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AOM-GU-PRO

EXE

Oct 21st, 2018
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  1. --//====================================================\\--
  2. --|| Templates BY Aom[WCR]
  3. --\\====================================================//--
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,game,owner = owner,game
  6. local RealPlayer = Player
  7. do
  8. print("FE Compatibility code by Mokiros")
  9. local rp = RealPlayer
  10. script.Parent = rp.Character
  11.  
  12. --RemoteEvent for communicating
  13. local Event = Instance.new("RemoteEvent")
  14. Event.Name = "UserInput_Event"
  15.  
  16. --Fake event to make stuff like Mouse.KeyDown work
  17. local function fakeEvent()
  18. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  19. t.connect = t.Connect
  20. return t
  21. end
  22.  
  23. --Creating fake input objects with fake variables
  24. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  25. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  26. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  27. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  28. end}
  29. --Merged 2 functions into one by checking amount of arguments
  30. CAS.UnbindAction = CAS.BindAction
  31.  
  32. --This function will trigger the events that have been :Connect()'ed
  33. local function te(self,ev,...)
  34. local t = m[ev]
  35. if t and t._fakeEvent then
  36. for _,f in pairs(t.Functions) do
  37. f(...)
  38. end
  39. end
  40. end
  41. m.TrigEvent = te
  42. UIS.TrigEvent = te
  43.  
  44. Event.OnServerEvent:Connect(function(plr,io)
  45. if plr~=rp then return end
  46. m.Target = io.Target
  47. m.Hit = io.Hit
  48. if not io.isMouse then
  49. local b = io.UserInputState == Enum.UserInputState.Begin
  50. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  51. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67.  
  68. local Mouse = Player:GetMouse()
  69. local UIS = game:GetService("UserInputService")
  70. local input = function(io,a)
  71. if a then return end
  72. --Since InputObject is a client-side instance, we create and pass table instead
  73. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  74. end
  75. UIS.InputBegan:Connect(input)
  76. UIS.InputEnded:Connect(input)
  77.  
  78. local h,t
  79. --Give the server mouse data 30 times every second, but only if the values changed
  80. --If player is not moving their mouse, client won't fire events
  81. while wait(1/30) do
  82. if h~=Mouse.Hit or t~=Mouse.Target then
  83. h,t=Mouse.Hit,Mouse.Target
  84. Event:FireServer({isMouse=true,Target=t,Hit=h})
  85. end
  86. end]==],Player.Character)
  87.  
  88. ----Sandboxed game object that allows the usage of client-side methods and services
  89. --Real game object
  90. local _rg = game
  91.  
  92. --Metatable for fake service
  93. local fsmt = {
  94. __index = function(self,k)
  95. local s = rawget(self,"_RealService")
  96. if s then return s[k] end
  97. end,
  98. __newindex = function(self,k,v)
  99. local s = rawget(self,"_RealService")
  100. if s then s[k]=v end
  101. end,
  102. __call = function(self,...)
  103. local s = rawget(self,"_RealService")
  104. if s then return s(...) end
  105. end
  106. }
  107. local function FakeService(t,RealService)
  108. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  109. return setmetatable(t,fsmt)
  110. end
  111.  
  112. --Fake game object
  113. local g = {
  114. GetService = function(self,s)
  115. return self[s]
  116. end,
  117. Players = FakeService({
  118. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  119. },"Players"),
  120. UserInputService = FakeService(UIS,"UserInputService"),
  121. ContextActionService = FakeService(CAS,"ContextActionService"),
  122. }
  123. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  124. g.service = g.GetService
  125.  
  126. g.RunService = FakeService({
  127. RenderStepped = _rg:GetService("RunService").Heartbeat,
  128. BindToRenderStep = function(self,name,_,fun)
  129.  
  130. end,
  131. UnbindFromRenderStep = function(self,name)
  132. self._btrs[name]:Disconnect()
  133. end,
  134. },"RunService")
  135.  
  136. setmetatable(g,{
  137. __index=function(self,s)
  138. return _rg:GetService(s) or typeof(_rg[s])=="function"
  139. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  140. end,
  141. __newindex = fsmt.__newindex,
  142. __call = fsmt.__call
  143. })
  144. --Changing owner to fake player object to support owner:GetMouse()
  145. game,owner = g,g.Players.LocalPlayer
  146. end
  147. Player = game:GetService("Players").LocalPlayer
  148. PlayerGui = Player.PlayerGui
  149. Cam = workspace.CurrentCamera
  150. Backpack = Player.Backpack
  151. Character = Player.Character
  152. Humanoid = Character.Humanoid
  153. Mouse = Player:GetMouse()
  154. RootPart = Character["HumanoidRootPart"]
  155. Torso = Character["Torso"]
  156. Head = Character["Head"]
  157. RightArm = Character["Right Arm"]
  158. LeftArm = Character["Left Arm"]
  159. RightLeg = Character["Right Leg"]
  160. LeftLeg = Character["Left Leg"]
  161. RootJoint = RootPart["RootJoint"]
  162. Neck = Torso["Neck"]
  163. RightShoulder = Torso["Right Shoulder"]
  164. LeftShoulder = Torso["Left Shoulder"]
  165. RightHip = Torso["Right Hip"]
  166. LeftHip = Torso["Left Hip"]
  167.  
  168. IT = Instance.new
  169. CF = CFrame.new
  170. VT = Vector3.new
  171. RAD = math.rad
  172. C3 = Color3.new
  173. UD2 = UDim2.new
  174. BRICKC = BrickColor.new
  175. ANGLES = CFrame.Angles
  176. EULER = CFrame.fromEulerAnglesXYZ
  177. COS = math.cos
  178. ACOS = math.acos
  179. SIN = math.sin
  180. ASIN = math.asin
  181. ABS = math.abs
  182. MRANDOM = math.random
  183. FLOOR = math.floor
  184.  
  185. --//=================================\\
  186. --|| USEFUL VALUES
  187. --\\=================================//
  188.  
