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RIDHOCRaIWIW

wwiiaiosoad

May 31st, 2018
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  1. --[[I'm sorry, my Blazey.. I had to..]]--
  2. --[[It was spread too much, Nokiskid had it and was probably gonna sell it.]]--
  3.  
  4. --[[FOR YOU SKIDS: This is the official genocider sequel.]]--
  5. --[[Project Name: Sadique/Sadist]]--
  6. --[[qbxeeb]]--
  7. wait(1 / 60)
  8.  
  9. Effects = { }
  10. local Player = game.Players.localPlayer
  11. local Mouse = Player:GetMouse()
  12. local Character = Player.Character
  13. local Humanoid = Character:findFirstChildOfClass("Humanoid")
  14. local Head = Character.Head
  15. local RootPart = Character.HumanoidRootPart
  16. local Torso = Character.Torso
  17. local LeftArm = Character["Left Arm"]
  18. local RightArm = Character["Right Arm"]
  19. local LeftLeg = Character["Left Leg"]
  20. local RightLeg = Character["Right Leg"]
  21. local Camera = game.Workspace.CurrentCamera
  22. local RootJoint = RootPart.RootJoint
  23. local Equipped = false
  24. local Attack = false
  25. local Anim = 'Idle'
  26. local Idle = 0
  27. local Combo = 1
  28. local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  29. local Velocity = RootPart.Velocity.y
  30. local Sine = 0
  31. local Change = 1
  32. local Animie = .3
  33. local Randomize = 0
  34. local Victim = nil
  35. local Delay = false
  36. local Delay2 = false
  37. local Rampage = "Normal"
  38. local Deed = false
  39.  
  40.  
  41. Reaper = Instance.new("Model")
  42. Reaper.Parent = Player.Character
  43. Reaper.Name = "Reaper"
  44. rh = Instance.new("Part")
  45. rh.Parent = Reaper
  46. rh.BrickColor = BrickColor.new("Really red")
  47. rh.Locked = true
  48. rh.CanCollide = false
  49. mesh = Instance.new("SpecialMesh")
  50. rh.formFactor = "Symmetric"
  51. mesh.MeshType = "FileMesh"
  52. mesh.MeshId = "http://www.roblox.com/asset/?id=44520670"
  53. mesh.TextureId = "http://www.roblox.com/asset/?id=48081688"
  54. mesh.Parent = rh
  55. mesh.Scale = Vector3.new(1.1,1.1,1.1)
  56. local weld = Instance.new("Weld")
  57. weld.Parent = rh
  58. rh.Transparency = 0
  59. weld.Part0 = rh
  60. weld.Part1 = Player.Character.Head
  61. weld.C0 = CFrame.new(-0, -0.05, -0)*CFrame.Angles(0, 0, 0)
  62. local txt = Instance.new("BillboardGui", Character)
  63. CV="Lime green"
  64. txt.Adornee = Character.Head
  65. txt.Name = "_status"
  66. txt.Size = UDim2.new(2, 0, 1.2, 0)
  67. txt.StudsOffset = Vector3.new(-9, 8, 0)
  68. local text = Instance.new("TextLabel", txt)
  69. text.Size = UDim2.new(10, 0, 7, 0)
  70. text.FontSize = "Size24"
  71. text.TextScaled = true
  72. text.TextTransparency = 0
  73. text.BackgroundTransparency = 1
  74. text.TextTransparency = 0
  75. text.TextStrokeTransparency = 0
  76. text.Font = "SciFi"
  77. text.TextStrokeColor3 = BrickColor.new("Crimson").Color
  78. text.TextColor3 = BrickColor.new("Teal").Color
  79. text.Text ="Space Guard"
  80.  
  81. local top = Instance.new("Shirt")
  82. top.ShirtTemplate = "rbxassetid://20229091"
  83. top.Parent = Character
  84. top.Name = "Cloth"
  85. local bottom = Instance.new("Pants")
  86. bottom.PantsTemplate = "rbxassetid://20230518"
  87. bottom.Parent = Character
  88. bottom.Name = "Cloth"
  89. Character.Head.face.Texture = "rbxassetid://383101611"
  90. beet=Instance.new("Sound", Torso)
  91. beet.SoundId = "rbxassetid://147888653"
  92. beet.Name = "aa"
  93. beet.Looped = true
  94. beet.Volume = 1
  95. beet:Play()
  96.  
  97.  
  98. Humanoid.WalkSpeed = 14
  99. Humanoid.JumpPower = 50
  100. Humanoid.Animator.Parent = nil
  101. Character.Animate.Parent = nil
  102.  
  103. local newMotor = function(part0, part1, c0, c1)
  104. local w = Instance.new('Motor', part0)
  105. w.Part0 = part0
  106. w.Part1 = part1
  107. w.C0 = c0
  108. w.C1 = c1
  109. return w
  110. end
  111.  
  112. function clerp(a, b, t)
  113. return a:lerp(b, t)
  114. end
  115.  
  116. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  117. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  118.  
  119. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  120. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  121. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  122. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  123. RootJoint.C1 = CFrame.new(0, 0, 0)
  124. RootJoint.C0 = CFrame.new(0, 0, 0)
  125. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  126. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  127.  
  128. local rarmc1 = RW.C1
  129. local larmc1 = LW.C1
  130. local rlegc1 = RH.C1
  131. local llegc1 = LH.C1
  132.  
  133. local resetc1 = false
  134.  
  135. function PlayAnimationFromTable(table, speed, bool)
  136. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  137. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  138. RW.C0 = clerp(RW.C0, table[3], speed)
  139. LW.C0 = clerp(LW.C0, table[4], speed)
  140. RH.C0 = clerp(RH.C0, table[5], speed)
  141. LH.C0 = clerp(LH.C0, table[6], speed)
  142. if bool == true then
  143. if resetc1 == false then
  144. resetc1 = true
  145. RootJoint.C1 = RootJoint.C1
  146. Torso.Neck.C1 = Torso.Neck.C1
  147. RW.C1 = rarmc1
  148. LW.C1 = larmc1
  149. RH.C1 = rlegc1
  150. LH.C1 = llegc1
  151. end
  152. end
  153. end
  154.  
  155. ArtificialHB = Instance.new("BindableEvent", script)
  156. ArtificialHB.Name = "Heartbeat"
  157.  
  158. script:WaitForChild("Heartbeat")
  159.  
  160. frame = 1 / 30
  161. tf = 0
  162. allowframeloss = false
  163. tossremainder = false
  164. lastframe = tick()
  165. script.Heartbeat:Fire()
  166.  
  167. game:GetService("RunService").Heartbeat:connect(function(s, p)
  168. tf = tf + s
  169. if tf >= frame then
  170. if allowframeloss then
  171. script.Heartbeat:Fire()
  172. lastframe = tick()
  173. else
  174. for i = 1, math.floor(tf / frame) do
  175. script.Heartbeat:Fire()
  176. end
  177. lastframe = tick()
  178. end
  179. if tossremainder then
  180. tf = 0
  181. else
  182. tf = tf - frame * math.floor(tf / frame)
  183. end
  184. end
  185. end)
  186.  
  187. function swait(num)
  188. if num == 0 or num == nil then
  189. ArtificialHB.Event:wait()
  190. else
  191. for i = 0, num do
  192. ArtificialHB.Event:wait()
  193. end
  194. end
  195. end
  196.  
  197. local RbxUtility = LoadLibrary("RbxUtility")
  198. local Create = RbxUtility.Create
  199.  
  200. local m = Create("Model"){
  201. Parent = Character,
  202. Name = "WeaponModel"
  203. }
  204.  
  205. spook = Create("Sound"){
  206. Parent = Character,
  207. SoundId = "rbxassetid://",
  208. Volume = 1.3,
  209. PlaybackSpeed = 0.3,
  210. Looped = true
  211. }
  212. spook2 = Create("PitchShiftSoundEffect"){
  213. Parent = spook,
  214. Octave = 1
  215. }
  216. spook:Play()
  217.  
  218. Billb = Create("BillboardGui"){
  219. Name = "Targetted",
  220. Parent = RootPart,
  221. Adornee = nil,
  222. LightInfluence = 0,
  223. AlwaysOnTop = true,
  224. Size = UDim2.new(5, 0, 5, 0)
  225. }
  226. D1 = Create("ImageLabel"){
  227. Parent = Billb,
  228. BackgroundTransparency = 1,
  229. Position = UDim2.new(.5, 0, .5, 0),
  230. Size = UDim2.new(1, 0, 1, 0),
  231. AnchorPoint = Vector2.new(.5, .5),
  232. Image = "rbxassetid://133820006",
  233. ImageColor3 = Color3.new(165 / 255, 0, 0),
  234. ImageTransparency = 1,
  235. ScaleType = "Tile"
  236. }
  237. D2 = D1:Clone()
  238. D2.Parent = Billb
  239. D2.Size = UDim2.new(1.4, 0, 1.4, 0)
  240. D3 = D1:Clone()
  241. D3.Parent = Billb
  242. D3.Size = UDim2.new(.05, 0, .05, 0)
  243. D3.Image = "rbxassetid://1215682739"
  244. D3.Rotation = 45
  245.  
  246. function RemoveOutlines(part)
  247. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  248. end
  249.  
  250. CFuncs = {
  251. Part = {
  252. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  253. local Part = Create("Part"){
  254. Parent = Parent,
  255. Reflectance = Reflectance,
  256. Transparency = Transparency,
  257. CanCollide = false,
  258. Locked = true,
  259. BrickColor = BrickColor.new(tostring(BColor)),
  260. Name = Name,
  261. Size = Size,
  262. Material = Material,
  263. }
  264. RemoveOutlines(Part)
  265. if Size == Vector3.new(.2,.2,.2) then
  266. Part.Size = Vector3.new(0.2, 0.2, 0.2)
  267. else
  268. Part.Size = Size
  269. end
  270. return Part
  271. end;
  272. };
  273.  
  274. Mesh = {
  275. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  276. local Msh = Create(Mesh){
  277. Parent = Part,
  278. Offset = OffSet,
  279. Scale = Scale,
  280. }
  281. if Mesh == "SpecialMesh" then
  282. Msh.MeshType = MeshType
  283. if MeshId ~= "" then
  284. Msh.MeshId = "rbxassetid://" .. MeshId
  285. end
  286. end
  287. return Msh
  288. end;
  289. };
  290.  
  291. Weld = {
  292. Create = function(Parent, Part0, Part1, C0, C1)
  293. local Weld = Create("Weld"){
  294. Parent = Parent,
  295. Part0 = Part0,
  296. Part1 = Part1,
  297. C0 = C0,
  298. C1 = C1,
  299. }
  300. return Weld
  301. end;
  302. };
  303.  
  304. Sound = {
  305. Create = function(id, par, vol, pit)
  306. coroutine.resume(coroutine.create(function()
  307. local S = Create("Sound"){
  308. Volume = vol,
  309. Pitch = pit or 1,
  310. Parent = par or workspace,
  311. }
  312. if id ~= "" then
  313. S.SoundId = "rbxassetid://" .. id
  314. end
  315. swait()
  316. S:play()
  317. game:GetService("Debris"):AddItem(S, 10)
  318. end))
  319. end;
  320. };
  321.  
  322. ParticleEmitter = {
  323. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  324. local Particle = Create("ParticleEmitter"){
  325. Parent = Parent,
  326. Color = ColorSequence.new(Color1, Color2),
  327. LightEmission = LightEmission,
  328. Size = Size,
  329. Texture = Texture,
  330. Transparency = Transparency,
  331. ZOffset = ZOffset,
  332. Acceleration = Accel,
  333. Drag = Drag,
  334. LockedToPart = LockedToPart,
  335. VelocityInheritance = VelocityInheritance,
  336. EmissionDirection = EmissionDirection,
  337. Enabled = Enabled,
  338. Lifetime = LifeTime,
  339. Rate = Rate,
  340. Rotation = Rotation,
  341. RotSpeed = RotSpeed,
  342. Speed = Speed,
  343. VelocitySpread = VelocitySpread,
  344. }
  345. return Particle
  346. end;
  347. };
  348.  
  349. CreateTemplate = {
  350.  
  351. };
  352. }
  353.  
  354. FT = CFuncs.Mesh.Create("SpecialMesh",Torso,Enum.MeshType.FileMesh,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  355. RA = CFuncs.Mesh.Create("SpecialMesh",RightArm,Enum.MeshType.FileMesh,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  356. LA = CFuncs.Mesh.Create("SpecialMesh",LeftArm,Enum.MeshType.FileMesh,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  357. RL = CFuncs.Mesh.Create("SpecialMesh",RightLeg,Enum.MeshType.FileMesh,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  358. LL = CFuncs.Mesh.Create("SpecialMesh",LeftLeg,Enum.MeshType.FileMesh,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  359. FT.MeshId = "rbxasset://fonts/torso.mesh"
  360. RA.MeshId = "rbxasset://fonts/rightarm.mesh"
  361. LA.MeshId = "rbxasset://fonts/leftarm.mesh"
  362. RL.MeshId = "rbxasset://fonts/rightleg.mesh"
  363. LL.MeshId = "rbxasset://fonts/leftleg.mesh"
  364. FT.Parent = nil
  365. RA.Parent = nil
  366. LA.Parent = nil
  367. RL.Parent = nil
  368. LL.Parent = nil
  369.  
  370.  
