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- -- FridgeClan strikes again!
- -- Sensuke, this is why you DON'T goto Voidacity's
- -- Jaja has been absent, so I've taken it upon myself to steal something
- Player = game.Players.LocalPlayer
- Character = Player.Character
- Mouse = Player:GetMouse()
- -------------
- player = game.Players.LocalPlayer
- pl = "Dogeness33"
- Player = Game:GetService("Players").LocalPlayer
- Character = Player.Character
- RightArm = Character["Right Arm"]
- RightShoulder = Character.Torso["Right Shoulder"]
- LeftArm = Character["Left Arm"]
- Torso = Character["Torso"]
- LeftLeg = Character["Left Leg"]
- RightLeg = Character["Right Leg"]
- Head = Character["Head"]
- -------------------------------------
- ---Remove Hats---
- for i,v in pairs(player.Character:children()) do if v.ClassName=="Hat" then
- v:remove()
- end
- end
- -----------------------
- --------------------------------------------------------
- pls = game:GetService'Players'
- rs = game:GetService'RunService'
- uinps = game:GetService'UserInputService'
- lp = pls.LocalPlayer
- mouse = lp:GetMouse()
- c = lp.Character
- human = c.Humanoid
- human.MaxHealth = 50
- wait()
- human.Health = 50
- c.Health:Destroy()
- --------------------------------------------------------
- Debounces = {
- AnimationCycles = 0;
- FPS = 0;
- scalingDamage = false;
- damageLevel = 0;
- attackNumber = 0;
- isAttacking = false;
- isMoving = false;
- isSprinting = false;
- isBoosting = false;
- isPassive = false;
- isTyping = false;
- }
- --------------------------------------------------------
- numLerp = function(start, goal, alpha)
- return(((goal - start) * alpha) + start)
- end
- CFrameZero = function()
- return CFrame.new(Vector3.new())
- end
- rad = function(value)
- return math.rad(value)
- end
- CFAngles = function(Vector)
- return CFrame.Angles(rad(Vector.x),rad(Vector.y),rad(Vector.z))
- end
- --------------------------------------------------------
- AnimStat = {
- lerpSpeed = .2;
- lerpSpeed2 = .35;
- lerpTween = 0;
- }
- Joints = {
- c.HumanoidRootPart.RootJoint;
- c.Torso.Neck;
- c.Torso['Left Shoulder'];
- c.Torso['Right Shoulder'];
- c.Torso['Left Hip'];
- c.Torso['Right Hip'];
- }
- JointTargets = {
- CFrameZero();
- CFrameZero();
- CFrameZero();
- CFrameZero();
- CFrameZero();
- CFrameZero();
- }
- --------------------------------------------------------
- BodyColors = {
- HeadColor = BrickColor.new("Institutional white");
- LeftArmColor = BrickColor.new("Institutional white");
- RightArmColor = BrickColor.new("Institutional white");
- LeftLegColor = BrickColor.new("Institutional white");
- RightLegColor = BrickColor.new("Institutional white");
- TorsoColor = BrickColor.new("Mid gray");
- }
- Customs = {
- Face = "http://www.roblox.com/asset/?id=8560915";
- Shirt = "http://www.roblox.com/asset/?id=334781688";
- Pants = "http://www.roblox.com/asset/?id=335237283";
- }
- --------------------------------------------------------
- prepareCharacter = function()
- local transPoints = {
- NumberSequenceKeypoint.new(0,.819,.0375),
- NumberSequenceKeypoint.new(.207,.594,.0187),
- NumberSequenceKeypoint.new(.4,.55,.031),
- NumberSequenceKeypoint.new(.57,.619,.05),
- NumberSequenceKeypoint.new(.76,.8,.0375),
- NumberSequenceKeypoint.new(1,1,0),
- }
- local sizePoints = {
- NumberSequenceKeypoint.new(0,.687,0),
- NumberSequenceKeypoint.new(.111,.875,0),
- NumberSequenceKeypoint.new(.327,1.19,0),
- NumberSequenceKeypoint.new(.646,1.56,0),
- NumberSequenceKeypoint.new(.805,1.37,0),
- NumberSequenceKeypoint.new(.905,1.06,0),
- NumberSequenceKeypoint.new(.968,.938,0),
- NumberSequenceKeypoint.new(.984,1.13,0),
- NumberSequenceKeypoint.new(1,1.62,0),
- }
- local Size = NumberSequence.new(sizePoints)
- local Transparency = NumberSequence.new(transPoints)
- rayModel = Instance.new("Model",c)
- efxBlock = Instance.new("Part",c)
- efxBlock.BrickColor = BrickColor.new("Cyan")
- efxBlock.Material = "Neon"
- efxBlock.FormFactor = "Custom"
- efxBlock.Transparency = .3
- efxBlock.Size = Vector3.new(.3,.3,.3)
- local mesh = Instance.new("SpecialMesh",efxBlock)
- mesh.MeshType = Enum.MeshType.Sphere
- mesh.Scale = Vector3.new(1,1,1)
- light = Instance.new("PointLight",c.Head)
- light.Range = 10
- light.Color = Color3.new(0,200/255,1)
- light.Shadows = false
- local particles = Instance.new("ParticleEmitter",efxBlock)
- particles.Color = ColorSequence.new(Color3.new(0,0,225/255),Color3.new(20/255,190/255,205/255))
- particles.LightEmission = .95
- particles.Size = Size
- particles.Name = "Fire"
- particles.Transparency = Transparency
- particles.LockedToPart = true
- particles.VelocityInheritance = .5
- particles.LockedToPart = true
- particles.Rate = 70
- particles.Texture = "rbxassetid://56561915"
- particles.Lifetime = NumberRange.new(2,2)
- particles.RotSpeed = NumberRange.new(100,100)
- particles.Speed = NumberRange.new(7,7)
- script.Parent = efxBlock
- fire = particles
- local offset = Vector3.new(-0.11, .23, -0.5)
- local weld = Instance.new("Weld",c.Head)
- weld.Part0 = c.Head
- weld.Part1 = efxBlock
- weld.C0 = CFrame.new(offset) * CFrame.Angles(math.rad(-40),math.rad(10),math.rad(40))
- efxBlock.Parent = c
- local music = Instance.new("Sound",c)
- music.SoundId = "rbxassetid://316012176"
- music.Looped = true
- music.Volume = 0
- fight = music
- local music2 = Instance.new("Sound",c)
- music2.SoundId = "rbxassetid://316014309"
- music2.Looped = true
- music2.Volume = 0
- sans = music2
- pointGyro = Instance.new("BodyGyro",c.HumanoidRootPart)
- pointGyro.P = 1e7
- pointGyro.D = 1e3
- pointGyro.MaxTorque = Vector3.new(0,1e7,0)
- animator = c.Humanoid:FindFirstChild("Animator")
- if animator then
- animator:Destroy()
- end
- c.Torso.roblox:Destroy()
- for i,v in pairs (c.Head:children()) do
- if v.ClassName == "Sound" then
- v:Destroy()
- end
- end
- for i = 1,#Joints do
- Joints[i].C1 = CFrame.new(Vector3.new())
- end
- human.WalkSpeed = 0
- human.JumpPower = 0
- end
- uinps.InputBegan:connect(function(InputObject)
- if InputObject.KeyCode == Enum.KeyCode.K and Debounces.isTyping == false then
- Debounces.isPassive = not Debounces.isPassive
- end
- end)
- setJointCFrames = function(table)
- for i = 1,#table do
- JointTargets[i] = table[i]
- end
- AnimationCycles = 0
- end
- setLerp = function(speed)
- AnimStat.lerpSpeed = speed
- end
- setTween = function(tween)
- AnimStat.lerpTween = tween
- end
- takeDamage = function(position,damage,distance,platformStand)
- for i,v in pairs (pls:children()) do
- if v.ClassName == "Player" and v:FindFirstChild("Character") then
- local torso = v.Character:FindFirstChild("Torso")
- if torso and (torso.Position - position).magnitude < distance then
- v.Character.Humanoid:TakeDamage(damage)
- if platformStand == true then
- v.Character.PlatformStand = platformStand
- end
- end
- end
- end
- end
- --------------------------------------------------------
- prepareCharacter()
- --------------------------------------------------------
- spawn(function()
- local sine = 0
- while wait() do
- pointGyro.CFrame = CFrame.new(Vector3.new(),(mouse.Hit.p - c.HumanoidRootPart.CFrame.p).unit * 100)
- if Debounces.isAttacking == false and Debounces.isMoving == false and Debounces.isBoosting == false then
- setLerp(.1)
- if Debounces.isPassive == true then
- setJointCFrames({
- CFrame.new(Vector3.new(0, -0.901 + math.sin(tick() * 1.5)/45, 0)) * CFAngles(Vector3.new(-22.001, 0, 0));
- CFrame.new(Vector3.new(-0.001, 1.52 + math.sin(tick() * -1.5)/35, math.sin(tick() * 1.5)/35)) * CFAngles(Vector3.new(-10.861 + math.sin((-tick() + 2) * 1.5) * 5, 13.765, -1.658));
- CFrame.new(Vector3.new(-1.5, -0.1 + math.sin(tick() * 1.5)/15, -0.801)) * CFAngles(Vector3.new(44.999, 0, 0));
- CFrame.new(Vector3.new(1.7, 0.2 + math.sin(tick() * 1.5)/15, 0.199)) * CFAngles(Vector3.new(-15.001, -15.001, 15));
- CFrame.new(Vector3.new(-0.7, -1.8, 0.6)) * CFAngles(Vector3.new(-59.511, 3.84, 0.489));
- CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(14.999, -15, -0.001));
- })
- else
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0 + math.sin(tick() * 1.5)/25, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.5 + math.sin(tick() * -1.5)/35, math.sin(tick() * 1.5)/35)) * CFAngles(Vector3.new(1.554 + math.sin((-tick() + 2) * 1.5) * 5, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.06, -0.03 + math.sin(tick() * 1.5)/25, 0.449)) * CFAngles(Vector3.new(-29.511, 0, 29.51));
- CFrame.new(Vector3.new(1.059, -0.031 + math.sin(tick() * 1.5)/25, 0.449)) * CFAngles(Vector3.new(-29.511, -3.842, -29.511));
- CFrame.new(Vector3.new(-0.49, -2, -0.05/1.5)) * CFAngles(Vector3.new(0, 8.885, 0));
- CFrame.new(Vector3.new(0.49, -2, -0.05/1.5)) * CFAngles(Vector3.new(-0.001, -8.886, 0));
- })
- end
- elseif Debounces.isAttacking == false and Debounces.isMoving == true and Debounces.isBoosting == false then
- sine = sine + math.rad(12)
- human.WalkSpeed = 15
- setLerp(.15)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, math.sin(sine) * -2.5, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.04)) * CFAngles(Vector3.new(-5.676, -0.001 - math.sin(sine) * 3, -0.001));
- CFrame.new(Vector3.new(-1.97, 0 + math.sin(sine + .5)/20, 0.1 + math.sin(-sine)/2)/1.3) * CFAngles(Vector3.new(-5 + math.sin(sine) * 23, 0, 0));
- CFrame.new(Vector3.new(1.97, 0 - math.sin(sine + .5)/20, 0.1 + math.sin(sine)/2)/1.3) * CFAngles(Vector3.new(-5 + math.sin(-sine) * 23, 0, 0));
- CFrame.new(Vector3.new(-0.5, -1.93 - math.cos(sine)/8.7, 0.2 + math.sin(sine)/2)) * CFAngles(Vector3.new(-15 + math.sin(-sine) * 30, 0, 0));
- CFrame.new(Vector3.new(0.5, -1.93 + math.cos(sine)/8.7, 0.2 + math.sin(-sine)/2)) * CFAngles(Vector3.new(-15 + math.sin(sine) * 30, 0, 0));
- })
- end
- if Debounces.scalingDamage == true then
- takeDamage(c.HumanoidRootPart.Position,Debounces.damageLevel,8,true)
- end
- end
- end)
- human.Changed:connect(function(prop)
- if prop == "MoveDirection" then
- if human.MoveDirection.magnitude > .02 then
- Debounces.isMoving = true
- else
- Debounces.isMoving = false
- end
- end
- end)
- uinps.InputBegan:connect(function(InputObject)
- if InputObject.KeyCode == Enum.KeyCode.A and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then
- Debounces.isBoosting = true
- Debounces.damageLevel = 10
- Debounces.scalingDamage = true
- local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
- setLerp(.15)
- setJointCFrames({
- CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, 20));
- CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-10.372, 28.758, -1.837));
- CFrame.new(Vector3.new(-0.7, -0.2, -0.801)) * CFAngles(Vector3.new(45, 0, 45));
- CFrame.new(Vector3.new(1.7, 0.2, 0.199)) * CFAngles(Vector3.new(-15.001, -15.001, 45));
- CFrame.new(Vector3.new(-0.3, -2, 0.2)) * CFAngles(Vector3.new(-11.283, -17.801, 19.495));
- CFrame.new(Vector3.new(0.9, -2, -0.201)) * CFAngles(Vector3.new(15, -15, 29.999));
- })
- local boostSpeed = 250
- local efx = Instance.new("Sound",c.Head)
- efx.SoundId = "rbxassetid://200632875"
- efx.Pitch = math.random(1100,1300)/1000
- efx.Volume = .5
- efx:Play()
- spawn(function()
- wait(5)
- efx:Destroy()
- end)
- vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(1,0,0)).p).unit * boostSpeed
- vel.P = 1e3
- vel.MaxForce = Vector3.new(math.huge,0,math.huge)
- wait(.15)
- vel.P = 1000
- vel.MaxForce = Vector3.new(3000,0,3000)
- vel.Velocity = Vector3.new()
- wait(.3)
- setLerp(.3)
- setJointCFrames({
- CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, 13));
- CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-30.239, 42.47, 11.879));
- CFrame.new(Vector3.new(-1.9, -0.2, -0.401)) * CFAngles(Vector3.new(44.999, 0, -45));
- CFrame.new(Vector3.new(1.5, 0.4, 0.599)) * CFAngles(Vector3.new(-62.058, -21.088, -15.383));
- CFrame.new(Vector3.new(-0.7, -1.8, 0.6)) * CFAngles(Vector3.new(-59.239, -26.158, -14.457));
- CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(-0.505, -14.478, -18.968));
- })
- wait(.2)
- vel:Destroy()
- Debounces.damageLevel = 0
- Debounces.scalingDamage = false
- Debounces.isBoosting = false
- end
- end)
- uinps.InputBegan:connect(function(InputObject)
- if InputObject.KeyCode == Enum.KeyCode.D and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then
- Debounces.isBoosting = true
- Debounces.damageLevel = 10
- Debounces.scalingDamage = true
- local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
- setLerp(.15)
- setJointCFrames({
- CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, -15));
- CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-13.603, -45.662, -6.645));
- CFrame.new(Vector3.new(-1.9, 0, -0.201)) * CFAngles(Vector3.new(31.935, -7.436, -60.853));
- CFrame.new(Vector3.new(1.9, 0, 0.399)) * CFAngles(Vector3.new(-3.644, -23.448, 59.102));
- CFrame.new(Vector3.new(-1.1, -1.8, 0)) * CFAngles(Vector3.new(-3.616, -11.936, -29.566));
- CFrame.new(Vector3.new(0.1, -1.6, -0.601)) * CFAngles(Vector3.new(1.943, -7.181, -32.528));
- })
- local boostSpeed = 250
- local efx = Instance.new("Sound",c.Head)
- efx.SoundId = "rbxassetid://200632875"
- efx.Pitch = math.random(1100,1300)/1000
- efx.Volume = .5
- efx:Play()
- spawn(function()
- wait(5)
- efx:Destroy()
- end)
- vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(-1,0,0)).p).unit * boostSpeed
- vel.P = 1e3
- vel.MaxForce = Vector3.new(math.huge,0,math.huge)
- wait(.15)
- vel.P = 1000
- vel.MaxForce = Vector3.new(3000,0,3000)
- vel.Velocity = Vector3.new()
- wait(.3)
- setLerp(.3)
- setJointCFrames({
- CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, -13));
- CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-12.936, -46.206, -2.327));
- CFrame.new(Vector3.new(-1.9, 0.2, -0.201)) * CFAngles(Vector3.new(45, 0, -60));
- CFrame.new(Vector3.new(1.7, 0, -0.401)) * CFAngles(Vector3.new(14.035, -5.69, 35.342));
- CFrame.new(Vector3.new(-0.3, -1.8, 0.6)) * CFAngles(Vector3.new(-55.479, -10.612, 15.729));
- CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(14.999, -15, 14.999));
- })
- wait(.2)
- vel:Destroy()
- Debounces.damageLevel = 0
- Debounces.scalingDamage = false
- Debounces.isBoosting = false
- end
- end)
- uinps.InputBegan:connect(function(InputObject)
- if InputObject.KeyCode == Enum.KeyCode.W and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then
- Debounces.isBoosting = true
- Debounces.damageLevel = 10
- Debounces.scalingDamage = true
- local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
- setLerp(.15)
- setJointCFrames({
- CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-40.001, 0, 5));
- CFrame.new(Vector3.new(-0.001, 1.429, 0.2)) * CFAngles(Vector3.new(25.141, -8.347, 0.878));
- CFrame.new(Vector3.new(-1.5, 0, .101)) * CFAngles(Vector3.new(14.999, -0.001, 0));
- CFrame.new(Vector3.new(1.7, 0.199, -0.401)) * CFAngles(Vector3.new(28.08, -0.358, 21.087));
- CFrame.new(Vector3.new(-0.5, -1.8, 0.6)) * CFAngles(Vector3.new(-29.448, 3.57, -1.5));
- CFrame.new(Vector3.new(0.499, -1.6, -0.401)) * CFAngles(Vector3.new(-0.505, -14.478, -3.968));
- })
- local boostSpeed = 250
- local efx = Instance.new("Sound",c.Head)
- efx.SoundId = "rbxassetid://200632875"
- efx.Pitch = math.random(1100,1300)/1000
- efx.Volume = .5
- efx:Play()
- spawn(function()
- wait(5)
- efx:Destroy()
- end)
- vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,1)).p).unit * boostSpeed
- vel.P = 1e3
- vel.MaxForce = Vector3.new(math.huge,0,math.huge)
- wait(.15)
- vel.P = 1000
- vel.MaxForce = Vector3.new(3000,0,3000)
- vel.Velocity = Vector3.new()
- wait(.3)
- setLerp(.3)
- setJointCFrames({
- CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 40, -13));
- CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-12.936, -46.206, -2.327));
- CFrame.new(Vector3.new(-1.9, 0.2, -0.201)) * CFAngles(Vector3.new(45, 0, -60));
- CFrame.new(Vector3.new(1.7, 0, -0.401)) * CFAngles(Vector3.new(14.035, -5.69, 35.342));
- CFrame.new(Vector3.new(-0.3, -1.8, 0.6)) * CFAngles(Vector3.new(-55.479, -10.612, 15.729));
- CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(14.999, -15, 14.999));
- })
- wait(.2)
- vel:Destroy()
- Debounces.damageLevel = 0
- Debounces.scalingDamage = false
- Debounces.isBoosting = false
- end
- end)
- uinps.InputBegan:connect(function(InputObject)
- if InputObject.KeyCode == Enum.KeyCode.S and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then
- Debounces.isBoosting = true
- Debounces.damageLevel = 10
- Debounces.scalingDamage = true
- local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
- setLerp(.15)
- setJointCFrames({
- CFrame.new(Vector3.new(0, -.3, 0)) * CFAngles(Vector3.new(15, 0, 0));
- CFrame.new(Vector3.new(-0.001, 1.52, -0.03)) * CFAngles(Vector3.new(-5.298, -1.305, -4.093));
- CFrame.new(Vector3.new(-1.7, 0, -0.201)) * CFAngles(Vector3.new(12.112, -6.562, -16.939));
- CFrame.new(Vector3.new(1.7, 0, -0.201)) * CFAngles(Vector3.new(8.817, 8.378, 20.465));
- CFrame.new(Vector3.new(-0.7, -1.8, 0.2)) * CFAngles(Vector3.new(-14.432, 3.06, -2.373));
