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- wait(math.randomseed(tick()))
- local plr = game.Players.LocalPlayer
- ch = plr.Character
- local tor = ch.Torso
- local head = ch.Head
- local ra = ch["Right Arm"]
- local la = ch["Left Arm"]
- local rl = ch["Right Leg"]
- local ll = ch["Left Leg"]
- local rj = ch.HumanoidRootPart.RootJoint
- local neck = tor.Neck
- local rm = Instance.new("Weld", tor)
- rm.C1 = CFrame.new(0, 0.5, 0)
- rm.C0 = CFrame.new(1.5, 0.5, 0)
- rm.Part0 = tor
- rm.Part1 = ra
- local lm = Instance.new("Weld", tor)
- lm.C1 = CFrame.new(0, 0.5, 0)
- lm.C0 = CFrame.new(-1.5, 0.5, 0)
- lm.Part0 = tor
- lm.Part1 = la
- local rlm = Instance.new("Weld", tor)
- rlm.C1 = CFrame.new(0, 1, 0)
- rlm.C0 = CFrame.new(0.5, -1, 0)
- rlm.Part0 = tor
- rlm.Part1 = rl
- local llm = Instance.new("Weld", tor)
- llm.C1 = CFrame.new(0, 1, 0)
- llm.C0 = CFrame.new(-0.5, -1, 0)
- llm.Part0 = tor
- llm.Part1 = ll
- local hum = ch.Humanoid
- for i, v in pairs(head:GetChildren()) do
- if v.ClassName == "Sound" then
- v:Destroy()
- end
- end
- rj.C0 = CFrame.new()
- rj.C1 = CFrame.new()
- tor["Right Shoulder"]:Destroy()
- tor["Left Shoulder"]:Destroy()
- tor["Right Hip"]:Destroy()
- tor["Left Hip"]:Destroy()
- neck.C0 = CFrame.new(0, 1, 0)
- neck.C1 = CFrame.new(0, -0.5, 0)
- rmC0 = rm.C0
- rmC1 = rm.C1
- lmC0 = lm.C0
- lmC1 = lm.C1
- nC0 = neck.C0
- nC1 = neck.C1
- rjC0 = rj.C0
- rjC1 = rj.C1
- rlmC0 = rlm.C0
- rlmC1 = rlm.C1
- llmC0 = llm.C0
- llmC1 = llm.C1
- local defWS = 25
- local defJP = 75
- hum.WalkSpeed = defWS
- hum.JumpPower = defJP
- ch:WaitForChild("Animate"):Destroy()
- hum:WaitForChild("Animator"):Destroy()
- local mo = plr:GetMouse()
- local cam = workspace.CurrentCamera
- head.BrickColor = BrickColor.new("Pastel brown")
- local hood = Instance.new("Part", ch)
- hood.Anchored = false
- hood.CanCollide = false
- hood.Size = Vector3.new(2, 2, 2)
- local hoodM = Instance.new("SpecialMesh", hood)
- hoodM.MeshId = "http://www.roblox.com/asset/?id=16952952"
- hoodM.TextureId = "http://www.roblox.com/asset/?id=17388648"
- local hoodScale = hoodM.Scale
- local hoodW = Instance.new("Weld", ch)
- hoodW.Part0 = tor
- hoodW.Part1 = hood
- hoodW.C0 = CFrame.Angles(math.rad(100), 0, 0)
- hoodW.C1 = CFrame.new(0, -1, 1)
- local hoodC0 = hoodW.C0
- local hoodC1 = hoodW.C1
- local shirtid = 179641921
- local pantsid = 215261448
- if ch:findFirstChild("Shirt") ~= nil then
- ch.Shirt:Destroy()
- end
- if ch:findFirstChild("Pants") ~= nil then
- ch.Pants:Destroy()
- end
- local shirt = Instance.new("Shirt", ch)
- shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=" .. shirtid .. ""
- local pants = Instance.new("Pants", ch)
- pants.PantsTemplate = "http://www.roblox.com/asset/?id=" .. pantsid .. ""
- local daggerModel = Instance.new("Model", ch)
- local daggerHandle
- o1 = daggerModel
- o2 = Instance.new("Part")
- o3 = Instance.new("SpecialMesh")
- o4 = Instance.new("Part")
- o5 = Instance.new("SpecialMesh")
- o6 = Instance.new("Part")
- o7 = Instance.new("SpecialMesh")
- o8 = Instance.new("Part")
- o9 = Instance.new("SpecialMesh")
- o10 = Instance.new("Part")
- o11 = Instance.new("SpecialMesh")
- o12 = Instance.new("Part")
- o13 = Instance.new("SpecialMesh")
- o14 = Instance.new("WedgePart")
- o15 = Instance.new("SpecialMesh")
- o16 = Instance.new("WedgePart")
- o17 = Instance.new("SpecialMesh")
- o18 = Instance.new("Part")
- o19 = Instance.new("SpecialMesh")
- o20 = Instance.new("Part")
- o21 = Instance.new("SpecialMesh")
- o22 = Instance.new("Part")
- o23 = Instance.new("SpecialMesh")
- o24 = Instance.new("Part")
- o25 = Instance.new("SpecialMesh")
- o26 = Instance.new("Part")
- o27 = Instance.new("SpecialMesh")
- o28 = Instance.new("Part")
- o29 = Instance.new("SpecialMesh")
- o30 = Instance.new("Part")
- o31 = Instance.new("SpecialMesh")
- o32 = Instance.new("Part")
- o33 = Instance.new("SpecialMesh")
- o34 = Instance.new("Part")
- o35 = Instance.new("SpecialMesh")
- o36 = Instance.new("Part")
- o37 = Instance.new("SpecialMesh")
- o38 = Instance.new("Part")
- o39 = Instance.new("SpecialMesh")
- o40 = Instance.new("Part")
- o41 = Instance.new("SpecialMesh")
- o42 = Instance.new("Part")
- o43 = Instance.new("SpecialMesh")
- o44 = Instance.new("Part")
- o45 = Instance.new("SpecialMesh")
- o46 = Instance.new("Part")
- o47 = Instance.new("SpecialMesh")
- o48 = Instance.new("Part")
- o49 = Instance.new("SpecialMesh")
- o50 = Instance.new("Part")
- o51 = Instance.new("SpecialMesh")
- o52 = Instance.new("Part")
- o53 = Instance.new("SpecialMesh")
- o54 = Instance.new("Part")
- o55 = Instance.new("SpecialMesh")
- o56 = Instance.new("Part")
- o57 = Instance.new("SpecialMesh")
- o58 = Instance.new("Part")
- o59 = Instance.new("SpecialMesh")
- o60 = Instance.new("Part")
- o61 = Instance.new("SpecialMesh")
- o62 = Instance.new("Part")
- o63 = Instance.new("SpecialMesh")
- o64 = Instance.new("Part")
- o65 = Instance.new("SpecialMesh")
- o66 = Instance.new("Part")
- o67 = Instance.new("SpecialMesh")
- o68 = Instance.new("Part")
- o69 = Instance.new("SpecialMesh")
- o70 = Instance.new("WedgePart")
- o71 = Instance.new("SpecialMesh")
- o72 = Instance.new("WedgePart")
- o73 = Instance.new("SpecialMesh")
- o74 = Instance.new("WedgePart")
- o75 = Instance.new("SpecialMesh")
- o76 = Instance.new("WedgePart")
- o77 = Instance.new("SpecialMesh")
- o78 = Instance.new("WedgePart")
- o79 = Instance.new("SpecialMesh")
- o80 = Instance.new("WedgePart")
- o81 = Instance.new("SpecialMesh")
- o82 = Instance.new("Part")
- o83 = Instance.new("SpecialMesh")
- o84 = Instance.new("Part")
- o85 = Instance.new("SpecialMesh")
- o86 = Instance.new("Part")
- o87 = Instance.new("SpecialMesh")
- o88 = Instance.new("Part")
- o89 = Instance.new("SpecialMesh")
- o90 = Instance.new("Part")
- o91 = Instance.new("SpecialMesh")
- o92 = Instance.new("Part")
- o93 = Instance.new("SpecialMesh")
- o94 = Instance.new("Part")
- o95 = Instance.new("SpecialMesh")
- o96 = Instance.new("Part")
- o97 = Instance.new("SpecialMesh")
- o98 = Instance.new("Part")
- o99 = Instance.new("SpecialMesh")
- o100 = Instance.new("Part")
- o101 = Instance.new("SpecialMesh")
- o102 = Instance.new("Part")
- o103 = Instance.new("SpecialMesh")
- o104 = Instance.new("Part")
- o105 = Instance.new("SpecialMesh")
- o106 = Instance.new("Part")
- o107 = Instance.new("SpecialMesh")
- o108 = Instance.new("Part")
- o109 = Instance.new("SpecialMesh")
- o110 = Instance.new("Part")
- o111 = Instance.new("SpecialMesh")
- o112 = Instance.new("Part")
- o113 = Instance.new("SpecialMesh")
- daggerHandle = Instance.new("Part")
- o115 = Instance.new("SpecialMesh")
- o116 = Instance.new("Part")
- o117 = Instance.new("SpecialMesh")
- o118 = Instance.new("WedgePart")
- o119 = Instance.new("SpecialMesh")
- o120 = Instance.new("WedgePart")
- o121 = Instance.new("SpecialMesh")
- o122 = Instance.new("WedgePart")
- o123 = Instance.new("SpecialMesh")
- o124 = Instance.new("WedgePart")
- o125 = Instance.new("SpecialMesh")
- o2.Parent = o1
- o2.Material = Enum.Material.Metal
- o2.BrickColor = BrickColor.new("Fossil")
- o2.Position = Vector3.new(9.27460861, 10.1175337, 10.5000019)
- o2.Rotation = Vector3.new(0, 0, 89.9999008)
- o2.Anchored = true
- o2.CanCollide = false
- o2.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o2.CFrame = CFrame.new(9.27460861, 10.1175337, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- o2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o2.Position = Vector3.new(9.27460861, 10.1175337, 10.5000019)
- o3.Parent = o2
- o3.Scale = Vector3.new(0.291840583, 0.486401021, 0.39999944)
- o3.MeshType = Enum.MeshType.Brick
- o4.Parent = o1
- o4.Material = Enum.Material.Sand
- o4.BrickColor = BrickColor.new("Sunrise")
- o4.Position = Vector3.new(9.5, 9.1558609, 10.5000019)
- o4.Rotation = Vector3.new(0, 0, 89.9999008)
- o4.Anchored = true
- o4.CanCollide = false
- o4.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o4.CFrame = CFrame.new(9.5, 9.1558609, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- o4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.Color = Color3.new(0.831373, 0.564706, 0.741176)
- o4.Position = Vector3.new(9.5, 9.1558609, 10.5000019)
- o5.Parent = o4
- o5.Scale = Vector3.new(0.194560394, 0.972802103, 0.999998569)
- o5.MeshType = Enum.MeshType.Cylinder
- o6.Parent = o1
- o6.Material = Enum.Material.Sand
- o6.BrickColor = BrickColor.new("Sunrise")
- o6.Position = Vector3.new(9.57513332, 9.3737402, 10.4227705)
- o6.Rotation = Vector3.new(0, 0, 89.9999008)
- o6.Anchored = true
- o6.CanCollide = false
- o6.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o6.CFrame = CFrame.new(9.57513332, 9.3737402, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- o6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o6.Color = Color3.new(0.831373, 0.564706, 0.741176)
- o6.Position = Vector3.new(9.57513332, 9.3737402, 10.4227705)
- o7.Parent = o6
- o7.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
- o7.MeshType = Enum.MeshType.Cylinder
- o8.Parent = o1
- o8.Material = Enum.Material.Sand
- o8.BrickColor = BrickColor.new("Lilac")
- o8.Position = Vector3.new(9.57513332, 9.2610445, 10.4227705)
- o8.Rotation = Vector3.new(0, 0, 89.9999008)
- o8.Anchored = true
- o8.CanCollide = false
- o8.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o8.CFrame = CFrame.new(9.57513332, 9.2610445, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- o8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.Color = Color3.new(0.654902, 0.368627, 0.607843)
- o8.Position = Vector3.new(9.57513332, 9.2610445, 10.4227705)
- o9.Parent = o8
- o9.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
- o9.MeshType = Enum.MeshType.Cylinder
- o10.Parent = o1
- o10.Material = Enum.Material.Metal
- o10.BrickColor = BrickColor.new("Fossil")
- o10.Position = Vector3.new(9.5, 10.1175337, 10.5000019)
- o10.Rotation = Vector3.new(0, 0, 89.9999008)
- o10.Anchored = true
- o10.CanCollide = false
- o10.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o10.CFrame = CFrame.new(9.5, 10.1175337, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- o10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o10.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o10.Position = Vector3.new(9.5, 10.1175337, 10.5000019)
- o11.Parent = o10
- o11.Scale = Vector3.new(0.291840583, 0.972802103, 0.999998569)
- o11.MeshType = Enum.MeshType.Brick
- o12.Parent = o1
- o12.Material = Enum.Material.Metal
- o12.BrickColor = BrickColor.new("Fossil")
- o12.Position = Vector3.new(8.97408676, 10.1175337, 10.5772333)
- o12.Rotation = Vector3.new(-179.999954, -8.61036686E-10, 90.0001297)
- o12.Anchored = true
- o12.CanCollide = false
- o12.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o12.CFrame = CFrame.new(8.97408676, 10.1175337, 10.5772333, -2.29477882E-6, -1.00000107, -1.50279251E-11, -1.00000107, 2.29477882E-6, 9.23854657E-7, -9.23857328E-7, 1.72093451E-11, -1)
- o12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o12.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o12.Position = Vector3.new(8.97408676, 10.1175337, 10.5772333)
