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Laksana

Untitled

Mar 30th, 2018
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  1. warn("Edited by boss_kiddos and made by Theamazingnater.")
  2. wait(2)
  3. -- made by Theamazingnater, And edit by boss_kiddos.
  4. plr = game.Players.LocalPlayer
  5. char = plr.Character
  6. warn("BEGONE TH0T ;C")
  7. wait(2)
  8. local PlayerSize = 1
  9. local FT, RA, LA, RL, LL = Instance.new("SpecialMesh"), Instance.new("SpecialMesh"), Instance.new("SpecialMesh"), Instance.new("SpecialMesh"), Instance.new("SpecialMesh")
  10. FT.MeshId, FT.Scale = "rbxasset://fonts/torso.mesh", Vector3.new(PlayerSize, PlayerSize, PlayerSize)
  11. RA.MeshId, RA.Scale = "rbxasset://fonts/rightarm.mesh", Vector3.new(PlayerSize, PlayerSize, PlayerSize)
  12. LA.MeshId, LA.Scale = "rbxasset://fonts/leftarm.mesh", Vector3.new(PlayerSize, PlayerSize, PlayerSize)
  13. RL.MeshId, RL.Scale = "rbxasset://fonts/rightleg.mesh", Vector3.new(PlayerSize, PlayerSize, PlayerSize)
  14. LL.MeshId, LL.Scale = "rbxasset://fonts/leftleg.mesh", Vector3.new(PlayerSize, PlayerSize, PlayerSize)
  15. function swait(num)
  16. if num == 0 or num == nil then
  17. game:service("RunService").Stepped:wait(0)
  18. else
  19. for i = 0, num do
  20. game:service("RunService").Stepped:wait(0)
  21. end
  22. end
  23. end
  24. local sound = Instance.new("Sound",char)
  25. sound.SoundId = "rbxassetid://1209871551"
  26. sound.Volume = 4
  27. sound:Play()
  28. for i = 1,200 do
  29. swait()
  30.  
  31. FT.Parent = char.Torso
  32. RA.Parent = char["Right Arm"]
  33. LA.Parent = char["Left Arm"]
  34. RL.Parent = char["Right Leg"]
  35. LL.Parent = char["Left Leg"]
  36. for _, v in next, char:GetDescendants() do
  37. if v:IsA("DataModelMesh") then
  38. v.Offset = Vector3.new(math.random(-45, 45) / 100, math.random(-45, 45) / 100, math.random(-45, 45) / 100)
  39. end
  40. end
  41. end
  42. FT.Parent = nil
  43. RA.Parent = nil
  44. LA.Parent = nil
  45. RL.Parent = nil
  46. LL.Parent = nil
  47. for i,v in pairs(char:GetChildren()) do
  48. if v.ClassName == "CharacterMesh" then
  49. v:Destroy()
  50. end
  51. end
  52. bdycolors = char["Body Colors"]
  53. bdycolors.HeadColor = BrickColor.new("Pink")
  54. bdycolors.RightArmColor = BrickColor.new("Pink")
  55. bdycolors.RightLegColor = BrickColor.new("Pink")
  56. bdycolors.LeftLegColor = BrickColor.new("Pink")
  57. bdycolors.TorsoColor = BrickColor.new("Pink")
  58. shirt = Instance.new("Shirt", char)
  59. shirt.Name = "Shirt"
  60. pants = Instance.new("Pants", char)
  61. pants.Name = "Pants"
  62. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=186012987"
  63. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=1073496998"
  64. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1561981232"
  65. for i,v in pairs(char:GetChildren()) do
  66. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  67. v:Destroy()
  68. char.Head.Transparency = 1
  69. head.Size = head.Size * 2
  70. end
  71. end
  72. function hat()
  73. local hat2 = Instance.new("Part",char)
  74. hat2.Size = Vector3.new(1.6, 2.2, 2)
  75. hat2.CanCollide = false
  76. local hatmesh = Instance.new("SpecialMesh",hat2)
  77. hatmesh.MeshId = "http://www.roblox.com/asset/?id=90817510"
  78. hatmesh.TextureId = "http://www.roblox.com/asset/?id=1561965652"
  79. hatmesh.Scale = Vector3.new(1.05,1.05,1.05)
  80. local hatd = Instance.new("Decal",hat2)
  81. hatd.Texture = "http://www.roblox.com/asset/?id=0"
  82. for i = 1,10 do
  83. wait()
  84. hat2.CFrame = char.Torso.CFrame
  85. end
  86. local hatweld = Instance.new("Weld",hat2)
  87. hatweld.Part0 = hat2
  88. hatweld.Part1 = char.Head
  89. hatweld.C0 = CFrame.new(-0.0600004196, -0.680000305, -0.230271339, 0.999999523, 7.81437848e-09, 1.1920929e-07, -7.9307938e-09, 1, 3.49245965e-10, 8.94069672e-08, 2.91038305e-10, 0.999999285)
  90. end
  91. hat()
  92. function Character()
  93. local right = Instance.new("CharacterMesh",char)
  94. right.MeshId = "27111882"
  95. right.BodyPart = Enum.BodyPart.RightLeg
  96. local torso = Instance.new("CharacterMesh",char)
  97. torso.MeshId = "27111894"
  98. torso.BodyPart = Enum.BodyPart.Torso
  99. local lefta = Instance.new("CharacterMesh",char)
  100. lefta.MeshId = "27111419"
  101. lefta.BodyPart = Enum.BodyPart.LeftArm
  102. local leftl = Instance.new("CharacterMesh",char)
  103. leftl.MeshId = "27111857"
  104. leftl.BodyPart = Enum.BodyPart.LeftLeg
  105. local righta = Instance.new("CharacterMesh",char)
  106. righta.MeshId = "27111864"
  107. righta.BodyPart = Enum.BodyPart.RightArm
  108. end
  109. Character()
  110. local part = Instance.new("Part",char)
  111. part.Transparency = 1
  112. part.Size = Vector3.new(5.92, 0.05, 5.95)
  113. part.CanCollide = false
  114. part.Name = "Pentagram"
  115. local surfacegui = Instance.new("SurfaceGui",part)
  116. surfacegui.Adornee = part
  117. surfacegui.Face = "Top"
  118. surfacegui.AlwaysOnTop = false
  119. local image = Instance.new("ImageLabel",surfacegui)
  120. image.Size = UDim2.new(1.066, 0, 0.998, 0)
  121. image.Image = "rbxassetid://0"
  122. image.BackgroundTransparency = 1
  123. local weld = Instance.new("Weld",part)
  124. weld.Part0 = part
  125. weld.Part1 = char.HumanoidRootPart
  126. weld.C0 = CFrame.new(0.173749924, 2.49426961, -0.322625637, 1, 0, 0, 0, 0.999996066, 0, 0, 0, 1)
  127. coroutine.wrap(function()
  128. while true do
  129. wait(0.01)
  130. for i,v in pairs(char:GetChildren()) do
  131. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  132. v:Destroy()
  133. end
  134. end
  135. end
  136. end)()
  137. for _, v in next, char:GetDescendants() do
  138. if v:IsA("DataModelMesh") then
  139. v.Offset = Vector3.new(0,0,0)
  140. end
  141. end
  142. kills = 0
  143. local knife = Instance.new("Part",game.Players.LocalPlayer.Character)
  144. knife.Name = "knifu"
  145. knife.CanCollide = false
  146. local knifemesh = Instance.new("FileMesh",knife)
  147. knifemesh.MeshId = "http://www.roblox.com/asset/?id=0"
  148. knifemesh.TextureId = "http://www.roblox.com/asset/?ID=0"
  149. local weld = Instance.new("Weld",knife)
  150. weld.Part0 = knife
  151. weld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
  152. weld.C0 = CFrame.new(0, -0.800003052, 0.999999046, 1, 0, 0, 0, 0, -1, 0, 0.999999523, 0)
  153. local plr = game:service'Players'.LocalPlayer
  154. local TrailAtt = Instance.new("Attachment",knife)
  155. TrailAtt.Position = Vector3.new(0.02, 0.79, -0.285)
  156. local TrailAtt2 = Instance.new("Attachment",knife)
  157. TrailAtt2.Position = Vector3.new(0.01, -0.54, -0.285)
  158. local trail = Instance.new("Trail",knife)
  159. trail.Enabled = false
  160. trail.Color = ColorSequence.new(BrickColor.new("Crimson").Color)
  161. trail.Attachment0 = TrailAtt
  162. trail.Attachment1 = TrailAtt2
  163. trail.Lifetime = 0.1
  164. local char = plr.Character
  165. local hum = char.Humanoid
  166. local ra = char["Right Arm"]
  167. local la= char["Left Arm"]
  168. local rl= char["Right Leg"]
  169. local ll = char["Left Leg"]
  170. local head = char.Head
  171. local root = char.HumanoidRootPart
  172. local rootj = root.RootJoint
  173. local tors = char.Torso
  174. local mouse = plr:GetMouse()
  175. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  176. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  177. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  178. local maincolor = BrickColor.new("Pastel yellow")
  179.  
