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- Let's make a game!
- name:Hellion Scarab
- by:kasperja
- desc:Journey out, trade and upgrade your spaceship.<.><//><b>Bulk Buying:</b><.>Hold <b>Shift</b> to buy 50 each time.
- created:07/06/2022
- updated:11/06/2022
- version:1.02
- Settings
- background:https://github.com/kasperja/NGM/releases/download/image/starburstPSD_2.gif
- building cost increase:115%
- building cost refund:50%
- spritesheet:icons, 48 by 48, https://github.com/kasperja/SSM/raw/main/SpriteCrystalsSC1.png
- stylesheet:https://pastebin.com/raw/3Wfhc7Rr
- no particles
- no bulk particles
- css filters off
- number display full
- Layout
- *main
- contains:res, buttons, BulkDisplay
- *res
- icons:hide
- contains:Resources
- class:fullWidth
- tooltip origin:bottom
- *buttons
- contains:Buttons
- tooltip origin:left
- *store
- contains:buildings, buildings2, upgrades, upgrades2, buildingsHeader, buildings2Header, upgradesHeader, upgrades2Header
- *buildings
- icons:hide
- contains:Buildings
- tooltip origin:left
- *buildingsHeader
- //header:Shipyard
- class:shipHeader
- *buildings2
- icons:hide
- contains:tag:buildings2
- tooltip origin:left
- *buildings2Header
- //header:Outposts
- class:outHeader
- *upgrades
- tooltip origin:left
- contains:Upgrades
- contains:tag:upgrades
- costs:show
- names:show
- icons:hide
- *upgradesHeader
- //header:Upgrades
- *upgrades2
- tooltip origin:left
- contains:tag:upgrades2
- costs:show
- names:show
- icons:hide
- *upgrades2Header
- //header:Facilities
- *sepOne
- header:-
- class:sepOne
- *sepTwo
- header:-
- class:sepTwo
- *sep3
- header:-
- class:sep3
- *sep4
- header:-
- class:sep4
- *log
- contains:Log
- class:log
- Buttons
- *bunnyButton
- name:Blaster
- desc:Blast smaller asteroids to earn credits.<//><b>Stats:</b><.>Spaceship Level <b>[slvl]</b><.>Pilot Level <b>[ulvl]</b>
- on start:log Welcome to the </#></><t>Hellion Scarab</#> <//> Game version: 1.02</#>
- on load:log Welcome to the </#></><t>Hellion Scarab</#> <//> Game version: 1.02</#>
- on load:log Game loaded.
- on click:anim icon wobble
- on click:yield 1 bunny
- on click:yield 1 talz
- //on click:yield 1 prestigio2
- //on click:yield 500000000000000000000000000 bunnies
- //on click:yield 500000000000000000000000000 talz
- //on click:yield 500000000000000000000000000 goldenCarrots
- //on click:yield 500000000000000000000000000 tsc
- //on click:yield 50000000000000000000000000000000000000000000000 prestigio
- //on click:yield 50000000000000000000000000000000000000000000000 taa
- //on click:yield 1 taa
- //on click:yield 1000 taa
- on click:
- if (have goldenTouch and chance(5%))
- yield 1 goldenCarrot
- yield 1 tsc
- end
- end
- //on click:spawn psSCS
- icon:https://github.com/kasperja/NGM/raw/main/crosshai2r.png
- no text
- class:bigButton
- icon class:shadowed
- tooltip origin:bottom
- tooltip class:red
- Resources
- *bunny|bunnies
- name:Credit|Credits
- desc:Earn credits for exploring the universe and by trading.
- //<.>Total earned in this ship : <b>[talz]</b>
- class:noBackground
- show earned
- *goldenCarrot|goldenCarrots
- name:Ore|Ores
- desc:Ores can be refined to provide materials for ship parts, or sold for credits at stations.
- class:noBackground
- show earned
- hidden when 0
- *prestigio
- name:Microchip|Microchips
- desc:Sell your ship to earn Microchips<.>Max AI lvl reached : <b>[BountyAI:max]</b>
- class:noBackground
- show earned
- tag:prestige
- hidden when 0
- *prestigio2
- name:Victory Medal|Victory Medals
- desc:Shows how many times you have completed the game.<.>Total Ores collected since last Victory Medal : <b>[tsc]</b>
- class:noBackground
- show earned
- tag:prestige prestige2
- hidden when 0
- *totalShips
- hidden
- is always:(cages+hutches+coops+pens+meadows+villages+cities+citadels+stations+polices+bombers+ionfrigates+battlecruisers+Superfreighters+Vanguards)
- *totalPlanets
- hidden
- is always:(cages2+hutches2+coops2+pens2+meadows2+villages2+cities2+citadels2+stations2+polices2+bombers2+ionfrigates2)
- *talz
- hidden
- *slvl
- name:Spaceship Level
- text:Spaceship Level [slvl]
- is always:(pow(talz,0.041))*1.47
- class:slvl
- no tooltip
- *ulvl
- name:Pilot Level
- text:Pilot Level [ulvl]
- is always:(pow(((bunnies:max)),0.041)*1.47)
- class:ulvl
- no tooltip
- tag:prestige prestige2
- *chk
- on start:
- if (chk > 0)
- else
- talz=bunnies:earned
- chk=1
- end
- end
- on load:
- if (chk > 0)
- else
- talz=bunnies:earned
- chk=1
- end
- end
- hidden
- tag:prestige prestige2
- *tsc
- hidden
- tag:prestige
- *taa
- hidden
- tag:prestige
- *schk
- passive:
- if (slvl>=(schkt+1))
- log <b><#e6e8d8>Spaceship Level [slvl] reached!</b>
- schk=0
- schkt = floor(slvl)
- end
- end
- hidden
- *schkt
- on load:
- schkt = floor(slvl)
- end
- on start:
- schkt = floor(slvl)
- end
- hidden
- *uchk
- passive:
- if (ulvl>=(uchkt+1))
- log <b><#e6e8d8>Pilot Level [ulvl] reached!</b>
- uchk=0
- uchkt = floor(ulvl)
- end
- end
- tag:prestige prestige2
- hidden
- *uchkt
- on load:
- uchkt = floor(ulvl)
- end
- on start:
- uchkt = floor(ulvl)
- end
- tag:prestige prestige2
- hidden
- *rewa
- hidden
- *rewa2
- hidden
- *ast
- hidden
- passive:
- if (ast>random(5,10))
- ast is 0
- astc is 0
- end
- end
- *astc
- hidden
- passive:
- if (astc == 1)
- yield 1 ast
- spawn luckyBunny
- spawn luckyBunny2
- end
- end
- *pir
- hidden
- passive:
- if (pir>random(4,7))
- pir is 0
- pirc is 0
- end
- end
- *pirc
- hidden
- passive:
- if (pirc == 1)
- yield 1 pir
- spawn luckyBunny4
- end
- end
- *comm
- hidden
- passive:
- if (comm>random(40,70))
- $ranocc=random(1,21)
- if ($ranocc == 1 and chance(20%))
- rewa=((max(random(5,10),random(bunnies:ps*30*1,bunnies:ps*60*3)))*10)
- log <b>Incoming transmission:</b>
- log <#93f8ff>Hi there, thanks for destroying a pirate that has chased me for the past week. Here is a small reward.
- log You are rewarded [rewa] Credit[?(rewa >= 2)|s|].
- bunnies is rewa+bunnies
- talz is rewa+talz
- end
- if ($ranocc == 2 and chance(20%))
- rewa2=(max(random(1,7),random(goldenCarrots:ps*10*1,goldenCarrots:ps*20*3)))
- log <b>Incoming transmission:</b>
- log <#93f8ff>Greetings Pilot. I need more space in my cargo hold, so I just ejected some Ores for you.
