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- Action Warrior Ventus
- Level 3 WIND Warrior/Normal
- 1000/1000
- Action Warrior Pyrus
- Level 3 FIRE Warrior/Normal
- 1200/800
- Action Warrior Boudeon
- Level 4 EARTH Warrior/Normal
- 800/2000
- Action Warrior Thunder
- Level 4 LIGHT Warrior/Normal
- 1600/1400
- Action Warrior Aquos
- Level 4 WATER Warrior/Effect
- 1200/1800
- If this Normal Summoned while you control no other cards: Draw 2 cards
- Action Warrior Shade Wing
- Level 5 DARK Warrior/Effect
- 1800/2000
- Once, while this card is in the Graveyard, 1 Level 5 or higher "Action" monster you Normal Summon can be Summoned without Tributing.
- Action Warrior Spiderman
- Level 6 DARK Warrior/Effect
- 2400/1600
- If a card or effect is activated on the field. You can Special Summoned this card (from your hand).
- Action Warrior Solus
- Level 4 LIGHT Warrior/Effect
- 1400/800
- If this card is use as material for a Xyz Summoned for a Warrior-Type Monster that monster gain 1000 ATK until the end of the turn.
- Action Warrior Wildman
- Level 4 EARTH Warrior/Effect
- 1500/1000
- This card cannot be target by Trap Effect. If your opponent activated a Trap: You can Special Summoned this card if you do negated it activation.
- Action Warrior Iron Edge
- Level 7 EARTH Warrior/Effect
- 2600/1800
- If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
- Action Warrior Lightning Swordsman
- Level 4 LIGHT Warrior/Effect
- 1800/1800
- If a "Action" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.
- Action Warrior Polymerizer
- Level 3 DARK Warrior/Effect
- 1000/1200
- If this card is Normal Summoned: You can add 1 "Polymerization" from your Deck to your hand. Once per turn: while you control this face-up card on the field, Fusion Summon 1 Fusion Monster using monsters you control as Fusion Material. You can only use 1 "Action Warrior Polymerizer" effect per turn, and only once that turn.
- Action Warrior Speer Knight
- Level 4 LIGHT Warrior/Effect
- 1600/1000
- If this card attacks a Defense Position monster, inflict piercing battle damage.
- Action Warrior Celutus
- Level 4 WIND Warrior/Effect
- 1800/500
- When this is Normal or Special Summoned add 1 Action Monster from your deck to your Hand.
- Action Warrior Zexus
- Level 4 LIGHT Warrior/Effect
- 1600/1400
- During your Main Phase, you can Normal Summon 1 "Action" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles a monster: You can destroy that monster.
- Action Warrior Kyber
- Level 4 LIGHT Warrior/Effect
- 1600/1400
- When this card is Normal Summoned: You can Special Summon 1 "Action" monster from your hand. If this card is sent from the field to the GY: You can add 1 "Action" Spell/Trap from your Deck to your hand. You can only use this effect of "Action Warrior Kyber" once per turn.
- Action Warrior Aston
- Level 4 DARK Warrior/Effect
- 1800/800
- When this face-up card leave the field: Return all opponet's face-up Spell and Trap Card on the field to the hands.
- Action Warrior Jade
- Level 3 EARTH Warrior/Effect
- 1200/500
- If you control an "Action" monster, you can Special Summon this card (from your hand). You can only Special Summon "Action Warrior Jade" once per turn this way. Your opponent cannot target "Action" monsters for attacks, except this one.
- Action Warrior Sapphire
- Level 4 LIGHT Warrior/Effect
- 1800/1200
- If this card is Normal or Special Summoned: You can add 1 "Action" monster from your Deck to your hand, except "Action Warrior Sapphire". You can only use this effect of "Action Warrior Sapphire" once per turn. When this card is destroyed by battle and sent to the GY: You can Special Summon 1 "Action" monster from your Deck.
- Action Warrior Ruby
- Level 1 LIGHT Warrior/Effect
- 300/300
- During damage calculation, if your "Action" monster is attacked (Quick Effect): You can discard this card; you take no battle damage from that battle. You can only use this effect of "Action Warrior Ruby" once per turn. Once per turn, during the End Phase, if this card is in the GY because it was discarded there to activate this effect this turn: Special Summon 1 "Action" monster from your hand or GY.
