Advertisement
Zebula_The_Scripter

WhAT ANOTHER ONE V3

Jun 30th, 2018
625
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 193.87 KB | None | 0 0
  1. -----------------------
  2. --[[ Name : WAOV3 ]]--
  3. -------------------------------------------------------
  4. --Thank kalvin0316 for editing this.
  5. -------------------------------------------------------
  6.  
  7. local FavIDs = {
  8. 340106355, --Nefl Crystals
  9. 927529620, --Dimension
  10. 876981900, --Fantasy
  11. 398987889, --Ordinary Days
  12. 1117396305, --Oh wait, it's you.
  13. 885996042, --Action Winter Journey
  14. 919231299, --Sprawling Idiot Effigy
  15. 743466274, --Good Day Sunshine
  16. 727411183, --Knife Fight
  17. 1402748531, --The Earth Is Counting On You!
  18. 595230126 --Robot Language
  19. }
  20.  
  21.  
  22. --i have met you, Don't You Remember?. -2003boobear
  23. --i have edited you script i hope i won't leak you.
  24. wait()
  25. local plr = game:service'Players'.LocalPlayer
  26. local char = plr.Character
  27. local hum = char.Humanoid
  28. local hed = char.Head
  29. local root = char.HumanoidRootPart
  30. local rootj = root.RootJoint
  31. local tors = char.Torso
  32. local ra = char["Right Arm"]
  33. local la = char["Left Arm"]
  34. local rl = char["Right Leg"]
  35. local ll = char["Left Leg"]
  36. local neck = tors["Neck"]
  37. local mouse = plr:GetMouse()
  38. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  39. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  40. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  41. local maincolor = BrickColor.new("Dark green")
  42. exploitable = true
  43. -------------------------------------------------------
  44. --Start Whitelist and Invincibility--
  45. -------------------------------------------------------
  46. ff = Instance.new("ForceField",char)
  47. ff.Visible = false
  48. hum.Name = "Base"
  49. hum.MaxHealth = 1.0E298
  50. hum.Health = 1.0E298
  51. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  52. if hum.Health > 0.1 and hum.Health < 1.0E298 then
  53. hum.MaxHealth = 1.0E298
  54. hum.Health = 1.0E298
  55. end
  56. end)
  57. -------------------------------------------------------
  58. --End Whitelist and Invincibility--
  59. -------------------------------------------------------
  60.  
  61. warn("WhAT ANOTHER ONE V3 IS FINALLY HERE!")
  62.  
  63. warn("I hope you enjoy.")
  64.  
  65. warn("Credits go to kalvin0316 for editing this!")
  66.  
  67. warn("Press 1 for ThE DaRk LOrD Mode")
  68.  
  69. warn("Press 2 For The Chosen Player Mode")
  70.  
  71. warn("Press 3 for NiGhTMaRe Mode Press M For TrUe NiGhTMaRe Mode Must be on NiGhTMaRe Mode To Do This")
  72.  
  73. warn("Press 4 For Anti-Virus Mode")
  74.  
  75. warn("Press 5 For Virus Mode")
  76.  
  77. warn("Press 6 For ASCEND Mode Press M To Go Into DESCEND")
  78.  
  79. warn("Press 7 For Demon Mode You Can Go Into Angel Mode By Pressing Z")
  80.  
  81. warn("Press 8 For Glare Power-Gem Mode")
  82.  
  83. warn("i'm a editor subscribe to me")
  84. -------------------------------------------------------
  85. --Start Good Stuff--
  86. -------------------------------------------------------
  87. cam = game.Workspace.CurrentCamera
  88. CF = CFrame.new
  89. VT = Vector3.new
  90. angles = CFrame.Angles
  91. attack = false
  92. Euler = CFrame.fromEulerAnglesXYZ
  93. Rad = math.rad
  94. IT = Instance.new
  95. BrickC = BrickColor.new
  96. Cos = math.cos
  97. Acos = math.acos
  98. Sin = math.sin
  99. Asin = math.asin
  100. Abs = math.abs
  101. Mrandom = math.random
  102. Floor = math.floor
  103. -------------------------------------------------------
  104. --End Good Stuff--
  105. -------------------------------------------------------
  106. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  107. RSH, LSH = nil, nil
  108. RW = Instance.new("Weld")
  109. LW = Instance.new("Weld")
  110. RH = tors["Right Hip"]
  111. LH = tors["Left Hip"]
  112. RSH = tors["Right Shoulder"]
  113. LSH = tors["Left Shoulder"]
  114. RSH.Parent = nil
  115. LSH.Parent = nil
  116. RW.Name = "RW"
  117. RW.Part0 = tors
  118. RW.C0 = CF(1.5, 0.5, 0)
  119. RW.C1 = CF(0, 0.5, 0)
  120. RW.Part1 = ra
  121. RW.Parent = tors
  122. LW.Name = "LW"
  123. LW.Part0 = tors
  124. LW.C0 = CF(-1.5, 0.5, 0)
  125. LW.C1 = CF(0, 0.5, 0)
  126. LW.Part1 = la
  127. LW.Parent = tors
  128. Effects = {}
  129. -------------------------------------------------------
  130. --Start HeartBeat--
  131. -------------------------------------------------------
  132. ArtificialHB = Instance.new("BindableEvent", script)
  133. ArtificialHB.Name = "Heartbeat"
  134. script:WaitForChild("Heartbeat")
  135.  
  136. frame = 1 / 60
  137. tf = 0
  138. allowframeloss = false
  139. tossremainder = false
  140.  
  141.  
  142. lastframe = tick()
  143. script.Heartbeat:Fire()
  144.  
  145.  
  146. game:GetService("RunService").Heartbeat:connect(function(s, p)
  147. tf = tf + s
  148. if tf >= frame then
  149. if allowframeloss then
  150. script.Heartbeat:Fire()
  151. lastframe = tick()
  152. else
  153. for i = 1, math.floor(tf / frame) do
  154. script.Heartbeat:Fire()
  155. end
  156. lastframe = tick()
  157. end
  158. if tossremainder then
  159. tf = 0
  160. else
  161. tf = tf - frame * math.floor(tf / frame)
  162. end
  163. end
  164. end)
  165. -------------------------------------------------------
  166. --End HeartBeat--
  167. -------------------------------------------------------
  168.  
  169. TAUNT = Instance.new("Sound", tors)
  170. TAUNT.SoundId = "http://www.roblox.com/asset/?id=131228548"
  171. TAUNT.Volume = 10
  172. TAUNT.Pitch = 1
  173. TAUNT.Looped = false
  174. TAUNT.TimePosition = 0.12
  175.  
  176. BTAUNT = Instance.new("Sound", tors)
  177. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  178. BTAUNT.Volume = 10
  179. BTAUNT.Pitch = 1
  180. BTAUNT.Looped = false
  181. BTAUNT.TimePosition = 0.2
  182.  
  183. ITAUNT = Instance.new("Sound", tors)
  184. ITAUNT.SoundId = "http://www.roblox.com/asset/?id=135017578"
  185. ITAUNT.Volume = 10
  186. ITAUNT.Pitch = 1
  187. ITAUNT.Looped = false
  188. ITAUNT.TimePosition = 0
  189.  
  190. BATAUNT = Instance.new("Sound", tors)
  191. BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715"
  192. BATAUNT.Volume = 10
  193. BATAUNT.Pitch = 1
  194. BATAUNT.Looped = false
  195. BATAUNT.TimePosition = 0
  196.  
  197. STAUNT = Instance.new("Sound", tors)
  198. STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  199. STAUNT.Volume = 10
  200. STAUNT.Pitch = 1
  201. STAUNT.Looped = false
  202. STAUNT.TimePosition = 0.05
  203.  
  204. DTAUNT = Instance.new("Sound", tors)
  205. DTAUNT.SoundId = "http://www.roblox.com/asset/?id=907333294"
  206. DTAUNT.Volume = 10
  207. DTAUNT.Pitch = 1
  208. DTAUNT.Looped = false
  209. DTAUNT.TimePosition = 0
  210.  
  211. LAZOR = Instance.new("Sound", ra)
  212. LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045"
  213. LAZOR.Volume = 10
  214. LAZOR.Pitch = 0.7
  215. LAZOR.Looped = false
  216. LAZOR.TimePosition = 0
  217.  
  218. -------------------------------------------------------
  219. --Start Important Functions--
  220. -------------------------------------------------------
  221. function swait(num)
  222. if num == 0 or num == nil then
  223. game:service("RunService").Stepped:wait(0)
  224. else
  225. for i = 0, num do
  226. game:service("RunService").Stepped:wait(0)
  227. end
  228. end
  229. end
  230. function thread(f)
  231. coroutine.resume(coroutine.create(f))
  232. end
  233. function clerp(a, b, t)
  234. local qa = {
  235. QuaternionFromCFrame(a)
  236. }
  237. local qb = {
  238. QuaternionFromCFrame(b)
  239. }
  240. local ax, ay, az = a.x, a.y, a.z
  241. local bx, by, bz = b.x, b.y, b.z
  242. local _t = 1 - t
  243. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  244. end
  245. function ShockWave(Part, cframe1, cframe2, Damage, Size)
  246. coroutine.resume(coroutine.create(function()
  247. local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5))
  248. wave.Anchored = true
  249. wave.CFrame = Part.CFrame * cframe1
  250. local Msh = Create("SpecialMesh"){
  251. Parent = wave,
  252. MeshType = "Sphere"
  253. }
  254. Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
  255. for i = 0, 1, 0.2 do
  256. wait()
  257. local dir = wave.CFrame.lookVector * -1
  258. local pos = rayCast(wave.Position, dir, 5, Character)
  259. wave.CFrame = wave.CFrame * cframe2
  260. table.insert(Effects, {
  261. wave,
  262. "Sphere",
  263. 0.01,
  264. .03,
  265. .03,
  266. .03,
  267. })
  268. end
  269. end))
  270. end
  271.  
  272. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  273. local type = type
  274. local rng = Instance.new("Part", char)
  275. rng.Anchored = true
  276. rng.BrickColor = color
  277. rng.CanCollide = false
  278. rng.FormFactor = 3
  279. rng.Name = "Ring"
  280. rng.Material = "Neon"
  281. rng.Size = Vector3.new(1, 1, 1)
  282. rng.Transparency = 0
  283. rng.TopSurface = 0
  284. rng.BottomSurface = 0
  285. rng.CFrame = pos
  286. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  287. local rngm = Instance.new("SpecialMesh", rng)
  288. rngm.MeshType = "Brick"
  289. rngm.Scale = VT(x1,y1,z1)
  290. if rainbowmode == true then
  291. rng.Color = Color3.new(r/255,g/255,b/255)
  292. end
  293. local scaler2 = 1
  294. local speeder = FastSpeed/10
  295. if type == "Add" then
  296. scaler2 = 1*value
  297. elseif type == "Divide" then
  298. scaler2 = 1/value
  299. end
  300. coroutine.resume(coroutine.create(function()
  301. for i = 0,10/bonuspeed,0.1 do
  302. swait()
  303. if type == "Add" then
  304. scaler2 = scaler2 - 0.01*value/bonuspeed
  305. elseif type == "Divide" then
  306. scaler2 = scaler2 - 0.01/value*bonuspeed
  307. end
  308. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  309. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  310. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  311. end
  312. rng:Destroy()
  313. end))
  314. end
  315. New = function(Object, Parent, Name, Data)
  316. local Object = Instance.new(Object)
  317. for Index, Value in pairs(Data or {}) do
  318. Object[Index] = Value
  319. end
  320. Object.Parent = Parent
  321. Object.Name = Name
  322. return Object
  323. end
  324. function QuaternionFromCFrame(cf)
  325. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  326. local trace = m00 + m11 + m22
  327. if trace > 0 then
  328. local s = math.sqrt(1 + trace)
  329. local recip = 0.5 / s
  330. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  331. else
  332. local i = 0
  333. if m00 < m11 then
  334. i = 1
  335. end
  336. if m22 > (i == 0 and m00 or m11) then
  337. i = 2
  338. end
  339. if i == 0 then
  340. local s = math.sqrt(m00 - m11 - m22 + 1)
  341. local recip = 0.5 / s
  342. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  343. elseif i == 1 then
  344. local s = math.sqrt(m11 - m22 - m00 + 1)
  345. local recip = 0.5 / s
  346. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  347. elseif i == 2 then
  348. local s = math.sqrt(m22 - m00 - m11 + 1)
  349. local recip = 0.5 / s
  350. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  351. end
  352. end
  353. end
  354. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  355. local xs, ys, zs = x + x, y + y, z + z
  356. local wx, wy, wz = w * xs, w * ys, w * zs
  357. local xx = x * xs
  358. local xy = x * ys
  359. local xz = x * zs
  360. local yy = y * ys
  361. local yz = y * zs
  362. local zz = z * zs
  363. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  364. end
  365. function QuaternionSlerp(a, b, t)
  366. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  367. local startInterp, finishInterp
  368. if cosTheta >= 1.0E-4 then
  369. if 1 - cosTheta > 1.0E-4 then
  370. local theta = math.acos(cosTheta)
  371. local invSinTheta = 1 / Sin(theta)
  372. startInterp = Sin((1 - t) * theta) * invSinTheta
  373. finishInterp = Sin(t * theta) * invSinTheta
  374. else
  375. startInterp = 1 - t
  376. finishInterp = t
  377. end
  378. elseif 1 + cosTheta > 1.0E-4 then
  379. local theta = math.acos(-cosTheta)
  380. local invSinTheta = 1 / Sin(theta)
  381. startInterp = Sin((t - 1) * theta) * invSinTheta
  382. finishInterp = Sin(t * theta) * invSinTheta
  383. else
  384. startInterp = t - 1
  385. finishInterp = t
  386. end
  387. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  388. end
  389. function rayCast(Position, Direction, Range, Ignore)
  390. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  391. end
  392. local RbxUtility = LoadLibrary("RbxUtility")
  393. local Create = RbxUtility.Create
  394.  