  371. Handle=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Handle",Vector3.new(1.10000002, 0.200000003, 0.399999976))
  372. HandleWeld=CFuncs.Weld.Create(m,RightArm,Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0))
  373. CFuncs.Mesh.Create("BlockMesh",Handle,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  374. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.199999988, 0.100000001, 0.199999988))
  375. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.250002742, -0.450048923, 0, -1, 0, 0, 0, -1, 1, 0, 0))
  376. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  377. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  378. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.980041981, 0, 0.820010304, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  379. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.005, 0.550000012))
  380. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  381. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.820030928, 0, 0.82000649, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  382. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.0051, 0.550000012))
  383. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.299999923, 0.200000003, 0.0999999866))
  384. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409988165, 0, 0.250000358, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  385. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  386. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.199999988, 0.100000001, 0.49999997))
  387. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-06, -0.250000358, -9.53674316e-07, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  388. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  389. Clip=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Clip",Vector3.new(1, 0.200000003, 0.399999976))
  390. ClipWeld=CFuncs.Weld.Create(m,Handle,Clip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.649999857, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  391. CFuncs.Mesh.Create("BlockMesh",Clip,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.99000001, 0.99000001))
  392. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  393. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800014019, -1.40998876, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  394. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.550000012, 1, 0.550000012))
  395. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999982, 0.100000001, 0.0999999866))
  396. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.0999993086, 0.200025082, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  397. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  398. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999803, 0.300000012, 0.100000016))
  399. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.299974203, 0, 0.19999969, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  400. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  401. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  402. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.389988184, 0, 0.180001378, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  403. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.00999999, 0.550000012))
  404. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  405. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0100200176, 0, 0.140003324, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  406. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.00999999, 0.550000012))
  407. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.200000003, 0.0999999866))
  408. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.800001383, -0.600008965, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  409. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  410. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999928))
  411. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.639939666, 6.48498535e-05, 0.475003004, 0, 0, 1, 0, 1, 0, -1, 0, 0))
  412. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  413. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.299999923, 0.300000012, 0.399999917))
  414. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.900032997, 0, 0.700012088, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  415. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.99000001, 1))
  416. Hole=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Hole",Vector3.new(0.200000003, 0.100000001, 0.200000003))
  417. HoleWeld=CFuncs.Weld.Create(m,Handle,Hole,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800039053, -1.50998962, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  418. CFuncs.Mesh.Create("CylinderMesh",Hole,"","",Vector3.new(0, 0, 0),Vector3.new(0.550000012, 1, 0.550000012))
  419. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.499999911))
  420. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.30001092, 0, -0.239992976, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  421. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  422. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.499999911, 0.300000012, 1.20000005))
  423. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800009966, 0, -0.10000217, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  424. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  425. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.300000012, 0.399999917))
  426. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.80001092, 0, -0.899988532, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  427. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  428. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.300000012, 0.199999988))
  429. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.649999976, -0.650010109, 0, -1, 0, 0, 0, -1, 1, 0, 0))
  430. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  431. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000018, 0.200000003))
  432. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800014019, -1.15998721, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  433. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  434. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.199999988, 0.100000001, 0.199999988))
  435. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.250000358, -0.449951887, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  436. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  437. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.599999964, 0.300000012, 0.100000001))
  438. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.149971247, 0, -0.100001216, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  439. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  440. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999982, 0.100000001, 0.49999997))
  441. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.200006366, 0.100045919, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  442. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  443. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999928))
  444. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0180454254, 6.48498535e-05, -0.662756205, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388))
  445. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  446. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.0999999, 0.300000012, 0.200000018))
  447. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.100028992, 0, 0.0500020981, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  448. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  449. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.200000018, 0.299999982))
  450. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.700000167, 0.900013924, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  451. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1.005))
  452. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.300000012, 0.099999927))
  453. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.900032997, 0, 0.549990773, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  454. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.005, 1, 1))
  455. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.100000001, 0.0999999866))
  456. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0800056458, -0.749999881, 1.17000389, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  457. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 0.400000006))
  458. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.100000001, 0.0999999866))
  459. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.750002623, 1.00003505, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  460. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  461. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.300000012, 0.399999917))
  462. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.970019102, 0, -0.899986625, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  463. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  464. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.200000018, 0.199999928))
  465. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.10000801, 0, 0.700013995, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  466. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  467. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.100000001, 0.0999999866))
  468. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0799942017, -0.749999881, 1.17000389, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  469. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 0.400000006))
  470. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  471. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000294, -0.0699996948, 0.650015235, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  472. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
  473. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  474. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000294, 0.0699996948, 0.650015235, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  475. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
  476. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999988))
  477. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0800056458, 0.850004554, 1.01000404, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  478. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  479. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.200000018, 0.099999927))
  480. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.02000904, 0, -0.949990749, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  481. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  482. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  483. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.09000492, 0.0699996948, -0.949989796, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  484. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
  485. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  486. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.09000492, -0.0699996948, -0.949989796, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  487. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
  488. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999988))
  489. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0799942017, 0.850004554, 1.01000404, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  490. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  491. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  492. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000198, 0.0800018311, -0.349988341, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  493. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.400000006, 1))
  494. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.200000018, 0.099999927))
  495. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.10000801, 0, -0.349986911, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  496. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  497. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  498. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000198, -0.0799980164, -0.349988341, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  499. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.400000006, 1))
  500. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.499999911))
  501. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499481201, 0, 0.455062389, 0.422881097, 0, 0.90618521, 0, 1, 0, -0.90618521, 0, 0.422881067))
  502. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  503. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  504. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.920023918, 0, -1.0199939, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  505. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.005, 0.550000012))
  506.  
  507. Handle2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Handle2",Vector3.new(1.10000002, 0.200000003, 0.399999976))
  508. Handle2Weld=CFuncs.Weld.Create(m,LeftArm,Handle2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0))
  509. CFuncs.Mesh.Create("BlockMesh",Handle2,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  510. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.199999988, 0.100000001, 0.199999988))
  511. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.250002742, -0.450048923, 0, -1, 0, 0, 0, -1, 1, 0, 0))
  512. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  513. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  514. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.980041981, 0, 0.820010304, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  515. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.005, 0.550000012))
  516. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  517. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.820030928, 0, 0.82000649, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  518. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.005, 0.550000012))
  519. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.299999923, 0.200000003, 0.0999999866))
  520. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409988165, 0, 0.250000358, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  521. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  522. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.199999988, 0.100000001, 0.49999997))
  523. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-06, -0.250000358, -9.53674316e-07, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  524. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  525. Clip=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Clip",Vector3.new(1, 0.200000003, 0.399999976))
  526. ClipWeld=CFuncs.Weld.Create(m,Handle2,Clip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.649999857, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  527. CFuncs.Mesh.Create("BlockMesh",Clip,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.99000001, 0.99000001))
  528. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  529. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800014019, -1.40998876, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  530. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.550000012, 1, 0.550000012))
  531. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999982, 0.100000001, 0.0999999866))
  532. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.0999993086, 0.200025082, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  533. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  534. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999803, 0.300000012, 0.100000016))
  535. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.299974203, 0, 0.19999969, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  536. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  537. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  538. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.389988184, 0, 0.180001378, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  539. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.00999999, 0.550000012))
  540. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  541. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0100200176, 0, 0.140003324, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  542. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.00999999, 0.550000012))
  543. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.200000003, 0.0999999866))
  544. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.800001383, -0.600008965, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  545. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  546. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999928))
  547. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.639939666, 6.48498535e-05, 0.475003004, 0, 0, 1, 0, 1, 0, -1, 0, 0))
  548. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  549. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.299999923, 0.300000012, 0.399999917))
  550. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.900032997, 0, 0.700012088, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  551. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.99000001, 1))
  552. Hole2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Hole2",Vector3.new(0.200000003, 0.100000001, 0.200000003))
  553. Hole2Weld=CFuncs.Weld.Create(m,Handle2,Hole2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800039053, -1.50998962, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  554. CFuncs.Mesh.Create("CylinderMesh",Hole2,"","",Vector3.new(0, 0, 0),Vector3.new(0.550000012, 1, 0.550000012))
  555. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.499999911))
  556. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.30001092, 0, -0.239992976, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  557. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  558. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.499999911, 0.300000012, 1.20000005))
  559. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800009966, 0, -0.10000217, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  560. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  561. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.300000012, 0.399999917))
  562. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.80001092, 0, -0.899988532, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  563. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  564. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.300000012, 0.199999988))
  565. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.649999976, -0.650010109, 0, -1, 0, 0, 0, -1, 1, 0, 0))
  566. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  567. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000018, 0.200000003))
  568. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800014019, -1.15998721, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  569. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  570. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.199999988, 0.100000001, 0.199999988))
  571. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.250000358, -0.449951887, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  572. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  573. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.599999964, 0.300000012, 0.100000001))
  574. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.149971247, 0, -0.100001216, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  575. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  576. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999982, 0.100000001, 0.49999997))
  577. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.200006366, 0.100045919, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  578. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  579. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999928))
  580. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0180454254, 6.48498535e-05, -0.662756205, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388))
  581. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  582. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.0999999, 0.300000012, 0.200000018))
  583. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.100028992, 0, 0.0500020981, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  584. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  585. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.200000018, 0.299999982))
  586. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.700000167, 0.900013924, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  587. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1.005))
  588. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.300000012, 0.099999927))
  589. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.900032997, 0, 0.549990773, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  590. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.005, 1, 1))
  591. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.100000001, 0.0999999866))
  592. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0800056458, -0.749999881, 1.17000389, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  593. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 0.400000006))
  594. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.100000001, 0.0999999866))
  595. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.750002623, 1.00003505, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  596. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  597. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.300000012, 0.399999917))
  598. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.970019102, 0, -0.899986625, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  599. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  600. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.200000018, 0.199999928))
  601. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.10000801, 0, 0.700013995, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  602. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  603. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.100000001, 0.0999999866))
  604. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0799942017, -0.749999881, 1.17000389, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  605. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 0.400000006))
  606. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  607. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000294, -0.0699996948, 0.650015235, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  608. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
  609. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  610. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000294, 0.0699996948, 0.650015235, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  611. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
  612. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999988))
  613. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0800056458, 0.850004554, 1.01000404, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  614. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  615. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.200000018, 0.099999927))
  616. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.02000904, 0, -0.949990749, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  617. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  618. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  619. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.09000492, 0.0699996948, -0.949989796, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  620. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
  621. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  622. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.09000492, -0.0699996948, -0.949989796, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  623. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
  624. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999988))
  625. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0799942017, 0.850004554, 1.01000404, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  626. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  627. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  628. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000198, 0.0800018311, -0.349988341, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  629. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.400000006, 1))
  630. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.200000018, 0.099999927))
  631. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.10000801, 0, -0.349986911, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  632. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  633. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  634. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000198, -0.0799980164, -0.349988341, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  635. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.400000006, 1))
  636. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.499999911))
  637. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499481201, 0, 0.455062389, 0.422881097, 0, 0.90618521, 0, 1, 0, -0.90618521, 0, 0.422881067))
  638. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  639. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  640. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.920023918, 0, -1.0199939, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  641. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.005, 0.550000012))
  642.  
  643. Shush=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Really red","Shush",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  644. ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.529996872, -0.240020752, -0.0899963379, 1.5871283e-08, 1.15818466e-12, 1, -2.55182385e-07, 1.00000012, -3.45529827e-10, -1.00000012, -2.79396772e-07, -1.58675455e-08))
  645. CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  646. Shush=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Really black","Shush",Vector3.new(0.200000003, 0.200000003, 0.100000001))
  647. ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.529996872, -0.240020752, -0.0899972916, 1.5871283e-08, 1.15818466e-12, 1, -2.55182385e-07, 1.00000012, -3.45529827e-10, -1.00000012, -2.79396772e-07, -1.58675455e-08))
  648. CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1.20000005, 0.899999976, 0.800000012))
  649. Shush=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush",Vector3.new(0.200000003, 0.100000001, 0.300000012))
  650. ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.499996185, 0.0699939728, -0.0600013733, 1.5871283e-08, 1.15818466e-12, 1, 1.00000012, 2.79396772e-07, 1.58675455e-08, -2.55182385e-07, 1.00000012, -3.45529827e-10))
  651. CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  652. Shush=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush",Vector3.new(0.200000003, 0.100000001, 0.199999988))
  653. ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499996185, -0.187038422, -0.0198893547, -1.5871283e-08, -1.15818466e-12, -1, -0.921719849, 0.387856632, -1.47594443e-08, 0.387856662, 0.921719849, 5.83585447e-09))
  654. CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  655. Shush=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush",Vector3.new(0.200000003, 0.100000001, 0.26000002))
  656. ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499996185, -0.232531548, 0.00673818588, -1.5871283e-08, -1.15818466e-12, -1, -0.833314717, 0.552799165, -1.3413664e-08, 0.552799165, 0.833314776, 8.48363335e-09))
  657. CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  658. Shush=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush",Vector3.new(0.200000003, 0.100000001, 0.240000084))
  659. ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499996185, -0.039185524, -0.109341145, -1.5871283e-08, -1.15818466e-12, -1, -0.981748402, -0.190185368, -1.55122226e-08, -0.190185368, 0.981748402, -3.35699379e-09))
  660. CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  661. Shush=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush",Vector3.new(0.200000003, 0.100000001, 0.120000094))
  662. ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499996185, 0.0304012299, -0.15789032, -1.5871283e-08, -1.15818466e-12, -1, -0.902570128, -0.430543363, -1.41728069e-08, -0.430543363, 0.902570128, -7.14352622e-09))
  663. CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  664.  
  665. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.120000012, 0.210000068))
  666. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499950409, 0.0232925415, 0.397506714, 5.17722219e-05, -0.000442385674, -1.00000036, 0.987985253, 0.154551089, -1.72778964e-05, 0.154551119, -0.987984896, 0.000445634127))
  667. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  668. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.140000001, 0.25000003))
  669. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.499992371, 0.247455597, -0.0262145996, -7.54790381e-06, -1.24275684e-05, 1.00000048, 0.767775178, -0.640720129, -1.78813934e-06, 0.640720248, 0.76777482, 1.39474869e-05))
  670. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  671. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.100000001, 0.120000094))
  672. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.500003815, -0.256121635, 0.251476288, -4.41810116e-05, -4.7981739e-06, -1.00000048, 0.187089488, 0.982343197, -1.35600567e-05, 0.982343316, -0.187089384, -4.23565507e-05))
  673. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  674. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.109999992, 0.180000082))
  675. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499996185, 0.190258026, 0.221046448, 1.83703378e-05, 2.40206718e-05, -1.00000048, 0.655323863, -0.755348384, -5.66244125e-06, -0.755348682, -0.655323744, -2.92360783e-05))
  676. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  677. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.0999998376, 0.519999981))
  678. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.499996185, 0.0484619141, 0.0416660309, 3.47616151e-07, -6.46710396e-06, 1.00000048, 0.991302073, 0.131609648, 4.54485416e-07, -0.131609663, 0.991301835, 5.93066216e-06))
  679. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  680. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.0799999982, 0.319999993))
  681. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499996185, -0.21938324, 0.038766861, 7.32019544e-07, 1.54972076e-06, -1.00000048, -0.749051094, 0.662512839, 0, 0.662512958, 0.749050856, 1.1920929e-06))
  682. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  683. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.0799999982, 0.300000191))
  684. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499992371, 0.159481049, -0.0253829956, 2.09049322e-05, -9.53674316e-06, -1.00000048, -0.518668175, -0.854975939, -2.23517418e-06, -0.854976237, 0.518667936, -2.31266022e-05))
  685. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  686. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.0800000131, 0.210000068))
  687. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499977112, 0.108161926, 0.335229874, 6.95632771e-05, -0.000365644693, -1.00000036, 0.979239762, -0.202707946, 0.000142380595, -0.202708066, -0.979239345, 0.00034442544))
  688. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  689. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000033, 0.129999995, 0.369999975))
  690. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.499992371, -0.229066849, 0.190048218, 7.13965856e-05, -7.77840614e-06, 1.00000036, -0.115747206, 0.993278861, 1.5437603e-05, -0.993279219, -0.115747198, 7.00615346e-05))
  691. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  692. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.090000011, 0.15000011))
  693. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.500125885, -0.188785553, 0.348403931, -0.000512038823, 0.000103473663, -1.00000024, 0.568686485, 0.822554708, -0.000206530094, 0.822554886, -0.568686366, -0.000479668379))
  694. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  695.  
