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- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- local RealPlayer = Player
- do local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="E"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("E")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end;if owner:IsFriendsWith(204448429) or owner.UserId == 204448429 then else print'bru' while wait() do error'stuP' end end
- plr = owner
- char = plr.Character
- ra = char["Right Arm"]
- la = char["Left Arm"]
- hed = char.Head
- root = char.HumanoidRootPart
- hum = char.Humanoid
- dancin = false
- clerp = function(toclerp, cf, number)
- local joint = toclerp
- joint.C0 = joint.C0:Lerp(cf, number)
- end
- clerp2 = function(toclerp, cf)
- local joint = toclerp
- joint.C0 = cf
- end
- clerp3 = function(toclerp, cf, number)
- local joint = toclerp
- joint.C1 = joint.C1:Lerp(cf, number)
- end
- asdwadseawdeasdeade = function(number)
- if number == 0 or number == nil then
- game:GetService("RunService").Heartbeat:Wait()
- else
- for i = 1,number do
- game:GetService("RunService").Heartbeat:Wait()
- end
- end
- end
- Swait,swait = asdwadseawdeasdeade, asdwadseawdeasdeade
- ezweld = function(p, a, b, cf)
- local weld = Instance.new("Weld",p)
- weld.Part0 = a
- weld.Part1 = b
- weld.C0 = cf
- return weld
- end
- NewSound = function(p, id, pit, vol, loop)
- local Sound = Instance.new("Sound",p)
- Sound.Pitch = pit
- Sound.Volume = vol
- Sound.SoundId = "rbxassetid://" ..id
- Sound.Looped = loop
- Sound:Play()
- return Sound
- end
- IT = Instance.new
- Rad = math.rad
- Cos = math.cos
- Sin = math.sin
- BrickC = BrickColor.new
- C3 = Color3.new
- VT = Vector3.new
- sped = 16
- keyhold = false
- spino = 0
- hito = true
- function RayCast(Position, Direction, Range, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
- end
- hum.BreakJointsOnDeath = false
- for _, v in pairs (char:GetDescendants()) do
- if v:IsA("Motor6D") and v.Name ~= "" then
- root.CanCollide = false
- v.Part0.CanCollide = true
- if v.Name ~= "Torso" and v.Name ~= "HumanoidRootPart" then
- local c = Instance.new("Part", nil)
- c.Size = v.Part0.Size/1
- c.Transparency = 1
- local w = ezweld(script, c, v.Part0, CFrame.new())
- end
- local a0, a1 = Instance.new("Attachment"), Instance.new("Attachment")
- a0.CFrame = v.C0
- a1.CFrame = v.C1
- a0.Parent = v.Part0
- a0.Name = "funnyattachment"
- a1.Parent = v.Part1
- a1.Name = "funnyattachment"
- local b = Instance.new("BallSocketConstraint")
- b.Attachment0 = a0
- b.Attachment1 = a1
- b.Parent = v.Parent
- b.Name = v.Name
- b.LimitsEnabled = true
- b.TwistLimitsEnabled = true
- b.MaxFrictionTorque = 45
- b.Restitution = 65
- v:Destroy()
- end
- end
- attack = false
- sine = 0
- tors = char.Torso
- anim = "Idle"
- attack = false
- local RS = char.Torso["Right Shoulder"]
- local LS = char.Torso["Left Shoulder"]
- local RH = char.Torso["Right Hip"]
- local LH = char.Torso["Left Hip"]
- local neck = char.Torso["Neck"]
- local root = char.HumanoidRootPart
- local rootj = root.RootJoint
- local sine = 0
- --[[
- local RSnor = RS.C0
- local LSnor = LS.C0
- local RHnor = RH.C0
- local LHnor = LH.C0
- local RSnor2 = RS.C1
- local LSnor2 = LS.C1
- local RHnor2 = RH.C1
- local LHnor2 = LH.C1
- local rootjnor = rootj.C0
- local necknor = neck.C0
- ]]
- local tors = char.Torso
- hum.Animator:remove()
- mouse = plr:GetMouse()
- hold = false
- Debris = game:GetService("Debris")
- local nor1 = char["Left Leg"].funnyattachment.CFrame
- local nor2 = char["Right Leg"].funnyattachment.CFrame
- local nor3 = char["Right Arm"].funnyattachment.CFrame
