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- local _gun = game.ReplicatedFirst("replicatedastorage")
- local bypass = game.ServerStorage:FireEvents()
- if gun_ == Instance.new("gun") then
- end
- function old_gun(old_gun)
- Local old_gun = game.player.ServerStorage:getOldInstance(unpack(args)
- If old_gun == old_gun then
- old_gun.ReplicatedFirst.old_gun = Instance.new("gun")
- end
- end
- function new_gun(new_gun)
- local new_gun = game:changeState(replicatedfirst)
- if new_gun == old_gun then
- old_gun = Instance.new("gun")
- new_gun = game.replicatedfirst:first-ever
- end
- end
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