- log You collect <b>[rewa2] Ore[?(rewa2 >= 2)|s|]</b>.
- goldenCarrot is rewa2+goldenCarrot
- tsc is rewa2+tsc
- end
- if ($ranocc == 3 and chance(40%))
- log Asteroid field detected.
- log Entering safe mode.
- toast <b>WARNING:</b> Entering asteroid field.
- astc is 1
- end
- if ($ranocc == 4 and chance(20%))
- log This is the ship computer of the Hellion Scarab.
- log Automatic repairs were conducted.
- end
- if ($ranocc == 5 and chance(20%))
- log <b>Your ship is being scanned.</b>
- log <b>Incoming transmission:</b>
- log <#93f8ff>This is the Qak law enforcement, we didn't find any illegal goods on board.
- end
- if ($ranocc == 6 and chance(20%))
- log <b>Incoming transmission:</b>
- log <#fe6e52>Give up your cargo immediately or be exterminated!
- log <b>Enemy ships approaching.</b>
- toast <b>WARNING:</b> Enemy ships approaching.
- pirc is 1
- end
- if ($ranocc == 7 and chance(20%))
- log <b>Incoming transmission:</b>
- log <#fe6e52>Die you three eyed excuse for a Bino star goat!
- log <b>Enemy ships approaching.</b>
- toast <b>WARNING:</b> Enemy ships approaching.
- pirc is 1
- end
- if ($ranocc == 8 and chance(20%))
- log <b>Incoming transmission:</b>
- log <#fe6e52>Bug eyed clone of a clockwork hyper slug!
- log <b>Enemy ships approaching.</b>
- toast <b>WARNING:</b> Enemy ships approaching.
- pirc is 1
- end
- if ($ranocc == 9 and chance(20%))
- log <b>Your ship is being scanned.</b>
- log <b>Incoming transmission:</b>
- log <#93f8ff>This is the Phemien law enforcement, we didn't find any illegal goods on board.
- end
- if ($ranocc == 10 and chance(20%))
- log <b>Incoming transmission:</b>
- log <#fe6e52>One dimensional space sick replicant...
- log <b>Enemy ships approaching.</b>
- toast <b>WARNING:</b> Enemy ships approaching.
- pirc is 1
- end
- if ($ranocc == 11 and chance(20%))
- log <b>Incoming transmission:</b>
- log <#fe6e52>Borg loving son of a mutant garbage droid!
- log <b>Enemy ships approaching.</b>
- toast <b>WARNING:</b> Enemy ships approaching.
- pirc is 1
- end
- if ($ranocc == 12 and chance(20%))
- rewa=((max(random(5,10),random(bunnies:ps*30*1,bunnies:ps*60*3)))*10)
- log <b>Incoming transmission:</b>
- log <#93f8ff>This is the Yegar law enforcement. Please accept this reward for keeping our system secure.
- log You are rewarded [rewa] Credit[?(rewa >= 2)|s|].
- bunnies is rewa+bunnies
- talz is rewa+talz
- end
- if ($ranocc == 13 and chance(20%))
- log <b>Incoming transmission:</b>
- log <#fe6e52>Bug eyed apology for a radiation damaged space weevil!
- log <b>Enemy ships approaching.</b>
- toast <b>WARNING:</b> Enemy ships approaching.
- pirc is 1
- end
- if ($ranocc == 14 and chance(20%))
- rewa2=(max(random(1,7),random(goldenCarrots:ps*10*1,goldenCarrots:ps*20*3)))
- log <b>Incoming transmission:</b>
- log <#93f8ff>This is Qak Mining Industries. We have mined some valuable minerals from a nearby asteroid field. We mined more than we can carry, so you can keep what is left.
- log You collect <b>[rewa2] Ore[?(rewa2 >= 2)|s|]</b>.
- goldenCarrot is rewa2+goldenCarrot
- tsc is rewa2+tsc
- end
- if ($ranocc == 15 and chance(20%))
- log <b>Incoming transmission:</b>
- log <#fe6e52>Clone of a clockwork android!
- log <b>Enemy ships approaching.</b>
- toast <b>WARNING:</b> Enemy ships approaching.
- pirc is 1
- end
- if ($ranocc == 16 and chance(20%))
- log <b>Incoming transmission:</b>
- log <#fe6e52>Single celled excuse for a mutant cyborg...
- log <b>Enemy ships approaching.</b>
- toast <b>WARNING:</b> Enemy ships approaching.
- pirc is 1
- end
- if ($ranocc == 17 and chance(20%))
- rewa=((max(random(5,10),random(bunnies:ps*30*1,bunnies:ps*60*3)))*10)
- log <b>Incoming transmission:</b>
- log <#93f8ff>What's up? You shared some information with me that led me to a pirate fleet I have been looking for. Thanks to you they are now all in jail on Zao TO5. Here is a share of the reward.
- log You are rewarded [rewa] Credit[?(rewa >= 2)|s|].
- bunnies is rewa+bunnies
- talz is rewa+talz
- end
- if ($ranocc == 18 and chance(20%))
- rewa=(((max(random(5,10),random(bunnies:ps*30*1,bunnies:ps*60*3)))*10))
- log <b>Your ship is being scanned.</b>
- log <b>Incoming transmission:</b>
- log <#93f8ff>This is the Qak Space Police Agency. We have evidence that you have consumed a too high amount of space-beer shortly before flying your spacecraft. We scanned your ship, and noticed that most of the ship is running in Auto-pilot, so you can get away with paying a smaller fine.
- log You pay [rewa] Credit[?(rewa >= 2)|s|].
- bunnies is -rewa+bunnies
- end
- if ($ranocc == 19 and chance(20%))
- rewa=((max(random(5,10),random(bunnies:ps*30*1,bunnies:ps*60*3)))*10)
- log <b>Incoming transmission:</b>
- log <#93f8ff>This is the Phemien One. Thanks for being considerate in the space traffic.
- log You are rewarded [rewa] Credit[?(rewa >= 2)|s|].
- bunnies is rewa+bunnies
- talz is rewa+talz
- end
- if ($ranocc == 20 and chance(20%))
- rewa=((max(random(5,10),random(bunnies:ps*30*1,bunnies:ps*60*3)))*10)
- rewa2=(max(random(1,7),random(goldenCarrots:ps*10*1,goldenCarrots:ps*20*3)))
- log This is the ship computer of the Hellion Scarab.
- log An automated weapon has neutralized a hostile spacecraft.
- log <b>[rewa] Credits </b>rewarded. <//><//><b>[rewa2] Ore[?(rewa2 >= 2)|s|] </b>looted.
- bunnies is rewa+bunnies
- talz is rewa+talz
- goldenCarrot is rewa2+goldenCarrot
- tsc is rewa2+tsc
- end
- if ($ranocc == 21 and chance(20%))
- rewa2=(max(random(1,7),random(goldenCarrots:ps*10*1,goldenCarrots:ps*20*3)))
- log This is the automated asteroid mining system.
- log Your ship has mined <b>[rewa2] Ore[?(rewa2 >= 2)|s|]</b>, which has been transferred directly to the cargo hold.