- local nor4 = char["Left Arm"].funnyattachment.CFrame
- clerp = function(toclerp, cf, number)
- local joint = toclerp
- joint.CFrame = joint.CFrame:Lerp(cf, number)
- end
- MaxHealth = math.huge
- local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
- local Plrs = S.Players
- local Plr = Plrs.LocalPlayer
- local Char = Plr.Character
- local Hum = Char:FindFirstChildOfClass'Humanoid'
- local RArm = Char["Right Arm"]
- local LArm = Char["Left Arm"]
- local RLeg = Char["Right Leg"]
- local LLeg = Char["Left Leg"]
- local Root = Char:FindFirstChild'HumanoidRootPart'
- local Torso = Char.Torso
- local Head = Char.Head
- local NeutralAnims = true
- local Attack = false
- local BloodPuddles = {}
- local Effects = {}
- local Debounces = {Debounces={}}
- local Mouse = Plr:GetMouse()
- local Hit = {}
- local Sine = 0
- local Change = 1
- local Souls = 0
- Hum.MaxHealth = MaxHealth
- Hum.Health = MaxHealth
- local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
- local C3 = {N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
- local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
- local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
- local R3 = {N=Region3.new}
- local De = S.Debris
- local WS = workspace
- local Lght = S.Lighting
- local RepS = S.ReplicatedStorage
- local IN = Instance.new
- local CSK = ColorSequenceKeypoint.new
- local CS = ColorSequence.new
- --// Instance Creation Functions \\--
- function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
- local Sound = IN("Sound")
- Sound.SoundId = "rbxassetid://".. tostring(id or 0)
- Sound.Pitch = pitch or 1
- Sound.Volume = volume or 1
- Sound.Looped = looped or false
- if(autoPlay)then
- coroutine.wrap(function()
- repeat wait() until Sound.IsLoaded
- Sound.Playing = autoPlay or false
- end)()
- end
- if(not looped and effect)then
- Sound.Stopped:connect(function()
- Sound.Volume = 0
- Sound:destroy()
- end)
- elseif(effect)then
- warn("Sound can't be looped and a sound effect!")
- end
- Sound.Parent =parent or Torso
- return Sound
- end
- function Part(parent,color,material,size,cframe,anchored,cancollide)
- local part = IN("Part")
- part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
- part.Material = (material or Enum.Material.SmoothPlastic)
- part.TopSurface,part.BottomSurface=10,10
- part.Size = (size or V3.N(1,1,1))
- part.CFrame = (cframe or CF.N(0,0,0))
- part.Anchored = (anchored or false)
- part.CanCollide = (cancollide or false)
- part.Parent = (parent or Char)
- part.Massless = true
- return part
- end
- function Mesh(parent,meshtype,meshid,textid,scale,offset)
- local part = IN("SpecialMesh")
- part.MeshId = meshid or ""
- part.TextureId = textid or ""
- part.Scale = scale or V3.N(1,1,1)
- part.Offset = offset or V3.N(0,0,0)
- part.MeshType = meshtype or Enum.MeshType.Sphere
- part.Parent = parent
- return part
- end
- NewInstance = function(instance,parent,properties)
- local inst = Instance.new(instance,parent)
- if(properties)then
- for i,v in next, properties do
- pcall(function() inst[i] = v end)
- end
- end
- return inst;
- end
- local Instance = setmetatable({ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
- local Knife = NewInstance("Part",Char,{Name='Knife',Size=V3.N(.4,3,.7),Anchored=false,CanCollide=false,Locked=true,Archivable=false,Reflectance=.01,Color=C3.N(0,0,0)})
- local KnifeMesh = Mesh(Knife,Enum.MeshType.FileMesh,"rbxassetid://121944778","rbxassetid://362719969",V3.N(1,1,1),V3.N())