  180. function Ragdoll(dude)
  181. local humanoid = dude:FindFirstChildOfClass("Humanoid")
  182. dude:BreakJoints()
  183. local isr15 = dude:findFirstChild("UpperTorso")
  184. if isr15 then
  185. if humanoid.Parent:findFirstChild("HumanoidRootPart") then
  186. humanoid.Parent.HumanoidRootPart.CanCollide = false
  187. end
  188. local function makeballlimb(attachone, attachtwo, upperang, lowang, twist)
  189. local constraint = Instance.new("BallSocketConstraint", humanoid.Parent)
  190. constraint.Attachment0 = attachone
  191. constraint.Attachment1 = attachtwo
  192. constraint.LimitsEnabled = true
  193. constraint.TwistLimitsEnabled = true
  194. constraint.TwistLowerAngle = lowang
  195. constraint.TwistUpperAngle = upperang
  196. constraint.UpperAngle = twist
  197. end
  198. local function makehingelimb(attachone, attachtwo, upperang, lowang)
  199. local constraint = Instance.new("HingeConstraint", humanoid.Parent)
  200. constraint.Attachment0 = attachone
  201. constraint.Attachment1 = attachtwo
  202. constraint.LimitsEnabled = true
  203. constraint.LowerAngle = lowang
  204. constraint.UpperAngle = upperang
  205. end
  206. for i,v in pairs(humanoid.Parent:GetChildren()) do --scan player
  207. if v.ClassName == "Accessory" then
  208. local findhandle = v:findFirstChild("Handle") --finding handle in accesorry
  209. if findhandle then
  210. local attach = findhandle:findFirstChildOfClass("Attachment")
  211. for q,w in pairs(humanoid.Parent:GetChildren()) do --scan player
  212. if w.Name == "UpperTorso" or w.Name == "Head" then
  213. attach1 = w:findFirstChild(attach.Name) --finding attachment in head/uppertorso
  214. end
  215. end
  216. if attach and attach1 then
  217. local constraint = Instance.new("HingeConstraint", humanoid.Parent) --making fake weld
  218. constraint.Attachment0 = attach
  219. constraint.Attachment1 = attach1
  220. constraint.LimitsEnabled = true
  221. constraint.LowerAngle = 0
  222. constraint.UpperAngle = 0
  223. end
  224. end
  225. end
  226. end
  227. if humanoid.Parent:findFirstChild("Head") and humanoid.Parent:findFirstChild("UpperTorso") then
  228. local attachment = Instance.new("Attachment", humanoid.Parent.Head)
  229. attachment.Position = Vector3.new(0, -0.5, 0)
  230. attachment.Name = "lol"
  231. attachment.Visible = false
  232. humanoid.Parent.UpperTorso.NeckAttachment.Visible = false
  233. humanoid.Parent.UpperTorso.NeckAttachment.Position = humanoid.Parent.UpperTorso.NeckAttachment.Position + Vector3.new(0,0,0)
  234. local ball = Instance.new("BallSocketConstraint", humanoid.Parent)
  235. ball.Attachment0 = humanoid.Parent.UpperTorso.NeckAttachment
  236. ball.Attachment1 = attachment
  237. ball.LimitsEnabled = true
  238. ball.TwistLimitsEnabled = true
  239. ball.UpperAngle = 40
  240. ball.Restitution = 0.5
  241. ball.TwistUpperAngle = 40
  242. ball.TwistLowerAngle = -40
  243. local collidepartofleftleg = Instance.new("Part", humanoid.Parent.UpperTorso)
  244. collidepartofleftleg.Name = "Bone"
  245. collidepartofleftleg.Size = Vector3.new(0.7,0.7,0.7)
  246. collidepartofleftleg.Transparency = 1
  247. collidepartofleftleg:BreakJoints()
  248. local weeld = Instance.new("Weld", collidepartofleftleg)
  249. weeld.Part0 = collidepartofleftleg
  250. weeld.Part1 = humanoid.Parent["Head"]
  251. if humanoid.Parent.Head:findFirstChild("Neck") then
  252. humanoid.Parent.Head.Neck:destroy()
  253. end
  254. if humanoid.Parent.Head:findFirstChild("face") then
  255. humanoid.Parent.Head.face.Texture = "http://www.roblox.com/asset/?id=810245460"
  256. end
  257. end
  258. local LeftUpperLeg = humanoid.Parent:findFirstChild("LeftUpperLeg")
  259. local LeftLowerLeg = humanoid.Parent:findFirstChild("LeftLowerLeg")
  260. --
  261. local RightUpperLeg = humanoid.Parent:findFirstChild("RightUpperLeg")
  262. local RightLowerLeg = humanoid.Parent:findFirstChild("RightLowerLeg")
  263. --
  264. local RightUpperArm = humanoid.Parent:findFirstChild("RightUpperArm")
  265. local RightLowerArm = humanoid.Parent:findFirstChild("RightLowerArm")
  266. --
  267. local LeftUpperArm = humanoid.Parent:findFirstChild("LeftUpperArm")
  268. local LeftLowerArm = humanoid.Parent:findFirstChild("LeftLowerArm")
  269. --Foot & Hands--
  270.  
  271. local LeftFoot = humanoid.Parent:findFirstChild("LeftFoot")
  272. local RightFoot = humanoid.Parent:findFirstChild("RightFoot")
  273. --
  274. local LeftHand = humanoid.Parent:findFirstChild("LeftHand")
  275. local RightHand = humanoid.Parent:findFirstChild("RightHand")
  276.  
  277. --END--
  278. --TORSOS--
  279.  
  280. local UpperTorso = humanoid.Parent:findFirstChild("UpperTorso")
  281. local LowerTorso = humanoid.Parent:findFirstChild("LowerTorso")
  282.  
  283. --END--
  284. if LowerTorso then
  285. if LeftUpperLeg then
  286. makeballlimb(LowerTorso["LeftHipRigAttachment"], LeftUpperLeg["LeftHipRigAttachment"], 50,-50, 90)
  287. end
  288. if RightUpperLeg then
  289. makeballlimb(LowerTorso["RightHipRigAttachment"], RightUpperLeg["RightHipRigAttachment"], 50,-50, 90)
  290. end
  291. if LeftLowerLeg then
  292. makehingelimb(LeftUpperLeg["LeftKneeRigAttachment"], LeftLowerLeg["LeftKneeRigAttachment"], 0,-90)
  293. end
  294. if RightLowerLeg then
  295. makehingelimb(RightUpperLeg["RightKneeRigAttachment"], RightLowerLeg["RightKneeRigAttachment"], 0,-90)
  296. end
  297. if LeftFoot then
  298. makehingelimb(LeftLowerLeg["LeftAnkleRigAttachment"], LeftFoot["LeftAnkleRigAttachment"], 30, -30)
  299. end
  300. if RightFoot then
  301. makehingelimb(RightLowerLeg["RightAnkleRigAttachment"], RightFoot["RightAnkleRigAttachment"], 30, -30)
  302. end
  303. if UpperTorso then
  304. makehingelimb(UpperTorso["WaistRigAttachment"], LowerTorso["WaistRigAttachment"], 30, -30)
  305. end
  306. end
  307. if UpperTorso then
  308. local canhit = true
  309. local hitval = 15
  310. local uptor = humanoid.Parent.UpperTorso
  311. if RightUpperArm then
  312. makeballlimb(RightUpperArm["RightShoulderRigAttachment"], UpperTorso["RightShoulderRigAttachment"], 90,-50, 180)
  313. end
  314. if RightLowerArm then
  315. makehingelimb(RightLowerArm["RightElbowRigAttachment"], RightUpperArm["RightElbowRigAttachment"], 0,-90)
  316. end
  317. if RightHand then
  318. makehingelimb(RightHand["RightWristRigAttachment"], RightLowerArm["RightWristRigAttachment"], 30,30)
  319. end
  320. if LeftUpperArm then
  321. makeballlimb(LeftUpperArm["LeftShoulderRigAttachment"], UpperTorso["LeftShoulderRigAttachment"], 90,-50, 180)
  322. end
  323. if LeftLowerArm then
  324. makehingelimb(LeftLowerArm["LeftElbowRigAttachment"], LeftUpperArm["LeftElbowRigAttachment"], 0,-90)
  325. end
  326. if LeftHand then
  327. makehingelimb(LeftHand["LeftWristRigAttachment"], LeftLowerArm["LeftWristRigAttachment"], 30,30)
  328. end
  329. end
  330. elseif dude:findFirstChild("Torso") then
  331. canspin = false
  332. if humanoid.Parent:findFirstChild("Health") then
  333. humanoid.Parent.Health:Remove()
  334. end
  335. humanoid.WalkSpeed = 0
  336. humanoid.JumpPower = 0
  337. humanoid.PlatformStand = true
  338. for z,x in pairs(humanoid.Parent:GetChildren()) do
  339. if x.ClassName == "Accessory" then
  340. local handle = x:findFirstChild("Handle")
  341. if handle then
  342. local attachment = handle:findFirstChildOfClass("Attachment")
  343. if attachment then
  344. for q,w in pairs(humanoid.Parent:GetChildren()) do
  345. if w.Name == "Torso" or w.Name == "Head" then
  346. local anotherone = w:findFirstChild(attachment.Name)
  347. if attachment and anotherone then