- o13.Parent = o12
- o13.Scale = Vector3.new(0.291840583, 0.486401021, 0.299999535)
- o13.MeshType = Enum.MeshType.Wedge
- o14.Parent = o1
- o14.Material = Enum.Material.Metal
- o14.BrickColor = BrickColor.new("Pearl")
- o14.Position = Vector3.new(9.4248724, 11.4241877, 10.4690952)
- o14.Rotation = Vector3.new(2.3858726, 90, 0)
- o14.Anchored = true
- o14.CanCollide = false
- o14.Size = Vector3.new(0.308925033, 0.721885383, 0.308925003)
- o14.CFrame = CFrame.new(9.4248724, 11.4241877, 10.4690952, 1.66824151E-7, 1.90568983E-6, 1, 0.0416292995, 0.99913317, -1.91098252E-6, -0.99913317, 0.0416292995, 8.73469972E-8)
- o14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o14.Color = Color3.new(0.905882, 0.905882, 0.92549)
- o14.Position = Vector3.new(9.4248724, 11.4241877, 10.4690952)
- o15.Parent = o14
- o15.Scale = Vector3.new(0.0972801968, 1, 0.499999493)
- o15.MeshType = Enum.MeshType.Wedge
- o16.Parent = o1
- o16.Material = Enum.Material.Metal
- o16.BrickColor = BrickColor.new("Pearl")
- o16.Position = Vector3.new(9.57513428, 11.4241877, 10.4690952)
- o16.Rotation = Vector3.new(2.3858726, -90, 0)
- o16.Anchored = true
- o16.CanCollide = false
- o16.Size = Vector3.new(0.308925033, 0.721885383, 0.308925003)
- o16.CFrame = CFrame.new(9.57513428, 11.4241877, 10.4690952, -1.66824151E-7, 1.99311262E-6, -1, -0.0416292995, 0.99913317, 1.99832948E-6, 0.99913317, 0.0416292995, -8.37076541E-8)
- o16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o16.Color = Color3.new(0.905882, 0.905882, 0.92549)
- o16.Position = Vector3.new(9.57513428, 11.4241877, 10.4690952)
- o17.Parent = o16
- o17.Scale = Vector3.new(0.0972801968, 1, 0.500001907)
- o17.MeshType = Enum.MeshType.Wedge
- o18.Parent = o1
- o18.Material = Enum.Material.Metal
- o18.BrickColor = BrickColor.new("Fossil")
- o18.Position = Vector3.new(9.7253933, 10.1175337, 10.5000019)
- o18.Rotation = Vector3.new(0, 0, 89.9999008)
- o18.Anchored = true
- o18.CanCollide = false
- o18.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o18.CFrame = CFrame.new(9.7253933, 10.1175337, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- o18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o18.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o18.Position = Vector3.new(9.7253933, 10.1175337, 10.5000019)
- o19.Parent = o18
- o19.Scale = Vector3.new(0.291840583, 0.486401021, 0.39999944)
- o19.MeshType = Enum.MeshType.Brick
- o20.Parent = o1
- o20.Material = Enum.Material.Metal
- o20.BrickColor = BrickColor.new("Fossil")
- o20.Position = Vector3.new(9.7253933, 10.1175337, 10.6081247)
- o20.Rotation = Vector3.new(-179.999954, -2.68632783E-10, -89.9999161)
- o20.Anchored = true
- o20.CanCollide = false
- o20.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o20.CFrame = CFrame.new(9.7253933, 10.1175337, 10.6081247, 1.46029845E-6, 1, -4.68852648E-12, 1, -1.46029845E-6, 9.23857442E-7, 9.23857442E-7, -6.0376335E-12, -1)
- o20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o20.Position = Vector3.new(9.7253933, 10.1175337, 10.6081247)
- o21.Parent = o20
- o21.Scale = Vector3.new(0.291840583, 0.486401021, 0.299999535)
- o21.MeshType = Enum.MeshType.Wedge
- o22.Parent = o1
- o22.Material = Enum.Material.Sand
- o22.BrickColor = BrickColor.new("Sunrise")
- o22.Position = Vector3.new(9.57513332, 9.59913445, 10.4227705)
- o22.Rotation = Vector3.new(0, 0, 89.9999008)
- o22.Anchored = true
- o22.CanCollide = false
- o22.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o22.CFrame = CFrame.new(9.57513332, 9.59913445, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- o22.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o22.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o22.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o22.Color = Color3.new(0.831373, 0.564706, 0.741176)
- o22.Position = Vector3.new(9.57513332, 9.59913445, 10.4227705)
- o23.Parent = o22
- o23.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
- o23.MeshType = Enum.MeshType.Cylinder
- o24.Parent = o1
- o24.Material = Enum.Material.Sand
- o24.BrickColor = BrickColor.new("Lilac")
- o24.Position = Vector3.new(9.57513332, 9.48643684, 10.4227705)
- o24.Rotation = Vector3.new(0, 0, 89.9999008)
- o24.Anchored = true
- o24.CanCollide = false
- o24.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o24.CFrame = CFrame.new(9.57513332, 9.48643684, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- o24.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o24.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o24.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o24.Color = Color3.new(0.654902, 0.368627, 0.607843)
- o24.Position = Vector3.new(9.57513332, 9.48643684, 10.4227705)
- o25.Parent = o24
- o25.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
- o25.MeshType = Enum.MeshType.Cylinder
- o26.Parent = o1
- o26.Material = Enum.Material.Sand
- o26.BrickColor = BrickColor.new("Sunrise")
- o26.Position = Vector3.new(9.42487049, 9.3737402, 10.4227705)
- o26.Rotation = Vector3.new(0, 0, 89.9999008)
- o26.Anchored = true
- o26.CanCollide = false
- o26.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o26.CFrame = CFrame.new(9.42487049, 9.3737402, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- o26.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o26.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o26.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o26.Color = Color3.new(0.831373, 0.564706, 0.741176)
- o26.Position = Vector3.new(9.42487049, 9.3737402, 10.4227705)
- o27.Parent = o26
- o27.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
- o27.MeshType = Enum.MeshType.Cylinder
- o28.Parent = o1
- o28.Material = Enum.Material.Sand
- o28.BrickColor = BrickColor.new("Lilac")
- o28.Position = Vector3.new(9.42487049, 9.2610445, 10.4227705)
- o28.Rotation = Vector3.new(0, 0, 89.9999008)
- o28.Anchored = true
- o28.CanCollide = false
- o28.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o28.CFrame = CFrame.new(9.42487049, 9.2610445, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- o28.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o28.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o28.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o28.Color = Color3.new(0.654902, 0.368627, 0.607843)
- o28.Position = Vector3.new(9.42487049, 9.2610445, 10.4227705)
- o29.Parent = o28
- o29.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
- o29.MeshType = Enum.MeshType.Cylinder
- o30.Parent = o1
- o30.Material = Enum.Material.Sand
- o30.BrickColor = BrickColor.new("Sunrise")
- o30.Position = Vector3.new(9.42487049, 9.82452583, 10.4227705)
- o30.Rotation = Vector3.new(0, 0, 89.9999008)
- o30.Anchored = true
- o30.CanCollide = false
- o30.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o30.CFrame = CFrame.new(9.42487049, 9.82452583, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- o30.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o30.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o30.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o30.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o30.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o30.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o30.Color = Color3.new(0.831373, 0.564706, 0.741176)
- o30.Position = Vector3.new(9.42487049, 9.82452583, 10.4227705)
- o31.Parent = o30
- o31.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
- o31.MeshType = Enum.MeshType.Cylinder
- o32.Parent = o1
- o32.Material = Enum.Material.Sand
- o32.BrickColor = BrickColor.new("Lilac")
- o32.Position = Vector3.new(9.42487049, 9.48643684, 10.4227705)
- o32.Rotation = Vector3.new(0, 0, 89.9999008)
- o32.Anchored = true
- o32.CanCollide = false
- o32.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o32.CFrame = CFrame.new(9.42487049, 9.48643684, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- o32.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o32.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o32.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o32.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o32.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o32.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o32.Color = Color3.new(0.654902, 0.368627, 0.607843)
- o32.Position = Vector3.new(9.42487049, 9.48643684, 10.4227705)
- o33.Parent = o32
- o33.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
- o33.MeshType = Enum.MeshType.Cylinder
- o34.Parent = o1
- o34.Material = Enum.Material.Sand
- o34.BrickColor = BrickColor.new("Lilac")
- o34.Position = Vector3.new(9.42487049, 9.71183014, 10.4227705)
- o34.Rotation = Vector3.new(0, 0, 89.9999008)
- o34.Anchored = true
- o34.CanCollide = false
- o34.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o34.CFrame = CFrame.new(9.42487049, 9.71183014, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- o34.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o34.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o34.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o34.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o34.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o34.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o34.Color = Color3.new(0.654902, 0.368627, 0.607843)
- o34.Position = Vector3.new(9.42487049, 9.71183014, 10.4227705)
- o35.Parent = o34
- o35.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
- o35.MeshType = Enum.MeshType.Cylinder
- o36.Parent = o1
- o36.Material = Enum.Material.Sand
- o36.BrickColor = BrickColor.new("Sunrise")
- o36.Position = Vector3.new(9.42487049, 9.59913445, 10.4227705)
- o36.Rotation = Vector3.new(0, 0, 89.9999008)
- o36.Anchored = true
- o36.CanCollide = false
- o36.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o36.CFrame = CFrame.new(9.42487049, 9.59913445, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- o36.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o36.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o36.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o36.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o36.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o36.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o36.Color = Color3.new(0.831373, 0.564706, 0.741176)
- o36.Position = Vector3.new(9.42487049, 9.59913445, 10.4227705)
- o37.Parent = o36
- o37.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
- o37.MeshType = Enum.MeshType.Cylinder
- o38.Parent = o1
- o38.Material = Enum.Material.Sand
- o38.BrickColor = BrickColor.new("Lilac")
- o38.Position = Vector3.new(9.42487049, 9.48643684, 10.5772333)
- o38.Rotation = Vector3.new(0, 0, 89.9999008)
- o38.Anchored = true
- o38.CanCollide = false
