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- local Weapon = game.Players.GODAMNZOMBIE.Character
- local cR=255
- local cG=0
- local cB=0
- local flg5=1 local omgidk=1
- local add=7.5
- game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
- if omgidk>10000 then omgidk=0 end
- omgidk=omgidk+1
- if cR>=255 then flg5=1 end
- if cG>=255 then flg5=2 end
- if cB>=255 then flg5=3 end
- if flg5==1 then cR=cR-add cG=cG+add end
- if flg5==2 then cG=cG-add cB=cB+add end
- if flg5==3 then cB=cB-add cR=cR+add end
- color=Color3.fromRGB(cR,cG,cB)
- end)
- local cR=255
- local cG=0
- local cB=0
- local flg5=1 local omgidk=1
- local add=7.5
- game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
- if omgidk>10000 then omgidk=0 end
- omgidk=omgidk+1
- if cR>=255 then flg5=1 end
- if cG>=255 then flg5=2 end
- if cB>=255 then flg5=3 end
- if flg5==1 then cR=cR-add cG=cG+add end
- if flg5==2 then cG=cG-add cB=cB+add end
- if flg5==3 then cB=cB-add cR=cR+add end
- color=Color3.fromRGB(cR,cG,cB)
- local d = Weapon:FindFirstChild("Head")
- if d then
- d.Color = color
- end
- local d = Weapon:FindFirstChild("Torso")
- if d then
- d.Color = color
- end
- local d = Weapon:FindFirstChild("Right Arm")
- if d then
- d.Color = color
- end
- local d = Weapon:FindFirstChild("Left Arm")
- if d then
- d.Color = color
- end
- local d = Weapon:FindFirstChild("Right Leg")
- if d then
- d.Color = color
- end
- local d = Weapon:FindFirstChild("Left Leg")
- if d then
- d.Color = color
- end
- for _, c in pairs(Weapon:GetChildren()) do
- if c.ClassName == "Accessory" then
- for _, b in pairs(c:GetChildren()) do
- if b.ClassName == "Part" then
- b.Color = color
- for _, p in pairs(b:GetChildren()) do
- if p.ClassName == "SpecialMesh" then
- yee = Instance.new("FileMesh", b)
- yee.MeshId = p.MeshId
- wait(0.1)
- p:destroy()
- end
- end
- end
- end
- end
- end
- end)
- if Weapon:FindFirstChild("Shirt") then
- Weapon.Shirt:remove()
- end
- if Weapon:FindFirstChild("Pants") then
- Weapon.Pants:remove()
- end
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