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Nov 9th, 2018
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  1. P--https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end racter=Player.Character
  6. PlayerGui=Player.PlayerGui
  7. Backpack=Player.Backpack
  8. Torso=Character.Torso
  9. Head=Character.Head
  10. Humanoid=Character.Humanoid
  11. LeftArm=Character["Left Arm"]
  12. LeftLeg=Character["Left Leg"]
  13. rarm=Character["Right Arm"]
  14. RightLeg=Character["Right Leg"]
  15. cam=game.Workspace.CurrentCamera
  16. LS=Torso["Left Shoulder"]
  17. LH=Torso["Left Hip"]
  18. RS=Torso["Right Shoulder"]
  19. RH=Torso["Right Hip"]
  20. Face = Head.face
  21. Neck=Torso.Neck
  22. it=Instance.new
  23. attacktype=1
  24. vt=Vector3.new
  25. cf=CFrame.new
  26. euler=CFrame.fromEulerAnglesXYZ
  27. angles=CFrame.Angles
  28. cloaked=false
  29. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  30. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  31. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  32. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  33. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  34. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  35. RootPart=Character.HumanoidRootPart
  36. RootJoint=RootPart.RootJoint
  37. RootCF=euler(-1.57,0,3.14)
  38. attack = false
  39. bounce=false
  40. cooldown=false
  41. deeznuts=false
  42. attackdebounce = false
  43. deb=false
  44. equipped=true
  45. hand=false
  46. MMouse=nil
  47. combo=0
  48. mana=0
  49. trispeed=.5
  50. attackmode='none'
  51. local idle=0
  52. local Anim="Idle"
  53. local Effects={}
  54. local gun=false
  55. local shoot=false
  56. player=nil
  57. mana=0
  58. cam = workspace.CurrentCamera
  59. ZTarget = nil
  60. RocketTarget = nil
  61. local m = Instance.new("Model",Character)
  62. m.Name = "WeaponModel"
  63.  
  64. local m2 = Instance.new("Model",Character)
  65. m2.Name = "MetalMan"
  66.  
  67. for i,v in pairs(Character.Head:children())do
  68. if v:IsA('Decal')then v:Destroy()end
  69. end
  70.  
  71.  
  72. Reaper = Instance.new("Model",Character)
  73. Reaper.Name = "Reaper"
  74. rh = Instance.new("Part")
  75. rh.Name = "rh"
  76. rh.Parent = Reaper
  77. rh.Locked = true
  78. rh.CanCollide = false
  79. mesh = Instance.new("SpecialMesh")
  80. rh.formFactor = "Symmetric"
  81. mesh.MeshType = "FileMesh"
  82. mesh.MeshId = "http://www.roblox.com/asset/?id=22149742"
  83. mesh.TextureId = "rbxassetid://188438213"
  84. mesh.Scale = Vector3.new(1,1,1)
  85. mesh.Parent = rh
  86. local weld = Instance.new("Weld")
  87. weld.Parent = rh
  88. weld.Part0 = rh
  89. weld.Part1 = Player.Character.Head
  90. weld.C0 = CFrame.new(0, 0, -0.010)*CFrame.Angles(0, 0, 0)
  91.  
  92. mouse=Player:GetMouse()
  93. --save shoulders
  94. RSH, LSH=nil, nil
  95. --welds
  96. RW, LW=Instance.new("Weld"), Instance.new("Weld")
  97. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  98. LH=Torso["Left Hip"]
  99. RH=Torso["Right Hip"]
  100. TorsoColor=Torso.BrickColor
  101. function NoOutline(Part)
  102. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  103. end
  104. player=Player
  105. ch=Character
  106. RSH=ch.Torso["Right Shoulder"]
  107. LSH=ch.Torso["Left Shoulder"]
  108. --
  109. RSH.Parent=nil
  110. LSH.Parent=nil
  111. --
  112. RW.Name="Right Shoulder"
  113. RW.Part0=ch.Torso
  114. RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  115. RW.C1=cf(0, 0.5, 0)
  116. RW.Part1=ch["Right Arm"]
  117. RW.Parent=ch.Torso
  118. --
  119. LW.Name="Left Shoulder"
  120. LW.Part0=ch.Torso
  121. LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  122. LW.C1=cf(0, 0.5, 0)
  123. LW.Part1=ch["Left Arm"]
  124. LW.Parent=ch.Torso
  125.  
  126. function swait(num)
  127. if num==0 or num==nil then
  128. game:service'RunService'.Heartbeat:wait(0)
  129. else
  130. for i=0,num do
  131. game:service'RunService'.Heartbeat:wait(0)
  132. end
  133. end
  134. end
  135.  
  136. function nooutline(part)
  137. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  138. end
  139.  
  140. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  141. local fp=it("Part")
  142. fp.formFactor=formfactor
  143. fp.Parent=parent
  144. fp.Reflectance=reflectance
  145. fp.Transparency=transparency
  146. fp.CanCollide=false
  147. fp.Locked=true
  148. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  149. fp.Name=name
  150. fp.Size=size
  151. fp.Position=Character.Torso.Position
  152. nooutline(fp)
  153. fp.Material=material
  154. fp:BreakJoints()
  155. return fp
  156. end
  157.  
  158. function ppart(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  159. local fp = it("Part")
  160. fp.formFactor = formfactor
  161. fp.Parent = parent
  162. fp.Reflectance = reflectance
  163. fp.Transparency = transparency
  164. fp.CanCollide = false
  165. fp.Locked=true
  166. fp.BrickColor = brickcolor
  167. fp.Name = name
  168. fp.Size = size
  169. fp.Position = EffectPart.Position
  170. NoOutline(fp)
  171. fp.Material="Neon"
  172. fp:BreakJoints()
  173. return fp
  174. end
  175.  
  176. function wweld(parent,part0,part1,c0)
  177. local weld=it("Weld")
  178. weld.Parent=parent
  179. weld.Part0=part0
  180. weld.Part1=part1
  181. weld.C0=c0
  182. return weld
  183. end
  184.  
