Toey8415

dark

Jun 14th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. warn("Edit by 5MZAZATV")
  6. warn("If you see him in game You're really lucky")
  7. warn("Have a nice day fren :)")
  8. local Player = game.Players.localPlayer
  9. local Character = Player.Character
  10. local Humanoid = Character.Humanoid
  11. local Mouse = Player:GetMouse()
  12. local LeftArm = Character["Left Arm"]
  13. local RightArm = Character["Right Arm"]
  14. local LeftLeg = Character["Left Leg"]
  15. local RightLeg = Character["Right Leg"]
  16. local Head = Character.Head
  17. local Torso = Character.Torso
  18. local Camera = game.Workspace.CurrentCamera
  19. local RootPart = Character.HumanoidRootPart
  20. local RootJoint = RootPart.RootJoint
  21. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  22. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  23. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  24. local attack = false
  25. local Anim = 'Idle'
  26. local Lighty = game:GetService"Lighting"
  27. local attacktype = 1
  28. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  29. local velocity = RootPart.Velocity.y
  30. local sine = 0
  31. local change = 1
  32. local Create = LoadLibrary("RbxUtility").Create
  33.  
  34. local chara = Character
  35. local m = Create("Model"){
  36. Parent = Character,
  37. Name = "WeaponModel",
  38. }
  39. function chat(...)
  40. local txxt = {...}
  41. local ch = coroutine.wrap(function()
  42. if chara:FindFirstChild("Chatt")~= nil then
  43. Character:FindFirstChild("Chatt"):destroy()
  44. end
  45. local txt = Instance.new("BillboardGui", chara)
  46. txt.Adornee = chara.Head
  47. txt.Name = "Chatt"
  48. txt.Size = UDim2.new(2, 0, 1.2, 0)
  49. txt.StudsOffset = Vector3.new(-9, 7, 0)
  50. local text = Instance.new("TextLabel", txt)
  51. text.Size = UDim2.new(10, 0, 7, 0)
  52. text.TextSize = 33
  53. text.Font = Enum.Font.Antique
  54. text.TextScaled = false
  55. text.BackgroundTransparency = 1
  56. text.TextColor3 = Color3.new(1,1,1)
  57. text.TextStrokeTransparency = 0
  58. text.TextStrokeColor3 = Color3.fromRGB(81, 69, 69)
  59. text.Text = ""
  60. txxt = table.concat(txxt,"\t")
  61. for i = 1, #txxt do
  62. text.Text = txxt:sub(1,i)
  63.  
  64. end
  65. wait(2)
  66. for trans = 0,1,00.1 do
  67. text.TextTransparency = trans
  68. text.TextStrokeTransparency = trans
  69. wait()
  70. end
  71. wait()
  72. txt:destroy()
  73. end)
  74.  
  75. ch(...)
  76. end
  77. Player.Chatted:connect(chat)
  78.  
  79. wait(0.2)
  80.  
  81. wait(0.2)
  82.  
  83. Player = game:GetService("Players").LocalPlayer
  84. PlayerGui = Player.PlayerGui
  85. Cam = workspace.CurrentCamera
  86. Backpack = Player.Backpack
  87. Character = Player.Character
  88. Humanoid = Character.Humanoid
  89. Mouse = Player:GetMouse()
  90. RootPart = Character["HumanoidRootPart"]
  91. Torso = Character["Torso"]
  92. Head = Character["Head"]
  93. RightArm = Character["Right Arm"]
  94. LeftArm = Character["Left Arm"]
  95. RightLeg = Character["Right Leg"]
  96. LeftLeg = Character["Left Leg"]
  97. RootJoint = RootPart["RootJoint"]
  98. Neck = Torso["Neck"]
  99. RightShoulder = Torso["Right Shoulder"]
  100. LeftShoulder = Torso["Left Shoulder"]
  101. RightHip = Torso["Right Hip"]
  102. LeftHip = Torso["Left Hip"]
  103. Character.Archivable = true
  104. Player:ClearCharacterAppearance()
  105.  
  106. IT = Instance.new
  107. CF = CFrame.new
  108. VT = Vector3.new
  109. RAD = math.rad
  110. C3 = Color3.new
  111. UD2 = UDim2.new
  112. BRICKC = BrickColor.new
  113. ANGLES = CFrame.Angles
  114. EULER = CFrame.fromEulerAnglesXYZ
  115. COS = math.cos
  116. ACOS = math.acos
  117. SIN = math.sin
  118. ASIN = math.asin
  119. ABS = math.abs
  120. MRANDOM = math.random
  121. FLOOR = math.floor
  122.  
  123. --//=================================\\
  124. --|| USEFUL VALUES
  125. --\\=================================//
  126.  
  127. Animation_Speed = 3
  128. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  129. local Speed = 20
  130. local SIZE = 1
  131. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  132. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  133. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  134. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  135. local DAMAGEMULTIPLIER = 1
  136. local ANIM = "Idle"
  137. local ATTACK = false
  138. local EQUIPPED = false
  139. local HOLD = false
  140. local COMBO = 1
  141. local Rooted = false
  142. local SINE = 0
  143. local KEYHOLD = false
  144. local CHANGE = 2 / Animation_Speed
  145. local WALKINGANIM = false
  146. local VALUE1 = false
  147. local VALUE2 = false
  148. local ROBLOXIDLEANIMATION = IT("Animation")
  149. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  150. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  151. local ATANIM = IT("Animation")
  152. ATANIM.Name = "Attack Animation"
  153. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  154. --ROBLOXIDLEANIMATION.Parent = Humanoid
  155. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  156. WEAPONGUI.Name = "Weapon GUI"
  157. local Weapon = IT("Model")
  158. Weapon.Name = "Adds"
  159. local Effects = IT("Folder", Weapon)
  160. Effects.Name = "Effects"
  161. local ANIMATOR = Humanoid.Animator
  162. local ANIMATE = Character.Animate
  163. local UNANCHOR = true
  164. local CLOCKLOOP = 0
  165. local SONG = 0
  166. local CLOCKTARGET = nil
  167. local CLOCKSPEED = 0
  168. script.Parent = WEAPONGUI
  169. local CLONE = Character:Clone()
  170. CLONE.Parent = nil
  171. Character.Archivable = false
  172. local sick = Instance.new("Sound",Torso)
  173.  
  174. --//=================================\\
  175. --\\=================================//
  176.  
  177.  
  178. --//=================================\\
  179. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  180. --\\=================================//
  181.  
  182. ArtificialHB = Instance.new("BindableEvent", script)
  183. ArtificialHB.Name = "ArtificialHB"
  184.  
  185. script:WaitForChild("ArtificialHB")
  186.  
  187. frame = Frame_Speed
  188. tf = 0
  189. allowframeloss = false
  190. tossremainder = false
  191. lastframe = tick()
  192. script.ArtificialHB:Fire()
  193.  
  194. game:GetService("RunService").Heartbeat:connect(function(s, p)
  195. tf = tf + s
  196. if tf >= frame then
  197. if allowframeloss then
  198. script.ArtificialHB:Fire()
  199. lastframe = tick()
  200. else
  201. for i = 1, math.floor(tf / frame) do
  202. script.ArtificialHB:Fire()
  203. end
  204. lastframe = tick()
  205. end
  206. if tossremainder then
  207. tf = 0
  208. else
  209. tf = tf - frame * math.floor(tf / frame)
  210. end
  211. end
  212. end)
  213.  
  214. --//=================================\\
  215. --\\=================================//
  216.  
  217. --//=================================\\
  218. --|| SOME FUNCTIONS
  219. --\\=================================//
  220.  
  221. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  222. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  223. end
  224.  
  225. function PositiveAngle(NUMBER)
  226. if NUMBER >= 0 then
  227. NUMBER = 0
  228. end
  229. return NUMBER
  230. end
  231.  
