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- ---------------
- --joofil(WIP)--
- ---------------
- print([[
- well this is wip but nobody cares you pant
- have a bad christmas or whatever, HenloMyDude
- ----------------------------------------------------------------
- ----------------------------------------------------------------
- hello unkind person
- if you leak this i will scream loudly
- enjoy joofil
- ----------------------------------------------------------------
- ok this is good
- ItzPoison Is Trash Because He Logs Scripts
- ----------------------------------------------------------------
- ]])
- spawn(function()
- local plr = owner
- local char = plr.Character
- local hum = char:FindFirstChildOfClass("Humanoid")
- local idleanim = Instance.new("Animation")
- idleanim.Name = "Roblox Idle Animation"
- idleanim.AnimationId = "http://www.roblox.com/asset/?id=180435571"
- local idleanimplay = hum:LoadAnimation(idleanim)
- idleanimplay:Play()
- wait(0.1)
- if char:FindFirstChild("Animate") then
- char.Animate:Destroy()
- end
- local remote = Instance.new("RemoteEvent", char)
- remote.Name = "ReplicationEvent"
- local client = NLS([==[
- local mouse = game:GetService("Players").LocalPlayer:GetMouse()
- local remote = game:GetService("Players").LocalPlayer.Character:WaitForChild("ReplicationEvent")
- spawn(function()
- while game:GetService("RunService").Heartbeat:Wait() do
- remote = game:GetService("Players").LocalPlayer.Character:WaitForChild("ReplicationEvent")
- end
- end)
- game:GetService("UserInputService").InputBegan:Connect(function(input, isTyping)
- if isTyping == false and input.UserInputType == Enum.UserInputType.Keyboard then
- remote:FireServer(1, input.KeyCode)
- end
- end)
- mouse.Button1Down:Connect(function()
- remote:FireServer(2)
- end)
- remote.OnClientEvent:Connect(function()
- game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position, Vector3.new(mouse.Hit.Position.X, game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position.Y, mouse.Hit.Position.Z))
- end)
- ]==], char)
- local crabrave = Instance.new("Sound", char.Torso)
- local RS = char.Torso["Right Shoulder"]
- local LS = char.Torso["Left Shoulder"]
- local RH = char.Torso["Right Hip"]
- local LH = char.Torso["Left Hip"]
- local rootj = char.HumanoidRootPart.RootJoint
- local throwbutton = false
- local throw = false
- local normalanim = true
- local attackd = false
- local animpose = "Idle"
- local timepos = 0
- local sine = 0
- local RSnor = RS.C0
- local LSnor = LS.C0
- local RHnor = RH.C0
- local LHnor = LH.C0
- local rootjnor = rootj.C0
- ---------------------------------
- --------------Set up-------------
- ---------------------------------
- ---------------------------------
- -----------Wrapping up-----------
- ---------------------------------
- while game:GetService("RunService").Heartbeat:Wait() do
- if normalanim then
- sine = sine + 1
- end
- if crabrave.Parent == char.Torso then
- crabrave.SoundId = "rbxassetid://0"
- crabrave.Playing = true
- crabrave.Volume = 1
- crabrave.Looped = true
- timepos = crabrave.TimePosition
- else
- crabrave = Instance.new("Sound", char.Torso)
- crabrave.TimePosition = timepos
- end
- if remote.Parent == char then
- remote.Name = "ReplicationEvent"
- else
- remote = Instance.new("RemoteEvent", char)
- end
- local touchfloor = workspace:FindPartOnRay(Ray.new(char.HumanoidRootPart.CFrame.Position, ((CFrame.new(char.HumanoidRootPart.Position, char.HumanoidRootPart.Position - Vector3.new(0, 1, 0))).LookVector).Unit * 4), char)
- if char.HumanoidRootPart.Velocity.Magnitude > 1 and touchfloor then
- animpose = "Walking"
- elseif char.HumanoidRootPart.Velocity.Y > 0.5 and touchfloor == nil then
- animpose = "Jumping"
- elseif char.HumanoidRootPart.Velocity.Y < 0.5 and touchfloor == nil then
- animpose = "Falling"
- else
- animpose = "Idle"
- end
- if animpose == "Idle" and attack == false then
- RH.C0 = RH.C0:Lerp(RHnor, 0.1) - Vector3.new(0, rootj.C0.Position.Y / 10, 0)
- LH.C0 = LH.C0:Lerp(LHnor, 0.1) - Vector3.new(0, rootj.C0.Position.Y / 10, 0)
- rootj.C0 = rootjnor * CFrame.new(0, 0, math.sin(sine / 5) / 2)
- elseif animpose == "Walking" and attack == false then
- RH.C0 = RH.C0:Lerp(RHnor, 0.1) - Vector3.new(0, rootj.C0.Position.Y / 10, 0)
- LH.C0 = LH.C0:Lerp(LHnor, 0.1) - Vector3.new(0, rootj.C0.Position.Y / 10, 0)
- rootj.C0 = rootj.C0
- elseif animpose == "Jumping" and attack == false then
- RH.C0 = RH.C0:Lerp(RHnor, 0.1) - Vector3.new(0, rootj.C0.Position.Y / 10, 0)
- LH.C0 = LH.C0:Lerp(LHnor, 0.1) - Vector3.new(0, rootj.C0.Position.Y / 10, 0)
- rootj.C0 = rootjnor * CFrame.new(math.sin(sine / 10) / 2, 0, math.sin(sine / 5) / 2)
- elseif animpose == "Falling" and attack == false then
- RH.C0 = RH.C0:Lerp(RHnor, 0.1) - Vector3.new(0, rootj.C0.Position.Y / 10, 0)
- LH.C0 = LH.C0:Lerp(LHnor, 0.1) - Vector3.new(0, rootj.C0.Position.Y / 10, 0)
- rootj.C0 = rootjnor * CFrame.new(math.sin(sine / 10) / 2, 0, math.sin(sine / 5) / 2)
- end
- end
- end)
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- local rp = RealPlayer
- script.Parent = rp.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent then
- for _,f in pairs(t.Functions) do
- f(...)