  185. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  186. local mesh=it(Mesh)
  187. mesh.Parent=part
  188. if Mesh=="SpecialMesh" then
  189. mesh.MeshType=meshtype
  190. mesh.MeshId=meshid
  191. end
  192. mesh.Offset=offset
  193. mesh.Scale=scale
  194. return mesh
  195. end
  196.  
  197. function decal(part,face,texture,transparency,shiny,specular,name)
  198. local d=it("Decal",part)
  199. d.Shiny=shiny
  200. d.Face=face
  201. d.Specular=specular
  202. d.Transparency=transparency
  203. d.Texture=texture
  204. d.Name=name
  205. return d
  206. end
  207.  
  208. function weld(parent,part0,part1,c0,c1)
  209. local weld=it("Weld")
  210. weld.Parent=parent
  211. weld.Part0=part0
  212. weld.Part1=part1
  213. weld.C0=c0
  214. weld.C1=c1
  215. return weld
  216. end
  217.  
  218. so = function(id,par,vol,pit)
  219. coroutine.resume(coroutine.create(function()
  220. local sou = Instance.new("Sound",par or workspace)
  221. sou.Volume=vol
  222. sou.Pitch=pit or 1
  223. sou.SoundId=id
  224. swait()
  225. sou:play()
  226. game:GetService("Debris"):AddItem(sou,6)
  227. end))
  228. end
  229.  
  230. function clerp(a,b,t)
  231. local qa = {QuaternionFromCFrame(a)}
  232. local qb = {QuaternionFromCFrame(b)}
  233. local ax, ay, az = a.x, a.y, a.z
  234. local bx, by, bz = b.x, b.y, b.z
  235. local _t = 1-t
  236. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  237. end
  238.  
  239. function QuaternionFromCFrame(cf)
  240. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  241. local trace = m00 + m11 + m22
  242. if trace > 0 then
  243. local s = math.sqrt(1 + trace)
  244. local recip = 0.5/s
  245. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  246. else
  247. local i = 0
  248. if m11 > m00 then
  249. i = 1
  250. end
  251. if m22 > (i == 0 and m00 or m11) then
  252. i = 2
  253. end
  254. if i == 0 then
  255. local s = math.sqrt(m00-m11-m22+1)
  256. local recip = 0.5/s
  257. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  258. elseif i == 1 then
  259. local s = math.sqrt(m11-m22-m00+1)
  260. local recip = 0.5/s
  261. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  262. elseif i == 2 then
  263. local s = math.sqrt(m22-m00-m11+1)
  264. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  265. end
  266. end
  267. end
  268.  
  269. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  270. local xs, ys, zs = x + x, y + y, z + z
  271. local wx, wy, wz = w*xs, w*ys, w*zs
  272. local xx = x*xs
  273. local xy = x*ys
  274. local xz = x*zs
  275. local yy = y*ys
  276. local yz = y*zs
  277. local zz = z*zs
  278. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  279. end
  280.  
  281. function QuaternionSlerp(a, b, t)
  282. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  283. local startInterp, finishInterp;
  284. if cosTheta >= 0.0001 then
  285. if (1 - cosTheta) > 0.0001 then
  286. local theta = math.acos(cosTheta)
  287. local invSinTheta = 1/math.sin(theta)
  288. startInterp = math.sin((1-t)*theta)*invSinTheta
  289. finishInterp = math.sin(t*theta)*invSinTheta
  290. else
  291. startInterp = 1-t
  292. finishInterp = t
  293. end
  294. else
  295. if (1+cosTheta) > 0.0001 then
  296. local theta = math.acos(-cosTheta)
  297. local invSinTheta = 1/math.sin(theta)
  298. startInterp = math.sin((t-1)*theta)*invSinTheta
  299. finishInterp = math.sin(t*theta)*invSinTheta
  300. else
  301. startInterp = t-1
  302. finishInterp = t
  303. end
  304. end
  305. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  306. end
  307.  
  308. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  309. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  310. end
  311.  
  312. Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
  313. if hit.Parent==nil then
  314. return
  315. end
  316. local h=hit.Parent:FindFirstChild("Humanoid")
  317. for _,v in pairs(hit.Parent:children()) do
  318. if v:IsA("Humanoid") then
  319. h=v
  320. end
  321. end
  322. if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
  323. h=hit.Parent.Parent:FindFirstChild("Humanoid")
  324. end
  325. if hit.Parent.className=="Hat" then
  326. hit=hit.Parent.Parent:findFirstChild("Head")
  327. end
  328. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  329. if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
  330. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  331. return
  332. end]]
  333. -- hs(hit,1.2)
  334. local c=Instance.new("ObjectValue")
  335. c.Name="creator"
  336. c.Value=game:service("Players").LocalPlayer
  337. c.Parent=h
  338. game:GetService("Debris"):AddItem(c,.5)
  339. local Damage=math.random(minim,maxim)
  340. -- h:TakeDamage(Damage)
  341. local blocked=false
  342. local block=hit.Parent:findFirstChild("Block")
  343. if block~=nil then
  344. print(block.className)
  345. if block.className=="NumberValue" then
  346. if block.Value>0 then
  347. blocked=true
  348. if decreaseblock==nil then
  349. block.Value=block.Value-1
  350. end
  351. end
  352. end
  353. if block.className=="IntValue" then
  354. if block.Value>0 then
  355. blocked=true
  356. if decreaseblock~=nil then
  357. block.Value=block.Value-1
  358. end
  359. end
  360. end
  361. end
  362. if blocked==false then
  363. -- h:TakeDamage(Damage)
  364. h.Health=h.Health-Damage
  365. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
  366. else
  367. h.Health=h.Health-(Damage/2)
  368. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color)
  369. end
  370. if Type=="Knockdown" then
  371. local hum=hit.Parent.Humanoid
  372. hum.PlatformStand=true
  373. coroutine.resume(coroutine.create(function(HHumanoid)
  374. swait(1)
  375. HHumanoid.PlatformStand=false
  376. end),hum)