  232. function NegativeAngle(NUMBER)
  233. if NUMBER <= 0 then
  234. NUMBER = 0
  235. end
  236. return NUMBER
  237. end
  238.  
  239. function Swait(NUMBER)
  240. if NUMBER == 0 or NUMBER == nil then
  241. ArtificialHB.Event:wait()
  242. else
  243. for i = 1, NUMBER do
  244. ArtificialHB.Event:wait()
  245. end
  246. end
  247. end
  248.  
  249. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  250. local NEWMESH = IT(MESH)
  251. if MESH == "SpecialMesh" then
  252. NEWMESH.MeshType = MESHTYPE
  253. if MESHID ~= "nil" and MESHID ~= "" then
  254. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  255. end
  256. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  257. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  258. end
  259. end
  260. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  261. NEWMESH.Scale = SCALE
  262. NEWMESH.Parent = PARENT
  263. return NEWMESH
  264. end
  265.  
  266. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  267. local NEWPART = IT("Part")
  268. NEWPART.formFactor = FORMFACTOR
  269. NEWPART.Reflectance = REFLECTANCE
  270. NEWPART.Transparency = TRANSPARENCY
  271. NEWPART.CanCollide = false
  272. NEWPART.Locked = true
  273. NEWPART.Anchored = true
  274. if ANCHOR == false then
  275. NEWPART.Anchored = false
  276. end
  277. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  278. NEWPART.Name = NAME
  279. NEWPART.Size = SIZE
  280. NEWPART.Position = Torso.Position
  281. NEWPART.Material = MATERIAL
  282. NEWPART:BreakJoints()
  283. NEWPART.Parent = PARENT
  284. return NEWPART
  285. end
  286.  
  287. local function weldBetween(a, b)
  288. local weldd = Instance.new("ManualWeld")
  289. weldd.Part0 = a
  290. weldd.Part1 = b
  291. weldd.C0 = CFrame.new()
  292. weldd.C1 = b.CFrame:inverse() * a.CFrame
  293. weldd.Parent = a
  294. return weldd
  295. end
  296.  
  297.  
  298. function QuaternionFromCFrame(cf)
  299. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  300. local trace = m00 + m11 + m22
  301. if trace > 0 then
  302. local s = math.sqrt(1 + trace)
  303. local recip = 0.5 / s
  304. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  305. else
  306. local i = 0
  307. if m11 > m00 then
  308. i = 1
  309. end
  310. if m22 > (i == 0 and m00 or m11) then
  311. i = 2
  312. end
  313. if i == 0 then
  314. local s = math.sqrt(m00 - m11 - m22 + 1)
  315. local recip = 0.5 / s
  316. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  317. elseif i == 1 then
  318. local s = math.sqrt(m11 - m22 - m00 + 1)
  319. local recip = 0.5 / s
  320. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  321. elseif i == 2 then
  322. local s = math.sqrt(m22 - m00 - m11 + 1)
  323. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  324. end
  325. end
  326. end
  327.  
  328. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  329. local xs, ys, zs = x + x, y + y, z + z
  330. local wx, wy, wz = w * xs, w * ys, w * zs
  331. local xx = x * xs
  332. local xy = x * ys
  333. local xz = x * zs
  334. local yy = y * ys
  335. local yz = y * zs
  336. local zz = z * zs
  337. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  338. end
  339.  
  340. function QuaternionSlerp(a, b, t)
  341. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  342. local startInterp, finishInterp;
  343. if cosTheta >= 0.0001 then
  344. if (1 - cosTheta) > 0.0001 then
  345. local theta = ACOS(cosTheta)
  346. local invSinTheta = 1 / SIN(theta)
  347. startInterp = SIN((1 - t) * theta) * invSinTheta
  348. finishInterp = SIN(t * theta) * invSinTheta
  349. else
  350. startInterp = 1 - t
  351. finishInterp = t
  352. end
  353. else
  354. if (1 + cosTheta) > 0.0001 then
  355. local theta = ACOS(-cosTheta)
  356. local invSinTheta = 1 / SIN(theta)
  357. startInterp = SIN((t - 1) * theta) * invSinTheta
  358. finishInterp = SIN(t * theta) * invSinTheta
  359. else
  360. startInterp = t - 1
  361. finishInterp = t
  362. end
  363. end
  364. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  365. end
  366.  
  367. function Clerp(a, b, t)
  368. local qa = {QuaternionFromCFrame(a)}
  369. local qb = {QuaternionFromCFrame(b)}
  370. local ax, ay, az = a.x, a.y, a.z
  371. local bx, by, bz = b.x, b.y, b.z
  372. local _t = 1 - t
  373. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  374. end
  375.  
  376. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  377. local frame = IT("Frame")
  378. frame.BackgroundTransparency = TRANSPARENCY
  379. frame.BorderSizePixel = BORDERSIZEPIXEL
  380. frame.Position = POSITION
  381. frame.Size = SIZE
  382. frame.BackgroundColor3 = COLOR
  383. frame.BorderColor3 = BORDERCOLOR
  384. frame.Name = NAME
  385. frame.Parent = PARENT
  386. return frame
  387. end
  388.  
  389. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  390. local label = IT("TextLabel")
  391. label.BackgroundTransparency = 1
  392. label.Size = UD2(1, 0, 1, 0)
  393. label.Position = UD2(0, 0, 0, 0)
  394. label.TextColor3 = TEXTCOLOR
  395. label.TextStrokeTransparency = STROKETRANSPARENCY
  396. label.TextTransparency = TRANSPARENCY
  397. label.FontSize = TEXTFONTSIZE
  398. label.Font = TEXTFONT
  399. label.BorderSizePixel = BORDERSIZEPIXEL
  400. label.TextStrokeColor3 = C3(1,1,1)
  401. label.TextScaled = false
  402. label.Text = TEXT
  403. label.Name = NAME
  404. label.Parent = PARENT
  405. return label
  406. end
  407.  
  408. function NoOutlines(PART)
  409. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  410. end
  411.  
  412. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  413. local NEWWELD = IT(TYPE)
  414. NEWWELD.Part0 = PART0
  415. NEWWELD.Part1 = PART1
  416. NEWWELD.C0 = C0
  417. NEWWELD.C1 = C1
  418. NEWWELD.Parent = PARENT
  419. return NEWWELD
  420. end
  421.  
  422. local S = IT("Sound")
  423. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  424. local NEWSOUND = nil
  425. coroutine.resume(coroutine.create(function()
  426. NEWSOUND = S:Clone()
  427. NEWSOUND.Parent = PARENT
  428. NEWSOUND.Volume = VOLUME
  429. NEWSOUND.Pitch = PITCH
  430. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  431. NEWSOUND:play()
  432. if DOESLOOP == true then
  433. NEWSOUND.Looped = true
  434. else
  435. repeat wait(1) until NEWSOUND.Playing == false
  436. NEWSOUND:remove()
  437. end
  438. end))
  439. return NEWSOUND
  440. end
  441.  
  442. function CFrameFromTopBack(at, top, back)
  443. local right = top:Cross(back)
  444. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  445. end
  446.  
