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ArcDesLHK

Fantasy

Jun 3rd, 2023
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  1. Bean-nighe, Laundress of the Underworld
  2. [Zombie/Link/Effect] DARK ATK/1000 LINK:2 ⬆️ ⬇️
  3. 2 monsters, including a Fantasy monster
  4. Cannot be used as Link Material. When an opponent's monster declares an attack: You can Special Summon 1 Fantasy monster Card from your Spell & Trap Zone, and if you do, negate the attack, then, if that monster is Special Summoned to your zone this card points to, end the Battle Phase. You can only use this effect of "Bean-nighe, Laundress of the Underworld" once per turn.
  5.  
  6. Bogill Goblin
  7. [Fiend/Fantasy/Effect] Level 4 EARTH ATK/1300 DEF/1900
  8. Once per turn, you can either Summon this card from your hand in your Main Monster Zone as an Effect Monster, OR: Place it face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can return it to the hand, instead of sending it to the GY, and if you do, you take no damage for the rest of this turn. If this face-up card is destroyed in a Spell & Trap Zone, you can shuffle this card into the Deck, instead of sending it to the GY. While this card is face-up in the Spell & Trap Zone as a Continuous Spell, it gains this effect. ● The first time each Fantasy monster you control would be destroyed by battle each turn, it is not destroyed.
  9.  
  10. Gruagach
  11. [Fiend/Fantasy/Effect] Level 4 EARTH ATK/1800 DEF/1400
  12. Once per turn, you can either Summon this card from your hand in your Main Monster Zone as an Effect Monster, OR: Place it face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can return it to the hand, instead of sending it to the GY, and if you do, you take no damage for the rest of this turn. If this face-up card is destroyed in a Spell & Trap Zone, you can shuffle this card into the Deck, instead of sending it to the GY. While this card is face-up in the Spell & Trap Zone as a Continuous Spell, it gains this effect. ● Once per turn, when your Fantasy monster destroys a monster by battle: You can destroy 1 monster your opponent controls.
  13.  
  14. Nessie Dragon
  15. [Sea Serpent/Fantasy/Effect] Level 8 WATER ATK/3000 DEF/2500
  16. Once per turn, you can either Summon this card from your hand in your Main Monster Zone as an Effect Monster, OR: Place it face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can return it to the hand, instead of sending it to the GY, and if you do, you take no damage for the rest of this turn. If this face-up card is destroyed in a Spell & Trap Zone, you can shuffle this card into the Deck, instead of sending it to the GY. While this card is face-up in the Spell & Trap Zone as a Continuous Spell, it gains this effect. ● If your Fantasy monster battles an opponent's monster, halve that monster's ATK during damage calculation only.
  17.  
  18. Selkie Sealer
  19. [Aqua/Fantasy/Effect] Level 4 WATER ATK/1100 DEF/1900
  20. Once per turn, you can either Summon this card from your hand in your Main Monster Zone as an Effect Monster, OR: Place it face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can return it to the hand, instead of sending it to the GY, and if you do, you take no damage for the rest of this turn. If this face-up card is destroyed in a Spell & Trap Zone, you can shuffle this card into the Deck, instead of sending it to the GY. While this card is face-up in the Spell & Trap Zone as a Continuous Spell, it gains this effect. ● Once per turn: You can target 1 face-up monster on the field; negate that target's effects until the end of this turn.
  21.  
  22. Storm Kelpie of the Minch
  23. [Aqua/Fantasy/Effect] Level 4 WIND ATK/1800 DEF/1200
  24. Once per turn, you can either Summon this card from your hand in your Main Monster Zone as an Effect Monster, OR: Place it face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can return it to the hand, instead of sending it to the GY, and if you do, you take no damage for the rest of this turn. If this face-up card is destroyed in a Spell & Trap Zone, you can shuffle this card into the Deck, instead of sending it to the GY. While this card is face-up in the Spell & Trap Zone as a Continuous Spell, it gains this effect. ● All Fantasy monsters you control gain 800 ATK.