- o38.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o38.CFrame = CFrame.new(9.42487049, 9.48643684, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- o38.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o38.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o38.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o38.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o38.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o38.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o38.Color = Color3.new(0.654902, 0.368627, 0.607843)
- o38.Position = Vector3.new(9.42487049, 9.48643684, 10.5772333)
- o39.Parent = o38
- o39.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
- o39.MeshType = Enum.MeshType.Cylinder
- o40.Parent = o1
- o40.Material = Enum.Material.Sand
- o40.BrickColor = BrickColor.new("Lilac")
- o40.Position = Vector3.new(9.42487049, 9.93722153, 10.4227705)
- o40.Rotation = Vector3.new(0, 0, 89.9999008)
- o40.Anchored = true
- o40.CanCollide = false
- o40.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o40.CFrame = CFrame.new(9.42487049, 9.93722153, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- o40.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o40.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o40.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o40.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o40.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o40.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o40.Color = Color3.new(0.654902, 0.368627, 0.607843)
- o40.Position = Vector3.new(9.42487049, 9.93722153, 10.4227705)
- o41.Parent = o40
- o41.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
- o41.MeshType = Enum.MeshType.Cylinder
- o42.Parent = o1
- o42.Material = Enum.Material.Sand
- o42.BrickColor = BrickColor.new("Lilac")
- o42.Position = Vector3.new(9.42487049, 9.2610445, 10.5772333)
- o42.Rotation = Vector3.new(0, 0, 89.9999008)
- o42.Anchored = true
- o42.CanCollide = false
- o42.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o42.CFrame = CFrame.new(9.42487049, 9.2610445, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- o42.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o42.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o42.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o42.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o42.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o42.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o42.Color = Color3.new(0.654902, 0.368627, 0.607843)
- o42.Position = Vector3.new(9.42487049, 9.2610445, 10.5772333)
- o43.Parent = o42
- o43.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
- o43.MeshType = Enum.MeshType.Cylinder
- o44.Parent = o1
- o44.Material = Enum.Material.Sand
- o44.BrickColor = BrickColor.new("Sunrise")
- o44.Position = Vector3.new(9.42487049, 9.3737402, 10.5772333)
- o44.Rotation = Vector3.new(0, 0, 89.9999008)
- o44.Anchored = true
- o44.CanCollide = false
- o44.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o44.CFrame = CFrame.new(9.42487049, 9.3737402, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- o44.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o44.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o44.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o44.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o44.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o44.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o44.Color = Color3.new(0.831373, 0.564706, 0.741176)
- o44.Position = Vector3.new(9.42487049, 9.3737402, 10.5772333)
- o45.Parent = o44
- o45.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
- o45.MeshType = Enum.MeshType.Cylinder
- o46.Parent = o1
- o46.Material = Enum.Material.Sand
- o46.BrickColor = BrickColor.new("Sunrise")
- o46.Position = Vector3.new(9.42487049, 9.59913445, 10.5772333)
- o46.Rotation = Vector3.new(0, 0, 89.9999008)
- o46.Anchored = true
- o46.CanCollide = false
- o46.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o46.CFrame = CFrame.new(9.42487049, 9.59913445, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- o46.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o46.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o46.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o46.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o46.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o46.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o46.Color = Color3.new(0.831373, 0.564706, 0.741176)
- o46.Position = Vector3.new(9.42487049, 9.59913445, 10.5772333)
- o47.Parent = o46
- o47.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
- o47.MeshType = Enum.MeshType.Cylinder
- o48.Parent = o1
- o48.Material = Enum.Material.Sand
- o48.BrickColor = BrickColor.new("Sunrise")
- o48.Position = Vector3.new(9.42487049, 9.82452583, 10.5772333)
- o48.Rotation = Vector3.new(0, 0, 89.9999008)
- o48.Anchored = true
- o48.CanCollide = false
- o48.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o48.CFrame = CFrame.new(9.42487049, 9.82452583, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- o48.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o48.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o48.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o48.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o48.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o48.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o48.Color = Color3.new(0.831373, 0.564706, 0.741176)
- o48.Position = Vector3.new(9.42487049, 9.82452583, 10.5772333)
- o49.Parent = o48
- o49.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
- o49.MeshType = Enum.MeshType.Cylinder
- o50.Parent = o1
- o50.Material = Enum.Material.Sand
- o50.BrickColor = BrickColor.new("Lilac")
- o50.Position = Vector3.new(9.42487049, 9.71183014, 10.5772333)
- o50.Rotation = Vector3.new(0, 0, 89.9999008)
- o50.Anchored = true
- o50.CanCollide = false
- o50.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o50.CFrame = CFrame.new(9.42487049, 9.71183014, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- o50.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o50.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o50.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o50.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o50.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o50.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o50.Color = Color3.new(0.654902, 0.368627, 0.607843)
- o50.Position = Vector3.new(9.42487049, 9.71183014, 10.5772333)
- o51.Parent = o50
- o51.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
- o51.MeshType = Enum.MeshType.Cylinder
- o52.Parent = o1
- o52.Material = Enum.Material.Sand
- o52.BrickColor = BrickColor.new("Lilac")
- o52.Position = Vector3.new(9.42487049, 9.93722153, 10.5772333)
- o52.Rotation = Vector3.new(0, 0, 89.9999008)
- o52.Anchored = true
- o52.CanCollide = false
- o52.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o52.CFrame = CFrame.new(9.42487049, 9.93722153, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- o52.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o52.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o52.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o52.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o52.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o52.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o52.Color = Color3.new(0.654902, 0.368627, 0.607843)
- o52.Position = Vector3.new(9.42487049, 9.93722153, 10.5772333)
- o53.Parent = o52
- o53.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
- o53.MeshType = Enum.MeshType.Cylinder
- o54.Parent = o1
- o54.Material = Enum.Material.Metal
- o54.BrickColor = BrickColor.new("Fossil")
- o54.Position = Vector3.new(9.87565517, 10.1175337, 10.5000019)
- o54.Rotation = Vector3.new(0, 0, 89.9999008)
- o54.Anchored = true
- o54.CanCollide = false
- o54.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o54.CFrame = CFrame.new(9.87565517, 10.1175337, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- o54.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o54.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o54.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o54.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o54.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o54.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o54.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o54.Position = Vector3.new(9.87565517, 10.1175337, 10.5000019)
- o55.Parent = o54
- o55.Scale = Vector3.new(0.291840583, 0.486401021, 0.39999944)
- o55.MeshType = Enum.MeshType.Brick
- o56.Parent = o1
- o56.Material = Enum.Material.Metal
- o56.BrickColor = BrickColor.new("Pearl")
- o56.Position = Vector3.new(9.50000191, 10.6133986, 10.5000019)
- o56.Rotation = Vector3.new(0, 0, 89.9999008)
- o56.Anchored = true
- o56.CanCollide = false
- o56.Size = Vector3.new(0.90156883, 0.308925033, 0.308925003)
- o56.CFrame = CFrame.new(9.50000191, 10.6133986, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- o56.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o56.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o56.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o56.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o56.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o56.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o56.Color = Color3.new(0.905882, 0.905882, 0.92549)
- o56.Position = Vector3.new(9.50000191, 10.6133986, 10.5000019)
- o57.Parent = o56
- o57.Scale = Vector3.new(1, 0.972802103, 0.39999944)
- o57.MeshType = Enum.MeshType.Brick
- o58.Parent = o1
- o58.Material = Enum.Material.Metal
- o58.BrickColor = BrickColor.new("Pearl")
- o58.Position = Vector3.new(9.7253952, 10.6133986, 10.5000019)
- o58.Rotation = Vector3.new(0, 0, 89.9999008)
- o58.Anchored = true
- o58.CanCollide = false
- o58.Size = Vector3.new(0.901568711, 0.308925033, 0.308925003)
- o58.CFrame = CFrame.new(9.7253952, 10.6133986, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- o58.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o58.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o58.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o58.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o58.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o58.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o58.Color = Color3.new(0.905882, 0.905882, 0.92549)
- o58.Position = Vector3.new(9.7253952, 10.6133986, 10.5000019)
- o59.Parent = o58
- o59.Scale = Vector3.new(1, 0.486401021, 0.199999735)
- o59.MeshType = Enum.MeshType.Brick
- o60.Parent = o1
- o60.Material = Enum.Material.Metal
- o60.BrickColor = BrickColor.new("Pearl")
- o60.Position = Vector3.new(9.27461052, 10.6133986, 10.5000019)
- o60.Rotation = Vector3.new(0, 0, 89.9999008)
- o60.Anchored = true
- o60.CanCollide = false
- o60.Size = Vector3.new(0.901568711, 0.308925033, 0.308925003)