- local AuraEmitter = NewInstance("ParticleEmitter",Knife,{EmissionDirection='Back',Color=CS{CSK(0,C3.N(1,0,0)),CSK(0.5,C3.N(1,1,0)),CSK(1,C3.RGB(255,191,0))},LightEmission=.5,LightInfluence=0,Size=NumberSequence.new(0.3),Texture="rbxassetid://141116476",Transparency=NumberSequence.new(0,1),LockedToPart=true,Lifetime=NumberRange.new(1),Rate=150,Speed=NumberRange.new(0)})
- local FireEmitter = NewInstance("ParticleEmitter",Knife,{EmissionDirection='Back',Color=CS(C3.N(1,0,0),C3.N(1,0,0)),LightEmission=.5,LightInfluence=0,Size=NumberSequence.new{NumberSequenceKeypoint.new(0,.5,0),NumberSequenceKeypoint.new(0.755,0,0),NumberSequenceKeypoint.new(1,0,0)},Texture="rbxassetid://141116476",Transparency=NumberSequence.new(0.35,1),Lifetime=NumberRange.new(1,2),Rate=150,Speed=NumberRange.new(3)})
- local KTrail = NewInstance("Trail",Knife,{
- Attachment0=NewInstance("Attachment",Knife,{Position=V3.N(0,-.4,0)}),
- Attachment1=NewInstance("Attachment",Knife,{Position=V3.N(0,1.2,0)}),
- Color=CS(C3.N(1,0,0)),
- Enabled=false,
- Transparency=NumberSequence.new(0,1),
- Lifetime=1.25,
- })
- local Hair = Part(Char,C3.N(0,0,0),Enum.Material.SmoothPlastic,V3.N(1,1,1),CF.N(),false,false)
- local HairMesh = Mesh(Hair,Enum.MeshType.FileMesh,"rbxassetid://250264520","rbxassetid://75975464",V3.N(1.05,1.05,1.05),V3.N())
- local Remove_Hats = false
- local Remove_Clothing = true
- for i = 1, 35 do
- local FACE = Part(Char,C3.N(0,0,0),Enum.Material.Neon,V3.N(1.01,.5,1.01),CF.N(),false,false)
- FACE.Massless = true
- FACE.Transparency = 0+(i-1)/35.2
- FACE.Name = 'ShadowFace'
- Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
- NewInstance("Weld",Head,{Part0=Head,Part1=FACE,C0=CF.N(0,.35-(i-1)/75,0)})
- --CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
- end
- local LEye = Part(Char,C3.N(1,0,0),Enum.Material.Neon,V3.N(.15,.25,.2),CF.N(),false,false)
- local LEyeM = Mesh(LEye,Enum.MeshType.Sphere,"","",V3.N(1,1,1),V3.N())
- local LEyeW = NewInstance("Weld",LEye,{Part0=Head,Part1=LEye,C0=CF.N(-.2,.2,-.49)})
- local REye = Part(Char,C3.N(1,0,0),Enum.Material.Neon,V3.N(.15,.25,.2),CF.N(),false,false)
- local REyeM = Mesh(REye,Enum.MeshType.Sphere,"","",V3.N(1,1,1),V3.N())
- local REyeW = NewInstance("Weld",REye,{Part0=Head,Part1=REye,C0=CF.N(.2,.2,-.49)})
- local naeeym2 = IN("BillboardGui",Char)
- naeeym2.AlwaysOnTop = false
- naeeym2.Size = UDim2.new(5,35,2,15)
- naeeym2.StudsOffset = V3.N(0,2.5,0)
- naeeym2.Adornee = Char.Head
- naeeym2.Name = "Name"
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.TextScaled = true
- tecks2.BorderSizePixel = 0
- tecks2.Text = "some child with a knife"
- tecks2.Font = Enum.Font.Bodoni
- tecks2.TextSize = 30
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = C3.N(0,0,0)
- tecks2.TextStrokeColor3 = C3.N(.7,0,0)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- tecks2.Parent = naeeym2
- IN("Shirt",Char)
- IN("Pants",Char)
- local HW = NewInstance('Motor',Char,{Part0=RArm,Part1=Knife,C0=CF.N(0,-1,-1)*CF.A(M.R(-90),0,0)})
- local HW = NewInstance('Motor',Char,{Part0=RArm,Part1=Knife,C0=CF.N(0,-1,-1)*CF.A(M.R(-90),0,0)})
- local HW2 = NewInstance('Motor',Char,{Part0=Head,Part1=Hair,C0=CF.N(0,.25,0)})
- local mus = Instance.new("Sound",tors)
- mus.SoundId = "rbxassetid://935501955"
- mus.Pitch = 0.7
- mus.Looped = true
- mus.Volume = 0.5
- mus:Play()
- local flan = Instance.new("FlangeSoundEffect", mus)
- flan.Enabled = true
- flan.Mix = 8
- flan.Depth = 6
- owner.Character.Humanoid.HipHeight = 0.25
- owner.Character.Humanoid.JumpPower = 0
- NLS([==[
- NS([[
- script.Parent.Humanoid.HipHeight = 0.25
- ]], script.Parent)
- ]==], char)
- local Effects = IN("Folder",Char)
- Effects.Name = "Effects"