  377. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  378. --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  379. local bodvol=Instance.new("BodyVelocity")
  380. bodvol.velocity=angle*knockback
  381. bodvol.P=0
  382. bodvol.maxForce=Vector3.new(10e+003, 10e+003, 10e+003)
  383. bodvol.Parent=hit
  384. local rl=Instance.new("BodyAngularVelocity")
  385. rl.P=0
  386. rl.maxTorque=Vector3.new(1,1,1)*1
  387. rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  388. rl.Parent=hit
  389. game:GetService("Debris"):AddItem(bodvol,2)
  390. game:GetService("Debris"):AddItem(rl,2)
  391. elseif Type=="Normal" then
  392. local vp=Instance.new("BodyVelocity")
  393. vp.P=0
  394. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  395. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  396. if KnockbackType==1 then
  397. vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/4
  398. elseif KnockbackType==2 then
  399. vp.velocity=Property.CFrame.lookVector*knockback
  400. end
  401. if knockback>0 then
  402. vp.Parent=hit.Parent.Torso
  403. end
  404. game:GetService("Debris"):AddItem(vp,.1)
  405. elseif Type=="Up" then
  406. local bodyVelocity=Instance.new("BodyVelocity")
  407. bodyVelocity.velocity=vt(0,60,0)
  408. bodyVelocity.P=0
  409. bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  410. bodyVelocity.Parent=hit
  411. game:GetService("Debris"):AddItem(bodyVelocity,.1)
  412. local rl=Instance.new("BodyAngularVelocity")
  413. rl.P=0
  414. rl.maxTorque=Vector3.new(1,1,1)*1
  415. rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
  416. rl.Parent=hit
  417. game:GetService("Debris"):AddItem(rl,2)
  418. elseif Type=="Snare" then
  419. local bp=Instance.new("BodyPosition")
  420. bp.P=0
  421. bp.D=0
  422. bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  423. bp.position=hit.Parent.Torso.Position
  424. bp.Parent=hit.Parent.Torso
  425. game:GetService("Debris"):AddItem(bp,.1)
  426. elseif Type=="Target" then
  427. local Targetting = false
  428. if Targetting==false then
  429. ZTarget=hit.Parent.Torso
  430. coroutine.resume(coroutine.create(function(Part)
  431. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  432. swait(5)
  433. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  434. end),ZTarget)
  435. local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
  436. local targetgui=Instance.new("BillboardGui")
  437. targetgui.Parent=ZTarget
  438. targetgui.Size=UDim2.new(10,100,10,100)
  439. local targ=Instance.new("ImageLabel")
  440. targ.Parent=targetgui
  441. targ.BackgroundTransparency=1
  442. targ.Image="rbxassetid://4834067"
  443. targ.Size=UDim2.new(1,0,1,0)
  444. cam.CameraType="Scriptable"
  445. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  446. local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  447. workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  448. Targetting=true
  449. RocketTarget=ZTarget
  450. for i=1,Property do
  451. --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
  452. if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
  453. swait()
  454. end
  455. --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
  456. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  457. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  458. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
  459. end
  460. Targetting=false
  461. RocketTarget=nil
  462. targetgui.Parent=nil
  463. cam.CameraType="Custom"
  464. end
  465. end
  466. local debounce=Instance.new("BoolValue")
  467. debounce.Name="DebounceHit"
  468. debounce.Parent=hit.Parent
  469. debounce.Value=true
  470. game:GetService("Debris"):AddItem(debounce,1)
  471. c=Instance.new("ObjectValue")
  472. c.Name="creator"
  473. c.Value=Player
  474. c.Parent=h
  475. game:GetService("Debris"):AddItem(c,.5)
  476.  
  477. end
  478. end
  479.  
  480. for i,v in pairs(Character:children()) do
  481. if v:IsA("Accessory") then
  482. v:Destroy()
  483. end
  484. end
  485. for i,v in pairs(Character:children()) do
  486. if v:IsA("Hat") then
  487. v:Destroy()
  488. end
  489. end
  490.  
  491. shirt = Instance.new("Shirt", Character)
  492. shirt.Name = "Shirt"
  493. pants = Instance.new("Pants", Character)
  494. pants.Name = "Pants"
  495. Character.Shirt.ShirtTemplate = "rbxassetid://752801935"
  496. Character.Pants.PantsTemplate = "rbxassetid://769974956"
  497.  
  498. function ShowDamage(Pos, Text, Time, Color)
  499. local Rate = (1 / 30)
  500. local Pos = (Pos or Vector3.new(0, 0, 0))
  501. local Text = (Text or "")
  502. local Time = (Time or 2)
  503. local Color = (Color or Color3.new(1, 0, 0))
  504. local EffectPart = part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0))
  505. EffectPart.Anchored = true
  506. local BillboardGui = Instance.new("BillboardGui")
  507. BillboardGui.Size = UDim2.new(3, 0, 3, 0)
  508. BillboardGui.Adornee = EffectPart
  509. local TextLabel = Instance.new("TextLabel")
  510. TextLabel.BackgroundTransparency = 1
  511. TextLabel.Size = UDim2.new(1, 0, 1, 0)
  512. TextLabel.Text = Text
  513. TextLabel.TextColor3 = Color
  514. TextLabel.TextScaled = true
  515. TextLabel.Font = Enum.Font.ArialBold
  516. TextLabel.Parent = BillboardGui
  517. BillboardGui.Parent = EffectPart
  518. game.Debris:AddItem(EffectPart, (Time + 0.1))
  519. EffectPart.Parent = game:GetService("Workspace")
  520. delay(0, function()
  521. local Frames = (Time / Rate)
  522. for Frame = 1, Frames do
  523. wait(Rate)
  524. local Percent = (Frame / Frames)
  525. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  526. TextLabel.TextTransparency = Percent
  527. end
  528. if EffectPart and EffectPart.Parent then
  529. EffectPart:Destroy()
  530. end
  531. end)
  532. end
  533.  