- o60.CFrame = CFrame.new(9.27461052, 10.6133986, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- o60.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o60.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o60.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o60.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o60.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o60.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o60.Color = Color3.new(0.905882, 0.905882, 0.92549)
- o60.Position = Vector3.new(9.27461052, 10.6133986, 10.5000019)
- o61.Parent = o60
- o61.Scale = Vector3.new(1, 0.486401021, 0.19999972)
- o61.MeshType = Enum.MeshType.Brick
- o62.Parent = o1
- o62.Material = Enum.Material.Metal
- o62.BrickColor = BrickColor.new("Pearl")
- o62.Position = Vector3.new(9.7253952, 10.6133976, 10.54634)
- o62.Rotation = Vector3.new(-179.999954, -2.68632783E-10, -89.9999161)
- o62.Anchored = true
- o62.CanCollide = false
- o62.Size = Vector3.new(0.901568711, 0.308925033, 0.308925003)
- o62.CFrame = CFrame.new(9.7253952, 10.6133976, 10.54634, 1.46029845E-6, 1, -4.68852648E-12, 1, -1.46029845E-6, 9.23857442E-7, 9.23857442E-7, -6.0376335E-12, -1)
- o62.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o62.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o62.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o62.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o62.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o62.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o62.Color = Color3.new(0.905882, 0.905882, 0.92549)
- o62.Position = Vector3.new(9.7253952, 10.6133976, 10.54634)
- o63.Parent = o62
- o63.Scale = Vector3.new(1, 0.486401021, 0.0999998599)
- o63.MeshType = Enum.MeshType.Wedge
- o64.Parent = o1
- o64.Material = Enum.Material.Metal
- o64.BrickColor = BrickColor.new("Pearl")
- o64.Position = Vector3.new(9.27460861, 10.6133976, 10.4536638)
- o64.Rotation = Vector3.new(0, 0, 90)
- o64.Anchored = true
- o64.CanCollide = false
- o64.Size = Vector3.new(0.901568711, 0.308925033, 0.308925003)
- o64.CFrame = CFrame.new(9.27460861, 10.6133976, 10.4536638, 0, -1, 0, 1, 0, 0, 0, 0, 1)
- o64.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.Color = Color3.new(0.905882, 0.905882, 0.92549)
- o64.Position = Vector3.new(9.27460861, 10.6133976, 10.4536638)
- o65.Parent = o64
- o65.Scale = Vector3.new(1, 0.486401021, 0.0999998599)
- o65.MeshType = Enum.MeshType.Wedge
- o66.Parent = o1
- o66.Material = Enum.Material.Metal
- o66.BrickColor = BrickColor.new("Pearl")
- o66.Position = Vector3.new(9.7253933, 10.6133976, 10.4536638)
- o66.Rotation = Vector3.new(0, 0, -90)
- o66.Anchored = true
- o66.CanCollide = false
- o66.Size = Vector3.new(0.901568711, 0.308925033, 0.308925003)
- o66.CFrame = CFrame.new(9.7253933, 10.6133976, 10.4536638, 0, 1, 0, -1, 0, 0, 0, 0, 1)
- o66.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o66.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o66.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o66.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o66.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o66.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o66.Color = Color3.new(0.905882, 0.905882, 0.92549)
- o66.Position = Vector3.new(9.7253933, 10.6133976, 10.4536638)
- o67.Parent = o66
- o67.Scale = Vector3.new(1, 0.486401021, 0.0999998599)
- o67.MeshType = Enum.MeshType.Wedge
- o68.Parent = o1
- o68.Material = Enum.Material.Metal
- o68.BrickColor = BrickColor.new("Fossil")
- o68.Position = Vector3.new(9.12434864, 10.1175337, 10.5000019)
- o68.Rotation = Vector3.new(0, 0, 89.9999008)
- o68.Anchored = true
- o68.CanCollide = false
- o68.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o68.CFrame = CFrame.new(9.12434864, 10.1175337, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- o68.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o68.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o68.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o68.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o68.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o68.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o68.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o68.Position = Vector3.new(9.12434864, 10.1175337, 10.5000019)
- o69.Parent = o68
- o69.Scale = Vector3.new(0.291840583, 0.486401021, 0.39999944)
- o69.MeshType = Enum.MeshType.Brick
- o70.Parent = o1
- o70.Material = Enum.Material.Metal
- o70.BrickColor = BrickColor.new("Pearl")
- o70.Position = Vector3.new(9.57513142, 11.4241877, 10.5302076)
- o70.Rotation = Vector3.new(-2.38585591, -90, 0)
- o70.Anchored = true
- o70.CanCollide = false
- o70.Size = Vector3.new(0.308925033, 0.721885383, 0.308925003)
- o70.CFrame = CFrame.new(9.57513142, 11.4241877, 10.5302076, 0, 0, -1, 0.0416290127, 0.999133229, 0, 0.999133229, -0.0416290127, 0)
- o70.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.Color = Color3.new(0.905882, 0.905882, 0.92549)
- o70.Position = Vector3.new(9.57513142, 11.4241877, 10.5302076)
- o71.Parent = o70
- o71.Scale = Vector3.new(0.0972801968, 1, 0.499999493)
- o71.MeshType = Enum.MeshType.Wedge
- o72.Parent = o1
- o72.Material = Enum.Material.Metal
- o72.BrickColor = BrickColor.new("Pearl")
- o72.Position = Vector3.new(9.5721941, 11.4235878, 10.5305443)
- o72.Rotation = Vector3.new(90.0000687, 22.6198883, 77.7747879)
- o72.Anchored = true
- o72.CanCollide = false
- o72.Size = Vector3.new(0.308925033, 0.308925033, 0.743802428)
- o72.CFrame = CFrame.new(9.5721941, 11.4235878, 10.5305443, 0.195465967, -0.902144015, 0.384615749, 0.0814429894, -0.37589401, -0.923076808, 0.977322876, 0.211754352, -1.18399169E-6)
- o72.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o72.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o72.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o72.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o72.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o72.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o72.Color = Color3.new(0.905882, 0.905882, 0.92549)
- o72.Position = Vector3.new(9.5721941, 11.4235878, 10.5305443)
- o73.Parent = o72
- o73.Scale = Vector3.new(0.0972801968, 0.459406942, 1)
- o73.MeshType = Enum.MeshType.Wedge
- o74.Parent = o1
- o74.Material = Enum.Material.Metal
- o74.BrickColor = BrickColor.new("Pearl")
- o74.Position = Vector3.new(9.42780685, 11.4235897, 10.5305443)
- o74.Rotation = Vector3.new(90.000061, -22.6196823, -77.7748642)
- o74.Anchored = true
- o74.CanCollide = false
- o74.Size = Vector3.new(0.308925033, 0.308925033, 0.743801713)
- o74.CFrame = CFrame.new(9.42780685, 11.4235897, 10.5305443, 0.195465043, 0.902145624, -0.384612441, -0.0814420208, -0.375890821, -0.923078239, -0.977323234, 0.211753115, -9.59232921E-7)
- o74.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o74.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o74.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o74.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o74.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o74.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o74.Color = Color3.new(0.905882, 0.905882, 0.92549)
- o74.Position = Vector3.new(9.42780685, 11.4235897, 10.5305443)
- o75.Parent = o74
- o75.Scale = Vector3.new(0.0972801968, 0.459412366, 1)
- o75.MeshType = Enum.MeshType.Wedge
- o76.Parent = o1
- o76.Material = Enum.Material.Metal
- o76.BrickColor = BrickColor.new("Pearl")
- o76.Position = Vector3.new(9.27754593, 11.0629578, 10.5305433)
- o76.Rotation = Vector3.new(-89.999939, 22.6196823, -102.225136)
- o76.Anchored = true
- o76.CanCollide = false
- o76.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o76.CFrame = CFrame.new(9.27754593, 11.0629578, 10.5305433, -0.195465043, 0.902145624, 0.384612441, 0.0814420208, -0.375890821, 0.923078239, 0.977323234, 0.211753115, 9.59232921E-7)
- o76.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o76.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o76.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o76.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o76.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o76.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o76.Color = Color3.new(0.905882, 0.905882, 0.92549)
- o76.Position = Vector3.new(9.27754593, 11.0629578, 10.5305433)
- o77.Parent = o76
- o77.Scale = Vector3.new(0.0972801968, 0.459412366, 0.192309767)
- o77.MeshType = Enum.MeshType.Wedge
- o78.Parent = o1
- o78.Material = Enum.Material.Metal
- o78.BrickColor = BrickColor.new("Pearl")
- o78.Position = Vector3.new(9.72245789, 11.0629578, 10.5305433)
- o78.Rotation = Vector3.new(-89.9999313, -22.6198883, 102.225212)
- o78.Anchored = true
- o78.CanCollide = false
- o78.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o78.CFrame = CFrame.new(9.72245789, 11.0629578, 10.5305433, -0.195465967, -0.902144015, -0.384615749, -0.0814429894, -0.37589401, 0.923076808, -0.977322876, 0.211754352, 1.18399169E-6)
- o78.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o78.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o78.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o78.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o78.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o78.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o78.Color = Color3.new(0.905882, 0.905882, 0.92549)
- o78.Position = Vector3.new(9.72245789, 11.0629578, 10.5305433)
- o79.Parent = o78
- o79.Scale = Vector3.new(0.0972801968, 0.459406942, 0.19230932)
- o79.MeshType = Enum.MeshType.Wedge
- o80.Parent = o1
- o80.Material = Enum.Material.Metal
- o80.BrickColor = BrickColor.new("Pearl")
- o80.Position = Vector3.new(9.42486763, 11.4241877, 10.5302076)
- o80.Rotation = Vector3.new(-2.38585591, 90, 0)
- o80.Anchored = true
- o80.CanCollide = false
- o80.Size = Vector3.new(0.308925033, 0.721885383, 0.308925003)
- o80.CFrame = CFrame.new(9.42486763, 11.4241877, 10.5302076, 0, 0, 1, -0.0416290127, 0.999133229, 0, -0.999133229, -0.0416290127, 0)
- o80.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o80.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o80.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o80.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o80.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o80.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o80.Color = Color3.new(0.905882, 0.905882, 0.92549)
- o80.Position = Vector3.new(9.42486763, 11.4241877, 10.5302076)
- o81.Parent = o80
- o81.Scale = Vector3.new(0.0972801968, 1, 0.500001907)
- o81.MeshType = Enum.MeshType.Wedge
- o82.Parent = o1
- o82.Material = Enum.Material.Sand
- o82.BrickColor = BrickColor.new("Sunrise")
- o82.Position = Vector3.new(9.57513332, 9.82452583, 10.4227705)
- o82.Rotation = Vector3.new(0, 0, 89.9999008)
- o82.Anchored = true
- o82.CanCollide = false
- o82.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o82.CFrame = CFrame.new(9.57513332, 9.82452583, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- o82.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o82.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o82.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o82.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o82.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o82.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o82.Color = Color3.new(0.831373, 0.564706, 0.741176)