  348. local constraint = Instance.new("HingeConstraint", humanoid.Parent) --making fake weld
  349. constraint.Attachment0 = attachment
  350. constraint.Attachment1 = anotherone
  351. constraint.LimitsEnabled = true
  352. constraint.LowerAngle = 0
  353. constraint.UpperAngle = 0
  354. end
  355. end
  356. end
  357. end
  358. end
  359. end
  360. end
  361. if humanoid.Parent:findFirstChild("Right Arm") and humanoid.Parent:findFirstChild("Torso") then
  362. local attachment = Instance.new("Attachment", humanoid.Parent.Torso)
  363. attachment.Position = Vector3.new(1, 1, 0)
  364. local ball = Instance.new("BallSocketConstraint", humanoid.Parent)
  365. ball.Attachment0 = humanoid.Parent["Right Arm"].RightShoulderAttachment
  366. ball.Attachment1 = attachment
  367. collidepartofleftleg = Instance.new("Part", humanoid.Parent.Torso)
  368. collidepartofleftleg.Name = "Bone"
  369. collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8)
  370. collidepartofleftleg.Transparency = 1
  371. collidepartofleftleg:BreakJoints()
  372. local weeld = Instance.new("Weld", collidepartofleftleg)
  373. weeld.Part0 = humanoid.Parent["Right Arm"]
  374. weeld.Part1 = collidepartofleftleg
  375. weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0)
  376. end
  377. if humanoid.Parent:findFirstChild("Left Arm") and humanoid.Parent:findFirstChild("Torso") then
  378. local attachment = Instance.new("Attachment", humanoid.Parent.Torso)
  379. attachment.Position = Vector3.new(-1, 1, 0)
  380. local ball = Instance.new("BallSocketConstraint", humanoid.Parent)
  381. ball.Attachment0 = attachment
  382. ball.Attachment1 = humanoid.Parent["Left Arm"].LeftShoulderAttachment
  383. collidepartofleftleg = Instance.new("Part", humanoid.Parent.Torso)
  384. collidepartofleftleg.Name = "Bone"
  385. collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8)
  386. collidepartofleftleg.Transparency = 1
  387. collidepartofleftleg:BreakJoints()
  388. local weeld = Instance.new("Weld", collidepartofleftleg)
  389. weeld.Part0 = humanoid.Parent["Left Arm"]
  390. weeld.Part1 = collidepartofleftleg
  391. weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0)
  392. end
  393. if humanoid.Parent:findFirstChild("Right Leg") and humanoid.Parent:findFirstChild("Torso") then
  394. local attachment = Instance.new("Attachment", humanoid.Parent.Torso)
  395. attachment.Position = Vector3.new(0.5, -1, 0)
  396. local ball = Instance.new("BallSocketConstraint", humanoid.Parent)
  397. ball.Attachment0 = humanoid.Parent["Right Leg"].RightFootAttachment
  398. ball.Attachment1 = attachment
  399. humanoid.Parent["Right Leg"].RightFootAttachment.Position = Vector3.new(0, 1, 0)
  400. collidepartofleftleg = Instance.new("Part", humanoid.Parent.Torso)
  401. collidepartofleftleg.Name = "Bone"
  402. collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8)
  403. collidepartofleftleg.Transparency = 1
  404. collidepartofleftleg:BreakJoints()
  405. local weeld = Instance.new("Weld", collidepartofleftleg)
  406. weeld.Part0 = humanoid.Parent["Right Leg"]
  407. weeld.Part1 = collidepartofleftleg
  408. weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0)
  409. end
  410. if humanoid.Parent:findFirstChild("Left Leg") and humanoid.Parent:findFirstChild("Torso") then
  411. local attachment = Instance.new("Attachment", humanoid.Parent.Torso)
  412. attachment.Position = Vector3.new(-0.5, -1, 0)
  413. local ball = Instance.new("BallSocketConstraint", humanoid.Parent)
  414. ball.Attachment0 = humanoid.Parent["Left Leg"].LeftFootAttachment
  415. ball.Attachment1 = attachment
  416. humanoid.Parent["Left Leg"].LeftFootAttachment.Position = Vector3.new(0, 1, 0)
  417. collidepartofleftleg = Instance.new("Part", humanoid.Parent.Torso)
  418. collidepartofleftleg.Name = "Bone"
  419. collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8)
  420. collidepartofleftleg.Transparency = 1
  421. collidepartofleftleg:BreakJoints()
  422. local weeld = Instance.new("Weld", collidepartofleftleg)
  423. weeld.Part0 = humanoid.Parent["Left Leg"]
  424. weeld.Part1 = collidepartofleftleg
  425. weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0)
  426. end
  427. if humanoid.Parent:findFirstChild("Head") and humanoid.Parent:findFirstChild("Torso") then
  428. local attachment = Instance.new("Attachment", humanoid.Parent.Head)
  429. attachment.Position = Vector3.new(0, -0.5, 0)
  430. attachment.Name = "lol"
  431. attachment.Visible = false
  432. humanoid.Parent.Torso.NeckAttachment.Visible = false
  433. humanoid.Parent.Torso.NeckAttachment.Position = humanoid.Parent.Torso.NeckAttachment.Position + Vector3.new(0,0,0)
  434. local ball = Instance.new("BallSocketConstraint", humanoid.Parent)
  435. ball.Attachment0 = humanoid.Parent.Torso.NeckAttachment
  436. ball.Attachment1 = attachment
  437. ball.LimitsEnabled = true
  438. ball.TwistLimitsEnabled = true
  439. ball.UpperAngle = 90
  440. ball.Restitution = 0.5
  441. ball.TwistUpperAngle = 90
  442. ball.TwistLowerAngle = -90
  443. local collidepartofleftleg = Instance.new("Part", humanoid.Parent.Torso)
  444. collidepartofleftleg.Name = "Bone"
  445. collidepartofleftleg.Size = Vector3.new(0.7,0.7,0.7)
  446. collidepartofleftleg.Transparency = 1
  447. collidepartofleftleg:BreakJoints()
  448. local weeld = Instance.new("Weld", collidepartofleftleg)
  449. weeld.Part0 = collidepartofleftleg
  450. weeld.Part1 = humanoid.Parent["Head"]
  451. if humanoid.Parent.Torso:findFirstChild("Neck") then
  452. humanoid.Parent.Torso.Neck:destroy()
  453. end
  454. if humanoid.Parent.Head:findFirstChild("face") then
  455. humanoid.Parent.Head.face.Texture = "http://www.roblox.com/asset/?id=810245460"
  456. end
  457. end
  458. if humanoid.Parent:findFirstChild("Head") then
  459.  
  460. end
  461. end
  462. end
  463.  
  464. -------------------------------------------------------
  465. --Start Good Stuff--
  466. -------------------------------------------------------
  467. CF = CFrame.new
  468. angles = CFrame.Angles
  469. attack = false
  470. Euler = CFrame.fromEulerAnglesXYZ
  471. Rad = math.rad
  472. IT = Instance.new
  473. BrickC = BrickColor.new
  474. Cos = math.cos
  475. Acos = math.acos
  476. Sin = math.sin
  477. Asin = math.asin
  478. Abs = math.abs
  479. Mrandom = math.random
  480. Floor = math.floor
  481. -------------------------------------------------------
  482. --End Good Stuff--
  483. -------------------------------------------------------
  484. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  485. RSH, LSH = nil, nil
  486. RW = Instance.new("Weld")
  487. LW = Instance.new("Weld")
  488. RH = tors["Right Hip"]
  489. LH = tors["Left Hip"]
  490. RSH = tors["Right Shoulder"]
  491. LSH = tors["Left Shoulder"]
  492. RSH.Parent = nil
  493. LSH.Parent = nil
  494. RW.Name = "RW"
  495. RW.Part0 = tors
  496. RW.C0 = CF(1.5, 0.5, 0)
  497. RW.C1 = CF(0, 0.5, 0)
  498. RW.Part1 = ra
  499. RW.Parent = tors
  500. LW.Name = "LW"
  501. LW.Part0 = tors
  502. LW.C0 = CF(-1.5, 0.5, 0)
  503. LW.C1 = CF(0, 0.5, 0)
  504. LW.Part1 = la
  505. LW.Parent = tors
  506. Effects = {}
  507.  
  508. -------------------------------------------------------
  509. --Start HeartBeat--
  510. -------------------------------------------------------
  511. ArtificialHB = Instance.new("BindableEvent", script)
  512. ArtificialHB.Name = "Heartbeat"
  513. script:WaitForChild("Heartbeat")
  514.  
  515. frame = 1 / 60
  516. tf = 0
  517. allowframeloss = false
  518. tossremainder = false
  519.  
  520.  
  521. lastframe = tick()
  522. script.Heartbeat:Fire()
  523.  