  534. local RbxUtility = LoadLibrary("RbxUtility")
  535. local Create = RbxUtility.Create
  536. local co1 = 9
  537. local co2 = 20
  538. local co3 = 12
  539. local co4 = 45
  540. local cooldown1 = 0
  541. local cooldown2 = 0
  542. local cooldown3 = 0
  543. local cooldown4 = 0
  544. local skillcolorscheme = BrickColor.new("Pastel Blue").Color
  545. local scrn = Instance.new("ScreenGui", Player.PlayerGui)
  546. makeframe = function(par, trans, pos, size, color)
  547. local frame = Instance.new("Frame", par)
  548. frame.BackgroundTransparency = trans
  549. frame.BorderSizePixel = 0
  550. frame.Position = pos
  551. frame.Size = size
  552. frame.BackgroundColor3 = color
  553. return frame
  554. end
  555.  
  556.  
  557.  
  558.  
  559. CreatePart = function(Parent, Material, Reflectance, Transparency, PartType, BColor, Name, Size, MeshId)
  560.  
  561. if PartType == "Part" then
  562. local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
  563. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  564. return Part
  565. else
  566. do
  567. if PartType == "WedgePart" then
  568. local Part = Create("WedgePart")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
  569. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  570. return Part
  571. end
  572. end
  573. end
  574. end
  575.  
  576. CreateMesh = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  577.  
  578. local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
  579. if Mesh == "SpecialMesh" then
  580. Msh.MeshType = MeshType
  581. Msh.MeshId = MeshId
  582. end
  583. return Msh
  584. end
  585.  
  586. CreateWeld = function(Parent, Part0, Part1, C0, C1)
  587.  
  588. local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1})
  589. return Weld
  590. end
  591.  
  592. Weld = {Create = function(Parent, Part0, Part1, C0, C1)
  593.  
  594. local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1})
  595. return Weld
  596. end
  597. }
  598.  
  599. handle=part(Enum.FormFactor.Custom,m,Enum.Material.Metal,0,0,"Ghost grey","Handle",Vector3.new(0.2, .4, 0.12))
  600. handle.Transparency = 1
  601. handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.Angles(math.rad(0),math.rad(0),math.rad(270))*CFrame.new(-1.35, -0.0401109691, 0.0168789339, -5.23798153e-005, 0.99999994, -0.000210702419, -6.36925748e-008, -0.000210702419, -0.99999994, -1, -5.23798008e-005, 7.47295417e-008))
  602. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Deep blue", "Wedge", Vector3.new(0.10, 0.4, 0.2))
  603. WedgeWeld = CreateWeld(m, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))*CFrame.new(-1.1045, -0.00691109691, 0.0418789339, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007))
  604. mesh("SpecialMesh",Wedge,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1.9,6.84,6.84))
  605. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Deep blue", "Wedge", Vector3.new(0.10, 0.4, 0.2))
  606. WedgeWeld = CreateWeld(m, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))*CFrame.new(-1.7929, -0.00691109691, 0.0418789339, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007))
  607. mesh("SpecialMesh",Wedge,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=1527559",Vector3.new(0, 0, 0),Vector3.new(0.811,0.811,0.811))
  608. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Deep blue", "Wedge", Vector3.new(0.10, 0.4, 0.2))
  609. WedgeWeld = CreateWeld(m, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))*CFrame.new(-2.62, -0.00691109691, 0.0418789339, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007))
  610. mesh("SpecialMesh",Wedge,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(4.5,4.5,4.5))
  611. --editing--
  612. WedgeSpot = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Bright red", "Wedge", Vector3.new(0.10, 0.4, 0.2))
  613. WedgeWeld = CreateWeld(m, handle, WedgeSpot, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))*CFrame.new(-2.84, -0.00691109691, 0.0418789339, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007))
  614. mesh("SpecialMesh",WedgeSpot,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1.65,1.8,3.5))
  615. --editing--
  616. Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Really black","Hitbox",Vector3.new(0.650000036, 4.19999981, 0.200000003))
  617. Hitboxweld=weld(m,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.107657909, -3.55914412, 0.00325751305, 0.999999821, -0.00011339415, 2.39198562e-006, 0.000211339124, 0.999997795, -6.21902582e-005, -2.38056168e-006, 6.20116552e-005, 0.999992907))
  618. EffectPart=part(Enum.FormFactor.Custom,m,Enum.Material.Metal,0,1,"Really black","EffectPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  619. EffectPartweld=weld(m,handle,EffectPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005, -6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005, -0.000210702419, -0.99999994, 7.47295417e-008))
  620. mesh("BlockMesh",EffectPart,"","",Vector3.new(0, 0, 0),Vector3.new(0.1,0.2,1))
  621. EffectPart2=part(Enum.FormFactor.Custom,m,Enum.Material.Metal,0,1,"Really black","EffectPart2",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  622. EffectPart2weld=weld(m,Character["Left Arm"],EffectPart2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008))
  623.  
  624.  
