a Spell & Trap Zone, you can shuffle this card into the Deck, instead of sending it to the GY. While this card is face-up in the Spell & Trap Zone as a Continuous Spell, it gains this effect. ● Once per turn: You can target 1 face-up monster on the field; negate that target's effects until the end of this turn.
- Storm Kelpie of the Minch
- [Aqua/Fantasy/Effect] Level 4 WIND ATK/1800 DEF/1200
- Once per turn, you can either Summon this card from your hand in your Main Monster Zone as an Effect Monster, OR: Place it face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can return it to the hand, instead of sending it to the GY, and if you do, you take no damage for the rest of this turn. If this face-up card is destroyed in a Spell & Trap Zone, you can shuffle this card into the Deck, instead of sending it to the GY. While this card is face-up in the Spell & Trap Zone as a Continuous Spell, it gains this effect. ● All Fantasy monsters you control gain 800 ATK.
- Wanderer Kelpie
- [Sea Serpent/Fantasy/Effect] Level 4 WATER ATK/1700 DEF/1100
- Once per turn, you can either Summon this card from your hand in your Main Monster Zone as an Effect Monster, OR: Place it face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can return it to the hand, instead of sending it to the GY, and if you do, you take no damage for the rest of this turn. If this face-up card is destroyed in a Spell & Trap Zone, you can shuffle this card into the Deck, instead of sending it to the GY. While this card is face-up in the Spell & Trap Zone as a Continuous Spell, it gains this effect. ● Once per turn: You can send 1 Fantasy monster from your hand to the GY; draw 1 card.
- Wulvereign the Brute
- [Beast/Xyz/Effect] Rank 4 EARTH ATK/2400 DEF/1600
- 2 Level 4 Fantasy monsters
- You can detach 1 material from this card; Special Summon 1 Fantasy monster from your Deck in Defense Position, also you cannot activate monster effects for the rest of this turn, except Fantasy monsters. If this Xyz Summoned card is sent to the GY: You can target 1 monster on the field; send it to the GY. You can only use each effect of "Wulvereign the Brute" once per turn.
- Highlands Warrior
- Level 4 DARK Warrior/Effect
- 1800/1100
- If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Highlands Warrior" once per turn. During your Main Phase: You can Special Summon 1 Level 6 or lower Fantasy monster from your hand. During the Main Phase (Quick Effect): You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand and/or field as material, including a Fantasy monster.
- Highlands Magician
- Level 7 DARK Spellcaster/Fusion/Effect
- 2500/2000
- "Highlands Warrior" + 1 Fantasy monster
- During damage calculation, if this card battles an opponent's monster (Quick Effect): You can reveal any number of Fantasy monsters with different names in your hand, and if you do, this card gains 1000 ATK/DEF for each card revealed, until the end of this turn. When your opponent activates a Spell/Trap Card (Quick Effect): You can Special Summon 1 Level 7 or lower Fantasy monster from your hand, and if you do, negate the activation, and if you do that, destroy that card. You can only use each effect of "Highlands Magician" once per turn.
- Highlands Witch
- Level 6 DARK Spellcaster/Fusion/Effect
- 2000/1800
- "Highlands Warrior" + 1 Level 4 or lower Fantasy monster
- Once per turn, when an attack is declared involving this card and an opponent's monster: You can place any number of Fantasy monsters from your hand on the bottom of the Deck, and if you do, that opponent's monster loses 1000 ATK/DEF for each card placed into the Deck by this effect until the end of this turn, then draw the same number of cards placed under the Deck.
- Berserking Each-uisge
- Level 4 WATER Dinosaur/Fantasy/Effect
- 1800/1200
- Once per turn, you can either Summon this card from your hand in your Main Monster Zone as an Effect Monster, OR: Place it face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can return it to the hand, instead of sending it to the GY, and if you do, you take no damage for the rest of this turn. If this face-up card is destroyed in a Spell & Trap Zone, you can shuffle this card into the Deck, instead of sending it to the GY. While this card is face-up in the Spell & Trap Zone as a Continuous Spell, it gains this effect. ● Once per turn, when a card(s) is added from the Main Deck to your opponent's hand (except during the Draw Phase or the Damage Step): You can destroy that card(s).
