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Old Pinball FX2 isd

Oct 14th, 2016
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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <INISCHEMA>
  3. <INIFILES>
  4. <INIFILE name="%ModuleName%" required="false">
  5. <INITYPE>Module</INITYPE>
  6. <SECTIONS>
  7. <SECTION name="settings" required="false">
  8. <SECTIONTYPE>Global</SECTIONTYPE>
  9. <KEYS>
  10. <KEY name="Fullscreen" required="false" nullable="false">
  11. <KEYTYPE>Boolean</KEYTYPE>
  12. <DESCRIPTION>Enables/Disables Fullscreen. Requires dxwnd configured for windowed mode. Please read the module notes.</DESCRIPTION>
  13. </KEY>
  14. <KEY name="Multiplayer_Menu" required="false" nullable="false">
  15. <KEYTYPE>Boolean</KEYTYPE>
  16. <DESCRIPTION>Enables/Disables the local MultiPlayer selection menu globally. This menu gives you a choice to select between 1 to 4 players which will be playing the game locally.</DESCRIPTION>
  17. </KEY>
  18. <KEY name="Nag_Screen" required="false" nullable="false">
  19. <KEYTYPE>Boolean</KEYTYPE>
  20. <DESCRIPTION>If true, sends an extra ENTER key to clear the nag screen that the developer forces upon you on each launch. Default is false.</DESCRIPTION>
  21. </KEY>
  22. <KEY name="Windowed_Resolution" required="false" nullable="false">
  23. <KEYTYPE>String</KEYTYPE>
  24. <DESCRIPTION>Determines resolution for windowed mode (ex. "1920x1080"). Must be set to the same resolution set on Pinball FX2 configurations.</DESCRIPTION>
  25. </KEY>
  26. <KEY name="Initial_Table_X" required="false" nullable="true">
  27. <KEYTYPE>Integer</KEYTYPE>
  28. <DESCRIPTION>The X spot on the map grid were Pinball FX2 starts. Recommended for steam = 1 or empty; recommended for executable launch = 2.</DESCRIPTION>
  29. <VALUES>
  30. <VALUE>1</VALUE>
  31. <VALUE>2</VALUE>
  32. <VALUE>3</VALUE>
  33. <VALUE>4</VALUE>
  34. <VALUE>5</VALUE>
  35. <VALUE>6</VALUE>
  36. <VALUE>7</VALUE>
  37. <VALUE>8</VALUE>
  38. <VALUE>9</VALUE>
  39. </VALUES>
  40. </KEY>
  41. <KEY name="Initial_Table_Y" required="false" nullable="true">
  42. <KEYTYPE>Integer</KEYTYPE>
  43. <DESCRIPTION>The Y spot on the map grid were Pinball FX2 starts. Recommended for steam and executable launch = 1 or empty.</DESCRIPTION>
  44. <VALUES>
  45. <VALUE>1</VALUE>
  46. <VALUE>2</VALUE>
  47. <VALUE>3</VALUE>
  48. <VALUE>4</VALUE>
  49. <VALUE>5</VALUE>
  50. <VALUE>6</VALUE>
  51. <VALUE>7</VALUE>
  52. <VALUE>8</VALUE>
  53. <VALUE>9</VALUE>
  54. </VALUES>
  55. </KEY>
  56. <KEY name="Sleep_Until_Logo" required="false" nullable="true">
  57. <KEYTYPE>Integer</KEYTYPE>
  58. <DESCRIPTION>In Milliseconds, the amount of time to sleep until the Pinball FX2 logo starts to appear. If the module does not cancel this immediately upon seeing this logo, decrease this value. Default is 12000, which is 12 seconds.</DESCRIPTION>
  59. </KEY>
  60. <KEY name="Sleep_Until_Main_Menu" required="false" nullable="true">
  61. <KEYTYPE>Integer</KEYTYPE>
  62. <DESCRIPTION>In Milliseconds, the amount of time to sleep until the Main Menu appears with all the tables. If the module is not accurate with choosing the table, increase this value. Default is 1500, which is 1.5 seconds.</DESCRIPTION>
  63. </KEY>
  64. <KEY name="Sleep_Base_Time" required="false" nullable="true">
  65. <KEYTYPE>Integer</KEYTYPE>
  66. <DESCRIPTION>The multiplier applied to all the sleeps in the module. Default is 1. If you have a problem where the module is not accurately sending keys to Pinball FX2, try increasing this multplier by .1 at a time.</DESCRIPTION>
  67. </KEY>
  68. <KEY name="External_DMD" required="false" nullable="false">
  69. <KEYTYPE>Boolean</KEYTYPE>