  395. -------------------------------------------------------
  396. --Start Damage Function--
  397. -------------------------------------------------------
  398. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  399. if hit.Parent == nil then
  400. return
  401. end
  402. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  403. for _, v in pairs(hit.Parent:children()) do
  404. if v:IsA("Humanoid") then
  405. h = v
  406. end
  407. end
  408. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  409.  
  410. hit.Parent:FindFirstChild("Head"):BreakJoints()
  411. end
  412.  
  413. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  414. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  415. if hit.Parent.DebounceHit.Value == true then
  416. return
  417. end
  418. end
  419. if insta == true then
  420. hit.Parent:FindFirstChild("Head"):BreakJoints()
  421. end
  422. local c = Create("ObjectValue"){
  423. Name = "creator",
  424. Value = game:service("Players").LocalPlayer,
  425. Parent = h,
  426. }
  427. game:GetService("Debris"):AddItem(c, .5)
  428. if HitSound ~= nil and HitPitch ~= nil then
  429. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  430. end
  431. local Damage = math.random(minim, maxim)
  432. local blocked = false
  433. local block = hit.Parent:findFirstChild("Block")
  434. if block ~= nil then
  435. if block.className == "IntValue" then
  436. if block.Value > 0 then
  437. blocked = true
  438. block.Value = block.Value - 1
  439. print(block.Value)
  440. end
  441. end
  442. end
  443. if blocked == false then
  444. h.Health = h.Health - Damage
  445. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  446. else
  447. h.Health = h.Health - (Damage / 2)
  448. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  449. end
  450. if Type == "Knockdown" then
  451. local hum = hit.Parent.Humanoid
  452. hum.PlatformStand = true
  453. coroutine.resume(coroutine.create(function(HHumanoid)
  454. swait(1)
  455. HHumanoid.PlatformStand = false
  456. end), hum)
  457. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  458. local bodvol = Create("BodyVelocity"){
  459. velocity = angle * knockback,
  460. P = 5000,
  461. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  462. Parent = hit,
  463. }
  464. local rl = Create("BodyAngularVelocity"){
  465. P = 3000,
  466. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  467. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  468. Parent = hit,
  469. }
  470. game:GetService("Debris"):AddItem(bodvol, .5)
  471. game:GetService("Debris"):AddItem(rl, .5)
  472. elseif Type == "Normal" then
  473. local vp = Create("BodyVelocity"){
  474. P = 500,
  475. maxForce = Vector3.new(math.huge, 0, math.huge),
  476. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  477. }
  478. if knockback > 0 then
  479. vp.Parent = hit.Parent.Torso
  480. end
  481. game:GetService("Debris"):AddItem(vp, .5)
  482. elseif Type == "Up" then
  483. local bodyVelocity = Create("BodyVelocity"){
  484. velocity = Vector3.new(0, 20, 0),
  485. P = 5000,
  486. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  487. Parent = hit,
  488. }
  489. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  490. elseif Type == "DarkUp" then
  491. coroutine.resume(coroutine.create(function()
  492. for i = 0, 1, 0.1 do
  493. swait()
  494. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  495. end
  496. end))
  497. local bodyVelocity = Create("BodyVelocity"){
  498. velocity = Vector3.new(0, 20, 0),
  499. P = 5000,
  500. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  501. Parent = hit,
  502. }
  503. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  504. elseif Type == "Snare" then
  505. local bp = Create("BodyPosition"){
  506. P = 2000,
  507. D = 100,
  508. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  509. position = hit.Parent.Torso.Position,
  510. Parent = hit.Parent.Torso,
  511. }
  512. game:GetService("Debris"):AddItem(bp, 1)
  513. elseif Type == "Freeze" then
  514. local BodPos = Create("BodyPosition"){
  515. P = 50000,
  516. D = 1000,
  517. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  518. position = hit.Parent.Torso.Position,
  519. Parent = hit.Parent.Torso,
  520. }
  521. local BodGy = Create("BodyGyro") {
  522. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  523. P = 20e+003,
  524. Parent = hit.Parent.Torso,
  525. cframe = hit.Parent.Torso.CFrame,
  526. }
  527. hit.Parent.Torso.Anchored = true
  528. coroutine.resume(coroutine.create(function(Part)
  529. swait(1.5)
  530. Part.Anchored = false
  531. end), hit.Parent.Torso)
  532. game:GetService("Debris"):AddItem(BodPos, 3)
  533. game:GetService("Debris"):AddItem(BodGy, 3)
  534. end
  535. local debounce = Create("BoolValue"){
  536. Name = "DebounceHit",
  537. Parent = hit.Parent,
  538. Value = true,
  539. }
  540. game:GetService("Debris"):AddItem(debounce, Delay)
  541. c = Create("ObjectValue"){
  542. Name = "creator",
  543. Value = Player,
  544. Parent = h,
  545. }
  546. game:GetService("Debris"):AddItem(c, .5)
  547. end
  548. end
  549. -------------------------------------------------------
  550. --End Damage Function--
  551. -------------------------------------------------------
  552.  
  553. -------------------------------------------------------
  554. --Start Damage Function Customization--
  555. -------------------------------------------------------
  556. function ShowDamage(Pos, Text, Time, Color)
  557. local Rate = (1 / 30)
  558. local Pos = (Pos or Vector3.new(0, 0, 0))
  559. local Text = (Text or "")
  560. local Time = (Time or 2)
  561. local Color = (Color or Color3.new(1, 0, 1))
  562. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  563. EffectPart.Anchored = true
  564. local BillboardGui = Create("BillboardGui"){
  565. Size = UDim2.new(3, 0, 3, 0),
  566. Adornee = EffectPart,
  567. Parent = EffectPart,
  568. }
  569. local TextLabel = Create("TextLabel"){
  570. BackgroundTransparency = 1,
  571. Size = UDim2.new(1, 0, 1, 0),
  572. Text = Text,
  573. Font = "Bodoni",
  574. TextColor3 = Color,
  575. TextScaled = true,
  576. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  577. Parent = BillboardGui,
  578. }
  579. game.Debris:AddItem(EffectPart, (Time))
  580. EffectPart.Parent = game:GetService("Workspace")
  581. delay(0, function()
  582. local Frames = (Time / Rate)
  583. for Frame = 1, Frames do
  584. wait(Rate)
  585. local Percent = (Frame / Frames)
  586. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  587. TextLabel.TextTransparency = Percent
  588. end
  589. if EffectPart and EffectPart.Parent then
  590. EffectPart:Destroy()
  591. end
  592. end)
  593. end
  594. -------------------------------------------------------
  595. --End Damage Function Customization--
  596. -------------------------------------------------------
  597.  
  598. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  599. for _, c in pairs(workspace:children()) do
  600. local hum = c:findFirstChild("Humanoid")
  601. if hum ~= nil then
  602. local head = c:findFirstChild("Head")
  603. if head ~= nil then
  604. local targ = head.Position - Part.Position
  605. local mag = targ.magnitude
  606. if magni >= mag and c.Name ~= plr.Name then
  607. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  608. end
  609. end
  610. end
  611. end
  612. end
  613.  
  614.  
  615. CFuncs = {
  616. Part = {
  617. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  618. local Part = Create("Part")({
  619. Parent = Parent,
  620. Reflectance = Reflectance,
  621. Transparency = Transparency,
  622. CanCollide = false,
  623. Locked = true,
  624. BrickColor = BrickColor.new(tostring(BColor)),
  625. Name = Name,
  626. Size = Size,
  627. Material = Material
  628. })
  629. RemoveOutlines(Part)
  630. return Part
  631. end
  632. },
  633. Mesh = {
  634. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  635. local Msh = Create(Mesh)({
  636. Parent = Part,
  637. Offset = OffSet,
  638. Scale = Scale
  639. })
  640. if Mesh == "SpecialMesh" then
  641. Msh.MeshType = MeshType
  642. Msh.MeshId = MeshId
  643. end
  644. return Msh
  645. end
  646. },
  647. Mesh = {
  648. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  649. local Msh = Create(Mesh)({
  650. Parent = Part,
  651. Offset = OffSet,
  652. Scale = Scale
  653. })
  654. if Mesh == "SpecialMesh" then
  655. Msh.MeshType = MeshType
  656. Msh.MeshId = MeshId
  657. end
  658. return Msh
  659. end
  660. },
  661. Weld = {
  662. Create = function(Parent, Part0, Part1, C0, C1)
  663. local Weld = Create("Weld")({
  664. Parent = Parent,
  665. Part0 = Part0,
  666. Part1 = Part1,
  667. C0 = C0,
  668. C1 = C1
  669. })
  670. return Weld
  671. end
  672. },
  673. Sound = {
  674. Create = function(id, par, vol, pit)
  675. coroutine.resume(coroutine.create(function()
  676. local S = Create("Sound")({
  677. Volume = vol,
  678. Pitch = pit or 1,
  679. SoundId = id,
  680. Parent = par or workspace
  681. })
  682. wait()
  683. S:play()
  684. game:GetService("Debris"):AddItem(S, 6)
  685. end))
  686. end
  687. },
  688. ParticleEmitter = {
  689. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  690. local fp = Create("ParticleEmitter")({
  691. Parent = Parent,
  692. Color = ColorSequence.new(Color1, Color2),
  693. LightEmission = LightEmission,
  694. Size = Size,
  695. Texture = Texture,
  696. Transparency = Transparency,
  697. ZOffset = ZOffset,
  698. Acceleration = Accel,
  699. Drag = Drag,
  700. LockedToPart = LockedToPart,
  701. VelocityInheritance = VelocityInheritance,
  702. EmissionDirection = EmissionDirection,
  703. Enabled = Enabled,
  704. Lifetime = LifeTime,
  705. Rate = Rate,
  706. Rotation = Rotation,
  707. RotSpeed = RotSpeed,
  708. Speed = Speed,
  709. VelocitySpread = VelocitySpread
  710. })
  711. return fp
  712. end
  713. }
  714. }
  715. function RemoveOutlines(part)
  716. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  717. end
  718. function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  719. local Part = Create("Part")({
  720. formFactor = FormFactor,
  721. Parent = Parent,
  722. Reflectance = Reflectance,
  723. Transparency = Transparency,
  724. CanCollide = false,
  725. Locked = true,
  726. BrickColor = BrickColor.new(tostring(BColor)),
  727. Name = Name,
  728. Size = Size,
  729. Material = Material
  730. })
  731. RemoveOutlines(Part)
  732. return Part
  733. end
  734. function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  735. local Msh = Create(Mesh)({
  736. Parent = Part,
  737. Offset = OffSet,
  738. Scale = Scale
  739. })
  740. if Mesh == "SpecialMesh" then
  741. Msh.MeshType = MeshType
  742. Msh.MeshId = MeshId
  743. end
  744. return Msh
  745. end
  746. function CreateWeld(Parent, Part0, Part1, C0, C1)
  747. local Weld = Create("Weld")({
  748. Parent = Parent,
  749. Part0 = Part0,
  750. Part1 = Part1,
  751. C0 = C0,
  752. C1 = C1
  753. })
  754. return Weld
  755. end
  756.  
  757.  