  696. function RayCast(Position, Direction, Range, Ignore)
  697. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  698. end
  699.  
  700. FindNearestTorso = function(pos)
  701. local list = (game.Workspace:children())
  702. local torso = nil
  703. local dist = 1000
  704. local temp, human, temp2 = nil, nil, nil
  705. for x = 1, #list do
  706. temp2 = list[x]
  707. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  708. temp = temp2:findFirstChild("Head")
  709. human = temp2:findFirstChildOfClass("Humanoid")
  710. if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then
  711. local dohit = true
  712. if dohit == true then
  713. torso = temp
  714. dist = (temp.Position - pos).magnitude
  715. end
  716. end
  717. end
  718. end
  719. return torso, dist
  720. end
  721. function FindNearestTorso2(Position, Distance, SinglePlayer)
  722. if SinglePlayer then
  723. return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  724. end
  725. local List = {}
  726. for i, v in pairs(workspace:GetChildren()) do
  727. if v:IsA("Model") then
  728. if v:findFirstChild("Head") then
  729. if v ~= Character then
  730. if (v:findFirstChild("Head").Position - Position).magnitude <= Distance then
  731. table.insert(List, v)
  732. end
  733. end
  734. end
  735. end
  736. end
  737. return List
  738. end
  739. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 3)})
  740. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  741. local Blood = Create("ParticleEmitter"){
  742. Color = ColorSequence.new(Color3.new(255, 255, 255), Color3.new(.255, 255, 255)),
  743. LightEmission = .1,
  744. Size = NumberSequence.new(0.2),
  745. Texture = "rbxassetid://",
  746. Transparency = bbb,
  747. Size = aaa,
  748. ZOffset = .8,
  749. Acceleration = Vector3.new(0, -25, 0),
  750. LockedToPart = false,
  751. EmissionDirection = "Top",
  752. Lifetime = NumberRange.new(.4, .6),
  753. Rate = 1000,
  754. Rotation = NumberRange.new(-100, 100),
  755. RotSpeed = NumberRange.new(-100, 100),
  756. Speed = NumberRange.new(20),
  757. VelocitySpread = 1000,
  758. Enabled = false,
  759. Parent = Head
  760. }
  761.  
  762.  
  763. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, Face, HitSound, HitPitch)
  764. if hit.Parent == nil then
  765. return
  766. end
  767. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  768. for _, v in pairs(hit.Parent:children()) do
  769. if v:IsA("Humanoid") then
  770. h = v
  771. end
  772. end
  773. if hit.Parent:IsA("Accessory") or hit.Parent:IsA("Hat") then
  774. hit = hit.Parent.Parent:FindFirstChild("Head")
  775. end
  776. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
  777. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  778. if hit.Parent.DebounceHit.Value == true then
  779. return
  780. end
  781. end
  782. local c = Create("ObjectValue"){
  783. Name = "creator",
  784. Value = game:service("Players").LocalPlayer,
  785. Parent = h,
  786. }
  787. game:GetService("Debris"):AddItem(c, .5)
  788. if HitSound ~= nil and HitPitch ~= nil then
  789. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  790. end
  791. local Damage = math.random(minim, maxim)
  792. local blocked = false
  793. local block = hit.Parent:findFirstChild("Block")
  794. if block ~= nil then
  795. if block.className == "IntValue" then
  796. if block.Value > 0 then
  797. blocked = true
  798. block.Value = block.Value - 1
  799. print(block.Value)
  800. end
  801. end
  802. end
  803.  
  804. if Type ~= "Blood" then
  805. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  806. end
  807. local HitHealth = h.Health
  808. h.Health = h.Health - Damage
  809. if Type == "Knockdown" then
  810. local hum = hit.Parent.Humanoid
  811. hum.PlatformStand = true
  812. coroutine.resume(coroutine.create(function(HHumanoid)
  813. swait(1)
  814. HHumanoid.PlatformStand = false
  815. end), hum)
  816. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  817. local bodvol = Create("BodyVelocity"){
  818. velocity = angle * knockback,
  819. P = 5000,
  820. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  821. Parent = hit,
  822. }
  823. local rl = Create("BodyAngularVelocity"){
  824. P = 3000,
  825. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  826. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  827. Parent = hit,
  828. }
  829. game:GetService("Debris"):AddItem(bodvol, .5)
  830. game:GetService("Debris"):AddItem(rl, .5)
  831. elseif Type == "Normal" then
  832. local vp = Create("BodyVelocity"){
  833. P = 500,
  834. maxForce = Vector3.new(math.huge, 0, math.huge),
  835. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  836. }
  837. if knockback > 0 then
  838. vp.Parent = hit.Parent.Torso
  839. end
  840. game:GetService("Debris"):AddItem(vp, .5)
  841. elseif Type == "Up" then
  842. local bodyVelocity = Create("BodyVelocity"){
  843. velocity = Vector3.new(0, 20, 0),
  844. P = 5000,
  845. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  846. Parent = hit,
  847. }
  848. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  849. elseif Type == "DarkUp" then
  850. coroutine.resume(coroutine.create(function()
  851. for i = 0, 1, 0.1 do
  852. swait()
  853. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  854. end
  855. end))
  856. local bodyVelocity = Create("BodyVelocity"){
  857. velocity = Vector3.new(0, 20, 0),
  858. P = 5000,
  859. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  860. Parent = hit,
  861. }
  862. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  863. elseif Type == "Blood" then
  864. coroutine.resume(coroutine.create(function()
  865. if hit.Parent.Name == "Salvo_Starly" or hit.Parent.Name == "Nebula_Zorua" or hit.Parent.Name == "CKbackup" then
  866. CFuncs.Sound.Create("873911886", hit.Parent.Torso, .8, .8)
  867. Effects.Sphere.Create(BrickColor.new("Royal purple"), hit.Parent.Torso.CFrame, 30, 30, 30, .5, .5, .5, 0.05)
  868. else
  869. local Blood2 = Blood:Clone()
  870. Blood2.Parent = hit
  871. Blood2.Enabled = true
  872. Blood2.EmissionDirection = Face
  873. local Hito = hit.Parent
  874. game:GetService("Debris"):AddItem(Blood2, 3)
  875. hit.Parent:BreakJoints()
  876. if hit.Parent:findFirstChild("AlreadyHit") == nil then
  877. local c = Create("BoolValue"){
  878. Name = "AlreadyHit",
  879. Value = true,
  880. Parent = Hito,
  881. }
  882. end
  883. swait(5)
  884. Blood2.Enabled = false
  885. swait(30)
  886. if Hito:findFirstChild("AlreadyHit") ~= nil and Hito:findFirstChild("Glitching") == nil then
  887. local s = Create("BoolValue"){
  888. Name = "Glitching",
  889. Value = true,
  890. Parent = Hito,
  891. }
  892. local FT2 = FT:Clone()
  893. if Hito:findFirstChild("Torso") ~= nil then
  894. FT2.Parent = Hito.Torso
  895. --[[RA2.Parent = Hito["Right Arm"]
  896. LA2.Parent = Hito["Left Arm"]
  897. RL2.Parent = Hito["Right Leg"]
  898. LL2.Parent = Hito["Left Leg"]]
  899. for _, v in pairs(Hito:children()) do
  900. if v:IsA("Part") and v.Name ~= "Torso" and v.Name ~= "Head" then
  901. local RA2 = RA:Clone()
  902. RA2.Name = "Shoos"
  903. RA2.Parent = v
  904. end
  905. end
  906. CFuncs.Sound.Create("155202884", Hito:findFirstChild("Torso"), 1, math.random(5, 15) / 10)
  907. else
  908. FT2.Parent = nil
  909. CFuncs.Sound.Create("155202884", Hito:findFirstChild("UpperTorso"), 1, math.random(5, 15) / 10)
  910. end
  911. for i = 0, 1, math.random(1, 10)/30 do
  912. swait()
  913. for _, v in pairs(Hito:children()) do
  914. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then
  915. v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  916. elseif v:IsA("Part") and v:findFirstChild("Shoos") ~= nil then
  917. v:findFirstChild("Shoos").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  918. elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then
  919. v.Handle:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  920. end
  921. end
  922. if Hito:findFirstChild("UpperTorso") ~= nil then
  923. for _, v in pairs(Hito:findFirstChildOfClass("Humanoid"):children()) do
  924. if v:IsA("NumberValue") then
  925. v.Value = math.random(1, 5) / 10
  926. end
  927. end
  928. end
  929. if Hito == nil then
  930. break
  931. end
  932. end
  933. if Hito ~= nil then
  934. Hito:Destroy()
  935. end
  936. end
  937. end
  938. end))
  939. elseif Type == "Snare" then
  940. local bp = Create("BodyPosition"){
  941. P = 2000,
  942. D = 100,
  943. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  944. position = hit.Parent.Torso.Position,
  945. Parent = hit.Parent.Torso,
  946. }
  947. game:GetService("Debris"):AddItem(bp, 1)
  948. elseif Type == "Freeze" then
  949. local BodPos = Create("BodyPosition"){
  950. P = 50000,
  951. D = 1000,
  952. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  953. position = hit.Parent.Torso.Position,
  954. Parent = hit.Parent.Torso,
  955. }
  956. local BodGy = Create("BodyGyro") {
  957. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  958. P = 20e+003,
  959. Parent = hit.Parent.Torso,
  960. cf = hit.Parent.Torso.CFrame,
  961. }
  962. hit.Parent.Torso.Anchored = true
  963. coroutine.resume(coroutine.create(function(Part)
  964. swait(1.5)
  965. Part.Anchored = false
  966. end), hit.Parent.Torso)
  967. game:GetService("Debris"):AddItem(BodPos, 3)
  968. game:GetService("Debris"):AddItem(BodGy, 3)
  969. end
  970. local debounce = Create("BoolValue"){
  971. Name = "DebounceHit",
  972. Parent = hit.Parent,
  973. Value = true,
  974. }
  975. game:GetService("Debris"):AddItem(debounce, Delay)
  976. c = Instance.new("ObjectValue")
  977. c.Name = "creator"
  978. c.Value = Player
  979. c.Parent = h
  980. game:GetService("Debris"):AddItem(c, .5)
  981. end
  982. end
  983.  
  984. function ShowDamage(Pos, Text, Time, Color)
  985. local Rate = (1 / 30)
  986. local Pos = (Pos or Vector3.new(0, 0, 0))
  987. local Text = (Text or "")
  988. local Time = (Time or 2)
  989. local Color = (Color or Color3.new(1, 0, 1))
  990. local EffectPart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  991. EffectPart.Anchored = true
  992. local BillboardGui = Create("BillboardGui"){
  993. Size = UDim2.new(3, 0, 3, 0),
  994. Adornee = EffectPart,
  995. Parent = EffectPart,
  996. }
  997. local TextLabel = Create("TextLabel"){
  998. BackgroundTransparency = 1,
  999. Size = UDim2.new(1, 0, 1, 0),
  1000. Text = Text,
  1001. Font = "SciFi",
  1002. TextColor3 = Color,
  1003. TextScaled = true,
  1004. Parent = BillboardGui,
  1005. }
  1006. game.Debris:AddItem(EffectPart, (Time))
  1007. EffectPart.Parent = game:GetService("Workspace")
  1008. delay(0, function()
  1009. local Frames = (Time / Rate)
  1010. for Frame = 1, Frames do
  1011. wait(Rate)
  1012. local Percent = (Frame / Frames)
  1013. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1014. TextLabel.TextTransparency = Percent
  1015. end
  1016. if EffectPart and EffectPart.Parent then
  1017. EffectPart:Destroy()
  1018. end
  1019. end)
  1020. end
  1021.  
  1022. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, Face, HitSound, HitPitch)
  1023. for _, c in pairs(workspace:children()) do
  1024. local hum = c:findFirstChildOfClass("Humanoid")
  1025. if hum ~= nil then
  1026. if c:findFirstChild("Torso") ~= nil then
  1027. local head = c:findFirstChild("Torso")
  1028. if head ~= nil then
  1029. local targ = head.Position - Part.Position
  1030. local mag = targ.magnitude
  1031. if mag <= Magnitude and c.Name ~= Player.Name then
  1032. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .01, Face, HitSound, HitPitch)
  1033. end
  1034. end
  1035. elseif c:findFirstChild("UpperTorso") ~= nil then
  1036. local head = c:findFirstChild("UpperTorso")
  1037. if head ~= nil then
  1038. local targ = head.Position - Part.Position
  1039. local mag = targ.magnitude
  1040. if mag <= Magnitude and c.Name ~= Player.Name then
  1041. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .01, Face, HitSound, HitPitch)
  1042. end
  1043. end
  1044. end
  1045. end
  1046. end
  1047. end
  1048.  
  1049. EffectModel = Instance.new("Model", Character)
  1050. EffectModel.Name = "Effects"
  1051.  
  1052. Effects = {
  1053. Block = {
  1054. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, Part)
  1055. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
  1056. prt.Anchored = true
  1057. prt.CFrame = cframe
  1058. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1059. game:GetService("Debris"):AddItem(prt, 10)
  1060. if Type == 1 or Type == nil then
  1061. table.insert(Effects, {
  1062. prt,
  1063. "Block1",
  1064. delay,
  1065. x3,
  1066. y3,
  1067. z3,
  1068. msh
  1069. })
  1070. elseif Type == 2 then
  1071. table.insert(Effects, {
  1072. prt,
  1073. "Block2",
  1074. delay,
  1075. x3,
  1076. y3,
  1077. z3,
  1078. msh
  1079. })
  1080. elseif Type == 3 then
  1081. table.insert(Effects, {
  1082. prt,
  1083. "Block3",
  1084. delay,
  1085. x3,
  1086. y3,
  1087. z3,
  1088. msh,
  1089. Part
  1090. })
  1091. elseif Type == 4 then
  1092. table.insert(Effects, {
  1093. prt,
  1094. "Block2Fire",
  1095. delay,
  1096. x3,
  1097. y3,
  1098. z3,
  1099. msh
  1100. })
  1101. end
  1102. end
  1103. };
  1104.  