  524. canglitch = true
  525. local FT, RA, LA, RL, LL = Instance.new("SpecialMesh"), Instance.new("SpecialMesh"), Instance.new("SpecialMesh"), Instance.new("SpecialMesh"), Instance.new("SpecialMesh")
  526. local PlayerSize = 1
  527. FT.MeshId, FT.Scale = "rbxasset://fonts/torso.mesh", Vector3.new(PlayerSize, PlayerSize, PlayerSize)
  528. RA.MeshId, RA.Scale = "rbxasset://fonts/rightarm.mesh", Vector3.new(PlayerSize, PlayerSize, PlayerSize)
  529. LA.MeshId, LA.Scale = "rbxasset://fonts/leftarm.mesh", Vector3.new(PlayerSize, PlayerSize, PlayerSize)
  530. RL.MeshId, RL.Scale = "rbxasset://fonts/rightleg.mesh", Vector3.new(PlayerSize, PlayerSize, PlayerSize)
  531. LL.MeshId, LL.Scale = "rbxasset://fonts/leftleg.mesh", Vector3.new(PlayerSize, PlayerSize, PlayerSize)
  532. local txtfag = Instance.new("BillboardGui", game.Players.LocalPlayer.Character.Head)
  533. txtfag.Adornee = suckadick
  534. txtfag.Name = "kys nigga"
  535. txtfag.Size = UDim2.new(2, 0, 1.2, 0)
  536. txtfag.StudsOffset = Vector3.new(-5, 3, 0)
  537. local textfag = Instance.new("TextLabel", txtfag)
  538. textfag.Size = UDim2.new(6, 0, 1, 0)
  539. textfag.FontSize = "Size8"
  540. textfag.TextScaled = true
  541. textfag.TextTransparency = 0
  542. textfag.BackgroundTransparency = 1
  543. textfag.TextTransparency = 0
  544. textfag.TextStrokeTransparency = 0
  545. textfag.Font = "SourceSans"
  546. textfag.TextStrokeColor3 = Color3.new(0, 1, 0)
  547. v = Instance.new("Part")
  548. v.Name = "ColorBrick"
  549. v.Parent = part
  550. v.FormFactor = "Symmetric"
  551. v.Anchored = true
  552. v.CanCollide = false
  553. v.BottomSurface = "Smooth"
  554. v.TopSurface = "Smooth"
  555. v.Size = Vector3.new(10, 5, 3)
  556. v.Transparency = 0.7
  557. v.BrickColor = game.Players.LocalPlayer.Character.Torso.BrickColor
  558. v.Transparency = 1
  559. textfag.TextColor3 = BrickColor.new("Pink").Color
  560. textfag.TextStrokeColor3 = BrickColor.new("Pink").Color
  561. v.Shape = "Block"
  562. textfag.Text = "BARNEY THE DINOSAUR"
  563. coroutine.resume(coroutine.create(function()
  564. while textfag ~= nil do
  565. swait()
  566. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  567. textfag.Rotation = math.random(-3,3)
  568. end
  569. end))
  570. local kills2 = Instance.new("ScreenGui",plr.PlayerGui) -- This will make a ScreenGui, which shows how much kills ya got.
  571. local text = Instance.new("TextLabel",kills2)
  572. text.Text = "SLASHED " .. kills -- Changes the text to "KILLS: 0" since the value is 0.
  573. text.Position = UDim2.new(0.728, 0,0.793, 0) -- This position failed, don't know why.
  574. text.Size = UDim2.new(0.271, 0,0.207, 0)
  575. text.TextColor3 = textfag.TextColor3
  576. text.TextScaled = true
  577. text.BackgroundTransparency = 1
  578. local number = Instance.new("NumberValue",char) -- Creates a NumberValue, which is the Kills value.
  579. number.Name = "Slashes"
  580. number.Value = kills -- Changes the value to 0.
  581. coroutine.wrap(function()
  582. while true do
  583. wait(0.01)
  584. number.Value = kills -- Keeps up updating. We need this so the text will change.
  585. end
  586. end)()
  587. coroutine.resume(coroutine.create(function()
  588. while text ~= nil do
  589. swait()
  590. text.Text = "SLASHED: " .. number.Value -- Updates each time it changes the value.
  591. text.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  592. text.Rotation = math.random(-3,3)
  593. end
  594. end))
  595. killall = false
  596. function IAMGOD(key)
  597. if key == "q" and not killall then
  598. killall = true
  599. local lAuGh = Instance.new("Sound",workspace)
  600. lAuGh.SoundId = "rbxassetid://921897274"
  601. lAuGh.Volume = 4
  602. lAuGh.Looped = true
  603. lAuGh:Play()
  604. for i,v in pairs(workspace:GetChildren()) do
  605. if v.ClassName == "Model" then
  606. v:FindFirstChildOfClass("Humanoid").Health = 0
  607. end
  608. end
  609. end
  610. end
  611. mouse.KeyDown:connect(IAMGOD)
  612. game:GetService("RunService").Heartbeat:connect(function(s, p)
  613. tf = tf + s
  614. if tf >= frame then
  615. if allowframeloss then
  616. script.Heartbeat:Fire()
  617. lastframe = tick()
  618. else
  619. for i = 1, math.floor(tf / frame) do
  620. script.Heartbeat:Fire()
  621. end
  622. lastframe = tick()
  623. end
  624. if tossremainder then
  625. tf = 0
  626. else
  627. tf = tf - frame * math.floor(tf / frame)
  628. end
  629. end
  630. end)
  631. -------------------------------------------------------
  632. --End HeartBeat--
  633. -------------------------------------------------------
  634.  
  635. -------------------------------------------------------
  636. --Start Important Functions--
  637. -------------------------------------------------------
  638. function swait(num)
  639. if num == 0 or num == nil then
  640. game:service("RunService").Stepped:wait(0)
  641. else
  642. for i = 0, num do
  643. game:service("RunService").Stepped:wait(0)
  644. end
  645. end
  646. end
  647. function thread(f)
  648. coroutine.resume(coroutine.create(f))
  649. end
  650. function clerp(a, b, t)
  651. local qa = {
  652. QuaternionFromCFrame(a)
  653. }
  654. local qb = {
  655. QuaternionFromCFrame(b)
  656. }
  657. local ax, ay, az = a.x, a.y, a.z
  658. local bx, by, bz = b.x, b.y, b.z
  659. local _t = 1 - t
  660. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  661. end
  662. function QuaternionFromCFrame(cf)
  663. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  664. local trace = m00 + m11 + m22
  665. if trace > 0 then
  666. local s = math.sqrt(1 + trace)
  667. local recip = 0.5 / s
  668. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  669. else
  670. local i = 0
  671. if m00 < m11 then
  672. i = 1
  673. end
  674. if m22 > (i == 0 and m00 or m11) then
  675. i = 2
  676. end
  677. if i == 0 then
  678. local s = math.sqrt(m00 - m11 - m22 + 1)
  679. local recip = 0.5 / s
  680. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  681. elseif i == 1 then
  682. local s = math.sqrt(m11 - m22 - m00 + 1)
  683. local recip = 0.5 / s
  684. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  685. elseif i == 2 then
  686. local s = math.sqrt(m22 - m00 - m11 + 1)
  687. local recip = 0.5 / s
  688. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  689. end
  690. end
  691. end
  692. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  693. local xs, ys, zs = x + x, y + y, z + z
  694. local wx, wy, wz = w * xs, w * ys, w * zs
  695. local xx = x * xs
  696. local xy = x * ys
  697. local xz = x * zs
  698. local yy = y * ys
  699. local yz = y * zs
  700. local zz = z * zs
  701. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  702. end
  703. function QuaternionSlerp(a, b, t)
  704. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  705. local startInterp, finishInterp
  706. if cosTheta >= 1.0E-4 then
  707. if 1 - cosTheta > 1.0E-4 then
  708. local theta = math.acos(cosTheta)
  709. local invSinTheta = 1 / Sin(theta)
  710. startInterp = Sin((1 - t) * theta) * invSinTheta
  711. finishInterp = Sin(t * theta) * invSinTheta
  712. else
  713. startInterp = 1 - t
  714. finishInterp = t
  715. end
  716. elseif 1 + cosTheta > 1.0E-4 then
  717. local theta = math.acos(-cosTheta)
  718. local invSinTheta = 1 / Sin(theta)
  719. startInterp = Sin((t - 1) * theta) * invSinTheta
  720. finishInterp = Sin(t * theta) * invSinTheta
  721. else
  722. startInterp = t - 1
  723. finishInterp = t
  724. end
  725. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  726. end
  727. function rayCast(Position, Direction, Range, Ignore)
  728. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  729. end
  730. local RbxUtility = LoadLibrary("RbxUtility")
  731. local Create = RbxUtility.Create
  732.  
  733. -------------------------------------------------------
  734. --Start Damage Function--
  735. -------------------------------------------------------
  736. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  737. if hit.Parent == nil then
  738. return
  739. end
  740. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  741. for _, v in pairs(hit.Parent:children()) do
  742. if v:IsA("Humanoid") then
  743. h = v
  744. end
  745. end
  746. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  747.  