  758. -------------------------------------------------------
  759. --Start Effect Function--
  760. -------------------------------------------------------
  761. EffectModel = Instance.new("Model", char)
  762. Effects = {
  763. Block = {
  764. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  765. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  766. prt.Anchored = true
  767. prt.CFrame = cframe
  768. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  769. game:GetService("Debris"):AddItem(prt, 10)
  770. if Type == 1 or Type == nil then
  771. table.insert(Effects, {
  772. prt,
  773. "Block1",
  774. delay,
  775. x3,
  776. y3,
  777. z3,
  778. msh
  779. })
  780. elseif Type == 2 then
  781. table.insert(Effects, {
  782. prt,
  783. "Block2",
  784. delay,
  785. x3,
  786. y3,
  787. z3,
  788. msh
  789. })
  790. else
  791. table.insert(Effects, {
  792. prt,
  793. "Block3",
  794. delay,
  795. x3,
  796. y3,
  797. z3,
  798. msh
  799. })
  800. end
  801. end
  802. },
  803. Sphere = {
  804. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  805. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  806. prt.Anchored = true
  807. prt.CFrame = cframe
  808. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  809. game:GetService("Debris"):AddItem(prt, 10)
  810. table.insert(Effects, {
  811. prt,
  812. "Cylinder",
  813. delay,
  814. x3,
  815. y3,
  816. z3,
  817. msh
  818. })
  819. end
  820. },
  821. Cylinder = {
  822. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  823. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  824. prt.Anchored = true
  825. prt.CFrame = cframe
  826. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  827. game:GetService("Debris"):AddItem(prt, 10)
  828. table.insert(Effects, {
  829. prt,
  830. "Cylinder",
  831. delay,
  832. x3,
  833. y3,
  834. z3,
  835. msh
  836. })
  837. end
  838. },
  839. Wave = {
  840. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  841. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  842. prt.Anchored = true
  843. prt.CFrame = cframe
  844. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  845. game:GetService("Debris"):AddItem(prt, 10)
  846. table.insert(Effects, {
  847. prt,
  848. "Cylinder",
  849. delay,
  850. x3 / 60,
  851. y3 / 60,
  852. z3 / 60,
  853. msh
  854. })
  855. end
  856. },
  857. Ring = {
  858. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  859. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  860. prt.Anchored = true
  861. prt.CFrame = cframe
  862. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  863. game:GetService("Debris"):AddItem(prt, 10)
  864. table.insert(Effects, {
  865. prt,
  866. "Cylinder",
  867. delay,
  868. x3,
  869. y3,
  870. z3,
  871. msh
  872. })
  873. end
  874. },
  875. Break = {
  876. Create = function(brickcolor, cframe, x1, y1, z1)
  877. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  878. prt.Anchored = true
  879. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  880. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  881. local num = math.random(10, 50) / 1000
  882. game:GetService("Debris"):AddItem(prt, 10)
  883. table.insert(Effects, {
  884. prt,
  885. "Shatter",
  886. num,
  887. prt.CFrame,
  888. math.random() - math.random(),
  889. 0,
  890. math.random(50, 100) / 100
  891. })
  892. end
  893. },
  894. Spiral = {
  895. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  896. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  897. prt.Anchored = true
  898. prt.CFrame = cframe
  899. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  900. game:GetService("Debris"):AddItem(prt, 10)
  901. table.insert(Effects, {
  902. prt,
  903. "Cylinder",
  904. delay,
  905. x3,
  906. y3,
  907. z3,
  908. msh
  909. })
  910. end
  911. },
  912. Push = {
  913. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  914. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  915. prt.Anchored = true
  916. prt.CFrame = cframe
  917. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  918. game:GetService("Debris"):AddItem(prt, 10)
  919. table.insert(Effects, {
  920. prt,
  921. "Cylinder",
  922. delay,
  923. x3,
  924. y3,
  925. z3,
  926. msh
  927. })
  928. end
  929. }
  930. }
  931. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  932. local fp = IT("Part")
  933. fp.formFactor = formfactor
  934. fp.Parent = parent
  935. fp.Reflectance = reflectance
  936. fp.Transparency = transparency
  937. fp.CanCollide = false
  938. fp.Locked = true
  939. fp.BrickColor = brickcolor
  940. fp.Name = name
  941. fp.Size = size
  942. fp.Position = tors.Position
  943. RemoveOutlines(fp)
  944. fp.Material = "SmoothPlastic"
  945. fp:BreakJoints()
  946. return fp
  947. end
  948.  
  949. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  950. local mesh = IT(Mesh)
  951. mesh.Parent = part
  952. if Mesh == "SpecialMesh" then
  953. mesh.MeshType = meshtype
  954. if meshid ~= "nil" then
  955. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  956. end
  957. end
  958. mesh.Offset = offset
  959. mesh.Scale = scale
  960. return mesh
  961. end
  962.  
  963. function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  964. local type = type
  965. local rng = Instance.new("Part", char)
  966. rng.Anchored = true
  967. rng.BrickColor = color
  968. rng.CanCollide = false
  969. rng.FormFactor = 3
  970. rng.Name = "Ring"
  971. rng.Material = "Neon"
  972. rng.Size = Vector3.new(1, 1, 1)
  973. rng.Transparency = 1
  974. rng.TopSurface = 0
  975. rng.BottomSurface = 0
  976. rng.CFrame = pos
  977. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  978. local rngm = Instance.new("SpecialMesh", rng)
  979. rngm.MeshType = MType
  980. rngm.Scale = Vector3.new(x1, y1, z1)
  981. local scaler2 = 1
  982. local speeder = FastSpeed
  983. if type == "Add" then
  984. scaler2 = 1 * value
  985. elseif type == "Divide" then
  986. scaler2 = 1 / value
  987. end
  988. coroutine.resume(coroutine.create(function()
  989. for i = 0, 10 / bonuspeed, 0.1 do
  990. swait()
  991. if type == "Add" then
  992. scaler2 = scaler2 - 0.01 * value / bonuspeed
  993. elseif type == "Divide" then
  994. scaler2 = scaler2 - 0.01 / value * bonuspeed
  995. end
  996. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  997. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  998. rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  999. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1000. end
  1001. rng:Destroy()
  1002. end))
  1003. end
  1004.  
  1005. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1006. local type = type
  1007. local rng = Instance.new("Part", char)
  1008. rng.Anchored = true
  1009. rng.BrickColor = color
  1010. rng.CanCollide = false
  1011. rng.FormFactor = 3
  1012. rng.Name = "Ring"
  1013. rng.Material = "Neon"
  1014. rng.Size = Vector3.new(1, 1, 1)
  1015. rng.Transparency = 0
  1016. rng.TopSurface = 0
  1017. rng.BottomSurface = 0
  1018. rng.CFrame = pos
  1019. local rngm = Instance.new("SpecialMesh", rng)
  1020. rngm.MeshType = MType
  1021. rngm.Scale = scale
  1022. local scaler2 = 1
  1023. if type == "Add" then
  1024. scaler2 = 1 * value
  1025. elseif type == "Divide" then
  1026. scaler2 = 1 / value
  1027. end
  1028. coroutine.resume(coroutine.create(function()
  1029. for i = 0, 10 / bonuspeed, 0.1 do
  1030. swait()
  1031. if type == "Add" then
  1032. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1033. elseif type == "Divide" then
  1034. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1035. end
  1036. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1037. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1038. end
  1039. rng:Destroy()
  1040. end))
  1041. end
  1042.  
  1043. function Eviscerate(dude)
  1044. if dude.Name ~= char then
  1045. local bgf = IT("BodyGyro", dude.Head)
  1046. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1047. local val = IT("BoolValue", dude)
  1048. val.Name = "IsHit"
  1049. local ds = coroutine.wrap(function()
  1050. dude:WaitForChild("Head"):BreakJoints()
  1051. wait(0.5)
  1052. target = nil
  1053. coroutine.resume(coroutine.create(function()
  1054. for i, v in pairs(dude:GetChildren()) do
  1055. if v:IsA("Accessory") then
  1056. v:Destroy()
  1057. end
  1058. if v:IsA("Humanoid") then
  1059. v:Destroy()
  1060. end
  1061. if v:IsA("CharacterMesh") then
  1062. v:Destroy()
  1063. end
  1064. if v:IsA("Model") then
  1065. v:Destroy()
  1066. end
  1067. if v:IsA("Part") or v:IsA("MeshPart") then
  1068. for x, o in pairs(v:GetChildren()) do
  1069. if o:IsA("Decal") then
  1070. o:Destroy()
  1071. end
  1072. end
  1073. coroutine.resume(coroutine.create(function()
  1074. v.Material = "Neon"
  1075. v.CanCollide = false
  1076. local PartEmmit1 = IT("ParticleEmitter", v)
  1077. PartEmmit1.LightEmission = 1
  1078. PartEmmit1.Texture = "rbxassetid://284205403"
  1079. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1080. PartEmmit1.Rate = 150
  1081. PartEmmit1.Lifetime = NumberRange.new(1)
  1082. PartEmmit1.Size = NumberSequence.new({
  1083. NumberSequenceKeypoint.new(0, 0.75, 0),
  1084. NumberSequenceKeypoint.new(1, 0, 0)
  1085. })
  1086. PartEmmit1.Transparency = NumberSequence.new({
  1087. NumberSequenceKeypoint.new(0, 0, 0),
  1088. NumberSequenceKeypoint.new(1, 1, 0)
  1089. })
  1090. PartEmmit1.Speed = NumberRange.new(0, 0)
  1091. PartEmmit1.VelocitySpread = 30000
  1092. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1093. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1094. local BodPoss = IT("BodyPosition", v)
  1095. BodPoss.P = 3000
  1096. BodPoss.D = 1000
  1097. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1098. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1099. v.Color = maincolor.Color
  1100. coroutine.resume(coroutine.create(function()
  1101. for i = 0, 49 do
  1102. swait(1)
  1103. v.Transparency = v.Transparency + 0.08
  1104. end
  1105. wait(0.5)
  1106. PartEmmit1.Enabled = false
  1107. wait(3)
  1108. v:Destroy()
  1109. dude:Destroy()
  1110. end))
  1111. end))
  1112. end
  1113. end
  1114. end))
  1115. end)
  1116. ds()
  1117. end
  1118. end
  1119.  
  1120. function FindNearestHead(Position, Distance, SinglePlayer)
  1121. if SinglePlayer then
  1122. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1123. end
  1124. local List = {}
  1125. for i, v in pairs(workspace:GetChildren()) do
  1126. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1127. table.insert(List, v)
  1128. end
  1129. end
  1130. return List
  1131. end
  1132.  
  1133. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1134. local type = type
  1135. local rng = Instance.new("Part", char)
  1136. rng.Anchored = true
  1137. rng.BrickColor = color
  1138. rng.CanCollide = false
  1139. rng.FormFactor = 3
  1140. rng.Name = "Ring"
  1141. rng.Material = "Neon"
  1142. rng.Size = Vector3.new(1, 1, 1)
  1143. rng.Transparency = 0
  1144. rng.TopSurface = 0
  1145. rng.BottomSurface = 0
  1146. rng.CFrame = pos
  1147. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1148. local rngm = Instance.new("SpecialMesh", rng)
  1149. rngm.MeshType = MType
  1150. rngm.Scale = Vector3.new(x1, y1, z1)
  1151. local scaler2 = 1
  1152. local speeder = FastSpeed
  1153. if type == "Add" then
  1154. scaler2 = 1 * value
  1155. elseif type == "Divide" then
  1156. scaler2 = 1 / value
  1157. end
  1158. coroutine.resume(coroutine.create(function()
  1159. for i = 0, 10 / bonuspeed, 0.1 do
  1160. swait()
  1161. if type == "Add" then
  1162. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1163. elseif type == "Divide" then
  1164. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1165. end
  1166. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1167. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1168. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1169. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1170. end
  1171. rng:Destroy()
  1172. end))
  1173. end
  1174.  