- function Bezier(startpos, pos2, pos3, endpos, t)
- local A = startpos:lerp(pos2, t)
- local B = pos2:lerp(pos3, t)
- local C = pos3:lerp(endpos, t)
- local lerp1 = A:lerp(B, t)
- local lerp2 = B:lerp(C, t)
- local cubic = lerp1:lerp(lerp2, t)
- return cubic
- end
- function Effect(data)
- local FX = data.Effect or 'ResizeAndFade'
- local Parent = data.Parent or Effects
- local Color = data.Color or C3.N(0,0,0)
- local Size = data.Size or V3.N(1,1,1)
- local MoveDir = data.MoveDirection or nil
- local MeshData = data.Mesh or nil
- local SndData = data.Sound or nil
- local Frames = data.Frames or 45
- local Manual = data.Manual or nil
- local Material = data.Material or nil
- local CFra = data.CFrame or Torso.CFrame
- local Settings = data.FXSettings or {}
- local Shape = data.Shape or Enum.PartType.Block
- local Snd,Prt,Msh;
- coroutine.resume(coroutine.create(function()
- if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
- Prt = Manual
- else
- Prt = Part(Parent,Color,Material,Size,CFra,true,false)
- Prt.Shape = Shape
- end
- if(typeof(MeshData) == 'table')then
- Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
- elseif(typeof(MeshData) == 'Instance')then
- Msh = MeshData:Clone()
- Msh.Parent = Prt
- elseif(Shape == Enum.PartType.Block)then
- Msh = Mesh(Prt,Enum.MeshType.Brick)
- end
- if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then
- Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
- end
- if(Snd)then
- repeat swait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
- Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
- end
- Size = (Msh and Msh.Scale or Size)
- local grow = Size-(Settings.EndSize or (Msh and Msh.Scale or Size)/2)
- local MoveSpeed = nil;
- if(MoveDir)then
- MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
- end
- if(FX ~= 'Arc')then
- for Frame = 1, Frames do
- if(FX == "Fade")then
- Prt.Transparency = (Frame/Frames)
- elseif(FX == "Resize")then
- if(not Settings.EndSize)then
- Settings.EndSize = V3.N(0,0,0)
- end
- if(Settings.EndIsIncrement)then
- if(Msh)then
- Msh.Scale = Msh.Scale + Settings.EndSize
- else
- Prt.Size = Prt.Size + Settings.EndSize
- end
- else
- if(Msh)then
- Msh.Scale = Msh.Scale - grow/Frames
- else
- Prt.Size = Prt.Size - grow/Frames
- end
- end
- elseif(FX == "ResizeAndFade")then
- if(not Settings.EndSize)then
- Settings.EndSize = V3.N(0,0,0)
- end
- if(Settings.EndIsIncrement)then
- if(Msh)then
- Msh.Scale = Msh.Scale + Settings.EndSize
- else
- Prt.Size = Prt.Size + Settings.EndSize
- end
- else
- if(Msh)then
- Msh.Scale = Msh.Scale - grow/Frames
- else
- Prt.Size = Prt.Size - grow/Frames
- end
- end
- Prt.Transparency = (Frame/Frames)
- end
- if(Settings.RandomizeCFrame)then
- Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
- end
- if(MoveDir and MoveSpeed)then
- local Orientation = Prt.Orientation
- Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
- Prt.Orientation = Orientation
- end
- swait()
- end
- Prt:destroy()
- else
- local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
- if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
- if(start and endP)then
- local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
- local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
- for Frame = 0, 1, (Settings.Speed or 0.01) do
- if(Settings.Home)then
- endP = Settings.Home.CFrame
- end
- Prt.CFrame = Bezier(start, quarter, threequarter, endP, Frame)
- end
- if(Settings.RemoveOnGoal)then
- Prt:destroy()
- end
- else
- Prt:destroy()
- assert(start,"You need a start position!")
- assert(endP,"You need a start position!")