  70. <DESCRIPTION>Turning this on will allow the module to hide the window components of the external DMD. To customize placement on the screen, set the other DMD settings in this window. Default is false.</DESCRIPTION>
  71. </KEY>
  72. <KEY name="DMD_X" required="false" nullable="true">
  73. <KEYTYPE>Integer</KEYTYPE>
  74. <DESCRIPTION>The X location you want the DMD to appear at. Default is the right side of your primary monitor. So if your desktop width is 1920, this value will default to 1920.</DESCRIPTION>
  75. </KEY>
  76. <KEY name="DMD_Y" required="false" nullable="true">
  77. <KEYTYPE>Integer</KEYTYPE>
  78. <DESCRIPTION>The Y location you want the DMD to appear at.</DESCRIPTION>
  79. </KEY>
  80. <KEY name="DMD_Width" required="false" nullable="true">
  81. <KEYTYPE>Integer</KEYTYPE>
  82. <DESCRIPTION>The horizontal width of the DMD.</DESCRIPTION>
  83. </KEY>
  84. <KEY name="DMD_Height" required="false" nullable="true">
  85. <KEYTYPE>Integer</KEYTYPE>
  86. <DESCRIPTION>The vertical height of the DMD.</DESCRIPTION>
  87. </KEY>
  88. </KEYS>
  89. </SECTION>
  90. <SECTION name="%RomName%" required="true">
  91. <SECTIONTYPE>Rom</SECTIONTYPE>
  92. <KEYS>
  93. <KEY name="X" required="true" nullable="false">
  94. <KEYTYPE>Integer</KEYTYPE>
  95. <DESCRIPTION>The X spot on the map grid this game can be found at. Start at the top left and count right to determine the column this number should be set to. First square counts as 1.</DESCRIPTION>
  96. <VALUES>
  97. <VALUE>1</VALUE>
  98. <VALUE>2</VALUE>
  99. <VALUE>3</VALUE>
  100. <VALUE>4</VALUE>
  101. <VALUE>5</VALUE>
  102. <VALUE>6</VALUE>
  103. <VALUE>7</VALUE>
  104. <VALUE>8</VALUE>
  105. <VALUE>9</VALUE>
  106. </VALUES>
  107. </KEY>
  108. <KEY name="Y" required="true" nullable="false">
  109. <KEYTYPE>Integer</KEYTYPE>
  110. <DESCRIPTION>The Y spot on the map grid this game can be found at. Start at the top left and count down to determine the column this number should be set to. First square counts as 1.</DESCRIPTION>
  111. <VALUES>
  112. <VALUE>1</VALUE>
  113. <VALUE>2</VALUE>
  114. <VALUE>3</VALUE>
  115. <VALUE>4</VALUE>
  116. <VALUE>5</VALUE>
  117. <VALUE>6</VALUE>
  118. <VALUE>7</VALUE>
  119. <VALUE>8</VALUE>
  120. <VALUE>9</VALUE>
  121. </VALUES>
  122. </KEY>
  123. <KEY name="X2" required="false" nullable="true">
  124. <KEYTYPE>Integer</KEYTYPE>
  125. <DESCRIPTION>The X spot on the secondary map grid this game can be found at. Start at the top left and count right to determine the column this number should be set to. First square counts as 1.</DESCRIPTION>
  126. <VALUES>
  127. <VALUE>1</VALUE>
  128. <VALUE>2</VALUE>
  129. <VALUE>3</VALUE>
  130. <VALUE>4</VALUE>
  131. <VALUE>5</VALUE>
  132. </VALUES>
  133. </KEY>
  134. <KEY name="Y2" required="false" nullable="true">
  135. <KEYTYPE>Integer</KEYTYPE>
  136. <DESCRIPTION>The Y spot on the secondary map grid this game can be found at. Start at the top left and count down to determine the column this number should be set to. First square counts as 1.</DESCRIPTION>
  137. <VALUES>
  138. <VALUE>1</VALUE>
  139. <VALUE>2</VALUE>
  140. <VALUE>3</VALUE>
  141. <VALUE>4</VALUE>
  142. <VALUE>5</VALUE>
  143. </VALUES>
  144. </KEY>
  145. <KEY name="Multiplayer_Menu" required="false" nullable="false">
  146. <KEYTYPE>Boolean</KEYTYPE>
  147. <DESCRIPTION>Enables/Disables the local MultiPlayer selection menu for just this game. This menu gives you a choice to select between 1 to 4 players which will be playing the game locally.</DESCRIPTION>
  148. </KEY>
  149. </KEYS>
  150. </SECTION>
  151. </SECTIONS>
  152. </INIFILE>
  153. </INIFILES>
  154. </INISCHEMA>
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