  1105. Sphere = {
  1106. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, parent)
  1107. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
  1108. prt.Anchored = true
  1109. prt.CFrame = cframe
  1110. if parent == nil then
  1111. prt.Parent = workspace
  1112. else
  1113. prt.Parent = parent
  1114. end
  1115. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1116. game:GetService("Debris"):AddItem(prt, 10)
  1117. table.insert(Effects, {
  1118. prt,
  1119. "Cylinder",
  1120. delay,
  1121. x3,
  1122. y3,
  1123. z3,
  1124. msh
  1125. })
  1126. end
  1127. };
  1128.  
  1129. Blood = {
  1130. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1131. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
  1132. prt.Anchored = true
  1133. prt.CFrame = cframe
  1134. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1135. game:GetService("Debris"):AddItem(prt, 10)
  1136. table.insert(Effects, {
  1137. prt,
  1138. "Blood",
  1139. delay,
  1140. x3,
  1141. y3,
  1142. z3,
  1143. msh
  1144. })
  1145. end
  1146. };
  1147.  
  1148. Blast = {
  1149. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Part)
  1150. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
  1151. prt.Anchored = true
  1152. prt.CFrame = cframe
  1153. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "1323306", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1154. game:GetService("Debris"):AddItem(prt, 10)
  1155. table.insert(Effects, {
  1156. prt,
  1157. "Block4",
  1158. delay,
  1159. x3,
  1160. y3,
  1161. z3,
  1162. msh,
  1163. Part
  1164. })
  1165. end
  1166. };
  1167.  
  1168. Ring = {
  1169. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1170. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1171. prt.Anchored = true
  1172. prt.CFrame = cframe
  1173. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1174. game:GetService("Debris"):AddItem(prt, 10)
  1175. table.insert(Effects, {
  1176. prt,
  1177. "Cylinder",
  1178. delay,
  1179. x3,
  1180. y3,
  1181. z3,
  1182. msh
  1183. })
  1184. end
  1185. };
  1186.  
  1187. Cylinder = {
  1188. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1189. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
  1190. prt.Anchored = true
  1191. prt.CFrame = cframe
  1192. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1193. game:GetService("Debris"):AddItem(prt, 10)
  1194. table.insert(Effects, {
  1195. prt,
  1196. "Cylinder",
  1197. delay,
  1198. x3,
  1199. y3,
  1200. z3,
  1201. msh
  1202. })
  1203. end
  1204. };
  1205.  
  1206. Head = {
  1207. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1208. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
  1209. prt.Anchored = true
  1210. prt.CFrame = cframe
  1211. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1212. game:GetService("Debris"):AddItem(prt, 10)
  1213. table.insert(Effects, {
  1214. prt,
  1215. "Cylinder",
  1216. delay,
  1217. x3,
  1218. y3,
  1219. z3,
  1220. msh
  1221. })
  1222. end
  1223. };
  1224.  
  1225. Wave = {
  1226. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1227. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
  1228. prt.Anchored = true
  1229. prt.CFrame = cframe
  1230. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1231. game:GetService("Debris"):AddItem(prt, 10)
  1232. table.insert(Effects, {
  1233. prt,
  1234. "Cylinder",
  1235. delay,
  1236. x3,
  1237. y3,
  1238. z3,
  1239. msh
  1240. })
  1241. end
  1242. };
  1243.  
  1244. Break = {
  1245. Create = function(brickcolor, cframe, x1, y1, z1)
  1246. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1247. prt.Anchored = true
  1248. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1249. game:GetService("Debris"):AddItem(prt, 10)
  1250. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1251. local num = math.random(10, 50) / 1000
  1252. table.insert(Effects, {
  1253. prt,
  1254. "Shatter",
  1255. num,
  1256. prt.CFrame,
  1257. math.random() - math.random(),
  1258. 0,
  1259. math.random(50, 100) / 100
  1260. })
  1261. end
  1262. };
  1263.  
  1264. Elec = {
  1265. Create = function(brickcolor, cff, x, y, z)
  1266. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  1267. prt.Anchored = true
  1268. prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  1269. prt.CFrame = CFrame.new(prt.Position)
  1270. game:GetService("Debris"):AddItem(prt, 10)
  1271. xval = math.random() / 9
  1272. yval = math.random() / 9
  1273. zval = math.random() / 9
  1274. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  1275. eul1 = math.random(-50, 50)
  1276. eul2 = math.random(-50, 50)
  1277. eul3 = math.random(-50, 50)
  1278. euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  1279. euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  1280. table.insert(Effects, {
  1281. prt,
  1282. "Elec",
  1283. .05,
  1284. x,
  1285. y,
  1286. z,
  1287. xval,
  1288. yval,
  1289. zval,
  1290. msh,
  1291. euld,
  1292. euld2
  1293. })
  1294. end
  1295. };
  1296.  
  1297. Elec2 = {
  1298. Create = function(brickcolor, cff, x, y, z)
  1299. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  1300. prt.Anchored = true
  1301. prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  1302. prt.CFrame = CFrame.new(prt.Position)
  1303. game:GetService("Debris"):AddItem(prt, 10)
  1304. xval = math.random() / 7
  1305. yval = math.random() / 7
  1306. zval = math.random() / 7
  1307. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  1308. eul1 = math.random(-50, 50)
  1309. eul2 = math.random(-50, 50)
  1310. eul3 = math.random(-50, 50)
  1311. euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  1312. euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  1313. table.insert(Effects, {
  1314. prt,
  1315. "Elec",
  1316. .1,
  1317. x,
  1318. y,
  1319. z,
  1320. xval,
  1321. yval,
  1322. zval,
  1323. msh,
  1324. euld,
  1325. euld2
  1326. })
  1327. end
  1328. };
  1329.  
  1330. Clone = {
  1331. Create = function()
  1332. for _, v in pairs(Torso.Parent:children()) do
  1333. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  1334. local c = CFuncs.Part.Create(EffectModel, "Neon", 0, .5, BrickColor.new("Bright blue"), "Effect", v.Size)
  1335. c.Anchored = true
  1336. c.CFrame = v.CFrame
  1337. game:GetService("Debris"):AddItem(c, 5)
  1338. local cmsh = nil
  1339. if v.Name == "Head" then
  1340. cmsh = CFuncs.Mesh.Create("SpecialMesh", c, "Head", "", Vector3.new(0, 0, 0), v.Mesh.Scale)
  1341. else
  1342. cmsh = CFuncs.Mesh.Create("BlockMesh", c, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1343. end
  1344. table.insert(Effects, {
  1345. c,
  1346. "Cylinder",
  1347. 0.05,
  1348. 0.1,
  1349. 0.1,
  1350. 0.1,
  1351. cmsh
  1352. })
  1353. end
  1354. end
  1355. end
  1356. };
  1357.  
  1358. EffectTemplate = {
  1359.  
  1360. };
  1361. }
  1362.  
  1363. local Re = {'a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z','A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P','Q','R','S','T','U','V','W','X','Y','Z','`','1','2','3','4','5','6','7','8','9','0','-','=','~','!','@','#','$','%','^','&','*','(',')','_','+','[','{',']','}',',','<','>','.','/','?','"',"'",'|',';',':'}
  1364.  
  1365. Lag = {
  1366. "殺害人數: ",
  1367. "Kills: ",
  1368. "杀害人数: ",
  1369. "K l : ",
  1370. " il s: ",
  1371. " l : ",
  1372. "Ki s: ",
  1373. "殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺: ",
  1374. " 害  : ",
  1375. "  人数: ",
  1376. "KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK: ",
  1377. "  人 : ",
  1378. "殺  數: ",
  1379. " 害人数: ",
  1380. "杀害人数杀害人数杀害人数杀害人数杀害人数杀害人数杀害人数杀害人数杀害人数杀害人数杀害人数: ",
  1381. "害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害���害害害害: ",
  1382. "人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人��人人人��人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人��人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人: ",
  1383. "K\i\l\l\s\: ",
  1384. "杀害\杀害杀害\杀害杀害杀害\杀害杀害杀害杀害\杀害杀害杀害杀害杀害\杀害杀害杀害杀害杀害杀害\杀害杀害杀害杀害杀害杀害杀害\杀害杀害杀害杀害杀害杀害杀害杀害\杀害杀害杀害杀害杀害杀害杀害杀害杀害\杀害杀害杀害杀害杀害杀害杀害杀害杀害杀害\杀害杀害杀害杀害杀害杀害杀害杀害杀害杀害杀害\杀害杀害杀害杀害杀害杀害杀害杀害杀害杀害杀害杀害: ",
  1385. " : ",
  1386. "    : ",
  1387. "殺: ",
  1388. "K害人ls: ",
  1389. ": ",
  1390. "Psychopath x Genocider",
  1391. }
  1392. --[[
  1393. function chatfunc(text)
  1394. local chat = coroutine.wrap(function()
  1395. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1396. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1397. end
  1398. local Bill = Instance.new("BillboardGui",Character)
  1399. Bill.Size = UDim2.new(0,100,0,40)
  1400. Bill.StudsOffset = Vector3.new(0,3,0)
  1401. Bill.Adornee = Character.Head
  1402. Bill.Name = "TalkingBillBoard"
  1403. local Hehe = Instance.new("TextLabel",Bill)
  1404. Hehe.BackgroundTransparency = 1
  1405. Hehe.BorderSizePixel = 0
  1406. Hehe.Text = ""
  1407. Hehe.Font = "Bodoni"
  1408. Hehe.TextSize = 40
  1409. Hehe.TextStrokeTransparency = 0
  1410. Hehe.Size = UDim2.new(1,0,0.5,0)
  1411. coroutine.resume(coroutine.create(function()
  1412. while Hehe ~= nil do
  1413. swait()
  1414. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1415. Hehe.Rotation = math.random(-5,5)
  1416. Hehe.TextColor3 = Color3.new(math.random(0, 255)/255,0,0)
  1417. Hehe.TextStrokeColor3 = Color3.new(math.random(0, 255)/255,0,0)
  1418. end
  1419. end))
  1420. for i = 1,string.len(text),1 do
  1421. swait()
  1422. Hehe.Text = string.sub(text,1,i)
  1423. end
  1424. swait(90)--Re[math.random(1, 93)]
  1425. for i = 0, 1, .025 do
  1426. swait()
  1427. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1428. Hehe.TextStrokeTransparency = i
  1429. Hehe.TextTransparency = i
  1430. end
  1431. Bill:Destroy()
  1432. end)
  1433. chat()
  1434. end
  1435.  
  1436. function onChatted(msg)
  1437. chatfunc(msg)
  1438. end
  1439.  
  1440. Player.Chatted:connect(onChatted)
  1441. ]]
  1442. function Shoot(part, sp)
  1443. local Spread = sp
  1444. local epread = Vector3.new((math.random(-1, 0) + math.random()) * Spread, (math.random(-1, 0) + math.random()) * Spread, (math.random(-1, 0) + math.random()) * Spread) * (part.Position - Mouse.Hit.p).magnitude / 100
  1445. local MouseLook = CFrame.new((part.Position + Mouse.Hit.p) / 2, Mouse.Hit.p + epread)
  1446. table.insert(Effects,{MouseLook.lookVector, "Shoot", 100 ,part.Position,8,12, math.random(10,20),2})
  1447. end
  1448. function Shoot2(part, sp, target)
  1449. local Spread = sp
  1450. local epread = Vector3.new((math.random(-1, 0) + math.random()) * Spread, (math.random(-1, 0) + math.random()) * Spread, (math.random(-1, 0) + math.random()) * Spread) * (part.Position - Mouse.Hit.p).magnitude / 100
  1451. local MouseLook = CFrame.new((part.Position + target.Position)/2, target.Position)
  1452. table.insert(Effects,{MouseLook.lookVector, "Shoot", 100 ,part.Position,8,12, math.random(10,20),2})
  1453. end
  1454.  