  748. hit.Parent:FindFirstChild("Head"):BreakJoints()
  749. end
  750.  
  751. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  752. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  753. if hit.Parent.DebounceHit.Value == true then
  754. return
  755. end
  756. end
  757. if insta == true then
  758. hit.Parent:FindFirstChild("Head"):BreakJoints()
  759. end
  760. local c = Create("ObjectValue"){
  761. Name = "creator",
  762. Value = game:service("Players").LocalPlayer,
  763. Parent = h,
  764. }
  765. game:GetService("Debris"):AddItem(c, .5)
  766. if HitSound ~= nil and HitPitch ~= nil then
  767. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  768. end
  769. local Damage = math.random(minim, maxim)
  770. local blocked = false
  771. local block = hit.Parent:findFirstChild("Block")
  772. if block ~= nil then
  773. if block.className == "IntValue" then
  774. if block.Value > 0 then
  775. blocked = true
  776. block.Value = block.Value - 1
  777. print(block.Value)
  778. end
  779. end
  780. end
  781. if blocked == false then
  782. h.Health = h.Health - Damage
  783. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  784. else
  785. h.Health = h.Health - (Damage / 2)
  786. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  787. end
  788. if Type == "Knockdown" then
  789. local hum = hit.Parent.Humanoid
  790. hum.PlatformStand = true
  791. coroutine.resume(coroutine.create(function(HHumanoid)
  792. swait(1)
  793. HHumanoid.PlatformStand = false
  794. end), hum)
  795. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  796. local bodvol = Create("BodyVelocity"){
  797. velocity = angle * knockback,
  798. P = 5000,
  799. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  800. Parent = hit,
  801. }
  802. local rl = Create("BodyAngularVelocity"){
  803. P = 3000,
  804. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  805. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  806. Parent = hit,
  807. }
  808. game:GetService("Debris"):AddItem(bodvol, .5)
  809. game:GetService("Debris"):AddItem(rl, .5)
  810. elseif Type == "Normal" then
  811. local vp = Create("BodyVelocity"){
  812. P = 500,
  813. maxForce = Vector3.new(math.huge, 0, math.huge),
  814. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  815. }
  816. if knockback > 0 then
  817. vp.Parent = hit.Parent.Torso
  818. end
  819. game:GetService("Debris"):AddItem(vp, .5)
  820. elseif Type == "Up" then
  821. local bodyVelocity = Create("BodyVelocity"){
  822. velocity = Vector3.new(0, 20, 0),
  823. P = 5000,
  824. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  825. Parent = hit,
  826. }
  827. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  828. elseif Type == "DarkUp" then
  829. coroutine.resume(coroutine.create(function()
  830. for i = 0, 1, 0.1 do
  831. swait()
  832. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  833. end
  834. end))
  835. local bodyVelocity = Create("BodyVelocity"){
  836. velocity = Vector3.new(0, 20, 0),
  837. P = 5000,
  838. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  839. Parent = hit,
  840. }
  841. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  842. elseif Type == "Snare" then
  843. local bp = Create("BodyPosition"){
  844. P = 2000,
  845. D = 100,
  846. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  847. position = hit.Parent.Torso.Position,
  848. Parent = hit.Parent.Torso,
  849. }
  850. game:GetService("Debris"):AddItem(bp, 1)
  851. elseif Type == "Freeze" then
  852. local BodPos = Create("BodyPosition"){
  853. P = 50000,
  854. D = 1000,
  855. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  856. position = hit.Parent.Torso.Position,
  857. Parent = hit.Parent.Torso,
  858. }
  859. local BodGy = Create("BodyGyro") {
  860. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  861. P = 20e+003,
  862. Parent = hit.Parent.Torso,
  863. cframe = hit.Parent.Torso.CFrame,
  864. }
  865. hit.Parent.Torso.Anchored = true
  866. coroutine.resume(coroutine.create(function(Part)
  867. swait(1.5)
  868. Part.Anchored = false
  869. end), hit.Parent.Torso)
  870. game:GetService("Debris"):AddItem(BodPos, 3)
  871. game:GetService("Debris"):AddItem(BodGy, 3)
  872. end
  873. local debounce = Create("BoolValue"){
  874. Name = "DebounceHit",
  875. Parent = hit.Parent,
  876. Value = true,
  877. }
  878. game:GetService("Debris"):AddItem(debounce, Delay)
  879. c = Create("ObjectValue"){
  880. Name = "creator",
  881. Value = Player,
  882. Parent = h,
  883. }
  884. game:GetService("Debris"):AddItem(c, .5)
  885. end
  886. end
  887. -------------------------------------------------------
  888. --End Damage Function--
  889. -------------------------------------------------------
  890.  
  891. -------------------------------------------------------
  892. --Start Damage Function Customization--
  893. -------------------------------------------------------
  894. function ShowDamage(Pos, Text, Time, Color)
  895. local Rate = (1 / 30)
  896. local Pos = (Pos or Vector3.new(0, 0, 0))
  897. local Text = (Text or "")
  898. local Time = (Time or 2)
  899. local Color = (Color or Color3.new(1, 0, 1))
  900. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  901. EffectPart.Anchored = true
  902. local BillboardGui = Create("BillboardGui"){
  903. Size = UDim2.new(3, 0, 3, 0),
  904. Adornee = EffectPart,
  905. Parent = EffectPart,
  906. }
  907. local TextLabel = Create("TextLabel"){
  908. BackgroundTransparency = 1,
  909. Size = UDim2.new(1, 0, 1, 0),
  910. Text = Text,
  911. Font = "Bodoni",
  912. TextColor3 = Color,
  913. TextScaled = true,
  914. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  915. Parent = BillboardGui,
  916. }
  917. game.Debris:AddItem(EffectPart, (Time))
  918. EffectPart.Parent = game:GetService("Workspace")
  919. delay(0, function()
  920. local Frames = (Time / Rate)
  921. for Frame = 1, Frames do
  922. wait(Rate)
  923. local Percent = (Frame / Frames)
  924. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  925. TextLabel.TextTransparency = Percent
  926. end
  927. if EffectPart and EffectPart.Parent then
  928. EffectPart:Destroy()
  929. end
  930. end)
  931. end
  932. -------------------------------------------------------
  933. --End Damage Function Customization--
  934. -------------------------------------------------------
  935.  
  936. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  937. for _, c in pairs(workspace:children()) do
  938. local hum = c:findFirstChild("Humanoid")
  939. if hum ~= nil then
  940. local head = c:findFirstChild("Head")
  941. if head ~= nil then
  942. local targ = head.Position - Part.Position
  943. local mag = targ.magnitude
  944. if magni >= mag and c.Name ~= plr.Name then
  945. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  946. end
  947. end
  948. end
  949. end
  950. end
  951.  
  952.  
  953. CFuncs = {
  954. Part = {
  955. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  956. local Part = Create("Part")({
  957. Parent = Parent,
  958. Reflectance = Reflectance,
  959. Transparency = Transparency,
  960. CanCollide = false,
  961. Locked = true,
  962. BrickColor = BrickColor.new(tostring(BColor)),
  963. Name = Name,
  964. Size = Size,
  965. Material = Material
  966. })
  967. RemoveOutlines(Part)
  968. return Part
  969. end
  970. },
  971. Mesh = {
  972. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  973. local Msh = Create(Mesh)({
  974. Parent = Part,
  975. Offset = OffSet,
  976. Scale = Scale
  977. })
  978. if Mesh == "SpecialMesh" then
  979. Msh.MeshType = MeshType
  980. Msh.MeshId = MeshId
  981. end
  982. return Msh
  983. end
  984. },
  985. Mesh = {
  986. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  987. local Msh = Create(Mesh)({
  988. Parent = Part,
  989. Offset = OffSet,
  990. Scale = Scale
  991. })
  992. if Mesh == "SpecialMesh" then
  993. Msh.MeshType = MeshType
  994. Msh.MeshId = MeshId
  995. end
  996. return Msh
  997. end
  998. },
  999. Weld = {
  1000. Create = function(Parent, Part0, Part1, C0, C1)
  1001. local Weld = Create("Weld")({
  1002. Parent = Parent,
  1003. Part0 = Part0,
  1004. Part1 = Part1,
  1005. C0 = C0,
  1006. C1 = C1
  1007. })
  1008. return Weld
  1009. end
  1010. },
  1011. Sound = {
  1012. Create = function(id, par, vol, pit)
  1013. coroutine.resume(coroutine.create(function()
  1014. local S = Create("Sound")({
  1015. Volume = vol,
  1016. Pitch = pit or 1,
  1017. SoundId = id,
  1018. Parent = par or workspace
  1019. })
  1020. wait()
  1021. S:play()
  1022. game:GetService("Debris"):AddItem(S, 6)
  1023. end))
  1024. end
  1025. },
  1026. ParticleEmitter = {
  1027. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1028. local fp = Create("ParticleEmitter")({
  1029. Parent = Parent,
  1030. Color = ColorSequence.new(Color1, Color2),
  1031. LightEmission = LightEmission,
  1032. Size = Size,
  1033. Texture = Texture,
  1034. Transparency = Transparency,
  1035. ZOffset = ZOffset,
  1036. Acceleration = Accel,
  1037. Drag = Drag,
  1038. LockedToPart = LockedToPart,
  1039. VelocityInheritance = VelocityInheritance,
  1040. EmissionDirection = EmissionDirection,
  1041. Enabled = Enabled,
  1042. Lifetime = LifeTime,
  1043. Rate = Rate,
  1044. Rotation = Rotation,
  1045. RotSpeed = RotSpeed,
  1046. Speed = Speed,
  1047. VelocitySpread = VelocitySpread
  1048. })
  1049. return fp
  1050. end
  1051. }
  1052. }
  1053. function RemoveOutlines(part)
  1054. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1055. end
  1056. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1057. local Part = Create("Part")({
  1058. formFactor = FormFactor,
  1059. Parent = Parent,
  1060. Reflectance = Reflectance,
  1061. Transparency = Transparency,
  1062. CanCollide = false,
  1063. Locked = true,
  1064. BrickColor = BrickColor.new(tostring(BColor)),
  1065. Name = Name,
  1066. Size = Size,
  1067. Material = Material
  1068. })
  1069. RemoveOutlines(Part)
  1070. return Part
  1071. end
  1072. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1073. local Msh = Create(Mesh)({
  1074. Parent = Part,
  1075. Offset = OffSet,
  1076. Scale = Scale
  1077. })
  1078. if Mesh == "SpecialMesh" then
  1079. Msh.MeshType = MeshType
  1080. Msh.MeshId = MeshId
  1081. end
  1082. return Msh
  1083. end
  1084. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1085. local Weld = Create("Weld")({
  1086. Parent = Parent,
  1087. Part0 = Part0,
  1088. Part1 = Part1,
  1089. C0 = C0,
  1090. C1 = C1
  1091. })
  1092. return Weld
  1093. end
  1094.  