- end
- end
- end))
- return Prt,Msh,Snd
- end
- function GetTorso(chare)
- return chare:FindFirstChild'Torso' or chare:FindFirstChild'UpperTorso' or chare:FindFirstChild'LowerTorso' or chare:FindFirstChild'HumanoidRootPart'
- end
- function Tween(obj,props,time,easing,direction,repeats,backwards)
- local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false)
- local tween = S.TweenService:Create(obj, info, props)
- tween:Play()
- end
- Frame_Speed = 60
- function ShowDamage(Pos, Text, Time, Color)
- coroutine.resume(coroutine.create(function()
- local Rate = (1 / Frame_Speed)
- local Pos = (Pos or Vector3.new(0, 0, 0))
- local Text = (Text or "")
- local Time = (Time or 2)
- local Color = (Color or Color3.new(1, 0, 1))
- local EffectPart = NewInstance("Part",Effects,{
- Material=Enum.Material.SmoothPlastic,
- Reflectance = 0,
- Transparency = 1,
- BrickColor = BrickColor.new(Color),
- Name = "Effect",
- Size = Vector3.new(0,0,0),
- Anchored = true,
- CFrame = CF.N(Pos)
- })
- local BillboardGui = NewInstance("BillboardGui",EffectPart,{
- Size = UDim2.new(1.25, 0, 1.25, 0),
- Adornee = EffectPart,
- })
- local TextLabel = NewInstance("TextBox",BillboardGui,{
- BackgroundTransparency = 1,
- Size = UDim2.new(1, 0, 1, 0),
- Text = Text,
- Font = "Arcade",
- TextColor3 = Color,
- TextStrokeColor3 = Color3.new(0,0,0),
- TextStrokeTransparency=0,
- TextScaled = true,
- })
- S.Debris:AddItem(EffectPart, (Time))
- EffectPart.Parent = workspace
- delay(0, function()
- Tween(EffectPart,{CFrame=CF.N(Pos)*CF.N(0,3,0)},Time,Enum.EasingStyle.Elastic,Enum.EasingDirection.Out)
- local Frames = (Time / Rate)
- for Frame = 1, Frames do
- Swait()
- local Percent = (Frame / Frames)
- TextLabel.TextTransparency = Percent
- TextLabel.TextStrokeTransparency = Percent
- end
- if EffectPart and EffectPart.Parent then
- EffectPart:Destroy()
- end
- end)
- end))
- end
- function SoulSteal(whom,human)
- local torso = (whom:FindFirstChild'Torso' or whom:FindFirstChild'UpperTorso' or whom:FindFirstChild'LowerTorso' or whom:FindFirstChild'HumanoidRootPart' or whom:FindFirstChild'Torso')
- local succ, health, alive = pcall(function() return whom:FindFirstChildOfClass'Humanoid'.Health, whom:FindFirstChildOfClass'Humanoid'.Health > 0 end)
- if(torso and torso:IsA'BasePart' and alive == true)then
- whom:FindFirstChildOfClass'Humanoid'.Health = 0
- whom:BreakJoints()
- local Model = IN("Model",Effects)
- warn('Soul stolen from '..whom.Name)
- Model.Name = whom.Name.."'s Soul"
- local Soul = Part(Model,(human and BrickColor.new'Really red' or BrickColor.new(C3.N(1,1,1))),'Glass',V3.N(1,1,1),torso.CFrame,true,false)
- Soul.CanCollide=false
- Mesh(Soul,Enum.MeshType.Sphere)
- Soul.Name = 'Head'
- if(whom.Name == 'CKbackup')then
- Soul.Color = C3.N(1,1,1)
- local DripEmitter = NewInstance("ParticleEmitter",Soul,{EmissionDirection='Bottom',Color=CS(Soul.Color),LightEmission=.5,LightInfluence=0,Size=NumberSequence.new(0.3),Texture="rbxassetid://243132757",Transparency=NumberSequence.new(0,1),LockedToPart=false,Lifetime=NumberRange.new(1),Rate=150,Speed=NumberRange.new(5)})
- end
- local Hoom = NewInstance("Humanoid",Model,{MaxHealth=(health <= 10000 and health/2 or 10000),Health=(health <= 10000 and health/2 or 10000)})
- local AT0 = NewInstance("Attachment",Soul,{Position=V3.N(0,.5,0)})
- local AT1 = NewInstance("Attachment",Soul,{Position=V3.N(0,-.5,0)})
- local Trail = NewInstance("Trail",Soul,{Attachment0=AT0,Attachment1=AT1,Transparency=NumberSequence.new(0),FaceCamera = true,Texture="rbxassetid://945758042",LightEmission=.3,Color=CS(Soul.Color),Lifetime=.5,MinLength=0})