  1455. function Attackone()
  1456. Attack = true
  1457. for i = 0, 1, 0.1 do
  1458. swait()
  1459. PlayAnimationFromTable({
  1460. CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1461. CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1462. CFrame.new(1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1463. CFrame.new(-1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1464. CFrame.new(0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1465. CFrame.new(-0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1466. }, .3, false)
  1467. end
  1468. Attack = false
  1469. end
  1470. local Hold = false
  1471. function Broken_wing_bird()
  1472. Attack = true
  1473. Hold = true
  1474. Humanoid.WalkSpeed = 5
  1475. Humanoid.AutoRotate = false
  1476. for i = 0, 1, 0.17 do
  1477. swait()
  1478. local aim = CFrame.new(RootPart.Position, Mouse.Hit.p)
  1479. local direction = aim.lookVector
  1480. local headingA = math.atan2(direction.x, direction.z)
  1481. headingA = math.deg(headingA)
  1482. RootPart.CFrame = CFrame.new(RootPart.Position) * CFrame.Angles(math.rad(0), math.rad(headingA - 180), math.rad(0))
  1483. PlayAnimationFromTable({
  1484. CFrame.new(9.53674316e-07, -0.0336816609, -0.255211323, 1, 0, 0, 0, 0.971067786, 0.238803938, 0, -0.238803938, 0.971067786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1485. CFrame.new(0, 1.42541242, 0.0876473337, 1, 0, 0, 0, 0.97239244, -0.233351514, 0, 0.233351514, 0.97239244) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1486. CFrame.new(1.37510991, 0.698206067, -0.824641049, 0.999785006, 0.020736089, 4.64693449e-06, 0.00501107331, -0.241390109, -0.970415294, -0.0201214943, 0.970206618, -0.241442129) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1487. CFrame.new(-1.22553766, 0.648294926, -0.861116946, 0.999652445, -0.0263630021, -1.06560663e-06, -0.00493114442, -0.186943203, -0.982358336, 0.0258977152, 0.982016921, -0.187008232) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1488. CFrame.new(0.562389553, -1.96633184, -0.220747471, 0.997805655, -0.0662109777, 0, 0.0642953441, 0.96893692, -0.238803938, 0.0158114415, 0.238279924, 0.971067786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1489. CFrame.new(-0.560589671, -1.96681178, -0.220865458, 0.998194873, 0.0600589924, 0, -0.058321353, 0.969314873, -0.238803938, -0.0143423239, 0.238372862, 0.971067786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1490. }, .45, false)
  1491. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104418173, -1.09499753, -0.00497820787, 4.66004713e-06, 1, 1.3038516e-08, -5.84172085e-07, 1.3038516e-08, -1.00000012, -1.00000012, 4.66004713e-06, 5.83939254e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
  1492. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104342066, -1.0949899, -0.00497933477, -1.08149834e-06, 1, 5.58793545e-08, -5.84870577e-07, 5.40167093e-08, -1.00000012, -1, -1.08149834e-06, 5.88595867e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
  1493. end
  1494. local ref = CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Teal","ref",Vector3.new(0.05,0.05,0.05))
  1495. ref.Anchored = true
  1496. while Hold == true do
  1497. Shoot(Hole, 1.5)
  1498. coroutine.resume(coroutine.create(function()
  1499. swait(1.5)
  1500. if Victim ~= nil then
  1501. Effects.Block.Create(BrickColor.new("Teal"), ref.CFrame, .1, .1, .1, .25, .25, .25, .13)
  1502. ref.CFrame = Victim.Torso.CFrame * CFrame.new(math.random(-200, 200), math.random(-200, 200), math.random(-200, 200))
  1503. Shoot2(ref, 1, Victim.Torso)
  1504. else
  1505. Victim = nil
  1506. end
  1507. end))
  1508. CFuncs.Sound.Create("151414336", Hole2, 1.1, .8)
  1509. Effects.Block.Create(BrickColor.new("Teal"), Hole.CFrame, .1, .1, .1, .25, .25, .25, .13)
  1510. for i = 0, 1 do
  1511. swait()
  1512. local aim = CFrame.new(RootPart.Position, Mouse.Hit.p)
  1513. local direction = aim.lookVector
  1514. local headingA = math.atan2(direction.x, direction.z)
  1515. headingA = math.deg(headingA)
  1516. RootPart.CFrame = CFrame.new(RootPart.Position) * CFrame.Angles(math.rad(0), math.rad(headingA - 180), math.rad(0))
  1517. RW.C0 = clerp(RW.C0, CFrame.new(1.37510991, 0.698206067, -0.824641049, 0.999785006, 0.020736089, 4.64693449e-06, 0.00501107331, -0.241390109, -0.970415294, -0.0201214943, 0.970206618, -0.241442129) * CFrame.new(0, .2, 0) * CFrame.Angles(0, 0, 0), 1)
  1518. LW.C0 = clerp(LW.C0, CFrame.new(-1.22553766, 0.648294926, -0.861116946, 0.999652445, -0.0263630021, -1.06560663e-06, -0.00493114442, -0.186943203, -0.982358336, 0.0258977152, 0.982016921, -0.187008232) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5)
  1519. end
  1520. Shoot(Hole2, 1.5)
  1521. coroutine.resume(coroutine.create(function()
  1522. swait(1.5)
  1523. if Victim ~= nil then
  1524. Effects.Block.Create(BrickColor.new("Teal"), ref.CFrame, .1, .1, .1, .25, .25, .25, .13)
  1525. ref.CFrame = Victim.Torso.CFrame * CFrame.new(math.random(-200, 200), math.random(-200, 200), math.random(-200, 200))
  1526. Shoot2(ref, 1, Victim.Torso)
  1527. else
  1528. Victim = nil
  1529. end
  1530. end))
  1531. CFuncs.Sound.Create("", Hole2, 1.1, .8)
  1532. Effects.Block.Create(BrickColor.new("Teal"), Hole2.CFrame, .1, .1, .1, .25, .25, .25, .13)
  1533. for i = 0, 1 do
  1534. swait()
  1535. local aim = CFrame.new(RootPart.Position, Mouse.Hit.p)
  1536. local direction = aim.lookVector
  1537. local headingA = math.atan2(direction.x, direction.z)
  1538. headingA = math.deg(headingA)
  1539. RootPart.CFrame = CFrame.new(RootPart.Position) * CFrame.Angles(math.rad(0), math.rad(headingA - 180), math.rad(0))
  1540. Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(0, 1.42541242, 0.0876473337, 1, 0, 0, 0, 0.97239244, -0.233351514, 0, 0.233351514, 0.97239244) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
  1541. RW.C0 = clerp(RW.C0, CFrame.new(1.37510991, 0.698206067, -0.824641049, 0.999785006, 0.020736089, 4.64693449e-06, 0.00501107331, -0.241390109, -0.970415294, -0.0201214943, 0.970206618, -0.241442129) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5)
  1542. LW.C0 = clerp(LW.C0, CFrame.new(-1.22553766, 0.648294926, -0.861116946, 0.999652445, -0.0263630021, -1.06560663e-06, -0.00493114442, -0.186943203, -0.982358336, 0.0258977152, 0.982016921, -0.187008232) * CFrame.new(0, .2, 0) * CFrame.Angles(0, 0, 0), 1)
  1543. end
  1544. end
  1545. game:GetService("Debris"):AddItem(ref, 1)
  1546. swait(10)
  1547. Humanoid.AutoRotate = true
  1548. Humanoid.WalkSpeed = 14
  1549. Attack = false
  1550. end
  1551.  
  1552. function Butterfly_on_the_ground()
  1553. Attack = true
  1554. Humanoid.WalkSpeed = 0
  1555. Humanoid.JumpPower = 0
  1556. for i = 0, 1, 0.11 do
  1557. swait()
  1558. PlayAnimationFromTable({
  1559. CFrame.new(-0, -0.00924980082, -0.147094101, 1, 0, 0, 0, 0.998028755, 0.0627579838, 0, -0.0627579838, 0.998028755) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1560. CFrame.new(0, 1.49783361, -0.324239999, 1, 0, 0, 0, 0.859559119, 0.511036277, 0, -0.511036277, 0.859559119) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1561. CFrame.new(1.47537684, -0.0119673908, -0.486074328, 0.995289624, -0.0926431417, 0.0285649542, 0.0904912725, 0.782049656, -0.616611481, 0.0347856097, 0.616291881, 0.786749184) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1562. CFrame.new(-1.57702017, 0.00502845645, -0.622533083, 0.987496614, 0.147014618, -0.0568970889, -0.146226123, 0.719407618, -0.679021835, -0.0588939339, 0.678851485, 0.731909931) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1563. CFrame.new(0.582992077, -1.99089563, 0.0221938714, 0.998069108, -0.0621130057, 0, 0.0619905666, 0.996101677, -0.0627579838, 0.00389808696, 0.0626368076, 0.998028755) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1564. CFrame.new(-0.55340898, -1.99206996, 0.0221200362, 0.997222602, 0.0744800419, 0, -0.0743332207, 0.995256841, -0.0627579838, -0.0046742172, 0.0625836775, 0.998028755) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1565. }, .32, false)
  1566. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104349852, -1.09500027, -0.00498119649, 4.65661287e-08, 1.00000012, -3.59304249e-06, 9.83476639e-07, -3.59490514e-06, -1, -1, 4.65661287e-08, -1.01327896e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .32)
  1567. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104328832, -1.09499168, -0.00498193316, -4.22075391e-06, 1.00000012, -2.68220901e-07, 8.04662704e-07, -2.38418579e-07, -1, -1, -4.21702862e-06, -7.74860382e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .32)
  1568. end
  1569. for i = 0, 1, 0.2 do
  1570. swait()
  1571. PlayAnimationFromTable({
  1572. CFrame.new(-8.83230587e-06, -1.21326494, -0.585408747, 0.999996662, 1.76079993e-06, 1.71904196e-06, 2.44006287e-06, 0.779393435, 0.626534164, 2.42144097e-07, -0.626533806, 0.779394567) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1573. CFrame.new(2.76084802e-06, 1.37720037, -0.459903181, 0.999998331, -2.89008483e-07, 1.28259637e-06, 8.30739737e-07, 0.534020782, 0.845471025, 7.89761543e-07, -0.845471621, 0.534020901) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1574. CFrame.new(1.45852637, 0.365505755, -0.795653403, 0.995879352, -0.0528275259, 0.0736907572, 0.0878442302, 0.360745877, -0.928517818, 0.0224694014, 0.931166887, 0.363901049) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1575. CFrame.new(-1.50637293, 0.371033907, -0.893403471, 0.989684701, 0.0623151474, -0.128987223, -0.141957864, 0.305990666, -0.941391051, -0.0191923492, 0.949993253, 0.311681062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1576. CFrame.new(0.574780762, -1.89212012, 0.54934907, 0.998062849, -0.0490923077, -0.038172923, 0.0620655455, 0.824978769, 0.561744928, 0.00391620025, -0.563027501, 0.826429188) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1577. CFrame.new(-0.572159648, -1.85852242, 0.532348573, 0.997223377, 0.0585144907, 0.0460263006, -0.0743010715, 0.820766509, 0.566410959, -0.00463189185, -0.56825918, 0.822836995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1578. }, .5, false)
  1579. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104334829, -1.09498894, -0.00498536741, -6.70552254e-07, 1.00000012, -4.96208668e-06, -1.34110451e-06, -4.96767461e-06, -1.00000012, -1.00000012, -6.59376383e-07, 1.28149986e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5)
  1580. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104280468, -1.09498692, -0.0049786875, 3.11806798e-06, 1, 5.73322177e-06, 2.14576721e-06, 5.73694706e-06, -1.00000012, -1, 3.11806798e-06, -2.23517418e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5)
  1581. end
  1582.  
  1583. local hit = nil
  1584. while hit == nil do
  1585. swait()
  1586. Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(2.76084802e-06, 1.37720037, -0.459903181, 0.999998331, -2.89008483e-07, 1.28259637e-06, 8.30739737e-07, 0.534020782, 0.845471025, 7.89761543e-07, -0.845471621, 0.534020901) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5)
  1587. hit,pos=RayCast(RootPart.Position, (CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector, 4, Character)
  1588. end
  1589. CFuncs.Sound.Create("151414336", Hole, .3, .8)
  1590. CFuncs.Sound.Create("151414336", Hole2, .3, .8)
  1591. swait(5)
  1592. local ref = CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Teal","ref",Vector3.new(0.05,0.05,0.05))
  1593. ref.CFrame = CFrame.new(Mouse.Hit.p - Vector3.new(0, -.2, 0))
  1594. ref.Anchored = true
  1595. game:GetService("Debris"):AddItem(ref, 6)
  1596. for i = 1, 20 do
  1597. local MouseLook = CFrame.new((ref.Position + Mouse.Hit.p) / 2, Mouse.Hit.p)
  1598. local hit2, pos2 = RayCast(ref.Position, MouseLook.lookVector, 999, Character)
  1599. local refs = CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Teal","ref",Vector3.new(0.05,0.05,0.05))
  1600. refs.Anchored = true
  1601. refs.CFrame = CFrame.new(pos2)
  1602. game:GetService("Debris"):AddItem(refs, 1)
  1603. Effects.Cylinder.Create(BrickColor.new("Teal"), refs.CFrame * CFrame.Angles(math.rad(math.random(-2, 2)), math.rad(math.random(-2, 2)), math.rad(math.random(-2, 2))), .5, 20000, .5, 0, 0, 0, .13)
  1604. Effects.Block.Create(BrickColor.new("Teal"), Hole.CFrame, .1, .1, .1, .25, .25, .25, .13)
  1605. Effects.Wave.Create(BrickColor.new("Teal"), CFrame.new(Hole.Position + Vector3.new(0, .2, 0)) * CFrame.Angles(0, math.rad(math.random(-360,360)), 0), .1, .1, .1, .1, 0, .1, .16)
  1606. CFuncs.Sound.Create("340508929", refs, .8, .7)
  1607. CFuncs.Sound.Create("151414336", Hole2, 1.1, .8)
  1608. MagnitudeDamage(refs, 3, 0, 0, 0, "Blood", "Top", "142858160", math.random(2, 5)/1.4)
  1609. for i = 0, 1 do
  1610. swait()
  1611. Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(2.76084802e-06, 1.37720037, -0.459903181, 0.999998331, -2.89008483e-07, 1.28259637e-06, 8.30739737e-07, 0.534020782, 0.845471025, 7.89761543e-07, -0.845471621, 0.534020901) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5)
  1612. RW.C0 = clerp(RW.C0, CFrame.new(1.45852637, 0.365505755, -0.795653403, 0.995879352, -0.0528275259, 0.0736907572, 0.0878442302, 0.360745877, -0.928517818, 0.0224694014, 0.931166887, 0.363901049) * CFrame.new(0, .2, 0) * CFrame.Angles(0, 0, 0), 1)
  1613. LW.C0 = clerp(LW.C0, CFrame.new(-1.50637293, 0.371033907, -0.893403471, 0.989684701, 0.0623151474, -0.128987223, -0.141957864, 0.305990666, -0.941391051, -0.0191923492, 0.949993253, 0.311681062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5)
  1614. end
  1615. local MouseLook = CFrame.new((ref.Position + Mouse.Hit.p) / 2, Mouse.Hit.p)
  1616. local hit2, pos2 = RayCast(ref.Position, MouseLook.lookVector, 999, Character)
  1617. local refs = CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Teal","ref",Vector3.new(0.05,0.05,0.05))
  1618. refs.Anchored = true
  1619. refs.CFrame = CFrame.new(pos2)
  1620. game:GetService("Debris"):AddItem(refs, 1)
  1621. Effects.Cylinder.Create(BrickColor.new("Teal"), refs.CFrame * CFrame.Angles(math.rad(math.random(-2, 2)), math.rad(math.random(-2, 2)), math.rad(math.random(-2, 2))), .5, 20000, .5, 0, 0, 0, .13)
  1622. Effects.Block.Create(BrickColor.new("Teal"), Hole.CFrame, .1, .1, .1, .25, .25, .25, .13)
  1623. Effects.Wave.Create(BrickColor.new("Teal"), CFrame.new(Hole2.Position + Vector3.new(0, .2, 0)) * CFrame.Angles(0, math.rad(math.random(-360,360)), 0), .1, .1, .1, .1, 0, .1, .16)
  1624. CFuncs.Sound.Create("259291804", Hole2, 1.1, .8)
  1625. CFuncs.Sound.Create("340508929", refs, .8, .7)
  1626. MagnitudeDamage(refs, 3, 0, 0, 0, "Blood", "Top", "142858160", math.random(2, 5)/1.4)
  1627. for i = 0, 1 do
  1628. swait()
  1629. Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(2.76084802e-06, 1.37720037, -0.459903181, 0.999998331, -2.89008483e-07, 1.28259637e-06, 8.30739737e-07, 0.534020782, 0.845471025, 7.89761543e-07, -0.845471621, 0.534020901) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5)
  1630. RW.C0 = clerp(RW.C0, CFrame.new(1.45852637, 0.365505755, -0.795653403, 0.995879352, -0.0528275259, 0.0736907572, 0.0878442302, 0.360745877, -0.928517818, 0.0224694014, 0.931166887, 0.363901049) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5)
  1631. LW.C0 = clerp(LW.C0, CFrame.new(-1.50637293, 0.371033907, -0.893403471, 0.989684701, 0.0623151474, -0.128987223, -0.141957864, 0.305990666, -0.941391051, -0.0191923492, 0.949993253, 0.311681062) * CFrame.new(0, .2, 0) * CFrame.Angles(0, 0, 0), 1)
  1632. end
  1633. end
  1634. swait(10)
  1635. Humanoid.WalkSpeed = 14
  1636. Humanoid.JumpPower = 50
  1637. Attack = false
  1638. end
  1639.  