  1095.  
  1096. -------------------------------------------------------
  1097. --Start Effect Function--
  1098. -------------------------------------------------------
  1099. EffectModel = Instance.new("Model", char)
  1100. Effects = {
  1101. Block = {
  1102. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1103. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1104. prt.Anchored = true
  1105. prt.CFrame = cframe
  1106. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1107. game:GetService("Debris"):AddItem(prt, 10)
  1108. if Type == 1 or Type == nil then
  1109. table.insert(Effects, {
  1110. prt,
  1111. "Block1",
  1112. delay,
  1113. x3,
  1114. y3,
  1115. z3,
  1116. msh
  1117. })
  1118. elseif Type == 2 then
  1119. table.insert(Effects, {
  1120. prt,
  1121. "Block2",
  1122. delay,
  1123. x3,
  1124. y3,
  1125. z3,
  1126. msh
  1127. })
  1128. else
  1129. table.insert(Effects, {
  1130. prt,
  1131. "Block3",
  1132. delay,
  1133. x3,
  1134. y3,
  1135. z3,
  1136. msh
  1137. })
  1138. end
  1139. end
  1140. },
  1141. Sphere = {
  1142. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1143. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1144. prt.Anchored = true
  1145. prt.CFrame = cframe
  1146. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1147. game:GetService("Debris"):AddItem(prt, 10)
  1148. table.insert(Effects, {
  1149. prt,
  1150. "Cylinder",
  1151. delay,
  1152. x3,
  1153. y3,
  1154. z3,
  1155. msh
  1156. })
  1157. end
  1158. },
  1159. Cylinder = {
  1160. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1161. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1162. prt.Anchored = true
  1163. prt.CFrame = cframe
  1164. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1165. game:GetService("Debris"):AddItem(prt, 10)
  1166. table.insert(Effects, {
  1167. prt,
  1168. "Cylinder",
  1169. delay,
  1170. x3,
  1171. y3,
  1172. z3,
  1173. msh
  1174. })
  1175. end
  1176. },
  1177. Wave = {
  1178. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1179. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1180. prt.Anchored = true
  1181. prt.CFrame = cframe
  1182. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1183. game:GetService("Debris"):AddItem(prt, 10)
  1184. table.insert(Effects, {
  1185. prt,
  1186. "Cylinder",
  1187. delay,
  1188. x3 / 60,
  1189. y3 / 60,
  1190. z3 / 60,
  1191. msh
  1192. })
  1193. end
  1194. },
  1195. Ring = {
  1196. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1197. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1198. prt.Anchored = true
  1199. prt.CFrame = cframe
  1200. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1201. game:GetService("Debris"):AddItem(prt, 10)
  1202. table.insert(Effects, {
  1203. prt,
  1204. "Cylinder",
  1205. delay,
  1206. x3,
  1207. y3,
  1208. z3,
  1209. msh
  1210. })
  1211. end
  1212. },
  1213. Break = {
  1214. Create = function(brickcolor, cframe, x1, y1, z1)
  1215. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1216. prt.Anchored = true
  1217. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1218. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1219. local num = math.random(10, 50) / 1000
  1220. game:GetService("Debris"):AddItem(prt, 10)
  1221. table.insert(Effects, {
  1222. prt,
  1223. "Shatter",
  1224. num,
  1225. prt.CFrame,
  1226. math.random() - math.random(),
  1227. 0,
  1228. math.random(50, 100) / 100
  1229. })
  1230. end
  1231. },
  1232. Spiral = {
  1233. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1234. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1235. prt.Anchored = true
  1236. prt.CFrame = cframe
  1237. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1238. game:GetService("Debris"):AddItem(prt, 10)
  1239. table.insert(Effects, {
  1240. prt,
  1241. "Cylinder",
  1242. delay,
  1243. x3,
  1244. y3,
  1245. z3,
  1246. msh
  1247. })
  1248. end
  1249. },
  1250. Push = {
  1251. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1252. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1253. prt.Anchored = true
  1254. prt.CFrame = cframe
  1255. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1256. game:GetService("Debris"):AddItem(prt, 10)
  1257. table.insert(Effects, {
  1258. prt,
  1259. "Cylinder",
  1260. delay,
  1261. x3,
  1262. y3,
  1263. z3,
  1264. msh
  1265. })
  1266. end
  1267. }
  1268. }
  1269. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  1270. local fp = IT("Part")
  1271. fp.formFactor = formfactor
  1272. fp.Parent = parent
  1273. fp.Reflectance = reflectance
  1274. fp.Transparency = transparency
  1275. fp.CanCollide = false
  1276. fp.Locked = true
  1277. fp.BrickColor = brickcolor
  1278. fp.Name = name
  1279. fp.Size = size
  1280. fp.Position = tors.Position
  1281. RemoveOutlines(fp)
  1282. fp.Material = "SmoothPlastic"
  1283. fp:BreakJoints()
  1284. return fp
  1285. end
  1286.  
  1287. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1288. local mesh = IT(Mesh)
  1289. mesh.Parent = part
  1290. if Mesh == "SpecialMesh" then
  1291. mesh.MeshType = meshtype
  1292. if meshid ~= "nil" then
  1293. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  1294. end
  1295. end
  1296. mesh.Offset = offset
  1297. mesh.Scale = scale
  1298. return mesh
  1299. end
  1300.  
  1301. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1302. local type = type
  1303. local rng = Instance.new("Part", char)
  1304. rng.Anchored = true
  1305. rng.BrickColor = color
  1306. rng.CanCollide = false
  1307. rng.FormFactor = 3
  1308. rng.Name = "Ring"
  1309. rng.Material = "Neon"
  1310. rng.Size = Vector3.new(1, 1, 1)
  1311. rng.Transparency = 0
  1312. rng.TopSurface = 0
  1313. rng.BottomSurface = 0
  1314. rng.CFrame = pos
  1315. local rngm = Instance.new("SpecialMesh", rng)
  1316. rngm.MeshType = MType
  1317. rngm.Scale = scale
  1318. local scaler2 = 1
  1319. if type == "Add" then
  1320. scaler2 = 1 * value
  1321. elseif type == "Divide" then
  1322. scaler2 = 1 / value
  1323. end
  1324. coroutine.resume(coroutine.create(function()
  1325. for i = 0, 10 / bonuspeed, 0.1 do
  1326. swait()
  1327. if type == "Add" then
  1328. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1329. elseif type == "Divide" then
  1330. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1331. end
  1332. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1333. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1334. end
  1335. rng:Destroy()
  1336. end))
  1337. end
  1338.  