- Action Warrior Topaz
- Level 4 LIGHT Warrior/Effect
- 1600/1400
- If this card attacks, it gains 400 ATK during the Damage Step only. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can Special Summon 1 "Action" monster from your hand or GY, except "Action Warrior Topaz".
- Action Warrior Emerald
- Level 4 WIND Warrior/Effect
- 1500/2000
- If you control no monsters, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Action" monsters. You can only use this effect of "Action Warrior Emerald" once per turn.
- Action Warrior Amber
- Level 3 LIGHT Warrior/Effect
- 1200/1800
- If an "Action" monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand. When another "Action" monster you control is targeted for an attack: You can change the attack target to this card. You can only use each effect of "Action Warrior Amber" once per turn.
- Action Warrior Colbolt
- Level 4 EARTH Warrior/Effect
- 1500/1000
- You can target 1 "Action" monster in your GY, except "Action Warrior Colbolt"; Special Summon this card from your hand, and if you do, add that monster to your hand. (Quick Effect): You can Tribute this card, then target 1 "Action" monster you control; it gains 1000 ATK until the end of this turn. You can only use each effect of "Action Warrior Colbolt" once per turn.
- Action Warrior Amethyst
- Level 3 LIGHT Warrior/Effect
- 1200/800
- Once per turn: You can target 1 Level 4 or lower "Action" monster you control; it can attack your opponent directly this turn.
- Action Warrior Coretech
- Level 4 EARTH Warrior/Effect
- 1000/2000
- Once per turn: This Defense Position card cannot be destroy by battle.
- Action Warrior Rock
- Level 4 EARTH Warrior/Effect
- 800/2100
- Once per turn: You can send 1 "Action" monster from your hand to the GY; you take no damage this turn.
- Action Warrior Steel
- Level 5 EARTH Warrior/Effect
- 2000/2300
- You can Normal Summon this card without Tributing. You can only use each of the following effects of "Action Warrior Steel" once per turn. If this card is Normal or Special Summoned: You can Special Summon 1 "Action" monster from your hand in Defense Position, except "Action Warrior Steel". You can target 1 "Action" monster you control; increase or decrease its Level by 1, until the end of this turn, and if you do, it cannot be destroyed by battle this turn.
- Action Warrior Grounder
- Level 7 EARTH Warrior/Effect
- 2600/1800
- You can Normal Summon this card without Tributing. If this card attacks a Defense Position monster, inflict piercing battle damage. When this card declares an attack on an opponent's monster: You can change the battle position of that opponent's monster.
- Action Warrior Bolt
- Level 4 LIGHT Warrior/Effect
- 1600/1100
- If only your opponent controls a monster, you can Special Summon this card (from your hand). You can only use each of the following effects of "Action Warrior Bolt" once per turn. (Quick Effect): You can Tribute 1 "Action" monster, then target 1 "Action" monster you control; it gains ATK equal to the original ATK of the Tributed monster until the end of this turn. If this card is sent from the field to the GY: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Action" card to your hand, also shuffle the rest into your Deck.
- Action Warrior Electro
- Level 4 LIGHT Warrior/Effect
- 1500/1000
- If this card is added to your hand, except by drawing it: You can Special Summon it. If this card is Normal or Special Summoned: You can target 3 "Action" cards in your GY, except "Action Warrior Electro"; shuffle all 3 into the Deck, then draw 1 card. You can only use each effect of "Action Warrior Electro" once per turn.
- Action Warrior Drake
- Level 4 DARK Warrior/Effect
- 1300/1800
- If this card is Normal Summoned: Change this card to Defense Position. Once per turn, during your Main Phase: You can Fusion Summon 1 "Action" Fusion Monster from your Extra Deck, using monsters from your hand and/or field as material. If your LP are lower than your opponent's, you can also use up to 1 "Action" monster in your Deck as Fusion Material.