  189. Animation_Speed = 3
  190. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  191. local Speed = 35
  192. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  193. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  194. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  195. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  196. local DAMAGEMULTIPLIER = 1
  197. local ANIM = "Idle"
  198. local ATTACK = false
  199. local EQUIPPED = false
  200. local HOLD = false
  201. local COMBO = 1
  202. local Rooted = false
  203. local SINE = 0
  204. local KEYHOLD = false
  205. local CHANGE = 2 / Animation_Speed
  206. local WALKINGANIM = false
  207. local VALUE1 = false
  208. local VALUE2 = false
  209. local ROBLOXIDLEANIMATION = IT("Animation")
  210. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  211. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  212. --ROBLOXIDLEANIMATION.Parent = Humanoid
  213. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  214. WEAPONGUI.Name = "GUNJOURER_GUI_SHACKLUSTER"
  215. local Effects = IT("Folder", Character)
  216. Effects.Name = "Effects"
  217. local ANIMATOR = Humanoid.Animator
  218. local ANIMATE = Character.Animate
  219. local UNANCHOR = true
  220. local TRIPWIRE = false
  221.  
  222. --//=================================\\
  223. --\\=================================//
  224.  
  225.  
  226. --//=================================\\
  227. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  228. --\\=================================//
  229.  
  230. ArtificialHB = Instance.new("BindableEvent", script)
  231. ArtificialHB.Name = "ArtificialHB"
  232.  
  233. script:WaitForChild("ArtificialHB")
  234.  
  235. frame = Frame_Speed
  236. tf = 0
  237. allowframeloss = false
  238. tossremainder = false
  239. lastframe = tick()
  240. script.ArtificialHB:Fire()
  241.  
  242. game:GetService("RunService").Heartbeat:connect(function(s, p)
  243. tf = tf + s
  244. if tf >= frame then
  245. if allowframeloss then
  246. ArtificialHB:Fire()
  247. lastframe = tick()
  248. else
  249. for i = 1, math.floor(tf / frame) do
  250. ArtificialHB:Fire()
  251. end
  252. lastframe = tick()
  253. end
  254. if tossremainder then
  255. tf = 0
  256. else
  257. tf = tf - frame * math.floor(tf / frame)
  258. end
  259. end
  260. end)
  261.  
  262. --//=================================\\
  263. --\\=================================//
  264.  
  265. --//=================================\\
  266. --|| SOME FUNCTIONS
  267. --\\=================================//
  268.  
  269. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  270. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  271. end
  272.  
  273. function PositiveAngle(NUMBER)
  274. if NUMBER >= 0 then
  275. NUMBER = 0
  276. end
  277. return NUMBER
  278. end
  279.  
  280. function NegativeAngle(NUMBER)
  281. if NUMBER <= 0 then
  282. NUMBER = 0
  283. end
  284. return NUMBER
  285. end
  286.  
  287. function Swait(NUMBER)
  288. if NUMBER == 0 or NUMBER == nil then
  289. ArtificialHB.Event:wait()
  290. else
  291. for i = 1, NUMBER do
  292. ArtificialHB.Event:wait()
  293. end
  294. end
  295. end
  296.  
  297. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  298. local NEWMESH = IT(MESH)
  299. if MESH == "SpecialMesh" then
  300. NEWMESH.MeshType = MESHTYPE
  301. if MESHID ~= "nil" and MESHID ~= "" then
  302. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  303. end
  304. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  305. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  306. end
  307. end
  308. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  309. NEWMESH.Scale = SCALE
  310. NEWMESH.Parent = PARENT
  311. return NEWMESH
  312. end
  313.  
  314. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  315. local NEWPART = IT("Part")
  316. NEWPART.formFactor = FORMFACTOR
  317. NEWPART.Reflectance = REFLECTANCE
  318. NEWPART.Transparency = TRANSPARENCY
  319. NEWPART.CanCollide = false
  320. NEWPART.Locked = true
  321. NEWPART.Anchored = true
  322. if ANCHOR == false then
  323. NEWPART.Anchored = false
  324. end
  325. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  326. NEWPART.Name = NAME
  327. NEWPART.Size = SIZE
  328. NEWPART.Position = Torso.Position
  329. NEWPART.Material = MATERIAL
  330. NEWPART:BreakJoints()
  331. NEWPART.Parent = PARENT
  332. return NEWPART
  333. end
  334.  
  335. local function weldBetween(a, b)
  336. local weldd = Instance.new("ManualWeld")
  337. weldd.Part0 = a
  338. weldd.Part1 = b
  339. weldd.C0 = CFrame.new()
  340. weldd.C1 = b.CFrame:inverse() * a.CFrame
  341. weldd.Parent = a
  342. return weldd
  343. end
  344.  
  345.  
  346. function QuaternionFromCFrame(cf)
  347. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  348. local trace = m00 + m11 + m22
  349. if trace > 0 then
  350. local s = math.sqrt(1 + trace)
  351. local recip = 0.5 / s
  352. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  353. else
  354. local i = 0
  355. if m11 > m00 then
  356. i = 1
  357. end
  358. if m22 > (i == 0 and m00 or m11) then
  359. i = 2
  360. end
  361. if i == 0 then
  362. local s = math.sqrt(m00 - m11 - m22 + 1)
  363. local recip = 0.5 / s
  364. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  365. elseif i == 1 then
  366. local s = math.sqrt(m11 - m22 - m00 + 1)
  367. local recip = 0.5 / s
  368. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  369. elseif i == 2 then
  370. local s = math.sqrt(m22 - m00 - m11 + 1)
  371. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  372. end
  373. end
  374. end
  375.  
  376. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  377. local xs, ys, zs = x + x, y + y, z + z
  378. local wx, wy, wz = w * xs, w * ys, w * zs
  379. local xx = x * xs
  380. local xy = x * ys
  381. local xz = x * zs
  382. local yy = y * ys
  383. local yz = y * zs
  384. local zz = z * zs
  385. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  386. end
  387.  