- Centauric Nuckelavee
- Level 6 EARTH Beast-Warrior/Fantasy/Effect
- 2200/1600
- Once per turn, you can either Summon this card from your hand in your Main Monster Zone as an Effect Monster, OR: Place it face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can return it to the hand, instead of sending it to the GY, and if you do, you take no damage for the rest of this turn. If this face-up card is destroyed in a Spell & Trap Zone, you can shuffle this card into the Deck, instead of sending it to the GY. While this card is face-up in the Spell & Trap Zone as a Continuous Spell, it gains this effect. ● Once per turn, when your opponent activates a monster effect (Quick Effect): You can gain LP equal to that monster's original ATK.
- Cù Sìth Fusioner
- Level 3 EARTH Beast/Fantasy/Effect
- 1000/1000
- Once per turn, you can either Summon this card from your hand in your Main Monster Zone as an Effect Monster, OR: Place it face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can return it to the hand, instead of sending it to the GY, and if you do, you take no damage for the rest of this turn. If this face-up card is destroyed in a Spell & Trap Zone, you can shuffle this card into the Deck, instead of sending it to the GY. While this card is face-up in the Spell & Trap Zone as a Continuous Spell, it gains this effect. ● Once per turn, during your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, including a Fantasy monster.
- Catsith Feline
- Level 2 EARTH Beast/Fantasy/Effect
- 700/2100
- Once per turn, you can either Summon this card from your hand in your Main Monster Zone as an Effect Monster, OR: Place it face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can return it to the hand, instead of sending it to the GY, and if you do, you take no damage for the rest of this turn. If this face-up card is destroyed in a Spell & Trap Zone, you can shuffle this card into the Deck, instead of sending it to the GY. While this card is face-up in the Spell & Trap Zone as a Continuous Spell, it gains this effect. ● Monsters your opponent controls lose 400 ATK for each Fantasy monster you control.
- Fantasy Fusion
- Normal Spell
- Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY, including a Fantasy monster. You can banish this card from your GY; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Fantasy monster. You can only use each effect of "Fantasy Fusion" once per turn.
- Disguised Old Man, Bodach
- Level 5 DARK Zombie/Fusion/Effect
- 2200/1800
- 2 Fantasy monsters
- If this card is Special Summoned: You can send 1 Fantasy monster from your Deck to the GY. You can target 1 monster you control; Special Summon 1 Fantasy monster from your hand or GY, and if you do, return the targeted monster to the hand. You can only use each effect of "Disguised Old Man, Bodach" once per turn.
- Changeling Slime
- Level 1 WATER Aqua/Fantasy/Effect
- 400/300
- Once per turn, you can either Summon this card from your hand in your Main Monster Zone as an Effect Monster, OR: Place it face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can return it to the hand, instead of sending it to the GY, and if you do, you take no damage for the rest of this turn. If this face-up card is destroyed in a Spell & Trap Zone, you can shuffle this card into the Deck, instead of sending it to the GY. While this card is face-up in the Spell & Trap Zone as a Continuous Spell, it gains this effect. ● At the start of the Damage Step, if a Fantasy monster you control battles a monster: You can destroy that monster.
- River Menace, Shellycoat
- Level 4 WATER Zombie/Fantasy/Effect
- 1300/1300
- Once per turn, you can either Summon this card from your hand in your Main Monster Zone as an Effect Monster, OR: Place it face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can return it to the hand, instead of sending it to the GY, and if you do, you take no damage for the rest of this turn. If this face-up card is destroyed in a Spell & Trap Zone, you can shuffle this card into the Deck, instead of sending it to the GY. While this card is face-up in the Spell & Trap Zone as a Continuous Spell, it gains this effect. ● Your opponent must pay 400 LP to activate cards or effects.
- Regrets of the Sluagh
- Counter Trap
- When a Spell/Trap Card, or monster effect: Destroy 1 Fantasy Monster Card you control, and if you do, negate the activation, and if you do, destroy that card, then, if it was a Monster Card, inflict damage to your opponent equal to its original ATK. You can only activate 1 "Regrets of the Sluagh" per turn.
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