  1175. function SoulSteal(dude)
  1176. if dude.Name ~= char then
  1177. local bgf = IT("BodyGyro", dude.Head)
  1178. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1179. local val = IT("BoolValue", dude)
  1180. val.Name = "IsHit"
  1181. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1182. local soulst = coroutine.wrap(function()
  1183. local soul = Instance.new("Part",dude)
  1184. soul.Size = Vector3.new(1,1,1)
  1185. soul.CanCollide = false
  1186. soul.Anchored = false
  1187. soul.Position = torso.Position
  1188. soul.Transparency = 1
  1189. local PartEmmit1 = IT("ParticleEmitter", soul)
  1190. PartEmmit1.LightEmission = 1
  1191. PartEmmit1.Texture = "rbxassetid://569507414"
  1192. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1193. PartEmmit1.Rate = 250
  1194. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1195. PartEmmit1.Size = NumberSequence.new({
  1196. NumberSequenceKeypoint.new(0, 1, 0),
  1197. NumberSequenceKeypoint.new(1, 0, 0)
  1198. })
  1199. PartEmmit1.Transparency = NumberSequence.new({
  1200. NumberSequenceKeypoint.new(0, 0, 0),
  1201. NumberSequenceKeypoint.new(1, 1, 0)
  1202. })
  1203. PartEmmit1.Speed = NumberRange.new(0, 0)
  1204. PartEmmit1.VelocitySpread = 30000
  1205. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1206. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1207. local BodPoss = IT("BodyPosition", soul)
  1208. BodPoss.P = 3000
  1209. BodPoss.D = 1000
  1210. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1211. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1212. wait(1.6)
  1213. soul.Touched:connect(function(hit)
  1214. if hit.Parent == char then
  1215. soul:Destroy()
  1216. end
  1217. end)
  1218. wait(1.2)
  1219. while soul do
  1220. swait()
  1221. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1222. BodPoss.Position = tors.Position
  1223. end
  1224. end)
  1225. soulst()
  1226. end
  1227. end
  1228. function FaceMouse()
  1229. local Cam = workspace.CurrentCamera
  1230. return {
  1231. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1232. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1233. }
  1234. end
  1235. -------------------------------------------------------
  1236. --End Effect Function--
  1237. -------------------------------------------------------
  1238. function Cso(ID, PARENT, VOLUME, PITCH)
  1239. local NSound = nil
  1240. coroutine.resume(coroutine.create(function()
  1241. NSound = IT("Sound", PARENT)
  1242. NSound.Volume = VOLUME
  1243. NSound.Pitch = PITCH
  1244. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1245. swait()
  1246. NSound:play()
  1247. game:GetService("Debris"):AddItem(NSound, 10)
  1248. end))
  1249. return NSound
  1250. end
  1251. function CameraEnshaking(Length, Intensity)
  1252. coroutine.resume(coroutine.create(function()
  1253. local intensity = 1 * Intensity
  1254. local rotM = 0.01 * Intensity
  1255. for i = 0, Length, 0.1 do
  1256. swait()
  1257. intensity = intensity - 0.05 * Intensity / Length
  1258. rotM = rotM - 5.0E-4 * Intensity / Length
  1259. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1260. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1261. end
  1262. hum.CameraOffset = Vector3.new(0, 0, 0)
  1263. end))
  1264. end
  1265. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1266. local Hitboxpart = Instance.new("Part", EffectModel)
  1267. RemoveOutlines(Hitboxpart)
  1268. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1269. Hitboxpart.CanCollide = false
  1270. Hitboxpart.Transparency = 1
  1271. Hitboxpart.Anchored = true
  1272. Hitboxpart.CFrame = Pose
  1273. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1274. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1275. end
  1276. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1277. local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1278. prt.Anchored = true
  1279. prt.CFrame = cframe
  1280. local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1281. game:GetService("Debris"):AddItem(prt, 10)
  1282. if Type == 1 or Type == nil then
  1283. table.insert(Effects, {
  1284. prt,
  1285. "Block1",
  1286. delay,
  1287. x3,
  1288. y3,
  1289. z3,
  1290. msh
  1291. })
  1292. elseif Type == 2 then
  1293. table.insert(Effects, {
  1294. prt,
  1295. "Block2",
  1296. delay,
  1297. x3,
  1298. y3,
  1299. z3,
  1300. msh
  1301. })
  1302. elseif Type == 3 then
  1303. table.insert(Effects, {
  1304. prt,
  1305. "Block3",
  1306. delay,
  1307. x3,
  1308. y3,
  1309. z3,
  1310. msh
  1311. })
  1312. end
  1313. end
  1314.  
  1315. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1316. local Part = Create("Part"){
  1317. Parent = Parent,
  1318. Reflectance = Reflectance,
  1319. Transparency = Transparency,
  1320. CanCollide = false,
  1321. Locked = true,
  1322. BrickColor = BrickColor.new(tostring(BColor)),
  1323. Name = Name,
  1324. Size = Size,
  1325. Material = Material,
  1326. }
  1327. RemoveOutlines(Part)
  1328. return Part
  1329. end
  1330.  
  1331. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1332. local Msh = Create(Mesh){
  1333. Parent = Part,
  1334. Offset = OffSet,
  1335. Scale = Scale,
  1336. }
  1337. if Mesh == "SpecialMesh" then
  1338. Msh.MeshType = MeshType
  1339. Msh.MeshId = MeshId
  1340. end
  1341. return Msh
  1342. end
  1343.  
  1344. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1345. local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1346. prt.Anchored = true
  1347. prt.CFrame = cframe
  1348. local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
  1349. game:GetService("Debris"):AddItem(prt,2)
  1350. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  1351. for i=0,1,delay do
  1352. swait()
  1353. Part.Transparency=i
  1354. Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3)
  1355. end
  1356. Part.Parent=nil
  1357. end),prt,msh,(math.random(0,1)+math.random())/5)
  1358. end
  1359. -------------------------------------------------------
  1360. --End Important Functions--
  1361. -------------------------------------------------------
  1362.  
  1363.  
  1364.  
  1365. --[[
  1366. Thanks for using Build-To-Lua by jarredbcv.
  1367. ]]--
  1368.  
  1369. New = function(Object, Parent, Name, Data)
  1370. local Object = Instance.new(Object)
  1371. for Index, Value in pairs(Data or {}) do
  1372. Object[Index] = Value
  1373. end
  1374. Object.Parent = Parent
  1375. Object.Name = Name
  1376. return Object
  1377. end
  1378.  
  1379. Gunty = New("Model",char,"Gunty",{})
  1380. Handle = New("Part",Gunty,"Handle",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.7700001, 1),CFrame = CFrame.new(31.0716114, 2.79670954, -174.846329, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1381. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1382. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.03999996, 0.290000111, 0.189999968),CFrame = CFrame.new(31.058609, 2.34723592, -175.197876, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1383. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1384. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00469970703, -0.445775509, -0.356430054, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1385. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.01999998, 0.330000103, 0.229999959),CFrame = CFrame.new(31.058609, 2.34723592, -175.197876, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1386. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1387. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00469970703, -0.445775509, -0.356430054, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1388. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.04999995, 0.0500001162, 0.0599999726),CFrame = CFrame.new(31.0147629, 1.60638475, -174.821182, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1389. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1390. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0439567566, -1.19107628, 0.0119018555, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1391. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6584473, 2.04683352, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1392. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1393. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(-0.409790039, -0.759893417, 0.507080078, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1394. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.9084473, 2.04683304, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1395. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1396. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(-0.159816742, -0.757163048, 0.509490967, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1397. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.228447, 2.04683328, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1398. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1399. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(0.160148621, -0.753666878, 0.512573242, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1400. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8784504, 1.99683285, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1401. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1402. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.179458618, -0.796388626, -0.521224976, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1403. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.4684505, 2.71683574, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1404. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1405. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(0.4025383, -0.070025444, -0.507858276, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1406. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(30.7338467, 2.35736775, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1407. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1408. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.33291626, -0.443016529, -0.00453186035, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1409. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(31.3738499, 2.35736799, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1410. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1411. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.30701828, -0.436024666, 0.00163269043, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1412. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2084579, 1.99683356, -175.357178, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1413. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1414. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.150512695, -0.79278326, -0.518005371, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1415. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.01999998, 0.330000132, 0.229999959),CFrame = CFrame.new(31.0686169, 2.35712481, -174.467972, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1416. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1417. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00174713135, -0.443641663, 0.373596191, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1418. Wedge = New("WedgePart",Gunty,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.13999975, 0.230000034, 0.560000122),CFrame = CFrame.new(31.0786934, 3.13681054, -175.132095, -1.00000238, -2.20054062e-07, 3.09199095e-07, 2.12065061e-07, -1.00000215, 3.20374966e-07, 2.75671482e-07, 3.09199095e-07, 1.00000226),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1419. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1.00000179, 2.11242877e-07, 2.80328095e-07, -2.20876245e-07, -1.00000155, 3.13855708e-07, 3.05473804e-07, 3.1478703e-07, 1.00000167),C1 = CFrame.new(0.00605010986, 0.343216896, -0.282043457, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1420. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6284485, 2.71683502, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1421. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1422. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(-0.437374115, -0.079202652, -0.515945435, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1423. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8884487, 2.71683598, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1424. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1425. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.187202454, -0.0874576569, 0.516448975, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1426. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.08999991),CFrame = CFrame.new(30.7338486, 2.3574791, -174.84285, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1427. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1428. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.33291626, -0.442905903, -0.00445556641, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1429. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0700000003, 0.759999931, 0.0500000007),CFrame = CFrame.new(31.6297836, 3.38593745, -174.84967, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1430. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1431. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.551647186, 0.595292091, 0.00831604004, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1432. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0600000024, 1.90999997, 0.0500000007),CFrame = CFrame.new(31.5712833, 2.60158253, -174.845505, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1433. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1434. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.50176239, -0.18965435, 0.00355529785, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1435. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(31.0538464, 2.35736966, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1436. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1437. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.0129508972, -0.439518929, -0.00144958496, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1438. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0600000024, 0.290000111, 0.409999996),CFrame = CFrame.new(31.568552, 2.3516109, -174.842773, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1439. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1440. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.50176239, -0.439655781, 0.00360107422, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1441. Wedge = New("WedgePart",Gunty,"Wedge",{Material = Enum.Material.Metal,Size = Vector3.new(1.04999983, 0.280000031, 0.600000083),CFrame = CFrame.new(30.8336945, 1.78095484, -174.838608, 1.77882612e-07, 8.97198333e-08, 1.00000238, 1.86264515e-08, -1.00000238, 8.64238245e-08, 1.00000238, -1.86264515e-08, -1.48080289e-07),BottomSurface = Enum.SurfaceType.Smooth,})
  1442. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.74157321e-07, 1.39698386e-08, 1.00000179, 8.98216967e-08, -1.00000179, -1.39698386e-08, 1.00000179, 8.63292371e-08, -1.5180558e-07),C1 = CFrame.new(-0.226764679, -1.01831722, -0.00540161133, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1443. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.09000003),CFrame = CFrame.new(31.0538521, 2.35747933, -174.842865, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1444. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1445. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.0129470825, -0.439409733, -0.0013885498, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1446. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0700000003, 0.330000103, 0.229999959),CFrame = CFrame.new(30.5736599, 2.35258269, -174.833267, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1447. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1448. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.493125916, -0.449655056, 0.00352478027, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1449. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2184467, 2.71683574, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1450. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1451. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.14276123, -0.0838527679, 0.519622803, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1452. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8884506, 2.71683574, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1453. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1454. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(-0.177398682, -0.0763616562, -0.513442993, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1455. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0900000036, 0.330000103, 0.449999958),CFrame = CFrame.new(31.5435581, 2.35188746, -174.842529, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1456. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1457. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.476764679, -0.439654827, 0.00360107422, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1458. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 0.570000112, 1.05999994),CFrame = CFrame.new(31.0635662, 2.35679555, -174.843231, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1459. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1460. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00322341919, -0.439983368, -0.0016784668, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1461. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0900000036, 1.41000009, 0.0799999684),CFrame = CFrame.new(31.5487957, 2.34199333, -174.842697, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1462. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1463. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.482112885, -0.44948864, 0.00337219238, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1464. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999948, 0.300000042, 1),CFrame = CFrame.new(31.3557091, 1.79857111, -174.838364, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1465. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1466. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.294998169, -0.995002747, 4.57763672e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1467. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6384506, 1.99683368, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1468. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1469. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.419433594, -0.7990098, -0.523529053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1470. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.26000011, 0.0599999726),CFrame = CFrame.new(31.0184479, 1.71683359, -174.307205, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1471. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1472. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0463790894, -1.08613729, 0.527038574, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1473. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6384487, 2.7168355, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1474. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1475. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.437175751, -0.0901889801, 0.514038086, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1476. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2084503, 2.7168355, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1477. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1478. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(0.142566681, -0.072865963, -0.510360718, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1479. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.100000001, 0.790000141, 0.0799999684),CFrame = CFrame.new(31.6096954, 3.40187716, -174.848618, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1480. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1481. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.531375885, 0.610999107, 0.0093536377, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1482. Wedge = New("WedgePart",Gunty,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.13999975, 0.230000034, 0.560000122),CFrame = CFrame.new(31.0786934, 3.13681054, -174.572098, 1.00000238, 2.2349559e-07, -2.21654773e-07, 2.05182005e-07, -1.00000215, 2.75671482e-07, -1.9185245e-07, -3.4738332e-07, -1.00000238),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1483. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.00000179, 2.06011464e-07, -1.95577741e-07, 2.23604729e-07, -1.00000155, -3.41795385e-07, -2.17929482e-07, 2.81259418e-07, -1.00000179),C1 = CFrame.new(0.000720977783, 0.337183952, 0.277893066, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1484. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.5084496, 2.04683304, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1485. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1486. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(0.440120697, -0.750608444, 0.515274048, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1487. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.560000122, 1.07999992),CFrame = CFrame.new(31.0814381, 3.53226137, -174.855682, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1488. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1489. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.00180435181, 0.735672951, -0.00140380859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1490. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.03999996, 0.290000111, 0.189999968),CFrame = CFrame.new(31.0686169, 2.35712481, -174.467972, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1491. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1492. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00174713135, -0.443641663, 0.373596191, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1493. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0799999386, 0.290000111, 0.189999968),CFrame = CFrame.new(30.5586605, 2.35274792, -174.833176, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1494. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1495. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.508125305, -0.449654579, 0.00347900391, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1496. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.4684525, 1.99683356, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1497. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1498. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.410480499, -0.789942741, -0.515533447, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1499. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("159, 161, 172"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.26000011, 0.0599999726),CFrame = CFrame.new(31.0184479, 1.70683408, -175.347198, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1500. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1501. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0363731384, -1.08493185, -0.512954712, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1502. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.5084476, 2.71683526, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1503. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1504. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.432731628, -0.0806851387, 0.522415161, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1505. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Marble,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.09000003),CFrame = CFrame.new(31.3738632, 2.35747814, -174.842865, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1506. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1507. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.307029724, -0.435914993, 0.00169372559, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1508.  
