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ArcDesLHK

Battle Sentai

Jul 7th, 2023 (edited)
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  1. Battle Sentai Officer
  2. Level 5 FIRE Warrior/Effect
  3. 2100/1200
  4. If you control no monsters, or all monsters you control are "Battle Sentai" monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Battle Sentai" card from your Deck to your hand, except "Battle Sentai Officer". You can only use each effect of "Battle Sentai Officer" once per turn.
  5.  
  6. Battle Sentai Lawyer
  7. Level 3 WATER Warrior/Effect
  8. 1500/1200
  9. You can reveal 1 other "Battle Sentai" card in your hand; Special Summon this card from your hand. If this card is sent from the field to the GY: You can target 1 "Battle Sentai" monster in your GY, except "Battle Sentai Lawyer"; Special Summon it. You can only use each effect of "Battle Sentai Lawyer" once per turn.
  10.  
  11. Battle Sentai Farmer
  12. Level 4 LIGHT Warrior/Effect
  13. 1800/1200
  14. If this card is Normal or Special Summoned: You can Special Summon 1 "Battle Sentai" monster from your hand in Defense Position, except "Battle Sentai Farmer". If this card is sent from the field to the GY: You can target 1 "Battle Sentai" monster you control; it cannot be destroyed by battle or card effects this turn. You can only use each effect of "Battle Sentai Farmer" once per turn.
  15.  
  16. Battle Sentai Singer
  17. Level 4 WIND Warrior/Effect
  18. 1600/2000
  19. If this card is Normal or Special Summoned: You can target 1 "Battle Sentai" monster in your GY, except "Battle Sentai Singer"; Special Summon it in Defense Position. If this card is sent from the field to the GY: You can target 1 "Battle Sentai" monster you control; it gains 1000 ATK/DEF until the end of this turn. You can only use each effect of "Battle Sentai Singer" once per turn.
  20.  
  21. Battle Sentai Dancer
  22. Level 3 FIRE Warrior/Effect
  23. 1300/500
  24. You can target 1 "Battle Sentai" card in your GY, except "Battle Sentai Dancer"; Special Summon this card from your hand, and if you do, add that card to your hand. If this card is sent from the field to the GY: You can target 1 "Battle Sentai" card in your GY, except "Battle Sentai Dancer"; add it to your hand. You can only use each effect of "Battle Sentai Dancer" once per turn.
  25.  
  26. Battle Sentai Criminal
  27. Level 5 DARK Warrior/Effect
  28. 2100/1900
  29. If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Battle Sentai Criminal" once per turn this way. If this card is sent from the field to the GY: You can add 1 "Battle Sentai" card from your Deck to your hand, except "Battle Sentai Criminal". You can only use this effect of "Battle Sentai Criminal" once per turn.
  30.  
  31. Battle Sentai Red
  32. Level 7 FIRE Warrior/Fusion/Effect
  33. 2500/2100
  34. Must be Special Summoned by a "Battle Sentai" Spell, using "Battle Sentai Officer". If this card is Special Summoned: You can add 1 "Battle Sentai" card from your Deck to your hand. You can only use this effect of "Battle Sentai Red" once per turn. If this card battles an opponent's monster, halve that monster's ATK during damage calculation only. When this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that monster's original ATK.
  35.  
  36. Battle Sentai Blue
  37. Level 7 WATER Warrior/Fusion/Effect
  38. 2400/2800
  39. Must be Special Summoned by a "Battle Sentai" Spell, using "Battle Sentai Lawyer". If this card is Special Summoned: You can target 1 "Battle Sentai" monster in your GY; add it to your hand. During your Main Phase: You can Special Summon 1 "Battle Sentai" monster from your hand. During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "Battle Sentai" monsters you control. You can only use each effect of "Battle Sentai Blue" once per turn.
  40.  
  41. Battle Sentai Yellow
  42. Level 6 LIGHT Warrior/Fusion/Effect
  43. 2400/1800
  44. Must be Special Summoned by a "Battle Sentai" Spell, using "Battle Sentai Farmer". If this card is Special Summoned: You can target 1 Set Spell/Trap your opponent controls; that Set card cannot be activated this turn. At the start of the Damage Step, if this card battles a monster: You can destroy that monster, and if you do, inflict 600 damage to your opponent.
  45.  
  46. Battle Sentai Green
  47. Level 6 WIND Warrior/Fusion/Effect
  48. 2300/0
  49. Must be Special Summoned by a "Battle Sentai" Spell, using "Battle Sentai Singer". If this card is Special Summoned: You can target 1 "Battle Sentai" monster you control; it gains 500 ATK until the end of this turn. All monsters on the field lose ATK equal to their original DEF.
  50.  
  51. Battle Sentai Pink
  52. Level 5 FIRE Warrior/Fusion/Effect
  53. 2100/200
  54. Must be Special Summoned by a "Battle Sentai" Spell, using "Battle Sentai Dancer". Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can make this card gain 500 ATK until the end of the Damage Step. When this card destroys a monster by battle: You can destroy 1 monster your opponent controls. You can only use this effect of "Battle Sentai Pink" once per turn.
  55.  
  56. Battle Sentai Purple
  57. Level 7 DARK Warrior/Fusion/Effect
  58. 2500/2100
  59. Must be Special Summoned by a "Battle Sentai" Spell, using "Battle Sentai Criminal". Once per turn: You can target 1 monster your opponent controls; destroy it. If this card would be destroyed by battle or card effect, you can destroy 1 card you control instead, and if you do, this card gains 500 ATK.
  60.  
  61. Battle Sentai Up!
  62. Quick-Play Spell
  63. Target 1 Level 5 or lower "Battle Sentai" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Battle Sentai" monster from your Extra Deck that mentions the sent monster. During the End Phase, if this card is in your GY: You can add it to your hand. You can only use 1 "Battle Sentai Up!" effect per turn, and only once that turn.
  64.  
  65. Battle Sentai Transformation
  66. Quick-Play Spell
  67. Target 1 Level 5 or lower "Battle Sentai" monster in your GY; banish it, and if you do, Special Summon 1 "Battle Sentai" monster from your Extra Deck that mentions the banished monster. During the End Phase, if this card is in your GY: You can add it to your hand. You can only use 1 "Battle Sentai Transformation" effect per turn, and only once that turn.
  68.  
  69. Battle Sentai Call
  70. Quick-Play Spell
  71. Target 1 Level 5 or lower "Battle Sentai" monster in your GY; shuffle it into the Deck, and if you do, Special Summon 1 "Battle Sentai" monster from your Extra Deck that mentions the shuffled monster. During the End Phase, if this card is in your GY: You can add it to your hand. You can only use 1 "Battle Sentai Call" effect per turn, and only once that turn.
  72.  
  73. Battle Sentai HQ
  74. Field Spell
  75. All "Battle Sentai" monsters on the field gain 400 ATK/DEF. If your "Battle Sentai" monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. You can discard 1 card, then target 1 Level 5 or lower "Battle Sentai" monster you control; destroy it, and if you do, Special Summon 1 "Battle Sentai" monster from your Extra Deck that mentions the destroyed monster. You can only use this effect of "Battle Sentai HQ" once per turn.
  76.  
  77. Battle Sentai Looming Threat
  78. Counter Trap
  79. When your opponent Normal or Special Summons a monster(s), while you control a "Battle Sentai" Fusion Monster: Negate the Summon, and if you do, shuffle that monster into the Deck. You can only activate 1 "Battle Sentai Looming Threat" per turn.
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