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billwa

ARMA #

Jun 28th, 2016
182
0
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Lua 2.89 KB | None | 0 0
  1.     thei = createVehicle ["GUE_WarfareBAntiAirRadar", [10200.1,2290.69], [], 0, "IN_FORMATION"]; thei setDir 312;
  2. armycar = createVehicle ["Land_Wreck_HMMWV_F", [6648.46,2740.7], [], 0, "IN_FORMATION"]; armycar setDir 215;
  3. barbed1 = createVehicle ["Wire", [6848.5,2521.07], [], 0, "IN_FORMATION"]; barbed1 setDir 49;
  4. barbed2 = createVehicle ["Wire", [6842.2,2528.23], [], 0, "IN_FORMATION"]; barbed2 setDir 49;
  5. bag1 = createVehicle ["Land_fort_bagfence_round", [6846.98,2519.74], [], 0, "IN_FORMATION"]; bag1 setDir 42;
  6. bag2 = createVehicle ["Land_fort_bagfence_round", [6840.02,2527.1], [], 0, "IN_FORMATION"]; bag2 setDir 42;
  7. bmp1 = createVehicle ["BMP2Wreck", [6703.38,2622.15], [], 0, "IN_FORMATION"]; bmp1 setDir 277;
  8. bmp2 = createVehicle ["BMP2Wreck", [6840.02,2527.1], [], 0, "IN_FORMATION"]; bmp2 setDir 255;
  9. boathouse = createVehicle ["Land_Nav_Boathouse", [9623.86,13587.8], [], 0, "IN_FORMATION"]; boathouse setDir 166;
  10. boathousepier = createVehicle ["Land_Nav_Boathouse_Pier_ruins", [9618.37,13630.7], [], 0, "IN_FORMATION"]; boathousepier setDir 8;
  11. body1 = createVehicle ["Body", [3474.92,2380.96], [], 0, "IN_FORMATION"]; body1 setDir 0;
  12. body2 = createVehicle ["Body", [3473.013,2381.95], [], 0, "IN_FORMATION"]; body2 setDir 224;
  13. body3 = createVehicle ["Body", [3470.716,2384.073   ], [], 0, "IN_FORMATION"]; body3 setDir 200;
  14. body4 = createVehicle ["Body", [3476.880,2379.543], [], 0, "IN_FORMATION"]; body4 setDir 211;
  15. bunkerlarge1 = createVehicle ["Land_fortified_nest_big_EP1", [10226.526,2292.984], [], 0, "IN_FORMATION"]; bunkerlarge1 setDir 321;
  16. bunkersmall1 = createVehicle ["Fort_Nest", [6842.0186,2521.798], [], 0, "IN_FORMATION"]; bunkersmall1 setDir 223;
  17. camonet1 = createVehicle ["Land_CamoNetB_EAST", [6824.791,2471.414], [], 0, "IN_FORMATION"]; camonet1 setDir 0;
  18. camonet2 = createVehicle ["CamoNet_OPFOR_big_F", [3473.871,2380.614], [], 0, "IN_FORMATION"]; camonet2 setDir 232;
  19. carwreck1 = createVehicle ["Land_Wreck_Skodovka_F", [7095.424,2536.644], [], 0, "IN_FORMATION"]; carwreck1 setDir 228;
  20. crane1 = createVehicle ["Land_Crane_F", [10391.919,2268.157], [], 0, "IN_FORMATION"]; crane1 setDir 0;
  21. body1 = createVehicle ["Body", [3474.92,2380.96], [], 0, "IN_FORMATION"]; body1 setDir 0;
  22. body1 = createVehicle ["Body", [3474.92,2380.96], [], 0, "IN_FORMATION"]; body1 setDir 0;
  23. body1 = createVehicle ["Body", [3474.92,2380.96], [], 0, "IN_FORMATION"]; body1 setDir 0;
  24. body1 = createVehicle ["Body", [3474.92,2380.96], [], 0, "IN_FORMATION"]; body1 setDir 0;
  25. body1 = createVehicle ["Body", [3474.92,2380.96], [], 0, "IN_FORMATION"]; body1 setDir 0;
  26. body1 = createVehicle ["Body", [3474.92,2380.96], [], 0, "IN_FORMATION"]; body1 setDir 0;
  27. body1 = createVehicle ["Body", [3474.92,2380.96], [], 0, "IN_FORMATION"]; body1 setDir 0;
  28. body1 = createVehicle ["Body", [3474.92,2380.96], [], 0, "IN_FORMATION"]; body1 setDir 0;
  29. body1 = createVehicle ["Body", [3474.92,2380.96], [], 0, "IN_FORMATION"]; body1 setDir 0;
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