  1509.  
  1510. local NewInstance = function(instance,parent,properties)
  1511. local inst = Instance.new(instance,parent)
  1512. if(properties)then
  1513. for i,v in next, properties do
  1514. pcall(function() inst[i] = v end)
  1515. end
  1516. end
  1517. return inst;
  1518. end
  1519.  
  1520. local HW = NewInstance('Weld',char,{Part0 = ra, Part1 = Handle, C0 = CF(0, 0, 0) * angles(0,0,0)})
  1521.  
  1522. ArmorColorParts = {}
  1523. ArmorColorParts2 = {}
  1524. NeonColorParts = {}
  1525. local all, last = {}, nil
  1526. function scan(p)
  1527. for _, v in pairs(p:GetChildren()) do
  1528. if v:IsA("BasePart") then
  1529. if v.BrickColor == BrickColor.new("Black") then
  1530. table.insert(ArmorColorParts, v)
  1531. end
  1532. if v.BrickColor == BrickColor.new("Medium stone grey") then
  1533. table.insert(ArmorColorParts2, v)
  1534. end
  1535. if v.BrickColor == BrickColor.new("Dark green") then
  1536. table.insert(NeonColorParts, v)
  1537. end
  1538. if last then
  1539. local w = Instance.new("Weld")
  1540. w.Part0, w.Part1 = last, v
  1541. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1542. w.Parent = last
  1543. end
  1544. table.insert(all, v)
  1545. last = v
  1546. end
  1547. scan(v)
  1548. end
  1549. end
  1550. scan(Gunty)
  1551. for _, v in pairs(all) do
  1552. v.Anchored = false
  1553. v.CanCollide = false
  1554. end
  1555. -------------------------------------------------------
  1556. --Start Customization--
  1557. -------------------------------------------------------
  1558. local Player_Size = 1
  1559. if Player_Size ~= 1 then
  1560. root.Size = root.Size * Player_Size
  1561. tors.Size = tors.Size * Player_Size
  1562. hed.Size = hed.Size * Player_Size
  1563. ra.Size = ra.Size * Player_Size
  1564. la.Size = la.Size * Player_Size
  1565. rl.Size = rl.Size * Player_Size
  1566. ll.Size = ll.Size * Player_Size
  1567. ----------------------------------------------------------------------------------
  1568. rootj.Parent = root
  1569. neck.Parent = tors
  1570. RW.Parent = tors
  1571. LW.Parent = tors
  1572. RH.Parent = tors
  1573. LH.Parent = tors
  1574. ----------------------------------------------------------------------------------
  1575. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1576. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1577. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1578. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1579. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1580. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1581. ----------------------------------------------------------------------------------
  1582. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1583. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1584. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1585. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1586. --hat.Parent = Character
  1587. end
  1588. ----------------------------------------------------------------------------------
  1589. local SONG = 1547042045
  1590. local SONG2 = 0
  1591. local Music = Instance.new("Sound",tors)
  1592. Music.Volume = 2.5
  1593. Music.Looped = true
  1594. Music.Pitch = 1 --Pitcher
  1595. ----------------------------------------------------------------------------------
  1596. local equipped = false
  1597. local idle = 0
  1598. local change = 1
  1599. local val = 0
  1600. local toim = 0
  1601. local idleanim = 0.4
  1602. local sine = 0
  1603. local Mode = 1
  1604. ----------------------------------------------------------------------------------
  1605. hum.WalkSpeed = 8
  1606. hum.JumpPower = 57
  1607. hum.Animator.Parent = nil
  1608. local naeeym2 = IT("BillboardGui",char)
  1609. naeeym2.AlwaysOnTop = true
  1610. naeeym2.Size = UDim2.new(5,35,2,15)
  1611. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1612. naeeym2.MaxDistance = 75
  1613. naeeym2.Adornee = hed
  1614. naeeym2.Name = "Name"
  1615. --naeeym2.PlayerToHideFrom = Player
  1616. local tecks2 = IT("TextLabel",naeeym2)
  1617. tecks2.BackgroundTransparency = 1
  1618. tecks2.TextScaled = true
  1619. tecks2.BorderSizePixel = 0
  1620. tecks2.Text = "Random"
  1621. tecks2.Font = "Fantasy"
  1622. tecks2.TextStrokeTransparency = 0
  1623. tecks2.TextColor3 = Color3.fromRGB(159, 161, 172)
  1624. tecks2.TextStrokeColor3 = Color3.fromRGB(159, 161, 172)
  1625. tecks2.Size = UDim2.new(1,0,0.5,0)
  1626. tecks2.Parent = naeeym2
  1627. -------------------------------------------------------
  1628. --End Customization--
  1629. -------------------------------------------------------
  1630.  
  1631.  
  1632. -------------------------------------------------------
  1633. --Start Attacks N Stuff--
  1634. -------------------------------------------------------
  1635. function resetmode()
  1636. tecks2.Text = "Random"
  1637. tecks2.TextColor3 = Color3.fromRGB(159, 161, 172)
  1638. tecks2.TextStrokeColor3 = Color3.fromRGB(159, 161, 172)
  1639. for i, v in pairs(ArmorColorParts) do
  1640. v.BrickColor = BrickColor.new("Fossil")
  1641. v.Material = "SmoothPlastic"
  1642. v.Transparency = 0
  1643. end
  1644. for i, v in pairs(ArmorColorParts2) do
  1645. v.BrickColor = BrickColor.new("Fossil")
  1646. v.Material = "Metal"
  1647. v.Transparency = 0
  1648. end
  1649. for i, v in pairs(NeonColorParts) do
  1650. maincolor = BrickColor.new("Fossil")
  1651. v.BrickColor = maincolor
  1652. v.Material = "Marble"
  1653. v.Transparency = 0
  1654. end
  1655. Mode = 1
  1656. SONG = 1117396305
  1657. end
  1658. function Taunt()
  1659. attack = true
  1660. hum.WalkSpeed = 0
  1661. TAUNT:Play()
  1662. repeat
  1663. swait()
  1664. TAUNT.Parent = tors
  1665. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  1666. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  1667. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1668. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1669. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  1670. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  1671. until TAUNT.Playing == false
  1672. attack = false
  1673. hum.WalkSpeed = 8
  1674. end
  1675. function attackone()
  1676. attack = true
  1677. hum.WalkSpeed = 3.01
  1678. for i = 0, 1.7, 0.1 do
  1679. swait()
  1680. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3)
  1681. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3)
  1682. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3)
  1683. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  1684. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3)
  1685. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  1686. end
  1687. Cso("203426541", ra, 10, 1)
  1688. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  1689. CameraEnshaking(2, 5)
  1690. for i = 0, 1.4, 0.1 do
  1691. swait()
  1692. BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  1693. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3)
  1694. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3)
  1695. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3)
  1696. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3)
  1697. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3)
  1698. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  1699. end
  1700. hum.WalkSpeed = 8
  1701. attack = false
  1702. end
  1703. function attacktwo()
  1704. attack = true
  1705. hum.WalkSpeed = 3.01
  1706. for i = 0, 1.7, 0.1 do
  1707. swait()
  1708. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  1709. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1710. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3)
  1711. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  1712. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  1713. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  1714. end
  1715. Cso("203426541", rl, 10, 1)
  1716. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  1717. CameraEnshaking(2, 3)
  1718. for i = 0, 1.4, 0.1 do
  1719. swait()
  1720. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  1721. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3)
  1722. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3)
  1723. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3)
  1724. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  1725. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  1726. end
  1727. hum.WalkSpeed = 8
  1728. attack = false
  1729. end
  1730. function attackthree()
  1731. attack = true
  1732. hum.WalkSpeed = 3.01
  1733. for i = 0, 1.4, 0.1 do
  1734. swait()
  1735. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  1736. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1737. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3)
  1738. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3)
  1739. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  1740. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  1741. end
  1742. Cso("203426541", hed, 10, 1)
  1743. for i = 0, 1.7, 0.1 do
  1744. swait()
  1745. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  1746. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1747. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3)
  1748. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3)
  1749. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  1750. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  1751. end
  1752. CameraEnshaking(2, 8)
  1753. Cso("260435136", hed, 10, .9)
  1754. BlockEffect(maincolor, Handle.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1)
  1755. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
  1756. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  1757. for i = 0, 1.8, 0.1 do
  1758. swait()
  1759. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2)
  1760. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  1761. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2)
  1762. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2)
  1763. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2)
  1764. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2)
  1765. end
  1766. hum.WalkSpeed = 8
  1767. attack = false
  1768. end
  1769. function Power_Burst()
  1770. hum.WalkSpeed = 4
  1771. attack = true
  1772. Cso("163619849", Handle, 10, 1.35)
  1773. for i = 0,4.3,0.1 do
  1774. swait()
  1775. PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0)
  1776. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  1777. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  1778. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  1779. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  1780. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1781. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1782. end
  1783. CameraEnshaking(2.5, 20)
  1784. Cso("539294959", Handle, 10, .9)
  1785. BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  1786. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  1787. HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Normal")
  1788. for i = 0,3,0.1 do
  1789. swait()
  1790. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  1791. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  1792. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  1793. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  1794. RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1795. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1796. end
  1797. hum.WalkSpeed = 8
  1798. attack = false
  1799. end
  1800. function Magic_Bombs()
  1801. attack = true
  1802. hum.WalkSpeed = 0
  1803. local GYRO = IT("BodyGyro",root)
  1804. GYRO.D = 100
  1805. GYRO.P = 2000
  1806. GYRO.MaxTorque = VT(0,4000000,0)
  1807. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  1808. for i = 0,3.6,0.1 do
  1809. swait()
  1810. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1811. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1812. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1813. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1814. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1815. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1816. end
  1817. CameraEnshaking(1, 6)
  1818. GYRO:Destroy()
  1819. Cso("588734356", Handle, 10, 1.05)
  1820. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  1821. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  1822. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Normal")
  1823. for i = 0,2,0.1 do
  1824. swait()
  1825. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1826. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1827. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1828. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1829. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  1830. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1831. end
  1832. local GYRO = IT("BodyGyro",root)
  1833. GYRO.D = 100
  1834. GYRO.P = 2000
  1835. GYRO.MaxTorque = VT(0,4000000,0)
  1836. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  1837. for i = 0,2.4,0.1 do
  1838. swait()
  1839. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1840. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1841. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1842. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1843. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1844. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1845. end
  1846. GYRO:Destroy()
  1847. CameraEnshaking(1, 6)
  1848. Cso("588734356", Handle, 10, 1.05)
  1849. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  1850. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  1851. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Normal")
  1852. for i = 0,2,0.1 do
  1853. swait()
  1854. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1855. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1856. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1857. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1858. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  1859. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1860. end
  1861. local GYRO = IT("BodyGyro",root)
  1862. GYRO.D = 100
  1863. GYRO.P = 2000
  1864. GYRO.MaxTorque = VT(0,4000000,0)
  1865. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  1866. for i = 0,2.4,0.1 do
  1867. swait()
  1868. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1869. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1870. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1871. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1872. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1873. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1874. end
  1875. GYRO:Destroy()
  1876. CameraEnshaking(1, 6)
  1877. Cso("588734356", Handle, 10, 1.05)
  1878. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  1879. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  1880. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Normal")
  1881. for i = 0,2,0.1 do
  1882. swait()
  1883. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1884. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1885. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1886. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1887. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  1888. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1889. end
  1890. attack = false
  1891. hum.WalkSpeed = 8
  1892. end
  1893. function Dangerous_Field()
  1894. attack = true
  1895. hum.WalkSpeed = 0
  1896. for i = 0,10,0.1 do
  1897. swait()
  1898. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  1899. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1900. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  1901. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1902. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  1903. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  1904. CameraEnshaking(1, 7)
  1905. Cso("588734356", Handle, 10, 1.2)
  1906. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  1907. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  1908. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Normal")
  1909. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Normal")
  1910. end
  1911. attack = false
  1912. hum.WalkSpeed = 8
  1913. end
  1914. function Shockwave()
  1915. attack = true
  1916. hum.WalkSpeed = 0
  1917. for i = 0,4,0.1 do
  1918. swait()
  1919. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1920. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1921. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1922. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1923. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1924. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1925. end
  1926. coroutine.resume(coroutine.create(function()
  1927. BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1928. BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1929. BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1930. HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  1931. HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  1932. HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  1933. CameraEnshaking(1, 7)
  1934. wait(0.05)
  1935. BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1936. BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1937. BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1938. HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare")
  1939. HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1940. HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1941. CameraEnshaking(1, 7)
  1942. wait(0.05)