- o82.Position = Vector3.new(9.57513332, 9.82452583, 10.4227705)
- o83.Parent = o82
- o83.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
- o83.MeshType = Enum.MeshType.Cylinder
- o84.Parent = o1
- o84.Material = Enum.Material.Sand
- o84.BrickColor = BrickColor.new("Lilac")
- o84.Position = Vector3.new(9.57513332, 9.71183014, 10.4227705)
- o84.Rotation = Vector3.new(0, 0, 89.9999008)
- o84.Anchored = true
- o84.CanCollide = false
- o84.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o84.CFrame = CFrame.new(9.57513332, 9.71183014, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- o84.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o84.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o84.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o84.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o84.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o84.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o84.Color = Color3.new(0.654902, 0.368627, 0.607843)
- o84.Position = Vector3.new(9.57513332, 9.71183014, 10.4227705)
- o85.Parent = o84
- o85.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
- o85.MeshType = Enum.MeshType.Cylinder
- o86.Parent = o1
- o86.Material = Enum.Material.Metal
- o86.BrickColor = BrickColor.new("Fossil")
- o86.Position = Vector3.new(8.97408676, 10.1175337, 10.4227705)
- o86.Rotation = Vector3.new(9.75009287E-4, -1.38743428E-9, 89.9998703)
- o86.Anchored = true
- o86.CanCollide = false
- o86.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o86.CFrame = CFrame.new(8.97408676, 10.1175337, 10.4227705, 2.29477951E-6, -1, -2.42152964E-11, 1.00000262, 2.29477314E-6, -1.70171261E-5, 1.6450882E-5, 1.16878295E-11, 1.00000024)
- o86.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o86.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o86.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o86.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o86.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o86.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o86.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o86.Position = Vector3.new(8.97408676, 10.1175337, 10.4227705)
- o87.Parent = o86
- o87.Scale = Vector3.new(0.291840583, 0.486401021, 0.299999535)
- o87.MeshType = Enum.MeshType.Wedge
- o88.Parent = o1
- o88.Material = Enum.Material.Metal
- o88.BrickColor = BrickColor.new("Pearl")
- o88.Position = Vector3.new(9.27461052, 10.6133976, 10.54634)
- o88.Rotation = Vector3.new(-179.999954, -8.61036686E-10, 90.0001297)
- o88.Anchored = true
- o88.CanCollide = false
- o88.Size = Vector3.new(0.901568711, 0.308925033, 0.308925003)
- o88.CFrame = CFrame.new(9.27461052, 10.6133976, 10.54634, -2.29477882E-6, -1.00000107, -1.50279251E-11, -1.00000107, 2.29477882E-6, 9.23854657E-7, -9.23857328E-7, 1.72093451E-11, -1)
- o88.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o88.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o88.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o88.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o88.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o88.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o88.Color = Color3.new(0.905882, 0.905882, 0.92549)
- o88.Position = Vector3.new(9.27461052, 10.6133976, 10.54634)
- o89.Parent = o88
- o89.Scale = Vector3.new(1, 0.486401021, 0.0999998599)
- o89.MeshType = Enum.MeshType.Wedge
- o90.Parent = o1
- o90.Material = Enum.Material.Sand
- o90.BrickColor = BrickColor.new("Lilac")
- o90.Position = Vector3.new(9.57513332, 9.93722153, 10.4227705)
- o90.Rotation = Vector3.new(0, 0, 89.9999008)
- o90.Anchored = true
- o90.CanCollide = false
- o90.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o90.CFrame = CFrame.new(9.57513332, 9.93722153, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- o90.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o90.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o90.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o90.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o90.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o90.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o90.Color = Color3.new(0.654902, 0.368627, 0.607843)
- o90.Position = Vector3.new(9.57513332, 9.93722153, 10.4227705)
- o91.Parent = o90
- o91.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
- o91.MeshType = Enum.MeshType.Cylinder
- o92.Parent = o1
- o92.Material = Enum.Material.Sand
- o92.BrickColor = BrickColor.new("Lilac")
- o92.Position = Vector3.new(9.57513332, 9.2610445, 10.5772333)
- o92.Rotation = Vector3.new(0, 0, 89.9999008)
- o92.Anchored = true
- o92.CanCollide = false
- o92.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o92.CFrame = CFrame.new(9.57513332, 9.2610445, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- o92.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o92.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o92.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o92.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o92.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o92.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o92.Color = Color3.new(0.654902, 0.368627, 0.607843)
- o92.Position = Vector3.new(9.57513332, 9.2610445, 10.5772333)
- o93.Parent = o92
- o93.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
- o93.MeshType = Enum.MeshType.Cylinder
- o94.Parent = o1
- o94.Material = Enum.Material.Sand
- o94.BrickColor = BrickColor.new("Sunrise")
- o94.Position = Vector3.new(9.57513332, 9.3737402, 10.5772333)
- o94.Rotation = Vector3.new(0, 0, 89.9999008)
- o94.Anchored = true
- o94.CanCollide = false
- o94.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o94.CFrame = CFrame.new(9.57513332, 9.3737402, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- o94.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o94.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o94.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o94.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o94.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o94.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o94.Color = Color3.new(0.831373, 0.564706, 0.741176)
- o94.Position = Vector3.new(9.57513332, 9.3737402, 10.5772333)
- o95.Parent = o94
- o95.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
- o95.MeshType = Enum.MeshType.Cylinder
- o96.Parent = o1
- o96.Material = Enum.Material.Sand
- o96.BrickColor = BrickColor.new("Sunrise")
- o96.Position = Vector3.new(9.57513332, 9.59913445, 10.5772333)
- o96.Rotation = Vector3.new(0, 0, 89.9999008)
- o96.Anchored = true
- o96.CanCollide = false
- o96.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o96.CFrame = CFrame.new(9.57513332, 9.59913445, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- o96.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o96.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o96.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o96.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o96.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o96.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o96.Color = Color3.new(0.831373, 0.564706, 0.741176)
- o96.Position = Vector3.new(9.57513332, 9.59913445, 10.5772333)
- o97.Parent = o96
- o97.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
- o97.MeshType = Enum.MeshType.Cylinder
- o98.Parent = o1
- o98.Material = Enum.Material.Sand
- o98.BrickColor = BrickColor.new("Lilac")
- o98.Position = Vector3.new(9.57513332, 9.48643684, 10.5772333)
- o98.Rotation = Vector3.new(0, 0, 89.9999008)
- o98.Anchored = true
- o98.CanCollide = false
- o98.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o98.CFrame = CFrame.new(9.57513332, 9.48643684, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- o98.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o98.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o98.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o98.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o98.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o98.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o98.Color = Color3.new(0.654902, 0.368627, 0.607843)
- o98.Position = Vector3.new(9.57513332, 9.48643684, 10.5772333)
- o99.Parent = o98
- o99.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
- o99.MeshType = Enum.MeshType.Cylinder
- o100.Parent = o1
- o100.Material = Enum.Material.Sand
- o100.BrickColor = BrickColor.new("Lilac")
- o100.Position = Vector3.new(9.57513332, 9.71183014, 10.5772333)
- o100.Rotation = Vector3.new(0, 0, 89.9999008)
- o100.Anchored = true
- o100.CanCollide = false
- o100.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o100.CFrame = CFrame.new(9.57513332, 9.71183014, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- o100.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o100.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o100.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o100.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o100.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o100.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o100.Color = Color3.new(0.654902, 0.368627, 0.607843)
- o100.Position = Vector3.new(9.57513332, 9.71183014, 10.5772333)
- o101.Parent = o100
- o101.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
- o101.MeshType = Enum.MeshType.Cylinder
- o102.Parent = o1
- o102.Material = Enum.Material.Sand
- o102.BrickColor = BrickColor.new("Sunrise")
- o102.Position = Vector3.new(9.57513332, 9.82452583, 10.5772333)
- o102.Rotation = Vector3.new(0, 0, 89.9999008)
- o102.Anchored = true
- o102.CanCollide = false
- o102.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o102.CFrame = CFrame.new(9.57513332, 9.82452583, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- o102.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o102.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o102.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o102.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o102.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o102.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o102.Color = Color3.new(0.831373, 0.564706, 0.741176)
- o102.Position = Vector3.new(9.57513332, 9.82452583, 10.5772333)
- o103.Parent = o102
- o103.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
- o103.MeshType = Enum.MeshType.Cylinder
- o104.Parent = o1
- o104.Material = Enum.Material.Sand
- o104.BrickColor = BrickColor.new("Lilac")
- o104.Position = Vector3.new(9.57513332, 9.93722153, 10.5772333)
- o104.Rotation = Vector3.new(0, 0, 89.9999008)
- o104.Anchored = true
- o104.CanCollide = false