- end
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=rp then return end
- m.Target = io.Target
- m.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local Mouse = Player:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local _rg = game
- --Metatable for fake service
- local fsmt = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then return s[k] end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end,
- __call = function(self,...)
- local s = rawget(self,"_RealService")
- if s then return s(...) end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
- return setmetatable(t,fsmt)
- end
- --Fake game object
- local g = {
- GetService = function(self,s)
- return self[s]
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- }
- rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
- g.service = g.GetService
- g.RunService = FakeService({
- RenderStepped = _rg:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- setmetatable(g,{
- __index=function(self,s)
- return _rg:GetService(s) or typeof(_rg[s])=="function"
- and function(_,...)return _rg[s](_rg,...)end or _rg[s]
- end,
- __newindex = fsmt.__newindex,
- __call = fsmt.__call
- })
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = g,g.Players.LocalPlayer
- end
- Player = owner
- PlayerGui = Player.PlayerGui
- Cam = workspace.CurrentCamera
- Backpack = Player.Backpack
- Character = Player.Character
- Humanoid = Character.Humanoid
- Mouse = Player:GetMouse()
- RootPart = Character["HumanoidRootPart"]
- Torso = Character["Torso"]
- Head = Character["Head"]
- RightArm = Character["Right Arm"]
- LeftArm = Character["Left Arm"]
- RightLeg = Character["Right Leg"]
- LeftLeg = Character["Left Leg"]
- RootJoint = RootPart["RootJoint"]
- Neck = Torso["Neck"]
- RightShoulder = Torso["Right Shoulder"]
- LeftShoulder = Torso["Left Shoulder"]
- RightHip = Torso["Right Hip"]
- LeftHip = Torso["Left Hip"]
- Character = Player.Character
- Humanoid = Character.Humanoid
- ---------
- ---------
- plr = game.Players.LocalPlayer
- char = plr.Character
- hum = char.Humanoid
- local cam = game.Workspace.CurrentCamera
- Camera = cam
- local CamInterrupt = false
- local TwoD = false
- local TargetInfo = {nil, nil}
- cam.CameraType = "Custom"
- t = char.Torso
- h = char.Head
- ra = char["Right Arm"]
- la = char["Left Arm"]
- rl = char["Right Leg"]
- ll = char["Left Leg"]
- tors = char.Torso
- lleg = char["Left Leg"]
- root = char.HumanoidRootPart
- hed = char.Head
- rleg = char["Right Leg"]
- rarm = char["Right Arm"]
- larm = char["Left Arm"]
- radian = math.rad
- random = math.random
- Vec3 = Vector3.new
- Inst = Instance.new
- cFrame = CFrame.new
- Euler = CFrame.fromEulerAnglesXYZ
- vt = Vector3.new
- bc = BrickColor.new
- br = BrickColor.random
- it = Instance.new
- cf = CFrame.new
- local Booleans = {CamFollow = true, GyroUse = true}
- function lerp(object, newCFrame, alpha)
- return object:lerp(newCFrame, alpha)
- end
- plr = game.Players.LocalPlayer
- chara = plr.Character
- mouse = plr:GetMouse()
- Create = Instance.new
- Huge = math.huge
- Player = game:GetService("Players").LocalPlayer
- PlayerGui = Player.PlayerGui
- Cam = workspace.CurrentCamera
- Backpack = Player.Backpack
- Character = Player.Character
- char = Player.Character
- Humanoid = Character.Humanoid
- Mouse = Player:GetMouse()
- RootPart = Character["HumanoidRootPart"]
- Torso = Character["Torso"]
- Head = Character["Head"]
- RightArm = Character["Right Arm"]
- LeftArm = Character["Left Arm"]
- RightLeg = Character["Right Leg"]
- LeftLeg = Character["Left Leg"]
- RootJoint = RootPart["RootJoint"]
- Neck = Torso["Neck"]
- RightShoulder = Torso["Right Shoulder"]
- LeftShoulder = Torso["Left Shoulder"]
- RightHip = Torso["Right Hip"]
- LeftHip = Torso["Left Hip"]
- local Orin = "http://www.roblox.com/asset/?id=288072938"
- Head.face.Texture = Orin
- function weld(a, b, acf)
- local w = Instance.new("Weld", a)
- w.Part0 = a
- w.Part1 = b
- w.C0 = acf
- end
- --------------------------------
- char.Head.face.Texture = "http://www.roblox.com/asset/?id=288072938"
- --------------------------------
- -------------------------------------------------------
- local FavIDs = {
- 340106355, --Nefl Crystals
- 927529620, --Dimension
- 876981900, --Fantasy
- 398987889, --Ordinary Days
- 1117396305, --Oh wait, it's you.