  25.  
  26. Wanderer Kelpie
  27. [Sea Serpent/Fantasy/Effect] Level 4 WATER ATK/1700 DEF/1100
  28. Once per turn, you can either Summon this card from your hand in your Main Monster Zone as an Effect Monster, OR: Place it face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can return it to the hand, instead of sending it to the GY, and if you do, you take no damage for the rest of this turn. If this face-up card is destroyed in a Spell & Trap Zone, you can shuffle this card into the Deck, instead of sending it to the GY. While this card is face-up in the Spell & Trap Zone as a Continuous Spell, it gains this effect. ● Once per turn: You can send 1 Fantasy monster from your hand to the GY; draw 1 card.
  29.  
  30. Wulvereign the Brute
  31. [Beast/Xyz/Effect] Rank 4 EARTH ATK/2400 DEF/1600
  32. 2 Level 4 Fantasy monsters
  33. You can detach 1 material from this card; Special Summon 1 Fantasy monster from your Deck in Defense Position, also you cannot activate monster effects for the rest of this turn, except Fantasy monsters. If this Xyz Summoned card is sent to the GY: You can target 1 monster on the field; send it to the GY. You can only use each effect of "Wulvereign the Brute" once per turn.
  34.  
  35. Highlands Warrior
  36. Level 4 DARK Warrior/Effect
  37. 1800/1100
  38. If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Highlands Warrior" once per turn. During your Main Phase: You can Special Summon 1 Level 6 or lower Fantasy monster from your hand. During the Main Phase (Quick Effect): You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand and/or field as material, including a Fantasy monster.
  39.  
  40. Highlands Magician
  41. Level 7 DARK Spellcaster/Fusion/Effect
  42. 2500/2000
  43. "Highlands Warrior" + 1 Fantasy monster
  44. During damage calculation, if this card battles an opponent's monster (Quick Effect): You can reveal any number of Fantasy monsters with different names in your hand, and if you do, this card gains 1000 ATK/DEF for each card revealed, until the end of this turn. When your opponent activates a Spell/Trap Card (Quick Effect): You can Special Summon 1 Level 7 or lower Fantasy monster from your hand, and if you do, negate the activation, and if you do that, destroy that card. You can only use each effect of "Highlands Magician" once per turn.
  45.  
  46. Highlands Witch
  47. Level 6 DARK Spellcaster/Fusion/Effect
  48. 2000/1800
  49. "Highlands Warrior" + 1 Level 4 or lower Fantasy monster
  50. Once per turn, when an attack is declared involving this card and an opponent's monster: You can place any number of Fantasy monsters from your hand on the bottom of the Deck, and if you do, that opponent's monster loses 1000 ATK/DEF for each card placed into the Deck by this effect until the end of this turn, then draw the same number of cards placed under the Deck.
  51.  
  52. Berserking Each-uisge
  53. Level 4 WATER Dinosaur/Fantasy/Effect
  54. 1800/1200
  55. Once per turn, you can either Summon this card from your hand in your Main Monster Zone as an Effect Monster, OR: Place it face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can return it to the hand, instead of sending it to the GY, and if you do, you take no damage for the rest of this turn. If this face-up card is destroyed in a Spell & Trap Zone, you can shuffle this card into the Deck, instead of sending it to the GY. While this card is face-up in the Spell & Trap Zone as a Continuous Spell, it gains this effect. ● Once per turn, when a card(s) is added from the Main Deck to your opponent's hand (except during the Draw Phase or the Damage Step): You can destroy that card(s).
  56.  
  57. Centauric Nuckelavee
  58. Level 6 EARTH Beast-Warrior/Fantasy/Effect
  59. 2200/1600
  60. Once per turn, you can either Summon this card from your hand in your Main Monster Zone as an Effect Monster, OR: Place it face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can return it to the hand, instead of sending it to the GY, and if you do, you take no damage for the rest of this turn. If this face-up card is destroyed in a Spell & Trap Zone, you can shuffle this card into the Deck, instead of sending it to the GY. While this card is face-up in the Spell & Trap Zone as a Continuous Spell, it gains this effect. ● Once per turn, when your opponent activates a monster effect (Quick Effect): You can gain LP equal to that monster's original ATK.