  388. function QuaternionSlerp(a, b, t)
  389. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  390. local startInterp, finishInterp;
  391. if cosTheta >= 0.0001 then
  392. if (1 - cosTheta) > 0.0001 then
  393. local theta = ACOS(cosTheta)
  394. local invSinTheta = 1 / SIN(theta)
  395. startInterp = SIN((1 - t) * theta) * invSinTheta
  396. finishInterp = SIN(t * theta) * invSinTheta
  397. else
  398. startInterp = 1 - t
  399. finishInterp = t
  400. end
  401. else
  402. if (1 + cosTheta) > 0.0001 then
  403. local theta = ACOS(-cosTheta)
  404. local invSinTheta = 1 / SIN(theta)
  405. startInterp = SIN((t - 1) * theta) * invSinTheta
  406. finishInterp = SIN(t * theta) * invSinTheta
  407. else
  408. startInterp = t - 1
  409. finishInterp = t
  410. end
  411. end
  412. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  413. end
  414.  
  415. function Clerp(a, b, t)
  416. local qa = {QuaternionFromCFrame(a)}
  417. local qb = {QuaternionFromCFrame(b)}
  418. local ax, ay, az = a.x, a.y, a.z
  419. local bx, by, bz = b.x, b.y, b.z
  420. local _t = 1 - t
  421. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  422. end
  423.  
  424. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  425. local frame = IT("Frame")
  426. frame.BackgroundTransparency = TRANSPARENCY
  427. frame.BorderSizePixel = BORDERSIZEPIXEL
  428. frame.Position = POSITION
  429. frame.Size = SIZE
  430. frame.BackgroundColor3 = COLOR
  431. frame.BorderColor3 = BORDERCOLOR
  432. frame.Name = NAME
  433. frame.Parent = PARENT
  434. return frame
  435. end
  436.  
  437. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  438. local label = IT("TextLabel")
  439. label.BackgroundTransparency = 1
  440. label.Size = UD2(1, 0, 1, 0)
  441. label.Position = UD2(0, 0, 0, 0)
  442. label.TextColor3 = TEXTCOLOR
  443. label.TextStrokeTransparency = STROKETRANSPARENCY
  444. label.TextTransparency = TRANSPARENCY
  445. label.FontSize = TEXTFONTSIZE
  446. label.Font = TEXTFONT
  447. label.BorderSizePixel = BORDERSIZEPIXEL
  448. label.TextScaled = false
  449. label.Text = TEXT
  450. label.Name = NAME
  451. label.Parent = PARENT
  452. return label
  453. end
  454.  
  455. function NoOutlines(PART)
  456. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  457. end
  458.  
  459. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  460. local NEWWELD = IT(TYPE)
  461. NEWWELD.Part0 = PART0
  462. NEWWELD.Part1 = PART1
  463. NEWWELD.C0 = C0
  464. NEWWELD.C1 = C1
  465. NEWWELD.Parent = PARENT
  466. return NEWWELD
  467. end
  468.  
  469. local S = IT("Sound")
  470. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  471. local NEWSOUND = nil
  472. coroutine.resume(coroutine.create(function()
  473. NEWSOUND = S:Clone()
  474. NEWSOUND.Parent = PARENT
  475. NEWSOUND.Volume = VOLUME
  476. NEWSOUND.Pitch = PITCH
  477. NEWSOUND.SoundId = "rbxassetid://"..ID
  478. NEWSOUND:play()
  479. if DOESLOOP == true then
  480. NEWSOUND.Looped = true
  481. else
  482. repeat wait(1) until NEWSOUND.Playing == false
  483. NEWSOUND:remove()
  484. end
  485. end))
  486. return NEWSOUND
  487. end
  488.  
  489. function CFrameFromTopBack(at, top, back)
  490. local right = top:Cross(back)
  491. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  492. end
  493.  
  494. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  495. function WACKYEFFECT(Table)
  496. local TYPE = (Table.EffectType or "Sphere")
  497. local SIZE = (Table.Size or VT(1,1,1))
  498. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  499. local TRANSPARENCY = (Table.Transparency or 0)
  500. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  501. local CFRAME = (Table.CFrame or Torso.CFrame)
  502. local MOVEDIRECTION = (Table.MoveToPos or nil)
  503. local ROTATION1 = (Table.RotationX or 0)
  504. local ROTATION2 = (Table.RotationY or 0)
  505. local ROTATION3 = (Table.RotationZ or 0)
  506. local MATERIAL = (Table.Material or "Neon")
  507. local COLOR = (Table.Color or C3(1,1,1))
  508. local TIME = (Table.Time or 45)
  509. local SOUNDID = (Table.SoundID or nil)
  510. local SOUNDPITCH = (Table.SoundPitch or nil)
  511. local SOUNDVOLUME = (Table.SoundVolume or nil)
  512. local USEBOOMERANGMATH = (Table.UseBoomerangMath or false)
  513. local BOOMERANG = (Table.Boomerang or 0)
  514. local SIZEBOOMERANG = (Table.SizeBoomerang or 0)
  515. coroutine.resume(coroutine.create(function()
  516. local PLAYSSOUND = false
  517. local SOUND = nil
  518. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  519. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  520. PLAYSSOUND = true
  521. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  522. end
  523. EFFECT.Color = COLOR
  524. local MSH = nil
  525. if TYPE == "Sphere" then
  526. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  527. elseif TYPE == "Block" or TYPE == "Box" then
  528. MSH = IT("BlockMesh",EFFECT)
  529. MSH.Scale = SIZE
  530. elseif TYPE == "Wave" then
  531. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  532. elseif TYPE == "Ring" then
  533. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  534. elseif TYPE == "Slash" then
  535. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  536. elseif TYPE == "Round Slash" then
  537. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  538. elseif TYPE == "Swirl" then
  539. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0))
  540. elseif TYPE == "Skull" then
  541. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  542. elseif TYPE == "Crystal" then
  543. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  544. end
  545. if MSH ~= nil then
  546. local BOOMR1 = 1+BOOMERANG/50
  547. local BOOMR2 = 1+SIZEBOOMERANG/50
  548. local MOVESPEED = nil
  549. if MOVEDIRECTION ~= nil then
  550. if USEBOOMERANGMATH == true then
  551. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
  552. else
  553. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
  554. end
  555. end
  556. local GROWTH = nil
  557. if USEBOOMERANGMATH == true then
  558. GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1)
  559. else
  560. GROWTH = (SIZE - ENDSIZE)
  561. end
  562. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  563. if TYPE == "Block" then
  564. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  565. else