  1339. function Eviscerate(dude)
  1340. if dude.Name ~= char then
  1341. local bgf = IT("BodyGyro", dude.Head)
  1342. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1343. local val = IT("BoolValue", dude)
  1344. val.Name = "IsHit"
  1345. local ds = coroutine.wrap(function()
  1346. dude:WaitForChild("Head"):BreakJoints()
  1347. wait(0.5)
  1348. target = nil
  1349. coroutine.resume(coroutine.create(function()
  1350. for i, v in pairs(dude:GetChildren()) do
  1351. if v:IsA("Accessory") then
  1352. v:Destroy()
  1353. end
  1354. if v:IsA("Humanoid") then
  1355. v:Destroy()
  1356. end
  1357. if v:IsA("CharacterMesh") then
  1358. v:Destroy()
  1359. end
  1360. if v:IsA("Model") then
  1361. v:Destroy()
  1362. end
  1363. if v:IsA("Part") or v:IsA("MeshPart") then
  1364. for x, o in pairs(v:GetChildren()) do
  1365. if o:IsA("Decal") then
  1366. o:Destroy()
  1367. end
  1368. end
  1369. coroutine.resume(coroutine.create(function()
  1370. v.Material = "Neon"
  1371. v.CanCollide = false
  1372. local PartEmmit1 = IT("ParticleEmitter", v)
  1373. PartEmmit1.LightEmission = 1
  1374. PartEmmit1.Texture = "rbxassetid://284205403"
  1375. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1376. PartEmmit1.Rate = 150
  1377. PartEmmit1.Lifetime = NumberRange.new(1)
  1378. PartEmmit1.Size = NumberSequence.new({
  1379. NumberSequenceKeypoint.new(0, 0.75, 0),
  1380. NumberSequenceKeypoint.new(1, 0, 0)
  1381. })
  1382. PartEmmit1.Transparency = NumberSequence.new({
  1383. NumberSequenceKeypoint.new(0, 0, 0),
  1384. NumberSequenceKeypoint.new(1, 1, 0)
  1385. })
  1386. PartEmmit1.Speed = NumberRange.new(0, 0)
  1387. PartEmmit1.VelocitySpread = 30000
  1388. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1389. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1390. local BodPoss = IT("BodyPosition", v)
  1391. BodPoss.P = 3000
  1392. BodPoss.D = 1000
  1393. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1394. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1395. v.Color = maincolor.Color
  1396. coroutine.resume(coroutine.create(function()
  1397. for i = 0, 49 do
  1398. swait(1)
  1399. v.Transparency = v.Transparency + 0.08
  1400. end
  1401. wait(0.5)
  1402. PartEmmit1.Enabled = false
  1403. wait(3)
  1404. v:Destroy()
  1405. dude:Destroy()
  1406. end))
  1407. end))
  1408. end
  1409. end
  1410. end))
  1411. end)
  1412. ds()
  1413. end
  1414. end
  1415.  
  1416. function FindNearestHead(Position, Distance, SinglePlayer)
  1417. if SinglePlayer then
  1418. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1419. end
  1420. local List = {}
  1421. for i, v in pairs(workspace:GetChildren()) do
  1422. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1423. table.insert(List, v)
  1424. end
  1425. end
  1426. return List
  1427. end
  1428.  
  1429. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1430. local type = type
  1431. local rng = Instance.new("Part", char)
  1432. rng.Anchored = true
  1433. rng.BrickColor = color
  1434. rng.CanCollide = false
  1435. rng.FormFactor = 3
  1436. rng.Name = "Ring"
  1437. rng.Material = "Neon"
  1438. rng.Size = Vector3.new(1, 1, 1)
  1439. rng.Transparency = 0
  1440. rng.TopSurface = 0
  1441. rng.BottomSurface = 0
  1442. rng.CFrame = pos
  1443. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1444. local rngm = Instance.new("SpecialMesh", rng)
  1445. rngm.MeshType = MType
  1446. rngm.Scale = Vector3.new(x1, y1, z1)
  1447. local scaler2 = 1
  1448. local speeder = FastSpeed
  1449. if type == "Add" then
  1450. scaler2 = 1 * value
  1451. elseif type == "Divide" then
  1452. scaler2 = 1 / value
  1453. end
  1454. coroutine.resume(coroutine.create(function()
  1455. for i = 0, 10 / bonuspeed, 0.1 do
  1456. swait()
  1457. if type == "Add" then
  1458. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1459. elseif type == "Divide" then
  1460. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1461. end
  1462. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1463. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1464. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1465. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1466. end
  1467. rng:Destroy()
  1468. end))
  1469. end
  1470.  
  1471.  
  1472. function SoulSteal(dude)
  1473. if dude.Name ~= char then
  1474. local bgf = IT("BodyGyro", dude.Head)
  1475. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1476. local val = IT("BoolValue", dude)
  1477. val.Name = "IsHit"
  1478. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1479. local soulst = coroutine.wrap(function()
  1480. local soul = Instance.new("Part",dude)
  1481. soul.Size = Vector3.new(1,1,1)
  1482. soul.CanCollide = false
  1483. soul.Anchored = false
  1484. soul.Position = torso.Position
  1485. soul.Transparency = 1
  1486. local PartEmmit1 = IT("ParticleEmitter", soul)
  1487. PartEmmit1.LightEmission = 1
  1488. PartEmmit1.Texture = "rbxassetid://569507414"
  1489. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1490. PartEmmit1.Rate = 250
  1491. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1492. PartEmmit1.Size = NumberSequence.new({
  1493. NumberSequenceKeypoint.new(0, 1, 0),
  1494. NumberSequenceKeypoint.new(1, 0, 0)
  1495. })
  1496. PartEmmit1.Transparency = NumberSequence.new({
  1497. NumberSequenceKeypoint.new(0, 0, 0),
  1498. NumberSequenceKeypoint.new(1, 1, 0)
  1499. })
  1500. PartEmmit1.Speed = NumberRange.new(0, 0)
  1501. PartEmmit1.VelocitySpread = 30000
  1502. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1503. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1504. local BodPoss = IT("BodyPosition", soul)
  1505. BodPoss.P = 3000
  1506. BodPoss.D = 1000
  1507. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1508. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1509. wait(1.6)
  1510. soul.Touched:connect(function(hit)
  1511. if hit.Parent == char then
  1512. soul:Destroy()
  1513. end
  1514. end)
  1515. wait(1.2)
  1516. while soul do
  1517. swait()
  1518. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1519. BodPoss.Position = tors.Position
  1520. end
  1521. end)
  1522. soulst()
  1523. end
  1524. end
  1525. function FaceMouse()
  1526. local Cam = workspace.CurrentCamera
  1527. return {
  1528. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1529. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1530. }
  1531. end
  1532. -------------------------------------------------------
  1533. --End Effect Function--
  1534. -------------------------------------------------------
  1535. function Cso(ID, PARENT, VOLUME, PITCH)
  1536. local NSound = nil
  1537. coroutine.resume(coroutine.create(function()
  1538. NSound = IT("Sound", PARENT)
  1539. NSound.Volume = VOLUME
  1540. NSound.Pitch = PITCH
  1541. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1542. swait()
  1543. NSound:play()
  1544. game:GetService("Debris"):AddItem(NSound, 10)
  1545. end))
  1546. return NSound
  1547. end
  1548. -------------------------------------------------------
  1549. --End Important Functions--
  1550. -------------------------------------------------------
  1551.  
  1552. New = function(Object, Parent, Name, Data)
  1553. local Object = Instance.new(Object)
  1554. for Index, Value in pairs(Data or {}) do
  1555. Object[Index] = Value
  1556. end
  1557. Object.Parent = Parent
  1558. Object.Name = Name
  1559. return Object
  1560. end
  1561.  
  1562. Steamed_Hams = New("Model",char,"Reference",{})
  1563. Handle = New("Part",Steamed_Hams,"Handle",{BrickColor = BrickColor.new("Institutional white"),Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.0500000007, 1.42000008, 1.42000008),CFrame = CFrame.new(6.24385071, 1.07595825, -192.477875, -4.37113883e-08, -1, 0, 1, -4.37113883e-08, 0, 0, 0, 1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1564. Plate = New("Part",Steamed_Hams,"Plate",{BrickColor = BrickColor.new("Institutional white"),Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.0500000007, 2, 2),CFrame = CFrame.new(6.24385071, 1.13595831, -192.477875, -4.37113883e-08, -1, 0, 1, -4.37113883e-08, 0, 0, 0, 1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1565. mot = New("Motor",Plate,"mot",{Part0 = Plate,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 1, 0, -1, -4.37113883e-08, 0, 0, 0, 1),C1 = CFrame.new(0.060000062, 0, 0, -4.37113883e-08, 1, 0, -1, -4.37113883e-08, 0, 0, 0, 1),})
  1566. Burg = New("Part",Steamed_Hams,"Burg",{BrickColor = BrickColor.new("Mid gray"),Reflectance = 5,FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(1, 0.800000012, 1),CFrame = CFrame.new(6.24385071, 1.46095836, -192.45787, -1, 0, -7.54683664e-23, 0, 1, 2.64573537e-17, 7.54683664e-23, 2.64573537e-17, -1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.803922, 0.803922, 0.803922),})
  1567. Mesh = New("SpecialMesh",Burg,"Mesh",{MeshId = "http://www.roblox.com/asset/?id=16646125",TextureId = "http://www.roblox.com/asset/?id=16432575",MeshType = Enum.MeshType.FileMesh,})
  1568. mot = New("Motor",Burg,"mot",{Part0 = Burg,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, -2.64569136e-17, 7.54683664e-23, -2.64569136e-17, 1, 2.64573537e-17, -7.54683664e-23, 2.64573537e-17, -1),C1 = CFrame.new(0.38500011, 0, 0.0200042725, -4.37113883e-08, 1, 0, -1, -4.37113883e-08, 0, 0, 0, 1),})
  1569. for i,v in pairs(Steamed_Hams:GetChildren()) do
  1570. if v.ClassName == "Part" then
  1571. v.Transparency = 1
  1572. v.CanCollide = false
  1573. end
  1574. end
  1575.  