  447. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  448. function WACKYEFFECT(Table)
  449. local TYPE = (Table.EffectType or "Sphere")
  450. local SIZE = (Table.Size or VT(1,1,1))
  451. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  452. local TRANSPARENCY = (Table.Transparency or 0)
  453. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  454. local CFRAME = (Table.CFrame or Torso.CFrame)
  455. local MOVEDIRECTION = (Table.MoveToPos or nil)
  456. local ROTATION1 = (Table.RotationX or 0)
  457. local ROTATION2 = (Table.RotationY or 0)
  458. local ROTATION3 = (Table.RotationZ or 0)
  459. local MATERIAL = (Table.Material or "Neon")
  460. local COLOR = (Table.Color or C3(1,1,1))
  461. local TIME = (Table.Time or 45)
  462. local SOUNDID = (Table.SoundID or nil)
  463. local SOUNDPITCH = (Table.SoundPitch or nil)
  464. local SOUNDVOLUME = (Table.SoundVolume or nil)
  465. coroutine.resume(coroutine.create(function()
  466. local PLAYSSOUND = false
  467. local SOUND = nil
  468. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  469. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  470. PLAYSSOUND = true
  471. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  472. end
  473.  
  474. if MSH ~= nil then
  475. local MOVESPEED = nil
  476. if MOVEDIRECTION ~= nil then
  477. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  478. end
  479. local GROWTH = SIZE - ENDSIZE
  480. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  481. if TYPE == "Block" then
  482. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  483. else
  484. EFFECT.CFrame = CFRAME
  485. end
  486. for LOOP = 1, TIME+1 do
  487. Swait()
  488. MSH.Scale = MSH.Scale - GROWTH/TIME
  489. if TYPE == "Wave" then
  490. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  491. end
  492. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  493. if TYPE == "Block" then
  494. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  495. else
  496. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  497. end
  498. if MOVEDIRECTION ~= nil then
  499. local ORI = EFFECT.Orientation
  500. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  501. EFFECT.Orientation = ORI
  502. end
  503. end
  504. if PLAYSSOUND == false then
  505. EFFECT:remove()
  506. else
  507. repeat Swait() until SOUND.Playing == false
  508. EFFECT:remove()
  509. end
  510. else
  511. if PLAYSSOUND == false then
  512. EFFECT:remove()
  513. else
  514. repeat Swait() until SOUND.Playing == false
  515. EFFECT:remove()
  516. end
  517. end
  518. end))
  519. end
  520.  
  521. function MakeForm(PART,TYPE)
  522. if TYPE == "Cyl" then
  523. local MSH = IT("CylinderMesh",PART)
  524. elseif TYPE == "Ball" then
  525. local MSH = IT("SpecialMesh",PART)
  526. MSH.MeshType = "Sphere"
  527. elseif TYPE == "Wedge" then
  528. local MSH = IT("SpecialMesh",PART)
  529. MSH.MeshType = "Wedge"
  530. end
  531. end
  532.  
  533. Debris = game:GetService("Debris")
  534.  
  535. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  536. local DIRECTION = CF(StartPos,EndPos).lookVector
  537. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  538. end
  539.  
  540. function turnto(position)
  541. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  542. end
  543. for _, c in pairs(Weapon:GetChildren()) do
  544. if c.ClassName == "Part" then
  545. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  546. end
  547. end
  548.  
  549. Neck.Name = "Weld"
  550. RootJoint.Name = "Weld"
  551. RightShoulder.Name = "Weld"
  552. LeftShoulder.Name = "Weld"
  553. RightHip.Name = "Weld"
  554. LeftHip.Name = "Weld"
  555.  
  556. local BODY = {}
  557. for _, c in pairs(Character:GetDescendants()) do
  558. if c:IsA("BasePart") and c.Name ~= "Handle" then
  559. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  560. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  561. end
  562. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  563. elseif c:IsA("JointInstance") then
  564. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  565. end
  566. end
  567. for e = 1, #BODY do
  568. if BODY[e] ~= nil then
  569. local STUFF = BODY[e]
  570. local PART = STUFF[1]
  571. local PARENT = STUFF[2]
  572. local MATERIAL = STUFF[3]
  573. local COLOR = STUFF[4]
  574. local TRANSPARENCY = STUFF[5]
  575. if PART.ClassName == "Part" and PART ~= RootPart then
  576. PART.Material = MATERIAL
  577. PART.Color = COLOR
  578. PART.Transparency = TRANSPARENCY
  579. end
  580. PART.AncestryChanged:Connect(function()
  581. PART.Parent = PARENT
  582. end)
  583. end
  584. end
  585. function refit()
  586. Character.Parent = workspace
  587. for e = 1, #BODY do
  588. if BODY[e] ~= nil then
  589. local STUFF = BODY[e]
  590. local PART = STUFF[1]
  591. local PARENT = STUFF[2]
  592. local MATERIAL = STUFF[3]
  593. local COLOR = STUFF[4]
  594. local TRANSPARENCY = STUFF[5]
  595. if PART:IsA("BasePart") and PART ~= RootPart then
  596. PART.Material = MATERIAL
  597. PART.Color = COLOR
  598. PART.Transparency = TRANSPARENCY
  599. end
  600. if PART.Parent ~= PARENT then
  601. Humanoid:remove()
  602. PART.Parent = PARENT
  603. Humanoid = IT("Humanoid",Character)
  604. end
  605. end
  606. end
  607. end
  608.  
  609.  
  610. local SKILLTEXTCOLOR = Color3.fromRGB(81, 69, 69)
  611. local SKILLFONT = "Fantasy"
  612. local SKILLTEXTSIZE = 7
  613.  
  614. Weapon.Parent = Character
  615. Humanoid.Parent = Character
  616.  
  617. Humanoid.Died:connect(function()
  618. refit()
  619. end)
  620.  
  621. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  622. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  623. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  624. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  625. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  626. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.76, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  627.  
  628. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Magic Missiles", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  629. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Times up", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  630. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chained Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  631. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warp Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  632. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Pandora's Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  633. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] Teleport", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  634.  
  635. --//=================================\\
  636. --|| DAMAGING
  637. --\\=================================//
  638.  
  639. function ApplyDamage(Humanoid,Damage,TorsoPart)
  640. local defence = Instance.new("BoolValue",Humanoid.Parent)
  641. defence.Name = ("HitBy"..Player.Name)
  642. game:GetService("Debris"):AddItem(defence, 0.001)
  643. Damage = Damage * DAMAGEMULTIPLIER
  644. if Humanoid.Health ~= 0 then
  645. local CritChance = MRANDOM(1,100)
  646. if Damage > Humanoid.Health then
  647. Damage = math.ceil(Humanoid.Health)
  648. if Damage == 0 then
  649. Damage = 0.1
  650. end
  651. end
  652. Humanoid.Health = Humanoid.Health - Damage
  653. end
  654. end
  655.  
  656. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  657. local CHILDREN = workspace:GetDescendants()
  658. for index, CHILD in pairs(CHILDREN) do
  659. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  660. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  661. if HUM then
  662. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  663. if TORSO then
  664. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  665. if INSTAKILL == true then
  666. CHILD:BreakJoints()
  667. else
  668. local DMG = MRANDOM(MINDMG,MAXDMG)
  669. ApplyDamage(HUM,DMG,TORSO)
  670. end
  671. if FLING > 0 then
  672. for _, c in pairs(CHILD:GetChildren()) do
  673. if c:IsA("BasePart") then
  674. local bv = Instance.new("BodyVelocity")
  675. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  676. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  677. bv.Parent = c
  678. Debris:AddItem(bv,0.05)
  679. end
  680. end
  681. end
  682. end
  683. end
  684. end
  685. end
  686. end
  687. end
  688.  
  689. --//=================================\\
  690. --|| ATTACK FUNCTIONS AND STUFF
  691. --\\=================================//
  692.  