- CFrame.new(Vector3.new(0.5, -1.8, -0.201)) * CFAngles(Vector3.new(-0.505, -14.478, -3.968));
- })
- local boostSpeed = 150
- local boostSpeed = 250
- local efx = Instance.new("Sound",c.Head)
- efx.SoundId = "rbxassetid://200632875"
- efx.Pitch = math.random(1100,1300)/1000
- efx.Volume = .5
- efx:Play()
- spawn(function()
- wait(5)
- efx:Destroy()
- end)
- vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-1)).p).unit * boostSpeed
- vel.P = 1e3
- vel.MaxForce = Vector3.new(math.huge,0,math.huge)
- wait(.15)
- vel.P = 1000
- vel.MaxForce = Vector3.new(3000,0,3000)
- vel.Velocity = Vector3.new()
- wait(.3)
- setLerp(.3)
- setJointCFrames({
- CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(4, 0, 0));
- CFrame.new(Vector3.new(-0.001, 1.52, -0.03)) * CFAngles(Vector3.new(-20.081, 28.752, 3.598));
- CFrame.new(Vector3.new(-1.7, 0.2, -0.601)) * CFAngles(Vector3.new(59.51, -3.841, -14.511));
- CFrame.new(Vector3.new(1.7, 0.2, 0.399)) * CFAngles(Vector3.new(-47.597, -13.104, 17.887));
- CFrame.new(Vector3.new(-0.7, -1.4, 0.2)) * CFAngles(Vector3.new(-44.477, 3.836, -0.524));
- CFrame.new(Vector3.new(0.5, -1.4, -0.601)) * CFAngles(Vector3.new(-15.868, -12.953, -7.631));
- })
- wait(.2)
- vel:Destroy()
- Debounces.damageLevel = 0
- Debounces.scalingDamage = false
- Debounces.isBoosting = false
- end
- end)
- uinps.InputBegan:connect(function(InputObject)
- if InputObject.KeyCode == Enum.KeyCode.Q and Debounces.isAttacking == false and Debounces.isSprinting == false and Debounces.isPassive == true and Debounces.isTyping == false then
- local isLooping = true
- uinps.InputEnded:connect(function(InputObject2)
- if InputObject2.KeyCode == Enum.KeyCode.Q then
- isLooping = false
- end
- end)
- while true do
- if isLooping == false then
- break
- end
- Debounces.attackNumber = Debounces.attackNumber + 1
- local aimPos = mouse.Hit.p
- local head = Instance.new("Part",c)
- head.Size = Vector3.new(12,.2,12)
- head.CanCollide = false
- head.Anchored = true
- head.Transparency = 1
- for i = 1,2 do
- local decal = Instance.new("Decal",head)
- decal.Texture = "rbxassetid://323497117"
- if i == 1 then
- decal.Face = Enum.NormalId.Top
- else
- decal.Face = Enum.NormalId.Bottom
- end
- end
- if Debounces.attackNumber%2 == 1 then
- head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(8,8,.5)).p,aimPos)
- else
- head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(-8,8,.5)).p,aimPos)
- end
- spawn(function()
- local timer = 0
- while rs.RenderStepped:wait() do
- if timer >= 1.55 then
- break
- end
- head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60)))
- timer = timer + 1/30/(Debounces.FPS/60)
- end
- head.CFrame = CFrame.new(head.CFrame.p,aimPos)
- local ray = Ray.new(head.CFrame.p,(aimPos - head.CFrame.p).unit * 999)
- local hit, pos = workspace:FindPartOnRay(ray,c)
- local dis = (head.CFrame.p - pos).magnitude
- local rayPart = Instance.new("Part",rayModel)
- rayPart.Material = "Neon"
- rayPart.FormFactor = "Custom"
- rayPart.BrickColor = BrickColor.new(1,1,1)
- rayPart.Anchored = true
- rayPart.CanCollide = false
- rayPart.Size = Vector3.new(7,7,dis + 400)
- local rayCFrame = CFrame.new(head.CFrame.p + (aimPos - head.CFrame.p).unit * (dis/2 + 200),head.CFrame.p + (aimPos - head.CFrame.p).unit * dis * 2)
- rayPart.CFrame = rayCFrame
- head:Destroy()
- end)
- wait()
- local s = Instance.new("Sound",head)
- s.Volume = 1
- s.SoundId = "rbxassetid://332223043"
- s:Play()
- wait(.04)
- end
- end
- end)
- uinps.InputBegan:connect(function(InputObj)
- if InputObj.KeyCode == Enum.KeyCode.E and Debounces.isAttacking == false and Debounces.isSprinting == false and Debounces.isPassive == true and Debounces.isTyping == false then
- Debounces.isAttacking = true
- local aimPos = c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-999)).p
- local head = Instance.new("Part",c)
- head.Size = Vector3.new(18,.2,18)
- head.CanCollide = false
- head.Anchored = true
- head.CFrame = CFrame.new(c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-9)).p,aimPos)
- head.Transparency = 1
- for i = 1,2 do
- local decal = Instance.new("Decal",head)
- decal.Texture = "rbxassetid://323497117"
- if i == 1 then
- decal.Face = Enum.NormalId.Top
- else
- decal.Face = Enum.NormalId.Bottom
- end
- end
- setLerp(.1)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- spawn(function()
- local timer = 0
- while rs.RenderStepped:wait() do
- if timer >= 1.55/.8 then
- break
- end
- head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60)))
- timer = timer + 1/30/(Debounces.FPS/60)
- end
- head.CFrame = CFrame.new(head.CFrame.p,aimPos)
- local ray = Ray.new(head.CFrame.p,(aimPos - head.CFrame.p).unit * 999)
- local hit, pos = workspace:FindPartOnRay(ray,c)
- local dis = (head.CFrame.p - pos).magnitude
- local rayPart = Instance.new("Part",rayModel)
- rayPart.Material = "Neon"
- rayPart.FormFactor = "Custom"
- rayPart.Name = "Punch"
- rayPart.BrickColor = BrickColor.new(1,1,1)
- rayPart.Anchored = true
- rayPart.CanCollide = false
- rayPart.Size = Vector3.new(28,28,dis + 400)
- local rayCFrame = CFrame.new(head.CFrame.p + (aimPos - head.CFrame.p).unit * (dis/2 + 200),head.CFrame.p + (aimPos - head.CFrame.p).unit * dis * 2)
- rayPart.CFrame = rayCFrame
- head:Destroy()
- end)
- wait()
- local s = Instance.new("Sound",head)
- s.Volume = 1
- s.SoundId = "rbxassetid://332223043"
- s.Pitch = .8
- s:Play()
- wait(.75)
- setLerp(.17)
- setJointCFrames({
- CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(-20, 15, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, 14.999, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0.2)) * CFAngles(Vector3.new(-33.928, -4.374, -38.76));
- CFrame.new(Vector3.new(1.499, 0.4, -0.601)) * CFAngles(Vector3.new(74.335, 25.091, -6.155));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-45, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.8, -0.4)) * CFAngles(Vector3.new(-15, -15, 0));
- })
- wait(.5)
- Debounces.isAttacking = false
- end
- end)
- reflect = function(d,n)
- local i, n = -1 * d.unit, n.unit
- local dot = n:Dot(i)
- return 2*dot*n - i
- end
- makeReflectionBeam = function(pos,look,isCrit)
- local ray = Ray.new(pos,look)
- local hit,hitpos,norm = workspace:FindPartOnRay(ray,c)
- local e = Instance.new("Part",rayModel)
- e.Anchored = true
- e.CanCollide = false
- e.BrickColor = BrickColor.new("White")
- e.Material = "Neon"
- e.FormFactor = "Custom"
- e.Size = Vector3.new(6,6,(pos - hitpos).magnitude)
- if isCrit == true then
- e.Size = Vector3.new(16,16,(pos - hitpos).magnitude)
- e.Name = "Punch"
- end
- e.CFrame = CFrame.new(pos + (hitpos - pos)/2, pos)
- local e = Instance.new("Sound",c)
- if isCrit == true then
- e.Volume = .5
- else
- e.Volume = .3
- e.Pitch = 1.5
- end
- e.SoundId = "rbxassetid://200632875"
- e:Play()
- spawn(function()
- wait(6)
- e:Destroy()
- end)
- wait(.05)
- if hit ~= nil then
- newDir = reflect(look.unit,norm,isCrit)
- makeReflectionBeam(hitpos,newDir * 999,isCrit)
- end
- end
- uinps.InputBegan:connect(function(InputObject)
- if InputObject.KeyCode == Enum.KeyCode.Q and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isPassive == true and Debounces.isTyping == false then
- local isLooping = true
- uinps.InputEnded:connect(function(InputObject2)
- if InputObject2.KeyCode == Enum.KeyCode.Q then
- isLooping = false
- end
- end)
- while true do
- if isLooping == false then
- break
- end
- Debounces.attackNumber = Debounces.attackNumber + 1
- local aimPos = mouse.Hit.p
- local head = Instance.new("Part",c)
- head.Size = Vector3.new(12,.2,12)
- head.CanCollide = false
- head.Anchored = true
- head.Transparency = 1
- for i = 1,2 do
- local decal = Instance.new("Decal",head)
- decal.Texture = "rbxassetid://323497117"
- if i == 1 then
- decal.Face = Enum.NormalId.Top
- else
- decal.Face = Enum.NormalId.Bottom
- end
- end
- if Debounces.attackNumber%2 == 1 then
- head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(8,8,.5)).p,aimPos)
- else
- head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(-8,8,.5)).p,aimPos)
- end
- spawn(function()
- local timer = 0
- while rs.RenderStepped:wait() do
- if timer >= 1.55 then
- break
- end
- head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60)))
- timer = timer + 1/30/(Debounces.FPS/60)
- end
- head.CFrame = CFrame.new(head.CFrame.p,aimPos)
- head:Destroy()
- makeReflectionBeam(head.CFrame.p,(head.CFrame.p - aimPos).unit * -999,false)
- end)
- wait()
- local s = Instance.new("Sound",head)
- s.Volume = 1
- s.SoundId = "rbxassetid://332223043"
- s.Pitch = 1.02
- s:Play()
- wait(.2)
- end
- end
- end)
- uinps.InputBegan:connect(function(InputObj)
- if InputObj.KeyCode == Enum.KeyCode.E and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isPassive == true and Debounces.isTyping == false then
- Debounces.isAttacking = true
- local aimPos = c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-999)).p
- local head = Instance.new("Part",c)
- head.Size = Vector3.new(18,.2,18)
- head.CanCollide = false
- head.Anchored = true
- head.CFrame = CFrame.new(c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-9)).p,aimPos)
- head.Transparency = 1
- for i = 1,2 do
- local decal = Instance.new("Decal",head)
- decal.Texture = "rbxassetid://323497117"
- if i == 1 then
- decal.Face = Enum.NormalId.Top
- else
- decal.Face = Enum.NormalId.Bottom
- end
- end
- setLerp(.1)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- spawn(function()
- local timer = 0
- while rs.RenderStepped:wait() do
- if timer >= 1.55/.8 then
- break
- end
- head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60)))
- timer = timer + 1/30/(Debounces.FPS/60)
- end
- head.CFrame = CFrame.new(head.CFrame.p,aimPos)
- head:Destroy()
- makeReflectionBeam(head.CFrame.p,(head.CFrame.p - aimPos).unit * -999,true)
- end)
- wait()
- local s = Instance.new("Sound",head)
- s.Volume = 2
- s.SoundId = "rbxassetid://332223043"
- s.Pitch = .8
- s:Play()
- wait(.75)
- setLerp(.17)
- setJointCFrames({
- CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(-20, 15, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, 14.999, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0.2)) * CFAngles(Vector3.new(-33.928, -4.374, -38.76));
- CFrame.new(Vector3.new(1.499, 0.4, -0.601)) * CFAngles(Vector3.new(74.335, 25.091, -6.155));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-45, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.8, -0.4)) * CFAngles(Vector3.new(-15, -15, 0));
- })
- wait(.5)
- Debounces.isAttacking = false
- end
- end)
- uinps.InputBegan:connect(function(InputObj)
- if InputObj.KeyCode == Enum.KeyCode.Slash then
- local finishEvent = nil
- Debounces.isTyping = true
- finishEvent = uinps.InputBegan:connect(function(InputObj)
- if InputObj.KeyCode == Enum.KeyCode.Return or InputObj.UserInputType == Enum.UserInputType.MouseButton1 then
- Debounces.isTyping = false
- finishEvent:disconnect()
- end
- end)
- end
- end)
- uinps.InputBegan:connect(function(InputObj)
- if InputObj.KeyCode == Enum.KeyCode.LeftShift then
- Debounces.isSprinting = true
- end
- end)
- uinps.InputEnded:connect(function(InputObj)
- if InputObj.KeyCode == Enum.KeyCode.LeftShift then
- Debounces.isSprinting = false
- end
- end)
- rs.RenderStepped:connect(function()
- Debounces.FPS = 1/rs.RenderStepped:wait()
- local FPSLerp = AnimStat.lerpSpeed/(Debounces.FPS/60)
- if Debounces.isPassive == false then
- fire.Enabled = false
- light.Range = 0
- fight:Pause()
- sans:Resume()
- efxBlock.Transparency = 1
- else
- fire.Enabled = true
- light.Range = 10
- fight:Resume()
- sans:Pause()
- efxBlock.Transparency = 0
- end
- for i,v in pairs (rayModel:children()) do
- if v.Transparency >= 1 then
- v:Destroy()
- else
- v.CanCollide = true
- local parts = v:GetTouchingParts()
- v.CanCollide = false
- for i = 1,#parts do
- if parts[i].Parent:FindFirstChild("Humanoid") and parts[i].Parent ~= c and v.Name ~= "Punch" then
- parts[i].Parent.Humanoid:TakeDamage(.5/(Debounces.FPS/60))
- elseif parts[i].Parent:FindFirstChild("Humanoid") and parts[i].Parent ~= c and v.Name == "Punch" then
- parts[i].Parent.Humanoid:TakeDamage(3.1/(Debounces.FPS/60))
- end
- end
- v.Size = v.Size + Vector3.new(1/(Debounces.FPS/60),1/(Debounces.FPS/60),0)
- v.Transparency = v.Transparency + .05/(Debounces.FPS/60)
- end
- end
- for i = 1,#Joints do
- Joints[i].C0 = Joints[i].C0:lerp(JointTargets[i], FPSLerp)
- end
- local sineval = math.sin(tick() * 2) * 3
- fire.Acceleration = Vector3.new(sineval,1,sineval)
- light.Brightness = math.sin(math.cos(tick() * 2) * 1.5)
- end)
- facer=player.Character.Head:FindFirstChild('face')
- game.Debris:AddItem(facer,0)
- local headp = Instance.new('Part',player.Character.Head)
- headp.CanCollide = false
- local headpweld=Instance.new('Weld',headp)
- headpweld.Part0=headp
- headpweld.Part1=player.Character.Head
- headpweld.C0=CFrame.new(0,-0.2,0)
- local specmesh=Instance.new('SpecialMesh',headp)
- specmesh.MeshId='rbxassetid://4770583'
- specmesh.TextureId='rbxassetid://4770560';
- specmesh.Scale=Vector3.new(3.2,3.2,3.2)
- --lazor--
- p=player
- c=p.Character
- m=p:GetMouse()
- Player = player
- mouse=Player:GetMouse()
- Cha = Player.Character
- mouse.KeyDown:connect(function(key)
- key:lower()
- if key == "e" then
- --asd
- end
- end)
- local sans,papyrus = 'rbxassetid://338303372','rbxassetid://338303436'
- local data={
- SoundId=sans;
- Volume=1;
- Pitch=1;
- }
- Player.Chatted:connect(function(msg)
- if msg:sub(1,1) ~= '/' or msg:sub(1,1)~='!' then
- local a = Instance.new('Sound',Player.Character.Head)
- a.SoundId=data.SoundId
- a.Volume=data.Volume
- for i = 1,string.len(msg) do
- a:Play()
- a.Pitch=1
- wait(.065)
- end
- wait(.3)
- a:Stop()
- a:Remove()
- end
- end)
- if (script:FindFirstChild("forCustomRun")~=nil) then
- local sc = script["forCustomRun"].Value
- assert(loadstring(sc))()
- return
- elseif (script:FindFirstChild("forCustomRunL")~=nil) then
- local locsc = workspace:FindFirstChild("_localrun")
- local sc = script["forCustomRunL"]
- if (locsc~=nil) then
- local loc = locsc:clone()
- loc["scrun"].Value = sc.Value
- loc.Name = script.Name
- for i,v in pairs(script:GetChildren()) do
- v:clone().Parent = loc
- end
- loc.Parent = script.Parent
- script:remove()
- return
- else
- assert(loadstring(sc.Value))()
- return
- end
- end
- local m = Instance.new("Model")
- m.Name = "fatgast"
- p1 = Instance.new("Part", m)
- p1.BrickColor = BrickColor.new("Really black")
- p1.Material = Enum.Material.SmoothPlastic
- p1.Name = "WeldPart"
- p1.FormFactor = Enum.FormFactor.Custom
- p1.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p1.CFrame = CFrame.new(2.50499892, 17.3849869, 18.7800007, -3.43923363e-14, -1, -1.31134144e-07, -2.92070638e-07, 1.31134158e-07, -1, 1, -7.10542736e-15, -2.92070638e-07)
- p1.Anchored = true
- p1.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b1 = Instance.new("SpecialMesh", p1)
- b1.MeshId = "http://www.roblox.com/asset/?id=15158080"
- b1.TextureId = ""
- b1.MeshType = Enum.MeshType.FileMesh
- b1.Name = "Mesh"
- b1.Scale = Vector3.new(0.959999979, 1.70000005, 0.639999986)
- p2 = Instance.new("Part", m)
- p2.BrickColor = BrickColor.new("Really black")
- p2.Material = Enum.Material.Concrete
- p2.Name = "bl"
- p2.FormFactor = Enum.FormFactor.Custom
- p2.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p2.CFrame = CFrame.new(2.45699906, 17.838131, 18.7800007, 0.13917318, -0.990268111, 4.56957272e-09, -0.990268111, -0.13917318, 3.36021486e-07, -3.32115491e-07, -5.12894154e-08, -1)
- p2.Anchored = true
- p2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b2 = Instance.new("SpecialMesh", p2)
- b2.MeshType = Enum.MeshType.Sphere
- b2.Name = "Mesh"
- b2.Scale = Vector3.new(0.5, 5, 0.5)
- p3 = Instance.new("Part", m)
- p3.BrickColor = BrickColor.new("Really black")
- p3.Material = Enum.Material.Concrete
- p3.Name = "bl"
- p3.FormFactor = Enum.FormFactor.Custom
- p3.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p3.CFrame = CFrame.new(2.45699906, 16.9818439, 18.7800007, 0.139173448, -0.990268111, 4.56947724e-09, 0.990268111, 0.139173448, -4.23444277e-07, 4.18687478e-07, 6.34563406e-08, 1)
- p3.Anchored = true
- p3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b3 = Instance.new("SpecialMesh", p3)
- b3.MeshType = Enum.MeshType.Sphere
- b3.Name = "Mesh"
- b3.Scale = Vector3.new(0.5, 5, 0.5)
- p4 = Instance.new("Part", m)
- p4.BrickColor = BrickColor.new("Ghost grey")
- p4.Material = Enum.Material.SmoothPlastic
- p4.FormFactor = Enum.FormFactor.Custom
- p4.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p4.CFrame = CFrame.new(3.08022308, 17.4099884, 19.5270863, 0.17364718, -0.984801948, -1.33454151e-07, -3.07829367e-07, 8.1236351e-08, -1, 0.984801948, 0.17364718, -2.89042703e-07)
- p4.Anchored = true
- p4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b4 = Instance.new("BlockMesh", p4)
- b4.Name = "Mesh"
- b4.Scale = Vector3.new(0.349999994, 3, 1.5)
- p5 = Instance.new("Part", m)
- p5.BrickColor = BrickColor.new("Ghost grey")
- p5.Material = Enum.Material.SmoothPlastic
- p5.FormFactor = Enum.FormFactor.Custom
- p5.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p5.CFrame = CFrame.new(2.55099511, 17.4099884, 19.5380745, -0.173647925, -0.984806538, -1.33455302e-07, -2.61479926e-07, 1.81620365e-07, -1, 0.984806538, -0.173647925, -2.89044749e-07)
- p5.Anchored = true
- p5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b5 = Instance.new("BlockMesh", p5)
- b5.Name = "Mesh"
- b5.Scale = Vector3.new(0.349999994, 2.5, 1.5)
- p6 = Instance.new("Part", m)
- p6.BrickColor = BrickColor.new("Ghost grey")
- p6.Material = Enum.Material.SmoothPlastic
- p6.FormFactor = Enum.FormFactor.Custom
- p6.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p6.CFrame = CFrame.new(1.543823, 17.4099884, 19.316782, -0.707109571, -0.707109511, -1.33446875e-07, -1.10023237e-07, 2.9874542e-07, -1, 0.707109511, -0.707109571, -2.89042219e-07)
- p6.Anchored = true
- p6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b6 = Instance.new("SpecialMesh", p6)
- b6.MeshId = "rbxassetid://1033714"
- b6.TextureId = ""
- b6.MeshType = Enum.MeshType.FileMesh
- b6.Name = "Mesh"
- b6.Scale = Vector3.new(0.075000003, 0.5, 0.075000003)
- p7 = Instance.new("Part", m)
- p7.BrickColor = BrickColor.new("Ghost grey")
- p7.Material = Enum.Material.SmoothPlastic
- p7.FormFactor = Enum.FormFactor.Custom
- p7.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p7.CFrame = CFrame.new(1.86383605, 17.4099884, 19.5367908, -0.422620535, -0.906312823, -1.3344831e-07, -2.0556584e-07, 2.43100487e-07, -1, 0.906312823, -0.422620535, -2.89043413e-07)
- p7.Anchored = true
- p7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b7 = Instance.new("CylinderMesh", p7)
- b7.Name = "Mesh"
- b7.Scale = Vector3.new(0.5, 2.5, 0.5)
- p8 = Instance.new("Part", m)
- p8.BrickColor = BrickColor.new("Ghost grey")
- p8.Material = Enum.Material.SmoothPlastic
- p8.FormFactor = Enum.FormFactor.Custom
- p8.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p8.CFrame = CFrame.new(2.15360808, 17.4099865, 19.5396271, -0.642790496, 1.66933219e-07, -0.766047895, -1.35642097e-07, 1, 3.31732622e-07, 0.766047895, 3.17140604e-07, -0.642790496)
- p8.Anchored = true
- p8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b8 = Instance.new("CylinderMesh", p8)
- b8.Name = "Mesh"
- b8.Scale = Vector3.new(1.75, 1.49899995, 1.75)
- p9 = Instance.new("Part", m)
- p9.BrickColor = BrickColor.new("Ghost grey")
- p9.Material = Enum.Material.SmoothPlastic
- p9.FormFactor = Enum.FormFactor.Custom
- p9.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p9.CFrame = CFrame.new(1.91455102, 17.4099884, 19.2411289, -0.642787278, 1.66940296e-07, -0.766044021, -1.35638032e-07, 1, 3.31739102e-07, 0.766044021, 3.17142224e-07, -0.642787278)
- p9.Anchored = true
- p9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b9 = Instance.new("CylinderMesh", p9)
- b9.Name = "Mesh"
- b9.Scale = Vector3.new(1, 1.5, 1)
- p10 = Instance.new("Part", m)
- p10.BrickColor = BrickColor.new("Ghost grey")
- p10.Material = Enum.Material.SmoothPlastic
- p10.FormFactor = Enum.FormFactor.Custom
- p10.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p10.CFrame = CFrame.new(2.10606289, 17.4099884, 19.401825, -0.642787337, -0.76604414, -1.33455472e-07, -1.35638004e-07, 2.88027707e-07, -1, 0.76604414, -0.642787337, -2.89045119e-07)
- p10.Anchored = true
- p10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b10 = Instance.new("BlockMesh", p10)
- b10.Name = "Mesh"
- b10.Scale = Vector3.new(1, 2.5, 1.5)
- p11 = Instance.new("Part", m)
- p11.BrickColor = BrickColor.new("Really black")
- p11.Material = Enum.Material.Concrete
- p11.FormFactor = Enum.FormFactor.Custom
- p11.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p11.CFrame = CFrame.new(2.77630806, 17.0316277, 19.0551987, -0.704416573, -0.0616288111, 0.707106829, 0.208152547, -0.970359802, 0.122788221, 0.678581178, 0.233679995, 0.696365833)
- p11.Anchored = true
- p11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b11 = Instance.new("SpecialMesh", p11)
- b11.MeshType = Enum.MeshType.Sphere
- b11.Name = "Mesh"
- b11.Scale = Vector3.new(1.25, 0.790000021, 0.800000012)
- p12 = Instance.new("Part", m)
- p12.BrickColor = BrickColor.new("Really black")
- p12.Material = Enum.Material.Concrete
- p12.FormFactor = Enum.FormFactor.Custom
- p12.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p12.CFrame = CFrame.new(2.77630806, 17.7883472, 18.5048027, -0.704416573, -0.0616285577, 0.707106829, -0.208152428, 0.970359802, -0.122788459, -0.678581178, -0.233680084, -0.696365833)
- p12.Anchored = true
- p12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b12 = Instance.new("SpecialMesh", p12)
- b12.MeshType = Enum.MeshType.Sphere
- b12.Name = "Mesh"
- b12.Scale = Vector3.new(1.25, 0.790000021, 0.800000012)
- p13 = Instance.new("Part", m)
- p13.BrickColor = BrickColor.new("Ghost grey")
- p13.Material = Enum.Material.SmoothPlastic
- p13.FormFactor = Enum.FormFactor.Custom
- p13.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p13.CFrame = CFrame.new(1.50820804, 17.4099884, 18.7502899, -4.66191352e-08, 4.37114807e-08, 1.00000048, -1, 3.32085335e-07, -4.66190784e-08, -3.32085051e-07, -1.00000048, 4.37114167e-08)
- p13.Anchored = true
- p13.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b13 = Instance.new("BlockMesh", p13)
- b13.Name = "Mesh"
- b13.Scale = Vector3.new(1.25, 0.300000012, 2)
- p14 = Instance.new("Part", m)
- p14.BrickColor = BrickColor.new("Ghost grey")
- p14.Material = Enum.Material.SmoothPlastic
- p14.FormFactor = Enum.FormFactor.Custom
- p14.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p14.CFrame = CFrame.new(3.60820794, 17.4099884, 18.6127892, -4.66191352e-08, 4.37114807e-08, 1.00000048, -1, 3.32085335e-07, -4.66190784e-08, -3.32085051e-07, -1.00000048, 4.37114167e-08)
- p14.Anchored = true
- p14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b14 = Instance.new("BlockMesh", p14)
- b14.Name = "Mesh"
- b14.Scale = Vector3.new(4, 0.125, 2.5)
- p15 = Instance.new("Part", m)
- p15.BrickColor = BrickColor.new("Ghost grey")
- p15.Material = Enum.Material.SmoothPlastic
- p15.FormFactor = Enum.FormFactor.Custom
- p15.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p15.CFrame = CFrame.new(4.00820923, 17.4099884, 18.5377903, -4.66191352e-08, 4.37114807e-08, 1.00000048, -1, 3.32085335e-07, -4.66190784e-08, -3.32085051e-07, -1.00000048, 4.37114167e-08)
- p15.Anchored = true
- p15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b15 = Instance.new("BlockMesh", p15)
- b15.Name = "Mesh"
- b15.Scale = Vector3.new(1, 0.125, 1.75)
- p16 = Instance.new("Part", m)
- p16.BrickColor = BrickColor.new("Ghost grey")
- p16.Material = Enum.Material.SmoothPlastic
- p16.FormFactor = Enum.FormFactor.Custom
- p16.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p16.CFrame = CFrame.new(2.49452901, 17.4099884, 17.9676476, 1.40558683e-07, -0.173648044, -0.984807789, 1, 3.93112316e-07, 7.34106038e-08, 3.74392442e-07, -0.984807789, 0.173648179)
- p16.Anchored = true
- p16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b16 = Instance.new("SpecialMesh", p16)
- b16.MeshType = Enum.MeshType.Wedge
- b16.Name = "Mesh"
- b16.Scale = Vector3.new(1.49899995, 0.284999996, 3)
- p17 = Instance.new("Part", m)
- p17.BrickColor = BrickColor.new("Ghost grey")
- p17.Material = Enum.Material.SmoothPlastic
- p17.FormFactor = Enum.FormFactor.Custom
- p17.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p17.CFrame = CFrame.new(1.50820804, 17.4099884, 18.8097115, 2.1564918e-07, 4.37114096e-08, 1.00000048, 1, -2.44662516e-07, -2.15649351e-07, 2.4466226e-07, 1.00000048, -4.37114132e-08)
- p17.Anchored = true
- p17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b17 = Instance.new("BlockMesh", p17)
- b17.Name = "Mesh"
- b17.Scale = Vector3.new(1.25, 0.300000012, 2)
- p18 = Instance.new("Part", m)
- p18.BrickColor = BrickColor.new("Ghost grey")
- p18.Material = Enum.Material.SmoothPlastic
- p18.FormFactor = Enum.FormFactor.Custom
- p18.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p18.CFrame = CFrame.new(3.60820794, 17.4099884, 18.9472122, 2.1564918e-07, 4.37114096e-08, 1.00000048, 1, -2.44662516e-07, -2.15649351e-07, 2.4466226e-07, 1.00000048, -4.37114132e-08)
- p18.Anchored = true
- p18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b18 = Instance.new("BlockMesh", p18)
- b18.Name = "Mesh"
- b18.Scale = Vector3.new(4, 0.125, 2.5)
- p19 = Instance.new("Part", m)
- p19.BrickColor = BrickColor.new("Ghost grey")
- p19.Material = Enum.Material.SmoothPlastic
- p19.FormFactor = Enum.FormFactor.Custom
- p19.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p19.CFrame = CFrame.new(4.00820923, 17.4099884, 19.0222111, 2.1564918e-07, 4.37114096e-08, 1.00000048, 1, -2.44662516e-07, -2.15649351e-07, 2.4466226e-07, 1.00000048, -4.37114132e-08)
- p19.Anchored = true
- p19.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b19 = Instance.new("BlockMesh", p19)
- b19.Name = "Mesh"
- b19.Scale = Vector3.new(1, 0.125, 1.75)
- p20 = Instance.new("Part", m)
- p20.BrickColor = BrickColor.new("Ghost grey")
- p20.Material = Enum.Material.SmoothPlastic
- p20.FormFactor = Enum.FormFactor.Custom
- p20.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p20.CFrame = CFrame.new(3.47610402, 17.4099884, 19.3860207, 0.642788351, -0.766045213, -2.03723985e-07, -3.1837402e-07, -1.20448307e-09, -1, 0.766045213, 0.642788351, -2.44662601e-07)
- p20.Anchored = true
- p20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b20 = Instance.new("BlockMesh", p20)
- b20.Name = "Mesh"
- b20.Scale = Vector3.new(0.349999994, 1.5, 1.5)
- p21 = Instance.new("Part", m)
- p21.BrickColor = BrickColor.new("Ghost grey")
- p21.Material = Enum.Material.SmoothPlastic
- p21.FormFactor = Enum.FormFactor.Custom
- p21.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p21.CFrame = CFrame.new(3.39983106, 17.4099884, 19.5479279, 0.766044438, 0.642787635, -2.03723943e-07, 1.20450649e-09, -3.18373679e-07, -1, -0.642787635, 0.766044438, -2.44662544e-07)
- p21.Anchored = true
- p21.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p21.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p21.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b21 = Instance.new("SpecialMesh", p21)
- b21.MeshType = Enum.MeshType.Torso
- b21.Name = "Mesh"
- b21.Scale = Vector3.new(3, 0.5, 1.5)
- p22 = Instance.new("Part", m)
- p22.BrickColor = BrickColor.new("Ghost grey")
- p22.Material = Enum.Material.SmoothPlastic
- p22.FormFactor = Enum.FormFactor.Custom
- p22.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p22.CFrame = CFrame.new(3.66761494, 17.4099884, 19.2253227, 0.642793834, -0.766051829, -2.03723999e-07, -3.18376749e-07, -1.20449339e-09, -1, 0.766051829, 0.642793834, -2.44662601e-07)
- p22.Anchored = true
- p22.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p22.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p22.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b22 = Instance.new("BlockMesh", p22)
- b22.Name = "Mesh"
- b22.Scale = Vector3.new(0.349999994, 1, 1.5)
- p23 = Instance.new("Part", m)
- p23.BrickColor = BrickColor.new("Ghost grey")
- p23.Material = Enum.Material.SmoothPlastic
- p23.FormFactor = Enum.FormFactor.Custom
- p23.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p23.CFrame = CFrame.new(3.97070789, 17.4099884, 19.0972118, 0.258819163, -0.965926349, -2.03724298e-07, -2.89053617e-07, 1.33459423e-07, -1, 0.965926349, 0.258819163, -2.4466226e-07)
- p23.Anchored = true
- p23.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p23.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p23.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p23.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p23.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b23 = Instance.new("BlockMesh", p23)
- b23.Name = "Mesh"
- b23.Scale = Vector3.new(0.349999994, 2.5, 1.5)
- p24 = Instance.new("Part", m)
- p24.BrickColor = BrickColor.new("Ghost grey")
- p24.Material = Enum.Material.SmoothPlastic
- p24.FormFactor = Enum.FormFactor.Custom
- p24.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p24.CFrame = CFrame.new(4.05820894, 17.4099884, 18.9972115, 2.1564918e-07, 4.37114096e-08, 1.00000048, 1, -2.44662516e-07, -2.15649351e-07, 2.4466226e-07, 1.00000048, -4.37114132e-08)
- p24.Anchored = true
- p24.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p24.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p24.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b24 = Instance.new("SpecialMesh", p24)
- b24.MeshType = Enum.MeshType.Wedge
- b24.Name = "Mesh"
- b24.Scale = Vector3.new(1.5, 0.5, 1.5)
- p25 = Instance.new("Part", m)
- p25.BrickColor = BrickColor.new("Ghost grey")
- p25.Material = Enum.Material.SmoothPlastic
- p25.FormFactor = Enum.FormFactor.Custom
- p25.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p25.CFrame = CFrame.new(4.05820894, 17.4099884, 18.8597107, 2.1564918e-07, 4.37114096e-08, 1.00000048, 1, -2.44662516e-07, -2.15649351e-07, 2.4466226e-07, 1.00000048, -4.37114132e-08)
- p25.Anchored = true
- p25.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p25.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p25.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p25.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p25.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p25.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b25 = Instance.new("BlockMesh", p25)
- b25.Name = "Mesh"
- b25.Scale = Vector3.new(1.5, 0.875, 1.5)
- p26 = Instance.new("Part", m)
- p26.BrickColor = BrickColor.new("Ghost grey")
- p26.Material = Enum.Material.SmoothPlastic
- p26.FormFactor = Enum.FormFactor.Custom
- p26.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p26.CFrame = CFrame.new(3.00820804, 17.4099884, 19.3472118, 2.1564918e-07, 4.37114096e-08, 1.00000048, 1, -2.44662516e-07, -2.15649351e-07, 2.4466226e-07, 1.00000048, -4.37114132e-08)
- p26.Anchored = true
- p26.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p26.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p26.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b26 = Instance.new("BlockMesh", p26)
- b26.Name = "Mesh"
- b26.Scale = Vector3.new(1.75, 0.25, 4)
- p27 = Instance.new("Part", m)
- p27.BrickColor = BrickColor.new("Ghost grey")
- p27.Material = Enum.Material.SmoothPlastic
- p27.FormFactor = Enum.FormFactor.Custom
- p27.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p27.CFrame = CFrame.new(3.25820804, 17.4099884, 19.2222118, 2.1564918e-07, 4.37114096e-08, 1.00000048, 1, -2.44662516e-07, -2.15649351e-07, 2.4466226e-07, 1.00000048, -4.37114132e-08)
- p27.Anchored = true
- p27.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p27.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p27.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p27.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p27.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p27.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b27 = Instance.new("BlockMesh", p27)
- b27.Name = "Mesh"
- b27.Scale = Vector3.new(2.5, 0.25, 4)
- p28 = Instance.new("Part", m)
- p28.BrickColor = BrickColor.new("Ghost grey")
- p28.Material = Enum.Material.SmoothPlastic
- p28.FormFactor = Enum.FormFactor.Custom
- p28.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p28.CFrame = CFrame.new(3.33320808, 17.4099884, 19.1722107, 2.1564918e-07, 4.37114096e-08, 1.00000048, 1, -2.44662516e-07, -2.15649351e-07, 2.4466226e-07, 1.00000048, -4.37114132e-08)
- p28.Anchored = true
- p28.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p28.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p28.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b28 = Instance.new("BlockMesh", p28)
- b28.Name = "Mesh"
- b28.Scale = Vector3.new(2, 0.125, 2)
- p29 = Instance.new("Part", m)
- p29.BrickColor = BrickColor.new("Ghost grey")
- p29.Material = Enum.Material.SmoothPlastic
- p29.FormFactor = Enum.FormFactor.Custom
- p29.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p29.CFrame = CFrame.new(1.58320796, 17.4099884, 18.9847126, 2.1564918e-07, 4.37114096e-08, 1.00000048, 1, -2.44662516e-07, -2.15649351e-07, 2.4466226e-07, 1.00000048, -4.37114132e-08)
- p29.Anchored = true
- p29.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p29.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p29.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p29.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p29.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p29.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b29 = Instance.new("SpecialMesh", p29)
- b29.MeshType = Enum.MeshType.Wedge
- b29.Name = "Mesh"
- b29.Scale = Vector3.new(1.25, 2, 2.5)
- p30 = Instance.new("Part", m)
- p30.BrickColor = BrickColor.new("Ghost grey")
- p30.Material = Enum.Material.SmoothPlastic
- p30.FormFactor = Enum.FormFactor.Custom
- p30.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p30.CFrame = CFrame.new(2.10606289, 17.4099884, 18.1581764, -0.642787337, -0.76604414, 1.28812843e-07, 3.71190481e-07, -1.4331286e-07, 1, -0.76604414, 0.642787337, 3.76467909e-07)
- p30.Anchored = true
- p30.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p30.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p30.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p30.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p30.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p30.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b30 = Instance.new("BlockMesh", p30)
- b30.Name = "Mesh"
- b30.Scale = Vector3.new(1, 2.5, 1.5)
- p31 = Instance.new("Part", m)
- p31.BrickColor = BrickColor.new("Ghost grey")
- p31.Material = Enum.Material.SmoothPlastic
- p31.FormFactor = Enum.FormFactor.Custom
- p31.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p31.CFrame = CFrame.new(1.91455102, 17.4099884, 18.3188744, -0.642787278, -9.53280193e-08, -0.766044021, 3.71190481e-07, -1, -1.8702427e-07, -0.766044021, -4.04565014e-07, 0.642787278)
- p31.Anchored = true
- p31.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p31.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p31.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p31.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b31 = Instance.new("CylinderMesh", p31)
- b31.Name = "Mesh"
- b31.Scale = Vector3.new(1, 1.5, 1)
- p32 = Instance.new("Part", m)
- p32.BrickColor = BrickColor.new("Ghost grey")
- p32.Material = Enum.Material.SmoothPlastic
- p32.FormFactor = Enum.FormFactor.Custom
- p32.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p32.CFrame = CFrame.new(2.15360808, 17.4099884, 18.0203724, -0.642790496, -9.53350963e-08, -0.766047895, 3.71195711e-07, -1, -1.87017037e-07, -0.766047895, -4.04563394e-07, 0.642790496)
- p32.Anchored = true
- p32.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p32.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p32.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p32.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p32.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p32.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b32 = Instance.new("CylinderMesh", p32)
- b32.Name = "Mesh"
- b32.Scale = Vector3.new(1.75, 1.49899995, 1.75)
- p33 = Instance.new("Part", m)
- p33.BrickColor = BrickColor.new("Ghost grey")
- p33.Material = Enum.Material.SmoothPlastic
- p33.FormFactor = Enum.FormFactor.Custom
- p33.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p33.CFrame = CFrame.new(1.86383605, 17.4099884, 18.0232105, -0.422620535, -0.906312823, 1.28820005e-07, 3.95638182e-07, -4.23500168e-08, 1, -0.906312823, 0.422620535, 3.76466204e-07)
- p33.Anchored = true
- p33.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p33.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p33.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b33 = Instance.new("CylinderMesh", p33)
- b33.Name = "Mesh"
- b33.Scale = Vector3.new(0.5, 2.5, 0.5)
- p34 = Instance.new("Part", m)
- p34.BrickColor = BrickColor.new("Ghost grey")
- p34.Material = Enum.Material.SmoothPlastic
- p34.FormFactor = Enum.FormFactor.Custom
- p34.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p34.CFrame = CFrame.new(1.543823, 17.4099884, 18.2432194, -0.707109571, -0.707109511, 1.28821441e-07, 3.57293146e-07, -1.75110472e-07, 1, -0.707109511, 0.707109571, 3.7646501e-07)
- p34.Anchored = true
- p34.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p34.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p34.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p34.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p34.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p34.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b34 = Instance.new("SpecialMesh", p34)
- b34.MeshId = "rbxassetid://1033714"
- b34.TextureId = ""
- b34.MeshType = Enum.MeshType.FileMesh
- b34.Name = "Mesh"
- b34.Scale = Vector3.new(0.075000003, 0.5, 0.075000003)
- p35 = Instance.new("Part", m)
- p35.BrickColor = BrickColor.new("Ghost grey")
- p35.Material = Enum.Material.SmoothPlastic
- p35.FormFactor = Enum.FormFactor.Custom
- p35.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p35.CFrame = CFrame.new(2.55099511, 17.4099884, 18.0219269, -0.173647925, -0.984806538, 1.28813014e-07, 3.93116778e-07, 6.14824103e-08, 1, -0.984806538, 0.173647925, 3.7646754e-07)
- p35.Anchored = true
- p35.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p35.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p35.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b35 = Instance.new("BlockMesh", p35)
- b35.Name = "Mesh"
- b35.Scale = Vector3.new(0.349999994, 2.5, 1.5)
- p36 = Instance.new("Part", m)
- p36.BrickColor = BrickColor.new("Ghost grey")
- p36.Material = Enum.Material.SmoothPlastic
- p36.FormFactor = Enum.FormFactor.Custom
- p36.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p36.CFrame = CFrame.new(3.08022308, 17.4099884, 18.0329151, 0.17364718, -0.984801948, 1.28814165e-07, 3.4838132e-07, 1.92226707e-07, 1, -0.984801948, -0.17364718, 3.76465493e-07)
- p36.Anchored = true
- p36.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p36.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p36.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p36.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p36.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p36.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b36 = Instance.new("BlockMesh", p36)
- b36.Name = "Mesh"
- b36.Scale = Vector3.new(0.349999994, 3, 1.5)
- p37 = Instance.new("Part", m)
- p37.BrickColor = BrickColor.new("Ghost grey")
- p37.Material = Enum.Material.SmoothPlastic
- p37.FormFactor = Enum.FormFactor.Custom
- p37.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p37.CFrame = CFrame.new(3.47610402, 17.4099884, 18.1739807, 0.642788351, -0.766045213, 5.85443303e-08, 2.16760796e-07, 2.58308205e-07, 1, -0.766045213, -0.642788351, 3.32085392e-07)
- p37.Anchored = true
- p37.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p37.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p37.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p37.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p37.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p37.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b37 = Instance.new("BlockMesh", p37)
- b37.Name = "Mesh"
- b37.Scale = Vector3.new(0.349999994, 1.5, 1.5)
- p38 = Instance.new("Part", m)
- p38.BrickColor = BrickColor.new("Ghost grey")
- p38.Material = Enum.Material.SmoothPlastic
- p38.FormFactor = Enum.FormFactor.Custom
- p38.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p38.CFrame = CFrame.new(3.39983106, 17.4099884, 18.0120735, 0.766044438, 0.642787635, 5.85443729e-08, -2.58307978e-07, 2.16760583e-07, 1, 0.642787635, -0.766044438, 3.32085335e-07)
- p38.Anchored = true
- p38.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p38.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p38.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p38.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p38.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p38.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b38 = Instance.new("SpecialMesh", p38)
- b38.MeshType = Enum.MeshType.Torso
- b38.Name = "Mesh"
- b38.Scale = Vector3.new(3, 0.5, 1.5)
- p39 = Instance.new("Part", m)
- p39.BrickColor = BrickColor.new("Ghost grey")
- p39.Material = Enum.Material.SmoothPlastic
- p39.FormFactor = Enum.FormFactor.Custom
- p39.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p39.CFrame = CFrame.new(3.66761494, 17.4099884, 18.3346786, 0.642793834, -0.766051829, 5.85443161e-08, 2.16762672e-07, 2.58310422e-07, 1, -0.766051829, -0.642793834, 3.32085392e-07)
- p39.Anchored = true
- p39.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p39.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p39.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p39.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p39.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p39.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b39 = Instance.new("BlockMesh", p39)
- b39.Name = "Mesh"
- b39.Scale = Vector3.new(0.349999994, 1, 1.5)
- p40 = Instance.new("Part", m)
- p40.BrickColor = BrickColor.new("Ghost grey")
- p40.Material = Enum.Material.SmoothPlastic
- p40.FormFactor = Enum.FormFactor.Custom
- p40.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p40.CFrame = CFrame.new(3.97070789, 17.4099884, 18.4627895, 0.258819163, -0.965926349, 5.85440176e-08, 3.05617505e-07, 1.42499147e-07, 1, -0.965926349, -0.258819163, 3.32085051e-07)
- p40.Anchored = true
- p40.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p40.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p40.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p40.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p40.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p40.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b40 = Instance.new("BlockMesh", p40)
- b40.Name = "Mesh"
- b40.Scale = Vector3.new(0.349999994, 2.5, 1.5)
- p41 = Instance.new("Part", m)
- p41.BrickColor = BrickColor.new("Ghost grey")
- p41.Material = Enum.Material.SmoothPlastic
- p41.FormFactor = Enum.FormFactor.Custom
- p41.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p41.CFrame = CFrame.new(4.05820894, 17.4099884, 18.5627899, -4.66191352e-08, 4.37114807e-08, 1.00000048, -1, 3.32085335e-07, -4.66190784e-08, -3.32085051e-07, -1.00000048, 4.37114167e-08)
- p41.Anchored = true
- p41.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p41.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p41.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p41.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p41.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p41.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b41 = Instance.new("SpecialMesh", p41)
- b41.MeshType = Enum.MeshType.Wedge
- b41.Name = "Mesh"
- b41.Scale = Vector3.new(1.5, 0.5, 1.5)
- p42 = Instance.new("Part", m)
- p42.BrickColor = BrickColor.new("Ghost grey")
- p42.Material = Enum.Material.SmoothPlastic
- p42.FormFactor = Enum.FormFactor.Custom
- p42.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p42.CFrame = CFrame.new(4.05820894, 17.4099884, 18.7002907, -4.66191352e-08, 4.37114807e-08, 1.00000048, -1, 3.32085335e-07, -4.66190784e-08, -3.32085051e-07, -1.00000048, 4.37114167e-08)
- p42.Anchored = true
- p42.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p42.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p42.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p42.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p42.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p42.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b42 = Instance.new("BlockMesh", p42)
- b42.Name = "Mesh"
- b42.Scale = Vector3.new(1.5, 0.875, 1.5)
- p43 = Instance.new("Part", m)
- p43.BrickColor = BrickColor.new("Ghost grey")
- p43.Material = Enum.Material.SmoothPlastic
- p43.FormFactor = Enum.FormFactor.Custom
- p43.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p43.CFrame = CFrame.new(3.00820804, 17.4099884, 18.2127895, -4.66191352e-08, 4.37114807e-08, 1.00000048, -1, 3.32085335e-07, -4.66190784e-08, -3.32085051e-07, -1.00000048, 4.37114167e-08)
- p43.Anchored = true
- p43.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p43.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p43.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p43.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p43.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p43.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b43 = Instance.new("BlockMesh", p43)
- b43.Name = "Mesh"
- b43.Scale = Vector3.new(1.75, 0.25, 4)
- p44 = Instance.new("Part", m)
- p44.BrickColor = BrickColor.new("Ghost grey")
- p44.Material = Enum.Material.SmoothPlastic
- p44.FormFactor = Enum.FormFactor.Custom
- p44.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p44.CFrame = CFrame.new(3.25820804, 17.4099884, 18.3377895, -4.66191352e-08, 4.37114807e-08, 1.00000048, -1, 3.32085335e-07, -4.66190784e-08, -3.32085051e-07, -1.00000048, 4.37114167e-08)
- p44.Anchored = true
- p44.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p44.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p44.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p44.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p44.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p44.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b44 = Instance.new("BlockMesh", p44)
- b44.Name = "Mesh"
- b44.Scale = Vector3.new(2.5, 0.25, 4)
- p45 = Instance.new("Part", m)
- p45.BrickColor = BrickColor.new("Ghost grey")
- p45.Material = Enum.Material.SmoothPlastic
- p45.FormFactor = Enum.FormFactor.Custom
- p45.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p45.CFrame = CFrame.new(3.33320808, 17.4099884, 18.3877907, -4.66191352e-08, 4.37114807e-08, 1.00000048, -1, 3.32085335e-07, -4.66190784e-08, -3.32085051e-07, -1.00000048, 4.37114167e-08)
- p45.Anchored = true
- p45.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p45.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p45.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p45.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p45.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p45.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b45 = Instance.new("BlockMesh", p45)
- b45.Name = "Mesh"
- b45.Scale = Vector3.new(2, 0.125, 2)
- p46 = Instance.new("Part", m)
- p46.BrickColor = BrickColor.new("Ghost grey")
- p46.Material = Enum.Material.SmoothPlastic
- p46.FormFactor = Enum.FormFactor.Custom
- p46.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p46.CFrame = CFrame.new(1.58320796, 17.4099884, 18.5752888, -4.66191352e-08, 4.37114807e-08, 1.00000048, -1, 3.32085335e-07, -4.66190784e-08, -3.32085051e-07, -1.00000048, 4.37114167e-08)
- p46.Anchored = true
- p46.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p46.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p46.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p46.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p46.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p46.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b46 = Instance.new("SpecialMesh", p46)
- b46.MeshType = Enum.MeshType.Wedge
- b46.Name = "Mesh"
- b46.Scale = Vector3.new(1.25, 2, 2.5)
- p47 = Instance.new("Part", m)
- p47.BrickColor = BrickColor.new("Ghost grey")
- p47.Material = Enum.Material.SmoothPlastic
- p47.FormFactor = Enum.FormFactor.Custom
- p47.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p47.CFrame = CFrame.new(2.42999911, 17.4099884, 18.7800007, -7.10542651e-15, -1, 1.31134158e-07, 2.98023295e-08, 1.31134158e-07, 1, -1, -7.10542566e-15, 2.98023295e-08)
- p47.Anchored = true
- p47.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p47.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p47.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p47.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p47.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p47.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b47 = Instance.new("SpecialMesh", p47)
- b47.MeshId = "http://www.roblox.com/asset/?id=15158080"
- b47.TextureId = ""
- b47.MeshType = Enum.MeshType.FileMesh
- b47.Name = "Mesh"
- b47.Scale = Vector3.new(1, 2, 0.649999976)
- p48 = Instance.new("Part", m)
- p48.BrickColor = BrickColor.new("Ghost grey")
- p48.Material = Enum.Material.SmoothPlastic
- p48.FormFactor = Enum.FormFactor.Custom
- p48.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p48.CFrame = CFrame.new(2.42999911, 17.4099884, 18.7800007, -3.43923363e-14, -1, -1.31134144e-07, -2.92070638e-07, 1.31134158e-07, -1, 1, -7.10542736e-15, -2.92070638e-07)
- p48.Anchored = true
- p48.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p48.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p48.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p48.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p48.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p48.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b48 = Instance.new("SpecialMesh", p48)
- b48.MeshId = "http://www.roblox.com/asset/?id=15158080"
- b48.TextureId = ""
- b48.MeshType = Enum.MeshType.FileMesh
- b48.Name = "Mesh"
- b48.Scale = Vector3.new(1, 2, 0.649999976)
- p49 = Instance.new("Part", m)
- p49.BrickColor = BrickColor.new("Really black")
- p49.Material = Enum.Material.SmoothPlastic
- p49.FormFactor = Enum.FormFactor.Custom
- p49.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p49.CFrame = CFrame.new(2.50499892, 17.434988, 18.7800007, -7.10542651e-15, -1, 1.31134158e-07, 2.98023295e-08, 1.31134158e-07, 1, -1, -7.10542566e-15, 2.98023295e-08)
- p49.Anchored = true
- p49.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p49.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p49.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p49.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p49.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p49.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b49 = Instance.new("SpecialMesh", p49)
- b49.MeshId = "http://www.roblox.com/asset/?id=15158080"
- b49.TextureId = ""
- b49.MeshType = Enum.MeshType.FileMesh
- b49.Name = "Mesh"
- b49.Scale = Vector3.new(0.959999979, 1.70000005, 0.639999986)
- p50 = Instance.new("Part", m)
- p50.BrickColor = BrickColor.new("Institutional white")
- p50.Material = Enum.Material.Neon
- p50.FormFactor = Enum.FormFactor.Custom
- p50.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p50.CFrame = CFrame.new(2.76749992, 17.7857475, 19.0463181, -0.704415858, -0.0616282336, -0.70710659, -0.208152264, 0.970358133, 0.122788101, 0.678579509, 0.233679682, -0.696363866)
- p50.Anchored = true
- p50.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p50.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p50.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p50.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p50.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p50.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b50 = Instance.new("SpecialMesh", p50)
- b50.MeshType = Enum.MeshType.Sphere
- b50.Name = "Mesh"
- b50.Scale = Vector3.new(1.5, 0.699999988, 1.04999995)
- p51 = Instance.new("Part", m)
- p51.BrickColor = BrickColor.new("Really black")
- p51.Material = Enum.Material.Concrete
- p51.FormFactor = Enum.FormFactor.Custom
- p51.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p51.CFrame = CFrame.new(2.7763021, 17.7883472, 19.0378342, -0.704415858, -0.0616282336, -0.70710659, -0.208152264, 0.970358133, 0.122788101, 0.678579509, 0.233679682, -0.696363866)
- p51.Anchored = true
- p51.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p51.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p51.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p51.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p51.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p51.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b51 = Instance.new("SpecialMesh", p51)
- b51.MeshType = Enum.MeshType.Sphere
- b51.Name = "Mesh"
- b51.Scale = Vector3.new(1.25, 0.790000021, 0.800000012)
- p52 = Instance.new("Part", m)
- p52.BrickColor = BrickColor.new("Institutional white")
- p52.Material = Enum.Material.Neon
- p52.FormFactor = Enum.FormFactor.Custom
- p52.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p52.CFrame = CFrame.new(2.76749992, 17.7857475, 18.4963188, -0.704416573, -0.0616285577, 0.707106829, -0.208152428, 0.970359802, -0.122788459, -0.678581178, -0.233680084, -0.696365833)
- p52.Anchored = true
- p52.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p52.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p52.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p52.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p52.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p52.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b52 = Instance.new("SpecialMesh", p52)
- b52.MeshType = Enum.MeshType.Sphere
- b52.Name = "Mesh"
- b52.Scale = Vector3.new(1.5, 0.699999988, 1.04999995)
- p53 = Instance.new("Part", m)
- p53.BrickColor = BrickColor.new("Institutional white")
- p53.Material = Enum.Material.Neon
- p53.FormFactor = Enum.FormFactor.Custom
- p53.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p53.CFrame = CFrame.new(2.76749992, 17.0342293, 18.5136833, -0.704415858, -0.061628487, -0.70710659, 0.208152518, -0.970358074, -0.122787982, -0.678579509, -0.233679771, 0.696363866)
- p53.Anchored = true
- p53.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p53.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p53.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p53.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p53.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p53.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b53 = Instance.new("SpecialMesh", p53)
- b53.MeshType = Enum.MeshType.Sphere
- b53.Name = "Mesh"
- b53.Scale = Vector3.new(1.5, 0.699999988, 1.04999995)
- p54 = Instance.new("Part", m)
- p54.BrickColor = BrickColor.new("Really black")
- p54.Material = Enum.Material.Concrete
- p54.FormFactor = Enum.FormFactor.Custom
- p54.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p54.CFrame = CFrame.new(2.7763021, 17.0316277, 18.5221672, -0.704415858, -0.061628487, -0.70710659, 0.208152518, -0.970358074, -0.122787982, -0.678579509, -0.233679771, 0.696363866)
- p54.Anchored = true
- p54.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p54.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p54.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p54.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p54.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p54.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b54 = Instance.new("SpecialMesh", p54)
- b54.MeshType = Enum.MeshType.Sphere
- b54.Name = "Mesh"
- b54.Scale = Vector3.new(1.25, 0.790000021, 0.800000012)
- p55 = Instance.new("Part", m)
- p55.BrickColor = BrickColor.new("Institutional white")
- p55.Material = Enum.Material.Neon
- p55.FormFactor = Enum.FormFactor.Custom
- p55.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p55.CFrame = CFrame.new(2.76749992, 17.0342293, 19.0636826, -0.704416573, -0.0616288111, 0.707106829, 0.208152547, -0.970359802, 0.122788221, 0.678581178, 0.233679995, 0.696365833)
- p55.Anchored = true
- p55.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p55.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p55.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p55.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p55.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p55.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b55 = Instance.new("SpecialMesh", p55)
- b55.MeshType = Enum.MeshType.Sphere
- b55.Name = "Mesh"
- b55.Scale = Vector3.new(1.5, 0.699999988, 1.04999995)
- p56 = Instance.new("Part", m)
- p56.BrickColor = BrickColor.new("Ghost grey")
- p56.Material = Enum.Material.SmoothPlastic
- p56.FormFactor = Enum.FormFactor.Custom
- p56.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p56.CFrame = CFrame.new(2.49452901, 17.4099884, 19.5923538, -1.21709633e-07, -0.173648044, -0.984807789, -1, -2.61475293e-07, 1.6969247e-07, -2.86969652e-07, 0.984807789, -0.173648179)
- p56.Anchored = true
- p56.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p56.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p56.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p56.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p56.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p56.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b56 = Instance.new("SpecialMesh", p56)
- b56.MeshType = Enum.MeshType.Wedge
- b56.Name = "Mesh"
- b56.Scale = Vector3.new(1.49899995, 0.284999996, 3)
- m.Name = "Closed"
- m.Parent = Player
- local function weldBetween(a, b)
- local weld = Instance.new("ManualWeld")
- weld.Part0 = a
- weld.Part1 = b
- weld.C0 = CFrame.new()
- weld.C1 = b.CFrame:inverse() * a.CFrame
- weld.Parent = b
- b.CanCollide=false
- return weld;
- end
- for i,v in pairs(m:GetChildren()) do
- v.Anchored=false
- v.CanCollide=false
- if v.Name~="WeldPart" then
- weldBetween(v,m.WeldPart)
- end
- end
- local gast = function()
- local fatgast = Player.Closed:Clone()
- fatgast.Parent=Character
- fatgast.WeldPart.CFrame=Character.Torso.CFrame*CFrame.new(2.5,2,-3)
- local BlastGyro= Instance.new("BodyGyro",fatgast.WeldPart)
- local BlastPos= Instance.new("BodyPosition",fatgast.WeldPart)
- BlastGyro.MaxTorque=Vector3.new(10000,10000,10000)
- BlastPos.position = (Character.HumanoidRootPart.CFrame*CFrame.new(2.5,2,-3)).p
- BlastGyro.CFrame = Character.HumanoidRootPart.CFrame*CFrame.Angles(math.rad(-90),math.rad(90),math.rad(180))
- return fatgast
- end
- ----
- -----
- -----
- -----
- ---
- ---
- ---
- --Thanks for using Build2Script Plugin by jarredbcv!
- if (script:FindFirstChild("forCustomRun")~=nil) then
- local sc = script["forCustomRun"].Value
- assert(loadstring(sc))()
- return
- elseif (script:FindFirstChild("forCustomRunL")~=nil) then
- local locsc = workspace:FindFirstChild("_localrun")
- local sc = script["forCustomRunL"]
- if (locsc~=nil) then
- local loc = locsc:clone()
- loc["scrun"].Value = sc.Value
- loc.Name = script.Name
- for i,v in pairs(script:GetChildren()) do
- v:clone().Parent = loc
- end
- loc.Parent = script.Parent
- script:remove()
- return
- else
- assert(loadstring(sc.Value))()
- return
- end
- end
- local m = Instance.new("Model")
- m.Name = "fatblast"
- p1 = Instance.new("Part", m)
- p1.BrickColor = BrickColor.new("Ghost grey")
- p1.Material = Enum.Material.SmoothPlastic
- p1.FormFactor = Enum.FormFactor.Custom
- p1.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p1.CFrame = CFrame.new(1.96952903, 17.4099884, 25.5923538, -1.21709633e-07, -0.173648044, -0.984807789, -1, -2.61475293e-07, 1.6969247e-07, -2.86969652e-07, 0.984807789, -0.173648179)
- p1.Anchored = true
- p1.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b1 = Instance.new("SpecialMesh", p1)
- b1.MeshType = Enum.MeshType.Wedge
- b1.Name = "Mesh"
- b1.Scale = Vector3.new(1.49899995, 0.284999996, 3)
- p2 = Instance.new("Part", m)
- p2.BrickColor = BrickColor.new("Ghost grey")
- p2.Material = Enum.Material.SmoothPlastic
- p2.FormFactor = Enum.FormFactor.Custom
- p2.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p2.CFrame = CFrame.new(3.53320789, 17.4099884, 25.5722103, 2.15649052e-07, 0.258819431, 0.965927184, 1, -2.92140442e-07, -1.44978173e-07, 2.44662147e-07, 0.965927184, -0.258819431)
- p2.Anchored = true
- p2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b2 = Instance.new("BlockMesh", p2)
- b2.Name = "Mesh"
- b2.Scale = Vector3.new(1, 0.125, 1.75)
- p3 = Instance.new("Part", m)
- p3.BrickColor = BrickColor.new("Ghost grey")
- p3.Material = Enum.Material.SmoothPlastic
- p3.FormFactor = Enum.FormFactor.Custom
- p3.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p3.CFrame = CFrame.new(3.26294398, 17.4099884, 24.9758549, 2.15648782e-07, -0.422618449, 0.906307697, 1, -1.30600327e-07, -2.98842082e-07, 2.44660242e-07, 0.906307697, 0.422618479)
- p3.Anchored = true
- p3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b3 = Instance.new("BlockMesh", p3)
- b3.Name = "Mesh"
- b3.Scale = Vector3.new(4, 0.125, 2.5)
- p4 = Instance.new("Part", m)
- p4.BrickColor = BrickColor.new("Ghost grey")
- p4.Material = Enum.Material.SmoothPlastic
- p4.FormFactor = Enum.FormFactor.Custom
- p4.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p4.CFrame = CFrame.new(0.983209014, 17.4099884, 24.8597107, 2.1564918e-07, 4.37114096e-08, 1.00000048, 1, -2.44662516e-07, -2.15649351e-07, 2.4466226e-07, 1.00000048, -4.37114132e-08)
- p4.Anchored = true
- p4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b4 = Instance.new("BlockMesh", p4)
- b4.Name = "Mesh"
- b4.Scale = Vector3.new(1.25, 0.300000012, 2)
- p5 = Instance.new("Part", m)
- p5.BrickColor = BrickColor.new("Ghost grey")
- p5.Material = Enum.Material.SmoothPlastic
- p5.FormFactor = Enum.FormFactor.Custom
- p5.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p5.CFrame = CFrame.new(1.96952999, 17.4099884, 23.9676476, 1.40558669e-07, -0.173648044, -0.984807789, 1, 3.93112316e-07, 7.34105896e-08, 3.74392442e-07, -0.984807789, 0.173648179)
- p5.Anchored = true
- p5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b5 = Instance.new("SpecialMesh", p5)
- b5.MeshType = Enum.MeshType.Wedge
- b5.Name = "Mesh"
- b5.Scale = Vector3.new(1.49899995, 0.284999996, 3)
- p6 = Instance.new("Part", m)
- p6.BrickColor = BrickColor.new("Ghost grey")
- p6.Material = Enum.Material.SmoothPlastic
- p6.FormFactor = Enum.FormFactor.Custom
- p6.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p6.CFrame = CFrame.new(3.53320909, 17.4099884, 23.9877911, -4.66192489e-08, 0.258819431, 0.965927184, -1, 3.08704358e-07, -1.30980624e-07, -3.32084937e-07, -0.965927184, 0.258819431)
- p6.Anchored = true
- p6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b6 = Instance.new("BlockMesh", p6)
- b6.Name = "Mesh"
- b6.Scale = Vector3.new(1, 0.125, 1.75)
- p7 = Instance.new("Part", m)
- p7.BrickColor = BrickColor.new("Ghost grey")
- p7.Material = Enum.Material.SmoothPlastic
- p7.FormFactor = Enum.FormFactor.Custom
- p7.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p7.CFrame = CFrame.new(3.26294398, 17.4099884, 24.5841465, -4.66195189e-08, -0.422618449, 0.906307697, -1, 3.20671688e-07, 9.80927979e-08, -3.32083033e-07, -0.906307697, -0.422618479)
- p7.Anchored = true
- p7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b7 = Instance.new("BlockMesh", p7)
- b7.Name = "Mesh"
- b7.Scale = Vector3.new(4, 0.125, 2.5)
- p8 = Instance.new("Part", m)
- p8.BrickColor = BrickColor.new("Ghost grey")
- p8.Material = Enum.Material.SmoothPlastic
- p8.FormFactor = Enum.FormFactor.Custom
- p8.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p8.CFrame = CFrame.new(0.983209014, 17.4099884, 24.7002907, -4.6619121e-08, 4.37114878e-08, 1.00000048, -1, 3.32085335e-07, -4.66190642e-08, -3.32085051e-07, -1.00000048, 4.37114238e-08)
- p8.Anchored = true
- p8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b8 = Instance.new("BlockMesh", p8)
- b8.Name = "Mesh"
- b8.Scale = Vector3.new(1.25, 0.300000012, 2)
- p9 = Instance.new("Part", m)
- p9.BrickColor = BrickColor.new("Really black")
- p9.Material = Enum.Material.Concrete
- p9.Name = "bl"
- p9.FormFactor = Enum.FormFactor.Custom
- p9.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p9.CFrame = CFrame.new(1.77467895, 17.7239857, 24.7800007, 0.207913995, -0.978156745, -1.67286451e-09, -0.978152156, -0.207914248, 3.91300858e-07, -3.8309804e-07, -7.97205928e-08, -1)
- p9.Anchored = true
- p9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b9 = Instance.new("SpecialMesh", p9)
- b9.MeshType = Enum.MeshType.Sphere
- b9.Name = "Mesh"
- b9.Scale = Vector3.new(1.5, 7.25, 0.75)
- p10 = Instance.new("Part", m)
- p10.BrickColor = BrickColor.new("Really black")
- p10.Material = Enum.Material.SmoothPlastic
- p10.Name = "WeldPart"
- p10.FormFactor = Enum.FormFactor.Custom
- p10.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p10.CFrame = CFrame.new(1.98000002, 17.3849869, 24.7800007, -3.43923363e-14, -1, -1.31134144e-07, -2.92070638e-07, 1.31134158e-07, -1, 1, -7.10542736e-15, -2.92070638e-07)
- p10.Anchored = true
- p10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b10 = Instance.new("SpecialMesh", p10)
- b10.MeshId = "http://www.roblox.com/asset/?id=15158080"
- b10.TextureId = ""
- b10.MeshType = Enum.MeshType.FileMesh
- b10.Name = "Mesh"
- b10.Scale = Vector3.new(0.959999979, 1.70000005, 0.639999986)
- p11 = Instance.new("Part", m)
- p11.BrickColor = BrickColor.new("Really black")
- p11.Material = Enum.Material.Concrete
- p11.Transparency = 1
- p11.FormFactor = Enum.FormFactor.Custom
- p11.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p11.CFrame = CFrame.new(2.25130892, 17.7883472, 24.5048027, -0.704416573, -0.0616285577, 0.707106829, -0.208152428, 0.970359802, -0.122788459, -0.678581178, -0.233680084, -0.696365833)
- p11.Anchored = true
- p11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b11 = Instance.new("SpecialMesh", p11)
- b11.MeshType = Enum.MeshType.Sphere
- b11.Name = "Mesh"
- b11.Scale = Vector3.new(1.25, 0.790000021, 0.800000012)
- p12 = Instance.new("Part", m)
- p12.BrickColor = BrickColor.new("Really black")
- p12.Material = Enum.Material.Concrete
- p12.Name = "bl"
- p12.FormFactor = Enum.FormFactor.Custom
- p12.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p12.CFrame = CFrame.new(1.77467895, 17.0959892, 24.7800007, 0.207914263, -0.978156745, -1.67298175e-09, 0.978152156, 0.207914516, -4.78723678e-07, 4.68610807e-07, 9.78970434e-08, 1)
- p12.Anchored = true
- p12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b12 = Instance.new("SpecialMesh", p12)
- b12.MeshType = Enum.MeshType.Sphere
- b12.Name = "Mesh"
- b12.Scale = Vector3.new(1.5, 7.25, 0.75)
- p13 = Instance.new("Part", m)
- p13.BrickColor = BrickColor.new("Really black")
- p13.Material = Enum.Material.Concrete
- p13.Transparency = 1
- p13.FormFactor = Enum.FormFactor.Custom
- p13.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p13.CFrame = CFrame.new(2.25130892, 17.0316277, 25.0551987, -0.704416573, -0.0616288111, 0.707106829, 0.208152547, -0.970359802, 0.122788213, 0.678581178, 0.233679995, 0.696365833)
- p13.Anchored = true
- p13.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b13 = Instance.new("SpecialMesh", p13)
- b13.MeshType = Enum.MeshType.Sphere
- b13.Name = "Mesh"
- b13.Scale = Vector3.new(1.25, 0.790000021, 0.800000012)
- p14 = Instance.new("Part", m)
- p14.BrickColor = BrickColor.new("Ghost grey")
- p14.Material = Enum.Material.SmoothPlastic
- p14.FormFactor = Enum.FormFactor.Custom
- p14.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p14.CFrame = CFrame.new(1.58106303, 17.4099884, 25.401825, -0.642787337, -0.76604414, -1.33455472e-07, -1.35638004e-07, 2.88027707e-07, -1, 0.76604414, -0.642787337, -2.89045119e-07)
- p14.Anchored = true
- p14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b14 = Instance.new("BlockMesh", p14)
- b14.Name = "Mesh"
- b14.Scale = Vector3.new(1, 2.5, 1.5)
- p15 = Instance.new("Part", m)
- p15.BrickColor = BrickColor.new("Ghost grey")
- p15.Material = Enum.Material.SmoothPlastic
- p15.FormFactor = Enum.FormFactor.Custom
- p15.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p15.CFrame = CFrame.new(1.38955104, 17.4099884, 25.2411289, -0.642787278, 1.66940296e-07, -0.766044021, -1.35638032e-07, 1, 3.31739102e-07, 0.766044021, 3.17142224e-07, -0.642787278)
- p15.Anchored = true
- p15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b15 = Instance.new("CylinderMesh", p15)
- b15.Name = "Mesh"
- b15.Scale = Vector3.new(1, 1.5, 1)
- p16 = Instance.new("Part", m)
- p16.BrickColor = BrickColor.new("Ghost grey")
- p16.Material = Enum.Material.SmoothPlastic
- p16.FormFactor = Enum.FormFactor.Custom
- p16.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p16.CFrame = CFrame.new(1.62860894, 17.4099865, 25.5396271, -0.642790496, 1.66933219e-07, -0.766047895, -1.35642097e-07, 1, 3.31732622e-07, 0.766047895, 3.17140604e-07, -0.642790496)
- p16.Anchored = true
- p16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b16 = Instance.new("CylinderMesh", p16)
- b16.Name = "Mesh"
- b16.Scale = Vector3.new(1.75, 1.49899995, 1.75)
- p17 = Instance.new("Part", m)
- p17.BrickColor = BrickColor.new("Ghost grey")
- p17.Material = Enum.Material.SmoothPlastic
- p17.FormFactor = Enum.FormFactor.Custom
- p17.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p17.CFrame = CFrame.new(1.33883703, 17.4099884, 25.5367908, -0.422620535, -0.906312823, -1.3344831e-07, -2.0556584e-07, 2.43100487e-07, -1, 0.906312823, -0.422620535, -2.89043413e-07)
- p17.Anchored = true
- p17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b17 = Instance.new("CylinderMesh", p17)
- b17.Name = "Mesh"
- b17.Scale = Vector3.new(0.5, 2.5, 0.5)
- p18 = Instance.new("Part", m)
- p18.BrickColor = BrickColor.new("Ghost grey")
- p18.Material = Enum.Material.SmoothPlastic
- p18.FormFactor = Enum.FormFactor.Custom
- p18.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p18.CFrame = CFrame.new(1.01882505, 17.4099884, 25.316782, -0.707109571, -0.707109511, -1.33446875e-07, -1.10023237e-07, 2.9874542e-07, -1, 0.707109511, -0.707109571, -2.89042219e-07)
- p18.Anchored = true
- p18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b18 = Instance.new("SpecialMesh", p18)
- b18.MeshId = "rbxassetid://1033714"
- b18.TextureId = ""
- b18.MeshType = Enum.MeshType.FileMesh
- b18.Name = "Mesh"
- b18.Scale = Vector3.new(0.075000003, 0.5, 0.075000003)
- p19 = Instance.new("Part", m)
- p19.BrickColor = BrickColor.new("Ghost grey")
- p19.Material = Enum.Material.SmoothPlastic
- p19.FormFactor = Enum.FormFactor.Custom
- p19.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p19.CFrame = CFrame.new(2.02599502, 17.4099884, 25.5380745, -0.173647925, -0.984806538, -1.33455302e-07, -2.61479926e-07, 1.81620365e-07, -1, 0.984806538, -0.173647925, -2.89044749e-07)
- p19.Anchored = true
- p19.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b19 = Instance.new("BlockMesh", p19)
- b19.Name = "Mesh"
- b19.Scale = Vector3.new(0.349999994, 2.5, 1.5)
- p20 = Instance.new("Part", m)
- p20.BrickColor = BrickColor.new("Ghost grey")
- p20.Material = Enum.Material.SmoothPlastic
- p20.FormFactor = Enum.FormFactor.Custom
- p20.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p20.CFrame = CFrame.new(2.55522394, 17.4099884, 25.5270863, 0.17364718, -0.984801948, -1.33454151e-07, -3.07829367e-07, 8.1236351e-08, -1, 0.984801948, 0.17364718, -2.89042703e-07)
- p20.Anchored = true
- p20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b20 = Instance.new("BlockMesh", p20)
- b20.Name = "Mesh"
- b20.Scale = Vector3.new(0.349999994, 3, 1.5)
- p21 = Instance.new("Part", m)
- p21.BrickColor = BrickColor.new("Ghost grey")
- p21.Material = Enum.Material.SmoothPlastic
- p21.FormFactor = Enum.FormFactor.Custom
- p21.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p21.CFrame = CFrame.new(2.95110393, 17.4099884, 25.3860207, 0.642788351, -0.766045213, -2.03723985e-07, -3.1837402e-07, -1.20448307e-09, -1, 0.766045213, 0.642788351, -2.44662601e-07)
- p21.Anchored = true
- p21.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p21.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p21.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b21 = Instance.new("BlockMesh", p21)
- b21.Name = "Mesh"
- b21.Scale = Vector3.new(0.349999994, 1.5, 1.5)
- p22 = Instance.new("Part", m)
- p22.BrickColor = BrickColor.new("Ghost grey")
- p22.Material = Enum.Material.SmoothPlastic
- p22.FormFactor = Enum.FormFactor.Custom
- p22.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p22.CFrame = CFrame.new(2.797158, 17.4099884, 25.6321392, 0.819152057, 0.57357645, -3.37663408e-07, -2.0072784e-07, -3.02029093e-07, -1, -0.57357645, 0.819152057, -1.32273058e-07)
- p22.Anchored = true
- p22.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p22.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p22.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b22 = Instance.new("SpecialMesh", p22)
- b22.MeshType = Enum.MeshType.Torso
- b22.Name = "Mesh"
- b22.Scale = Vector3.new(5, 1, 1.5)
- p23 = Instance.new("Part", m)
- p23.BrickColor = BrickColor.new("Ghost grey")
- p23.Material = Enum.Material.SmoothPlastic
- p23.FormFactor = Enum.FormFactor.Custom
- p23.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p23.CFrame = CFrame.new(3.14261508, 17.4099884, 25.3003235, 2.98020346e-08, -1, -2.03723943e-07, -2.44662573e-07, 2.03723928e-07, -1, 1, 2.98020844e-08, -2.44662573e-07)
- p23.Anchored = true
- p23.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p23.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p23.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p23.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p23.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b23 = Instance.new("BlockMesh", p23)
- b23.Name = "Mesh"
- b23.Scale = Vector3.new(0.349999994, 1, 1.5)
- p24 = Instance.new("Part", m)
- p24.BrickColor = BrickColor.new("Ghost grey")
- p24.Material = Enum.Material.SmoothPlastic
- p24.FormFactor = Enum.FormFactor.Custom
- p24.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p24.CFrame = CFrame.new(3.44570804, 17.4099884, 25.2972126, -2.89509628e-20, -1.00000155, -2.03724255e-07, -2.44662914e-07, 2.03724738e-07, -1, 1.00000155, 1.04305795e-20, -2.44662118e-07)
- p24.Anchored = true
- p24.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p24.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p24.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b24 = Instance.new("BlockMesh", p24)
- b24.Name = "Mesh"
- b24.Scale = Vector3.new(0.349999994, 2.5, 1.5)
- p25 = Instance.new("Part", m)
- p25.BrickColor = BrickColor.new("Ghost grey")
- p25.Material = Enum.Material.SmoothPlastic
- p25.FormFactor = Enum.FormFactor.Custom
- p25.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p25.CFrame = CFrame.new(3.55820894, 17.4099884, 25.4972115, 2.1564918e-07, 4.37114096e-08, 1.00000048, 1, -2.44662516e-07, -2.15649351e-07, 2.4466226e-07, 1.00000048, -4.37114132e-08)
- p25.Anchored = true
- p25.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p25.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p25.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p25.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p25.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p25.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b25 = Instance.new("SpecialMesh", p25)
- b25.MeshType = Enum.MeshType.Wedge
- b25.Name = "Mesh"
- b25.Scale = Vector3.new(1.5, 0.5, 1.5)
- p26 = Instance.new("Part", m)
- p26.BrickColor = BrickColor.new("Ghost grey")
- p26.Material = Enum.Material.SmoothPlastic
- p26.FormFactor = Enum.FormFactor.Custom
- p26.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p26.CFrame = CFrame.new(3.55820894, 17.4099884, 25.3597107, 2.1564918e-07, 4.37114096e-08, 1.00000048, 1, -2.44662516e-07, -2.15649351e-07, 2.4466226e-07, 1.00000048, -4.37114132e-08)
- p26.Anchored = true
- p26.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p26.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p26.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b26 = Instance.new("BlockMesh", p26)
- b26.Name = "Mesh"
- b26.Scale = Vector3.new(1.5, 0.875, 1.5)
- p27 = Instance.new("Part", m)
- p27.BrickColor = BrickColor.new("Ghost grey")
- p27.Material = Enum.Material.SmoothPlastic
- p27.FormFactor = Enum.FormFactor.Custom
- p27.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p27.CFrame = CFrame.new(2.48320889, 17.4099884, 25.3472118, 2.1564918e-07, 4.37114096e-08, 1.00000048, 1, -2.44662516e-07, -2.15649351e-07, 2.4466226e-07, 1.00000048, -4.37114132e-08)
- p27.Anchored = true
- p27.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p27.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p27.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p27.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p27.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p27.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b27 = Instance.new("BlockMesh", p27)
- b27.Name = "Mesh"
- b27.Scale = Vector3.new(1.75, 0.25, 4)
- p28 = Instance.new("Part", m)
- p28.BrickColor = BrickColor.new("Ghost grey")
- p28.Material = Enum.Material.SmoothPlastic
- p28.FormFactor = Enum.FormFactor.Custom
- p28.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p28.CFrame = CFrame.new(2.73320889, 17.4099884, 25.2222118, 2.1564918e-07, 4.37114096e-08, 1.00000048, 1, -2.44662516e-07, -2.15649351e-07, 2.4466226e-07, 1.00000048, -4.37114132e-08)
- p28.Anchored = true
- p28.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p28.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p28.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b28 = Instance.new("BlockMesh", p28)
- b28.Name = "Mesh"
- b28.Scale = Vector3.new(2.5, 0.25, 4)
- p29 = Instance.new("Part", m)
- p29.BrickColor = BrickColor.new("Ghost grey")
- p29.Material = Enum.Material.SmoothPlastic
- p29.FormFactor = Enum.FormFactor.Custom
- p29.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p29.CFrame = CFrame.new(2.80820894, 17.4099884, 25.1722107, 2.1564918e-07, 4.37114096e-08, 1.00000048, 1, -2.44662516e-07, -2.15649351e-07, 2.4466226e-07, 1.00000048, -4.37114132e-08)
- p29.Anchored = true
- p29.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p29.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p29.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p29.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p29.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p29.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b29 = Instance.new("BlockMesh", p29)
- b29.Name = "Mesh"
- b29.Scale = Vector3.new(2, 0.125, 2)
- p30 = Instance.new("Part", m)
- p30.BrickColor = BrickColor.new("Ghost grey")
- p30.Material = Enum.Material.SmoothPlastic
- p30.FormFactor = Enum.FormFactor.Custom
- p30.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p30.CFrame = CFrame.new(1.05820894, 17.4099884, 25.0347118, 2.1564918e-07, 4.37114096e-08, 1.00000048, 1, -2.44662516e-07, -2.15649351e-07, 2.4466226e-07, 1.00000048, -4.37114132e-08)
- p30.Anchored = true
- p30.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p30.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p30.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p30.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p30.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p30.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b30 = Instance.new("SpecialMesh", p30)
- b30.MeshType = Enum.MeshType.Wedge
- b30.Name = "Mesh"
- b30.Scale = Vector3.new(1.25, 2, 2.5)
- p31 = Instance.new("Part", m)
- p31.BrickColor = BrickColor.new("Ghost grey")
- p31.Material = Enum.Material.SmoothPlastic
- p31.FormFactor = Enum.FormFactor.Custom
- p31.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p31.CFrame = CFrame.new(1.58106303, 17.4099884, 24.1581764, -0.642787337, -0.76604414, 1.28812829e-07, 3.71190481e-07, -1.43312903e-07, 1, -0.76604414, 0.642787337, 3.76467909e-07)
- p31.Anchored = true
- p31.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p31.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p31.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p31.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b31 = Instance.new("BlockMesh", p31)
- b31.Name = "Mesh"
- b31.Scale = Vector3.new(1, 2.5, 1.5)
- p32 = Instance.new("Part", m)
- p32.BrickColor = BrickColor.new("Ghost grey")
- p32.Material = Enum.Material.SmoothPlastic
- p32.FormFactor = Enum.FormFactor.Custom
- p32.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p32.CFrame = CFrame.new(1.38955104, 17.4099884, 24.3188744, -0.642787278, -9.5328005e-08, -0.766044021, 3.71190481e-07, -1, -1.87024298e-07, -0.766044021, -4.04565014e-07, 0.642787278)
- p32.Anchored = true
- p32.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p32.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p32.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p32.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p32.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p32.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b32 = Instance.new("CylinderMesh", p32)
- b32.Name = "Mesh"
- b32.Scale = Vector3.new(1, 1.5, 1)
- p33 = Instance.new("Part", m)
- p33.BrickColor = BrickColor.new("Ghost grey")
- p33.Material = Enum.Material.SmoothPlastic
- p33.FormFactor = Enum.FormFactor.Custom
- p33.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p33.CFrame = CFrame.new(1.62860894, 17.4099884, 24.0203724, -0.642790496, -9.53350821e-08, -0.766047895, 3.71195711e-07, -1, -1.87017093e-07, -0.766047895, -4.04563394e-07, 0.642790496)
- p33.Anchored = true
- p33.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p33.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p33.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b33 = Instance.new("CylinderMesh", p33)
- b33.Name = "Mesh"
- b33.Scale = Vector3.new(1.75, 1.49899995, 1.75)
- p34 = Instance.new("Part", m)
- p34.BrickColor = BrickColor.new("Ghost grey")
- p34.Material = Enum.Material.SmoothPlastic
- p34.FormFactor = Enum.FormFactor.Custom
- p34.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p34.CFrame = CFrame.new(1.33883703, 17.4099884, 24.0232105, -0.422620535, -0.906312823, 1.28819991e-07, 3.9563821e-07, -4.2350031e-08, 1, -0.906312823, 0.422620535, 3.76466204e-07)
- p34.Anchored = true
- p34.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p34.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p34.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p34.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p34.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p34.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b34 = Instance.new("CylinderMesh", p34)
- b34.Name = "Mesh"
- b34.Scale = Vector3.new(0.5, 2.5, 0.5)
- p35 = Instance.new("Part", m)
- p35.BrickColor = BrickColor.new("Ghost grey")
- p35.Material = Enum.Material.SmoothPlastic
- p35.FormFactor = Enum.FormFactor.Custom
- p35.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p35.CFrame = CFrame.new(1.01882505, 17.4099884, 24.2432194, -0.707109571, -0.707109511, 1.28821426e-07, 3.57293146e-07, -1.751105e-07, 1, -0.707109511, 0.707109571, 3.7646501e-07)
- p35.Anchored = true
- p35.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p35.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p35.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b35 = Instance.new("SpecialMesh", p35)
- b35.MeshId = "rbxassetid://1033714"
- b35.TextureId = ""
- b35.MeshType = Enum.MeshType.FileMesh
- b35.Name = "Mesh"
- b35.Scale = Vector3.new(0.075000003, 0.5, 0.075000003)
- p36 = Instance.new("Part", m)
- p36.BrickColor = BrickColor.new("Ghost grey")
- p36.Material = Enum.Material.SmoothPlastic
- p36.FormFactor = Enum.FormFactor.Custom
- p36.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p36.CFrame = CFrame.new(2.02599502, 17.4099884, 24.0219269, -0.173647925, -0.984806538, 1.28812999e-07, 3.93116778e-07, 6.14823961e-08, 1, -0.984806538, 0.173647925, 3.7646754e-07)
- p36.Anchored = true
- p36.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p36.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p36.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p36.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p36.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p36.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b36 = Instance.new("BlockMesh", p36)
- b36.Name = "Mesh"
- b36.Scale = Vector3.new(0.349999994, 2.5, 1.5)
- p37 = Instance.new("Part", m)
- p37.BrickColor = BrickColor.new("Ghost grey")
- p37.Material = Enum.Material.SmoothPlastic
- p37.FormFactor = Enum.FormFactor.Custom
- p37.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p37.CFrame = CFrame.new(2.55522394, 17.4099884, 24.0329151, 0.17364718, -0.984801948, 1.2881415e-07, 3.48381349e-07, 1.92226693e-07, 1, -0.984801948, -0.17364718, 3.76465493e-07)
- p37.Anchored = true
- p37.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p37.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p37.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p37.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p37.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p37.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b37 = Instance.new("BlockMesh", p37)
- b37.Name = "Mesh"
- b37.Scale = Vector3.new(0.349999994, 3, 1.5)
- p38 = Instance.new("Part", m)
- p38.BrickColor = BrickColor.new("Ghost grey")
- p38.Material = Enum.Material.SmoothPlastic
- p38.FormFactor = Enum.FormFactor.Custom
- p38.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p38.CFrame = CFrame.new(2.95110512, 17.4099884, 24.1739807, 0.642788351, -0.766045213, 5.85443161e-08, 2.1676081e-07, 2.58308205e-07, 1, -0.766045213, -0.642788351, 3.32085392e-07)
- p38.Anchored = true
- p38.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p38.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p38.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p38.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p38.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p38.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b38 = Instance.new("BlockMesh", p38)
- b38.Name = "Mesh"
- b38.Scale = Vector3.new(0.349999994, 1.5, 1.5)
- p39 = Instance.new("Part", m)
- p39.BrickColor = BrickColor.new("Ghost grey")
- p39.Material = Enum.Material.SmoothPlastic
- p39.FormFactor = Enum.FormFactor.Custom
- p39.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p39.CFrame = CFrame.new(2.797158, 17.4099884, 23.9278622, 0.819152057, 0.57357645, -7.5395107e-08, -6.42534417e-08, 2.23210733e-07, 1, 0.57357645, -0.819152057, 2.19695849e-07)
- p39.Anchored = true
- p39.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p39.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p39.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p39.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p39.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p39.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b39 = Instance.new("SpecialMesh", p39)
- b39.MeshType = Enum.MeshType.Torso
- b39.Name = "Mesh"
- b39.Scale = Vector3.new(5, 1, 1.5)
- p40 = Instance.new("Part", m)
- p40.BrickColor = BrickColor.new("Ghost grey")
- p40.Material = Enum.Material.SmoothPlastic
- p40.FormFactor = Enum.FormFactor.Custom
- p40.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p40.CFrame = CFrame.new(3.14261603, 17.4099884, 24.2596779, 2.98021146e-08, -1, 5.85443587e-08, 3.32085364e-07, 5.854438e-08, 1, -1, -2.9802095e-08, 3.32085364e-07)
- p40.Anchored = true
- p40.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p40.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p40.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p40.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p40.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p40.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b40 = Instance.new("BlockMesh", p40)
- b40.Name = "Mesh"
- b40.Scale = Vector3.new(0.349999994, 1, 1.5)
- p41 = Instance.new("Part", m)
- p41.BrickColor = BrickColor.new("Ghost grey")
- p41.Material = Enum.Material.SmoothPlastic
- p41.FormFactor = Enum.FormFactor.Custom
- p41.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p41.CFrame = CFrame.new(3.44570899, 17.4099884, 24.2627888, 7.88287621e-14, -1.00000155, 5.85440461e-08, 3.32085847e-07, 5.85439608e-08, 1, -1.00000155, -9.54340502e-15, 3.32084909e-07)
- p41.Anchored = true
- p41.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p41.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p41.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p41.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p41.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p41.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b41 = Instance.new("BlockMesh", p41)
- b41.Name = "Mesh"
- b41.Scale = Vector3.new(0.349999994, 2.5, 1.5)
- p42 = Instance.new("Part", m)
- p42.BrickColor = BrickColor.new("Ghost grey")
- p42.Material = Enum.Material.SmoothPlastic
- p42.FormFactor = Enum.FormFactor.Custom
- p42.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p42.CFrame = CFrame.new(3.55820894, 17.4099884, 24.0627899, -4.6619121e-08, 4.37114878e-08, 1.00000048, -1, 3.32085335e-07, -4.66190642e-08, -3.32085051e-07, -1.00000048, 4.37114238e-08)
- p42.Anchored = true
- p42.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p42.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p42.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p42.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p42.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p42.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b42 = Instance.new("SpecialMesh", p42)
- b42.MeshType = Enum.MeshType.Wedge
- b42.Name = "Mesh"
- b42.Scale = Vector3.new(1.5, 0.5, 1.5)
- p43 = Instance.new("Part", m)
- p43.BrickColor = BrickColor.new("Ghost grey")
- p43.Material = Enum.Material.SmoothPlastic
- p43.FormFactor = Enum.FormFactor.Custom
- p43.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p43.CFrame = CFrame.new(3.55820894, 17.4099884, 24.2002907, -4.6619121e-08, 4.37114878e-08, 1.00000048, -1, 3.32085335e-07, -4.66190642e-08, -3.32085051e-07, -1.00000048, 4.37114238e-08)
- p43.Anchored = true
- p43.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p43.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p43.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p43.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p43.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p43.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b43 = Instance.new("BlockMesh", p43)
- b43.Name = "Mesh"
- b43.Scale = Vector3.new(1.5, 0.875, 1.5)
- p44 = Instance.new("Part", m)
- p44.BrickColor = BrickColor.new("Ghost grey")
- p44.Material = Enum.Material.SmoothPlastic
- p44.FormFactor = Enum.FormFactor.Custom
- p44.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p44.CFrame = CFrame.new(2.48320889, 17.4099884, 24.2127895, -4.6619121e-08, 4.37114878e-08, 1.00000048, -1, 3.32085335e-07, -4.66190642e-08, -3.32085051e-07, -1.00000048, 4.37114238e-08)
- p44.Anchored = true
- p44.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p44.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p44.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p44.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p44.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p44.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b44 = Instance.new("BlockMesh", p44)
- b44.Name = "Mesh"
- b44.Scale = Vector3.new(1.75, 0.25, 4)
- p45 = Instance.new("Part", m)
- p45.BrickColor = BrickColor.new("Ghost grey")
- p45.Material = Enum.Material.SmoothPlastic
- p45.FormFactor = Enum.FormFactor.Custom
- p45.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p45.CFrame = CFrame.new(2.73320889, 17.4099884, 24.3377895, -4.6619121e-08, 4.37114878e-08, 1.00000048, -1, 3.32085335e-07, -4.66190642e-08, -3.32085051e-07, -1.00000048, 4.37114238e-08)
- p45.Anchored = true
- p45.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p45.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p45.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p45.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p45.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p45.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b45 = Instance.new("BlockMesh", p45)
- b45.Name = "Mesh"
- b45.Scale = Vector3.new(2.5, 0.25, 4)
- p46 = Instance.new("Part", m)
- p46.BrickColor = BrickColor.new("Ghost grey")
- p46.Material = Enum.Material.SmoothPlastic
- p46.FormFactor = Enum.FormFactor.Custom
- p46.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p46.CFrame = CFrame.new(2.80820894, 17.4099884, 24.3877907, -4.6619121e-08, 4.37114878e-08, 1.00000048, -1, 3.32085335e-07, -4.66190642e-08, -3.32085051e-07, -1.00000048, 4.37114238e-08)
- p46.Anchored = true
- p46.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p46.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p46.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p46.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p46.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p46.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b46 = Instance.new("BlockMesh", p46)
- b46.Name = "Mesh"
- b46.Scale = Vector3.new(2, 0.125, 2)
- p47 = Instance.new("Part", m)
- p47.BrickColor = BrickColor.new("Ghost grey")
- p47.Material = Enum.Material.SmoothPlastic
- p47.FormFactor = Enum.FormFactor.Custom
- p47.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p47.CFrame = CFrame.new(1.05820894, 17.4099884, 24.5252895, -4.6619121e-08, 4.37114878e-08, 1.00000048, -1, 3.32085335e-07, -4.66190642e-08, -3.32085051e-07, -1.00000048, 4.37114238e-08)
- p47.Anchored = true
- p47.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p47.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p47.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p47.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p47.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p47.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b47 = Instance.new("SpecialMesh", p47)
- b47.MeshType = Enum.MeshType.Wedge
- b47.Name = "Mesh"
- b47.Scale = Vector3.new(1.25, 2, 2.5)
- p48 = Instance.new("Part", m)
- p48.BrickColor = BrickColor.new("Ghost grey")
- p48.Material = Enum.Material.SmoothPlastic
- p48.FormFactor = Enum.FormFactor.Custom
- p48.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p48.CFrame = CFrame.new(1.90499997, 17.4099884, 24.7800007, -7.10542651e-15, -1, 1.31134158e-07, 2.98023295e-08, 1.31134158e-07, 1, -1, -7.10542566e-15, 2.98023295e-08)
- p48.Anchored = true
- p48.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p48.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p48.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p48.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p48.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p48.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b48 = Instance.new("SpecialMesh", p48)
- b48.MeshId = "http://www.roblox.com/asset/?id=15158080"
- b48.TextureId = ""
- b48.MeshType = Enum.MeshType.FileMesh
- b48.Name = "Mesh"
- b48.Scale = Vector3.new(1, 2, 0.649999976)
- p49 = Instance.new("Part", m)
- p49.BrickColor = BrickColor.new("Ghost grey")
- p49.Material = Enum.Material.SmoothPlastic
- p49.FormFactor = Enum.FormFactor.Custom
- p49.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p49.CFrame = CFrame.new(1.90499997, 17.4099884, 24.7800007, -3.43923363e-14, -1, -1.31134144e-07, -2.92070638e-07, 1.31134158e-07, -1, 1, -7.10542736e-15, -2.92070638e-07)
- p49.Anchored = true
- p49.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p49.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p49.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p49.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p49.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p49.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b49 = Instance.new("SpecialMesh", p49)
- b49.MeshId = "http://www.roblox.com/asset/?id=15158080"
- b49.TextureId = ""
- b49.MeshType = Enum.MeshType.FileMesh
- b49.Name = "Mesh"
- b49.Scale = Vector3.new(1, 2, 0.649999976)
- p50 = Instance.new("Part", m)
- p50.BrickColor = BrickColor.new("Really black")
- p50.Material = Enum.Material.SmoothPlastic
- p50.FormFactor = Enum.FormFactor.Custom
- p50.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p50.CFrame = CFrame.new(1.98000002, 17.434988, 24.7800007, -7.10542651e-15, -1, 1.31134158e-07, 2.98023295e-08, 1.31134158e-07, 1, -1, -7.10542566e-15, 2.98023295e-08)
- p50.Anchored = true
- p50.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p50.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p50.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p50.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p50.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p50.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b50 = Instance.new("SpecialMesh", p50)
- b50.MeshId = "http://www.roblox.com/asset/?id=15158080"
- b50.TextureId = ""
- b50.MeshType = Enum.MeshType.FileMesh
- b50.Name = "Mesh"
- b50.Scale = Vector3.new(0.959999979, 1.70000005, 0.639999986)
- p51 = Instance.new("Part", m)
- p51.BrickColor = BrickColor.new("Institutional white")
- p51.Material = Enum.Material.Neon
- p51.Transparency = 1
- p51.FormFactor = Enum.FormFactor.Custom
- p51.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p51.CFrame = CFrame.new(2.24250007, 17.7857475, 25.0463181, -0.704415858, -0.0616282336, -0.70710659, -0.208152264, 0.970358133, 0.122788101, 0.678579509, 0.233679682, -0.696363866)
- p51.Anchored = true
- p51.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p51.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p51.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p51.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p51.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p51.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b51 = Instance.new("SpecialMesh", p51)
- b51.MeshType = Enum.MeshType.Sphere
- b51.Name = "Mesh"
- b51.Scale = Vector3.new(1.5, 0.699999988, 1.04999995)
- p52 = Instance.new("Part", m)
- p52.BrickColor = BrickColor.new("Really black")
- p52.Material = Enum.Material.Concrete
- p52.Transparency = 1
- p52.FormFactor = Enum.FormFactor.Custom
- p52.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p52.CFrame = CFrame.new(2.25130296, 17.7883472, 25.0378342, -0.704415858, -0.0616282336, -0.70710659, -0.208152264, 0.970358133, 0.122788101, 0.678579509, 0.233679682, -0.696363866)
- p52.Anchored = true
- p52.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p52.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p52.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p52.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p52.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p52.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b52 = Instance.new("SpecialMesh", p52)
- b52.MeshType = Enum.MeshType.Sphere
- b52.Name = "Mesh"
- b52.Scale = Vector3.new(1.25, 0.790000021, 0.800000012)
- p53 = Instance.new("Part", m)
- p53.BrickColor = BrickColor.new("Institutional white")
- p53.Material = Enum.Material.Neon
- p53.FormFactor = Enum.FormFactor.Custom
- p53.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p53.CFrame = CFrame.new(2.24250007, 17.7857475, 24.4963188, -0.704416573, -0.0616285577, 0.707106829, -0.208152428, 0.970359802, -0.122788459, -0.678581178, -0.233680084, -0.696365833)
- p53.Anchored = true
- p53.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p53.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p53.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p53.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p53.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p53.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b53 = Instance.new("SpecialMesh", p53)
- b53.MeshType = Enum.MeshType.Sphere
- b53.Name = "Mesh"
- b53.Scale = Vector3.new(1.5, 0.699999988, 1.04999995)
- s1 = script:clone()
- s1.Name = "Script"
- s1.Disabled = false
- so1 = Instance.new("StringValue", s1)
- so1.Name = "forCustomRun"
- so1.Value = [===[
- while true do
- script.Parent.Transparency = 0.8
- wait(0.04)
- script.Parent.Transparency = 0
- wait(0.04)
- end
- ]===]
- s1.Parent = p53
- p54 = Instance.new("Part", m)
- p54.BrickColor = BrickColor.new("Institutional white")
- p54.Material = Enum.Material.Neon
- p54.Transparency = 1
- p54.FormFactor = Enum.FormFactor.Custom
- p54.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p54.CFrame = CFrame.new(2.24250007, 17.0342293, 24.5136833, -0.704415858, -0.061628487, -0.70710659, 0.208152503, -0.970358074, -0.122787982, -0.678579509, -0.233679771, 0.696363866)
- p54.Anchored = true
- p54.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p54.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p54.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p54.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p54.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p54.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b54 = Instance.new("SpecialMesh", p54)
- b54.MeshType = Enum.MeshType.Sphere
- b54.Name = "Mesh"
- b54.Scale = Vector3.new(1.5, 0.699999988, 1.04999995)
- p55 = Instance.new("Part", m)
- p55.BrickColor = BrickColor.new("Really black")
- p55.Material = Enum.Material.Concrete
- p55.Transparency = 1
- p55.FormFactor = Enum.FormFactor.Custom
- p55.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p55.CFrame = CFrame.new(2.25130296, 17.0316277, 24.5221672, -0.704415858, -0.061628487, -0.70710659, 0.208152503, -0.970358074, -0.122787982, -0.678579509, -0.233679771, 0.696363866)
- p55.Anchored = true
- p55.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p55.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p55.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p55.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p55.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p55.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b55 = Instance.new("SpecialMesh", p55)
- b55.MeshType = Enum.MeshType.Sphere
- b55.Name = "Mesh"
- b55.Scale = Vector3.new(1.25, 0.790000021, 0.800000012)
- p56 = Instance.new("Part", m)
- p56.BrickColor = BrickColor.new("Institutional white")
- p56.Material = Enum.Material.Neon
- p56.FormFactor = Enum.FormFactor.Custom
- p56.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- p56.CFrame = CFrame.new(2.24250007, 17.0342293, 25.0636826, -0.704416573, -0.0616288111, 0.707106829, 0.208152547, -0.970359802, 0.122788213, 0.678581178, 0.233679995, 0.696365833)
- p56.Anchored = true
- p56.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p56.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p56.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p56.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p56.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p56.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b56 = Instance.new("SpecialMesh", p56)
- b56.MeshType = Enum.MeshType.Sphere
- b56.Name = "Mesh"
- b56.Scale = Vector3.new(1.5, 0.699999988, 1.04999995)
- s2 = script:clone()
- s2.Name = "Script"
- s2.Disabled = false
- so2 = Instance.new("StringValue", s2)
- so2.Name = "forCustomRun"
- so2.Value = [===[
- while true do
- script.Parent.Transparency = 0.8
- wait(0.04)
- script.Parent.Transparency = 0
- wait(0.04)
- end
- ]===]
- s2.Parent = p56
- m.Name = "Open"
- m.Parent = Player
- --m:MakeJoints()
- local function weldBetween(a, b)
- local weld = Instance.new("ManualWeld")
- weld.Part0 = a
- weld.Part1 = b
- weld.C0 = CFrame.new()
- weld.C1 = b.CFrame:inverse() * a.CFrame
- weld.Parent = b
- b.CanCollide=false
- return weld;
- end
- for i,v in pairs(m:GetChildren()) do
- v.Anchored=false
- v.CanCollide=false
- if v.Name~="WeldPart" then
- weldBetween(v,m.WeldPart)
- end
- end
- local blaster = function()
- local fatblast=Player.Open:Clone()
- fatblast.Parent=Character
- fatblast.WeldPart.CFrame=Character.HumanoidRootPart.CFrame*CFrame.new(2.5,2,-3)*CFrame.Angles(0,math.rad(180),math.rad(90))
- local BlastGyro= Instance.new("BodyGyro",fatblast.WeldPart)
- local BlastPos= Instance.new("BodyPosition",fatblast.WeldPart)
- BlastGyro.MaxTorque=Vector3.new(10000,10000,10000)
- BlastPos.position = (Character.HumanoidRootPart.CFrame*CFrame.new(2.5,2,-3)).p
- BlastGyro.CFrame = Character.HumanoidRootPart.CFrame*CFrame.Angles(math.rad(-90),math.rad(90),math.rad(180))
- return fatblast;
- end
- ----
- --[[coroutine.resume(coroutine.create(function()
- while true do
- BlastPos.position = (Character.HumanoidRootPart.CFrame*CFrame.new(2.5,2,-3)).p
- BlastGyro.CFrame = Character.HumanoidRootPart.CFrame*CFrame.Angles(math.rad(-90),math.rad(90),math.rad(180))
- wait()
- end
- end))
- ]]
- -------------
- --Skull=script.Skull
- --Bone1=script.Bone
- --[[
- Bone1=Instance.new("Part")
- Bone1.Parent=Character
- Bone1.FormFactor="Custom"
- Bone1.CanCollide=false
- Bone1.Size=Vector3.new(0.35,2.8,0.35)
- Bone1.Position=Character.Head.Position
- Bone1.TopSurface="SmoothNoOutlines"
- Bone1.BottomSurface="SmoothNoOutlines"
- Bone1.BrickColor=BrickColor.new("Institutional white")
- Bone1.Transparency=0.1
- BoneWeld=Instance.new("Weld",Bone1)
- BoneWeld.Part0=Bone1
- BoneWeld.Part1=Character["Right Arm"]
- BoneWeld.C0=CFrame.new(0,0,1.5)*CFrame.Angles(math.rad(90),0,0)
- BoneGlow = Instance.new("PointLight",Bone1)
- BoneGlow.Range=5
- BoneGlow.Color=Color3.new(1,1,1)
- Bone2=Bone1:Clone()
- Bone2.Parent=Character
- Bone2.Transparency=0.9
- Bone2.Material="Neon"
- BoneWeld2=Bone2.Weld
- coroutine.resume(coroutine.create(function()
- while true do
- wait()
- BoneWeld.C0 =BoneWeld.C0*CFrame.Angles(0,math.rad(50),0)
- BoneWeld2.C0 =BoneWeld2.C0*CFrame.Angles(0,math.rad(40),0)
- end
- end))
- ]]
- Music = Instance.new("Sound",Character.Torso)
- --Music.SoundId="rbxassetid://315292724"
- Music.SoundId="rbxassetid://315292724"
- MusicForgive = Music:Clone()
- MusicForgive.Parent= Music.Parent
- MusicForgive.SoundId="rbxassetid://320354175"
- Lol=Music:Clone()
- Lol.Parent=Music.Parent
- Lol.SoundId="rbxassetid://334702717"
- Music.Looped=true
- Music:Play()
- --[[coroutine.resume(coroutine.create(function()
- while wait(math.random(7,50)/100) do
- Music:Play()
- end
- end))]]
- part = Instance.new("Part")
- part.FormFactor="Custom"
- part.TopSurface="SmoothNoOutlines"
- part.BottomSurface="SmoothNoOutlines"
- part.Material = "SmoothPlastic"
- function weld(P1,P2,C)
- Weld = Instance.new("Weld",P1)
- Weld.Part0=P1
- Weld.Part1=P2
- Weld.C0=C
- return Weld;
- end
- Eye=part:Clone()
- Eye.Material="Neon"
- Eye.Parent=Character
- Eye.Size = Vector3.new(0.15,0.15,0.15)
- Eye.BrickColor=BrickColor.new("Institutional white")
- Eye.Position = Character.Head.Position
- Instance.new("BlockMesh",Eye).Scale=Vector3.new(0.7,0.7,0.7)
- Eye2=Eye:Clone()
- Eye2.Parent=Character
- weld(Eye,Character.Head,CFrame.new(0.2,-0.25,0.6)*CFrame.Angles(0,-math.pi/25,0))
- weld(Eye2,Character.Head,CFrame.new(-0.2,-0.25,0.6)*CFrame.Angles(0,math.pi/25,0))
- Toggle=true
- Toggle2=true
- EvilEye=Eye:Clone()
- EvilEye.Parent=Character
- EvilEye.Mesh.Scale=Vector3.new(1.4,1.1,0.68)
- EvilEye.BrickColor=BrickColor.new("New Yeller")
- EvilEye.Transparency=1
- coroutine.resume(coroutine.create(function()
- while true do
- wait(0.05)
- EvilEye.BrickColor=BrickColor.new("Toothpaste")
- wait(0.05)
- EvilEye.BrickColor=BrickColor.new("New Yeller")
- end
- end))
- Mouse.KeyDown:connect(function(k)
- if k == "n" then
- if Toggle==true then
- Eye.BrickColor = BrickColor.new("Really black")
- Eye2.BrickColor = BrickColor.new("Really black")
- EvilEye.Transparency=0
- Toggle=false
- else
- Eye.BrickColor = BrickColor.new("Institutional white")
- Eye2.BrickColor = BrickColor.new("Institutional white")
- EvilEye.Transparency=1
- Toggle=true
- end
- elseif k == "m" then
- if Toggle2==true then
- Eye.BrickColor = BrickColor.new("Really black")
- Eye2.BrickColor = BrickColor.new("Really black")
- Toggle2=false
- else
- Eye.BrickColor = BrickColor.new("Institutional white")
- Eye2.BrickColor = BrickColor.new("Institutional white")
- Toggle2=true
- end
- elseif k == "r" then
- Lol:Play()
- end
- end)
- --[[function bonez()
- local target = weld(Character["Right Arm"], Character.Torso,CFrame.new(-1.5,0.5,0))
- target.C1=CFrame.new(0,0.5,0)
- local SCF = target.C0
- for i=0,1,0.05 do
- target.C0 = SCF:lerp(CFrame.new(-1,0,0)*CFrame.Angles(0,0,-math.pi/4),0.05)
- wait()
- end
- end
- Mouse.Button1Down:connect(bonez)
- ]]
- ---
- function lerp(weld,beglerp,endlerp,speed)
- weld.C0 = beglerp:lerp(endlerp,speed)
- return weld.C0
- end
- local speed = 0.2/16*Character.Humanoid.WalkSpeed
- local angle = 0/16*Character.Humanoid.WalkSpeed
- local anglespeed = 2.5/16*Character.Humanoid.WalkSpeed
- local armspeed = 0.2/16*Character.Humanoid.WalkSpeed
- local armangle = 0/16*Character.Humanoid.WalkSpeed
- local armanglespeed = 2/16*Character.Humanoid.WalkSpeed
- local legspeed = 0.225/16*Character.Humanoid.WalkSpeed
- local legangle = 0/16*Character.Humanoid.WalkSpeed
- local leganglespeed = 2/16*Character.Humanoid.WalkSpeed
- action = "Idle"
- on = false
- enabled = true
- damen = false
- jumping = false
- falling = false
- combo = 1
- Player = game.Players.LocalPlayer
- Char = Player.Character
- Human = Char.Humanoid
- mouse = Player:GetMouse()
- Sounds = {"rbxasset://sounds/unsheath.wav", "rbxassetid://161006212", "rbxassetid://2248511", "rbxassetid://2101137", "rbxasset://sounds/icemetal3.mp3", "rbxasset://sounds/icestone.mp3", "rbxasset://sounds/icestone2.mp3", "rbxassetid://2248511","rbxassetid://157631498","rbxassetid://161006195"}
- T = Char:findFirstChild("Torso")
- Head = Char.Head
- LA = Char:findFirstChild("Left Arm")
- RA = Char:findFirstChild("Right Arm")
- LL = Char:findFirstChild("Left Leg")
- RL = Char:findFirstChild("Right Leg")
- LS = T:findFirstChild("Left Shoulder")
- RS = T:findFirstChild("Right Shoulder")
- LH = T:findFirstChild("Left Hip")
- RH = T:findFirstChild("Right Hip")
- Neck = T:findFirstChild("Neck")
- HM = Char:findFirstChild("HumanoidRootPart")
- RJ = Char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
- WLS = Instance.new("Weld", nil)
- WLS.C0 = CFrame.new(-1.5, 0.5, 0)
- WLS.C1 = CFrame.new(0, 0.5, 0)
- WLS.Part0 = T
- WLS.Part1 = LA
- WRS = Instance.new("Weld", nil)
- WRS.Part0 = T
- WRS.Part1 = RA
- WRS.C0 = CFrame.new(1.5, 0.5, 0)
- WRS.C1 = CFrame.new(0, 0.5, 0)
- WLH = Instance.new("Weld", nil)
- WLH.C0 = CFrame.new(-0.5, -1, 0)
- WLH.C1 = CFrame.new(0, 1, 0)
- WLH.Part0 = T
- WLH.Part1 = LL
- WRH = Instance.new("Weld", nil)
- WRH.C0 = CFrame.new(0.5, -1, 0)
- WRH.C1 = CFrame.new(0, 1, 0)
- WRH.Part0 = T
- WRH.Part1 = RL
- LSC0 = WLS.C0
- RSC0 = WRS.C0
- LHC0 = WLH.C0
- RHC0 = WRH.C0
- WRJ = Instance.new("Weld", nil)
- WRJ.Part0 = T
- WRJ.Part1 = HM
- WRJ.C0 = CFrame.new()
- WRJ.C1 = CFrame.new()
- RJC0 = WRJ.C0
- NC0 = Neck.C0
- hopbin = Instance.new("HopperBin", Player.Backpack)
- hopbin.Name = "Name"
- Run = game:GetService("RunService")
- PlaySound = function(part,volume,pitch,id)
- local Sound = Instance.new("Sound", part)
- Sound.SoundId = id
- Sound.Pitch = pitch
- Sound.Volume = volume
- Sound:Play()
- Sound:remove()
- end
- ShowDmg = function(totake)
- local modl = Instance.new("Model", workspace)
- modl.Name = tostring(totake)
- local prt = Instance.new("Part", modl)
- prt.CanCollide = false
- prt.BrickColor = BrickColor.Red()
- prt.Name = "Head"
- prt.CFrame = HM.CFrame *CFrame.new(0, 1.5, 0)
- prt.TopSurface = 0
- prt.BottomSurface = 0
- prt.FormFactor = 3
- prt.Size = Vector3.new(1, 0.2, 1)
- local bm = Instance.new("BlockMesh", prt)
- local hum = Instance.new("Humanoid", modl)
- hum.Health = 0
- hum.MaxHealth = 0
- hum.WalkSpeed = 0
- bodypos = Instance.new("BodyPosition", prt)
- bodypos.position = Head.Position +Vector3.new(0, 1, 0)
- bodypos.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- game.Debris:AddItem(modl, 1)
- coroutine.resume(coroutine.create(function()
- for i = 1, 3 do
- bodypos.position = bodypos.position +Vector3.new(0, 0.5, 0)
- wait(0.01)
- end
- end))
- end
- function Damage(hit,mm,mam)
- if hit ~= nil and damen == true and hit.Parent ~= Char and hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent:FindFirstChild("Humanoid").Health > 0 then
- local rdmg = math.random(mm,mam)
- hit.Parent.Humanoid:TakeDamage(rdmg)
- coroutine.resume(coroutine.create(function()
- ShowDmg(rdmg)
- end))
- damen = false
- end
- end
- function Rwait(long)
- if long == 0 or long == nil then
- Run.RenderStepped:wait()
- else
- for i = 0,long do
- Run.RenderStepped:wait()
- end
- end
- end
- --SFX
- local FX = Instance.new("Sound",Character.Torso)
- local Prep = FX:Clone()
- Prep.Parent= FX.Parent
- Prep.SoundId="rbxassetid://334702679"
- local Blast = FX:Clone()
- Blast.Parent= FX.Parent
- Blast.SoundId="rbxassetid://334702766"
- function Slash1()
- Prep:Play()
- local gas=gast()
- for i = 1,45 do
- lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.rad(-40),math.rad(10),math.rad(-10)),armspeed)
- lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/2,math.rad(10),math.rad(10)),armspeed)
- lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(math.rad(-10),math.rad(20),math.rad(-5)),legspeed)
- lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(math.rad(10),0,math.rad(5)),legspeed)
- lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(math.rad(0),math.rad(-20),0),speed)
- lerp(Neck,Neck.C0,NC0 *CFrame.Angles(math.rad(5),math.rad(-10),math.rad(-10)),speed)
- Rwait()
- end
- rot=gas.WeldPart.CFrame*CFrame.Angles(math.rad(0),math.rad(90),math.rad(90))
- --print("1: ",rot)
- gas:Destroy()
- local blst = blaster()
- Blast:Play()
- --print("2: ",blst.WeldPart.CFrame)
- wait(0.5)
- blst:Destroy()
- wait(0.2)
- enabled = true
- end
- function Selected()
- click = mouse.Button1Down:connect(function()
- if combo == 1 and on == true and enabled == true then
- enabled = false
- Slash1()
- end
- end)
- keys = mouse.KeyDown:connect(function(key)
- key = key:lower()
- if enabled == false then return end
- if key == "f" then
- on = not on
- if on == false then
- --EquipAnim()
- WLS.Parent = nil
- WRS.Parent = nil
- WLH.Parent = nil
- WRH.Parent = nil
- WRJ.Parent = nil
- LSH.Parent = T
- RSH.Parent = T
- LHH.Parent = T
- RHH.Parent = T
- RJC.Parent = HM
- Anim.Parent = Char
- Animate.Parent = Human
- end
- if on == true then
- --UnequipAnim()
- RJC = RJ:Clone()
- LSH = LS:Clone()
- RSH = RS:Clone()
- LHH = LH:Clone()
- RHH = RH:Clone()
- Anim = Char:FindFirstChild("Animate")
- if Anim ~= nil then
- Anim.Parent = nil
- end
- Animate = Human:FindFirstChild("Animator")
- if Animate ~= nil then
- Animate.Parent = nil
- end
- WLS.Parent = T
- WRS.Parent = T
- WLH.Parent = T
- WRH.Parent = T
- WRJ.Parent = T
- end
- end
- end)
- end
- function Deselected()
- click:disconnect()
- keys:disconnect()
- end
- hopbin.Selected:connect(Selected)
- hopbin.Deselected:connect(Deselected)
- while true do
- if on == true then
- angle = (angle % 100) +anglespeed/10
- armangle = (armangle % 100) +armanglespeed/10
- legangle = (legangle % 100) +leganglespeed/10
- if action == "Idle" and enabled == true then
- lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.rad(math.sin(tick())),math.rad(8),math.rad(-10)),armspeed)
- lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.rad(math.sin(tick())),math.rad(-8),math.rad(30)),armspeed)
- lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,0),legspeed)
- lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,0),legspeed)
- lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,math.rad(10),0),speed)
- lerp(Neck,Neck.C0,NC0 *CFrame.Angles(math.rad(math.sin(tick()*1.5,2)),0,math.rad(10)),speed)
- end
- if action == "Walk" and enabled == true then
- lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.rad(10),math.rad(4),math.rad(-15)),armspeed)
- lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.rad(10),math.rad(-4),math.rad(45)),armspeed)
- lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(math.sin(legangle),0,0),legspeed)
- lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(-math.sin(legangle),0,0),legspeed)
- lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(math.rad(10),math.rad(10),0),speed)
- lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,math.rad(15)),speed)
- end
- if HM.Velocity.Y >= 1 and enabled == true then
- while HM.Velocity.Y >= 1 do
- action = "Jump"
- jumping = true
- lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(0,0,math.rad(-30)),armspeed)
- lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,math.rad(0),math.rad(40)),armspeed)
- lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(-math.pi/15,0,0),legspeed)
- lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(math.pi/10,0,0),legspeed)
- lerp(WRJ,WRJ.C0,RJC0,speed)
- lerp(Neck,Neck.C0,NC0 *CFrame.Angles(-math.pi/8,0,0),speed)
- Rwait()
- end
- end
- if HM.Velocity.Y <= -1 and enabled == true then
- while HM.Velocity.Y <= -1 do
- action = "Fall"
- falling = true
- lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(0,0,math.rad(-60)),armspeed)
- lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.rad(0),0,math.rad(60)),armspeed)
- lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(math.pi/5,0,0),legspeed)
- lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(math.pi/3,0,0),legspeed)
- lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(math.pi/20,0,0),speed)
- lerp(Neck,Neck.C0,NC0,speed)
- Rwait()
- end
- end
- if Vector3.new(T.Velocity.X,0,T.Velocity.Z).magnitude <= 2 then
- action = "Idle"
- elseif Vector3.new(T.Velocity.X,0,T.Velocity.Z).magnitude <= 20 then
- action = "Walk"
- end
- end
- Run.RenderStepped:wait()
- end
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