  1576. NewInstance = function(instance,parent,properties)
  1577. local inst = Instance.new(instance,parent)
  1578. if(properties)then
  1579. for i,v in next, properties do
  1580. pcall(function() inst[i] = v end)
  1581. end
  1582. end
  1583. return inst;
  1584. end
  1585.  
  1586. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(0,-.7,-.5) * angles(Rad(0),Rad(90),Rad(0))})
  1587.  
  1588. -------------------------------------------------------
  1589. --Start Music Option--
  1590. -------------------------------------------------------
  1591. local Music = Instance.new("Sound",tors)
  1592. Music.Volume = 2.5
  1593. Music.SoundId = "rbxassetid://374057291"
  1594. Music.Looped = true
  1595. Music.Pitch = 1 --Pitcher
  1596. Music:Play()
  1597. -------------------------------------------------------
  1598. --End Music Option--
  1599. -------------------------------------------------------
  1600.  
  1601.  
  1602. -------------------------------------------------------
  1603. --Start Attacks N Stuff--
  1604. -------------------------------------------------------
  1605. local sine=0
  1606. wait2 = false
  1607. combo = 1
  1608. local stabby = Instance.new("Sound",char.Torso)
  1609. stabby.SoundId = "rbxassetid://271550300"
  1610. stabby.Volume = 10
  1611. mouse.Button1Down:connect(function(key)
  1612. if attack == false then
  1613. attack = true
  1614. hum.WalkSpeed = 3.01
  1615. trail.Enabled = true
  1616. if combo == 1 and wait2 == false then
  1617. wait2 = true
  1618. for i = 0, 1.6, 0.1 do
  1619. swait()
  1620. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, 0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(-65)), 0.3)
  1621. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(65)), 0.1)
  1622. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1623. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0.6) * angles(Rad(-25), Rad(0), Rad(40)), 0.3)
  1624. RH.C0 = clerp(RH.C0, CF(1, -1, -0.2) * RHCF * angles(Rad(-6.5), Rad(0), Rad(-6)), 0.3)
  1625. LH.C0 = clerp(LH.C0, CF(-1, -1, 0) * LHCF * angles(Rad(-2.5), Rad(15), Rad(20)), 0.3)
  1626. HW.C0 = clerp(HW.C0, CF(0,-.7,-.5) * angles(Rad(0), Rad(90), Rad(0)), 0.1)
  1627. end
  1628. Cso("138097048", ra, 3, .8)
  1629. local boiser = false
  1630. local hit = knife.Touched:connect(function(hit2)
  1631. if boiser == false then
  1632. boiser = true
  1633. local human = hit2.Parent:FindFirstChildOfClass("Humanoid")
  1634. if human then
  1635. Ragdoll(human.Parent)
  1636. human:Destroy()
  1637. stabby:Play()
  1638. kills = kills + 1
  1639. end
  1640. end
  1641. end)
  1642. for i = 0, 1.2, 0.1 do
  1643. swait()
  1644. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, 0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(75)), 0.3)
  1645. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(-75)), 0.1)
  1646. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, -0.8) * angles(Rad(90), Rad(0), Rad(-40)), 0.1)
  1647. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-25), Rad(0), Rad(-10)), 0.3)
  1648. RH.C0 = clerp(RH.C0, CF(1, -1, 0) * RHCF * angles(Rad(-2.5), Rad(-25), Rad(17)), 0.3)
  1649. LH.C0 = clerp(LH.C0, CF(-1, -1, 0) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.3)
  1650. HW.C0 = clerp(HW.C0, CF(0,-.7,-.5) * angles(Rad(0), Rad(90), Rad(0)), 0.1)
  1651. end
  1652. hit:Disconnect()
  1653. combo = 1
  1654. end
  1655. weld.C0 = CFrame.new(0, -0.800003052, 0.999999046, 1, 0, 0, 0, 0, -1, 0, 0.999999523, 0)
  1656. hum.WalkSpeed = 20
  1657. wait2 = false
  1658. attack = false
  1659. trail.Enabled = false
  1660. end
  1661. end)
  1662. hum.WalkSpeed = 20
  1663. -------------------------------------------------------
  1664. --End Attacks N Stuff--
  1665. -------------------------------------------------------
  1666.  
  1667.  
  1668.  
  1669.  
  1670.  
  1671.  
  1672.  
  1673. -------------------------------------------------------
  1674. --Start Animations--
  1675. -------------------------------------------------------
  1676. local equipped = false
  1677. local idle = 0
  1678. local change = 1
  1679. local val = 0
  1680. local toim = 0
  1681. local idleanim = 0.4
  1682. hum.Animator.Parent = nil
  1683. char.Animate.Parent = nil
  1684. while true do
  1685. swait()
  1686. sine = sine + change
  1687. Music.Parent = tors
  1688. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  1689. local velderp = root.Velocity.y
  1690. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  1691. if equipped == true or equipped == false then
  1692. if attack == false then
  1693. idle = idle + 1
  1694. else
  1695. idle = 0
  1696. end
  1697. if 1 < root.Velocity.y and hitfloor == nil then
  1698. Anim = "Jump"
  1699. if attack == false then
  1700. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  1701. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  1702. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  1703. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  1704. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  1705. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  1706. end
  1707. elseif -1 > root.Velocity.y and hitfloor == nil then
  1708. Anim = "Fall"
  1709. if attack == false then
  1710. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  1711. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  1712. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(30)),0.3)
  1713. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-30)),0.3)
  1714. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  1715. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  1716. end
  1717. elseif torvel < 1 and hitfloor ~= nil then
  1718. Anim = "Idle"
  1719. change = 1.7
  1720. if attack == false then
  1721. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  1722. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.3)
  1723. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1724. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1725. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(4.5 * Sin(sine / 30)), Rad(15 + 4.5 * Sin(sine / 30))), 0.1)
  1726. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(4.5 * Sin(sine / 30)), Rad(-5 - 4.5 * Sin(sine / 30))), 0.1)
  1727. end
  1728. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  1729. Anim = "Walk"
  1730. change = 1
  1731. if attack == false then
  1732. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.015 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  1733. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  1734. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1735. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1736. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90) , Rad(0), Rad(15 + 4.5 * Sin(sine / 30)) - ra.RotVelocity.Y / 75), 0.1)
  1737. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0) , Rad(-5 - 4.5 * Sin(sine / 30)) + la.RotVelocity.Y / 75), 0.1)
  1738. end
  1739. end
  1740. end
  1741. if 0 < #Effects then
  1742. for e = 1, #Effects do
  1743. if Effects[e] ~= nil then
  1744. local Thing = Effects[e]
  1745. if Thing ~= nil then
  1746. local Part = Thing[1]
  1747. local Mode = Thing[2]
  1748. local Delay = Thing[3]
  1749. local IncX = Thing[4]
  1750. local IncY = Thing[5]
  1751. local IncZ = Thing[6]
  1752. if 1 >= Thing[1].Transparency then
  1753. if Thing[2] == "Block1" then
  1754. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1755. local Mesh = Thing[1].Mesh
  1756. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1757. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1758. elseif Thing[2] == "Block2" then
  1759. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  1760. local Mesh = Thing[7]
  1761. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1762. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1763. elseif Thing[2] == "Block3" then
  1764. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  1765. local Mesh = Thing[7]
  1766. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1767. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1768. elseif Thing[2] == "Cylinder" then
  1769. local Mesh = Thing[1].Mesh
  1770. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1771. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1772. elseif Thing[2] == "Blood" then
  1773. local Mesh = Thing[7]
  1774. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1775. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1776. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1777. elseif Thing[2] == "Elec" then
  1778. local Mesh = Thing[1].Mesh
  1779. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1780. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1781. elseif Thing[2] == "Disappear" then
  1782. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1783. elseif Thing[2] == "Shatter" then
  1784. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1785. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1786. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1787. Thing[6] = Thing[6] + Thing[5]
  1788. end
  1789. else
  1790. Part.Parent = nil
  1791. table.remove(Effects, e)
  1792. char.Humanoid.MaxHealth = math.huge
  1793. wait()
  1794. char.Humanoid.Health = math.huge
  1795. Humanoid.MaxHealth = math.huge
  1796. wait(0.01)
  1797. Humanoid.Health = math.huge
  1798. end
  1799. end
  1800. end
  1801. end
  1802. end
  1803. end
  1804. -------------------------------------------------------
  1805. --End Animations And Script--
  1806. -------------------------------------------------------
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