  693. function MagicMissiles()
  694. ATTACK = true
  695. Rooted = true
  696. local SELECTING = true
  697. local SPOTS = {}
  698. coroutine.resume(coroutine.create(function()
  699. local LOOP = 0
  700. repeat
  701. LOOP = LOOP + 1
  702. Swait()
  703. if LOOP >= 10 then
  704. LOOP = 0
  705. for i = 1, #SPOTS do
  706. if SPOTS[i] ~= nil then
  707. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  708. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  709. end
  710. end
  711. end
  712. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  713. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  714. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  715. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  716. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  717. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  718. until SELECTING == false
  719. Rooted = false
  720. repeat
  721. LOOP = LOOP + 1
  722. Swait()
  723. if LOOP >= 10 then
  724. LOOP = 0
  725. for i = 1, #SPOTS do
  726. if SPOTS[i] ~= nil then
  727. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  728. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  729. end
  730. end
  731. end
  732. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  733. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  734. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  735. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  736. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  737. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  738. until ATTACK == false
  739. end))
  740. repeat
  741. repeat Swait() until HOLD == true
  742. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  743. if DIST > 65 then
  744. DIST = 65
  745. end
  746. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  747. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  748. if HITFLOOR ~= nil then
  749. table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  750. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
  751. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  752. end
  753. repeat Swait() until HOLD == false
  754. until #SPOTS == 5
  755. SELECTING = false
  756. for i = 1, #SPOTS do
  757. if SPOTS[i] ~= nil then
  758. local POS = SPOTS[i]
  759. coroutine.resume(coroutine.create(function()
  760. local MISSILE = IT("Model",Effects)
  761. MISSILE.Name = "Missile"
  762. local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Dirt brown", "Part", VT(2,2,2))
  763. MakeForm(BASEPART,"Cyl")
  764. MISSILE.PrimaryPart = BASEPART
  765. BASEPART.CFrame = POS*CF(0,-30*3,0)
  766. local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Dirt brown", "Part", VT(2,4,2))
  767. MakeForm(HEAD,"Ball")
  768. HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  769. local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Dirt brown", "Part", VT(2.5,0.1,2.5))
  770. MakeForm(TAIL,"Cyl")
  771. TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  772. for i = 1, 10 do
  773. Swait()
  774. for _, c in pairs(MISSILE:GetChildren()) do
  775. if c.ClassName == "Part" then
  776. c.Transparency = c.Transparency - 1/10
  777. end
  778. end
  779. end
  780. for i = 1, 15*1.5 do
  781. Swait()
  782. MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  783. end
  784. ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false)
  785. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  786. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  787. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  788. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  789. MISSILE:remove()
  790. end))
  791. end
  792. end
  793. wait(0.6)
  794. ATTACK = false
  795. Rooted = false
  796. end
  797.  
  798. function TimesUp()
  799. CLOCKTARGET = nil
  800. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  801. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  802. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  803. if TORSO then
  804. ATTACK = true
  805. Rooted = false
  806. coroutine.resume(coroutine.create(function()
  807. repeat
  808. Swait()
  809. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  810. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  811. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  812. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  813. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  814. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  815. until ATTACK == false
  816. end))
  817. if Effects:FindFirstChild("NeonDoll") then
  818. repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  819. end
  820. wait(0.5)
  821. local FAKECHARACTER = IT("Model",Effects)
  822. FAKECHARACTER.Name = "NeonDoll"
  823. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Dirt brown", "Part", VT(0.3,0.3,0.15),false)
  824. CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  825. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Dirt brown", "Part", VT(0.15,0.3,0.15),false)
  826. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  827. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Dirt brown", "Part", VT(0.15,0.3,0.15),false)
  828. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  829. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Dirt brown", "Part", VT(0.15,0.3,0.15),false)
  830. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  831. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Dirt brown", "Part", VT(0.15,0.3,0.15),false)
  832. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  833. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Dirt brown", "Part", VT(0.15,0.15,0.15),false)
  834. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  835. CreateSound(201858045, TORS, 5, 0.4, false)
  836. for i = 1, 150 do
  837. Swait()
  838. CLOCKSPEED = 0
  839. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  840. if c.ClassName == "Part" then
  841. c.Transparency = c.Transparency - 0.5/150
  842. end
  843. end
  844. end
  845. CLOCKTARGET = HUM
  846. coroutine.resume(coroutine.create(function()
  847. repeat Swait() CLOCKSPEED = 0 until CLOCKTARGET == nil
  848. for i = 1, 25 do
  849. Swait()
  850. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  851. if c.ClassName == "Part" then
  852. c.Transparency = c.Transparency + 0.5/25
  853. end
  854. end
  855. end
  856. CLOCKSPEED = 0
  857. FAKECHARACTER:remove()
  858. end))
  859. wait(0.5)
  860. ATTACK = false
  861. Rooted = false
  862. end
  863. end
  864. end
  865.  
  866. function Teleport()
  867. ATTACK = true
  868. Rooted = false
  869. for i=0, 0.5, 0.1 / Animation_Speed do
  870. Swait()
  871. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  872. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  873. end
  874. for e = 1, #BODY do
  875. if BODY[e] ~= nil then
  876. local STUFF = BODY[e]
  877. local PART = STUFF[1]
  878. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  879. local PRT = PART:Clone()
  880. PRT.Anchored = true
  881. PRT.CanCollide = false
  882. PRT.Material = "Neon"
  883. PRT.Color = C3(0,0,0)
  884. PRT.Name = "WarpEffect"
  885. PRT.Parent = Effects
  886. PRT.CFrame = PART.CFrame
  887. PRT:BreakJoints()
  888. if PRT:FindFirstChildOfClass("Sound") then
  889. PRT:FindFirstChildOfClass("Sound"):remove()
  890. end
  891. if PRT:FindFirstChildOfClass("Decal") then
  892. PRT:FindFirstChildOfClass("Decal"):remove()
  893. end
  894. coroutine.resume(coroutine.create(function()
  895. for i = 1, 100 do
  896. Swait()
  897. PRT.Transparency = PRT.Transparency + 1/100
  898. end
  899. PRT:remove()
  900. end))
  901. end
  902. end
  903. end
  904. CreateSound(217767125, Torso, 10, 1)
  905. local POS = RootPart.Orientation
  906. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  907. RootPart.Orientation = POS
  908. RootJoint.Parent = RootPart
  909. for i=0, 0.5, 0.1 / Animation_Speed do
  910. Swait()
  911. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  912. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  913. end
  914. for i=0, 0.1, 0.1 / Animation_Speed do
  915. Swait()
  916. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  917. end
  918. ATTACK = false
  919. Rooted = false
  920. end
  921.  
  922. function TakeOnMe()
  923. Speed = 5
  924. local MEME = CreateSound(288703954, Effects, 7, 1, false)
  925. ATTACK = true
  926. Rooted = false
  927. local DANCE = true
  928. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  929. if NEWKEY == "p" then
  930. DANCE = false
  931. end
  932. end)
  933. PLAYSONG = false
  934. while true do
  935. for i = 1, 15 do
  936. Swait()
  937. MEME.Parent = Effects
  938. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  939. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  940. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  941. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  942. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  943. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  944. end
  945. if DANCE == false then
  946. break
  947. end
  948. for i = 1, 15 do
  949. Swait()
  950. MEME.Parent = Effects
  951. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  952. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  953. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  954. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  955. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  956. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  957. end
  958. end
  959. PLAYSONG = true
  960. KEY:Disconnect()
  961. MEME:remove()
  962. Speed = 25
  963. ATTACK = false
  964. Rooted = false
  965. end
  966.  
  967. function Taunt3()
  968. ATTACK = true
  969. Rooted = true
  970. local TAUNT = CreateSound(159882635, Torso,17, 1, false)
  971. repeat
  972. Swait()
  973. TAUNT.Parent = Torso
  974. TAUNT.Playing = true
  975. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  976. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  977. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  978. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  979. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  980. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  981. until TAUNT.TimePosition >= 1.25
  982. for i=0, 1.6, 0.1 / Animation_Speed do
  983. Swait()
  984. TAUNT.Parent = Torso
  985. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  986. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  987. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  988. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  989. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  990. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  991. end
  992. ATTACK = false
  993. Rooted = false
  994. end
  995.  