  1943. BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1944. BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1945. BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1946. HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1947. HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1948. HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1949. CameraEnshaking(1, 7)
  1950. wait(0.05)
  1951. BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1952. BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1953. BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1954. HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1955. HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1956. HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1957. CameraEnshaking(1, 7)
  1958. wait(0.05)
  1959. BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1960. BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1961. BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1962. HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1963. HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1964. HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1965. CameraEnshaking(1, 7)
  1966. wait(0.05)
  1967. BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1968. BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1969. BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1970. HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1971. HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1972. HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1973. CameraEnshaking(1, 7)
  1974. end))
  1975. Cso("440145223", Handle, 10, 1.05)
  1976. for i = 1,7,0.1 do
  1977. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1978. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1979. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1980. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1981. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  1982. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  1983. end
  1984. wait(.6)
  1985. hum.WalkSpeed = 8
  1986. attack = false
  1987. end
  1988. function Pulse()
  1989. attack = true
  1990. hum.WalkSpeed = 0
  1991. local GYRO = IT("BodyGyro",root)
  1992. GYRO.D = 100
  1993. GYRO.P = 2000
  1994. GYRO.MaxTorque = VT(0,4000000,0)
  1995. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  1996. for i = 0,4,0.1 do
  1997. swait()
  1998. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  1999. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2000. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2001. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2002. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2003. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2004. end
  2005. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2006. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze")
  2007. CameraEnshaking(1, 25)
  2008. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2009. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2010. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2011. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2012. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2013. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2014. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2015. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2016. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2017. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2018. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2019. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2020. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2021. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2022. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2023. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2024. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2025. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2026. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2027. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2028. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2029. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2030. Cso("440145223", Handle, 10, 1.05)
  2031. GYRO:Destroy()
  2032. for i = 1,2,0.1 do
  2033. swait()
  2034. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0)
  2035. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  2036. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2037. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2038. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2039. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2040. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2041. end
  2042. hum.WalkSpeed = 8
  2043. attack = false
  2044. end
  2045. function LAZER()
  2046. attack = true
  2047. hum.WalkSpeed = 0.03
  2048. for i = 0,4,0.1 do
  2049. swait()
  2050. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  2051. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2052. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2053. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2054. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2055. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2056. end
  2057. LAZOR:Play()
  2058. local GYRO = IT("BodyGyro",root)
  2059. GYRO.D = 100
  2060. GYRO.P = 2000
  2061. GYRO.MaxTorque = VT(0,4000000,0)
  2062. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2063. repeat
  2064. swait(2)
  2065. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  2066. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  2067. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2068. LAZOR.Parent = ra
  2069. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2070. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  2071. CameraEnshaking(1, 7)
  2072. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2073. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2074. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2075. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2076. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2077. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2078. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2079. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2080. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2081. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2082. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2083. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2084. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2085. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2086. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2087. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2088. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2089. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2090. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2091. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2092. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2093. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2094. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2095. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2096. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2097. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2098. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2099. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2100. until LAZOR.Playing == false
  2101. GYRO:Destroy()
  2102. hum.WalkSpeed = 8
  2103. attack = false
  2104. end
  2105. function Spirit_Beam()
  2106. attack = true
  2107. hum.WalkSpeed = 0
  2108. local GYRO = IT("BodyGyro",root)
  2109. GYRO.D = 100
  2110. GYRO.P = 2000
  2111. GYRO.MaxTorque = VT(0,4000000,0)
  2112. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2113. for i = 0,5,0.1 do
  2114. swait()
  2115. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2116. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2117. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2118. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2119. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2120. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2121. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  2122. end
  2123. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  2124. HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Normal")
  2125. BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  2126. local beam = Instance.new("Part", workspace)
  2127. beam.BrickColor = BrickColor.new("Fog")
  2128. beam.FormFactor = "Custom"
  2129. beam.Material = "Glass"
  2130. beam.Transparency = 0.5
  2131. beam.Anchored = true
  2132. beam.Locked = true
  2133. beam.CanCollide = false
  2134. local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude
  2135. beam.Size = Vector3.new(1.05, 1.05, distance)
  2136. beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2)
  2137. game:GetService("Debris"):AddItem(beam, 0.14)
  2138. local sound = Instance.new('Sound',Handle)
  2139. sound.SoundId = 'rbxassetid://588697948'
  2140. sound.Volume = 7
  2141. sound.EmitterSize = 40
  2142. sound.MaxDistance = 450
  2143. sound:Play()
  2144. game:GetService("Debris"):AddItem(beam, sound.TimeLength)
  2145. GYRO:Destroy()
  2146. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2147. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2148. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2149. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2150. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2151. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2152. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2153. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2154. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2155. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2156. wait(0.3)
  2157. attack = false
  2158. hum.WalkSpeed = 8
  2159. ref:Destroy()
  2160. end
  2161. function Distort()
  2162. attack = true
  2163. hum.WalkSpeed = 0
  2164. local pos = root.Position
  2165. root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos)
  2166. Cso("261227592", tors, 10, 0.85)
  2167. for i = 1,2.5,0.1 do
  2168. swait()
  2169. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2170. end
  2171. attack = false
  2172. hum.WalkSpeed = 8
  2173. end
  2174. function Ancient_Rage()
  2175. attack = true
  2176. hum.WalkSpeed = 4
  2177. Cso("907329532", tors, 10, 1.05)
  2178. for i = 1,14,0.1 do
  2179. swait()
  2180. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2181. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2182. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2183. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2184. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2185. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2186. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  2187. if v:FindFirstChild("Head") then
  2188. Eviscerate(v)
  2189. end
  2190. end
  2191. end
  2192. attack = false
  2193. hum.WalkSpeed = 8
  2194. end
  2195. function TTTTTTTTTTTaunt()
  2196. attack = true
  2197. hum.WalkSpeed = 0
  2198. DTAUNT:Play()
  2199. repeat
  2200. swait()
  2201. DTAUNT.Parent = tors
  2202. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2203. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  2204. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2205. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2206. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  2207. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  2208. until DTAUNT.Playing == false
  2209. attack = false
  2210. hum.WalkSpeed = 8
  2211. end
  2212. function HAAH()
  2213. attack = true
  2214. hum.WalkSpeed = 0
  2215. Cso("300208779", hed, 10, 1)
  2216. for i = 0,9,0.1 do
  2217. swait()
  2218. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  2219. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  2220. if Mrandom(1,15) == 1 then
  2221. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  2222. end
  2223. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  2224. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  2225. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  2226. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  2227. end
  2228. attack = false
  2229. hum.WalkSpeed = 10
  2230. end
  2231. function again()
  2232. attack = true
  2233. hum.WalkSpeed = 0
  2234. ITAUNT:Play()
  2235. repeat
  2236. swait()
  2237. ITAUNT.Parent = tors
  2238. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  2239. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  2240. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  2241. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  2242. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  2243. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  2244. until ITAUNT.Playing == false
  2245. attack = false
  2246. hum.WalkSpeed = 8
  2247. end
  2248. function LunarSpin()
  2249. attack = true
  2250. hum.WalkSpeed = 0
  2251. for i = 0,17,0.05 do
  2252. CameraEnshaking(1, 5)
  2253. MagniDamage(tors, 47, 2, 5, 0, "Normal")
  2254. Effects.Spiral.Create(BrickC("Really red"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
  2255. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2256. swait()
  2257. PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0)
  2258. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2259. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2260. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2261. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2262. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2263. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  2264. end
  2265. hum.WalkSpeed = 8
  2266. attack = false
  2267. end
  2268. function Decapitate()
  2269. local target = nil
  2270. local targettorso = nil
  2271. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2272. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2273. target = mouse.Target.Parent.Humanoid
  2274. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2275. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2276. end
  2277. end
  2278. if target ~= nil then
  2279. targettorso.Anchored = true
  2280. attack = true
  2281. hum.WalkSpeed = 0
  2282. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  2283. for i = 0,4.2,0.1 do
  2284. swait()
  2285. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  2286. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  2287. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2288. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2289. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  2290. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2291. end
  2292. local ModelHead01 = New("Model", char, "", {})
  2293. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  2294. local Head01 = targethead:Clone()
  2295. targethead.Transparency = 1
  2296. Head01.Parent = ModelHead01
  2297. local weldHead01 = Instance.new("Weld")
  2298. weldHead01.Parent = Head01
  2299. weldHead01.Part0 = targethead
  2300. weldHead01.Part1 = Head01
  2301. weldHead01.C1 = CFrame.new(0, 0, 0)
  2302. targethead.face:Remove()
  2303. weldHead01.Part0 = ra
  2304. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2305. targettorso:BreakJoints()
  2306. CreateSound("314390675", targettorso, 5, .7)
  2307. for i = 0,3.2,0.1 do
  2308. swait()
  2309. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2310. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2311. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2312. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  2313. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  2314. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2315. end
  2316. for i = 0,4.2,0.1 do
  2317. swait()
  2318. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  2319. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  2320. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2321. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2322. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  2323. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  2324. end
  2325. CreateSound("541909763", targettorso, 5, .8)
  2326. weldHead01:Destroy()
  2327. Head01.CanCollide = true
  2328. local bodyVelocity2 = Create("BodyVelocity")({
  2329. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2330. P = 5000,
  2331. maxForce = Vector3.new(8000, 8000, 8000),
  2332. Parent = Head01
  2333. })
  2334. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  2335. for i = 0,6.2,0.1 do
  2336. swait()
  2337. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  2338. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  2339. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2340. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2341. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  2342. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  2343. end
  2344. targettorso.Anchored = false
  2345. attack = false
  2346. hum.WalkSpeed = 10
  2347. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  2348. end
  2349. end
  2350. function BalanceSpin()
  2351. attack = true
  2352. hum.WalkSpeed = 2
  2353. for i = 0,17,0.07 do
  2354. CameraEnshaking(1, 5)
  2355. MagniDamage(tors, 30, 7, 11, 0, "Normal")
  2356. swait()
  2357. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  2358. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
  2359. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  2360. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2361. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2362. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2363. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2364. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2365. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  2366. end
  2367. hum.WalkSpeed = 8
  2368. attack = false
  2369. end
  2370.  