  566. EFFECT.CFrame = CFRAME
  567. end
  568. if USEBOOMERANGMATH == true then
  569. for LOOP = 1, TIME+1 do
  570. Swait()
  571. MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
  572. if TYPE == "Wave" then
  573. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  574. end
  575. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  576. if TYPE == "Block" then
  577. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  578. else
  579. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  580. end
  581. if MOVEDIRECTION ~= nil then
  582. local ORI = EFFECT.Orientation
  583. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1)))
  584. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  585. end
  586. end
  587. else
  588. for LOOP = 1, TIME+1 do
  589. Swait()
  590. MSH.Scale = MSH.Scale - GROWTH/TIME
  591. if TYPE == "Wave" then
  592. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  593. end
  594. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  595. if TYPE == "Block" then
  596. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  597. else
  598. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  599. end
  600. if MOVEDIRECTION ~= nil then
  601. local ORI = EFFECT.Orientation
  602. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  603. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  604. end
  605. end
  606. end
  607. EFFECT.Transparency = 1
  608. if PLAYSSOUND == false then
  609. EFFECT:remove()
  610. else
  611. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  612. EFFECT:remove()
  613. end
  614. else
  615. if PLAYSSOUND == false then
  616. EFFECT:remove()
  617. else
  618. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  619. EFFECT:remove()
  620. end
  621. end
  622. end))
  623. end
  624.  
  625. function MakeForm(PART,TYPE)
  626. if TYPE == "Cyl" then
  627. local MSH = IT("CylinderMesh",PART)
  628. elseif TYPE == "Ball" then
  629. local MSH = IT("SpecialMesh",PART)
  630. MSH.MeshType = "Sphere"
  631. elseif TYPE == "Wedge" then
  632. local MSH = IT("SpecialMesh",PART)
  633. MSH.MeshType = "Wedge"
  634. end
  635. end
  636.  
  637. Debris = game:GetService("Debris")
  638.  
  639. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  640. local DIRECTION = CF(StartPos,EndPos).lookVector
  641. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  642. end
  643.  
  644. function OhnoItsAShotgun()
  645. local SHOOTgun = CreatePart(3, Effects, "Fabric", 0, 1, BRICKC("Black"), "OhNoItsAShotgun", VT(0.25, 0.5, 5), true)
  646. CreateMesh("SpecialMesh", SHOOTgun, "FileMesh", "0", "", VT(0.9, 1.13, 1), VT(0,-0.3,0))
  647. return SHOOTgun
  648. end
  649.  
  650. function CamShake(SHAKE,TIMER)
  651. coroutine.resume(coroutine.create(function()
  652. local FADER = SHAKE/TIMER
  653. for i = 1, TIMER do
  654. wait()
  655. Humanoid.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10)
  656. end
  657. Humanoid.CameraOffset = VT(0,0,0)
  658. end))
  659. end
  660.  
  661. --//=================================\\
  662. --|| GUIS AND MISC
  663. --\\=================================//
  664.  
  665. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  666. PRT.Color = C3(0,0,0)
  667. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  668. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  669. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
  670. PRT.Color = C3(0,0,0)
  671. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  672. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  673. for i = 1, 16 do
  674. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  675. FACE.Color = C3(0,0,0)
  676. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  677. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  678. end
  679. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  680. MakeForm(EYE,"Ball")
  681. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  682. local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  683. MakeForm(EYE2,"Ball")
  684. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  685. local LASTPART = Head
  686. for i = 1, 20 do
  687. local MATH = (1-(i/25))
  688. if LASTPART == Head then
  689. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  690. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  691. LASTPART = Horn
  692. Horn.Color = C3((i*3-3)/255,0,0)
  693. else
  694. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  695. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  696. LASTPART = Horn
  697. Horn.Color = C3((i*3-3)/255,0,0)
  698. end
  699. end
  700. local LASTPART = Head
  701. for i = 1, 20 do
  702. local MATH = (1-(i/25))
  703. if LASTPART == Head then
  704. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  705. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  706. LASTPART = Horn
  707. Horn.Color = C3((i*3-3)/255,0,0)
  708. else
  709. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  710. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  711. LASTPART = Horn
  712. Horn.Color = C3((i*3-3)/255,0,0)
  713. end
  714. end
  715. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hair", VT(1,1,1),false)
  716. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  717. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  718. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hair", VT(1,1,1),false)
  719. local HairWeld2 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  720. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  721.  
  722. local SKILLTEXTCOLOR = C3(1,1,1)
  723. local SKILLFONT = "SciFi"
  724. local SKILLTEXTSIZE = 4
  725.  
  726. local ATTACKS = {"Conjour - C","Aerial Bombardament - V","Point Blank - B","Tripwire - F","EXE - x"}
  727.  
  728. for i = 1, #ATTACKS do
  729. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  730. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  731. SKILLTEXT.TextXAlignment = "Right"
  732. SKILLTEXT.Rotation = i*3
  733. end
  734.  
  735. local EXE = Instance.new("Shirt")
  736. EXE.ShirtTemplate = "rbxassetid://338740550"
  737. EXE.Parent = Character
  738. EXE.Name = "Cloth"
  739. local LOL = Instance.new("Pants")
  740. LOL.PantsTemplate = "rbxassetid://338750779"
  741. LOL.Parent = Character
  742. LOL.Name = "Cloth"
  743.  