  996. function Taunt2()
  997. ATTACK = true
  998. Rooted = true
  999. local TAUNT = CreateSound(159882303,Torso,10,1,false)
  1000. coroutine.resume(coroutine.create(function()
  1001. repeat
  1002. Swait()
  1003. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1004. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1005. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1006. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1007. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1008. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1009. until ATTACK == false
  1010. end))
  1011. repeat wait() until TAUNT.Playing == false
  1012. ATTACK = false
  1013. Rooted = false
  1014. end
  1015.  
  1016. function ChainPunch()
  1017. ATTACK = true
  1018. Rooted = false
  1019. local GYRO = IT("BodyGyro",RootPart)
  1020. GYRO.D = 25
  1021. GYRO.P = 2000
  1022. GYRO.MaxTorque = VT(0,40000,0)
  1023. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1024. repeat
  1025. Swait()
  1026. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1027. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1028. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1029. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1030. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1031. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1032. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1033. until HOLD == true
  1034. local POS = Mouse.Hit.p
  1035. local CHAINS = false
  1036. local CHAINLINKS = {}
  1037. local A = IT("Attachment",RightArm)
  1038. A.Position = VT(1,-1,0)*SIZE
  1039. A.Orientation = VT(-90, -89.982, 0)
  1040. local B = IT("Attachment",RightArm)
  1041. B.Position = VT(-1,-1,0)*SIZE
  1042. B.Orientation = VT(-90, 89.988, 0)
  1043. local C = IT("Attachment",RightArm)
  1044. C.Position = VT(0.5,-1.3,0)*SIZE
  1045. C.Orientation = VT(-90, -89.982, 0)
  1046. local D = IT("Attachment",RightArm)
  1047. D.Position = VT(-0.5,-1.3,0)*SIZE
  1048. D.Orientation = VT(-90, 89.988, 0)
  1049. local LIGHT = IT("Attachment",RightArm)
  1050. LIGHT.Position = VT(0,-1,0)*SIZE
  1051. local LIGHT2 = IT("PointLight",LIGHT)
  1052. LIGHT2.Range = 7
  1053. LIGHT2.Brightness = 5
  1054. LIGHT2.Color = SKILLTEXTCOLOR
  1055. for i = 1, 2 do
  1056. local TWIST = -2
  1057. local START = A
  1058. local END = B
  1059. if i == 1 then
  1060. START = B
  1061. END = A
  1062. end
  1063. local ChainLink = IT("Beam",Torso)
  1064. ChainLink.Texture = "rbxassetid://73042633"
  1065. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1066. ChainLink.TextureSpeed = 1
  1067. ChainLink.Width0 = 1
  1068. ChainLink.Width1 = 1
  1069. ChainLink.TextureLength = 2.5
  1070. ChainLink.Attachment0 = START
  1071. ChainLink.Attachment1 = END
  1072. ChainLink.CurveSize0 = TWIST
  1073. ChainLink.CurveSize1 = TWIST
  1074. --ChainLink.FaceCamera = true
  1075. ChainLink.Segments = 45
  1076. ChainLink.Transparency = NumberSequence.new(1)
  1077. table.insert(CHAINLINKS,ChainLink)
  1078. end
  1079. for i = 1, 2 do
  1080. local TWIST = -1
  1081. local START = C
  1082. local END = D
  1083. if i == 1 then
  1084. START = D
  1085. END = C
  1086. end
  1087. local ChainLink = IT("Beam",Torso)
  1088. ChainLink.Texture = "rbxassetid://73042633"
  1089. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1090. ChainLink.TextureSpeed = 1
  1091. ChainLink.Width0 = 1
  1092. ChainLink.Width1 = 1
  1093. ChainLink.TextureLength = 5
  1094. ChainLink.Attachment0 = START
  1095. ChainLink.Attachment1 = END
  1096. ChainLink.CurveSize0 = TWIST
  1097. ChainLink.CurveSize1 = TWIST
  1098. --ChainLink.FaceCamera = true
  1099. ChainLink.Segments = 25
  1100. ChainLink.LightEmission = 0.5
  1101. ChainLink.Transparency = NumberSequence.new(1)
  1102. table.insert(CHAINLINKS,ChainLink)
  1103. end
  1104. coroutine.resume(coroutine.create(function()
  1105. repeat
  1106. Swait()
  1107. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1108. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1109. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1110. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1111. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1112. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1113. until CHAINS == true
  1114. repeat
  1115. Swait()
  1116. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1117. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1118. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1119. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1120. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1121. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1122. until ATTACK == false
  1123. for e = 1, 15 do
  1124. Swait()
  1125. for i = 1, #CHAINLINKS do
  1126. CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  1127. end
  1128. end
  1129. A:remove()
  1130. B:remove()
  1131. C:remove()
  1132. D:remove()
  1133. end))
  1134. CreateSound(233856115, RightArm, 5, 1.2, false)
  1135. for e = 1, 15 do
  1136. Swait()
  1137. for i = 1, #CHAINLINKS do
  1138. CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  1139. end
  1140. end
  1141. CHAINS = true
  1142. Rooted = true
  1143. wait(0.25)
  1144. local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Dirt brown", "Part", VT(2,2,2))
  1145. FIST.Color = Color3.fromRGB(81, 69, 69)
  1146. FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1147. local LIGHT3 = IT("PointLight",FIST)
  1148. LIGHT3.Range = 7
  1149. LIGHT3.Brightness = 5
  1150. LIGHT3.Color = SKILLTEXTCOLOR
  1151. CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
  1152. local FISTA = IT("Attachment",FIST)
  1153. FISTA.Position = VT(0.062, 0.977, 0)
  1154. local ChainLink = IT("Beam",Torso)
  1155. ChainLink.Texture = "rbxassetid://73042633"
  1156. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1157. ChainLink.TextureSpeed = 0
  1158. ChainLink.Width0 = 3
  1159. ChainLink.Width1 = 3
  1160. ChainLink.TextureLength = 12
  1161. ChainLink.Attachment0 = LIGHT
  1162. ChainLink.Attachment1 = FISTA
  1163. ChainLink.FaceCamera = true
  1164. ChainLink.Segments = 45
  1165. ChainLink.LightEmission = 0.5
  1166. ChainLink.Transparency = NumberSequence.new(0.25)
  1167. local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  1168. for i = 1, 85 do
  1169. Swait()
  1170. FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  1171. ChainLink.TextureLength = 12+(i*2)
  1172. ApplyAoE(FIST.Position,10,15,25,100,false)
  1173. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1174. local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  1175. if HITFLOOR ~= nil then
  1176. HITFLOOR:BreakJoints()
  1177. coroutine.resume(coroutine.create(function()
  1178. for i = 1, 15 do
  1179. Swait()
  1180. FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  1181. ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
  1182. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1183. end
  1184. end))
  1185. break
  1186. end
  1187. end
  1188. coroutine.resume(coroutine.create(function()
  1189. for i = 1, 50 do
  1190. Swait()
  1191. FIST.Transparency = FIST.Transparency + 0.5/50
  1192. LIGHT3.Range = LIGHT3.Range - 7/50
  1193. end
  1194. FIST:remove()
  1195. end))
  1196. LIGHT:remove()
  1197. GYRO:remove()
  1198. ATTACK = false
  1199. Rooted = false
  1200. end
  1201.  