  1640. function Innocent_s_Tear()
  1641. Attack = true
  1642. for i = 0, 1, 0.17 do
  1643. swait()
  1644. PlayAnimationFromTable({
  1645. CFrame.new(-0.0372427106, 0, -0.0254781954, 0.362814218, 0, -0.93186152, 0, 1, 0, 0.93186152, 0, 0.362814218) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1646. CFrame.new(-0.0584814101, 1.48993742, -0.0233566761, 0.591825008, -0.146214843, 0.792694509, 0.0400200225, 0.987527847, 0.152273491, -0.805072486, -0.0583956167, 0.590295076) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1647. CFrame.new(1.41006351, -0.0804157257, -0.338553876, 0.670105577, -0.712319076, 0.208710641, 0.734884977, 0.597121656, -0.321542978, 0.104415536, 0.368846059, 0.923607171) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1648. CFrame.new(-1.57609594, 0.0278623551, -0.341137588, 0.98150444, 0.191439465, 1.26063824e-05, -0.168087006, 0.861808777, -0.478573322, -0.0916287005, 0.469719768, 0.878047645) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1649. CFrame.new(0.497831821, -1.99730384, -0.0567342639, 0.99926132, -0.00269644242, 0.0383348465, 0.00450899871, 0.998871744, -0.0472746976, -0.038164109, 0.0474126264, 0.998146176) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1650. CFrame.new(-0.546293855, -1.99743998, -0.0205773562, 0.406115621, 0.0459335074, 0.912666559, 0, 0.998735905, -0.0502652861, -0.913821757, 0.0204135161, 0.405602247) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1651. }, .4, false)
  1652. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104765799, -1.09500122, -0.00494370935, 4.23192978e-06, 1.00000012, -2.20537186e-06, 3.36766243e-06, -2.17556953e-06, -1, -1.00000012, 4.23192978e-06, -3.39746475e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .4)
  1653. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0103758406, -1.09499943, -0.00501006888, -6.91413879e-06, 1, -3.57627869e-06, 2.86847353e-06, -3.57627869e-06, -1.00000012, -1.00000012, -6.94394112e-06, -2.92807817e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .4)
  1654. end
  1655. CFuncs.Sound.Create("200632211", Hole, .8, .6)
  1656. local gg = nil
  1657. for i = 0, 1, 0.18 do
  1658. swait()
  1659. for i, v in pairs(FindNearestTorso2(Head.CFrame.p, 8)) do
  1660. if v:FindFirstChild('Head') then
  1661. if gg == nil then
  1662. CFuncs.Sound.Create("260430060", Hole, .8, .9)
  1663. end
  1664. gg = v
  1665. if v:findFirstChildOfClass("Humanoid") ~= nil then
  1666. v:findFirstChildOfClass("Humanoid").PlatformStand = true
  1667. end
  1668. v:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90))
  1669. end
  1670. end
  1671. PlayAnimationFromTable({
  1672. CFrame.new(0.0390095115, 0, -0.0197144821, 0.407043844, 0, 0.913408697, 0, 1, 0, -0.913408697, 0, 0.407043815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1673. CFrame.new(0.05453711, 1.46327734, -0.152279198, 0.41739738, 0.107248709, -0.902373195, 0.0385060012, 0.990031779, 0.135478243, 0.907908022, -0.0912950337, 0.40910691) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1674. CFrame.new(1.8753885, 0.440661103, -0.547878385, 0.497761488, -0.867243707, 0.0110434555, 0.0789629743, 0.0326340236, -0.996343255, 0.863712072, 0.496813267, 0.0847240984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1675. CFrame.new(-1.73796844, 0.00463971868, -0.238446265, 0.71437037, 0.694597006, -0.0849137902, -0.686124921, 0.671421766, -0.280045629, -0.137505859, 0.258317709, 0.956223965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1676. CFrame.new(0.657333732, -1.97795725, -0.018036887, 0.402342439, -0.0848773271, -0.91154623, 0.0163199995, 0.996199667, -0.0855563134, 0.915343881, 0.0195464976, 0.402198553) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1677. CFrame.new(-0.540840566, -2.00682664, -0.0355517492, 0.997884095, -0.000889145769, 0.0650128722, 0.00360199902, 0.999126971, -0.041622676, -0.0649190247, 0.0417687856, 0.997016191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1678. }, .45, false)
  1679. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104334587, -1.09500504, -0.00500968238, 1.3609184e-05, 1.00000024, 3.65823507e-06, 3.64333391e-06, 3.67313623e-06, -1, -1, 1.35949813e-05, -3.64147127e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
  1680. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104610454, -1.09497094, -0.00493852887, -1.9043684e-05, 1.00000024, -2.35438347e-06, -8.43405724e-06, -2.35438347e-06, -1.00000012, -1, -1.9043684e-05, 8.5234642e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
  1681. end
  1682. if gg ~= nil then
  1683. Humanoid.WalkSpeed = 0
  1684. Humanoid.JumpPower = 0
  1685. for i = 0, 1, 0.16 do
  1686. swait()
  1687. if gg:findFirstChildOfClass("Humanoid") ~= nil then
  1688. gg:findFirstChildOfClass("Humanoid").PlatformStand = true
  1689. end
  1690. gg:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90))
  1691. PlayAnimationFromTable({
  1692. CFrame.new(0.0374694094, 2.61733879e-30, -0.020400811, 0.407043517, 0, 0.913408816, 0, 1, 1.00974196e-28, -0.913408816, -6.31088724e-30, 0.407043517) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1693. CFrame.new(-0.0591441095, 1.44310308, -0.104489565, 0.38024953, -0.166558102, -0.909763098, 0.0455610156, 0.985830128, -0.161441401, 0.923761129, 0.0199382901, 0.382449985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1694. CFrame.new(1.95842671, 0.950205386, -0.642317116, 0.497761637, -0.759324074, 0.419118613, 0.0789630339, -0.441555262, -0.893752694, 0.863711894, 0.47797066, -0.159830749) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1695. CFrame.new(-1.73796976, 0.0046387054, -0.238446742, 0.714370131, 0.694597125, -0.0849137902, -0.68612498, 0.671421647, -0.280045629, -0.137505859, 0.258317709, 0.956223905) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1696. CFrame.new(0.657334089, -1.97795868, -0.0180363506, 0.40234226, -0.084877342, -0.91154635, 0.0163200051, 0.996199667, -0.0855563283, 0.915344059, 0.0195464883, 0.402198404) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1697. CFrame.new(-0.540840447, -2.00682497, -0.0355497524, 0.997884095, -0.000889146701, 0.0650128722, 0.00360199972, 0.999126911, -0.0416226797, -0.0649190843, 0.0417687893, 0.997016013) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1698. }, .4, false)
  1699. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104334587, -1.09500504, -0.00500968238, 1.3609184e-05, 1.00000024, 3.65823507e-06, 3.64333391e-06, 3.67313623e-06, -1, -1, 1.35949813e-05, -3.64147127e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
  1700. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104610454, -1.09497094, -0.00493852887, -1.9043684e-05, 1.00000024, -2.35438347e-06, -8.43405724e-06, -2.35438347e-06, -1.00000012, -1, -1.9043684e-05, 8.5234642e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
  1701. if gg == nil then
  1702. break
  1703. end
  1704. end
  1705. if gg.Name == "Salvo_Starly" or gg.Name == "RIDHOCRa" or gg.Name == "CKbackup" then
  1706. for i = 0, 1, 0.04 do
  1707. swait()
  1708. if gg:findFirstChildOfClass("Humanoid") ~= nil then
  1709. gg:findFirstChildOfClass("Humanoid").PlatformStand = true
  1710. end
  1711. gg:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90))
  1712. PlayAnimationFromTable({
  1713. CFrame.new(0.0374694094, 2.61733879e-30, -0.020400811, 0.407043517, 0, 0.913408816, 0, 1, 1.00974196e-28, -0.913408816, -6.31088724e-30, 0.407043517) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1714. CFrame.new(-0.0591441095, 1.44310308, -0.104489565, 0.38024953, -0.166558102, -0.909763098, 0.0455610156, 0.985830128, -0.161441401, 0.923761129, 0.0199382901, 0.382449985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1715. CFrame.new(1.95842671, 0.950205386, -0.642317116, 0.497761637, -0.759324074, 0.419118613, 0.0789630339, -0.441555262, -0.893752694, 0.863711894, 0.47797066, -0.159830749) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1716. CFrame.new(-1.73796976, 0.0046387054, -0.238446742, 0.714370131, 0.694597125, -0.0849137902, -0.68612498, 0.671421647, -0.280045629, -0.137505859, 0.258317709, 0.956223905) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1717. CFrame.new(0.657334089, -1.97795868, -0.0180363506, 0.40234226, -0.084877342, -0.91154635, 0.0163200051, 0.996199667, -0.0855563283, 0.915344059, 0.0195464883, 0.402198404) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1718. CFrame.new(-0.540840447, -2.00682497, -0.0355497524, 0.997884095, -0.000889146701, 0.0650128722, 0.00360199972, 0.999126911, -0.0416226797, -0.0649190843, 0.0417687893, 0.997016013) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1719. }, .4, false)
  1720. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104334587, -1.09500504, -0.00500968238, 1.3609184e-05, 1.00000024, 3.65823507e-06, 3.64333391e-06, 3.67313623e-06, -1, -1, 1.35949813e-05, -3.64147127e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
  1721. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104610454, -1.09497094, -0.00493852887, -1.9043684e-05, 1.00000024, -2.35438347e-06, -8.43405724e-06, -2.35438347e-06, -1.00000012, -1, -1.9043684e-05, 8.5234642e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
  1722. if gg == nil then
  1723. break
  1724. end
  1725. end
  1726. for i = 0, 1, 0.035 do
  1727. swait()
  1728. if gg:findFirstChildOfClass("Humanoid") ~= nil then
  1729. gg:findFirstChildOfClass("Humanoid").PlatformStand = true
  1730. end
  1731. gg:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90))
  1732. PlayAnimationFromTable({
  1733. CFrame.new(0.0390095115, 0, -0.0197144821, 0.407043844, 0, 0.913408697, 0, 1, 0, -0.913408697, 0, 0.407043815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1734. CFrame.new(0.05453711, 1.46327734, -0.152279198, 0.41739738, 0.107248709, -0.902373195, 0.0385060012, 0.990031779, 0.135478243, 0.907908022, -0.0912950337, 0.40910691) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1735. CFrame.new(1.8753885, 0.440661103, -0.547878385, 0.497761488, -0.867243707, 0.0110434555, 0.0789629743, 0.0326340236, -0.996343255, 0.863712072, 0.496813267, 0.0847240984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1736. CFrame.new(-1.73796844, 0.00463971868, -0.238446265, 0.71437037, 0.694597006, -0.0849137902, -0.686124921, 0.671421766, -0.280045629, -0.137505859, 0.258317709, 0.956223965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1737. CFrame.new(0.657333732, -1.97795725, -0.018036887, 0.402342439, -0.0848773271, -0.91154623, 0.0163199995, 0.996199667, -0.0855563134, 0.915343881, 0.0195464976, 0.402198553) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1738. CFrame.new(-0.540840566, -2.00682664, -0.0355517492, 0.997884095, -0.000889145769, 0.0650128722, 0.00360199902, 0.999126971, -0.041622676, -0.0649190247, 0.0417687856, 0.997016191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1739. }, .12, false)
  1740. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104334587, -1.09500504, -0.00500968238, 1.3609184e-05, 1.00000024, 3.65823507e-06, 3.64333391e-06, 3.67313623e-06, -1, -1, 1.35949813e-05, -3.64147127e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .12)
  1741. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104610454, -1.09497094, -0.00493852887, -1.9043684e-05, 1.00000024, -2.35438347e-06, -8.43405724e-06, -2.35438347e-06, -1.00000012, -1, -1.9043684e-05, 8.5234642e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .12)
  1742. end
  1743. else
  1744. for i = 0, 10 do
  1745. CFuncs.Sound.Create("259291804", Hole, 1.1, .8)
  1746. Effects.Block.Create(BrickColor.new("Teal"), Hole.CFrame, .1, .1, .1, .25, .25, .25, .13)
  1747. Damage(Hole, gg.Head, 0, 0, 0, "Blood", gg, 0, "Top", "142858160", math.random(2, 5)/1.4)
  1748. if gg:findFirstChildOfClass("Humanoid") ~= nil then
  1749. gg:findFirstChildOfClass("Humanoid").PlatformStand = true
  1750. end
  1751. gg:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90))
  1752. Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(-0.0591441095, 1.44310308, -0.104489565, 0.38024953, -0.166558102, -0.909763098, 0.0455610156, 0.985830128, -0.161441401, 0.923761129, 0.0199382901, 0.382449985) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5)
  1753. RW.C0 = clerp(RW.C0, CFrame.new(1.95842671, 0.950205386, -0.642317116, 0.497761637, -0.759324074, 0.419118613, 0.0789630339, -0.441555262, -0.893752694, 0.863711894, 0.47797066, -0.159830749) * CFrame.new(0, .2, 0) * CFrame.Angles(0, 0, 0), 1)
  1754. swait()
  1755. gg:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90))
  1756. Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(-0.0591441095, 1.44310308, -0.104489565, 0.38024953, -0.166558102, -0.909763098, 0.0455610156, 0.985830128, -0.161441401, 0.923761129, 0.0199382901, 0.382449985) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5)
  1757. RW.C0 = clerp(RW.C0, CFrame.new(1.95842671, 0.950205386, -0.642317116, 0.497761637, -0.759324074, 0.419118613, 0.0789630339, -0.441555262, -0.893752694, 0.863711894, 0.47797066, -0.159830749) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5)
  1758. swait()
  1759. if gg == nil then
  1760. break
  1761. end
  1762. end
  1763. end
  1764. swait(10)
  1765. end
  1766. Attack = false
  1767. Humanoid.WalkSpeed = 14
  1768. Humanoid.JumpPower = 50
  1769. end
  1770.  