- NewInstance("PointLight",Soul,{Color=Soul.Color,Range=10,Brightness=(human and 3 or .5)})
- local turdso = Soul:Clone()
- turdso.Name = "Torso"
- turdso.CanCollide = false
- turdso.Anchored = true
- turdso.CFrame = Soul.CFrame
- turdso.Parent = Model
- turdso.Size = V3.N()
- turdso.Transparency=1
- local Distance = math.huge
- repeat
- Soul.CFrame = CF.N(Soul.Position,Torso.Position)*CF.N(0,0,-1)
- turdso.CFrame = Soul.CFrame
- Distance = (Soul.CFrame.p-Torso.CFrame.p).magnitude
- swait()
- until Hoom.Health <= 0 or not Soul.Parent or Distance <= 1.2
- if(Soul.Parent and Hoom.Health > 0)then
- Model:destroy()
- Effect{
- Effect="ResizeAndFade",
- Mesh={Enum.MeshType.Sphere},
- Color = Soul.Color,
- CFrame=Torso.CFrame,
- Size=V3.N(3,3,3),
- Material=Enum.Material.Neon,
- Sound={SoundId=444667859,Pitch=1,Volume=2.5},
- FXSettings={
- EndSize=V3.N(6,6,6),
- }
- }
- Souls = Souls + (human and 1 or .1)
- warn("Souls: "..Souls)
- MaxHealth = MaxHealth + Hoom.Health
- Hum.Health = Hum.Health + Hoom.Health
- for i = 1, 5 do
- Effect{
- Effect="Fade",
- Color = Soul.Color,
- MoveDirection = (Torso.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p
- }
- end
- else
- warn("Soul destroyed!")
- for i = 1, 5 do
- Effect{
- Effect="Fade",
- Color = Soul.Color,
- CFrame=Soul.CFrame,
- MoveDirection = (Soul.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p
- }
- end
- Effect{
- Effect="ResizeAndFade",
- Mesh={Enum.MeshType.Sphere},
- Sound={SoundId=444667859,Pitch=1,Volume=5},
- Color = Soul.Color,
- CFrame=Soul.CFrame,
- Size=V3.N(3,3,3),
- Material=Enum.Material.Neon,
- FXSettings={
- EndSize=V3.N(6,6,6),
- }
- }
- Model:destroy()
- end
- end
- end
- function Kill(whom)
- if(whom.Name ~= 'Nebula_Zorua')then
- local isPlr = Plrs:GetPlayerFromCharacter(whom) ~= nil
- coroutine.resume(coroutine.create(function()
- SoulSteal(whom, 1)
- end))
- for _,v in next, whom:children() do
- if(v:IsA'BasePart')then
- v.Parent = Effects
- v:ClearAllChildren()
- v.Anchored = true
- v.CanCollide = false
- v.Transparency = 1
- local dust = NewInstance("ParticleEmitter",v,{
- Color = ColorSequence.new(C3.N(1,1,1)),
- LightEmission=0,
- LightInfluence=1,
- Size=NumberSequence.new{NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(1,0,0)},
- Texture="rbxassetid://284205403",
- Transparency=NumberSequence.new{NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)},
- Lifetime = NumberRange.new(1),
- Rate=150,
- Acceleration = V3.N(0,10,0),
- Speed = NumberRange.new(5),
- Enabled = true
- })
- delay(1, function()
- dust.Enabled = false
- S.Debris:AddItem(v,2)
- end)
- end
- end
- else
- warn"nope. nawt happenin'"
- end
- end
- function getRegion(point,range,ignore)
- return workspace:FindPartsInRegion3WithIgnoreList(R3.N(point-V3.N(1,1,1)*range/2,point+V3.N(1,1,1)*range/2),ignore,100)
- end
- local DamageColor = BrickColor.new'Really red'
- function DealDamage(who,minDam,maxDam,Knock,Type,critChance,critMult)
- if(who)then
- local hum = who:FindFirstChildOfClass'Humanoid'
- local Damage = M.RNG(minDam,maxDam)
- local canHit = true
- if(hum)then
- for _, p in pairs(Hit) do
- if p[1] == hum then
- if(time() - p[2] < 0.4) then
- canHit = false
- else
- Hit[_] = nil
- end
- end
- end
- if(canHit)then
- table.insert(Hit,{hum,time()})
- if(GetTorso(who))then
- Sound(GetTorso(who),406913243,1,10,false,true,true)
- end
- if(hum.Health >= math.huge)then
- Kill(who)
- if(who:FindFirstChild'Head' and hum.Health > 0)then
- ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "INSTANT", 3, DamageColor.Color)
- end
- else
- local player = S.Players:GetPlayerFromCharacter(who)
- if(Type == "Fire")then
- --idk..