- Action Warrior Gild
- Level 2 FIRE Warrior/Tuner/Effect
- 300/800
- If this card you control would be used as Synchro Material, "Action" monsters in your hand can be used as the non-Tuner Synchro Materials. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use this effect of "Action Warrior Gild" once per turn.
- Action Warrior Darts
- Level 3 DARK Warrior/Tuner/Effect
- 1200/0
- When a monster(s) is Special Summoned from your hand (except during the Damage Step): You can Special Summon this card from your hand. If this card is sent to the GY as Synchro Material: You can add 1 "Action" Normal Monster from your Deck to your hand. You can only use each effect of "Action Warrior Darts" once per turn.
- Action Warrior Graviton
- Level 4 DARK Warrior/Effect
- 1500/800
- You can reveal 1 other "Action" monster in your hand; Special Summon this card from your hand. During your Main Phase: You can Special Summon 1 "Action" Normal Monster from your hand. You can only use each effect of "Action Warrior Graviton" once per turn.
- Action Warrior Basher
- Level 4 DARK Warrior/Effect
- 1800/600
- This card in your hand, field, or GY can be used as a substitute for any 1 Fusion Material whose name is mentioned on the Fusion Monster Card, but the other materials must be correct. If this card is sent to the GY as Fusion or Synchro Material: That monster can make a second attack during each Battle Phase this turn.
- Action Warrior Jumper
- Level 3 LIGHT Warrior/Tuner/Effect
- 1000/300
- If this card is in your hand: You can target 1 "Action" monster you control; destroy that monster, and if you do, Special Summon this card. You can only use this effect of "Action Warrior Jumper" once per turn. If this card is sent to the GY as Fusion or Synchro Material: That monster cannot be destroyed by battle or card effects this turn.
- Action Warrior Tramper
- Level 2 LIGHT Warrior/Effect
- 0/1500
- When an opponent's monster declares an attack: You can Special Summon this card from your hand, then end the Battle Phase. Once per turn: You can Special Summon 1 "Action" monster from your hand or GY, except "Action Warrior Tramper". If this card is sent to the GY as Synchro Material: You can inflict 500 damage to your opponent. You can only use this effect of "Action Warrior Tramper" once per turn.
- Action Warrior Aurora
- Level 3 WATER Warrior/Effect
- 1000/800
- This card can attack directly. You can only use each of the following effects of "Action Warrior Aurora" once per turn. When this card inflicts battle damage to your opponent: You can target 1 face-up monster on the field; change that target to face-down Defense Position. If this card is sent from the field to the GY: You can Special Summon 1 "Action" Normal Monster from your Deck.
- Action Warrior Oracion
- Level 3 DARK Warrior/Tuner/Effect
- 1300/800
- If an "Action" monster(s) you control would be destroyed by battle or your opponent's card effect, you can discard this card instead. If this card is in your GY: You can pay 1000 LP; Special Summon this card, but return it to the hand during the End Phase. You cannot Special Summon monsters the turn you activate this effect, except "Action" monsters. You can only use this effect of "Action Warrior Oracion" once per turn.
- Action Warrior Seis
- Level 4 LIGHT Warrior/Effect
- 1500/900
- When an attack is declared involving an "Action" monster: You can Special Summon this card from your hand. When an opponent's monster declares an attack: You can negate the attack. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can target 1 card your opponent controls; destroy it. You can only use each effect of "Action Warrior Seis" once per turn.
- Action Warrior Grey
- Level 4 EARTH Warrior/Effect
- 800/2100
- You can detach 1 material from an Xyz Monster you control; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Action" Pendulum Monster from your Deck to your hand. You can only use each effect of "Action Warrior Grey" once per turn.
- Action Warrior Blue
- Level 3 WATER Warrior/Effect
- 1200/1500
- If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Action Warrior Blue" once per turn this way. This card can be treated as 2 Tributes for the Tribute Summon of an "Action" monster or a Pendulum Monster.
- Action Warrior Red
- Level 3 FIRE Warrior/Effect
- 1200/500
- You can Tribute 1 monster, then target 1 "Action" monster in your GY; Special Summon it. You can only use this effect of "Action Warrior Red" once per turn. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Action" monster from your Deck, except "Action Warrior Red".
- Action Warrior Yellow
- Level 4 LIGHT Warrior/Effect
- 1600/1000
- When an "Action" monster is Normal Summoned to your field: You can Special Summon this card from your hand. You can only use this effect of "Action Warrior Yellow" once per turn. When this card inflicts battle damage to your opponent: You can Special Summon 1 "Action" monster from your hand.
- Action Warrior Green
- Level 3 WIND Warrior/Tuner/Effect
- 1000/1000
- You can banish this card from your field or GY; Special Summon 1 "Action" Tuner from your Deck or GY, except "Action Warrior Green". You can only use this effect of "Action Warrior Green" once per turn.
- Action Warrior Purple
- Level 4 DARK Warrior/Effect
- 1700/700
- If this card is Summoned (and no other cards): You can Special Summon 1 Level 4 or lower "Action" Pendulum Monster from your hand or face-up Extra Deck, except "Action Warrior Purple". You can only use this effect of "Action Warrior Purple" once per turn.
- Action Warrior Phantom Knight
- Level 4 DARK Warrior/Effect
- 1500/800
- (This card is always treated as an "Phantom Knight" card.)
- If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 monster from your GY or face-up in your Extra Deck in Defense Position also you can make that monster's Level become 7 until the end of the turn. If this card is used for the Xyz Summon of a DARK monster, it can be treated as a Level 7 monster.
- Action Warrior Speedroid
- Level 4 WIND Warrior/Tuner/Effect
- 1200/600
- (This card is always treated as an "Speedroid" card.)
- Cannot be used as an Xyz Material. If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower "Action" or "Performapal" monster from your GY or face-up in the Extra Deck in Defense Position negate it effects. If this card is used for the Synchro Summon of a "Synchro Dragon" monster, it can be treated as a Level 3 monster.
- Action Warrior Predaplant
- Level 4 DARK Warrior/Effect
- 1600/400
- (This card is always treated as an "Predaplant" card.)
- If this card is face-up on the field: You can Fusion Summon 1 "Fusion Dragon" from your Extra Deck, using monsters you control as Fusion Materials, including this card. You can banish this card from your Graveyard; Add 1 "Polymerization" or "Fusion" Spell Card from your Deck to your hand. You can only use each effect of "Action Warrior Predaplant" once per turn. You cannot activate this effect the turn this card is sent to the GY.
- Action Warrior Clown Stuntman
- Level 4 Scale 3 DARK Warrior/Pendulum/Effect
- 1400/500
- You can target 1 Xyz Monster you control; attach this card to it as material. You can only use this effect of "Action Warrior Clown Stuntman" once per turn.
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- (Quick Effect): You can return 1 Level 5 or higher "Action" monster you control to the hand; Special Summon this card from your hand. You can only use this effect of "Action Warrior Clown Stuntman" once per turn. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can place this card in your Pendulum Zone.
- Action Warrior Daredevil
- Level 4 Scale 7 DARK Warrior/Pendulum/Effect
- 1800/1000
- If your "Action" monster attacks a Defense Position monster, inflict piercing battle damage. You can Tribute 1 "Action" monster; Special Summon this card from your Pendulum Zone. You can only use this effect of "Action Warrior Daredevil" once per turn.
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- If this card attacks a Defense Position monster, inflict piercing battle damage. If this card is used as Synchro Material and added to your Extra Deck face-up: You can place this card in your Pendulum Zone. You can only use this effect of "Action Warrior Daredevil" once per turn.
- Action Warrior Beater
- Level 3 Scale 5 DARK Warrior/Pendulum/Effect
- 1500/100
- If you control an "Action" monster: You can place 1 "Action" Pendulum Monster from your Deck, except "Action Warrior Beater", in your other Pendulum Zone, then Special Summon this card. You can only use this effect of "Action Warrior Beater" once per turn.
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- At the start of the Damage Step, if this card battles a monster: You can destroy that monster. If this card is sent to the GY or added to your Extra Deck face-up because it was used as Fusion Material: You can add 1 face-up "Action" Pendulum Monster from your Extra Deck to your hand, except "Action Warrior Beater". You can only use this effect of "Action Warrior Beater" once per turn.
- Action Warrior Rean
- Level 2 Scale 5 DARK Warrior/Pendulum/Effect
- 800/300
- Once per turn, if you have an "Action" card in your other Pendulum Zone: You can make this card's Pendulum Scale become 9 until the end of this turn, also you cannot Special Summon monsters from your Deck for the rest of this turn (even if this card leaves the field).
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- If this card is Special Summoned: You can activate this effect; treat this card as a Tuner this turn. If this card is used as Synchro Material and added to your Extra Deck face-up: You can place this card in your Pendulum Zone. You can only use each effect of "Action Warrior Rean" once per turn.
- Action Warrior Blue Scale
- Level 3 Scale 1 DARK Warrior/Pendulum/Effect
- 1200/500
- If an "Action" monster you control battles, your opponent cannot activate Trap Cards until the end of the Damage Step. You can banish 1 "Action" card from your GY; Special Summon this card from your Pendulum Zone. You can only use this effect of "Action Warrior Blue Scale" once per turn.
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- The first time this card would be destroyed by battle each turn, it is not destroyed. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.
- Action Warrior Red Scale
- Level 5 Scale 8 DARK Warrior/Pendulum/Effect
- 2100/1400
- If an "Action" monster you control battles, your opponent cannot activate monster effects until the end of the Damage Step. You can target 1 "Action" card in your GY; Special Summon this card from your Pendulum Zone, and if you do, shuffle that card into the Deck. You can only use this effect of "Action Warrior Red Scale" once per turn.
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- If this card is in your hand: You can target 1 card in your Pendulum Zone; destroy that card, and if you do, Special Summon this card. You can only use this effect of "Action Warrior Red Scale" once per turn.
- Action Warrior Rebellion
- Level 4 Scale 4 DARK Warrior/Pendulum/Effect
- 1800/1000
- Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK (until the end of this turn), then Special Summon this card from your Pendulum Zone.
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- (This card is always treated as an "Rebellion" card.)
- If this card is destroyed by battle or card effect: You can target 1 "Action" monster in your GY, except "Action Warrior Rebellion"; Special Summon it.
- Action Warrior Wing
- Level 3 Scale 10 WIND Warrior/Pendulum/Effect
- 1200/500
- Once per turn, when an activated card or effect resolves that targets an "Action" monster you control, negate that effect, then Special Summon this card from your Pendulum Zone.
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- (This card is always treated as an "Clear Wing" card.)
- If this Pendulum Summoned card is used for a Synchro Summon, banish it.
- Action Warrior Venom
- Level 4 Scale 1 DARK Warrior/Pendulum/Effect
- 1000/1000
- During your Main Phase: You can Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, including an "Action" monster you control. You can only use this effect of "Action Warrior Venom" once per turn.
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- If this card is destroyed by battle or card effect: You can target 1 Set card on the field; destroy it.
- Action Beast Lycanroc
- Level 4 EARTH Beast/Effect
- 1800/1200
- If this card is Special Summoned, or if this card destroys a monster by battle: You can add 1 "Action" monster from your Deck to your hand, except a Pendulum Monster. You can only use this effect of "Action Beast Lycanroc" once per turn.
- Action Beast Beartic
- Level 4 WATER Beast/Effect
- 1500/1800
- When your opponent activates a card or effect that targets an "Action" monster(s) you control (Quick Effect): You can Special Summon this card from your hand, and if you do, negate that effect. You can only use this effect of "Action Beast Beartic" once per turn. Your opponent cannot target cards in your Pendulum Zones with card effects.
- Action Beast Iron Goat
- Level 3 EARTH Beast/Effect
- 800/1500
- If this card is Normal or Special Summoned: You can send 1 "Action" monster from your Deck to the GY, except "Action Beast Iron Goat". If you have 2 cards in your Pendulum Zones, you can Special Summon it, instead. You can only use this effect of "Action Beast Iron Goat" once per turn. Cards in your Pendulum Zones cannot be destroyed by card effects.
- Action Beast Thunder Bird
- Level 4 LIGHT Winged Beast/Effect
- 1200/500
- This card in your hand, field, or GY can be used as a substitute for any 1 Fusion Material whose name is mentioned on the Fusion Monster Card, but the other materials must be correct. You can only use each of the following effects of "Action Beast Thunder Bird" once per turn. If this card is in your hand or GY: You can Tribute 1 "Action" monster; Special Summon this card, but banish it when it leaves the field. If this card in your hand or field is used as Fusion Material, and sent to the GY or banished: You can target 1 Set Spell/Trap your opponent controls; that Set card cannot be activated this turn.
- Action Dragon Igneel
- Level 5 FIRE Dragon/Effect
- 2100/1500
- If this card is in your hand or GY: You can Tribute 1 "Action" monster; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Action Dragon Igneel" once per turn. Once per turn: You can change the Attribute of this card. Once per turn, during your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand and/or field as material, including this card.
- Action Dragon Salamander
- Level 7 FIRE Dragon/Effect
- 2300/1800
- (Quick Effect): You can reveal this card and 1 "Action" monster in your hand; Special Summon 1 of them and discard the other. When a monster is destroyed by battle involving your "Action" monster, while this card is in your GY: You can add this card to your hand. You can only use each effect of "Action Dragon Salamander" once per turn.
- Action Fairy Stacia
- Level 2 LIGHT Fairy/Effect
- 1000/0
- This Attack Position card cannot be destroyed by battle. You can only use each of the following effects of "Action Fairy Stacia" once per turn. If this card is in your hand or GY: You can Tribute 1 Beast, Beast-Warrior, or Winged Beast monster; Special Summon this card, but banish it when it leaves the field. If this card is destroyed by battle with an opponent's attacking monster, or by an opponent's monster effect while in its owner's Monster Zone: Gain LP equal to half that monster's original ATK.
- Action Fairy Blue Angel
- Level 1 WATER Fairy/Tuner/Effect
- 100/100
- If this card is Special Summoned: You can target 1 Level 4 or lower "Action" monster in your GY, except "Action Fairy Blue Angel"; gain LP equal to its ATK. If this card is in your GY: You can send 1 "Action" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Action Fairy Blue Angel" once per turn.
- Action Warrior Wingman
- Level 6 WIND Warrior/Fusion/Effect
- 2100/1400
- "Action Warrior Ventus" + "Action Warrior Pyrus"
- Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.
- Action Warrior Charged Golem
- Level 6 LIGHT Warrior/Fusion/Effect
- 2400/1500
- "Action Warrior Thunder" + "Action Warrior Boudeon"
- Must be Fusion Summoned. Once per turn: You can discard 1 monster, then target 1 monster on the field with original ATK higher than or equal to the discarded monster's; banish that target.
- Action Warrior Shining Wingman
- Level 8 LIGHT Warrior/Fusion/Effect
- 2500/2000
- "Action Warrior Wingman" + "Action Warrior Thunder"
- Must be Fusion Summoned. Gains 300 ATK for each "Action" monster in your GY. If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original ATK in the GY.
- Action Warrior Odd-Eyes Leonidas
- Level 8 DARK Warrior/Fusion/Effect
- 3000/2500
- "Action Warrior Leonidas" + "Odd-Eyes Pendulum Dragon"
- Once per turn, during either player's turn, when a card or effect is activated that would destroy a card(s) on the field: You can negate the effect, and if you do, destroy it. When this card destroys a monster by battle whose original ATK is 2000 or more and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the monster it destroyed, and you gain Life Points equal to that monster's DEF.
- Action Warrior Venom Leonidas
- Level 10 DARK Warrior/Fusion/Effect
- 3300/2500
- "Action Warrior Leonidas" + "Starving Venom" monster
- Once per turn: You can target 1 Special Summoned monster your opponent controls, negate that monster's effect and if you do this card gain ATK equal to that monster's original ATK until the end of the turn. If this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 "Action" or "Perfomapal" monster from your GY. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.
- Action Warrior Leonidas
- Level 7 DARK Warrior/Fusion/Effect
- 2500/2000
- While this card is face-up on the field, You can Fusion Summon 1 Fusion Monster from your Extra Deck using this card and any other face-up monsters you currently control as Fusion Material. A Fusion Summoned that list this card name as Fusion Material cannot be negated.
- Rank-Up-Magic Action Performance
- Normal Spell
- Target 1 face-up "Action" or "Perfomapal" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Action" or "Performapal" monster with the same type as that monster you control but is 1 rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.).
- Action Skyland
- Field Spell
- If your opponent control more monsters then you do you can Special Summon up to 2 Level 4 or lower "Action" monsters from your hand but you cannot Special Summon monsters from your hand for the rest of this turn. If an "Action" monster attacks a monster with equal or higher ATK, the attacking monster gains 1000 ATK during damage calculation only.
- Action Soul
- Normal Spell
- Banish 1 "Action" monster in your GY then add 1 "Action" monster from your Deck whose level in equal or lower then the monster that was banish.
- Action Strike
- Normal Spell
- Target 1 face-up monster you control; it gains 1000 ATK until the end of the turn.
- Action Sword
- Equip Spell
- Equip only on "Action" monster the equipped monster gains 800 ATK. When the equip monster battle a Defense Position monster inflict piercing battle damage.
- Action Guard
- Normal Trap
- When a opponent's monsters declare an attack on a face-up Attack Position monster you control switch it Defense Position if you do it cannot be destroy in battle this turn.
- Action Draw
- Normal Spell
- Discard 1 "Action" monster and draw 2 cards.
- Action Heated Spirit
- Normal Spell
- Target 1 face-up monster you control; until the end of this turn, it gains 500 ATK, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
- Action Reborn
- Normal Spell
- Target 1 "Action" monster in your GY; Special Summon it.
- Action Fighting Spirit
- Normal Spell
- Target 1 "Action" monster you control; if that target attacks an opponent's monster this turn, you can send 1 Spell/Trap your opponent controls to the GY. Your opponent cannot activate cards or effects in response to this effect's activation.
- Action Fusion
- Normal Spell
- Fusion Summon 1 "Action" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If this card is in your Graveyard except on the turn it was sent to the GY: You can banish 1 "Acton" monster from your Graveyard; add this card to your hand. You can only activate 1 "Action Fusion" per turn.
- Gear Up Action
- Equip Spell
- Equip only to a "Action" monster you control. You take no battle damage involved the equip monster. While equipped:
- ● Gains 500 ATK/DEF.
- ● If equip monster you control is destroyed and sent to GY: Special Summon 1 "Action" monster from GY in defense also that monster cannot be destroy by battle or card effects this turn.
- Reverse Action
- Counter Trap
- When your opponent activates a Spell or Trap on the field negate it activation if you do destroy it.
- Surprise Action
- Normal Trap
- When an opponent's monster declares an attack: Special Summon 1 "Action" monster from your hand.
- Emergency Action
- Normal Spell
- Special Summon 1 "Action" monster from your Deck, or 1 face-up "Action" Pendulum Monster from your Extra Deck, but destroy it during your opponent's next End Phase. During your Main Phase: You can banish this card from your GY, then target 1 "Action" Trap in your GY; Set it. You can only use each effect of "Emergency Action" once per turn.
- Action Miracle
- Normal Trap
- If a monster on the field battles: Target that monster; it cannot be destroyed by that battle, also any battle damage is halved.
- Action Evasion
- Normal Trap
- When a monster declares an attack: Target that monster; negate the attack.
- Take Action
- Normal Trap
- During your opponent's Main Phase: Banish 2 "Action" cards with different card types (Monster/Spell/Trap) from your GY; immediately after this effect resolves, Pendulum Summon an "Action" monster(s), also for the rest of this turn after this card resolves, cards in your Pendulum Zones cannot activate their effects, also, shuffle them into the Deck during the End Phase. You can only activate 1 "Take Action" per turn.
- Action Synchron
- Level 3 EARTH Warrior/Tuner/Effect
- 1300/400
- When this card is Normal Summoned: You can target 1 Level 4 or lower "Action" monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated.
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