- 885996042, --Action Winter Journey
- 919231299, --Sprawling Idiot Effigy
- 743466274, --Good Day Sunshine
- 727411183, --Knife Fight
- 1402748531, --The Earth Is Counting On You!
- 595230126 --Robot Language
- }
- --The reality of my life isn't real but a Universe -makhail07
- wait(0.2)
- local plr = game:service'Players'.LocalPlayer
- print('Local User is '..plr.Name)
- print('joofil Loaded')
- print('this is the worst script in existance')
- local char = plr.Character
- local hum = char.Humanoid
- local hed = char.Head
- local root = char.HumanoidRootPart
- local rootj = root.RootJoint
- local tors = char.Torso
- local ra = char["Right Arm"]
- local la = char["Left Arm"]
- local rl = char["Right Leg"]
- local ll = char["Left Leg"]
- local neck = tors["Neck"]
- local mouse = plr:GetMouse()
- local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
- local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
- local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
- local maincolor = BrickColor.new("Storm blue")
- -------------------------------------------------------
- --Start Good Stuff--
- -------------------------------------------------------
- cam = game.Workspace.CurrentCamera
- CF = CFrame.new
- angles = CFrame.Angles
- attack = false
- Euler = CFrame.fromEulerAnglesXYZ
- Rad = math.rad
- IT = Instance.new
- BrickC = BrickColor.new
- Cos = math.cos
- Acos = math.acos
- Sin = math.sin
- Asin = math.asin
- Abs = math.abs
- Mrandom = math.random
- Floor = math.floor
- -------------------------------------------------------
- --End Good Stuff--
- -------------------------------------------------------
- necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- RSH, LSH = nil, nil
- RW = Instance.new("Weld")
- LW = Instance.new("Weld")
- RH = tors["Right Hip"]
- LH = tors["Left Hip"]
- RSH = tors["Right Shoulder"]
- LSH = tors["Left Shoulder"]
- RSH.Parent = nil
- LSH.Parent = nil
- RW.Name = "RW"
- RW.Part0 = tors
- RW.C0 = CF(1.5, 0.5, 0)
- RW.C1 = CF(0, 0.5, 0)
- RW.Part1 = ra
- RW.Parent = tors
- LW.Name = "LW"
- LW.Part0 = tors
- LW.C0 = CF(-1.5, 0.5, 0)
- LW.C1 = CF(0, 0.5, 0)
- LW.Part1 = la
- LW.Parent = tors
- Effects = {}
- -------------------------------------------------------
- --Start HeartBeat--
- -------------------------------------------------------
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 1 / 60
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- -------------------------------------------------------
- --End HeartBeat--
- -------------------------------------------------------
- -------------------------------------------------------
- --Start Important Functions--
- -------------------------------------------------------
- function swait(num)
- if num == 0 or num == nil then
- game:service("RunService").Stepped:wait(0)
- else
- for i = 0, num do
- game:service("RunService").Stepped:wait(0)
- end
- end
- end
- function thread(f)
- coroutine.resume(coroutine.create(f))
- end
- function clerp(a, b, t)
- local qa = {
- QuaternionFromCFrame(a)
- }
- local qb = {
- QuaternionFromCFrame(b)
- }
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- local i = 0
- if m00 < m11 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- elseif i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- elseif i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s
- return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp
- if cosTheta >= 1.0E-4 then
- if 1 - cosTheta > 1.0E-4 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1 / Sin(theta)
- startInterp = Sin((1 - t) * theta) * invSinTheta
- finishInterp = Sin(t * theta) * invSinTheta
- else
- startInterp = 1 - t
- finishInterp = t
- end
- elseif 1 + cosTheta > 1.0E-4 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1 / Sin(theta)
- startInterp = Sin((t - 1) * theta) * invSinTheta
- finishInterp = Sin(t * theta) * invSinTheta
- else
- startInterp = t - 1
- finishInterp = t
- end
- return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
- end
- function rayCast(Position, Direction, Range, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
- end
- local RbxUtility = LoadLibrary("RbxUtility")
- local Create = RbxUtility.Create
- -------------------------------------------------------
- --Start Damage Function--
- -------------------------------------------------------
- function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
- if hit.Parent == nil then
- return
- end
- local h = hit.Parent:FindFirstChildOfClass("Humanoid")
- for _, v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h = v
- end
- end
- if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
- hit.Parent:FindFirstChild("Head"):BreakJoints()
- end
- if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil then
- if hit.Parent.DebounceHit.Value == true then
- return
- end
- end
- if insta == true then
- hit.Parent:FindFirstChild("Head"):BreakJoints()
- end
- local c = Create("ObjectValue"){
- Name = "creator",
- Value = game:service("Players").LocalPlayer,
- Parent = h,
- }
- game:GetService("Debris"):AddItem(c, .5)
- if HitSound ~= nil and HitPitch ~= nil then
- CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
- end
- local Damage = math.random(minim, maxim)
- local blocked = false
- local block = hit.Parent:findFirstChild("Block")
- if block ~= nil then
- if block.className == "IntValue" then
- if block.Value > 0 then
- blocked = true
- block.Value = block.Value - 1
- print(block.Value)
- end
- end
- end
- if blocked == false then
- h.Health = h.Health - Damage
- ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
- else
- h.Health = h.Health - (Damage / 2)
- ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
- end
- if Type == "Knockdown" then
- local hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand = false
- end), hum)
- local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
- local bodvol = Create("BodyVelocity"){
- velocity = angle * knockback,
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- Parent = hit,
- }
- local rl = Create("BodyAngularVelocity"){
- P = 3000,
- maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
- angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
- Parent = hit,
- }
- game:GetService("Debris"):AddItem(bodvol, .5)
- game:GetService("Debris"):AddItem(rl, .5)
- elseif Type == "Normal" then
- local vp = Create("BodyVelocity"){
- P = 500,
- maxForce = Vector3.new(math.huge, 0, math.huge),
- velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
- }
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, .5)
- elseif Type == "Up" then
- local bodyVelocity = Create("BodyVelocity"){
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- Parent = hit,
- }
- game:GetService("Debris"):AddItem(bodyVelocity, .5)
- elseif Type == "DarkUp" then
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.1 do
- swait()
- Effects.Block.Create(BrickColor.new("Royal purple"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
- end
- end))
- local bodyVelocity = Create("BodyVelocity"){
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- Parent = hit,
- }
- game:GetService("Debris"):AddItem(bodyVelocity, 1)
- elseif Type == "Snare" then
- local bp = Create("BodyPosition"){
- P = 2000,
- D = 100,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso,
- }
- game:GetService("Debris"):AddItem(bp, 1)
- elseif Type == "Freeze" then
- local BodPos = Create("BodyPosition"){
- P = 50000,
- D = 1000,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso,
- }
- local BodGy = Create("BodyGyro") {
- maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
- P = 20e+003,
- Parent = hit.Parent.Torso,
- cframe = hit.Parent.Torso.CFrame,
- }
- hit.Parent.Torso.Anchored = true
- coroutine.resume(coroutine.create(function(Part)
- swait(1.5)
- Part.Anchored = false
- end), hit.Parent.Torso)
- game:GetService("Debris"):AddItem(BodPos, 3)
- game:GetService("Debris"):AddItem(BodGy, 3)
- end
- local debounce = Create("BoolValue"){
- Name = "DebounceHit",
- Parent = hit.Parent,
- Value = true,
- }
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Create("ObjectValue"){
- Name = "creator",
- Value = Player,
- Parent = h,
- }
- game:GetService("Debris"):AddItem(c, .5)
- end
- end
- function damage(range,mindam,maxdam,pos)
- for i,v in ipairs(workspace:GetChildren()) do
- if v:IsA("Model") then
- if v.Name ~= Player.Name then
- if v:FindFirstChildOfClass("Humanoid") then
- if v:FindFirstChild("Head") then
- if (v:FindFirstChild("Head").Position - pos).magnitude < 10 then
- if v:FindFirstChildOfClass("Humanoid").Health > 5000 then v:FindFirstChildOfClass("Humanoid").Health = 0 else
- v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - math.random(mindam,maxdam)
- end
- end
- end
- end
- end
- end
- end
- end
- -------------------------------------------------------
- --End Damage Function--
- -------------------------------------------------------
- -------------------------------------------------------
- --Start Damage Function Customization--
- -------------------------------------------------------
- local RbxUtility = LoadLibrary("RbxUtility")
- local Create = RbxUtility.Create
- function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Brick"
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- local scaler2 = 1
- local speeder = FastSpeed/10
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- end
- speeder = speeder - 0.01*FastSpeed*bonuspeed/10
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- end
- rng:Destroy()
- end))
- end
- function ShowDamage(Pos, Text, Time, Color)
- local Rate = (1 / 30)
- local Pos = (Pos or Vector3.new(0, 0, 0))
- local Text = (Text or "")
- local Time = (Time or 2)
- local Color = (Color or Color3.new(1, 0, 1))
- local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
- EffectPart.Anchored = true
- local BillboardGui = Create("BillboardGui"){
- Size = UDim2.new(3, 0, 3, 0),
- Adornee = EffectPart,
- Parent = EffectPart,
- }
- local TextLabel = Create("TextBox"){
- BackgroundTransparency = 1,
- Size = UDim2.new(1, 0, 1, 0),
- Text = Text,
- Font = "Bodoni",
- TextColor3 = Color,
- TextScaled = true,
- TextStrokeColor3 = Color3.fromRGB(0,0,0),
- Parent = BillboardGui,
- }
- game.Debris:AddItem(EffectPart, (Time))
- EffectPart.Parent = game:GetService("Workspace")
- delay(0, function()
- local Frames = (Time / Rate)
- for Frame = 1, Frames do
- wait(Rate)
- local Percent = (Frame / Frames)
- EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
- TextLabel.TextTransparency = Percent
- end
- if EffectPart and EffectPart.Parent then
- EffectPart:Destroy()
- end
- end)
- end
- -------------------------------------------------------
- --End Damage Function Customization--
- -------------------------------------------------------
- function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
- for _, c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Head")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if magni >= mag and c.Name ~= plr.Name then
- Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
- end
- end
- end
- end
- end
- CFuncs = {
- Part = {
- Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part")({
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material
- })
- RemoveOutlines(Part)
- return Part
- end
- },
- Mesh = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({
- Parent = Part,
- Offset = OffSet,
- Scale = Scale
- })
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- },
- Mesh = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({
- Parent = Part,
- Offset = OffSet,
- Scale = Scale
- })
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- },
- Weld = {
- Create = function(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld")({
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1
- })
- return Weld
- end
- },
- Sound = {
- Create = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound")({
- Volume = vol,
- Pitch = pit or 1,
- SoundId = id,
- Parent = par or char.Head
- })
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 6)
- end))
- end
- },
- ParticleEmitter = {
- Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
- local fp = Create("ParticleEmitter")({
- Parent = Parent,
- Color = ColorSequence.new(Color1, Color2),
- LightEmission = LightEmission,
- Size = Size,
- Texture = Texture,
- Transparency = Transparency,
- ZOffset = ZOffset,
- Acceleration = Accel,
- Drag = Drag,
- LockedToPart = LockedToPart,
- VelocityInheritance = VelocityInheritance,
- EmissionDirection = EmissionDirection,
- Enabled = Enabled,
- Lifetime = LifeTime,
- Rate = Rate,
- Rotation = Rotation,
- RotSpeed = RotSpeed,
- Speed = Speed,
- VelocitySpread = VelocitySpread
- })
- return fp
- end
- }
- }
- function RemoveOutlines(part)
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part")({
- formFactor = FormFactor,
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material
- })
- RemoveOutlines(Part)
- return Part
- end
- function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({
- Parent = Part,
- Offset = OffSet,
- Scale = Scale
- })
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- function CreateWeld(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld")({
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1
- })
- return Weld
- end
- -------------------------------------------------------
- --Start Effect Function--
- -------------------------------------------------------
- EffectModel = Instance.new("Model", char)
- Effects = {
- Block = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- if Type == 1 or Type == nil then
- table.insert(Effects, {
- prt,
- "Block1",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- elseif Type == 2 then
- table.insert(Effects, {
- prt,
- "Block2",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- else
- table.insert(Effects, {
- prt,
- "Block3",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- end
- },
- Sphere = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Cylinder = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Wave = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3 / 60,
- y3 / 60,
- z3 / 60,
- msh
- })
- end
- },
- Ring = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Break = {
- Create = function(brickcolor, cframe, x1, y1, z1)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- local num = math.random(10, 50) / 1000
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Shatter",
- num,
- prt.CFrame,
- math.random() - math.random(),
- 0,
- math.random(50, 100) / 100
- })
- end
- },
- Spiral = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Push = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- }
- }
- function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
- local fp = IT("Part")
- fp.formFactor = formfactor
- fp.Parent = parent
- fp.Reflectance = reflectance
- fp.Transparency = transparency
- fp.CanCollide = false
- fp.Locked = true
- fp.BrickColor = brickcolor
- fp.Name = name
- fp.Size = size
- fp.Position = tors.Position
- RemoveOutlines(fp)
- fp.Material = "SmoothPlastic"
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh = IT(Mesh)
- mesh.Parent = part
- if Mesh == "SpecialMesh" then
- mesh.MeshType = meshtype
- if meshid ~= "nil" then
- mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
- end
- end
- mesh.Offset = offset
- mesh.Scale = scale
- return mesh
- end
- function Magic(bonuspeed, type, pos, scale, value, color, MType)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = MType
- rngm.Scale = scale
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1 * value
- elseif type == "Divide" then
- scaler2 = 1 / value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0, 10 / bonuspeed, 0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01 * value / bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01 / value * bonuspeed
- end
- rng.Transparency = rng.Transparency + 0.01 * bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function Eviscerate(dude)
- if dude.Name ~= char then
- local bgf = IT("BodyGyro", dude.Head)
- bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
- local val = IT("BoolValue", dude)
- val.Name = "IsHit"
- local ds = coroutine.wrap(function()
- dude:WaitForChild("Head"):BreakJoints()
- wait(0.5)
- target = nil
- coroutine.resume(coroutine.create(function()
- for i, v in pairs(dude:GetChildren()) do
- if v:IsA("Accessory") then
- v:Destroy()
- end
- if v:IsA("Humanoid") then
- v:Destroy()
- end
- if v:IsA("CharacterMesh") then
- v:Destroy()
- end
- if v:IsA("Model") then
- v:Destroy()
- end
- if v:IsA("Part") or v:IsA("MeshPart") then
- for x, o in pairs(v:GetChildren()) do
- if o:IsA("Decal") then
- o:Destroy()
- end
- end
- coroutine.resume(coroutine.create(function()
- v.Material = "Neon"
- v.CanCollide = false
- local PartEmmit1 = IT("ParticleEmitter", v)
- PartEmmit1.LightEmission = 1
- PartEmmit1.Texture = "rbxassetid://284205403"
- PartEmmit1.Color = ColorSequence.new(maincolor.Color)
- PartEmmit1.Rate = 150
- PartEmmit1.Lifetime = NumberRange.new(1)
- PartEmmit1.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.75, 0),
- NumberSequenceKeypoint.new(1, 0, 0)
- })
- PartEmmit1.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- PartEmmit1.Speed = NumberRange.new(0, 0)
- PartEmmit1.VelocitySpread = 30000
- PartEmmit1.Rotation = NumberRange.new(-500, 500)
- PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
- local BodPoss = IT("BodyPosition", v)
- BodPoss.P = 3000
- BodPoss.D = 1000
- BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
- BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
- v.Color = maincolor.Color
- coroutine.resume(coroutine.create(function()
- for i = 0, 49 do
- swait(1)
- v.Transparency = v.Transparency + 0.08
- end
- wait(0.5)
- PartEmmit1.Enabled = false
- wait(3)
- v:Destroy()
- dude:Destroy()
- end))
- end))
- end
- end
- end))
- end)
- ds()
- end
- end
- function FindNearestHead(Position, Distance, SinglePlayer)
- if SinglePlayer then
- return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
- end
- local List = {}
- for i, v in pairs(workspace:GetChildren()) do
- if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
- table.insert(List, v)
- end
- end
- return List
- end
- function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = MType
- rngm.Scale = Vector3.new(x1, y1, z1)
- local scaler2 = 1
- local speeder = FastSpeed
- if type == "Add" then
- scaler2 = 1 * value
- elseif type == "Divide" then
- scaler2 = 1 / value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0, 10 / bonuspeed, 0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01 * value / bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01 / value * bonuspeed
- end
- speeder = speeder - 0.01 * FastSpeed * bonuspeed
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
- rng.Transparency = rng.Transparency + 0.01 * bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
- end
- rng:Destroy()
- end))
- end
- function SoulSteal(dude)
- if dude.Name ~= char then
- local bgf = IT("BodyGyro", dude.Head)
- bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
- local val = IT("BoolValue", dude)
- val.Name = "IsHit"
- local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
- local soulst = coroutine.wrap(function()
- local soul = Instance.new("Part",dude)
- soul.Size = Vector3.new(1,1,1)
- soul.CanCollide = false
- soul.Anchored = false
- soul.Position = torso.Position
- soul.Transparency = 1
- local PartEmmit1 = IT("ParticleEmitter", soul)
- PartEmmit1.LightEmission = 1
- PartEmmit1.Texture = "rbxassetid://569507414"
- PartEmmit1.Color = ColorSequence.new(maincolor.Color)
- PartEmmit1.Rate = 250
- PartEmmit1.Lifetime = NumberRange.new(1.6)
- PartEmmit1.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1, 0),
- NumberSequenceKeypoint.new(1, 0, 0)
- })
- PartEmmit1.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- PartEmmit1.Speed = NumberRange.new(0, 0)
- PartEmmit1.VelocitySpread = 30000
- PartEmmit1.Rotation = NumberRange.new(-360, 360)
- PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
- local BodPoss = IT("BodyPosition", soul)
- BodPoss.P = 3000
- BodPoss.D = 1000
- BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
- BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
- wait(1.6)
- soul.Touched:connect(function(hit)
- if hit.Parent == char then
- soul:Destroy()
- end
- end)
- wait(1.2)
- while soul do
- swait()
- PartEmmit1.Color = ColorSequence.new(maincolor.Color)
- BodPoss.Position = tors.Position
- end
- end)
- soulst()
- end
- end
- function FaceMouse()
- local Cam = workspace.CurrentCamera
- return {
- CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
- Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
- }
- end
- BTAUNT = Instance.new("Sound", char)
- BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2688928963"
- BTAUNT.Volume = 7
- BTAUNT.Pitch = 1
- BTAUNT.Looped = true
- BTAUNT.TimePosition = 0
- BTAUNT3 = Instance.new("Sound", tors)
- BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=157016540"
- BTAUNT3.Volume = 10
- BTAUNT3.Pitch = 1
- BTAUNT3.Looped = false
- BTAUNT3.TimePosition = 0
- TEST = Instance.new("Sound", tors)
- TEST.SoundId = "http://www.roblox.com/asset/?id=2544975373"
- TEST.Volume = 25
- TEST.Pitch = 1
- TEST.Looped = false
- TEST.TimePosition = 0
- -------------------------------------------------------
- --End Effect Function--
- -------------------------------------------------------
- function Cso(ID, PARENT, VOLUME, PITCH)
- local NSound = nil
- coroutine.resume(coroutine.create(function()
- NSound = IT("Sound", PARENT)
- NSound.Volume = VOLUME
- NSound.Pitch = PITCH
- NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
- swait()
- NSound:play()
- game:GetService("Debris"):AddItem(NSound, 50)
- end))
- return NSound
- end
- function CameraEnshaking(Length, Intensity)
- coroutine.resume(coroutine.create(function()
- local intensity = 1 * Intensity
- local rotM = 0.01 * Intensity
- for i = 0, Length, 0.1 do
- swait()
- intensity = intensity - 0.05 * Intensity / Length
- rotM = rotM - 5.0E-4 * Intensity / Length
- hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
- cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
- end
- hum.CameraOffset = Vector3.new(0, 0, 0)
- end))
- end
- function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part"){
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material,
- }
- RemoveOutlines(Part)
- return Part
- end
- function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh){
- Parent = Part,
- Offset = OffSet,
- Scale = Scale,
- }
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh,num)
- for i=0,1,delay do
- swait()
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh,(math.random(0,1)+math.random())/5)
- end
- function getRegion(point,range,ignore)
- return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100)
- end
- function GetTorso(char)
- return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
- end
- local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
- NewInstance = function(instance,parent,properties)
- local inst = Instance.new(instance)
- inst.Parent = parent
- if(properties)then
- for i,v in next, properties do
- pcall(function() inst[i] = v end)
- end
- end
- return inst;
- end
- function Part(parent,color,material,size,cframe,anchored,cancollide)
- local part = Instance.new("Part")
- part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or Color3.new(0,0,0)
- part.Material = material or Enum.Material.SmoothPlastic
- part.TopSurface,part.BottomSurface=10,10
- part.Size = size or Vector3.new(1,1,1)
- part.CFrame = cframe or CF(0,0,0)
- part.Anchored = anchored or true
- part.CanCollide = cancollide or false
- part.Parent = parent or char
- return part
- end
- -------------------------------------------------------
- --End Important Functions--
- -------------------------------------------------------
- -------------------------------------------------------
- --Start Customization--
- -------------------------------------------------------
- local Player_Size = 1
- if Player_Size ~= 1 then
- root.Size = root.Size * Player_Size
- tors.Size = tors.Size * Player_Size
- hed.Size = hed.Size * Player_Size
- ra.Size = ra.Size * Player_Size
- la.Size = la.Size * Player_Size
- rl.Size = rl.Size * Player_Size
- ll.Size = ll.Size * Player_Size
- ----------------------------------------------------------------------------------
- rootj.Parent = root
- neck.Parent = tors
- RW.Parent = tors
- LW.Parent = tors
- RH.Parent = tors
- LH.Parent = tors
- ----------------------------------------------------------------------------------
- rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
- rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
- neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
- neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
- RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
- LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
- ----------------------------------------------------------------------------------
- RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
- LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
- RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
- LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
- --hat.Parent = Character
- end
- ----------------------------------------------------------------------------------
- ----------------------------------------------------------------------------------
- local equipped = false
- local idle = 0
- local change = 1
- local val = 0
- local toim = 0
- local idleanim = 0.4
- local sine = 0
- local Sit = 1
- ----------------------------------------------------------------------------------
- hum.WalkSpeed = 48
- hum.JumpPower = 57
- hum.Animator.Parent = nil
- ----------------------------------------------------------------------------------
- -------------------------------------------------------
- --End Customization--
- -------------------------------------------------------
- local Blobby = Instance.new("Part", char)
- Blobby.Name = "Blob"
- Blobby.CanCollide = false
- Blobby.BrickColor = BrickColor.new("Really black")
- Blobby.Transparency = 0
- Blobby.Material = "Plastic"
- Blobby.Size = Vector3.new(1, 1, 2)
- Blobby.TopSurface = Enum.SurfaceType.Smooth
- Blobby.BottomSurface = Enum.SurfaceType.Smooth
- local Weld = Instance.new("Weld", Blobby)
- Weld.Part0 = ra
- Weld.Part1 = Blobby
- Weld.C1 = CFrame.new(0, 3, 1.1)
- Weld.C0 = CFrame.Angles(Rad(-56),0,0)
- local M2 = Instance.new("SpecialMesh")
- M2.Parent = Blobby
- M2.MeshId = "rbxassetid://0"
- M2.TextureId = "rbxassetid://0"
- M2.Scale = Vector3.new(.01, .01, .01)
- --[[local naeeym2 = Instance.new("BillboardGui",char)
- naeeym2.AlwaysOnTop = true
- naeeym2.Size = UDim2.new(5,35,2,15)
- naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
- naeeym2.Adornee = hed
- naeeym2.Name = "Name"
- --naeeym2.PlayerToHideFrom = Player
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.TextScaled = true
- tecks2.BorderSizePixel = 0
- tecks2.Text = "Fight Me"
- tecks2.Font = Enum.Font.Bodoni
- tecks2.TextSize = 30
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = Color3.new(0, 0, 0)
- tecks2.TextStrokeColor3 = Color3.new(1, 1, 1)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- tecks2.Parent = naeeym2]]
- ----------------------------------------------------------------------------------
- local AddInstance = function(Object, ...)