  744. local BMUSIC = IT("Sound",RootPart)
  745. local VOLUME = 10
  746. local PITCH = 1
  747. local SONGID = 150694712
  748.  
  749. local HEALTHBAR = CreateFrame(WEAPONGUI, 0.5, 1, UD2(1-0.20, 0, 0.75, 0), UD2(0.20, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Health Bar")
  750. local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 0, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), BRICKC"Shamrock".Color, C3(0, 0, 0),"Health Cover")
  751. local HEALTHTEXT = CreateLabel(HEALTHBAR, Humanoid.Health.."/"..Humanoid.MaxHealth, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "HP")
  752. Character.Health:remove()
  753. HEALTHBAR.Rotation = (#ATTACKS*3)+3
  754. local WHOAMI = CreateFrame(WEAPONGUI, 1, 1, UD2(1-0.26, 0, 0.69, 0), UD2(0.26, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Ban")
  755. WHOAMI.Rotation = (#ATTACKS*3)+3
  756. CreateLabel(WHOAMI, "aomFetty", SKILLTEXTCOLOR, SKILLTEXTSIZE+4, SKILLFONT, 0, 2, 0, "Yes")
  757.  
  758. Humanoid.MaxHealth = 10000
  759. Humanoid.Health = 10000
  760.  
  761. Humanoid.Died:Connect(function()
  762. RootPart:remove()
  763. CreateSound(160718677, Head, 4, 1, false)
  764. BMUSIC:remove()
  765. Effects:remove()
  766. WEAPONGUI:remove()
  767. end)
  768. local GRUNTS = {1146556975,1146556706,1278006076}
  769. --//=================================\\
  770. --|| DAMAGING
  771. --\\=================================//
  772.  
  773. function ApplyDamage(Humanoid,Damage)
  774. Damage = Damage * DAMAGEMULTIPLIER
  775. if Humanoid.Health < 2000 then
  776. if Humanoid.Health - Damage > 0 then
  777. Humanoid.Health = Humanoid.Health - Damage
  778. else
  779. Humanoid.Parent:BreakJoints()
  780. end
  781. else
  782. Humanoid.Parent:BreakJoints()
  783. end
  784. end
  785.  
  786. function PAW_HAHA(LOC,AIMTO,OUCH)
  787. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1.4,1.4,1.4), Transparency = 0, Transparency2 = 1, CFrame = CF(LOC), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Maroon".Color, SoundID = 340722848, SoundPitch = MRANDOM(8,12)/13, SoundVolume = 100})
  788. for i = 1, 4 do
  789. local POS1 = CF(LOC,AIMTO)*CF(0,0,-45).p
  790. local AIMPOS = CF(LOC,POS1) * CF(0,0,-45) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,MRANDOM(5,75)/10).p
  791. local HIT,POS = CastProperRay(LOC,AIMPOS,1000,Character)
  792. local DISTANCE = (POS - LOC).Magnitude
  793. if HIT then
  794. local HUM = nil
  795. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  796. HUM = HIT.Parent:FindFirstChildOfClass("Humanoid")
  797. elseif HIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  798. HUM = HIT.Parent.Parent:FindFirstChildOfClass("Humanoid")
  799. end
  800. if HUM then
  801. ApplyDamage(HUM,OUCH+MRANDOM(-3,3))
  802. end
  803. end
  804. WACKYEFFECT({Time = 20, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Maroon".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 4})
  805. WACKYEFFECT({Time = 20, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.7,0.7,DISTANCE), Transparency = 0.6, Transparency2 = 1, CFrame = CF(LOC,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Maroon".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  806. end
  807. end
  808.  
  809. --//=================================\\
  810. --|| ATTACK FUNCTIONS AND STUFF
  811. --\\=================================//
  812.  
  813. function Conjour1()
  814. local SHOOT = OhnoItsAShotgun()
  815. local CFRAME = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(15,25)/3,MRANDOM(15,25)/3)
  816. local ORI = 90
  817. SHOOT.CFrame = CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(0), RAD(ORI), RAD(0))
  818. local GOODRIDDANCE = false
  819. CreateSound(233856115, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false)
  820. coroutine.resume(coroutine.create(function()
  821. repeat
  822. SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(ORI), RAD(0), RAD(0)),0.25)
  823. Swait()
  824. until GOODRIDDANCE == true
  825. SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
  826. SHOOT.CanCollide = true
  827. SHOOT.Anchored = false
  828. SHOOT.Parent = workspace
  829. local bv = Instance.new("BodyVelocity",SHOOT)
  830. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  831. bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
  832. Debris:AddItem(bv,0.1)
  833. wait(5)
  834. for i = 1, 45 do
  835. Swait()
  836. SHOOT.Transparency = SHOOT.Transparency + 1/45
  837. end
  838. SHOOT:remove()
  839. end))
  840. for i = 1, 15 do
  841. Swait()
  842. SHOOT.Transparency = SHOOT.Transparency - 1/15
  843. ORI = ORI - 3
  844. end
  845. for i = 1, 15 do
  846. Swait()
  847. ORI = ORI - 3
  848. end
  849. wait(MRANDOM(2,8)/10)
  850. PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,14)
  851. CamShake(4,4)
  852. GOODRIDDANCE = true
  853. end
  854. function Aerial_Bombardament()
  855. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  856. if HITFLOOR then
  857. ATTACK = true
  858. Rooted = true
  859. local bv = Instance.new("BodyVelocity")
  860. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  861. bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1.5,-2).p).lookVector*175
  862. bv.Parent = RootPart
  863. local GYRO = IT("BodyGyro",RootPart)
  864. GYRO.D = 2
  865. GYRO.P = 20000
  866. GYRO.MaxTorque = VT(0,4000000,0)
  867. GYRO.CFrame = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-5).p)
  868. CreateSound(145486992,Torso,10,0.85,false)
  869. for i=0, 0.05, 0.1 / Animation_Speed do
  870. Swait()
  871. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(-10)), 1 / Animation_Speed)
  872. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 1 / Animation_Speed)
  873. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  874. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  875. if ANIM == "Fall" or ANIM == "Jump" then
  876. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  877. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  878. else
  879. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  880. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  881. end
  882. end
  883. bv:Remove()
  884. local E = 360/15
  885. for i = 1, 15 do
  886. Swait()
  887. WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(8,1,8), Size2 = VT(2,15,2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position,HITPOS) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  888. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2 / Animation_Speed)
  889. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  890. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  891. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  892. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  893. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  894. end
  895. WACKYEFFECT({EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(20,20,20), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(17/255,17/255,17/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  896. for i = 1, 15 do
  897. coroutine.resume(coroutine.create(function()
  898. Conjour1()
  899. end))
  900. end
  901. local LANDED = nil
  902. local POS = nil
  903. coroutine.resume(coroutine.create(function()
  904. repeat
  905. Swait()
  906. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  907. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  908. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  909. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  910. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  911. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  912. until LANDED ~= nil
  913. end))
  914. repeat
  915. Swait()
  916. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4.2, Character)
  917. if HITFLOOR then
  918. LANDED = HITFLOOR
  919. POS = HITPOS
  920. end
  921. until LANDED ~= nil
  922. GYRO:remove()
  923. CamShake(6,3)
  924. CreateSound(765590102, Torso, 2, (MRANDOM(8,12)/10)+0.3, false)
  925. ATTACK = false
  926. Rooted = false
  927. end
  928. end
  929.  