- goldenCarrot is rewa2+goldenCarrot
- tsc is rewa2+tsc
- end
- if ($ranocc == 22 and chance(20%))
- log test comm 22
- end
- if ($ranocc == 23 and chance(20%))
- log test comm 23
- end
- comm is 0
- end
- end
- Shinies
- *luckyBunny
- text:ORE
- movement:moveRandom anywhere spinCCW:1
- frequency: 120
- frequency variation:60
- req:7000 talz
- icon:https://raw.githubusercontent.com/kasperja/NGM/main/ast1.png
- class:bigButton
- on click:
- $boost=1
- if (chance(0%))
- //get at least 7, or between 1 and 3 minutes of our bunny production
- $amount=(max(7,random(bunnies:ps*10*1,bunnies:ps*20*3))*$boost)
- log Asteroid destroyed. <//><//><b>[$amount] Ore[?($amount >= 2)|s|] </b>collected.
- yield $amount bunnies
- yield $amount talz
- else
- //*$boost
- $amount=(max(random(1,7),random(goldenCarrots:ps*10*1,goldenCarrots:ps*20*3))*$boost)
- log Asteroid destroyed. <//><//><b>[$amount] Ore[?($amount >= 2)|s|] </b>collected.
- yield $amount goldenCarrot
- yield $amount tsc
- end
- end
- *luckyBunny2
- text:ORE
- movement:moveRandom anywhere spinCW:1
- frequency: 120
- frequency variation:60
- req:7000 talz
- icon:https://raw.githubusercontent.com/kasperja/NGM/main/ast1.png
- class:bigButton
- on click:
- $boost=1
- if (chance(0%))
- //get at least 7, or between 1 and 3 minutes of our bunny production
- $amount=(max(7,random(bunnies:ps*10*1,bunnies:ps*20*3))*$boost)
- log Asteroid destroyed. <//><//><b>[$amount] Ore[?($amount >= 2)|s|] </b>collected.
- yield $amount bunnies
- yield $amount talz
- else
- //*$boost
- $amount=(max(random(1,7),random(goldenCarrots:ps*10*1,goldenCarrots:ps*20*3))*$boost)
- log Asteroid destroyed. <//><//><b>[$amount] Ore[?($amount >= 2)|s|] </b>collected.
- yield $amount goldenCarrot
- yield $amount tsc
- end
- end
- *luckyBunny3
- text:Station
- movement:moveRandom:0.4 anywhere grow
- frequency: 80
- frequency variation:40
- duration:20
- req:7000 talz
- icon:https://raw.githubusercontent.com/kasperja/NGM/main/stat1.png
- class:bigButton stationSh
- on click:
- $boost=1
- $rano=random(1,10)
- if ($rano > 4)
- //get at least 7, or between 1 and 3 minutes of our bunny production
- $amount=(max(random(5,10),random(bunnies:ps*60*1,bunnies:ps*120*3))*$boost)
- log <b>Station docking granted</b>
- $amounttwo=0
- if (goldenCarrots >= 7)
- $amounttwo=((max(random(1,3),random(goldenCarrots:ps*30*1,goldenCarrots:ps*60*3))*$boost)*-1)
- else if (goldenCarrots >= 6)
- $amounttwo=((max(random(1,3),random(goldenCarrots:ps*30*1,goldenCarrots:ps*60*3))*$boost)*-1)
- else if (goldenCarrots >= 5)
- $amounttwo=((max(random(1,3),random(goldenCarrots:ps*30*1,goldenCarrots:ps*60*3))*$boost)*-1)
- else if (goldenCarrots >= 4)
- $amounttwo=((max(random(1,2),random(goldenCarrots:ps*30*1,goldenCarrots:ps*60*3))*$boost)*-1)
- else if (goldenCarrots >= 3)
- $amounttwo=((max(random(1,2),random(goldenCarrots:ps*30*1,goldenCarrots:ps*60*3))*$boost)*-1)
- else if (goldenCarrots >= 2)
- $amounttwo=((max(random(1,2),random(goldenCarrots:ps*30*1,goldenCarrots:ps*60*3))*$boost)*-1)
- else if (goldenCarrots >= 1)
- $amounttwo=((max(1,random(goldenCarrots:ps*30*1,goldenCarrots:ps*60*3))*$boost)*-1)
- end
- if (goldenCarrots >= 1 and $rano > 4)
- log Trade conducted.
- $ransb=random(1,10)
- if ($ransb > 6 and $rano > 4)
- log <b>[$amounttwo*-1] Ore[?(($amounttwo*-1) >= 2)|s|]</b> sold.
- log <b>[$amount] Credits</b> collected.
- yield $amounttwo goldenCarrot
- yield $amount bunnies
- yield $amount talz
- else if ($ransb <= 6 and $rano > 4)
- log <b>[$amounttwo*-1] Ore[?(($amounttwo*-1) >= 2)|s|]</b> bought for <b>[$amount*0.1] Credits</b>.
- yield ($amounttwo*-1) goldenCarrot
- yield ($amounttwo*-1) tsc
- yield ($amount*0.1*-1) bunnies
- end
- else if (goldenCarrots < 1 and $rano > 4)
- $ranb=random(1,10)
- $beer=((max(random(2,10),random(bunnies:ps*30*1,bunnies:ps*60*3))*$boost)*-1)
- $tradebar=((max(random(5,10),random(bunnies:ps*30*1,bunnies:ps*60*3))*$boost)*1)
- if ($ranb > 5 and $rano > 4 and goldenCarrots < 1)
- log You pay a visit to the station bar.
- log Space-beer for <b>[(($beer*-1))] Credit[?((($beer*-1)) >= 2)|s|]</b> consumed.
- yield $beer bunnies
- else if ($ranb <= 5 and $rano > 4 and goldenCarrots < 1)
- log You share information with a Bounty Hunter.
- log You gain <b>[$tradebar] Credits</b>.
- yield $tradebar bunnies
- yield $tradebar talz
- end
- end
- else if ($rano <=4)
- log <b>Station docking granted</b>
- $ranb2=random(1,10)
- $beer=((max(random(2,10),random(bunnies:ps*30*1,bunnies:ps*60*3))*$boost)*-1)
- $tradebar=((max(random(5,10),random(bunnies:ps*30*1,bunnies:ps*60*3))*$boost)*1)
- if ($ranb2 > 5 and $rano <=4)
- log You pay a visit to the station bar.
- log Space-beer for <b>[(($beer*-1))] Credit[?((($beer*-1)) >= 2)|s|]</b> consumed.
- yield $beer bunnies
- else if ($ranb2 <= 5 and $rano <=4)
- log You share information with a Bounty Hunter.
- log You gain <b>[$tradebar] Credits</b>.
- yield $tradebar bunnies
- yield $tradebar talz
- end
- end
- end
- *luckyBunny4
- text:Pirate
- movement:moveRandom anywhere
- frequency: 60
- frequency variation:30
- req:7000 talz
- icon:https://raw.githubusercontent.com/kasperja/NGM/main/pir1.png
- class:bigButton
- on click:
- $boost=1
- if (chance(50%))
- //get at least 7, or between 1 and 3 minutes of our bunny production
- $amount=(max(random(5,10),random(bunnies:ps*30*1,bunnies:ps*60*3))*$boost)
- log Pirate eliminated. <//><//><b>[$amount] Credits </b>rewarded.
- yield $amount bunnies
- yield $amount talz
- else
- //*$boost
- $amount=(max(random(1,7),random(goldenCarrots:ps*30*1,goldenCarrots:ps*60*3))*$boost)
- $amountth=(max(random(5,10),random(bunnies:ps*30*1,bunnies:ps*60*3))*$boost)
- log Pirate eliminated. <//><//><b>[$amountth] Credits </b>rewarded. <//><//><b>[$amount] Ore[?($amount >= 2)|s|] </b>looted.
