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- # This .gitignore file should be placed at the root of your Unity project directory
- #
- # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
- #
- /[Ll]ibrary/
- /[Tt]emp/
- /[Oo]bj/
- /[Bb]uild/
- /[Bb]uilds/
- /[Ll]ogs/
- /[Mm]emoryCaptures/
- # Asset meta data should only be ignored when the corresponding asset is also ignored
- !/[Aa]ssets/**/*.meta
- # Uncomment this line if you wish to ignore the asset store tools plugin
- # /[Aa]ssets/AssetStoreTools*
- # Autogenerated Jetbrains Rider plugin
- [Aa]ssets/Plugins/Editor/JetBrains*
- # Visual Studio cache directory
- .vs/
- # Gradle cache directory
- .gradle/
- # Autogenerated VS/MD/Consulo solution and project files
- ExportedObj/
- .consulo/
- *.csproj
- *.unityproj
- *.sln
- *.suo
- *.tmp
- *.user
- *.userprefs
- *.pidb
- *.booproj
- *.svd
- *.pdb
- *.mdb
- *.opendb
- *.VC.db
- # Unity3D generated meta files
- *.pidb.meta
- *.pdb.meta
- *.mdb.meta
- # Unity3D generated file on crash reports
- sysinfo.txt
- # Builds
- *.apk
- *.unitypackage
- # Crashlytics generated file
- crashlytics-build.properties
- ### FMOD Unity Integration ###
- # Never ignore DLLs in the FMOD subfolder, so make sure that the FMOD-folder is in the correct path.
- !/[Aa]ssets/Plugins/FMOD/**/*.dll
- # Don't ignore images and gizmos used by FMOD in the Unity Editor
- !/[Aa}ssets/Gizmos/FMOD/*
- !/[Aa}ssets/Editor Default Resources/FMOD/*
- # Ignore the Cache-file since it is updated locally either way
- /[Aa]ssets/**/FMODStudioCache.asset
- /[Aa]ssets/**/FMODStudioCache.asset.meta
- /[Aa]ssets/Plugins/FMOD/Cache.meta
- /[Aa]ssets/Plugins/FMOD/Cache/Editor.meta
- # Log-files
- fmod.log
- fmod_editor.log
- # FMOD 1.10.x (Legacy)
- /Assets/FMODAssets/*
- /Assets/FMODStudioCache.meta
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