  625. handle=part(Enum.FormFactor.Custom,m2,Enum.Material.Metal,0,0,"Ghost grey","Handle",Vector3.new(0.2, .4, 0.12))
  626. handle.Transparency = 1
  627. handleweld=weld(m2,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.Angles(math.rad(0),math.rad(0),math.rad(270))*CFrame.new(-1.35, -0.0401109691, 0.0168789339, -5.23798153e-005, 0.99999994, -0.000210702419, -6.36925748e-008, -0.000210702419, -0.99999994, -1, -5.23798008e-005, 7.47295417e-008))
  628. Wedge = CreatePart(m2, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Deep blue", "Wedge", Vector3.new(0.10, 0.4, 0.2))
  629. WedgeWeld = CreateWeld(m2, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))*CFrame.new(-1.1045, -0.00691109691, 0.0418789339, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007))
  630. mesh("SpecialMesh",Wedge,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1.9,6.84,6.84))
  631. Wedge = CreatePart(m2, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Deep blue", "Wedge", Vector3.new(0.10, 0.4, 0.2))
  632. WedgeWeld = CreateWeld(m2, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))*CFrame.new(-1.7929, -0.00691109691, 0.0418789339, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007))
  633. mesh("SpecialMesh",Wedge,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=1527559",Vector3.new(0, 0, 0),Vector3.new(0.811,0.811,0.811))
  634. Wedge = CreatePart(m2, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Deep blue", "Wedge", Vector3.new(0.10, 0.4, 0.2))
  635. WedgeWeld = CreateWeld(m2, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))*CFrame.new(-2.62, -0.00691109691, 0.0418789339, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007))
  636. mesh("SpecialMesh",Wedge,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(4.5,4.5,4.5))
  637. --editing--
  638. WedgeSpot = CreatePart(m2, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Bright red", "Wedge", Vector3.new(0.10, 0.4, 0.2))
  639. WedgeWeld = CreateWeld(m2, handle, WedgeSpot, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))*CFrame.new(-2.84, -0.00691109691, 0.0418789339, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007))
  640. mesh("SpecialMesh",WedgeSpot,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1.65,1.8,3.5))
  641. --editing--
  642. Hitbox=part(Enum.FormFactor.Custom,m2,Enum.Material.Plastic,0,1,"Really black","Hitbox",Vector3.new(0.650000036, 4.19999981, 0.200000003))
  643. Hitboxweld=weld(m2,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.107657909, -3.55914412, 0.00325751305, 0.999999821, -0.00011339415, 2.39198562e-006, 0.000211339124, 0.999997795, -6.21902582e-005, -2.38056168e-006, 6.20116552e-005, 0.999992907))
  644. EffectPart=part(Enum.FormFactor.Custom,m2,Enum.Material.Metal,0,1,"Really black","EffectPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  645. EffectPartweld=weld(m2,handle,EffectPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005, -6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005, -0.000210702419, -0.99999994, 7.47295417e-008))
  646. mesh("BlockMesh",EffectPart,"","",Vector3.new(0, 0, 0),Vector3.new(0.1,0.2,1))
  647. EffectPart2=part(Enum.FormFactor.Custom,m2,Enum.Material.Metal,0,1,"Really black","EffectPart2",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  648. EffectPart2weld=weld(m2,Character["Left Arm"],EffectPart2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008))
  649.  
  650. DarkRiftF=function(par)
  651. while lol == true do
  652. wait()
  653. local PWN={}
  654. for _,v in pairs(game.Workspace:children()) do
  655. if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then
  656. if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then
  657. table.insert(PWN,v.Torso)
  658. end
  659. end
  660. end
  661. for _,t in pairs(PWN) do
  662. local targ=par.Position-t.Position
  663. local Mag=targ.magnitude
  664. if not t:IsDescendantOf(Character) and t~=nil and Mag<=50 then
  665. if Mag<=30 then
  666. t.Parent.Humanoid:TakeDamage(.5)
  667. local rl=Instance.new("BodyAngularVelocity")
  668. rl.P=3000
  669. rl.maxTorque=Vector3.new(500000,500000,500000)*5000
  670. rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))/10
  671. rl.Parent=t
  672. game:GetService("Debris"):AddItem(rl,.1)
  673. end
  674. if Mag<=20 then
  675. t.Parent.Humanoid:TakeDamage(.1)
  676. else
  677. local vl=Instance.new("BodyVelocity")
  678. vl.P=3000
  679. vl.maxForce=Vector3.new(50000000000,50000000000,50000000000)
  680. vl.velocity=(t.Position-par.Position).unit*-(70/(Mag))
  681. vl.Parent=t
  682. game:GetService("Debris"):AddItem(vl,.1)
  683. end
  684. end
  685. end
  686. wait(.08)
  687. end
  688. end
  689.  
  690. function DerpMagic(part,x1,y1,z1,x2,y2,z2,color)
  691. local msh1 = Instance.new("BlockMesh")
  692. msh1.Scale = Vector3.new(0.5,0.5,0.5)
  693. local S=Instance.new("Part")
  694. S.Name="Effect"
  695. S.Material="Neon"
  696. S.formFactor=0
  697. S.Size=Vector3.new(x1,y1,z1)
  698. S.BrickColor=color
  699. S.Reflectance = 0
  700. S.TopSurface=0
  701. S.BottomSurface=0
  702. S.Transparency=0
  703. S.Anchored=false
  704. S.CanCollide=false
  705. S.CFrame=part.CFrame
  706. S.Parent=game.Workspace
  707. msh1.Parent = S
  708. local W=Instance.new("Weld")
  709. W.Parent=S
  710. W.Part0=S
  711. W.Part1=part
  712. W.C0=CFrame.new(x2,y2,z2) * CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  713. W.Parent=nil
  714. S.Anchored=true
  715. coroutine.resume(coroutine.create(function(Part,Weld) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) --[[Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))]] Part.Transparency=i*.1 wait() end Part.Parent=nil Weld.Parent=nil end),S,W)
  716. end
  717.  