  930. function exe()
  931. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  932. if HITFLOOR then
  933. ATTACK = true
  934. Rooted = true
  935. local bv = Instance.new("BodyVelocity")
  936. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  937. bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1.5,-2).p).lookVector*175
  938. bv.Parent = RootPart
  939. local GYRO = IT("BodyGyro",RootPart)
  940. GYRO.D = 2
  941. GYRO.P = 20000
  942. GYRO.MaxTorque = VT(0,4000000,0)
  943. GYRO.CFrame = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-5).p)
  944. CreateSound(145486992,Torso,10,0.85,false)
  945. for i=0, 0.05, 0.1 / Animation_Speed do
  946. Swait()
  947. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(-10)), 1 / Animation_Speed)
  948. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 1 / Animation_Speed)
  949. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  950. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  951. if ANIM == "Fall" or ANIM == "Jump" then
  952. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  953. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  954. else
  955. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  956. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  957. end
  958. end
  959. bv:Remove()
  960. local E = 360/15
  961. for i = 1, 15 do
  962. Swait()
  963. WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(8,1,8), Size2 = VT(2,15,2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position,HITPOS) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  964. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2 / Animation_Speed)
  965. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  966. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  967. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  968. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  969. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  970. end
  971. WACKYEFFECT({EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(20,20,20), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(17/255,17/255,17/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  972. for i = 1, 15 do
  973. coroutine.resume(coroutine.create(function()
  974. Tripwire()
  975. end))
  976. end
  977. local LANDED = nil
  978. local POS = nil
  979. coroutine.resume(coroutine.create(function()
  980. repeat
  981. Swait()
  982. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  983. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  984. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  985. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  986. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  987. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  988. until LANDED ~= nil
  989. end))
  990. repeat
  991. Swait()
  992. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4.2, Character)
  993. if HITFLOOR then
  994. LANDED = HITFLOOR
  995. POS = HITPOS
  996. end
  997. until LANDED ~= nil
  998. GYRO:remove()
  999. CamShake(6,3)
  1000. CreateSound(765590102, Torso, 2, (MRANDOM(8,12)/10)+0.3, false)
  1001. ATTACK = false
  1002. Rooted = false
  1003. end
  1004. end
  1005.  
  1006. function Point_Blank()
  1007. ATTACK = true
  1008. Rooted = true
  1009. local HIT = nil
  1010. local HUMAN = nil
  1011. local ROOT = nil
  1012. CreateSound(145486992,Torso,10,0.85,false)
  1013. for i=0, 0.5, 0.1 / Animation_Speed do
  1014. Swait()
  1015. if HIT ~= nil then
  1016. break
  1017. end
  1018. for index, CHILD in pairs(workspace:GetDescendants()) do
  1019. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1020. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1021. if HUM then
  1022. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1023. if TORSO and HUM.Health > 0 then
  1024. if (TORSO.Position - RootPart.CFrame*CF(0,0,-2).p).Magnitude <= 2 then
  1025. ROOT = TORSO
  1026. HUMAN = HUM
  1027. HIT = CHILD
  1028. end
  1029. end
  1030. end
  1031. end
  1032. end
  1033. RootPart.CFrame = Clerp(RootPart.CFrame, RootPart.CFrame, 0.07) * CF(0,0,-1)
  1034. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1035. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1036. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1037. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(135), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1038. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1039. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-5), RAD(-80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1040. end
  1041. if HIT then
  1042. local bv = Instance.new("BodyVelocity")
  1043. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1044. bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1.5,2).p).lookVector*75
  1045. bv.Parent = RootPart
  1046. Debris:AddItem(bv,0.1)
  1047. coroutine.resume(coroutine.create(function()
  1048. local GUNS = {}
  1049. for i = 1, 4 do
  1050. local SHOOT = OhnoItsAShotgun()
  1051. local CFRAME = CF(ROOT.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(15,25)/3,MRANDOM(15,25)/3)
  1052. SHOOT.CFrame = CF(CFRAME.p,ROOT.Position)
  1053. CreateSound(233856115, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false)
  1054. table.insert(GUNS,SHOOT)
  1055. end
  1056. for i = 1, 25 do
  1057. Swait()
  1058. for E = 1, #GUNS do
  1059. GUNS[E].Transparency = GUNS[E].Transparency - 1/25
  1060. end
  1061. end
  1062. wait(0.1)
  1063. CamShake(8,15)
  1064. for E = 1, #GUNS do
  1065. local SHOOT = GUNS[E]
  1066. coroutine.resume(coroutine.create(function()
  1067. PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,SHOOT.CFrame*CF(0,0,-15).p,17)
  1068. SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
  1069. SHOOT.CanCollide = true
  1070. SHOOT.Anchored = false
  1071. SHOOT.Parent = workspace
  1072. local bv = Instance.new("BodyVelocity",SHOOT)
  1073. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1074. bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
  1075. Debris:AddItem(bv,0.1)
  1076. wait(5)
  1077. for i = 1, 45 do
  1078. Swait()
  1079. SHOOT.Transparency = SHOOT.Transparency + 1/45
  1080. end
  1081. end))
  1082. wait()
  1083. end
  1084. end))
  1085. CreateSound(GRUNTS[MRANDOM(1,#GRUNTS)], Torso, 6, 1.1, false)
  1086. for i=0, 1, 0.1 / Animation_Speed do
  1087. Swait()