- else
- local Crit = false
- if(M.RNG(1,100) <= (critChance or 0) and critMult > 1)then
- Crit = true
- Damage = Damage*(critMult or 2)
- end
- Damage = Damage*((Souls/5)+1)
- if(who:FindFirstChild'Head' and hum.Health > 0)then
- ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), (Crit and "[CRIT] " or "").. math.floor(Damage), 3, (Crit and BrickColor.new'New Yeller'.Color or DamageColor.Color))
- end
- if(hum.Health - Damage <= 0)then
- Kill(who)
- else
- hum.Health = hum.Health - Damage
- if(Type == 'Knockback' and GetTorso(who))then
- local angle = GetTorso(who).Position - Root.Position + Vector3.new(0, 0, 0).unit
- local body = NewInstance('BodyVelocity',GetTorso(who),{
- P = 500,
- maxForce = V3.N(math.huge,0,math.huge),
- velocity = Root.CFrame.lookVector * Knock + Root.Velocity / 1.05
- })
- game:service'Debris':AddItem(body,.5)
- elseif(Type == "Electric")then
- if(M.RNG(1,100) >= critChance)then
- if(who:FindFirstChild'Head' and hum.Health > 0)then
- --ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[PARALYZED]", 3, BrickColor.new"New Yeller".Color)
- end
- local asd = hum.WalkSpeed/2
- hum.WalkSpeed = asd
- local paralyzed = true
- coroutine.wrap(function()
- while paralyzed do
- swait(25)
- if(M.RNG(1,25) == 1)then
- if(who:FindFirstChild'Head' and hum.Health > 0)then
- ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[STATIC]", 3, BrickColor.new"New Yeller".Color)
- end
- hum.PlatformStand = true
- end
- end
- end)()
- delay(4, function()
- paralyzed = false
- hum.WalkSpeed = hum.WalkSpeed + asd
- end)
- end
- elseif(Type == 'Knockdown' and GetTorso(who))then
- local rek = GetTorso(who)
- hum.PlatformStand = true
- delay(1,function()
- hum.PlatformStand = false
- end)
- local angle = (GetTorso(who).Position - (Root.Position + Vector3.new(0, 0, 0))).unit
- local bodvol = NewInstance("BodyVelocity",rek,{
- velocity = angle * Knock,
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- })
- local rl = NewInstance("BodyAngularVelocity",rek,{
- P = 3000,
- maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
- angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
- })
- game:GetService("Debris"):AddItem(bodvol, .5)
- game:GetService("Debris"):AddItem(rl, .5)
- end
- end
- end
- end
- end
- end
- end
- end
- function AOEDamage(where,range,minDam,maxDam,Knock,Type,critChance,critMult)
- for _,v in next, getRegion(where,range,{Char}) do
- if(v.Name ~= 'Nebula_Zorua')then
- if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')then
- DealDamage(v.Parent,minDam,maxDam,Knock,Type,critChance,critMult)
- end
- end
- end
- end
- function cooltext()
- local E = tecks2:Clone()
- E.Parent = tecks2.Parent
- E.TextTransparency = 0.8
- E.TextStrokeTransparency = 0.8
- Debris:AddItem(E, 0.3)
- end
- function slash()
- attack = true
- local sound = Sound(Knife,437475935,1,5,false,true,false)
- KTrail.Enabled = true
- for i=1,20 do
- Swait()
- AOEDamage(Knife.CFrame.p,1,15,30,0,"Normal",0,1)
- clerp(char["Right Arm"].funnyattachment, nor3 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-35), Rad(0), Rad(-100)), 0.3)
- clerp(char["Left Arm"].funnyattachment, nor4 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-35), Rad(0), Rad(0)), 0.3)
- end
- KTrail.Enabled = false
- attack = false
- end
- mouse.Button1Down:connect(function()
- if attack == true then return end
- slash()
- end)
- while true do
- Swait()
- hum.JumpPower = 0
- cooltext()
- tecks2.Position = tecks2.Position:lerp(UDim2.new(math.random(-1, 1)/4,0,math.random(-1, 1)/4,0), 0.025)
- tecks2.Rotation = math.random(-7, 7)
- tecks2.ZIndex = 3
- mus.Playing = true
- sine = sine + 1
- local TiltVelocity = CFrame.new(root.CFrame:vectorToObjectSpace(root.Velocity/1.6))