  1771.  
  1772. function Run()
  1773. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1774. coroutine.resume(coroutine.create(function()
  1775. if Victim ~= Mouse.Target.Parent then
  1776. Victim = Mouse.Target.Parent
  1777. Billb.Adornee = Victim.Torso
  1778. Billb.Enabled = true
  1779. CFuncs.Sound.Create("749189256", Mouse.Target.Parent, .8, math.random(5, 15) / 10)
  1780. for i = 1, 0, -.05 do
  1781. swait()
  1782. D1.TileSize = UDim2.new(math.random(1, 15) / 7, 0, math.random(1, 15) / 7, 0)
  1783. D2.TileSize = UDim2.new(math.random(1, 15) / 7, 0, math.random(1, 15) / 7, 0)
  1784. D3.TileSize = UDim2.new(math.random(1, 15) / 7, 0, math.random(1, 15) / 7, 0)
  1785. D3.Rotation = math.random(-360, 360)
  1786. D1.Size = UDim2.new(3, i * math.random(5, 40), 3, i * math.random(5, 40))
  1787. D2.Size = UDim2.new(2.4, i * math.random(5, 40), 2.4, i * math.random(5, 40))
  1788. D3.Size = UDim2.new(.2, i * math.random(5, 40), .2, i * math.random(5, 40))
  1789. D1.ImageTransparency = i
  1790. D2.ImageTransparency = i
  1791. D3.ImageTransparency = i
  1792. end
  1793. D1.TileSize = UDim2.new(1, 0, 1, 0)
  1794. D2.TileSize = UDim2.new(1, 0, 1, 0)
  1795. D3.TileSize = UDim2.new(1, 0, 1, 0)
  1796. D3.Rotation = 45
  1797. end
  1798. end))
  1799. end
  1800. end
  1801. function Hide_n_Seek()
  1802. Delay2 = true
  1803. for i = 0, 1, math.random(1, 2)/9 do
  1804. swait()
  1805. CFuncs.Sound.Create("155202884", Head, .4, math.random(5, 15) / 5)
  1806. FT.Parent = Torso
  1807. RA.Parent = RightArm
  1808. LA.Parent = LeftArm
  1809. RL.Parent = RightLeg
  1810. LL.Parent = LeftLeg
  1811. D1.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0)
  1812. D2.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0)
  1813. D3.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0)
  1814. D3.Rotation = math.random(-360, 360)
  1815. for _, v in pairs(Character:children()) do
  1816. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then
  1817. v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/6, math.random(-5, 5)/6, math.random(-5, 5)/6)
  1818. elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then
  1819. v.Handle:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/6, math.random(-5, 5)/6, math.random(-5, 5)/6)
  1820. end
  1821. for _, v in pairs(m:children()) do
  1822. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil and (v.Name == "Shush" or v.Name == "Head") then
  1823. v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/6, math.random(-5, 5)/6, math.random(-5, 5)/6)
  1824. end
  1825. end
  1826. end
  1827. end
  1828. for _, v in pairs(Character:children()) do
  1829. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then
  1830. v:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0)
  1831. elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then
  1832. v.Handle:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0)
  1833. end
  1834. for _, v in pairs(m:children()) do
  1835. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil and (v.Name == "Shush" or v.Name == "Head") then
  1836. v:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0)
  1837. end
  1838. end
  1839. end
  1840. if Victim:FindFirstChildOfClass("Humanoid") ~= nil then
  1841. RootPart.CFrame = Victim.Head.CFrame * CFrame.new(0, 0, 6)
  1842. else
  1843. Victim = nil
  1844. end
  1845. D1.TileSize = UDim2.new(1, 0, 1, 0)
  1846. D2.TileSize = UDim2.new(1, 0, 1, 0)
  1847. D3.TileSize = UDim2.new(1, 0, 1, 0)
  1848. D3.Rotation = 45
  1849. FT.Parent = nil
  1850. RA.Parent = nil
  1851. LA.Parent = nil
  1852. RL.Parent = nil
  1853. LL.Parent = nil
  1854. Delay2 = false
  1855. end
  1856.  
  1857. function Happy_Ending()
  1858. Attack = true
  1859. Humanoid.WalkSpeed = 0
  1860. Humanoid.JumpPower = 0
  1861. for i = 1, 0, -0.01 do
  1862. swait()
  1863. spook.Volume = i - .01
  1864. PlayAnimationFromTable({
  1865. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1866. CFrame.new(0, 1.48569643, -0.0892917216, 1, 0, 0, 0, 0.987443745, 0.15797095, 0, -0.15797095, 0.987443745) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1867. CFrame.new(1.97623742, 0.437888026, -0.304436743, 0.406562924, -0.913622797, 3.01142649e-07, 0.281078935, 0.125080049, -0.951498568, 0.869310796, 0.386844128, 0.30765301) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1868. CFrame.new(-1.88455427, 0.422001511, -0.176498562, 0.283520967, 0.957216203, 0.0579055212, -0.204488963, 0.119341888, -0.971566737, -0.936909854, 0.263618499, 0.229576096) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1869. CFrame.new(0.5102005, -1.99953759, 0, 0.998996615, -0.0447849892, 0, 0.0447849855, 0.998996615, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1870. CFrame.new(-0.554316103, -1.99676478, -0, 0.998235762, 0.0593759865, 0, -0.0593759865, 0.998235762, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1871. }, .12, false)
  1872. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0227924436, -1.07477307, -0.0921273902, 1.96695328e-06, -0.999339342, 0.0363452137, 5.51342964e-07, 0.0363451838, 0.999339283, -1.00000012, -1.93715096e-06, 6.10947609e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .12)
  1873. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0169022772, -1.08894277, -0.167423859, -2.58535147e-05, -0.999802172, 0.0198903829, 7.16745853e-06, 0.019890368, 0.999802232, -1, 2.59876251e-05, 6.65336847e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .12)
  1874. end
  1875. Effects.Block.Create(BrickColor.new("Teal"), Hole.CFrame, .1, .1, .1, .25, .25, .25, .13)
  1876. Effects.Block.Create(BrickColor.new("Teal"), Hole2.CFrame, .1, .1, .1, .25, .25, .25, .13)
  1877. CFuncs.Sound.Create("151414336", Hole, 1.1, .8)
  1878. CFuncs.Sound.Create("201858072", Hole2, 1.1, .8)
  1879. CFuncs.Sound.Create("1846550529", Head, 1.3, math.random(2, 5)/1.4)
  1880.  
  1881. if Character.Name == "Salvo_Starly" or Character.Name == "RIDHOCRa" or Character.Name == "CKbackup" then
  1882. CFuncs.Sound.Create("873911886", RootPart, .8, .8)
  1883. Effects.Sphere.Create(BrickColor.new("Royal purple"), RootPart.CFrame, 30, 30, 30, .5, .5, .5, 0.05)
  1884. swait(55)
  1885. for i = 0, 1, 0.01 do
  1886. swait()
  1887. spook.Volume = i + .01
  1888. PlayAnimationFromTable({
  1889. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1890. CFrame.new(-0.209060356, 1.4504354, -0.00869044848, 0.904006004, -0.421258777, 0.0728988647, 0.422152996, 0.906518221, 0.00342751318, -0.067528002, 0.0276759826, 0.997333467) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1891. CFrame.new(1.52594924, -0.0116261244, -0.0164723098, 0.243770003, -0.733046055, -0.634995818, 0.0841329992, 0.668263078, -0.739152312, 0.966176987, 0.126759022, 0.224575877) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1892. CFrame.new(-1.45059443, 0.0140549541, -0.030643627, 0.177682057, 0.705317974, 0.68626219, -0.09524104, 0.706409931, -0.701365948, -0.979468346, 0.0592598245, 0.192691579) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1893. CFrame.new(0.5102005, -1.99953759, 0, 0.998996615, -0.0447849892, 0, 0.0447849855, 0.998996615, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1894. CFrame.new(-0.554316103, -1.99676478, -0, 0.998235762, 0.0593759865, 0, -0.0593759865, 0.998235762, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1895. }, .14, false)
  1896. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.023190137, -1.06343412, -0.0356665105, -0.00649303198, -0.999339521, 0.0357592702, -0.178101644, 0.0363439769, 0.983340681, -0.983990788, 1.60485506e-05, -0.178219959) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .14)
  1897. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0250650737, -1.08305347, -0.131738186, 0.000606626272, -0.999983788, -0.00567625836, -0.112200432, -0.00570848584, 0.993669271, -0.993685484, 3.4108758e-05, -0.112201981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .14)
  1898. end
  1899. Attack = false
  1900. Humanoid.WalkSpeed = 14
  1901. Humanoid.JumpPower = 50
  1902. else
  1903. Deed = true
  1904. Blood.Enabled = true
  1905. m.Parent = workspace
  1906. swait(1)
  1907. Character:BreakJoints()
  1908. swait(5)
  1909. for _, v in pairs(m:children()) do
  1910. if v:IsA("Part") and v.Name ~= "FHead" and v.Name ~= "Shush" and v.Name ~= "Shush2" then
  1911. v.CanCollide = true
  1912. end
  1913. end
  1914. game:GetService("Debris"):AddItem(m, 40)
  1915. Blood.Enabled = false
  1916. swait(30)
  1917. CFuncs.Sound.Create("", Torso, 1, math.random(5, 15) / 10)
  1918. FT.Parent = Torso
  1919. RA.Parent = RightArm
  1920. LA.Parent = LeftArm
  1921. RL.Parent = RightLeg
  1922. LL.Parent = LeftLeg
  1923. for i = 0, 1, math.random(1, 10)/60 do
  1924. swait()
  1925. for _, v in pairs(Character:children()) do
  1926. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then
  1927. v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  1928. elseif v:IsA("Part") and v:findFirstChild("Shoos") ~= nil then
  1929. v:findFirstChild("Shoos").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  1930. elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then
  1931. v.Handle:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  1932. end
  1933. end
  1934. end
  1935. Character:Destroy()
  1936. end
  1937. end
  1938.  
  1939. Mouse.Button1Down:connect(function()
  1940. if Attack == false and Hold == false then
  1941. Broken_wing_bird()
  1942. end
  1943. end)
  1944. Mouse.Button1Up:connect(function()
  1945. if Hold == true then
  1946. Hold = false
  1947. end
  1948. end)
  1949.  
  1950. Mouse.KeyDown:connect(function(Key)
  1951. Key = Key:lower()
  1952. if Attack == false and Key == 'q' then
  1953. Run()
  1954. elseif Attack == false and Key == 'e' and Delay2 == false and Victim ~= nil then
  1955. Hide_n_Seek()
  1956. elseif Attack == false and Key == 'z' and Hold == false then
  1957. Innocent_s_Tear()
  1958. elseif Attack == false and Key == 'x' then
  1959. Butterfly_on_the_ground()
  1960. elseif Key == "p" then
  1961. Happy_Ending()
  1962. elseif Key == "g" then
  1963. end
  1964. end)
  1965.  
  1966. Mouse.KeyUp:connect(function(Key)
  1967. end)
  1968.  
  1969.  
  1970.  
  1971. coroutine.resume(coroutine.create(function()
  1972. while true do
  1973. swait()
  1974. if Delay == false then
  1975. Randomize = math.random(0, 120)
  1976. if Randomize == 1 then
  1977. FT.Parent = Torso
  1978. RA.Parent = RightArm
  1979. LA.Parent = LeftArm
  1980. RL.Parent = RightLeg
  1981. LL.Parent = LeftLeg
  1982. for i = 0, 1, math.random(1, 10)/20 do
  1983. swait()
  1984. spook2.Octave = math.random(1, 20) / 10
  1985. spook.PlaybackSpeed = math.random(1, 20) / 12
  1986. D1.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0)
  1987. D2.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0)
  1988. D3.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0)
  1989. D3.Rotation = math.random(-360, 360)
  1990. for _, v in pairs(Character:children()) do
  1991. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then
  1992. v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  1993. elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then
  1994. v.Handle:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  1995. end
  1996. for _, v in pairs(m:children()) do
  1997. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil and (v.Name == "Shush" or v.Name == "Shush2" or v.Name == "Head") then
  1998. v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  1999. end
  2000. end
  2001. end
  2002. end
  2003. spook2.Octave = 1
  2004. spook.PlaybackSpeed = .3
  2005. D1.TileSize = UDim2.new(1, 0, 1, 0)
  2006. D2.TileSize = UDim2.new(1, 0, 1, 0)
  2007. D3.TileSize = UDim2.new(1, 0, 1, 0)
  2008. D3.Rotation = 45
  2009. for _, v in pairs(Character:children()) do
  2010. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then
  2011. v:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0)
  2012. elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then
  2013. v.Handle:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0)
  2014. end
  2015. for _, v in pairs(m:children()) do
  2016. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil and (v.Name == "Shush" or v.Name == "Head") then
  2017. v:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0)
  2018. end
  2019. end
  2020. end
  2021. FT.Parent = nil
  2022. RA.Parent = nil
  2023. LA.Parent = nil
  2024. RL.Parent = nil
  2025. LL.Parent = nil
  2026. end
  2027. end
  2028. end
  2029. end))
  2030.  