  2371. function BARK()
  2372. attack = true
  2373. hum.WalkSpeed = 0
  2374. BATAUNT:Play()
  2375. repeat
  2376. BATAUNT.Parent = tors
  2377. swait()
  2378. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  2379. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  2380. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  2381. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  2382. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  2383. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  2384. until BATAUNT.Playing == false
  2385. attack = false
  2386. hum.WalkSpeed = 8
  2387. end
  2388. function CreateSound(ID, PARENT, VOLUME, PITCH)
  2389. local NSound = nil
  2390. coroutine.resume(coroutine.create(function()
  2391. NSound = Instance.new("Sound", PARENT)
  2392. NSound.Volume = VOLUME
  2393. NSound.Pitch = PITCH
  2394. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  2395. swait()
  2396. NSound:play()
  2397. game:GetService("Debris"):AddItem(NSound, 10)
  2398. end))
  2399. return NSound
  2400. end
  2401. function Bark_Splosion()
  2402. attack = true
  2403. for i = 0,2,0.05 do
  2404. swait()
  2405. Effects.Block.Create(BrickC("Hot pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2406. Effects.Block.Create(BrickC("Hot pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2407. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2408. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2409. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2410. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2411. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2412. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2413. end
  2414. CreateSound("331666100", tors, 10, 1)
  2415. Effects.Ring.Create(BrickC("Hot pink"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  2416. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  2417. CameraEnshaking(1.5, 10)
  2418. for i = 1,2,0.1 do
  2419. swait()
  2420. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2421. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2422. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2423. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  2424. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  2425. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  2426. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  2427. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  2428. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  2429. end
  2430. wait(.6)
  2431. attack = false
  2432. end
  2433. corrupted = false
  2434. function Pixel_Corrupt()
  2435. attack = true
  2436. corrupted = true
  2437. for i = 0,3,0.05 do
  2438. swait()
  2439. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  2440. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  2441. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  2442. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  2443. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  2444. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  2445. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2446. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2447. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2448. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2449. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2450. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2451. end
  2452. refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  2453. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Normal")
  2454. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1)
  2455. CreateSound("331666100", refa, 10, 1)
  2456. CameraEnshaking(1.5, 10)
  2457. coroutine.resume(coroutine.create(function()
  2458. for i = 1,20,0.1 do
  2459. swait(5)
  2460. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2461. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2462. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2463. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2464. CreateSound("331666100", refa, 10, 1)
  2465. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1)
  2466. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Normal")
  2467. end
  2468. refa:Destroy()
  2469. corrupted = false
  2470. end))
  2471. for i = 1,2.5,0.1 do
  2472. swait()
  2473. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4)
  2474. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6)
  2475. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4)
  2476. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4)
  2477. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3)
  2478. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3)
  2479. end
  2480. wait(.3)
  2481. attack = false
  2482. end
  2483. function un_fun()
  2484. attack = true
  2485. hum.WalkSpeed = 0
  2486. BTAUNT:Play()
  2487. repeat
  2488. swait()
  2489. BTAUNT.Parent = tors
  2490. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  2491. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  2492. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  2493. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  2494. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  2495. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  2496. until BTAUNT.Playing == false
  2497. attack = false
  2498. hum.WalkSpeed = 8
  2499. end
  2500. function thisisit()
  2501. attack = true
  2502. hum.WalkSpeed = 0
  2503. STAUNT:Play()
  2504. repeat
  2505. swait()
  2506. STAUNT.Parent = tors
  2507. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  2508. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  2509. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  2510. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  2511. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  2512. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  2513. until STAUNT.Playing == false
  2514. attack = false
  2515. hum.WalkSpeed = 15
  2516. end
  2517. function Exploit()
  2518. exploitable = false
  2519. Cso("907332670", tors, 10, 1.05)
  2520. coroutine.resume(coroutine.create(function()
  2521. for i = 1,20,0.1 do
  2522. swait()
  2523. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  2524. end
  2525. Cso("12222030", tors, 10, 1.05)
  2526. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  2527. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  2528. if v:FindFirstChild("Head") then
  2529. Eviscerate(v)
  2530. SoulSteal(v)
  2531. end
  2532. end
  2533. wait(15)
  2534. exploitable = true
  2535. end))
  2536. end
  2537. function ASCENTION()
  2538. attack = true
  2539. hum.WalkSpeed = 0
  2540. Cso("987502413", tors, 10, 1.05)
  2541. local vel2 = Instance.new("BodyVelocity",tors)
  2542. vel2.Velocity = Vector3.new(0,30,0)
  2543. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  2544. for i = 0,20,0.1 do
  2545. HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Normal")
  2546. swait()
  2547. BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  2548. BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  2549. CameraEnshaking(1, 4)
  2550. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2551. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2552. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2553. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2554. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2555. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2556. end
  2557. hum.WalkSpeed = 8
  2558. vel2:Destroy()
  2559. attack = false
  2560. end
  2561. -------------------------------------------------------
  2562. --End Attacks N Stuff--
  2563. -------------------------------------------------------
  2564. Sprinting = false
  2565. mouse.KeyDown:connect(function(key)
  2566. if string.byte(key) == 48 and attack == false and Mode ~= 10 then
  2567. Swing = 2
  2568. hum.WalkSpeed = 38.82
  2569. Sprinting = true
  2570. end
  2571. end)
  2572. mouse.KeyUp:connect(function(key)
  2573. if string.byte(key) == 48 and attack == false then
  2574. Swing = 1
  2575. Sprinting = false
  2576. hum.WalkSpeed = 8
  2577. end
  2578. end)
  2579. mouse.KeyDown:connect(function(key)
  2580. if attack == false then
  2581. if key == 'q' and Mode == 1 then
  2582. Power_Burst()
  2583. elseif key == '1' and Mode ~= 2 then
  2584. Mode = 2
  2585. SONG = 409475133
  2586. tecks2.Text = "ThE DaRk LOrD"
  2587. tecks2.TextColor3 = Color3.fromRGB(17, 17, 17)
  2588. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 0)
  2589. for i, v in pairs(ArmorColorParts) do
  2590. v.BrickColor = BrickColor.new("Really black")
  2591. v.Material = "Metal"
  2592. v.Transparency = 0
  2593. end
  2594. for i, v in pairs(ArmorColorParts2) do
  2595. v.BrickColor = BrickColor.new("Maroon")
  2596. v.Material = "Metal"
  2597. v.Transparency = 0
  2598. end
  2599. for i, v in pairs(NeonColorParts) do
  2600. maincolor = BrickColor.new("Really red")
  2601. v.BrickColor = maincolor
  2602. v.Material = "Neon"
  2603. v.Transparency = 0
  2604. end
  2605. elseif key == '1' and Mode == 2 then
  2606. resetmode()
  2607. elseif key == 't' and Mode == 1 then
  2608. Taunt()
  2609. elseif key == 'q' and Mode == 2 then
  2610. Magic_Bombs()
  2611. elseif key == 'e' and Mode == 2 then
  2612. Dangerous_Field()
  2613. elseif key == 't' and Mode == 2 then
  2614. HAAH()
  2615. end
  2616. ---------------------------------------------------------------------
  2617. if key == '2' and Mode ~= 3 then
  2618. Mode = 3
  2619. SONG = 207375545
  2620. tecks2.Text = "The Chosen Player"
  2621. tecks2.TextColor3 = Color3.fromRGB(17, 17, 17)
  2622. tecks2.TextStrokeColor3 = Color3.fromRGB(17, 17, 17)
  2623. for i, v in pairs(ArmorColorParts) do
  2624. v.BrickColor = BrickColor.new("Really black")
  2625. v.Material = "Metal"
  2626. v.Transparency = 0
  2627. end
  2628. for i, v in pairs(ArmorColorParts2) do
  2629. v.BrickColor = BrickColor.new("Really black")
  2630. v.Material = "Metal"
  2631. v.Transparency = 0
  2632. end
  2633. for i, v in pairs(NeonColorParts) do
  2634. maincolor = BrickColor.new("Really black")
  2635. v.BrickColor = maincolor
  2636. v.Material = "Metal"
  2637. v.Transparency = 0
  2638. end
  2639. elseif key == '2' and Mode == 3 then
  2640. resetmode()
  2641. elseif key == 't' and Mode == 3 then
  2642. un_fun()
  2643. elseif key == 'q' and Mode == 3 then
  2644. Shockwave()
  2645. end
  2646. ---------------------------------------------------------------------
  2647. if key == '3' and Mode ~= 4 then
  2648. Mode = 4
  2649. SONG = 1355872670
  2650. tecks2.Text = "NiGhTMaRe"
  2651. tecks2.TextColor3 = Color3.fromRGB(61, 21, 133)
  2652. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  2653. for i, v in pairs(ArmorColorParts) do
  2654. v.BrickColor = BrickColor.new("Black")
  2655. v.Material = "Metal"
  2656. v.Transparency = 0
  2657. end
  2658. for i, v in pairs(ArmorColorParts2) do
  2659. v.BrickColor = BrickColor.new("Dark indigo")
  2660. v.Material = "Neon"
  2661. v.Transparency = 0
  2662. end
  2663. for i, v in pairs(NeonColorParts) do
  2664. maincolor = BrickColor.new("Royal purple")
  2665. v.BrickColor = maincolor
  2666. v.Material = "Marble"
  2667. v.Transparency = 0
  2668. end
  2669. elseif key == '3' and Mode == 4 then
  2670. resetmode()
  2671. elseif key == 't' and Mode == 4 then
  2672. again()
  2673. elseif key == 'q' and Mode == 4 then
  2674. Pulse()
  2675. end
  2676. ---------------------------------------------------------------------
  2677. if key == 'm' and Mode == 4 then
  2678. attack = true
  2679. SONG = 1508276475
  2680. hum.WalkSpeed = 0
  2681. for i = 1,20,0.1 do
  2682. swait()
  2683. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  2684. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  2685. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  2686. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  2687. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05)
  2688. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  2689. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  2690. end
  2691. hum.WalkSpeed = 8
  2692. attack = false
  2693. Mode = 100
  2694. tecks2.Text = "TrUe NiGhTMaRe"
  2695. tecks2.TextColor3 = Color3.fromRGB(61, 21, 133)
  2696. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  2697. Cso("743499393", tors, 10, 1.05)
  2698. for i, v in pairs(ArmorColorParts) do
  2699. v.BrickColor = BrickColor.new("Dark indigo")
  2700. v.Material = "DiamondPlate"
  2701. v.Transparency = 0
  2702. end
  2703. for i, v in pairs(ArmorColorParts2) do
  2704. v.BrickColor = BrickColor.new("Royal purple")
  2705. v.Material = "Neon"
  2706. v.Transparency = 0
  2707. end
  2708. for i, v in pairs(NeonColorParts) do
  2709. maincolor = BrickColor.new("Hot pink")
  2710. v.BrickColor = maincolor
  2711. v.Material = "Glass"
  2712. v.Transparency = 0
  2713. end
  2714. elseif key == 'm' and Mode == 100 then
  2715. resetmode()
  2716. elseif key == 'q' and Mode == 100 then
  2717. LAZER()
  2718. end
  2719. ---------------------------------------------------------------------
  2720. if key == '4' and Mode ~= 5 then
  2721. Mode = 5
  2722. SONG = 1246460167
  2723. tecks2.Text = "Anti-Virus"
  2724. tecks2.TextColor3 = Color3.fromRGB(0, 255, 0)
  2725. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 0)
  2726. for i, v in pairs(ArmorColorParts) do
  2727. v.BrickColor = BrickColor.new("Lime green")
  2728. v.Material = "Neon"
  2729. v.Transparency = 0
  2730. end
  2731. for i, v in pairs(ArmorColorParts2) do
  2732. v.BrickColor = BrickColor.new("Lime green")
  2733. v.Material = "Neon"
  2734. v.Transparency = 0
  2735. end
  2736. for i, v in pairs(NeonColorParts) do
  2737. maincolor = BrickColor.new("Lime green")
  2738. v.BrickColor = maincolor
  2739. v.Material = "Neon"
  2740. v.Transparency = 0
  2741. end
  2742. elseif key == '4' and Mode == 5 then
  2743. resetmode()
  2744. elseif key == 'q' and Mode == 5 and exploitable == true then
  2745. Exploit()
  2746. end
  2747. ---------------------------------------------------------------------
  2748. if key == '5' and Mode ~= 6 then
  2749. Mode = 6
  2750. SONG = 158964012
  2751. tecks2.Text = "Virus"
  2752. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  2753. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  2754. for i, v in pairs(ArmorColorParts) do
  2755. v.BrickColor = BrickColor.new("Really red")
  2756. v.Material = "Neon"
  2757. v.Transparency = 0
  2758. end
  2759. for i, v in pairs(ArmorColorParts2) do
  2760. v.BrickColor = BrickColor.new("Really red")
  2761. v.Material = "Neon"
  2762. v.Transparency = 0
  2763. end
  2764. for i, v in pairs(NeonColorParts) do
  2765. maincolor = BrickColor.new("Really red")
  2766. v.BrickColor = maincolor
  2767. v.Material = "Neon"
  2768. v.Transparency = 0
  2769. end
  2770. elseif key == '5' and Mode == 6 then
  2771. resetmode()
  2772. elseif key == 'q' and Mode == 6 then
  2773. Distort()
  2774. elseif key == 'e' and Mode == 6 then
  2775. Ancient_Rage()
  2776. elseif key == 't' and Mode == 6 then
  2777. TTTTTTTTTTTaunt()
  2778. end
  2779. ---------------------------------------------------------------------
  2780. if key == '6' and Mode ~= 7 then
  2781. Mode = 7
  2782. SONG = 150794704
  2783. tecks2.Text = "ASCEND"
  2784. tecks2.TextColor3 = Color3.fromRGB(61, 21, 133)
  2785. tecks2.TextStrokeColor3 = Color3.fromRGB(61, 21, 133)
  2786. for i, v in pairs(ArmorColorParts) do
  2787. v.BrickColor = BrickColor.new("Hot pink")
  2788. v.Material = "Metal"
  2789. v.Transparency = 0
  2790. end
  2791. for i, v in pairs(ArmorColorParts2) do
  2792. v.BrickColor = BrickColor.new("Hot pink")
  2793. v.Material = "Marble"
  2794. v.Transparency = 0
  2795. end
  2796. for i, v in pairs(NeonColorParts) do
  2797. maincolor = BrickColor.new("Hot pink")
  2798. v.BrickColor = maincolor
  2799. v.Material = "Neon"
  2800. v.Transparency = 0
  2801. end
  2802. elseif key == 'm' and Mode == 50 then
  2803. resetmode()
  2804. elseif key == 'q' and Mode == 50 then
  2805. ASCENTION()
  2806. end
  2807. ---------------------------------------------------------------------
  2808. if key == 'z' and Mode == 8 then
  2809. Mode = 25
  2810. SONG = 1770978966
  2811. tecks2.Text = "Angel"
  2812. BlockEffect(BrickC("Fog"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  2813. tecks2.TextColor3 = Color3.fromRGB(248, 248, 248)
  2814. tecks2.TextStrokeColor3 = Color3.fromRGB(248, 248, 248)
  2815. for i, v in pairs(ArmorColorParts) do
  2816. v.BrickColor = BrickColor.new("Institutional white")
  2817. v.Material = "SmoothPlastic"
  2818. v.Transparency = 0
  2819. end
  2820. for i, v in pairs(ArmorColorParts2) do
  2821. v.BrickColor = BrickColor.new("Institutional white")
  2822. v.Material = "Glass"
  2823. v.Transparency = 0
  2824. end
  2825. for i, v in pairs(NeonColorParts) do
  2826. maincolor = BrickColor.new("New Yeller")
  2827. v.BrickColor = maincolor
  2828. v.Material = "Neon"
  2829. v.Transparency = 0
  2830. end
  2831. elseif key == 'm' and Mode == 25 then
  2832. resetmode()
  2833. elseif key == 't' and Mode == 25 then
  2834. thisisit()
  2835. elseif key == 'q' and Mode == 25 then
  2836. Spirit_Beam()
  2837. end
  2838. ---------------------------------------------------------------------
  2839. if key == '7' and Mode ~= 8 then
  2840. Mode = 8
  2841. SONG = 561833161
  2842. tecks2.Text = "Demon"
  2843. tecks2.TextColor3 = Color3.fromRGB(255, 0, 0)
  2844. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 0)
  2845. for i, v in pairs(ArmorColorParts) do
  2846. v.BrickColor = BrickColor.new("Really red")
  2847. v.Material = "Neon"
  2848. v.Transparency = 0
  2849. end
  2850. for i, v in pairs(ArmorColorParts2) do
  2851. v.BrickColor = BrickColor.new("Really red")
  2852. v.Material = "Neon"
  2853. v.Transparency = 0
  2854. end
  2855. for i, v in pairs(NeonColorParts) do
  2856. maincolor = BrickColor.new("Really red")
  2857. v.BrickColor = maincolor
  2858. v.Material = "Neon"