  1202. function WarpMeteor()
  1203. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1204. if DIST > 180 then
  1205. DIST = 180
  1206. end
  1207. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1208. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  1209. if HITFLOOR then
  1210. local POS = HITPOS
  1211. ATTACK = true
  1212. Rooted = true
  1213. local WARPED = false
  1214. local SMASHED = false
  1215. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1216. coroutine.resume(coroutine.create(function()
  1217. repeat
  1218. Swait()
  1219. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1220. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1221. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1222. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1223. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1224. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1225. until WARPED == true
  1226. repeat
  1227. Swait()
  1228. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1229. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1230. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1231. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1232. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1233. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1234. until SMASHED == true
  1235. repeat
  1236. Swait()
  1237. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1238. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1239. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1240. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1241. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1242. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1243. until ATTACK == false
  1244. end))
  1245. VALUE1 = true
  1246. CreateSound(233856115, Torso, 5, 1.6, false)
  1247. for i = 1, 25 do
  1248. Swait()
  1249. for _, c in pairs(Character:GetChildren()) do
  1250. if c.ClassName == "Part" then
  1251. c.Transparency = c.Transparency + 1/25
  1252. end
  1253. end
  1254. for _, c in pairs(Weapon:GetChildren()) do
  1255. if c.ClassName == "Part" then
  1256. c.Transparency = c.Transparency + 1/25
  1257. end
  1258. end
  1259. end
  1260. UNANCHOR = false
  1261. RootPart.Anchored = true
  1262. RootPart.Velocity = VT(0,0,0)
  1263. local ROOTPOS = RootPart.Position
  1264. RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  1265. WARPED = true
  1266. for i = 1, 25 do
  1267. Swait()
  1268. for _, c in pairs(Character:GetChildren()) do
  1269. if c.ClassName == "Part" then
  1270. c.Transparency = c.Transparency - 1/25
  1271. end
  1272. end
  1273. for _, c in pairs(Weapon:GetChildren()) do
  1274. if c.ClassName == "Part" then
  1275. c.Transparency = c.Transparency - 1/25
  1276. end
  1277. end
  1278. end
  1279. local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Dirt brown", "Part", VT(0,0,0))
  1280. SHELL.CFrame = RootPart.CFrame
  1281. MakeForm(SHELL,"Ball")
  1282. CreateSound(402981977, SHELL, 5, 1.6, false)
  1283. for i = 1, 10 do
  1284. Swait()
  1285. SHELL.Transparency = SHELL.Transparency - 1/10
  1286. SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  1287. end
  1288. for i = 1, math.ceil(75/2) do
  1289. Swait()
  1290. RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  1291. SHELL.CFrame = CF(RootPart.Position)
  1292. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1293. end
  1294. RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  1295. SHELL.CFrame = CF(RootPart.Position)
  1296. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1297. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1298. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1299. for i = 1, 5 do
  1300. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1301. end
  1302. SHELL:remove()
  1303. ApplyAoE(RootPart.Position,75,35,75,175,false)
  1304. SMASHED = true
  1305. wait(1)
  1306. VALUE1 = false
  1307. UNANCHOR = true
  1308. ATTACK = false
  1309. Rooted = false
  1310. end
  1311. end
  1312.  
  1313. function PandorasBox()
  1314. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1315. if HITFLOOR ~= nil then
  1316. ATTACK = true
  1317. Rooted = true
  1318. local RINGSPIN = true
  1319. local CONSTRUCTING = true
  1320. local RING = CreatePart(3, Effects, "Neon", 0, 1, "Dirt brown", "Ring", VT(0,0,0))
  1321. RING.Color = Color3.fromRGB(81, 69, 69)
  1322. MakeForm(RING,"Cyl")
  1323. RING.CFrame = CF(HITPOS)
  1324. CreateSound(402981977, RING, 5, 1.2, false)
  1325. coroutine.resume(coroutine.create(function()
  1326. repeat
  1327. Swait()
  1328. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1329. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1330. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1331. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1332. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1333. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1334. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1335. until CONSTRUCTING == false
  1336. repeat
  1337. Swait()
  1338. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1339. until RINGSPIN == false
  1340. for i = 1, 25 do
  1341. Swait()
  1342. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1343. RING.Size = RING.Size - VT(0.15,0,0.15)
  1344. --DECAL.Transparency = DECAL.Transparency + 1/25
  1345. RING.Transparency = RING.Transparency + 1/25
  1346. end
  1347. RING:remove()
  1348. end))
  1349. for i = 1, 15 do
  1350. Swait()
  1351. RING.Size = RING.Size + VT(0.75,0,0.75)
  1352. RING.Transparency = RING.Transparency - 1/15
  1353. end
  1354. local BOXSPIN = true
  1355. local PANDORASBOX = IT("Model",Effects)
  1356. PANDORASBOX.Name = "Pandora's Box"
  1357. local BOX = IT("Model",PANDORASBOX)
  1358. BOX.Name = "Body"
  1359. local LID = IT("Model",PANDORASBOX)
  1360. LID.Name = "Lid"
  1361. --BUILDING THE BOX--
  1362. local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Dirt brown", "Black", VT(2,1.8,2))
  1363. BASE.Color = Color3.fromRGB(81, 69, 69)
  1364. PANDORASBOX.PrimaryPart = BASE
  1365. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  1366. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,1.9,0.2))
  1367. WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  1368. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,1.9,0.2))
  1369. WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  1370. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,1.9,0.2))
  1371. WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  1372. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,1.9,0.2))
  1373. WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  1374. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,0.2,0.2))
  1375. WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  1376. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,0.2,0.2))
  1377. WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  1378. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,0.2,2.1))
  1379. WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  1380. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,0.2,2.1))
  1381. WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  1382. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,0.2,0.2))
  1383. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  1384. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,0.2,0.2))
  1385. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  1386. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,0.2,2.1))
  1387. WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  1388. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,0.2,2.1))
  1389. WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  1390. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,1.9,0.1))
  1391. WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  1392. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,1.9,0.1))
  1393. WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  1394. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.1,1.9,2.1))
  1395. WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  1396. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.1,1.9,2.1))
  1397. WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  1398. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,0.1,2.1))
  1399. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  1400. -------------
  1401. local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,0.1,2.1))
  1402. LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  1403. LID.PrimaryPart = LIDPART
  1404. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,0.2,0.2))
  1405. WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  1406. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,0.2,0.2))
  1407. WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  1408. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,0.2,2.1))
  1409. WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  1410. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,0.2,2.1))
  1411. WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  1412. local DECAL = IT("Decal",LIDPART)
  1413. DECAL.Face = "Top"
  1414. DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  1415. DECAL.Color3 = C3(0,0,0)
  1416. --BUILDING THE BOX--
  1417. coroutine.resume(coroutine.create(function()
  1418. repeat
  1419. Swait()
  1420. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  1421. until BOXSPIN == false
  1422. end))
  1423. for i = 1, 25 do
  1424. Swait()
  1425. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  1426. end
  1427. wait(0.5)
  1428. BOXSPIN = false
  1429. CONSTRUCTING = false
  1430. coroutine.resume(coroutine.create(function()
  1431. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  1432. --[[for i = 1, 45 do
  1433. Swait()