  61.  
  62. Cù Sìth Fusioner
  63. Level 3 EARTH Beast/Fantasy/Effect
  64. 1000/1000
  65. Once per turn, you can either Summon this card from your hand in your Main Monster Zone as an Effect Monster, OR: Place it face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can return it to the hand, instead of sending it to the GY, and if you do, you take no damage for the rest of this turn. If this face-up card is destroyed in a Spell & Trap Zone, you can shuffle this card into the Deck, instead of sending it to the GY. While this card is face-up in the Spell & Trap Zone as a Continuous Spell, it gains this effect. ● Once per turn, during your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, including a Fantasy monster.
  66.  
  67. Catsith Feline
  68. Level 2 EARTH Beast/Fantasy/Effect
  69. 700/2100
  70. Once per turn, you can either Summon this card from your hand in your Main Monster Zone as an Effect Monster, OR: Place it face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can return it to the hand, instead of sending it to the GY, and if you do, you take no damage for the rest of this turn. If this face-up card is destroyed in a Spell & Trap Zone, you can shuffle this card into the Deck, instead of sending it to the GY. While this card is face-up in the Spell & Trap Zone as a Continuous Spell, it gains this effect. ● Monsters your opponent controls lose 400 ATK for each Fantasy monster you control.
  71.  
  72. Fantasy Fusion
  73. Normal Spell
  74. Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY, including a Fantasy monster. You can banish this card from your GY; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Fantasy monster. You can only use each effect of "Fantasy Fusion" once per turn.
  75.  
  76. Disguised Old Man, Bodach
  77. Level 5 DARK Zombie/Fusion/Effect
  78. 2200/1800
  79. 2 Fantasy monsters
  80. If this card is Special Summoned: You can send 1 Fantasy monster from your Deck to the GY. You can target 1 monster you control; Special Summon 1 Fantasy monster from your hand or GY, and if you do, return the targeted monster to the hand. You can only use each effect of "Disguised Old Man, Bodach" once per turn.
  81.  
  82. Changeling Slime
  83. Level 1 WATER Aqua/Fantasy/Effect
  84. 400/300
  85. Once per turn, you can either Summon this card from your hand in your Main Monster Zone as an Effect Monster, OR: Place it face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can return it to the hand, instead of sending it to the GY, and if you do, you take no damage for the rest of this turn. If this face-up card is destroyed in a Spell & Trap Zone, you can shuffle this card into the Deck, instead of sending it to the GY. While this card is face-up in the Spell & Trap Zone as a Continuous Spell, it gains this effect. ● At the start of the Damage Step, if a Fantasy monster you control battles a monster: You can destroy that monster.
  86.  
  87. River Menace, Shellycoat
  88. Level 4 WATER Zombie/Fantasy/Effect
  89. 1300/1300
  90. Once per turn, you can either Summon this card from your hand in your Main Monster Zone as an Effect Monster, OR: Place it face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can return it to the hand, instead of sending it to the GY, and if you do, you take no damage for the rest of this turn. If this face-up card is destroyed in a Spell & Trap Zone, you can shuffle this card into the Deck, instead of sending it to the GY. While this card is face-up in the Spell & Trap Zone as a Continuous Spell, it gains this effect. ● Your opponent must pay 400 LP to activate cards or effects.
  91.  
  92. Regrets of the Sluagh
  93. Counter Trap
  94. When a Spell/Trap Card, or monster effect: Destroy 1 Fantasy Monster Card you control, and if you do, negate the activation, and if you do, destroy that card, then, if it was a Monster Card, inflict damage to your opponent equal to its original ATK. You can only activate 1 "Regrets of the Sluagh" per turn.
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