  718. local function BlackHole(parent,cframe)
  719. local effectsmsh = Instance.new("SpecialMesh")
  720. effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356"
  721. --effectsmsh.Scale = Vector3.new(1,1,2.5)
  722. effectsmsh.Scale = Vector3.new(3,3,3)
  723. local effectsg = Instance.new("Part")
  724. effectsg.formFactor = 3
  725. effectsg.CanCollide = false
  726. effectsg.Name = "Effect"
  727. effectsg.Locked = true
  728. effectsg.Transparency = 1
  729. effectsg.Size = Vector3.new(0.2,0.2,0.2)
  730. effectsg.Parent = parent
  731. effectsg.BrickColor = BrickColor.new("Royal purple")
  732. effectsg.Material="Neon"
  733. coroutine.resume(coroutine.create(function(Part,Mesh)
  734. local Mesh = Instance.new("SpecialMesh")
  735. Mesh.Scale = Vector3.new(0.5,0.5,0.5)
  736. Mesh.MeshType = "Sphere"
  737. -- Mesh.TextureId="http://www.roblox.com/asset/?id=1529460"
  738. Part=Instance.new("Part")
  739. Part.Name="Effect"
  740. Part.formFactor=0
  741. Part.Size=Vector3.new(1,1,1)
  742. Part.BrickColor=BrickColor.new("Royal purple")
  743. Part.Material="Neon"
  744. Part.Reflectance = 0
  745. Part.TopSurface=0
  746. Part.BottomSurface=0
  747. Part.Transparency=0
  748. Part.Anchored=true
  749. NoOutline(Part)
  750. Part.CanCollide=false
  751. Part.CFrame=cframe
  752. Part.Parent=parent
  753. Mesh.Parent = Part
  754. lol=true
  755. coroutine.resume(coroutine.create(function()
  756. DarkRiftF(Part)
  757. end))
  758. for i=0,200 do
  759. wait()
  760. DerpMagic(Part,1,i/3,1,0,i/3,0,BrickColor.new("Royal purple"))
  761. Mesh.Scale=Mesh.Scale-Vector3.new(0.2,0.2,0.2)
  762. Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  763. end
  764. local fff=200
  765. for i=0,100 do
  766. wait()
  767. DerpMagic(Part,1,fff/3,1,0,fff/3,0,BrickColor.new("Royal purple"))
  768. Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  769. end
  770. for i=0,1,0.05 do
  771. wait()
  772. Part.Transparency=Part.Transparency+0.05
  773. Mesh.Scale=Mesh.Scale+Vector3.new(1.5,1.5,1.5)
  774. end
  775. lol=false
  776. Part.Parent=nil
  777. end),nil,nil)
  778. end
  779.  
  780. function makeShockwave(height,color,speed,range,pulse)
  781. local range = range or 2000
  782. local p = Instance.new("Part")
  783. p.Anchored = true
  784. p.CanCollide = false
  785. p.FormFactor = "Custom"
  786. p.BrickColor = color
  787. p.Parent = workspace
  788. local m = Instance.new("SpecialMesh",p)
  789. m.MeshId = "rbxassetid://3270017"
  790. local estimateSurvival = math.floor(range/speed) * 0.03
  791. game:GetService("Debris"):AddItem(p,estimateSurvival)
  792. Spawn(function ()
  793. for i = 1,range,speed do
  794. p.Transparency = 1-math.min(0.5,3-(i/500))
  795. m.Scale = Vector3.new(i,i,i*height)
  796. p.CFrame = CFrame.new(Torso.Position) * CFrame.Angles(math.rad(90),0,0)
  797. wait()
  798. end
  799. p:Destroy()
  800. end)
  801. end
  802.  
  803. function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  804. local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  805. prt.Anchored=true
  806. prt.CFrame=cframe
  807. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(.1,.1,.1))
  808. game:GetService("Debris"):AddItem(prt,2)
  809. coroutine.resume(coroutine.create(function(Part,Mesh)
  810. for i=0,2,delay do
  811. wait()
  812. Part.CFrame=Part.CFrame
  813. Part.Transparency=i
  814. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  815. end
  816. Part.Parent=nil
  817. end),prt,msh)
  818. end
  819.  
  820. function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  821. local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
  822. prt.Anchored=true
  823. prt.CFrame=cframe
  824. local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  825. game:GetService("Debris"):AddItem(prt,5)
  826. coroutine.resume(coroutine.create(function(Part,Mesh)
  827. for i=0,1,delay do
  828. wait()
  829. Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  830. Part.Transparency=i
  831. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  832. end
  833. Part.Parent=nil
  834. end),prt,msh)
  835. end
  836.  
  837. local function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent)
  838. local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt())
  839. if Type~=2 then
  840. prt.Anchored=true
  841. end
  842. prt.CFrame=cframe
  843. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
  844. game:GetService("Debris"):AddItem(prt,5)
  845. coroutine.resume(coroutine.create(function(Part,Mesh,dur)
  846. local wld=nil
  847. if dur==2 then
  848. wld=weld(Part,Part,parent,euler(0,0,0)*cf(0,0,0))
  849. end
  850. for i=0,1,delay do
  851. swait()
  852. if dur==1 then
  853. Part.CFrame=Part.CFrame
  854. elseif dur==2 then
  855. wld.C0=cframe
  856. end
  857. Part.Transparency=i
  858. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  859. end
  860. Part.Parent=nil
  861. end),prt,msh,Type)
  862. end
  863.  
  864. function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  865. local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  866. prt.Anchored=true
  867. prt.CFrame=cframe
  868. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
  869. game:GetService("Debris"):AddItem(prt,5)
  870. coroutine.resume(coroutine.create(function(Part,Mesh)
  871. for i=0,1,delay do
  872. swait()
  873. Part.CFrame=Part.CFrame*euler(0,0.7,0)
  874. Part.Transparency=i
  875. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  876. end
  877. Part.Parent=nil
  878. end),prt,msh)
  879. end
  880.  
  881. function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  882. local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
  883. prt.Anchored=true
  884. prt.CFrame=cframe
  885. local msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
  886. game:GetService("Debris"):AddItem(prt,5)
  887. coroutine.resume(coroutine.create(function(Part,Mesh)
  888. for i=0,1,delay do
  889. wait()
  890. Part.CFrame=Part.CFrame
  891. Part.Transparency=i
  892. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  893. end
  894. Part.Parent=nil
  895. end),prt,msh)
  896. end
  897.  
  898. function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  899. local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt())
  900. prt.Anchored=true
  901. prt.CFrame=cframe
  902. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
  903. game:GetService("Debris"):AddItem(prt,5)
  904. table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
  905. end
  906.  
  907. function Blast(parent)
  908. MagicBlock(BrickColor.new("Black"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
  909. MagicWaveThing(BrickColor.new("Black"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
  910. end
  911.  