  1434. LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  1435. end-
  1436. LID:remove()]]--
  1437. for _, c in pairs(LID:GetChildren()) do
  1438. if c.ClassName == "Part" then
  1439. c.Anchored = false
  1440. c.CanCollide = true
  1441. if c ~= LIDPART then
  1442. weldBetween(LIDPART,c)
  1443. end
  1444. end
  1445. end
  1446. LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  1447. Debris:AddItem(LID,15)
  1448. wait(0.5)
  1449. local RANDOMEFFECT = MRANDOM(1,4)
  1450. if RANDOMEFFECT == 1 then
  1451. for i = 1, 45 do
  1452. wait((2-(i/15))/15)
  1453. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  1454. end
  1455. wait(1)
  1456. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1457. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  1458. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1459. for i = 1, 5 do
  1460. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1461. end
  1462. ApplyAoE(BASE.Position,50,1,200,375,false)
  1463. ApplyAoE(BASE.Position,250,35,75,175,false)
  1464. elseif RANDOMEFFECT == 2 then
  1465. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Dirt brown", "Field", VT(0.3,0.3,0.3))
  1466. FIELD.CFrame = BASE.CFrame
  1467. MakeForm(FIELD,"Ball")
  1468. for i = 1, 50 do
  1469. Swait()
  1470. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1471. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1472. end
  1473. wait(0.2)
  1474. local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  1475. coroutine.resume(coroutine.create(function()
  1476. for i = 1, 75 do
  1477. Swait()
  1478. LOOP.Volume = LOOP.Volume + 10/75
  1479. LOOP.Parent = FIELD
  1480. local CHILDREN = workspace:GetDescendants()
  1481. for index, CHILD in pairs(CHILDREN) do
  1482. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1483. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1484. if HUM then
  1485. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1486. if TORSO then
  1487. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1488. HUM.Health = HUM.Health - 0.1
  1489. TORSO.Velocity = VT(0,5,0)
  1490. HUM.PlatformStand = true
  1491. if TORSO.RotVelocity.Magnitude < 15 then
  1492. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1493. end
  1494. end
  1495. end
  1496. end
  1497. end
  1498. end
  1499. FIELD.Size = FIELD.Size + VT(3,3,3)
  1500. FIELD.Transparency = FIELD.Transparency + 0.8/75
  1501. end
  1502. for i = 1, 500 do
  1503. Swait()
  1504. LOOP.Parent = FIELD
  1505. local CHILDREN = workspace:GetDescendants()
  1506. for index, CHILD in pairs(CHILDREN) do
  1507. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1508. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1509. if HUM then
  1510. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1511. if TORSO then
  1512. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1513. TORSO.Velocity = VT(0,5,0)
  1514. HUM.Health = HUM.Health - 0.1
  1515. HUM.PlatformStand = true
  1516. if TORSO.RotVelocity.Magnitude < 15 then
  1517. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1518. end
  1519. end
  1520. end
  1521. end
  1522. end
  1523. end
  1524. end
  1525. for i = 1, 25 do
  1526. Swait()
  1527. LOOP.Volume = LOOP.Volume + 10/25
  1528. LOOP.Parent = FIELD
  1529. local CHILDREN = workspace:GetDescendants()
  1530. for index, CHILD in pairs(CHILDREN) do
  1531. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1532. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1533. if HUM then
  1534. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1535. if TORSO then
  1536. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  1537. TORSO.Velocity = VT(0,5,0)
  1538. HUM.Health = HUM.Health - 0.1
  1539. HUM.PlatformStand = false
  1540. if TORSO.RotVelocity.Magnitude < 15 then
  1541. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1542. end
  1543. end
  1544. end
  1545. end
  1546. end
  1547. end
  1548. FIELD.Size = FIELD.Size - VT(3,3,3)
  1549. FIELD.Transparency = FIELD.Transparency + 0.2/25
  1550. end
  1551. FIELD:remove()
  1552. end))
  1553. elseif RANDOMEFFECT == 3 then
  1554. for i = 1, 10 do
  1555. wait(0.15)
  1556. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  1557. coroutine.resume(coroutine.create(function()
  1558. local MINION = CLONE:Clone()
  1559. MINION.Parent = Effects
  1560. MINION.Name = "Shadow"
  1561. MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1562. MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  1563. for _, c in pairs(MINION:GetChildren()) do
  1564. if c.ClassName == "Part" then
  1565. c.Material = "Neon"
  1566. c.Color = C3(0,0,0)
  1567. c.Transparency = 0.25
  1568. if c.Name == "Head" then
  1569. c:ClearAllChildren()
  1570. local MSH = IT("BlockMesh",c)
  1571. MSH.Scale = VT(0.5,1,1)
  1572. end
  1573. end
  1574. end
  1575. local TORSO = MINION.Torso
  1576. local HUMAN = MINION.Humanoid
  1577. HUMAN.WalkSpeed = 20
  1578. HUMAN.MaxHealth = math.huge
  1579. HUMAN.Health = math.huge
  1580. HUMAN.DisplayDistanceType = "None"
  1581. HUMAN.Died:connect(function()
  1582. MINION:remove()
  1583. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  1584. end)
  1585. wait(1)
  1586. local findNearestTorso = function(POS)
  1587. local list = game.Workspace:GetDescendants()
  1588. local torso = nil
  1589. local dist = 500
  1590. local temp = nil
  1591. local human = nil
  1592. local temp2 = nil
  1593. for x = 1, #list do
  1594. temp2 = list[x]
  1595. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  1596. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1597. human = temp2:findFirstChildOfClass("Humanoid")
  1598. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1599. if (temp.Position - POS).magnitude < dist then
  1600. torso = temp
  1601. dist = (temp.Position - POS).magnitude
  1602. end
  1603. end
  1604. end
  1605. end
  1606. return torso, dist
  1607. end
  1608. for i = 1, 40 do
  1609. if HUMAN.Health == 0 then
  1610. break
  1611. end
  1612. wait(0.3)
  1613. local target,dist= findNearestTorso(TORSO.Position)
  1614. if target then
  1615. HUMAN:MoveTo(target.Position)
  1616. if dist < 25 then
  1617. CreateSound(348663022, TORSO, 10, 1, true)
  1618. wait(2)
  1619. --local ANIM = HUMAN:LoadAnimation(ATANIM)
  1620. --ANIM:Play()
  1621. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  1622. ApplyAoE(TORSO.Position,10,0,0,85,true)
  1623. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  1624. for i = 1, 5 do
  1625. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1626. end
  1627. break
  1628. end
  1629. end
  1630. end
  1631. MINION:remove()
  1632. end))
  1633. end
  1634. elseif RANDOMEFFECT == 4 then
  1635. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Dirt brown", "Field", VT(0.3,0.3,0.3))
  1636. FIELD.Color = C3(0,0,0)
  1637. FIELD.CFrame = BASE.CFrame
  1638. MakeForm(FIELD,"Ball")
  1639. FIELD.CanCollide = true
  1640. for i = 1, 50 do
  1641. Swait()
  1642. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1643. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1644. end
  1645. wait(0.2)
  1646. local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  1647. coroutine.resume(coroutine.create(function()
  1648. local E = 0
  1649. for i = 1, 75 do
  1650. E = E + 1
  1651. Swait()
  1652. if E >= 35 then
  1653. E = 0
  1654. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1655. end
  1656. LOOP.Volume = LOOP.Volume + 10/75
  1657. LOOP.Parent = FIELD
  1658. local CHILDREN = workspace:GetDescendants()
  1659. for index, CHILD in pairs(CHILDREN) do
  1660. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1661. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1662. if HUM then
  1663. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1664. if TORSO then
  1665. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1666. for _, c in pairs(CHILD:GetChildren()) do
  1667. if c:IsA("BasePart") then
  1668. local bv = Instance.new("BodyVelocity")
  1669. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1670. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1671. bv.Parent = c
  1672. Debris:AddItem(bv,0.05)
  1673. end
  1674. end
  1675. HUM.Health = HUM.Health - 0.3
  1676. end
  1677. end
  1678. end
  1679. end
  1680. end
  1681. FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  1682. end
  1683. for i = 1, 180 do
  1684. E = E + 1
  1685. Swait()
  1686. if E >= 35 then
  1687. E = 0
  1688. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1689. end
  1690. LOOP.Parent = FIELD
  1691. local CHILDREN = workspace:GetDescendants()
  1692. for index, CHILD in pairs(CHILDREN) do
  1693. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1694. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1695. if HUM then
  1696. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1697. if TORSO then
  1698. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1699. for _, c in pairs(CHILD:GetChildren()) do
  1700. if c:IsA("BasePart") then
  1701. local bv = Instance.new("BodyVelocity")
  1702. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1703. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1704. bv.Parent = c
  1705. Debris:AddItem(bv,0.05)
  1706. end
  1707. end
  1708. HUM.Health = HUM.Health - 0.3
  1709. end
  1710. end
  1711. end
  1712. end
  1713. end
  1714. end
  1715. ApplyAoE(FIELD.Position,40,15,20,375,false)
  1716. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
  1717. for i = 1, 5 do
  1718. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1719. end
  1720. FIELD:remove()
  1721. end))
  1722. elseif RANDOMEFFECT == 5 then
  1723. end
  1724. wait(0.5)
  1725. for i = 1, 25 do
  1726. Swait()
  1727. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  1728. end
  1729. PANDORASBOX:remove()
  1730. RINGSPIN = false
  1731. end))
  1732. ATTACK = false
  1733. Rooted = false
  1734. end
  1735. end
  1736.  
  1737. function Taunt()
  1738. ATTACK = true
  1739. local LAUGH = nil
  1740. coroutine.resume(coroutine.create(function()
  1741. repeat
  1742. Swait()
  1743. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1744. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1745. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1746. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1747. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1748. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1749. until LAUGH ~= nil
  1750. repeat
  1751. Swait()
  1752. LAUGH.Parent = Head
  1753. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1754. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1755. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1756. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1757. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1758. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1759. until LAUGH.Playing == false
  1760. ATTACK = false
  1761. end))
  1762. wait(0.1)
  1763. sick:Pause()
  1764. LAUGH = CreateSound(137473066, Head, 10, 1, false)
  1765. wait(1)
  1766. sick:Resume()
  1767. end
  1768.  
  1769. --//=================================\\
  1770. --|| ASSIGN THINGS TO KEYS
  1771. --\\=================================//
  1772.  
  1773. function MouseDown(Mouse)
  1774. HOLD = true
  1775. if ATTACK == false then
  1776. end
  1777. end
  1778.  
  1779. function MouseUp(Mouse)
  1780. HOLD = false
  1781. end
  1782.  
  1783. function KeyDown(Key)
  1784. KEYHOLD = true
  1785. if Key == "z" and ATTACK == false then
  1786. MagicMissiles()
  1787. end
  1788.  
  1789. if Key == "u" and ATTACK == false then
  1790. Taunt2()
  1791. end
  1792.  
  1793. if Key == "f" and ATTACK == false then
  1794. Taunt3()
  1795. end
  1796.  
  1797. if Key == "p" and ATTACK == false then
  1798. TakeOnMe()
  1799. end
  1800.  
  1801. if Key == "b" and ATTACK == false then
  1802. TimesUp()
  1803. end
  1804.  
  1805. if Key == "c" and ATTACK == false then
  1806. ChainPunch()
  1807. end
  1808.  
  1809. if Key == "g" and ATTACK == false then
  1810. Teleport()
  1811. end
  1812.  
  1813. if Key == "v" and ATTACK == false then
  1814. WarpMeteor()
  1815. end
  1816.  
  1817. if Key == "x" and ATTACK == false then
  1818. PandorasBox()
  1819. end
  1820.  
  1821. if Key == "t" and ATTACK == false then
  1822. Taunt()
  1823. end
  1824. end
  1825.  
  1826. function KeyUp(Key)
  1827. KEYHOLD = false
  1828. end
  1829.  
  1830. Mouse.Button1Down:connect(function(NEWKEY)
  1831. MouseDown(NEWKEY)
  1832. end)
  1833. Mouse.Button1Up:connect(function(NEWKEY)
  1834. MouseUp(NEWKEY)
  1835. end)
  1836. Mouse.KeyDown:connect(function(NEWKEY)
  1837. KeyDown(NEWKEY)
  1838. end)
  1839. Mouse.KeyUp:connect(function(NEWKEY)
  1840. KeyUp(NEWKEY)
  1841. end)
  1842.  
  1843. --//=================================\\
  1844. --\\=================================//
  1845.  
  1846.  
  1847. function unanchor()
  1848. if UNANCHOR == true then
  1849. RootPart.Anchored = false
  1850. end
  1851. g = Character:GetChildren()
  1852. for i = 1, #g do
  1853. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  1854. g[i].Anchored = false
  1855. end
  1856. end
  1857. g = Weapon:GetChildren()
  1858. for i = 1, #g do
  1859. if g[i].ClassName == "Part" then
  1860. g[i].Anchored = false
  1861. end
  1862. end
  1863. end
  1864.  
  1865.  
  1866. --//=================================\\
  1867. --|| WRAP THE WHOLE SCRIPT UP
  1868. --\\=================================//
  1869.  
  1870. Humanoid.Changed:connect(function(Jump)
  1871. if Jump == "Jump" and (Disable_Jump == true) then
  1872. Humanoid.Jump = false
  1873. end
  1874. end)
  1875.  
  1876. while true do
  1877. Swait()
  1878. refit()
  1879. script.Parent = WEAPONGUI
  1880. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1881. v:Stop();
  1882. end
  1883. ANIMATE.Parent = nil
  1884. SINE = SINE + CHANGE*1.5
  1885. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1886. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1887. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1888. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  1889. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1890. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1891. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1892. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1893. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1894. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1895. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1896. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1897. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1898. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1899. end
  1900. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1901. ANIM = "Jump"
  1902. if ATTACK == false then
  1903. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1904. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1905. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1906. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1907. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1908. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  1909. end
  1910. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1911. ANIM = "Fall"
  1912. if ATTACK == false then
  1913. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1914. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1915. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1916. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1917. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  1918. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  1919. end
  1920. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1921. ANIM = "Idle"
  1922. if ATTACK == false then
  1923. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1924. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1925. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(-85 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1926. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(15 - 2.5 * SIN(SINE / 12)), RAD(85 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1927. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1928. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1929. end
  1930. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1931. ANIM = "Walk"
  1932. if ATTACK == false then
  1933. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1934. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  1935. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1936. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1937. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1938. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1939. end
  1940. end
  1941. unanchor()
  1942. Humanoid.MaxHealth = "inf"
  1943. Humanoid.Health = "inf"
  1944. if Rooted == false then
  1945. Disable_Jump = false
  1946. Humanoid.WalkSpeed = Speed
  1947. elseif Rooted == true then
  1948. Disable_Jump = true
  1949. Humanoid.WalkSpeed = 0
  1950. end
  1951. for _, c in pairs(Character:GetChildren()) do
  1952. if c.ClassName == "Part" and c.Name ~= "Detail" then
  1953. c.Material = "Fabric"
  1954. if c:FindFirstChildOfClass("ParticleEmitter") then
  1955. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1956. end
  1957. if c ~= Head then
  1958. c.Color = C3(0,0,0)
  1959. else
  1960. c.Color = C3(1,1,1)
  1961. end
  1962. if c == Head then
  1963. if c:FindFirstChild("face") then
  1964. c.face:remove()
  1965. end
  1966. end
  1967. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1968. c:remove()
  1969. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1970. c:remove()
  1971. end
  1972. end
  1973. sick.SoundId = "rbxassetid://1130685064"
  1974. sick.Looped = true
  1975. sick.Pitch = 1
  1976. sick.Volume = 2
  1977. sick.Parent = Torso
  1978. sick:Resume()
  1979. sick.Playing = true
  1980. Humanoid.Name = "Maniac Pandora = "..Player.Name
  1981.  
  1982. end
  1983.  
  1984. --//=================================\\
  1985. --\\=================================//
  1986.  
  1987.  
  1988.  
  1989.  
  1990.  
  1991. --//====================================================\\--
  1992. --|| END OF SCRIPT
  1993. --\\====================================================//--
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