- o104.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o104.CFrame = CFrame.new(9.57513332, 9.93722153, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- o104.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o104.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o104.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o104.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o104.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o104.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o104.Color = Color3.new(0.654902, 0.368627, 0.607843)
- o104.Position = Vector3.new(9.57513332, 9.93722153, 10.5772333)
- o105.Parent = o104
- o105.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
- o105.MeshType = Enum.MeshType.Cylinder
- o106.Parent = o1
- o106.Material = Enum.Material.Metal
- o106.BrickColor = BrickColor.new("Fossil")
- o106.Position = Vector3.new(9.27460861, 10.1175337, 10.3918791)
- o106.Rotation = Vector3.new(0, 0, 90)
- o106.Anchored = true
- o106.CanCollide = false
- o106.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o106.CFrame = CFrame.new(9.27460861, 10.1175337, 10.3918791, 0, -1, 0, 1, 0, 0, 0, 0, 1)
- o106.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o106.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o106.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o106.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o106.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o106.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o106.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o106.Position = Vector3.new(9.27460861, 10.1175337, 10.3918791)
- o107.Parent = o106
- o107.Scale = Vector3.new(0.291840583, 0.486401021, 0.299999535)
- o107.MeshType = Enum.MeshType.Wedge
- o108.Parent = o1
- o108.Material = Enum.Material.Metal
- o108.BrickColor = BrickColor.new("Fossil")
- o108.Position = Vector3.new(9.7253933, 10.1175337, 10.3918791)
- o108.Rotation = Vector3.new(0, 0, -90)
- o108.Anchored = true
- o108.CanCollide = false
- o108.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o108.CFrame = CFrame.new(9.7253933, 10.1175337, 10.3918791, 0, 1, 0, -1, 0, 0, 0, 0, 1)
- o108.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o108.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o108.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o108.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o108.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o108.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o108.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o108.Position = Vector3.new(9.7253933, 10.1175337, 10.3918791)
- o109.Parent = o108
- o109.Scale = Vector3.new(0.291840583, 0.486401021, 0.299999535)
- o109.MeshType = Enum.MeshType.Wedge
- o110.Parent = o1
- o110.Material = Enum.Material.Metal
- o110.BrickColor = BrickColor.new("Fossil")
- o110.Position = Vector3.new(10.0259171, 10.1175337, 10.4227705)
- o110.Rotation = Vector3.new(-9.16732475E-4, 0, -90)
- o110.Anchored = true
- o110.CanCollide = false
- o110.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o110.CFrame = CFrame.new(10.0259171, 10.1175337, 10.4227705, 0, 1, 0, -1, 0, 1.6E-5, 1.6E-5, 0, 1)
- o110.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o110.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o110.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o110.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o110.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o110.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o110.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o110.Position = Vector3.new(10.0259171, 10.1175337, 10.4227705)
- o111.Parent = o110
- o111.Scale = Vector3.new(0.291840583, 0.486401021, 0.299999535)
- o111.MeshType = Enum.MeshType.Wedge
- o112.Parent = o1
- o112.Material = Enum.Material.Metal
- o112.BrickColor = BrickColor.new("Fossil")
- o112.Position = Vector3.new(10.0259171, 10.1175337, 10.5772333)
- o112.Rotation = Vector3.new(-180, 0, -90)
- o112.Anchored = true
- o112.CanCollide = false
- o112.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o112.CFrame = CFrame.new(10.0259171, 10.1175337, 10.5772333, 0, 1, 0, 1, 0, 0, 0, 0, -1)
- o112.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o112.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o112.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o112.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o112.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o112.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o112.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o112.Position = Vector3.new(10.0259171, 10.1175337, 10.5772333)
- o113.Parent = o112
- o113.Scale = Vector3.new(0.291840583, 0.486401021, 0.299999535)
- o113.MeshType = Enum.MeshType.Wedge
- daggerHandle.Name = "Handle"
- daggerHandle.Parent = o1
- daggerHandle.Material = Enum.Material.Sand
- daggerHandle.BrickColor = BrickColor.new("Sunrise")
- daggerHandle.Position = Vector3.new(9.5, 10.0424032, 10.5000019)
- daggerHandle.Rotation = Vector3.new(0, 0, 89.9999008)
- daggerHandle.Anchored = true
- daggerHandle.CanCollide = false
- daggerHandle.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- daggerHandle.CFrame = CFrame.new(9.5, 10.0424032, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- daggerHandle.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- daggerHandle.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- daggerHandle.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- daggerHandle.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- daggerHandle.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- daggerHandle.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- daggerHandle.Color = Color3.new(0.831373, 0.564706, 0.741176)
- daggerHandle.Position = Vector3.new(9.5, 10.0424032, 10.5000019)
- o115.Parent = daggerHandle
- o115.Scale = Vector3.new(0.194560394, 0.972802103, 0.999998569)
- o115.MeshType = Enum.MeshType.Cylinder
- o116.Parent = o1
- o116.Material = Enum.Material.Metal
- o116.BrickColor = BrickColor.new("Fossil")
- o116.Position = Vector3.new(9.27460861, 10.1175337, 10.6081247)
- o116.Rotation = Vector3.new(-179.999954, -8.61036686E-10, 90.0001297)
- o116.Anchored = true
- o116.CanCollide = false
- o116.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o116.CFrame = CFrame.new(9.27460861, 10.1175337, 10.6081247, -2.29477882E-6, -1.00000107, -1.50279251E-11, -1.00000107, 2.29477882E-6, 9.23854657E-7, -9.23857328E-7, 1.72093451E-11, -1)
- o116.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o116.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o116.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o116.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o116.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o116.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o116.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o116.Position = Vector3.new(9.27460861, 10.1175337, 10.6081247)
- o117.Parent = o116
- o117.Scale = Vector3.new(0.291840583, 0.486401021, 0.299999535)
- o117.MeshType = Enum.MeshType.Wedge
- o118.Parent = o1
- o118.Material = Enum.Material.Metal
- o118.BrickColor = BrickColor.new("Pearl")
- o118.Position = Vector3.new(9.27754593, 11.0629578, 10.4687595)
- o118.Rotation = Vector3.new(-90.0000839, 22.6199036, -77.7748032)
- o118.Anchored = true
- o118.CanCollide = false
- o118.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o118.CFrame = CFrame.new(9.27754593, 11.0629578, 10.4687595, 0.195465684, 0.902143955, 0.384615988, -0.0814427212, -0.375894308, 0.923076749, 0.977322996, -0.211754009, -1.38773248E-6)
- o118.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o118.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o118.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o118.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o118.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o118.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o118.Color = Color3.new(0.905882, 0.905882, 0.92549)
- o118.Position = Vector3.new(9.27754593, 11.0629578, 10.4687595)
- o119.Parent = o118
- o119.Scale = Vector3.new(0.0972801968, 0.459406942, 0.19230932)
- o119.MeshType = Enum.MeshType.Wedge
- o120.Parent = o1
- o120.Material = Enum.Material.Metal
- o120.BrickColor = BrickColor.new("Pearl")
- o120.Position = Vector3.new(9.42780972, 11.4235878, 10.4687595)
- o120.Rotation = Vector3.new(89.9999161, -22.6198959, -102.225197)
- o120.Anchored = true
- o120.CanCollide = false
- o120.Size = Vector3.new(0.308925033, 0.308925033, 0.743802428)
- o120.CFrame = CFrame.new(9.42780972, 11.4235878, 10.4687595, -0.195465684, 0.902144015, -0.384615898, 0.0814427212, -0.375894219, -0.923076749, -0.977322996, -0.211754009, 1.3692204E-6)
- o120.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o120.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o120.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o120.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o120.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o120.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o120.Color = Color3.new(0.905882, 0.905882, 0.92549)
- o120.Position = Vector3.new(9.42780972, 11.4235878, 10.4687595)
- o121.Parent = o120
- o121.Scale = Vector3.new(0.0972801968, 0.459406942, 1)
- o121.MeshType = Enum.MeshType.Wedge
- o122.Parent = o1
- o122.Material = Enum.Material.Metal
- o122.BrickColor = BrickColor.new("Pearl")
- o122.Position = Vector3.new(9.57219601, 11.4235897, 10.4687595)
- o122.Rotation = Vector3.new(89.9999313, 22.6196995, 102.225166)
- o122.Anchored = true
- o122.CanCollide = false
- o122.Size = Vector3.new(0.308925033, 0.308925033, 0.743801713)
- o122.CFrame = CFrame.new(9.57219601, 11.4235897, 10.4687595, -0.195465595, -0.902145445, 0.384612709, -0.0814420581, -0.375891119, -0.92307806, 0.977323174, -0.211753651, 1.19834056E-6)
- o122.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o122.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o122.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o122.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o122.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o122.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o122.Color = Color3.new(0.905882, 0.905882, 0.92549)
- o122.Position = Vector3.new(9.57219601, 11.4235897, 10.4687595)
- o123.Parent = o122
- o123.Scale = Vector3.new(0.0972801968, 0.459412366, 1)
- o123.MeshType = Enum.MeshType.Wedge
- o124.Parent = o1
- o124.Material = Enum.Material.Metal
- o124.BrickColor = BrickColor.new("Pearl")
- o124.Position = Vector3.new(9.72245789, 11.0629578, 10.4687595)
- o124.Rotation = Vector3.new(-90.0000763, -22.6197033, 77.7748337)
- o124.Anchored = true
- o124.CanCollide = false
- o124.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o124.CFrame = CFrame.new(9.72245789, 11.0629578, 10.4687595, 0.195465595, -0.902145386, -0.384612769, 0.0814420581, -0.375891209, 0.923078001, -0.977323174, -0.211753651, -1.21685264E-6)