  912. function ChargeBall(parent,t)
  913. local counter=0
  914. local size=1
  915. for i=0,t,1 do
  916. swait()
  917. counter=counter+1
  918. if counter%10==0 then
  919. if size==3 then
  920. MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  921. elseif size==2 then
  922. MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  923. end
  924. end
  925. if counter%5==0 then
  926. if size==1 then
  927. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  928. elseif size==2 then
  929. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  930. elseif size==3 then
  931. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  932. end
  933. end
  934. end
  935. end
  936.  
  937. function ChargeBall2(parent,t)
  938. local counter=0
  939. local size=1
  940. for i=0,t,1 do
  941. swait()
  942. counter=counter+1
  943. if counter%10==0 then
  944. if size==3 then
  945. MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  946. elseif size==2 then
  947. MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  948. end
  949. end
  950. if counter%5==0 then
  951. if size==1 then
  952. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  953. MagicWave(BrickColor.new("Royal purple"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
  954. elseif size==2 then
  955. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  956. MagicWave(BrickColor.new("Royal purple"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
  957. elseif size==3 then
  958. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  959. MagicWave(BrickColor.new("Royal purple"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
  960. end
  961. end
  962. end
  963. end
  964.  
  965. function MagniDamage(Part,dis,mind,maxd,force,knock)
  966. for _,c in pairs(workspace:children()) do
  967. local hum=c:findFirstChild("Humanoid")
  968. if hum~=nil then
  969. local head=c:findFirstChild("Torso")
  970. if head~=nil then
  971. local targ=head.Position-Part.Position
  972. local mag=targ.magnitude
  973. if mag<=dis and c.Name~=Character.Name then
  974. Damagefunc(Part,hum.Parent.Torso,mind,maxd,force,knock,RootPart,.2,1)
  975. end
  976. end
  977. end
  978. end
  979. end
  980.  
  981.  
  982. function computeDirection(vec)
  983. local lenSquared = vec.magnitude * vec.magnitude
  984. local invSqrt = 1 / math.sqrt(lenSquared)
  985. return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
  986. end
  987.  
  988. local rarmc1 = RW.C1
  989. local larmc1 = LW.C1
  990. local rlegc1 = RH.C1
  991. local llegc1 = LH.C1
  992. function PlayAnimationFromTable(table, speed, bool)
  993. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  994. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  995. RW.C0 = clerp(RW.C0, table[3], speed)
  996. LW.C0 = clerp(LW.C0, table[4], speed)
  997. RH.C0 = clerp(RH.C0, table[5], speed)
  998. LH.C0 = clerp(LH.C0, table[6], speed)
  999. if bool == true then
  1000. if resetc1 == false then
  1001. resetc1 = true
  1002. RootJoint.C1 = RootJoint.C1
  1003. Torso.Neck.C1 = Torso.Neck.C1
  1004. RW.C1 = rarmc1
  1005. LW.C1 = larmc1
  1006. RH.C1 = rlegc1
  1007. LH.C1 = llegc1
  1008. end
  1009. end
  1010. end
  1011.  
  1012. function GetsugaTenshou()
  1013. attack=true
  1014. local chargecounter = 0
  1015. for i=0,1,.25 do
  1016. swait()
  1017. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)),0.5)
  1018. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.3)
  1019. end
  1020. chargecounter = chargecounter + 1
  1021. wait(0.1)
  1022. local Wave=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,1,"New Yeller","Wave",Vector3.new(1,1,1)) Wave.Parent = WedgeSpot
  1023. Wave.Material = 'Neon'
  1024. Wave.Transparency = 0
  1025. Wave.Shape = "Ball"
  1026. Wave.CFrame = WedgeSpot.CFrame*CFrame.new(0,0,0)*CFrame.Angles(math.random(90.6,90.6),math.random(0,0),math.random(0,0))
  1027. local BV = Instance.new("BodyVelocity",Wave)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Character.HumanoidRootPart.CFrame.lookVector*185
  1028. so("http://www.roblox.com/asset/?id=50638397", 22,handle,1,.9)
  1029. if Humanoid~=nil and bounce==false then
  1030. bounce=true
  1031. Wave.Touched:connect(function(hit)
  1032. if hit.Anchored == false and hit.Parent ~= Character and hit.Parent.Name ~= "Reaper" and hit.Parent.Name ~= "Reaper2" and hit.Parent.Name ~= "WeaponModel" then
  1033. Damagefunc(Wave,hit,5,8,math.random(3,3),"Normal",RootPart,.2,1)
  1034. end
  1035. end)
  1036. end
  1037.  
  1038.  
  1039. for i = 0,1,0.11 do
  1040. swait()
  1041. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)),0.5)
  1042. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.3)
  1043. end
  1044. attack=false
  1045. bounce=false
  1046. scfr=nil
  1047. end
  1048.  
  1049. function Mugetsu()
  1050. attack=true
  1051. for i=0,1,.25 do
  1052. swait()
  1053. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)),0.5)
  1054. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.3)
  1055. end
  1056. wait(0.3)
  1057. spawn(function()
  1058. for i=1,55 do
  1059. wait()
  1060. local c = Character
  1061. local radius = 8
  1062. local pos = WedgeSpot.CFrame
  1063. local clrz = {'Cyan','Teal'};
  1064. for i = 1,2.7 do
  1065. local clr = clrz[math.random(1,#clrz)]
  1066. pos = WedgeSpot.CFrame
  1067. local p = Instance.new('Part',c)
  1068. local mafa = math.random(-360,360)
  1069. p.CanCollide = false
  1070. p.Size = Vector3.new(1,1,1)
  1071. local m = Instance.new('SpecialMesh',p)
  1072. m.MeshType = 'Sphere'
  1073. spawn(function()
  1074. for i = 0,50 do
  1075. local int,int2 = .05,.05
  1076. m.Scale = m.Scale - Vector3.new(int,int,int)
  1077. p.Transparency = p.Transparency + int2
  1078. swait()
  1079. end
  1080. end)
  1081. p.BrickColor = BrickColor.new(clr)
  1082. p.Material = 'Neon'
  1083. p.CFrame = pos * CFrame.new(math.random(-radius,radius),math.random(-radius,radius),math.random(-radius,radius)) * CFrame.Angles(mafa,mafa,mafa)
  1084. local bp = Instance.new('BodyPosition',p)
  1085. bp.MaxForce = Vector3.new(0.7/0,0.7/0,0.7/0)
  1086. bp.D = 100
  1087. bp.P = 300
  1088. bp.Position = pos.p
  1089. game.Debris:AddItem(p,10)
  1090. end
  1091. end
  1092. end)
  1093. wait(3)
  1094. local Wave=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,1,"Cyan","Wave",Vector3.new(10,10,10)) Wave.Parent = WedgeSpot
  1095. Wave.Material = "Neon"
  1096. Wave.Transparency = 0
  1097. Wave.Shape = "Ball"
  1098. Wave.CFrame = WedgeSpot.CFrame*CFrame.new(0,0,0)*CFrame.Angles(math.random(90.6,90.6),math.random(0,0),math.random(0,0))
  1099. local BV = Instance.new("BodyVelocity",Wave)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Character.HumanoidRootPart.CFrame.lookVector*180
  1100. so("http://www.roblox.com/asset/?id=50638397", 22,handle,1,.9)
  1101.  