  1088. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1089. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1090. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1091. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1092. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1093. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1094. end
  1095. end
  1096. ATTACK = false
  1097. Rooted = false
  1098. end
  1099. function Tripwire()
  1100. ATTACK = true
  1101. Rooted = true
  1102. TRIPWIRE = true
  1103. coroutine.resume(coroutine.create(function()
  1104. repeat
  1105. Swait()
  1106. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1107. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1108. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1109. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1110. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1111. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1112. until ATTACK == false
  1113. end))
  1114. local SHOOT = OhnoItsAShotgun()
  1115. local CFRAME = CF(-1.5,0,1.5) * ANGLES(RAD(0), RAD(45), RAD(0))
  1116. SHOOT.CFrame = Torso.CFrame*CFRAME
  1117. coroutine.resume(coroutine.create(function()
  1118. repeat
  1119. SHOOT.CFrame = Clerp(SHOOT.CFrame,Torso.CFrame*CFRAME,0.1)
  1120. Swait()
  1121. until HOLD == true
  1122. TRIPWIRE = false
  1123. local LOC = SHOOT.CFrame*CF(0,3,0).p
  1124. for i = 1, 15 do
  1125. Swait()
  1126. SHOOT.Transparency = SHOOT.Transparency - 1/15
  1127. SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.3)
  1128. end
  1129. SHOOT.Transparency = 0
  1130. for i = 1, 2 do
  1131. Swait()
  1132. SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.5)
  1133. end
  1134. PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,10)
  1135. CamShake(8,9)
  1136. SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
  1137. SHOOT.CanCollide = true
  1138. SHOOT.Anchored = false
  1139. SHOOT.Parent = workspace
  1140. local bv = Instance.new("BodyVelocity",SHOOT)
  1141. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1142. bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
  1143. Debris:AddItem(bv,0.1)
  1144. wait(5)
  1145. for i = 1, 45 do
  1146. Swait()
  1147. SHOOT.Transparency = SHOOT.Transparency + 1/45
  1148. end
  1149. end))
  1150. CreateSound(233856115, SHOOT, 1.2, (MRANDOM(8,12)/10)-0.3, false)
  1151. for i = 1, 15 do
  1152. Swait()
  1153. SHOOT.Transparency = SHOOT.Transparency - 1/150
  1154. end
  1155. ATTACK = false
  1156. Rooted = false
  1157. end
  1158. function Mend()
  1159. if Humanoid.Health < Humanoid.MaxHealth - 150 then
  1160. ATTACK = true
  1161. Rooted = true
  1162. for i=0, 0.25, 0.1 / Animation_Speed do
  1163. Swait()
  1164. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1165. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1166. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1167. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1168. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.2, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1169. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1170. end
  1171. local LOOP = 0
  1172. repeat
  1173. LOOP = LOOP + 1
  1174. Swait()
  1175. Humanoid.Health = Humanoid.Health + 1
  1176. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1177. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1178. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.4) * ANGLES(RAD(55), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1179. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.7 - 0.4 * SIN(LOOP / 4)) * ANGLES(RAD(50 + 25 * COS(LOOP / 4)), RAD(0), RAD(65)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1180. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1181. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1182. until KEYHOLD == false or Humanoid.Health == Humanoid.MaxHealth
  1183. for i=0, 0.15, 0.1 / Animation_Speed do
  1184. Swait()
  1185. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1186. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1187. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1188. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1189. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.2, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1190. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1191. end
  1192. ATTACK = false
  1193. Rooted = false
  1194. end
  1195. end
  1196. function Taunt()
  1197. ATTACK = true
  1198. Rooted = true
  1199. local L = CreateSound(1278007556,Head,8,1.1,false)
  1200. L.EmitterSize = 25
  1201. for i = 1, 20 do
  1202. Swait()
  1203. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1204. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1205. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1206. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1207. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1208. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1209. end
  1210. for i = 1, 40 do
  1211. Swait()
  1212. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1213. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  1214. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1215. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1216. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1217. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1218. end
  1219. ATTACK = false
  1220. Rooted = false
  1221. end
  1222. function DoubleJump()
  1223. ATTACK = true
  1224. Rooted = false
  1225. Torso.Velocity = Vector3.new(Torso.Velocity.X,125,Torso.Velocity.Z)
  1226. CreateSound(159882477, Head, 4, 1, false)
  1227. CreateSound(1112042117, Torso, 2, 1, false)
  1228. local E = 360/12
  1229. for i=1, 12 do
  1230. Swait()
  1231. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1232. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1233. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1234. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1235. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1236. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1237. end
  1238. ATTACK = false
  1239. Rooted = false
  1240. end
  1241.  
  1242. --//=================================\\
  1243. --|| ASSIGN THINGS TO KEYS
  1244. --\\=================================//
  1245.  
  1246. function MouseDown(Mouse)
  1247. HOLD = true
  1248. if ATTACK == false then
  1249. end
  1250. end
  1251.  
  1252. function MouseUp(Mouse)
  1253. HOLD = false
  1254. end
  1255.  
  1256. local READYTODOUBLE = false
  1257. local DOUBLED = false
  1258.  