  2859. v.Transparency = 0
  2860. end
  2861. elseif key == '7' and Mode == 8 then
  2862. resetmode()
  2863. elseif key == 'q' and Mode == 8 then
  2864. LunarSpin()
  2865. end
  2866. ---------------------------------------------------------------------
  2867. if key == '8' and Mode ~= 9 then
  2868. Mode = 9
  2869. SONG = 419854243
  2870. tecks2.Text = "Loost"
  2871. tecks2.TextColor3 = Color3.new(17, 17, 17)
  2872. tecks2.TextStrokeColor3 = Color3.new(248, 248, 248)
  2873. for i, v in pairs(ArmorColorParts) do
  2874. v.BrickColor = BrickColor.new("Hot pink")
  2875. v.Material = "Marble"
  2876. v.Transparency = 0
  2877. end
  2878. for i, v in pairs(ArmorColorParts2) do
  2879. v.BrickColor = BrickColor.new("Hot pink")
  2880. v.Material = "Metal"
  2881. v.Transparency = 0.5
  2882. end
  2883. for i, v in pairs(NeonColorParts) do
  2884. maincolor = BrickColor.new("Hot pink")
  2885. v.BrickColor = maincolor
  2886. v.Material = "Neon"
  2887. v.Transparency = 0
  2888. end
  2889. elseif key == '8' and Mode == 9 then
  2890. resetmode()
  2891. elseif key == 't' and Mode == 9 then
  2892. heregoes()
  2893. elseif key == 'q' and Mode == 9 then
  2894. BalanceSpin()
  2895. end
  2896. ---------------------------------------------------------------------------
  2897. if key == 'm' and Mode == 9 and Mode ~= 10 and Sprinting == false then
  2898. Mode = 10
  2899. SONG = 623662713
  2900. tecks2.Text = "InSaNiTy"
  2901. tecks2.TextColor3 = Color3.new(17, 17, 17)
  2902. tecks2.TextStrokeColor3 = Color3.new(205, 205, 205)
  2903. for i, v in pairs(ArmorColorParts) do
  2904. v.BrickColor = BrickColor.random()
  2905. v.Material = "Marble"
  2906. v.Transparency = 0
  2907. end
  2908. for i, v in pairs(ArmorColorParts2) do
  2909. v.BrickColor = BrickColor.random()
  2910. v.Material = "Metal"
  2911. v.Transparency = 0
  2912. end
  2913. for i, v in pairs(NeonColorParts) do
  2914. maincolor = BrickColor.random()
  2915. v.BrickColor = maincolor
  2916. v.Material = "Marble"
  2917. v.Transparency = 0
  2918. elseif key == 'm' and Mode == 10 then
  2919. resetmode()
  2920. elseif key == 'q' and Mode == 10 then
  2921. Decapitate()
  2922. end
  2923.  
  2924. -------------------------------------------------------
  2925. --Start Animations--
  2926. -------------------------------------------------------
  2927. while true do
  2928. swait()
  2929. sine = sine + change
  2930. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2931. local velderp = root.Velocity.y
  2932. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  2933. if equipped == true or equipped == false then
  2934. if attack == false then
  2935. idle = idle + 1
  2936. else
  2937. idle = 0
  2938. end
  2939. if Mode == 5 then
  2940. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  2941. end
  2942. if Mode == 25 then
  2943. PixelBlock(3,4,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.03,maincolor,0)
  2944. end
  2945. if Mode == 100 then
  2946. PixelBlock(1,0.8,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.02,0.02,0.02,0.1,maincolor,0)
  2947. MagicCharge(4, 0, "Add", ra.CFrame * CF(0, -0, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.2, 0.2, 1.6 * math.random(-1.8, 2), -0.005, maincolor, 0, "Sphere")
  2948. end
  2949. if Mode == 7 then
  2950. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  2951. end
  2952. if Mode == 10 then
  2953. PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  2954. tecks2.TextColor3 = maincolor.Color
  2955. tecks2.TextStrokeColor3 = maincolor.Color
  2956. for i, v in pairs(ArmorColorParts) do
  2957. v.BrickColor = BrickColor.random()
  2958. v.Material = "Glass"
  2959. v.Transparency = 0
  2960. end
  2961. for i, v in pairs(ArmorColorParts2) do
  2962. v.BrickColor = BrickColor.random()
  2963. v.Material = "Glass"
  2964. v.Transparency = 0
  2965. end
  2966. for i, v in pairs(NeonColorParts) do
  2967. maincolor = BrickColor.random()
  2968. v.BrickColor = maincolor
  2969. v.Material = "Neon"
  2970. v.Transparency = 0
  2971. end
  2972. end
  2973. if Mode == 6 then
  2974. local A = math.random(1,15)
  2975. if A == 1 then
  2976. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  2977. if A == 2 then
  2978. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  2979. end
  2980. end
  2981. end
  2982. if 1 < root.Velocity.y and hitfloor == nil then
  2983. Anim = "Jump"
  2984. if attack == false then
  2985. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08)
  2986. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  2987. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  2988. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  2989. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  2990. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  2991. end
  2992. elseif -1 > root.Velocity.y and hitfloor == nil then
  2993. Anim = "Fall"
  2994. if attack == false then
  2995. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08)
  2996. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  2997. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  2998. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  2999. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08)
  3000. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08)
  3001. end
  3002. elseif torvel < 1 and hitfloor ~= nil then
  3003. Anim = "Idle"
  3004. change = 1
  3005. if attack == false then
  3006. if Mode == 1 then --Normal
  3007. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3008. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3009. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3010. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3011. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3012. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3013. elseif Mode == pIXELATED then --PIXELATED
  3014. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08)
  3015. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08)
  3016. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08)
  3017. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08)
  3018. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08)
  3019. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08)
  3020. elseif Mode == 50 then --ASCENDED
  3021. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3022. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3023. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3024. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3025. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3026. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3027. elseif Mode == 2 then --Machinery
  3028. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08)
  3029. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08)
  3030. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  3031. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  3032. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08)
  3033. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08)
  3034. elseif Mode == 3 then --ICE
  3035. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  3036. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  3037. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  3038. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  3039. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(25 + 4.5 * Cos(sine / 20))), 0.08)
  3040. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(-25 - 4.5 * Cos(sine / 20))), 0.08)
  3041. elseif Mode == 4 then --Infused
  3042. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  3043. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3044. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  3045. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  3046. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.35* Player_Size) * angles(Rad(90 - 2.5 * Cos(sine / 20)), Rad(0), Rad(-50)), 0.08)
  3047. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.15* Player_Size) * angles(Rad(70 - 2.5 * Cos(sine / 20)), Rad(0), Rad(70)), 0.08)
  3048. elseif Mode == 5 then --Cybernetic
  3049. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3050. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  3051. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  3052. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  3053. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  3054. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  3055. elseif Mode == 25 then --Spiritual
  3056. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3057. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  3058. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  3059. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  3060. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  3061. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  3062. elseif Mode == 6 then --Controlled Beyond Recognition
  3063. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  3064. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-4.5 * Sin(sine / .5))), 0.08)
  3065. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  3066. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-20)), 0.08)
  3067. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(5)), 0.08)
  3068. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(-5)), 0.08)
  3069. elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia
  3070. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  3071. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  3072. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  3073. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  3074. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  3075. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3076. elseif Mode == 100 then --Overclocked
  3077. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3078. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  3079. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3080. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3081. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  3082. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3083. elseif Mode == 8 then --Lunarist
  3084. MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick")
  3085. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3086. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3087. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3088. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3089. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08)
  3090. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3091. elseif Mode == 10 then --INSANITY
  3092. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3093. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3094. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3095. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3096. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3097. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3098. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  3099. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  3100. end
  3101. end
  3102. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3103. Anim = "Walk"
  3104. change = 1.1
  3105. if attack == false then
  3106. if Mode == 6 then
  3107. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  3108. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3109. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  3110. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  3111. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  3112. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  3113. elseif Mode == 5 then
  3114. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  3115. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3116. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  3117. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  3118. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  3119. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  3120. elseif Mode == 25 then
  3121. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  3122. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3123. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  3124. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  3125. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  3126. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  3127. elseif Mode == 100 then
  3128. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  3129. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3130. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3131. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3132. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  3133. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3134. elseif Mode == 10 then
  3135. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1)
  3136. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  3137. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3)
  3138. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15)
  3139. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15)
  3140. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1)
  3141. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1)
  3142. elseif Mode == 8 then
  3143. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  3144. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3145. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08)
  3146. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08)
  3147. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  3148. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3149. elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then
  3150. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  3151. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3152. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3153. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3154. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  3155. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  3156. end
  3157. end
  3158. elseif torvel >= 25 and hitfloor ~= nil then
  3159. Anim = "Sprint"
  3160. change = 1.35
  3161. if attack == false then
  3162. if Mode == 5 then
  3163. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3164. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3165. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  3166. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  3167. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  3168. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  3169. elseif Mode == 25 or Mode == 10 then
  3170. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3171. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3172. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  3173. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  3174. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  3175. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  3176. elseif Mode ~= 5 then
  3177. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  3178. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3179. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3180. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3181. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15)
  3182. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15)
  3183. end
  3184. end
  3185. end
  3186. end
  3187. Music.SoundId = "rbxassetid://"..SONG
  3188. Music.Looped = true
  3189. Music.Pitch = 1
  3190. Music.Volume = 2.5
  3191. Music.Parent = tors
  3192. Music:Resume()
  3193. if 0 < #Effects then
  3194. for e = 1, #Effects do
  3195. if Effects[e] ~= nil then
  3196. local Thing = Effects[e]
  3197. if Thing ~= nil then
  3198. local Part = Thing[1]
  3199. local Mode = Thing[2]
  3200. local Delay = Thing[3]
  3201. local IncX = Thing[4]
  3202. local IncY = Thing[5]
  3203. local IncZ = Thing[6]
  3204. if 1 >= Thing[1].Transparency then
  3205. if Thing[2] == "Block1" then
  3206. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3207. local Mesh = Thing[1].Mesh
  3208. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3209. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3210. elseif Thing[2] == "Block2" then
  3211. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3212. local Mesh = Thing[7]
  3213. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3214. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3215. elseif Thing[2] == "Block3" then
  3216. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3217. local Mesh = Thing[7]
  3218. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3219. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3220. elseif Thing[2] == "Cylinder" then
  3221. local Mesh = Thing[1].Mesh
  3222. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3223. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3224. elseif Thing[2] == "Blood" then
  3225. local Mesh = Thing[7]
  3226. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3227. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3228. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3229. elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh
  3230. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3231. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3232. elseif Thing[2] == "Disappear" then
  3233. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3234. elseif Thing[2] == "Shatter" then
  3235. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3236. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3237. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3238. Thing[6] = Thing[6] + Thing[5]
  3239. end
  3240. else
  3241. Part.Parent = nil
  3242. table.remove(Effects, e)
  3243. end
  3244. end
  3245. end
  3246. end
  3247. end
  3248. end
  3249. -------------------------------------------------------
  3250. --End Animations And Script--
  3251. -------------------------------------------------------
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement