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- return model =
- name: 'Small Blaster'
- level: 1
- model: 1
- size: 5
- specs:
- shield:
- capacity: [20,20]
- reload: [20,20]
- generator:
- capacity: [100,100]
- reload: [10,10]
- ship:
- mass: 25
- speed: [100,100]
- rotation: [100,100]
- acceleration: [100,100]
- bodies:
- main:
- section_segments: 12
- offset:
- x: 0
- y: 20
- z: 0
- position:
- x: [0,0,0,0,0,0,0,0,0,0,0]
- y: [2,5,10,15,20,25,30,35,40,45,47]
- z: [4,1,0,0,0,0,0,0,0,1,4]
- width: [2,10,18,22,24,24,24,22,18,10,2]
- height: [0,3,4,4,4,4,4,4,4,3,0]
- angle: 180
- propeller: false
- texture: [4]
- ml2:
- section_segments: 12
- offset:
- x: 0
- y: -5
- z: 4
- position:
- x: [0,0,0,0,0,0,0,0,0,0,0]
- y: [-25,-25,-15,-10,0,0,5,10,15,25,25]
- z: [0,0,0,0,0,0,0,0,0,0,0]
- width: [0,4,4,4,4,12,12,12,12,12,0]
- height: [0,2,2,2,2,2,2,2,2,2,0]
- angle: 270
- propeller: false
- texture: [3]
- ml3:
- section_segments: 12
- offset:
- x: 0
- y: 0
- z: 6
- position:
- x: [0,-20,-20,0,-5,-5,5,-5,-5,0,-20,-20,0]
- y: [-20,-20,-15,-10,-5,-5,0,5,5,10,15,20,20]
- z: [4,1,0,0,0,0,0,0,0,0,0,1,4]
- width: [0,30,28,20,24,20,20,20,24,20,28,30,0]
- height: [0,2,4,2,4,2,2,2,4,2,4,2,0]
- angle: 270
- propeller: false
- texture: [2,2,2,2,17,2,2,17,2,2,2,2]
- ml4:
- section_segments: 12
- offset:
- x: 0
- y: -20
- z: 6
- position:
- x: [17,17,17,17,17,17,17,17,17,17,17,17,17]
- y: [-20,-20,-15,-10,-5,0,5,10,13,16,20,24,25]
- z: [0,0,3,3,0,3,0,2,2,0,3,0,0]
- width: [0,2,2,2,2,2,2,2,2,2,2,2,0]
- height: [0,2,2,2,2,2,2,2,2,2,2,1,0]
- angle: 180
- propeller: false
- texture: [17]
- ml5:
- section_segments: 12
- offset:
- x: 0
- y: -20
- z: 6
- position:
- x: [-17,-17,-17,-17,-17,-17,-17,-17,-17,-17,-17,-17,-17]
- y: [-20,-20,-15,-10,-5,0,5,10,13,16,20,24,25]
- z: [0,0,0,0,0,3,0,2,2,0,3,0,0]
- width: [0,2,2,2,2,2,2,2,2,2,2,2,0]
- height: [0,2,2,2,2,2,2,2,2,2,2,1,0]
- angle: 180
- propeller: false
- texture: [17]
- ml6:
- section_segments: 12
- offset:
- x: 0
- y: -5
- z: 6
- position:
- x: [10,10,10,10,10,10,10,10,10,10,10]
- y: [-20,-20,-15,-10,-5,0,5,10,15,20,25]
- z: [0,0,0,0,0,0,0,0,0,0,0]
- width: [0,6,6,6,6,6,6,6,6,2,0]
- height: [0,4,4,4,4,4,4,4,3,2,0]
- angle: 180
- propeller: false
- texture: [1]
- ml7:
- section_segments: 12
- offset:
- x: 0
- y: -18
- z: 10
- position:
- x: [0,-2,-4,-3,-2,0]
- y: [-15,-10,-5,0,5,10,15,20]
- z: [-4,2,4,4,1,-3]
- width: [2,2,2,2,2,2]
- height: [2,2,2,2,2,2]
- angle: 270
- propeller: false
- texture: [17]
- ml8:
- section_segments: 12
- offset:
- x: 0
- y: -3
- z: 10
- position:
- x: [0,-2,-4,-3,-2,0]
- y: [-15,-10,-5,0,5,10,15,20]
- z: [-4,2,4,4,1,-3]
- width: [2,2,2,2,2,2]
- height: [2,2,2,2,2,2]
- angle: 270
- propeller: false
- texture: [17]
- ml9:
- section_segments: 12
- offset:
- x: 0
- y: 4
- z: 4
- position:
- x: [5,15,20,20,15,5]
- y: [-15,-10,-5,0,5,10,15,20]
- z: [0,0,0,0,0,0]
- width: [1.5,1.5,1.5,1.5,1.5,1.5]
- height: [1,1,1,1,1,1]
- angle: 315
- propeller: false
- texture: [17]
- ml10:
- section_segments: 12
- offset:
- x: 7
- y: -20
- z: 4
- position:
- x: [0,0]
- y: [-2,0]
- z: [0,0]
- width: [20,28]
- height: [1,1]
- angle: 270
- propeller: false
- texture: [4]
- ml11:
- section_segments: 12
- offset:
- x: 0
- y: -30
- z: 4
- position:
- x: [0,0]
- y: [0,0]
- z: [0,0]
- width: [1,1]
- height: [1,1]
- angle: 0
- laser:
- damage: [4,5.3]
- rate: 3
- type: 1
- speed: [90,120]
- recoil: 0
- number: 1
- error: 5
- propeller: false
- texture: [4]
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