- o124.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o124.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o124.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o124.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o124.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o124.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o124.Color = Color3.new(0.905882, 0.905882, 0.92549)
- o124.Position = Vector3.new(9.72245789, 11.0629578, 10.4687595)
- o125.Parent = o124
- o125.Scale = Vector3.new(0.0972801968, 0.459412366, 0.192309767)
- o125.MeshType = Enum.MeshType.Wedge
- local daggerWeld = Instance.new("Weld", ch)
- local DWC0, DWC1
- for i, v in pairs(daggerModel:GetChildren()) do
- if v:IsA("BasePart") then
- local w = Instance.new("Weld", daggerModel)
- w.Part0 = daggerHandle
- w.Part1 = v
- w.C0 = daggerHandle.CFrame:inverse()
- w.C1 = v.CFrame:inverse()
- v.Anchored = false
- end
- end
- function daggertotorso()
- daggerWeld.Part0 = tor
- daggerWeld.Part1 = daggerHandle
- daggerWeld.C1 = CFrame.new(0, -0.75, -0.65)
- daggerWeld.C0 = CFrame.Angles(0, 0, math.rad(210))
- DWC0 = daggerWeld.C0
- DWC1 = daggerWeld.C1
- end
- function daggertoRA()
- daggerWeld.Part0 = ra
- daggerWeld.Part1 = daggerHandle
- daggerWeld.C1 = CFrame.new(0, -1, 0)
- daggerWeld.C0 = CFrame.Angles(0, math.rad(90), 0)
- DWC0 = daggerWeld.C0
- DWC1 = daggerWeld.C1
- end
- daggertotorso()
- local mainGui = Instance.new("ScreenGui", plr.PlayerGui)
- mainGui.Name = "OptionsGui"
- local VanishLabel = Instance.new("TextLabel", mainGui)
- VanishLabel.Name = "fly1"
- VanishLabel.BackgroundTransparency = 0.45
- VanishLabel.BackgroundColor3 = Color3.new(0.3, 0.3, 0.3)
- VanishLabel.BorderSizePixel = 0
- VanishLabel.Size = UDim2.new(0, 145, 0, 40)
- VanishLabel.Position = UDim2.new(0, -144, 0.5, -41)
- VanishLabel.Text = "F - Shadow walk"
- VanishLabel.Font = Enum.Font.SourceSansLight
- VanishLabel.FontSize = Enum.FontSize.Size24
- VanishLabel.TextColor3 = Color3.new(1, 1, 1)
- VanishLabel.TextStrokeTransparency = 0
- VanishLabel:TweenPosition(UDim2.new(0, 1, 0.5, -41), "Out", "Bounce", 1, false, nil)
- local anim = {
- idle = {priority = 1},
- walk = {priority = 1},
- descend = {priority = 2},
- jump = {priority = 3},
- hoodon = {priority = 4},
- hoodoff = {priority = 4}
- }
- local lastAnim
- local lastPriority = 0
- local speed
- local doingMove = false
- local hoodison = false
- function swait(num)
- if num == 0 or num == nil then
- game:service("RunService").RenderStepped:wait()
- else
- for i = 0, num do
- game:service("RunService").RenderStepped:wait()
- end
- end
- end
- function sound(id, vol, pitch, parent)
- local s = Instance.new("Sound", parent)
- s.SoundId = "http://www.roblox.com/asset/?id=" .. id .. ""
- s.Volume = vol
- s.Pitch = pitch
- game.Debris:AddItem(s, 10)
- s:play()
- return s
- end
- function randomFootstep()
- local x = math.random(855, 1155)
- sound(157174024, 2, x / 1000, tor)
- end
- function removeDecals(p)
- for i, v in pairs(p:GetChildren()) do
- if v.ClassName == "Decal" then
- v:Destroy()
- end
- end
- end
- local EP = Instance.new("Model", ch)
- EP.Name = "ExtraParts"
- function vignette(parent, col, mat, loop)
- for i, v in pairs(parent:GetChildren()) do
- if v:IsA("BasePart") and v ~= hood then
- do
- local c = v:clone()
- c.Parent = EP
- c.Anchored = true
- c.CanCollide = false
- c.Material = mat
- c.BrickColor = col
- c:BreakJoints()
- removeDecals(c)
- coroutine.resume(coroutine.create(function()
- for i = 1, loop do
- c.Transparency = i / loop
- swait()
- end
- c:Destroy()
- end))
- end
- end
- end
- end
- function doBrick(parent, pos, cf, size, colour, material, transparency, a, cc, bs, bts, fs, ls, rs, ts)
- local p = Instance.new("Part", parent)
- p.BrickColor = colour
- p.Material = material
- p.Transparency = transparency
- p.Anchored = a
- p.CanCollide = cc
- p.FormFactor = "Custom"
- p.Size = size
- p.BackSurface = bs
- p.BottomSurface = bts
- p.FrontSurface = fs
- p.LeftSurface = ls
- p.RightSurface = rs
- p.TopSurface = ts
- p.Position = pos
- p.CFrame = p.CFrame * cf
- return p
- end
- function doMesh(parent, meshType, meshId, scale)
- local m = Instance.new("SpecialMesh", parent)
- m.MeshType = meshType
- m.MeshId = meshId
- m.Scale = scale
- return m
- end
- function magicBrick(pos, cf, size, colour, material, transparency, a, cc, bs, bts, fs, ls, rs, ts, meshType, meshId, scale, scaleAdd, loop, loopTransparency, repeatloop, repeatLoopWait, loopCFrame)
- local cw1 = coroutine.wrap(function()
- for i = 1, repeatloop do
- do
- local x = doBrick(EP, pos, cf, size, colour, material, transparency, a, cc, bs, bts, fs, ls, rs, ts)
- local z = doMesh(x, meshType, meshId, scale)
- local cw2 = coroutine.wrap(function()
- for i = 1, loop do
- if loopTransparency then
- x.Transparency = i / loop
- z.Scale = z.Scale + scaleAdd
- x.CFrame = x.CFrame * loopCFrame
- wait()
- else
- z.Scale = z.Scale + scaleAdd
- x.CFrame = x.CFrame * loopCFrame
- end
- end
- x:Destroy()
- end)
- coroutine.resume(coroutine.create(function()
- for i = 1, repeatloop do
- cw2()
- swait(repeatLoopWait)
- end
- end))
- end
- end
- end)
- cw1()
- end
- function animate(x)
- local calledAnim = anim[x]
- if calledAnim == lastAnim then
- return
- end
- if calledAnim.priority >= lastPriority and calledAnim ~= lastAnim then
- lastAnim = calledAnim
- lastPriority = lastAnim.priority
- if calledAnim == anim.idle then
- local thisAnim = calledAnim
- speed = 0.25
- for i = 0, 0.25, 0.1 * speed do
- if lastAnim ~= thisAnim then
- break
- end
- rm.C0 = rm.C0:lerp(rmC0 * CFrame.Angles(math.rad(12), math.rad(13), math.rad(15)), speed)
- lm.C0 = lm.C0:lerp(lmC0 * CFrame.Angles(math.rad(14), math.rad(-13), math.rad(-15)), speed)
- rlm.C0 = rlm.C0:lerp(rlmC0 * CFrame.Angles(math.rad(-13), math.rad(-45), math.rad(0)), speed)
- llm.C0 = llm.C0:lerp(llmC0 * CFrame.Angles(math.rad(13), math.rad(-45), math.rad(0)), speed)
- rj.C0 = rj.C0:lerp(rjC0 * CFrame.Angles(math.rad(0), math.rad(45), math.rad(0)), speed)
- neck.C0 = neck.C0:lerp(nC0 * CFrame.Angles(math.rad(-13), math.rad(-45), math.rad(0)), speed)
- rm.C1 = rm.C1:lerp(rmC1 * CFrame.new(0, 0, 0.15), speed)
- lm.C1 = lm.C1:lerp(lmC1 * CFrame.new(0, 0, 0.15), speed)
- rlm.C1 = rlm.C1:lerp(rlmC1 * CFrame.new(-0.05, -0.4, 0.2), speed)
- llm.C1 = llm.C1:lerp(llmC1 * CFrame.new(0.15, -0.35, 0.2), speed)
- rj.C1 = rj.C1:lerp(rjC1 * CFrame.new(0, 0.4, 0), speed)
- neck.C1 = neck.C1:lerp(nC1 * CFrame.new(0, 0, 0), speed)
- if hoodison then
- hoodW.C0 = hoodW.C0:lerp(hoodC0 * CFrame.Angles(math.rad(-80), 0, 0), speed)
- hoodW.C1 = hoodW.C1:lerp(hoodC1 * CFrame.new(0, -0.67, -0.45), speed)
- end
- swait()
- end
- while true do
- if lastAnim ~= thisAnim then
- break
- end
- for i = 0, 0.8, 0.1 * speed do
- if lastAnim ~= thisAnim then
- break
- end
- rm.C0 = rm.C0:lerp(rmC0 * CFrame.Angles(math.rad(12), math.rad(13), math.rad(8)), i * speed)
- lm.C0 = lm.C0:lerp(lmC0 * CFrame.Angles(math.rad(14), math.rad(-13), math.rad(-8)), i * speed)
- rlm.C0 = rlm.C0:lerp(rlmC0 * CFrame.Angles(math.rad(-13), math.rad(-45), math.rad(0)), i * speed)
- llm.C0 = llm.C0:lerp(llmC0 * CFrame.Angles(math.rad(13), math.rad(-45), math.rad(0)), i * speed)
- rj.C0 = rj.C0:lerp(rjC0 * CFrame.Angles(math.rad(0), math.rad(45), math.rad(0)), i * speed)
- neck.C0 = neck.C0:lerp(nC0 * CFrame.Angles(math.rad(0), math.rad(-45), math.rad(0)), i * speed)
- rm.C1 = rm.C1:lerp(rmC1 * CFrame.new(0, 0, 0.15), i * speed)
- lm.C1 = lm.C1:lerp(lmC1 * CFrame.new(0, 0, 0.15), i * speed)
- rlm.C1 = rlm.C1:lerp(rlmC1 * CFrame.new(-0.05, -0.2, 0.2), i * speed)
- llm.C1 = llm.C1:lerp(llmC1 * CFrame.new(0.15, -0.2, 0.2), i * speed)
- rj.C1 = rj.C1:lerp(rjC1 * CFrame.new(0, 0.2, 0), i * speed)
- neck.C1 = neck.C1:lerp(nC1 * CFrame.new(0, 0, 0), i * speed)
- if hoodison then
- hoodW.C0 = hoodW.C0:lerp(hoodC0 * CFrame.Angles(math.rad(-80), 0, 0), speed)
- hoodW.C1 = hoodW.C1:lerp(hoodC1 * CFrame.new(0, -0.67, -0.45), speed)
- end
- swait()
- end
- for i = 0, 0.8, 0.1 * speed do
- if lastAnim ~= thisAnim then
- break
- end
- rm.C0 = rm.C0:lerp(rmC0 * CFrame.Angles(math.rad(12), math.rad(13), math.rad(15)), i * speed)
- lm.C0 = lm.C0:lerp(lmC0 * CFrame.Angles(math.rad(14), math.rad(-13), math.rad(-15)), i * speed)
- rlm.C0 = rlm.C0:lerp(rlmC0 * CFrame.Angles(math.rad(-13), math.rad(-45), math.rad(0)), i * speed)
- llm.C0 = llm.C0:lerp(llmC0 * CFrame.Angles(math.rad(13), math.rad(-45), math.rad(0)), i * speed)
- rj.C0 = rj.C0:lerp(rjC0 * CFrame.Angles(math.rad(0), math.rad(45), math.rad(0)), i * speed)
- neck.C0 = neck.C0:lerp(nC0 * CFrame.Angles(math.rad(-13), math.rad(-45), math.rad(0)), i * speed)
- rm.C1 = rm.C1:lerp(rmC1 * CFrame.new(0, 0, 0.15), i * speed)
- lm.C1 = lm.C1:lerp(lmC1 * CFrame.new(0, 0, 0.15), i * speed)
- rlm.C1 = rlm.C1:lerp(rlmC1 * CFrame.new(-0.05, -0.4, 0.2), i * speed)
- llm.C1 = llm.C1:lerp(llmC1 * CFrame.new(0.15, -0.35, 0.2), i * speed)
- rj.C1 = rj.C1:lerp(rjC1 * CFrame.new(0, 0.4, 0), i * speed)
- neck.C1 = neck.C1:lerp(nC1 * CFrame.new(0, 0, 0), i * speed)
- if hoodison then
- hoodW.C0 = hoodW.C0:lerp(hoodC0 * CFrame.Angles(math.rad(-80), 0, 0), speed)
- hoodW.C1 = hoodW.C1:lerp(hoodC1 * CFrame.new(0, -0.67, -0.45), speed)
- end
- swait()
- end
- end
- end
- if calledAnim == anim.walk then
- local thisAnim = calledAnim
- speed = 0.45
- while true do
- if lastAnim ~= thisAnim then
- break
- end
- for i = 0, 0.8, 0.1 * speed do
- if lastAnim ~= thisAnim then
- break
- end
- rm.C0 = rm.C0:lerp(rmC0 * CFrame.Angles(math.rad(-24), math.rad(13), math.rad(8)), 0.2)
- lm.C0 = lm.C0:lerp(lmC0 * CFrame.Angles(math.rad(-24), math.rad(-13), math.rad(-8)), 0.2)
- rlm.C0 = rlm.C0:lerp(rlmC0 * CFrame.Angles(math.rad(65 + tor.RotVelocity.Y / 20), math.rad(0), -tor.RotVelocity.Y / 10), i * speed)
- llm.C0 = llm.C0:lerp(llmC0 * CFrame.Angles(math.rad(-45), math.rad(0), -tor.RotVelocity.Y / 10), i * speed)
- rj.C0 = rj.C0:lerp(rjC0 * CFrame.Angles(math.rad(-45), -tor.RotVelocity.Y / 10, math.rad(0)), i * speed)
- neck.C0 = neck.C0:lerp(nC0 * CFrame.Angles(math.rad(35), math.rad(0), -tor.RotVelocity.Y / 20), i * speed)
- rm.C1 = rm.C1:lerp(rmC1 * CFrame.new(0, 0, 0), i * speed)
- lm.C1 = lm.C1:lerp(lmC1 * CFrame.new(0, 0, 0), i * speed)
- rlm.C1 = rlm.C1:lerp(rlmC1 * CFrame.new(-0.05, 0.4, 0), i * speed)
- llm.C1 = llm.C1:lerp(llmC1 * CFrame.new(0.05, 0, 0), i * speed)
- rj.C1 = rj.C1:lerp(rjC1 * CFrame.new(0, 0, 0), i * speed)
- neck.C1 = neck.C1:lerp(nC1 * CFrame.new(0, 0, 0), i * speed)
- if hoodison then
- hoodW.C0 = hoodW.C0:lerp(hoodC0 * CFrame.Angles(math.rad(-65), 0, 0), speed)
- hoodW.C1 = hoodW.C1:lerp(hoodC1 * CFrame.new(0, -0.67, -0.3), speed)
- end
- swait()
- end
- randomFootstep()
- for i = 0, 0.8, 0.1 * speed do
- if lastAnim ~= thisAnim then
- break
- end
- rm.C0 = rm.C0:lerp(rmC0 * CFrame.Angles(math.rad(-24), math.rad(13), math.rad(8)), 0.2)
- lm.C0 = lm.C0:lerp(lmC0 * CFrame.Angles(math.rad(-24), math.rad(-13), math.rad(-8)), 0.2)
- rlm.C0 = rlm.C0:lerp(rlmC0 * CFrame.Angles(math.rad(-45), math.rad(0), -tor.RotVelocity.Y / 10), i * speed)
- llm.C0 = llm.C0:lerp(llmC0 * CFrame.Angles(math.rad(65 + tor.RotVelocity.Y / 20), math.rad(0), -tor.RotVelocity.Y / 10), i * speed)