  1102. if Humanoid~=nil and bounce==false then
  1103. bounce=true
  1104. Wave.Touched:connect(function(hit)
  1105. if hit.Anchored == false and hit.Parent ~= Character and hit.Parent.Name ~= "Reaper" and hit.Parent.Name ~= "Reaper2" and hit.Parent.Name ~= "WeaponModel" then
  1106. Damagefunc(Wave,hit,80,90,math.random(3,3),"Normal",RootPart,.2,1)
  1107. end
  1108. end)
  1109. end
  1110.  
  1111.  
  1112. for i = 0,1,0.11 do
  1113. swait()
  1114. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)),0.5)
  1115. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.3)
  1116. end
  1117. attack=false
  1118. bounce=false
  1119. scfr=nil
  1120. end
  1121. mouse.KeyDown:connect(function(k)
  1122. k=k:lower()
  1123. if attack == false and k == 'e' then
  1124. Mugetsu()
  1125. end
  1126. if attack == false and k == 'q' then
  1127. GetsugaTenshou()
  1128. end
  1129. if attack == false and k == '1' and deeznuts==false then
  1130. deeznuts=true
  1131. MetalMan()
  1132. deeznuts=false
  1133. end
  1134. if attack == false and k == '0' and deeznuts==false then
  1135. cooldown=true
  1136. MegaMan()
  1137. deeznuts=false
  1138. end
  1139. end)
  1140.  
  1141.  
  1142. local sine = 0
  1143. local change = 1
  1144. local val = 0
  1145.  
  1146. while true do
  1147. swait()
  1148. sine = sine + change
  1149. local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  1150. local velderp=RootPart.Velocity.y
  1151. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
  1152. if equipped==true or equipped==false then
  1153. if attack==false then
  1154. idle=idle+1
  1155. else
  1156. idle=0
  1157. end
  1158. if idle>=500 then
  1159. if attack==false then
  1160. end
  1161. end
  1162.  
  1163. if RootPart.Velocity.y > 1 and hitfloor==nil then
  1164. Anim="Jump"
  1165. if attack==false then
  1166. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1167. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
  1168. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(15)), 0.3)
  1169. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-15)), 0.3)
  1170. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-30),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1171. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-30),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1172. end
  1173. elseif RootPart.Velocity.y < -1 and hitfloor==nil then
  1174. Anim="Fall"
  1175. if attack==false then
  1176. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  1177. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(13),math.rad(0),math.rad(0)),.3)
  1178. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20)), 0.3)
  1179. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  1180. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1181. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1182. end
  1183. elseif torvel<1 and hitfloor~=nil then
  1184. Anim="Idle"
  1185. if attack==false then
  1186. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1187. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1188. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(30)), 0.3)
  1189. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.3)
  1190. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-2),math.rad(85),math.rad(0)),.3)
  1191. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-4),math.rad(-95),math.rad(0)),.3)
  1192. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1193. end
  1194. elseif torvel>2 and hitfloor~=nil then
  1195. Anim="Walk"
  1196. if attack==false then
  1197. change=3
  1198. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1199. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  1200. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(70)*math.cos(sine/16.5), math.rad(6), math.rad(5)), 0.2)
  1201. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-70)*math.cos(sine/-16.5), math.rad(-6), math.rad(-5)), 0.2)
  1202. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-2)*math.cos(sine/16),math.rad(90),math.rad(0)),.3)
  1203. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-4*math.cos(sine/-16)),math.rad(-90),math.rad(0)),.3)
  1204. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1205. end
  1206. end
  1207. end
  1208. if #Effects>0 then
  1209. for e=1,#Effects do
  1210. if Effects[e]~=nil then
  1211. local Thing=Effects[e]
  1212. if Thing~=nil then
  1213. local Part=Thing[1]
  1214. local Mode=Thing[2]
  1215. local Delay=Thing[3]
  1216. local IncX=Thing[4]
  1217. local IncY=Thing[5]
  1218. local IncZ=Thing[6]
  1219. if Thing[1].Transparency<=1 then
  1220. if Thing[2]=="Block1" then
  1221. Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1222. Mesh=Thing[1].Mesh
  1223. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  1224. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1225. elseif Thing[2]=="Cylinder" then
  1226. Mesh=Thing[1].Mesh
  1227. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  1228. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1229. elseif Thing[2]=="Blood" then
  1230. Mesh=Thing[7]
  1231. Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
  1232. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  1233. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1234. elseif Thing[2]=="Elec" then
  1235. Mesh=Thing[1].Mesh
  1236. Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
  1237. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1238. elseif Thing[2]=="Disappear" then
  1239. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1240. end
  1241. else
  1242. Part.Parent=nil
  1243. table.remove(Effects,e)
  1244. end
  1245. end
  1246. end
  1247. end
  1248. end
  1249. end
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