- yield $amount goldenCarrot
- yield $amount tsc
- yield $amountth bunnies
- yield $amountth talz
- end
- end
- *psDrones
- icon:icons[1,0]
- no click
- frequency:15
- frequency variation:30
- duration:30
- movement:onRight moveLeft growShrink
- *psDrones2
- icon:icons[2,0]
- no click
- frequency:15
- frequency variation:30
- duration:32
- movement:onLeft moveRight growShrink
- *psHaulers
- icon:icons[1,3]
- no click
- frequency:70
- frequency variation:30
- duration:34
- movement:onRight moveLeft growShrink
- *psHaulers2
- icon:icons[2,3]
- no click
- frequency:60
- frequency variation:30
- duration:36
- movement:onLeft moveRight growShrink
- *psTransp
- icon:icons[1,4]
- no click
- frequency:170
- frequency variation:30
- duration:38
- movement:onRight moveLeft growShrink
- *psTransp2
- icon:icons[2,4]
- no click
- frequency:280
- frequency variation:30
- duration:40
- movement:onLeft moveRight growShrink
- *psFrei
- icon:icons[1,5]
- no click
- frequency:160
- frequency variation:30
- duration:42
- movement:onRight moveLeft growShrink
- *psFrei2
- icon:icons[2,5]
- no click
- frequency:240
- frequency variation:30
- duration:44
- movement:onLeft moveRight growShrink
- *psSCS
- icon:icons[1,6]
- no click
- frequency:200
- frequency variation:30
- duration:46
- movement:onRight moveLeft growShrink
- *psSCS2
- icon:icons[2,6]
- no click
- frequency:430
- frequency variation:30
- duration:48
- movement:onLeft moveRight growShrink
- *psOrca
- icon:icons[1,7]
- no click
- frequency:460
- frequency variation:30
- duration:50
- movement:onRight moveLeft growShrink
- *psOrca2
- icon:icons[2,7]
- no click
- frequency:270
- frequency variation:30
- duration:51
- movement:onLeft moveRight growShrink
- *psMam
- icon:icons[1,8]
- no click
- frequency:520
- frequency variation:30
- duration:52
- movement:onRight moveLeft growShrink
- *psMam2
- icon:icons[2,8]
- no click
- frequency:340
- frequency variation:30
- duration:54
- movement:onLeft moveRight growShrink
- *psTitan
- icon:icons[1,15]
- no click
- frequency: 1470
- frequency variation:30
- duration:70
- movement:onRight moveLeft growShrink
- *psTitan2
- icon:icons[2,15]
- no click
- frequency:2480
- frequency variation:30
- duration:70
- movement:onLeft moveRight growShrink
- *psPS
- icon:icons[1,9]
- no click
- frequency:660
- frequency variation:30
- duration:33
- movement:onRight moveLeft growShrink
- *psPS2
- icon:icons[2,9]
- no click
- frequency:440
- frequency variation:30
- duration:32
- movement:onLeft moveRight growShrink
- *psBE
- icon:icons[1,10]
- no click
- frequency:510
- frequency variation:30
- duration:32
- movement:onRight moveLeft growShrink
- *psBE2
- icon:icons[2,10]
- no click
- frequency:700
- frequency variation:30
- duration:32
- movement:onLeft moveRight growShrink
- *psIon
- icon:icons[1,11]
- no click
- frequency:760
- frequency variation:30
- duration:56
- movement:onRight moveLeft growShrink
- *psIon2
- icon:icons[2,11]
- no click
- frequency:570
- frequency variation:30
- duration:56
- movement:onLeft moveRight growShrink
- *psBC
- icon:icons[1,12]
- no click
- frequency:620
- frequency variation:30
- duration:58
- movement:onRight moveLeft growShrink
- *psBC2
- icon:icons[2,12]
- no click
- frequency:830
- frequency variation:30
- duration:59
- movement:onLeft moveRight growShrink
- *psSuperF
- icon:icons[1,13]
- no click
- frequency:880
- frequency variation:30
- duration:62
- movement:onRight moveLeft growShrink
- *psSuperF2
- icon:icons[2,13]
- no click
- frequency:690
- frequency variation:30
- duration:63
- movement:onLeft moveRight growShrink
- *psVG
- icon:icons[1,14]
- no click
- frequency:740
- frequency variation:30
- duration:40
- movement:onRight moveLeft growShrink
- *psVG2
- icon:icons[2,14]
- no click
- frequency:950
- frequency variation:30
- duration:41
- movement:onLeft moveRight growShrink
- *particleShips
- icon:icons[1,2]
- no click
- frequency:32
- frequency variation:30
- duration:30
- movement:onRight moveLeft growShrink
- *particleShips2
- icon:icons[2,2]
- no click
- frequency:32
- frequency variation:30
- duration:30
- movement:onLeft moveRight growShrink
- Buildings
- *TEMPLATE
- on click:anim glow
- *cage|cages
- name:Thrusters
- text:Thruster[?(cage >= 0)|s|] : <b>lvl [this]</b>
- desc:Thrusters increase your speed and efficiency, and you are rewarded by the traders guild for exploring space.<//><b>For every level:</b><.>Gain 1 Credit every 10 seconds.
- cost:40 bunnies
- on tick:yield 0.1 bunny
- on tick:yield 0.1 talz
- req:20 talz
- *hutch|hutches
- name:Tractor-Beam
- text:Tractor-Beam : <b>lvl [this]</b>
- desc:The Tractor-Beam automatically collects ore from asteroids floating by.<//><b>For every level:</b><.>Collects 1 Ore every 10 minutes.
- cost:800 bunnies
- on tick:yield 0.001667 goldenCarrot
- on tick:yield 0.001667 tsc
- req:600 talz
- *coop|coops
- name:Pulse Laser
- text:Pulse Laser : <b>lvl [this]</b>
- desc:A pulse laser system to blast asteroids and enemy pirates.<//><b>For every level:</b><.>Produces 100 Credits per second.
- cost:10000 bunnies
- on tick:yield 100 bunnies
- on tick:yield 100 talz
- req:20000 talz
- tag: buildings2
- *pen|pens
- name:Fuel Tank
- text:Fuel Tank : <b>lvl [this]</b>
- desc:Your ship can travel faster and longer with extra fuel.<//><b>For every level:</b><.>Produces 50 Credits per second.<.>Produces 1 Ore every hour.
- cost:60000 bunnies
- on tick:yield 50 bunnies
- on tick:yield 50 talz
- on tick:yield 0.000277778 goldenCarrot
- on tick:yield 0.000277778 tsc
- req:120000 talz
- *meadow|meadows
- name:Engine Tuning
- text:Engine Tuning : <b>lvl [this]</b>
- desc:Your engines are tuned, so you travel faster.<//><b>For every level:</b><.>Produces 1,000 Credits per second.
- cost:1700000 bunnies
- on tick:yield 1000 bunnies
- on tick:yield 1000 talz
- //on tick:yield 1 goldenCarrot
- req:1400000 talz
- *village|villages
- name:Hull Plating
- text:Hull Plating : <b>lvl [this]</b>
- desc:With Hull Plating you can defeat more difficult enemies, and visit more dangerous systems.<//><b>For every level:</b><.>Produces 4,000 Credits per second.
- cost:8000000 bunnies, 2 goldenCarrot
- on tick:yield 4000 bunnies
- on tick:yield 4000 talz
- req:2000000 talz and independenceDay
- *city|cities
- name:Missile Launcher
- text:Missile Launcher : <b>lvl [this]</b>
- desc:This weapon can destroy larger ships and asteroids.<//><b>For every level:</b><.>Produces 6,000 Credits per second.<.>Produces 1 Ore every minute.