  1259. function KeyDown(Key)
  1260. KEYHOLD = true
  1261. if Key == "c" and ATTACK == false then
  1262. Conjour1()
  1263. end
  1264.  
  1265. if Key == "v" and ATTACK == false then
  1266. Aerial_Bombardament()
  1267. Aerial_Bombardament()
  1268. end
  1269.  
  1270. if Key == "b" and ATTACK == false then
  1271. Point_Blank()
  1272. end
  1273.  
  1274. if Key == "f" and ATTACK == false and TRIPWIRE == false and ANIM == "Idle" then
  1275. Tripwire()
  1276. end
  1277.  
  1278. if Key == "x" and ATTACK == false then
  1279. exe()
  1280. end
  1281.  
  1282. if Key == "t" and ATTACK == false then
  1283. Taunt()
  1284. end
  1285.  
  1286. if string.byte(Key) == 32 and READYTODOUBLE == true and ATTACK == false and Humanoid.Jump == true and DOUBLED == false then
  1287. READYTODOUBLE = false
  1288. DOUBLED = true
  1289. DoubleJump()
  1290. Point_Blank()
  1291. end
  1292. end
  1293.  
  1294. function KeyUp(Key)
  1295. KEYHOLD = false
  1296. end
  1297.  
  1298. Mouse.Button1Down:connect(function(NEWKEY)
  1299. MouseDown(NEWKEY)
  1300. end)
  1301. Mouse.Button1Up:connect(function(NEWKEY)
  1302. MouseUp(NEWKEY)
  1303. end)
  1304. Mouse.KeyDown:connect(function(NEWKEY)
  1305. KeyDown(NEWKEY)
  1306. end)
  1307. Mouse.KeyUp:connect(function(NEWKEY)
  1308. KeyUp(NEWKEY)
  1309. end)
  1310.  
  1311. --//=================================\\
  1312. --\\=================================//
  1313.  
  1314. function unanchor()
  1315. for _, c in pairs(Character:GetChildren()) do
  1316. if c:IsA("BasePart") and c ~= RootPart then
  1317. c.Anchored = false
  1318. end
  1319. end
  1320. if UNANCHOR == true then
  1321. RootPart.Anchored = false
  1322. else
  1323. RootPart.Anchored = true
  1324. end
  1325. end
  1326.  
  1327. --//=================================\\
  1328. --|| WRAP THE WHOLE SCRIPT UP
  1329. --\\=================================//
  1330.  
  1331. Humanoid.Changed:connect(function(Jump)
  1332. if Jump == "Jump" and (Disable_Jump == true) then
  1333. Humanoid.Jump = false
  1334. elseif Jump == "Jump" and (Disable_Jump == false) and DOUBLED == false then
  1335. wait(0.1)
  1336. READYTODOUBLE = true
  1337. end
  1338. end)
  1339.  
  1340. while true do
  1341. Swait()
  1342. script.Parent = WEAPONGUI
  1343. ANIMATE.Parent = nil
  1344. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1345. v:Stop();
  1346. end
  1347. SINE = SINE + CHANGE
  1348. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1349. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1350. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1351. local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16)
  1352. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1353. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1354. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1355. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1356. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1357. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1358. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1359. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1360. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1361. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1362. end
  1363. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1364. ANIM = "Jump"
  1365. if ATTACK == false then
  1366. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1367. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1368. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1369. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1370. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1371. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1372. end
  1373. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1374. ANIM = "Fall"
  1375. if ATTACK == false then
  1376. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1377. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1378. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1379. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1380. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1381. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1382. end
  1383. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1384. ANIM = "Idle"
  1385. DOUBLED = false
  1386. READYTODOUBLE = false
  1387. if ATTACK == false then
  1388. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1389. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1390. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1391. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1392. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1393. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1394. end
  1395. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1396. ANIM = "Walk"
  1397. DOUBLED = false
  1398. READYTODOUBLE = false
  1399. if ATTACK == false then
  1400. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(15), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1401. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1402. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1403. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1404. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1405. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1406. end
  1407. end
  1408. unanchor()
  1409. if Rooted == false then
  1410. Disable_Jump = false
  1411. Humanoid.WalkSpeed = Speed
  1412. elseif Rooted == true then
  1413. Disable_Jump = true
  1414. Humanoid.WalkSpeed = 0
  1415. end
  1416. for _, c in pairs(Character:GetChildren()) do
  1417. if c.ClassName == "Part" and c.Name ~= "Eye" then
  1418. c.Material = "Neon"
  1419. if c:FindFirstChildOfClass("ParticleEmitter") then
  1420. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1421. end
  1422. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1423. c:remove()
  1424. end
  1425. end
  1426. if Character:FindFirstChildOfClass("Accessory") then
  1427. Character:FindFirstChildOfClass("Accessory"):remove()
  1428. elseif Character:FindFirstChildOfClass("Hat") then
  1429. Character:FindFirstChildOfClass("Hat"):remove()
  1430. end
  1431. if Head:FindFirstChild("face") then
  1432. Head.face.Texture = "rbxassetid://403870689"
  1433. end
  1434. BMUSIC.SoundId = "rbxassetid://"..SONGID
  1435. BMUSIC.Looped = true
  1436. BMUSIC.Pitch = PITCH
  1437. BMUSIC.Volume = VOLUME
  1438. BMUSIC.Playing = true
  1439. if BMUSIC.Parent ~= RootPart then
  1440. BMUSIC = IT("Sound",RootPart)
  1441. end
  1442. Humanoid.Name = "NONHUM"
  1443. HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", 0.1, 0.1)
  1444. HEALTHTEXT.Text = math.ceil(Humanoid.Health).."/"..Humanoid.MaxHealth
  1445. end
  1446.  
  1447. --//=================================\\
  1448. --\\=================================//
  1449.  
  1450.  
  1451.  
  1452.  
  1453.  
  1454. --//====================================================\\--
  1455. --|| END OF SCRIPT
  1456. --\\====================================================//--
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