  2031. while true do
  2032. swait()
  2033. D1.Rotation = D1.Rotation - 2
  2034. D2.Rotation = D2.Rotation + 4
  2035. Animie = math.random(1, 5) / 10
  2036. if Deed == false then
  2037. Torso.Neck.C0 = clerp(Torso.Neck.C0, Torso.Neck.C0 * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5)
  2038. end
  2039. if spook.Parent == nil then
  2040. spook = Create("Sound"){
  2041. Parent = Character,
  2042. SoundId = "rbxassetid://",
  2043. Volume = 1.3,
  2044. PlaybackSpeed = .3,
  2045. Looped = true
  2046. }
  2047. spook2 = Create("PitchShiftSoundEffect"){
  2048. Parent = spook,
  2049. Octave = 1
  2050. }
  2051. spook:Play()
  2052. end
  2053. for i, v in pairs(Character:GetChildren()) do
  2054. if v:IsA("Part") then
  2055. v.Material = "SmoothPlastic"
  2056. elseif v:IsA("Accessory") then
  2057. v:WaitForChild("Handle").Material = "SmoothPlastic"
  2058. end
  2059. end
  2060. if Victim ~= nil and Victim:FindFirstChildOfClass("Humanoid") == nil then
  2061. Victim = nil
  2062. Billb.Adornee = nil
  2063. Billb.Enabled = false
  2064. end
  2065. Humanoid.MaxHealth = 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
  2066. Humanoid.Health = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
  2067. Humanoid.Name = Re[math.random(1, 93)]..Re[math.random(1, 93)]..Re[math.random(1, 93)]
  2068. TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2069. Velocity = RootPart.Velocity.y
  2070. Sine = Sine + Change
  2071. local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  2072. if RootPart.Velocity.y > 1 and hit == nil then
  2073. Anim = "Jump"
  2074. if Attack == false then
  2075. Change = 1
  2076. PlayAnimationFromTable({
  2077. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2078. CFrame.new(0, 1.48630166, 0.0828605741, 1, 0, 0, 0, 0.986636221, -0.162939042, 0, 0.162939042, 0.986636221) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2079. CFrame.new(1.54998243, 0.0460062027, 0, 0.96711725, -0.254331052, 0, 0.254331052, 0.96711725, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2080. CFrame.new(-1.60585427, 0.120478928, -0, 0.945319474, 0.326146126, 0, -0.326146156, 0.945319474, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2081. CFrame.new(0.5, -1.98453414, 0.0931893736, 1, 0, 0, 0, 0.98649478, 0.163792953, 0, -0.163792953, 0.98649478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2082. CFrame.new(-0.5, -1.98326659, 0.121506959, 1, 0, 0, 0, 0.99064213, 0.13648501, 0, -0.13648501, 0.99064213) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2083. }, Animie, false)
  2084. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.01043892, -1.09500229, -0.00497436523, 0, 1.00000012, 0, 0, 0, -1.00000012, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
  2085. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.010425603, -1.09500909, -0.00497436523, 0, 1.00000024, 2.98023224e-08, 0, -2.98023224e-08, -1.00000024, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
  2086. end
  2087. elseif RootPart.Velocity.y < -1 and hit == nil then
  2088. Anim = "Fall"
  2089. if Attack == false then
  2090. Change = 1
  2091. PlayAnimationFromTable({
  2092. CFrame.new(0, -0.00281290524, -0.110870562, 1, 0, 0, 0, 0.983663857, 0.180014983, 0, -0.180014983, 0.983663857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2093. CFrame.new(0, 1.43970644, -0.17384778, 1, 0, 0, 0, 0.963594437, 0.267368227, 0, -0.267368197, 0.963594437) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2094. CFrame.new(1.87205124, 0.239569426, 1.33605636e-05, 0.610077322, -0.792341948, -3.13323631e-06, 0.792341888, 0.610077322, 6.70552254e-07, 1.38580799e-06, -2.90572643e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2095. CFrame.new(-1.88090944, 0.174126849, -0.0411957316, 0.636063814, 0.770755291, -0.0368679203, -0.771619737, 0.635008395, -0.0369789898, -0.00509031117, 0.0519690178, 0.998635769) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2096. CFrame.new(0.611441433, -1.93454111, -0.205220982, 0.996495903, -0.0836423263, 9.74191153e-07, 0.0828808397, 0.987422228, -0.134641305, 0.0112607507, 0.134169608, 0.990894377) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2097. CFrame.new(-0.570478976, -1.94810426, -0.143567681, 0.996611655, 0.0822507069, -1.19118874e-06, -0.0817528069, 0.99057734, -0.109877877, -0.00903635286, 0.109505668, 0.993945122) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2098. }, Animie, false)
  2099. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.01043892, -1.09500229, -0.00497436523, 0, 1.00000012, 0, 0, 0, -1.00000012, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
  2100. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.010425603, -1.09500909, -0.00497436523, 0, 1.00000024, 2.98023224e-08, 0, -2.98023224e-08, -1.00000024, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
  2101. end
  2102. elseif TorsoVelocity < 1 and hit ~= nil then
  2103. Anim = "Idle"
  2104. if Attack == false then
  2105. Change = 1
  2106. PlayAnimationFromTable({
  2107. CFrame.new(0, 0.00304500386 - .1 * math.cos(Sine / 45), -0.25276947, 1, 0, 0, 0, 0.966956854, 0.254939973, 0, -0.254939973, 0.966956854) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2108. CFrame.new(0, 1.48396528, -0.184687465, 1, 0, 0, 0, 0.938511074, 0.345249116, 0, -0.345249116, 0.938511074) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2109. CFrame.new(1.44362104, 0.0105986297, -0.173658058, 0.99780637, -0.0662000254, 0, 0.0640125647, 0.964835703, -0.254939973, 0.0168770328, 0.254380733, 0.966956854) * CFrame.new(0, 0 - .02 * math.cos(Sine / 45) + -math.sin(Sine / 45) / 15, 0) * CFrame.Angles(0, 0, math.rad(0 + 4 * math.cos(Sine / 45) + -math.sin(Sine / 45) / 15)),
  2110. CFrame.new(-1.48667848, 0.0416535959, -0.221442789, 0.996128142, 0.0879139975, 0, -0.0850090459, 0.963212907, -0.254939973, -0.0224127937, 0.253952891, 0.966956854) * CFrame.new(0, 0 - .02 * math.cos(Sine / 45) + -math.sin(Sine / 45) / 15, 0) * CFrame.Angles(0, 0, math.rad(0 - 4 * math.cos(Sine / 45) + -math.sin(Sine / 45) / 15)),
  2111. CFrame.new(0.537495971, -1.99924409, -0.2656973, 0.998377502, -0.0569419749, 0, 0.0550604314, 0.96538794, -0.254939973, 0.0145167857, 0.254526347, 0.966956854) * CFrame.new(0, 0 + .1 * math.cos(Sine / 45), 0) * CFrame.Angles(0, 0, 0),
  2112. CFrame.new(-0.544956386, -1.99696815, -0.265097141, 0.995043218, 0.0994440243, 0, -0.0961580798, 0.962163866, -0.254939973, -0.0253522564, 0.253676295, 0.966956854) * CFrame.new(0, 0 + .1 * math.cos(Sine / 45), 0) * CFrame.Angles(0, 0, 0),
  2113. }, Animie, false)
  2114. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104389191, -1.04402542, -0.00497436523, 0, 1, 0, 0, 0, -1, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), Animie)
  2115. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104370201, -1.05964959, -0.00497436523, 0, 1.00000012, 7.4505806e-09, 0, -7.4505806e-09, -1.00000012, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), Animie)
  2116. end
  2117. elseif TorsoVelocity > 2 and hit ~= nil then
  2118. Anim = "Walk"
  2119. if Attack == false then
  2120. Change = 3
  2121. PlayAnimationFromTable({
  2122. CFrame.new(0, 0.0217996836, -0.15443182, 1, 0, 0, 0, 0.982294619, 0.187342957, 0, -0.187342942, 0.982294619) * CFrame.new(0, -.1 - .15 * math.cos(Sine / 6), 0) * CFrame.Angles(0, math.rad(0 - 15 * math.sin(Sine / 12) / 2), 0),
  2123. CFrame.new(0, 1.50440693, -0.177497774, 1, 0, 0, 0, 0.98494184, 0.172886148, 0, -0.172886133, 0.9849419) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2124. CFrame.new(1.51832783, -0.0136715584, -0.18358618, 0.99780637, -0.0662000254, 0, 0.0650279298, 0.980139852, -0.187342942, 0.0124021089, 0.186931998, 0.982294619) * CFrame.new(0, .1 - .15 * math.sin(Sine / 12), 0 - .5 * math.cos(Sine / 12)) * CFrame.Angles(math.rad(0 + 40 * math.cos(Sine / 12) + -math.sin(Sine / 12)), 0, 0),
  2125. CFrame.new(-1.51726496, 0.00152201951, -0.180036053, 0.996128142, 0.0879139975, 0, -0.086357452, 0.978491306, -0.187342942, -0.0164700691, 0.186617598, 0.982294619) * CFrame.new(0, .1 + .15 * math.sin(Sine / 12), 0 + .5 * math.cos(Sine / 12)) * CFrame.Angles(math.rad(0 - 40 * math.cos(Sine / 12) + -math.sin(Sine / 12)), 0, 0),
  2126. CFrame.new(0.537497759, -2.01284766, -0.226675838, 0.998377502, -0.0569419749, 0, 0.0559337959, 0.98070085, -0.187342942, 0.010667678, 0.187038988, 0.982294619) * CFrame.new(0, .1 + .15 * math.sin(Sine / 12), 0 + 1 * math.cos(Sine / 12)) * CFrame.Angles(math.rad(0 - 60 * math.cos(Sine / 12) + -math.sin(Sine / 12)), 0, 0),
  2127. CFrame.new(-0.544956088, -2.01053548, -0.226234794, 0.995043218, 0.0994440243, 0, -0.0976833329, 0.977425575, -0.187342942, -0.0186301377, 0.186414331, 0.982294619) * CFrame.new(0, .1 - .15 * math.sin(Sine / 12), 0 - 1 * math.cos(Sine / 12)) * CFrame.Angles(math.rad(0 + 60 * math.cos(Sine / 12) + -math.sin(Sine / 12)), 0, 0),
  2128. }, Animie, false)
  2129. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104389191, -1.04402542, -0.00497436523, 0, 1, 0, 0, 0, -1, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
  2130. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104370201, -1.05964959, -0.00497436523, 0, 1.00000012, 7.4505806e-09, 0, -7.4505806e-09, -1.00000012, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
  2131. end
  2132. end
  2133. if #Effects > 0 then
  2134. for e = 1, #Effects do
  2135. if Effects[e] ~= nil then
  2136. local Thing = Effects[e]
  2137. if Thing ~= nil then
  2138. local Part = Thing[1]
  2139. local Mode = Thing[2]
  2140. local Delay = Thing[3]
  2141. local IncX = Thing[4]
  2142. local IncY = Thing[5]
  2143. if Thing[2] == "Shoot" then
  2144. Look = Thing[1]
  2145. local hit, pos = RayCast(Thing[4], Look, 20, Character)
  2146. local mag = (Thing[4] - pos).magnitude
  2147. Effects.Cylinder.Create(BrickColor.new("Teal"),CFrame.new((Thing[4] + pos)/2, pos)*CFrame.Angles(1.57,0,0),.5,mag * 5,.5,0,0,0,0.14)
  2148. Thing[4]=Thing[4] + (Look * 20)
  2149. Thing[3]=Thing[3] - 1
  2150. if hit ~= nil and hit.Parent:findFirstChildOfClass("Humanoid") ~= nil then
  2151. local ref = CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Teal","ref",Vector3.new(0.05,0.05,0.05))
  2152. ref.Anchored = true
  2153. ref.CFrame = CFrame.new(pos)
  2154. CFuncs.Sound.Create("", ref, 1.2, 1.1)
  2155. Damage(hit, hit, 0, 0, 0, "Blood", hit, 0, "Top", "", math.random(2, 5)/1.4)
  2156. game:GetService("Debris"):AddItem(ref, 1)
  2157. elseif hit ~= nil and hit.Parent:findFirstChildOfClass("Humanoid") == nil then
  2158. Thing[3] = 0
  2159. end
  2160. --MagnitudeDamage(ref, 2, 8, 9, 0, .2, "Normal")
  2161. end
  2162. if Thing[3] <= 0 then
  2163. table.remove(Effects, e)
  2164. end
  2165. end
  2166. if Thing[2] ~= "Shoot" then
  2167. if Thing[1].Transparency <= 1 then
  2168. if Thing[2] == "Block1" then
  2169. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2170. Mesh = Thing[7]
  2171. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2172. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2173. elseif Thing[2] == "Ice" then
  2174. if Thing[6] <= Thing[5] then
  2175. Thing[6] = Thing[6] + .05
  2176. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .4, 0)
  2177. else
  2178. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2179. end
  2180. elseif Thing[2] == "Shatter" then
  2181. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2182. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2183. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2184. Thing[6] = Thing[6] + Thing[5]
  2185. elseif Thing[2] == "Block2" then
  2186. Thing[1].CFrame = Thing[1].CFrame
  2187. Mesh = Thing[7]
  2188. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2189. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2190. elseif Thing[2] == "Block3" then
  2191. Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2192. Mesh = Thing[7]
  2193. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2194. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2195. elseif Thing[2] == "Block4" then
  2196. Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0)
  2197. Mesh = Thing[7]
  2198. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2199. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2200. elseif Thing[2] == "Block2Fire" then
  2201. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2202. Mesh = Thing[7]
  2203. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2204. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2205. if Thing[1].Transparency >= .3 then
  2206. Thing[1].BrickColor = BrickColor.new("Bright red")
  2207. else
  2208. Thing[1].BrickColor = BrickColor.new("Bright yellow")
  2209. end
  2210. elseif Thing[2] == "Cylinder" then
  2211. Mesh = Thing[7]
  2212. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2213. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2214. elseif Thing[2] == "Blood" then
  2215. Mesh = Thing[7]
  2216. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, -.5, 0)
  2217. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2218. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2219. elseif Thing[2] == "Elec" then
  2220. Mesh = Thing[10]
  2221. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2222. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2223. Thing[1].CFrame = Thing[1].CFrame * Thing[11] * CFrame.new(0, 0, .2)
  2224. Thing[1].Rotation = Vector3.new(0, 0, 0)
  2225. elseif Thing[2] == "Disappear" then
  2226. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2227. end
  2228. else
  2229. Part.Parent = nil
  2230. table.remove(Effects, e)
  2231. end
  2232. end
  2233. end
  2234. end
  2235. end
  2236. end
  2237.  
  2238. --wat
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