- cost:80000000 bunnies, 8 goldenCarrots
- on tick:yield 6000 bunnies
- on tick:yield 6000 talz
- on tick:yield 0.01667 goldenCarrot
- on tick:yield 0.01667 tsc
- req:10000000 talz and independenceDay
- tag: buildings2
- *citadel|citadels
- name:Shield Generator
- text:Shield Generator : <b>lvl [this]</b>
- desc:With this module the ship can take fire without damaging the hull, with no need of repairs.<//><b>For every level:</b><.>Produces 20,000 Credits per second.
- cost:140000000 bunnies, 32 goldenCarrots
- on tick:yield 20000 bunnies
- on tick:yield 20000 talz
- req:1700000000 talz and independenceDay
- *Station|stations
- name:Docking Computer
- text:Docking Computer : <b>lvl [this]</b>
- desc:The Docking Computer handles and optimizes station docking.<//><b>For every level:</b><.>Produces 40,000 Credits per second.
- cost:400000000 bunnies
- on tick:yield 40000 bunnies
- on tick:yield 40000 talz
- req:3500000000 talz and independenceDay
- *Police|polices
- name:Cargo Bay Extension
- text:Cargo Bay Extension : <b>lvl [this]</b>
- desc:Increases the Cargo Bay, so you can carry more goods.<//><b>For every level:</b><.>Produces 60,000 Credits per second.
- cost:600000000 bunnies
- on tick:yield 60000 bunnies
- on tick:yield 60000 talz
- req:400000000 talz and independenceDay
- *Bomber|bombers
- name:Mineral Scanner
- text:Mineral Scanner : <b>lvl [this]</b>
- desc:Scans the asteroids for more valuable ore.<//><b>For every level:</b><.>Produces 1 Ore every 10 seconds.
- cost:5000000000 bunnies
- on tick:yield 0.1 goldenCarrot
- on tick:yield 0.1 tsc
- req:4000000000 talz and independenceDay
- //Buildings2 Planets
- *TEMPLATE
- on click:anim glow
- *cage2|cages2
- name:Seeker Missiles
- text:Seeker Missiles : <b>lvl [this]</b>
- desc:These missiles automatically chases down enemies.<//><b>For every level:</b><.>Produces 9,000 Credits every second.
- cost:200000000 bunnies, 50 goldenCarrots
- on tick:yield 9000 bunnies
- on tick:yield 9000 talz
- req: independenceDay and 1000000000 talz
- tag: buildings2
- *hutch2|hutches2
- name:Afterburner
- text:Afterburner : <b>lvl [this]</b>
- desc:The ship can enter a higher level of sub-light speed.<//><b>For every level:</b><.>Produces 50,000 Credits every second.<.>Produces 1 Ore every 5 seconds.
- cost:300000000 bunnies, 1000 goldenCarrots
- on tick:yield 50000 bunnies
- on tick:yield 50000 talz
- on tick:yield 0.2 goldenCarrot
- on tick:yield 0.2 tsc
- req:8000000000 talz and 10000 tsc and independenceDay
- *coop2|coops2
- name:Repair Droid
- text:Repair Droid : <b>lvl [this]</b>
- desc:Repairs the ship when damage is taken.<//><b>For every level:</b><.>Produces 100,000 Credits per second.<.>Produces 1 Ore every 10 seconds.
- cost:600000000 bunnies
- on tick:yield 100000 bunnies
- on tick:yield 100000 talz
- on tick:yield 0.1 goldenCarrot
- on tick:yield 0.1 tsc
- req:14000000000 talz and 30000 tsc
- *pen2|pens2
- name:Bioscanner
- text:Bioscanner : <b>lvl [this]</b>
- desc:Scans for life aboard ships.<//><b>For every level:</b><.>Produces 250,000 Credits per second.
- cost:700000000 bunnies, 800 goldenCarrots
- on tick:yield 250000 bunnies
- on tick:yield 250000 talz
- req:60000000000 talz and 50000 tsc
- *meadow2|meadows2
- name:Recon Drone
- text:Recon Drone : <b>lvl [this]</b>
- desc:A small drone you can deploy to scout.<//><b>For every level:</b><.>Produces 300,000 Credits per second.<.>Produces 2 Ore per second.
- cost:5000000000 bunnies
- on tick:yield 300000 bunnies
- on tick:yield 300000 talz
- on tick:yield 2 goldenCarrot
- on tick:yield 2 tsc
- req:80000000000 talz and 100000 tsc
- *village2|villages2
- name:Laser Turret
- text:Laser Turret : <b>lvl [this]</b>
- desc:Automatic precision weapon.<//><b>For every level:</b><.>Produces 400,000 Credits per second.<.>Produces 1 Ore per second.
- cost:15000000000 bunnies, 3000 goldenCarrots
- on tick:yield 400000 bunnies
- on tick:yield 400000 talz
- on tick:yield 1 goldenCarrot
- on tick:yield 1 tsc
- req:50000000000 talz
- tag: buildings2
- *city2|cities2
- name:Cloaking Device
- text:Cloaking Device : <b>lvl [this]</b>
- desc:Hide your ship from sight and targeting systems.<//><b>For every level:</b><.>Produces 600,000 Credits per second.
- cost:35000000000 bunnies, 40000 goldenCarrots
- on tick:yield 600000 bunnies
- on tick:yield 600000 talz
- req:550000000000 talz and (citadels>=1)
- *citadel2|citadels2
- name:Gauss Cannon
- text:Gauss Cannon : <b>lvl [this]</b>
- desc:Fires ultra fast projectiles.<//><b>For every level:</b><.>Produces 1,000,000 Credits per second.<.>Produces 5 Ore per second.
- cost:14000000000 bunnies, 100000 goldenCarrots
- on tick:yield 1000000 bunnies
- on tick:yield 1000000 talz
- on tick:yield 5 goldenCarrot
- on tick:yield 5 tsc
- req:militaryProtection
- tag: buildings2
- *Station2|stations2
- name:Shield Booster
- text:Shield Booster : <b>lvl [this]</b>
- desc:Can boost the shields for a short time when needed. Further reduces the need for repairs of your increasingly expensive parts.<//><b>For every level:</b><.>Produces 10,000,000 Credits per second.
- cost:600000 goldenCarrots
- on tick:yield 10000000 bunnies
- on tick:yield 10000000 talz
- req:1500000000000 talz and militaryProtection
- *Police2|polices2
- name:Beam Laser
- text:Beam Laser : <b>lvl [this]</b>
- desc:The Beam Laser is a highly advanced weapon, which also can be used for heavy mining.<//><b>For every level:</b><.>Produces 27,000,000 Credits per second.<.>Produces 15 Ores per second.
- cost:400000000000 bunnies, 900000 goldenCarrots
- on tick:yield 27000000 bunnies
- on tick:yield 27000000 talz
- on tick:yield 15 goldenCarrot
- on tick:yield 15 tsc
- req:100 fortress
- tag: buildings2
- *Ionfrigate|ionfrigates
- name:Mining Laser
- text:Mining Laser : <b>lvl [this]</b>
- desc:Greatly improves the mining capabilities of your ship.<//><b>For every level:</b><.>Produces 10 Ores per second.
- cost:20000000000 bunnies, 1000 goldenCarrots
- on tick:yield 10 goldenCarrot
- on tick:yield 10 tsc
- req:independenceDay and militaryProtection and militaryProtection2
- *Battlecruiser|battlecruisers
- name:Power Plant
- text:Power Plant : <b>lvl [this]</b>
- desc:The Power Plant powers up your ship components.<//><b>For every level:</b><.>Produces 20,000,000 Credits per second.