- local TORSOVELOCITY = (root.Velocity * VT(1, 0, 1)).magnitude
- local WALKSPEEDVALUE = 8 / (sped / 16)
- torsverticalvel = root.Velocity.y
- hitfloor = RayCast(root.Position, (CFrame.new(root.Position, root.Position + Vector3.new(0, -1, 0))).lookVector, tors.Size.y+2+hum.HipHeight, char)
- if TORSOVELOCITY < 1 and hitfloor ~= nil then
- anim = "Idle"
- if attack == false then
- clerp(char["Right Leg"].funnyattachment, nor1 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(55), Rad(0), Rad(0)), 0.3)
- clerp(char["Left Leg"].funnyattachment, nor2 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(55), Rad(0), Rad(0)), 0.3)
- clerp(char["Right Arm"].funnyattachment, nor3 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(55), Rad(0), Rad(0)), 0.3)
- clerp(char["Left Arm"].funnyattachment, nor4 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(25)), 0.3)
- end
- elseif TORSOVELOCITY > 1 and hitfloor ~= nil then
- anim = "Walk"
- if attack == false then
- clerp(char["Right Leg"].funnyattachment, nor1 * CFrame.new(0 * Cos(sine / 6), 0, 0) * CFrame.Angles(Rad(-((TiltVelocity.x)*9.5) * Cos(sine / 5) - 45), Rad(0), Rad(-((TiltVelocity.z)*9.5) * Cos(sine / 5))), 0.3)
- clerp(char["Left Leg"].funnyattachment, nor1 * CFrame.new(0 * Cos(sine / 6), 0, 0) * CFrame.Angles(Rad(-((TiltVelocity.x)*9.5) * Cos(sine / 5) - 45), Rad(0), Rad(-((TiltVelocity.z)*9.5) * Cos(sine / 5))), 0.3)
- clerp(char["Right Arm"].funnyattachment, nor3 * CFrame.new(0 * Cos(sine / 6), 0, 0) * CFrame.Angles(Rad(35), Rad(0), Rad(((TiltVelocity.z)*4.5) * Cos(sine / 5))), 0.3)
- clerp(char["Left Arm"].funnyattachment, nor4 * CFrame.new(0 * Cos(sine / 6), 0, 0) * CFrame.Angles(Rad(35), Rad(0), Rad(((TiltVelocity.z)*9.5) * Cos(sine / 5))), 0.3)
- end
- elseif torsverticalvel > 0.5 and hitfloor == nil then
- anim = "Jump"
- if attack == false then
- clerp(char["Right Leg"].funnyattachment, nor1 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
- clerp(char["Left Leg"].funnyattachment, nor2 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
- clerp(char["Right Arm"].funnyattachment, nor3 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
- clerp(char["Left Arm"].funnyattachment, nor4 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
- end
- elseif torsverticalvel < 0.5 and hitfloor == nil then
- anim = "Fall"
- if attack == false then
- clerp(char["Right Leg"].funnyattachment, nor1 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
- clerp(char["Left Leg"].funnyattachment, nor2 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
- clerp(char["Right Arm"].funnyattachment, nor3 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
- clerp(char["Left Arm"].funnyattachment, nor4 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
- end
- end
- for _,v in next, Char:children() do
- if(v:IsA'Accessory')then
- v:destroy()
- elseif(v:IsA'Shirt')then
- v.ShirtTemplate = "rbxassetid://344089667"
- elseif(v:IsA'Pants')then
- v.PantsTemplate = "rbxassetid://344084364"
- elseif(v:IsA'CharacterMesh')then
- v:destroy()
- elseif(v:FindFirstChildOfClass'ShirtGraphic')then
- v:FindFirstChildOfClass'ShirtGraphic':destroy()
- end
- end
- local face = Head:FindFirstChild'face'
- if(not face)then
- NewInstance("Decal",Head,{Name='face',Face=Enum.NormalId.Front,Texture="rbxassetid://404306534"})
- else
- face.Texture = "rbxassetid://404306534"
- end
- RArm.BrickColor = BrickColor.new'Pastel brown'
- LArm.BrickColor = BrickColor.new'Pastel brown'
- RLeg.BrickColor = BrickColor.new'Pastel brown'
- LLeg.BrickColor = BrickColor.new'Pastel brown'
- Torso.BrickColor = BrickColor.new'Pastel brown'
- Head.BrickColor = BrickColor.new'Pastel brown'
- end
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