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BobTheHunted

bthbc_decal_rockoverlay_1_1.rvmat

Mar 19th, 2018
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C++ 1.00 KB | None | 0 0
  1. ambient[] = {0.5,0.5,0.5,1.0};
  2. diffuse[] = {0.4,0.4,0.4,1.0};
  3. forcedDiffuse[] = {0.0,0.0,0.0,1.0};
  4. emmisive[] = {0.0,0.0,0.0,1.0};
  5. specular[] = {1.0,1.0,1.0,1.0};
  6. specularPower = 1.0;
  7. PixelShaderID = "NormalMapDetailSpecularMap";
  8. VertexShaderID = "NormalMap";
  9. class Stage1
  10. {
  11.     texture = "BTHBC_Map_Data\data\objects\decals\data\bthbc_decal_rockoverlay_1_1_nohq.paa";
  12.     uvSource = "tex";
  13.     class uvTransform
  14.     {
  15.         aside[] = {5.0,0.0,0.0};
  16.         up[] = {0.0,5.0,0.0};
  17.         dir[] = {0.0,0.0,0.0};
  18.         pos[] = {0.0,0.0,0.0};
  19.     };
  20. };
  21. class Stage2
  22. {
  23.     texture = "BTHBC_Map_Data\data\objects\decals\data\bthbc_decal_rockoverlay_1_1_co.paa";
  24.     uvSource = "tex";
  25.     class uvTransform
  26.     {
  27.         aside[] = {5.0,0.0,0.0};
  28.         up[] = {0.0,5.0,0.0};
  29.         dir[] = {0.0,0.0,0.0};
  30.         pos[] = {0.0,0.0,0.0};
  31.     };
  32. };
  33. class Stage3
  34. {
  35.     texture = "#(argb,8,8,3)color(1.0,0.0,1.0,1.0,SM)";
  36.     uvSource = "tex";
  37.     class uvTransform
  38.     {
  39.         aside[] = {1.0,0.0,0.0};
  40.         up[] = {0.0,1.0,0.0};
  41.         dir[] = {0.0,0.0,0.0};
  42.         pos[] = {0.0,0.0,0.0};
  43.     };
  44. };
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