- rj.C0 = rj.C0:lerp(rjC0 * CFrame.Angles(math.rad(-45), -tor.RotVelocity.Y / 10, math.rad(0)), i * speed)
- neck.C0 = neck.C0:lerp(nC0 * CFrame.Angles(math.rad(35), math.rad(0), -tor.RotVelocity.Y / 20), i * speed)
- rm.C1 = rm.C1:lerp(rmC1 * CFrame.new(0, 0, 0), i * speed)
- lm.C1 = lm.C1:lerp(lmC1 * CFrame.new(0, 0, 0), i * speed)
- rlm.C1 = rlm.C1:lerp(rlmC1 * CFrame.new(-0.05, 0, 0), i * speed)
- llm.C1 = llm.C1:lerp(llmC1 * CFrame.new(0.05, 0.4, 0), i * speed)
- rj.C1 = rj.C1:lerp(rjC1 * CFrame.new(0, 0, 0), i * speed)
- neck.C1 = neck.C1:lerp(nC1 * CFrame.new(0, 0, 0), i * speed)
- if hoodison then
- hoodW.C0 = hoodW.C0:lerp(hoodC0 * CFrame.Angles(math.rad(-65), 0, 0), speed)
- hoodW.C1 = hoodW.C1:lerp(hoodC1 * CFrame.new(0, -0.67, -0.3), speed)
- end
- swait()
- end
- randomFootstep()
- end
- end
- if calledAnim == anim.jump then
- local thisAnim = calledAnim
- speed = 0.15
- for i = 0, 0.25, 0.1 * speed do
- if lastAnim ~= thisAnim then
- break
- end
- rm.C0 = rm.C0:lerp(rmC0 * CFrame.Angles(math.rad(24), math.rad(13), math.rad(15)), speed)
- lm.C0 = lm.C0:lerp(lmC0 * CFrame.Angles(math.rad(24), math.rad(-13), math.rad(-15)), speed)
- rlm.C0 = rlm.C0:lerp(rlmC0 * CFrame.Angles(math.rad(-15), math.rad(0), math.rad(0)), speed)
- llm.C0 = llm.C0:lerp(llmC0 * CFrame.Angles(math.rad(-15), math.rad(0), math.rad(0)), speed)
- rj.C0 = rj.C0:lerp(rjC0 * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), speed)
- neck.C0 = neck.C0:lerp(nC0 * CFrame.Angles(math.rad(-13), math.rad(0), math.rad(0)), speed)
- rm.C1 = rm.C1:lerp(rmC1 * CFrame.new(0, 0, 0.25), speed)
- lm.C1 = lm.C1:lerp(lmC1 * CFrame.new(0, 0, 0.25), speed)
- rlm.C1 = rlm.C1:lerp(rlmC1 * CFrame.new(-0.05, -0.4, 0.2), speed)
- llm.C1 = llm.C1:lerp(llmC1 * CFrame.new(0.05, -0.4, 0.2), speed)
- rj.C1 = rj.C1:lerp(rjC1 * CFrame.new(0, 0, 0), speed)
- neck.C1 = neck.C1:lerp(nC1 * CFrame.new(0, 0, 0), speed)
- swait()
- end
- lastAnim = nil
- lastPriority = 0
- end
- if calledAnim == anim.descend then
- local thisAnim = calledAnim
- speed = 0.15
- for i = 0, 0.25, 0.1 * speed do
- if lastAnim ~= thisAnim then
- break
- end
- rm.C0 = rm.C0:lerp(rmC0 * CFrame.Angles(math.rad(45), math.rad(13), math.rad(15)), speed)
- lm.C0 = lm.C0:lerp(lmC0 * CFrame.Angles(math.rad(45), math.rad(-13), math.rad(-15)), speed)
- rlm.C0 = rlm.C0:lerp(rlmC0 * CFrame.Angles(math.rad(-15), math.rad(0), math.rad(0)), speed)
- llm.C0 = llm.C0:lerp(llmC0 * CFrame.Angles(math.rad(-15), math.rad(0), math.rad(0)), speed)
- rj.C0 = rj.C0:lerp(rjC0 * CFrame.Angles(math.rad(25), math.rad(0), math.rad(0)), speed)
- neck.C0 = neck.C0:lerp(nC0 * CFrame.Angles(math.rad(-24), math.rad(0), math.rad(0)), speed)
- rm.C1 = rm.C1:lerp(rmC1 * CFrame.new(0, 0, 0.25), speed)
- lm.C1 = lm.C1:lerp(lmC1 * CFrame.new(0, 0, 0.25), speed)
- rlm.C1 = rlm.C1:lerp(rlmC1 * CFrame.new(-0.05, -0.4, 0.2), speed)
- llm.C1 = llm.C1:lerp(llmC1 * CFrame.new(0.05, -0.4, 0.2), speed)
- rj.C1 = rj.C1:lerp(rjC1 * CFrame.new(0, 0, 0), speed)
- neck.C1 = neck.C1:lerp(nC1 * CFrame.new(0, 0, 0), speed)
- swait()
- end
- lastAnim = nil
- lastPriority = 0
- end
- if calledAnim == anim.hoodon then
- local thisAnim = calledAnim
- speed = 0.15
- for i = 0, 0.25, 0.1 * speed do
- if lastAnim ~= thisAnim then
- break
- end
- rm.C0 = rm.C0:lerp(rmC0 * CFrame.Angles(math.rad(-110), math.rad(0), math.rad(-45)), speed)
- lm.C0 = lm.C0:lerp(lmC0 * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-8)), speed)
- rlm.C0 = rlm.C0:lerp(rlmC0 * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), speed)
- llm.C0 = llm.C0:lerp(llmC0 * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), speed)
- rj.C0 = rj.C0:lerp(rjC0 * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), speed)
- neck.C0 = neck.C0:lerp(nC0 * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), speed)
- rm.C1 = rm.C1:lerp(rmC1 * CFrame.new(0, 0.2, 0), speed)
- lm.C1 = lm.C1:lerp(lmC1 * CFrame.new(0, 0, 0), speed)
- rlm.C1 = rlm.C1:lerp(rlmC1 * CFrame.new(0, 0, 0), speed)
- llm.C1 = llm.C1:lerp(llmC1 * CFrame.new(0, 0, 0), speed)
- rj.C1 = rj.C1:lerp(rjC1 * CFrame.new(0, 0, 0), speed)
- neck.C1 = neck.C1:lerp(nC1 * CFrame.new(0, 0, 0), speed)
- swait()
- end
- sound(152206206, 1, 1, hood)
- sound(588735155, 1, 1, hood)
- magicBrick(Vector3.new(0, 0, 0), tor.CFrame, Vector3.new(1, 1, 1), BrickColor.new("Really black"), "Neon", 0, true, false, 10, 10, 10, 10, 10, 10, "Sphere", "", Vector3.new(2, 2, 2), Vector3.new(0.25, 0.8, 0.25), 14, true, 1, 0, CFrame.new(0, 0, 0))
- magicBrick(Vector3.new(0, 0, 0), tor.CFrame, Vector3.new(1, 1, 1), BrickColor.new("Black"), "Neon", 0, true, false, 10, 10, 10, 10, 10, 10, "Sphere", "", Vector3.new(2, 1, 2), Vector3.new(1, 2, 1), 14, true, 1, 0, CFrame.new(0, 0, 0))
- for i = 0, 0.25, 0.1 * speed do
- if lastAnim ~= thisAnim then
- break
- end
- rm.C0 = rm.C0:lerp(rmC0 * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-25)), speed)
- lm.C0 = lm.C0:lerp(lmC0 * CFrame.Angles(math.rad(-12), math.rad(0), math.rad(-16)), speed)
- rlm.C0 = rlm.C0:lerp(rlmC0 * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), speed)
- llm.C0 = llm.C0:lerp(llmC0 * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), speed)
- rj.C0 = rj.C0:lerp(rjC0 * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), speed)
- neck.C0 = neck.C0:lerp(nC0 * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), speed)
- rm.C1 = rm.C1:lerp(rmC1 * CFrame.new(0, 0.2, 0), speed)
- lm.C1 = lm.C1:lerp(lmC1 * CFrame.new(0, 0, 0), speed)
- rlm.C1 = rlm.C1:lerp(rlmC1 * CFrame.new(0, 0, 0), speed)
- llm.C1 = llm.C1:lerp(llmC1 * CFrame.new(0, 0, 0), speed)
- rj.C1 = rj.C1:lerp(rjC1 * CFrame.new(0, 0, 0), speed)
- neck.C1 = neck.C1:lerp(nC1 * CFrame.new(0, 0, 0), speed)
- hoodW.C0 = hoodW.C0:lerp(hoodC0 * CFrame.Angles(math.rad(-80), 0, 0), speed)
- hoodW.C1 = hoodW.C1:lerp(hoodC1 * CFrame.new(0, -0.67, -0.45), speed)
- hoodM.Scale = hoodM.Scale:lerp(hoodScale + Vector3.new(0.15, 0, 0), speed)
- swait()
- end
- lastAnim = nil
- lastPriority = 0
- end
- if calledAnim == anim.hoodoff then
- local thisAnim = calledAnim
- speed = 0.15
- for i = 0, 0.25, 0.1 * speed do
- if lastAnim ~= thisAnim then
- break
- end
- rm.C0 = rm.C0:lerp(rmC0 * CFrame.Angles(math.rad(190), math.rad(0), math.rad(-45)), speed)
- lm.C0 = lm.C0:lerp(lmC0 * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-8)), speed)
- rlm.C0 = rlm.C0:lerp(rlmC0 * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), speed)
- llm.C0 = llm.C0:lerp(llmC0 * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), speed)
- rj.C0 = rj.C0:lerp(rjC0 * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), speed)
- neck.C0 = neck.C0:lerp(nC0 * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), speed)
- rm.C1 = rm.C1:lerp(rmC1 * CFrame.new(0, 0.2, 0), speed)
- lm.C1 = lm.C1:lerp(lmC1 * CFrame.new(0, 0, 0), speed)
- rlm.C1 = rlm.C1:lerp(rlmC1 * CFrame.new(0, 0, 0), speed)
- llm.C1 = llm.C1:lerp(llmC1 * CFrame.new(0, 0, 0), speed)
- rj.C1 = rj.C1:lerp(rjC1 * CFrame.new(0, 0, 0), speed)
- neck.C1 = neck.C1:lerp(nC1 * CFrame.new(0, 0, 0), speed)
- swait()
- end
- sound(152206246, 1, 1, hood)
- for i = 0, 0.25, 0.1 * speed do
- if lastAnim ~= thisAnim then
- break
- end
- rm.C0 = rm.C0:lerp(rmC0 * CFrame.Angles(math.rad(-12), math.rad(0), math.rad(-25)), speed)
- lm.C0 = lm.C0:lerp(lmC0 * CFrame.Angles(math.rad(-12), math.rad(0), math.rad(-16)), speed)
- rlm.C0 = rlm.C0:lerp(rlmC0 * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), speed)
- llm.C0 = llm.C0:lerp(llmC0 * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), speed)
- rj.C0 = rj.C0:lerp(rjC0 * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), speed)
- neck.C0 = neck.C0:lerp(nC0 * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), speed)
- rm.C1 = rm.C1:lerp(rmC1 * CFrame.new(0, 0.2, 0), speed)
- lm.C1 = lm.C1:lerp(lmC1 * CFrame.new(0, 0, 0), speed)
- rlm.C1 = rlm.C1:lerp(rlmC1 * CFrame.new(0, 0, 0), speed)
- llm.C1 = llm.C1:lerp(llmC1 * CFrame.new(0, 0, 0), speed)
- rj.C1 = rj.C1:lerp(rjC1 * CFrame.new(0, 0, 0), speed)
- neck.C1 = neck.C1:lerp(nC1 * CFrame.new(0, 0, 0), speed)
- hoodW.C0 = hoodW.C0:lerp(hoodC0 * CFrame.Angles(0, 0, 0), speed)
- hoodW.C1 = hoodW.C1:lerp(hoodC1 * CFrame.new(0, 0, 0), speed)
- hoodM.Scale = hoodM.Scale:lerp(hoodScale + Vector3.new(0, 0, 0), speed)
- swait()
- end
- lastAnim = nil
- lastPriority = 0
- end
- end
- end
- local vanished = false
- function vanish()
- head.face.Texture = ""
- hum.WalkSpeed = defWS * 2
- for i, v in pairs(ch:GetChildren()) do
- if v:IsA("BasePart") then
- coroutine.resume(coroutine.create(function()
- for i = 1, 40 do
- v.Transparency = v.Transparency + 0.025
- swait()
- end
- end))
- end
- end
- for i, v in pairs(daggerModel:GetChildren()) do
- if v:IsA("BasePart") then
- coroutine.resume(coroutine.create(function()
- for i = 1, 40 do
- v.Transparency = v.Transparency + 0.025
- swait()
- end
- end))
- end
- end
- end
- function unvanish()
- head.face.Texture = "http://www.roblox.com/asset/?id=144080495"
- hum.WalkSpeed = defWS
- for i, v in pairs(ch:GetChildren()) do
- if v:IsA("BasePart") then
- coroutine.resume(coroutine.create(function()
- for i = 1, 40 do
- v.Transparency = v.Transparency - 0.025
- swait()
- end
- end))
- end
- end
- for i, v in pairs(daggerModel:GetChildren()) do
- if v:IsA("BasePart") then
- coroutine.resume(coroutine.create(function()
- for i = 1, 40 do
- v.Transparency = v.Transparency - 0.025
- swait()
- end
- end))
- end
- end
- end
- local daggerEquipped = false
- function hoodOn()
- if not doingMove then
- doingMove = true
- hoodison = true
- animate("hoodon")
- doingMove = false
- end
- end
- function hoodOff()
- if not doingMove then
- doingMove = true
- hoodison = false
- animate("hoodoff")
- doingMove = false
- end
- end
- mo.KeyDown:connect(function(key)
- if key == "f" then
- if hoodison then
- if vanished then
- vanished = false
- unvanish()
- end
- hoodOff()
- elseif not hoodison then
- if not vanished then
- vanished = true
- vanish()
- end
- hoodOn()
- end
- end
- if key == "g" then
- if not daggerEquipped then
- daggerEquipped = true
- daggertoRA()
- elseif daggerEquipped then
- daggerEquipped = false
- daggertotorso()
- end
- end
- end)
- coroutine.resume(coroutine.create(function()
- game:GetService("RunService").RenderStepped:connect(function()
- if hum.Jump then
- animate("jump")
- end
- if Vector3.new(tor.Velocity.X, 0, tor.Velocity.Z).magnitude < 2.5 and hum:GetState() ~= Enum.HumanoidStateType.Freefall then
- animate("idle")
- end
- if Vector3.new(tor.Velocity.X, 0, tor.Velocity.Z).magnitude >= 2.5 and hum:GetState() ~= Enum.HumanoidStateType.Freefall then
- animate("walk")
- end
- if Vector3.new(0, tor.Velocity.Y, 0).magnitude >= 5 and hum:GetState() == Enum.HumanoidStateType.Freefall then
- animate("descend")
- end
- end)
- end))
- coroutine.resume(coroutine.create(function()
- while swait(10) do
- if hoodison then
- vignette(ch, BrickColor.new("Black"), "Neon", 15)
- end
- end
- end))
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