- cost:200000000000 bunnies, 4000 goldenCarrots
- on tick:yield 20000000 bunnies
- on tick:yield 20000000 talz
- req:70000000000 talz and independenceDay and militaryProtection and militaryProtection2
- *fortress
- name:Hyperdrive
- text:Hyperdrive ([this]%)
- desc:With the Hyperdrive you can travel further, and obtain technologies from distant systems.<//><b>The Hyperdrive is [this]% complete.</b>
- cost:600000000 bunnies, 400 goldenCarrots
- req:100000000000 talz and independenceDay and militaryProtection and militaryProtection2
- cost increase:107%
- limit:100
- *Superfreighter|Superfreighters
- name:Plasma Accelerator
- text:Plasma Accelerator : <b>lvl [this]</b>
- desc:Thermal weapon for shooting larger ships and asteroids. <//><b>For every level:</b><.>Produces 140,000,000 Credits per second.<.>Produces 8 Ores per second.
- cost:1000000000000 bunnies, 70000 goldenCarrots
- on tick:yield 140000000 bunnies
- on tick:yield 140000000 talz
- on tick:yield 8 goldenCarrot
- on tick:yield 8 tsc
- req:100000000000 talz and independenceDay and militaryProtection and militaryProtection2
- tag: buildings2
- *Bomber2|bombers2
- name:Shock Cannon
- text:Shock Cannon : <b>lvl [this]</b>
- desc:These cannons fire pure lightning energy.<//><b>For every level:</b><.>Produces 60,000,000 Credits per second.<.>Produces 30 Ores per second.
- cost:1500000000000 bunnies, 3000000 goldenCarrots, 1 prestigio
- on tick:yield 60000000 bunnies
- on tick:yield 60000000 talz
- on tick:yield 30 goldenCarrot
- on tick:yield 30 tsc
- req:100000000000 talz and 100 fortress
- tag: buildings2
- *Ionfrigate2|ionfrigates2
- name:Mass Driver
- text:Mass Driver : <b>lvl [this]</b>
- desc:State of the art projectile weapon.<//><b>Effect:</b><.>Produces 350,000,000 Credits per second.<.>Produces 200 Ores per second.
- cost:5000000000000 bunnies, 5 prestigio
- on tick:yield 350000000 bunnies
- on tick:yield 350000000 talz
- on tick:yield 200 goldenCarrot
- on tick:yield 200 tsc
- req:100000000000 talz and independenceDay and buildingUpgrade42 and 100 fortress
- tag: buildings2
- *Vanguard|Vanguards
- name:EMP Bomb
- text:EMP Bombs : <b>lvl [this]</b>
- desc:The EMP Bomb is a powerful weapon that can immobilize a whole fleet.<//><b>For every level:</b><.>Produces 500,000,000 Credits per second.<.>Produces 600 Ores per second.
- cost:2000000000000 bunnies, 1000000 goldenCarrots, 10 prestigio
- on tick:yield 500000000 bunnies
- on tick:yield 500000000 talz
- on tick:yield 600 goldenCarrot
- on tick:yield 600 tsc
- req:100000000000 talz and independenceDay and militaryProtection and militaryProtection2 and buildingUpgrade42 and 100 fortress
- tag: buildings2
- //Tier'd "upgrades"
- *BountyAI
- name:Artificial Intelligence
- text:Artificial Intelligence : <b>lvl [this]</b>
- desc:Integrate advanced AI into the ship computer, making a lot of actions automatical and highly efficient. Additionally makes the targeting system more precise for both mining and combat.<//><b>Effect:</b><.>With every level, gain an Ore every second for every Microchip ever earned (previous games included).<.>With every level, gain 1,000,000 Credits every second for every Microchip ever earned (previous games included).
- cost:1000 prestigio
- req:buildingUpgrade42
- on tick:yield (taa) goldenCarrots
- on tick:yield (taa) tsc
- on tick:yield (taa*1000000) bunnies
- on tick:yield (taa*1000000) talz
- tags:buildings
- cost increase:150%
- Upgrades
- *TEMPLATE
- on click:anim glow
- //food upgrades
- //inspiration : http://rabbit.org/suggested-vegetables-and-fruits-for-a-rabbit-diet/
- *parsley
- name:Sub-Light Amplifier
- desc:Amplifies the efficiency of the thrusters.<//><b>Effect:</b><.>Thrusters production x2
- cost:500 bunnies
- passive:multiply yield of cage by 2
- req:200 talz and (cages>=3)
- tag: upgrades2
- *spinach
- name:Buyings Locator
- desc:Your ship computer automatically scans for best deals to buy.<//><b>Effect:</b><.>Credits production +15%
- cost:1000 bunnies
- passive:multiply yield of bunnies by 1.15
- passive:multiply yield of talz by 1.15
- req:500 talz and parsley
- tag: upgrades2
- *lettuce
- name:Sellings Locator
- desc:Your ship computer automatically scans for best places to sell.<//><b>Effect:</b><.>Credits production +20%
- cost:1800 bunnies
- passive:multiply yield of bunnies by 1.20
- passive:multiply yield of talz by 1.20
- req:1000 talz and parsley and (cages>=20)
- tag: upgrades2
- //building upgrades
- *buildingUpgrade1
- name:Fight Software
- desc:With this software, the Pulse Laser targeting system is greatly improved.<//><b>Effect:</b><.>Pulse Laser production x2
- cost:90000 bunnies
- passive:multiply yield of coop by 2
- req:80000 talz and (coops>=2)
- tag: upgrades2
- *buildingUpgrade2
- name:Trading Software
- desc:This software makes a lot of the trading processes and transactions for you.<//><b>Effect:</b><.>Credits production +25%
- cost:1600000000 bunnies
- passive:multiply yield of bunnies by 1.25
- passive:multiply yield of talz by 1.25
- req:230000000 talz and (citadels2>=5) and buildingUpgrade1
- tag: upgrades2
- *buildingUpgrade3
- name:Explorer Software
- desc:Your ship scans for asteroids and locations with high concentration of valuable minerals.<//><b>Effect:</b><.>Ore production +20%
- cost:6000000000 bunnies
- passive:multiply yield of goldenCarrots by 1.20
- passive:multiply yield of tsc by 1.20
- req:(polices2>=4) and buildingUpgrade2
- tag: upgrades2
- *buildingUpgrade4
- name:Command Software
- desc:You can enter commands for your ship autopilot.<//><b>Effect:</b><.>Fuel tank production x4<.>Engine tuning production x2
- cost:25000000 bunnies
- passive:multiply yield of pen by 4
- passive:multiply yield of meadow by 2
- req:(pens>=10 or meadows>=10)
- tag: upgrades2
- *buildingUpgrade5
- name:Cargo Life Support System
- desc:You can enter the cargo bay while in space, or transport lifeforms.<//><b>Effect:</b><.>Cargo Bay Extension production x4
- cost:150000000 bunnies
- passive:multiply yield of Police by 4
- req:(polices>=10)
- *buildingUpgrade6
- name:Cargo Bay Shield
- desc:Invent the Hyper Drive to travel to distant galaxies.<//><b>Effect:</b><.>Cargo Bay Extension production x2<.>Shield Generator production x4
- cost:100000000 bunnies
- passive:multiply yield of citadel by 4
- passive:multiply yield of Police by 2
- req:(citadels>=10 or polices>=10)
- *buildingUpgrade7
- name:Progressive Firewall Software
- desc:You are less vulnerable to hacking from enemies.<//><b>Effect:</b><.>Docking Computer production x4<.>Mineral Scanner production x3
- cost:500000000000 bunnies
- passive:multiply yield of Bomber by 3
- passive:multiply yield of Station by 4
- req:(bombers>=30 or stations>=30)
- tag: upgrades2
- *buildingUpgrade8
- name:Pulse Wave Analyser
- desc:Improves scanners so minerals are easier to distinguish.<//><b>Effect:</b><.>Mineral Scanner production x2<.>Tractor-Beam production x10
- cost:1000000000 bunnies
- passive:multiply yield of citadel by 2
- passive:multiply yield of hutch by 10
- req:10 citadels and buildingUpgrade5
- tag: upgrades2
- //golden carrot upgrades
- *goldenTouch
- name:Mining Software
- desc:You can now gain ore by shooting with the blaster.<//><b>Effect:</b><.>5% chance of gaining 1 Ore per Blaster shot.
- cost:100 goldenCarrot
- req:10 goldenCarrot:earned and buildingUpgrade1
- tag: upgrades2
- *independenceDay
- name:Supercomputer
- desc:The Supercomputer makes the ship able to self-upgrade, using the Ore you have collected.<//><b>Effect:</b><.>Unlocks Ore-based constructions.
- cost:1000 goldenCarrots
- req:70 goldenCarrots:earned and (meadows>=1)
- *moonGardens
- name:Deflector Shield
- desc:Deflects enemy fire and asteroids.<//><b>Effect:</b><.>Shield Generator production x7
- cost:10000 goldenCarrots
- passive:multiply yield of citadel by 7
- req:(citadels>=1) and 50 goldenCarrots:earned
- *militaryProtection
- name:Fusion Engine
- desc:Your engine is upgraded with fusion power.<//><b>Effect:</b><.>Unlocks new technology.
- cost:200000 goldenCarrots
- req:12000000000 talz
- *militaryProtection2
- name:Defense Matrix
- desc:Ensures maximum power to your weapons and shields.<//><b>Effect:</b><.>Unlocks high-tech weapon systems.
- cost:2000000 goldenCarrots
- req:42000000000 talz and militaryProtection
- tag: upgrades2
- *TEMPLATE
- on click:anim glow
- //upgrades2
- //food upgrades
- //inspiration : http://rabbit.org/suggested-vegetables-and-fruits-for-a-rabbit-diet/
- *parsley2
- name:Emergency Jump
- desc:When your ship takes near fatal damage, the ship jumps to safety.<//><b>Effect:</b><.>Thrusters production x4
- passive:multiply yield of cage by 4
- cost:1000 bunnies
- req: (cages>=5)
- *spinach2
- name:Acceleration Module
- desc:Thrusters accelerates a lot faster.<//><b>Effect:</b><.>Thrusters production x3
- passive:multiply yield of cage by 3
- cost:9000 bunnies
- req: parsley2
- *broccoli2
- name:Signal Supressor
- desc:Supresses signals and noise, making the Tractor-Beam more accurate.<//><b>Effect:</b><.>Tractor-Beam production x4
- cost:100000 bunnies
- passive:multiply yield of hutch by 4
- req: parsley2
- *apple2
- name:Targeting Software
- desc:Optimizes targeting for all weapons.<//><b>Effect:</b><.>Credits/click x10<.>Credit production +10%
- cost:8000000000 bunnies
- passive:multiply bunny yield of bunnyButton by 10
- passive:multiply talz yield of bunnyButton by 10
- passive:multiply yield of bunnies by 1.10
- passive:multiply yield of talz by 1.10
- req: (ionfrigates>=2)
- tag: upgrades2
- *radish2
- name:Warp Jamming
- desc:Prevents enemy ships from warping.<//><b>Effect:</b><.>Tractor-Beam production x5<.>Pulse Laser production x5
- cost:27000000 bunnies
- passive:multiply yield of hutch by 5
- passive:multiply yield of coop by 5
- req: apple2
- tag: upgrades2
- *mint2
- name:Double Lasers
- desc:Pulse Lasers are doubled and fire twice as fast.<//><b>Effect:</b><.>Pulse Laser production x4
- cost:40000000 bunnies
- passive:multiply yield of coop by 4
- req: (coops>=2)
- *chard2
- name:Quad Lasers
- desc:Pulse Lasers are quadrubled and fire twice as fast.<//><b>Effect:</b><.>Pulse Laser production x8
- cost:1000000000 bunnies
- passive:multiply yield of coop by 8
- req: mint2 and (coops>=4)
- *cherry2
- name:Double Missle Launchers
- desc:Missile Launchers are doubled and fire twice as fast.<//><b>Effect:</b><.>Missile Launcher production x4<.>Seeker Missiles production x4
- cost:6000000000 bunnies
- passive:multiply yield of city by 4
- passive:multiply yield of cage2 by 4
- req:50000000 talz and (cities>=2) and (cages2>=2)
- *carrot2
- name:Quad Missile Launchers
- desc:Missile Launchers are quadrubled and fire twice as fast.<//><b>Effect:</b><.>Missile Launcher production x8<.>Seeker Missiles production x8
- cost:12000000000 bunnies
- passive:multiply yield of city by 8
- passive:multiply yield of cage2 by 8
- req: cherry2 and (cities>=4) and (cages2>=4)
- //building upgrades
- *buildingUpgrade12
- name:Double Cannons
- desc:Gauss Cannons are doubled.<//><b>Effect:</b><.>Gauss Cannon production x2
- cost:9000000000 bunnies
- passive:multiply yield of citadel2 by 2
- req:900000000 talz and (citadels2>=2)
- *buildingUpgrade22
- name:Quad Cannons
- desc:Gauss Cannons are quadrubled.<//><b>Effect:</b><.>Gauss Cannon production x4
- cost:1000000000000 bunnies
- passive:multiply yield of citadel2 by 4
- req: buildingUpgrade12 and (citadels2>=4)
- *buildingUpgrade32
- name:Sub-Surface Module
- desc:The Mining Laser can target minerals below the surface of the asteroids.<//><b>Effect:</b><.>Mining Laser production x4
- cost:400000000000 bunnies
- passive:multiply yield of Ionfrigate by 4
- passive:multiply frequency of psIon by 0.5
- passive:multiply frequency of psIon2 by 0.5
- req: (ionfrigates>=1)
- *buildingUpgrade42
- name:Warp Distorter
- desc:The hyperdrive is upgraded, you can now explore the whole universe.<//><b>Effect:</b><.>Ore production +20%<.>Unlocks Alien technologies.
- cost:10000000000000 bunnies, 10000000 goldenCarrots
- passive:multiply yield of goldenCarrots by 1.20
- passive:multiply yield of tsc by 1.20
- req:5600000000 talz and 100 fortress
- *ResetPrestige
- name:Sell Your Ship
- desc:Sell your ship for <b>[tsc*0.000001]</b> Microchips.<//><b>Effect:</b><.>Gain 1 Microchip per 1,000,000 Ore collected (ore earned in previous ships included).
- tag:prestige upgrades2
- req:buildingUpgrade42 and taa<1000000000000000000000000000000000000000000
- on earn:log <b><#e6e8d8>Ship sold.<//>
- on earn:log <b><#e6e8d8>New ship bought.<//>
- on earn:log <b>[tsc*0.000001] Microchips</b> earned.
- on earn:
- lose notTag:prestige
- yield (tsc*0.000001) prestigio
- yield (taa+tsc*0.000001) taa
- lose ResetPrestige
- end
- *ResetPrestige2
- name:Gain the Victory Medal
- desc:Reset everything, <b>even your Microchips</b>, gaining <b>1</b> Victory Medal.<//><b>Effect:</b><.>Complete the game and start from scratch with a Victory Medal.
- tag:prestige upgrades2
- req:1000000000000000000000000000000000000000000 taa and buildingUpgrade42
- on earn:log <b><#e6e8d8>You are awarded a Victory Medal.
- on earn:
- lose notTag:prestige2
- yield 1 prestigio2
- lose ResetPrestige2
- end
- Achievements
- *TEMPLATE
- on click:anim glow
- *shipAchiev1
- name:Beam me up!
- desc:Buy the Tractor-Beam.
- req:(hutches>=1)
- tag:prestige prestige2
- *shipAchiev5
- name:Plasma
- desc:Buy a Plasma Accelerator.
- req:(Superfreighters>=1)
- tag:prestige prestige2
- *shipAchiev6
- name:Ionized
- desc:Have a lvl <b>10</b> Plasma Accelerator.
- req:(Superfreighters>=10)
- tag:prestige prestige2
- *shipAchiev7
- name:State of Matter
- desc:Have <b>100</b> Plasma Accelerator.
- req:(Superfreighters>=100)
- tag:prestige prestige2
- *shipAchiev2
- name:EMP
- desc:Buy an EMP Bomb.
- req:(Vanguards>=1)
- tag:prestige prestige2
- *shipAchiev3
- name:Disturbance
- desc:Have a lvl <b>10</b> EMP Bomb.
- req:(Vanguards>=10)
- tag:prestige prestige2
- *shipAchiev4
- name:Magnetic
- desc:Have a lvl <b>100</b> EMP Bomb.
- req:(Vanguards>=100)
- tag:prestige prestige2
- *bunnyAchievm1
- name:The Start of the Journey
- desc:Start a new game.
- passive:yield 1 comm
- passive:multiply frequency of psDrones by 5
- passive:multiply frequency of psHaulers by 50
- passive:multiply frequency of psTransp by 50
- passive:multiply frequency of psFrei by 50
- passive:multiply frequency of psSCS by 50
- passive:multiply frequency of psOrca by 50
- passive:multiply frequency of psMam by 50
- passive:multiply frequency of psTitan by 50
- passive:multiply frequency of psPS by 50
- passive:multiply frequency of psBE by 50
- passive:multiply frequency of psIon by 50
- passive:multiply frequency of psBC by 50
- passive:multiply frequency of psSuperF by 50
- passive:multiply frequency of psVG by 50
- passive:multiply frequency of psDrones2 by 5
- passive:multiply frequency of psHaulers2 by 50
- passive:multiply frequency of psTransp2 by 50
- passive:multiply frequency of psFrei2 by 50
- passive:multiply frequency of psSCS2 by 50
- passive:multiply frequency of psOrca2 by 50
- passive:multiply frequency of psMam2 by 50
- passive:multiply frequency of psTitan2 by 50
- passive:multiply frequency of psPS2 by 50
- passive:multiply frequency of psBE2 by 50
- passive:multiply frequency of psIon2 by 50
- passive:multiply frequency of psBC2 by 50
- passive:multiply frequency of psSuperF2 by 50
- passive:multiply frequency of psVG2 by 50
- passive:multiply frequency of particleShips by 50
- passive:multiply frequency of particleShips2 by 50
- on earn:tsc is goldenCarrots:earned
- on earn:taa is prestigio:earned
- req:0 bunnies
- tag:prestige prestige2
- *bunnyAchiev2
- name:Space Trucker
- desc:Have <b>1,000</b> Credits.
- req:1000 bunnies
- tag:prestige prestige2
- *bunnyAchiev3
- name:Millionaire
- desc:Have <b>1,000,000</b> Credits.
- req:1000000 bunnies
- tag:prestige prestige2
- *bunnyAchiev4
- name:Billionaire
- desc:Have <b>1,000,000,000</b> Credits.
- req:1000000000 bunnies
- tag:prestige prestige2
- *bunnyAchiev5
- name:Trillionaire
- desc:Have <b>1,000,000,000,000</b> Credits.
- req:1000000000000 bunnies
- tag:prestige prestige2
- *bunnyPsAchiev1
- name:Autopilot
- desc:Produce <b>10</b> Credits per second.
- req:10 bunnies per second
- tag:prestige prestige2
- *bunnyPsAchiev2
- name:Profit
- desc:Produce <b>100</b> Credits per second.
- req:100 bunnies per second
- tag:prestige prestige2
- *bunnyPsAchiev3
- name:Revenue
- desc:Produce <b>1,000</b> Credits per second.
- req:1000 bunnies per second
- tag:prestige prestige2
- *bunnyPsAchiev4
- name:Income
- desc:Produce <b>10,000</b> Credits per second.
- req:10000 bunnies per second
- tag:prestige prestige2
- *bunnyPsAchiev5
- name:Cash Flow
- desc:Produce <b>100,000</b> Credits per second.
- req:100000 bunnies per second
- tag:prestige prestige2
- *bunnyPsAchiev6
- name:Royalty
- desc:Produce <b>1,000,000</b> Credits per second.
- req:1000000 bunnies per second
- tag:prestige prestige2
- *carrotAchiev1
- name:A New Business Form
- desc:Have <b>10</b> Ores.
- req:10 goldenCarrot
- tag:prestige prestige2
- *carrotAchiev2
- name:Mineral Deposit
- desc:Have <b>100</b> Ores.
- req:100 goldenCarrot
- tag:prestige prestige2
- *carrotAchiev3
- name:Ore Miner
- desc:Have <b>1,000</b> Ores.
- req:1000 goldenCarrot
- tag:prestige prestige2
- *carrotAchiev4
- name:Ore Vein
- desc:Have <b>10,000</b> Ores.
- req:10000 goldenCarrot
- tag:prestige prestige2
- *carrotAchiev5
- name:Mineral Madness
- desc:Have <b>100,000</b> Ores.
- req:100000 goldenCarrot
- tag:prestige prestige2
- *carrotAchiev6
- name:Pressurized Cargo
- desc:Have <b>1,000,000</b> Ores.
- req:1000000 goldenCarrot
- tag:prestige prestige2
- *fortressAchiev
- name:Freedom!
- desc:Complete building the <b>Hyperdrive</b>.<//>
- req:100 fortress
- tag:prestige prestige2
- *aaAchiev
- name:What A Bargain
- desc:Sell your ship.<//>
- req:1 prestigio
- tag:prestige prestige2
- *aaAchiev2
- name:Computer Power
- desc:Have <b>100 Microchips</b>.<//>
- req:100 prestigio
- tag:prestige prestige2
- *aaAchiev3
- name:OpenAI
- desc:Have <b>1,000 Microchips</b>.<//>
- req:1000 prestigio
- tag:prestige prestige2
- *aaAchiev4
- name:Mainframe
- desc:Have <b>10,000 Microchips</b>.<//>
- req:10000 prestigio
- tag:prestige prestige2
- *aaAchiev5
- name:Hybrid Intelligence
- desc:Have <b>100,000 Microchips</b>.<//>
- req:100000 prestigio
- tag:prestige prestige2
- *aaAchiev6
- name:Digital World
- desc:Have <b>1,000,000 Microchips</b>.<//>
- req:1000000 prestigio
- tag:prestige prestige2
- *aaAchiev7
- name:RAID
- desc:Have <b>1,000,000,000 Microchips</b>.<//>
- req:1000000000 prestigio
- tag:prestige prestige2
- *aaAchiev8
- name:Data Control
- desc:Have <b>1,000,000,000,000 Microchips</b>.<//>
- req:1000000000000 prestigio
- tag:prestige prestige2
- *doAchiev1
- name:Victory
- desc:Have a <b>Victory Medal</b>.
- req:1 prestigio2
- tag:prestige prestige2
- CSS
- #game
- {
- background:#24656B;
- background-size: cover;
- font-family: Kanit, sans-serif !important;
- letter-spacing: 0px;
- font-stretch: ultra-expanded
- // font-family: Kanit, sans-serif !important;
- //font-weight:100;
- color:#93f8ff;
- }
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