- local Obj = Instance.new(Object)
- for i,v in next,(...) do
- Obj[i] = v
- end
- return Obj
- end
- ----------------------------------------------------
- local Reaper = AddInstance("Part",{
- Parent = char,
- CFrame = hed.CFrame,
- formFactor = "Symmetric",
- Size = Vector3.new(1, 1, 1),
- CanCollide = false,
- TopSurface = "Smooth",
- BottomSurface = "Smooth",
- Locked = true,
- BrickColor = BrickColor.new("Deep blue"),
- })
- local Weld = AddInstance("Weld",{
- Parent = Reaper,
- Part0 = hed,
- C0 = CFrame.new(0, 0.8, 0.4)*CFrame.Angles(0, 0, 0),
- Part1 = Reaper,
- })
- local Mesh = AddInstance("SpecialMesh",{
- Parent = Reaper,
- MeshId = "rbxassetid://291954550",
- Scale = Vector3.new(3.5, 3.5, 3.3),
- })
- local Reaper2 = AddInstance("Part",{
- Parent = char,
- CFrame = tors.CFrame,
- formFactor = "Symmetric",
- Size = Vector3.new(0.462, 1.403, 2.495),
- CanCollide = false,
- TopSurface = "Smooth",
- BottomSurface = "Smooth",
- Locked = true,
- BrickColor = BrickColor.new("Deep blue"),
- })
- local Weld = AddInstance("Weld",{
- Parent = Reaper2,
- Part0 = tors,
- C0 = CFrame.new(0, -1.7, 1)*CFrame.Angles(0, 0, 0),
- Part1 = Reaper2,
- })
- local Mesh = AddInstance("SpecialMesh",{
- Parent = Reaper2,
- MeshId = "rbxassetid://2759032628",
- Scale = Vector3.new(1, 1, 0.5),
- VertexColor = Vector3.new(0.5, 0.5, 0.5),
- })
- -------------------------------------------------------
- wait(1)
- plr = game.Players.LocalPlayer
- char = plr.Character
- mouse = plr:GetMouse()
- whitecolor = Color3.new(1,1,1)
- epicmode = false
- normal = true
- for i,v in pairs(char:GetChildren()) do
- if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
- v:Destroy()
- end
- end
- Character['Body Colors'].HeadColor=BrickColor.new('Bright yellow')
- Character['Body Colors'].TorsoColor=BrickColor.new('Deep blue')
- Character['Body Colors'].RightArmColor=BrickColor.new('Bright yellow')
- Character['Body Colors'].LeftArmColor=BrickColor.new('Bright yellow')
- Character['Body Colors'].RightLegColor=BrickColor.new('Bright green')
- Character['Body Colors'].LeftLegColor=BrickColor.new('Bright green')
- for i,v in pairs(char:GetChildren()) do
- if v.ClassName == "Hat" or v.ClassName == "Accessory" then
- v:Destroy()
- end
- end
- -------------------------------------------------------
- --Start Attacks N Stuff--
- -------------------------------------------------------
- hum.MaxHealth = 6500
- hum.Health = 6500
- local naeeym2 = Instance.new("BillboardGui",char)
- naeeym2.AlwaysOnTop = true
- naeeym2.Size = UDim2.new(5,35,2,35)
- naeeym2.StudsOffset = Vector3.new(0,2,0)
- naeeym2.Adornee = hed
- naeeym2.Name = "Name"
- local naeeym3 = Instance.new("BillboardGui",char)
- naeeym3.AlwaysOnTop = true
- naeeym3.Size = UDim2.new(5,35,2,35)
- naeeym3.StudsOffset = Vector3.new(2.5,-1.5,0)
- naeeym3.Adornee = hed
- naeeym3.Name = "Name"
- local tecks2 = Instance.new("TextBox",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.TextScaled = true
- tecks2.BorderSizePixel = 0
- tecks2.Text = "Joofil"
- tecks2.Font = "Fantasy"
- tecks2.TextSize = 14
- tecks2.TextStrokeTransparency = 1
- tecks2.TextColor3 = BrickColor.new('White').Color
- tecks2.TextStrokeColor3 = BrickColor.new('White').Color
- tecks2.Size = UDim2.new(1,0,0.25,0)
- tecks2.Parent = naeeym2
- textfag = tecks2
- tecks2.Text = "Joofil"
- BTAUNT:Play()
- coroutine.resume(coroutine.create(function()
- while textfag ~= nil do
- swait()
- --textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
- --textfag.Rotation = math.random(-3,3)
- end
- end))
- local healthtecks= Instance.new("TextBox",naeeym3)
- healthtecks.BackgroundTransparency = 1
- healthtecks.TextScaled = true
- healthtecks.BorderSizePixel = 0
- healthtecks.Text = "Joofil"
- healthtecks.Font = "Fantasy"
- healthtecks.TextSize = 14
- healthtecks.TextStrokeTransparency = 1
- healthtecks.TextColor3 = BrickColor.new('White').Color
- healthtecks.TextStrokeColor3 = BrickColor.new('White').Color
- healthtecks.Size = UDim2.new(0.75,0,0.1,0)
- healthtecks.Parent = naeeym2
- healthfag = healthtecks
- healthtecks.Text = char.Humanoid.Health .."/" ..char.Humanoid.MaxHealth
- coroutine.resume(coroutine.create(function()
- while healthfag ~= nil do
- swait()
- healthfag.Text = char.Humanoid.Health .."/" ..char.Humanoid.MaxHealth
- end
- end))
- function finalChaos()
- attack = true
- spawn(function()
- local p = Instance.new("Part",char)
- p.Anchored = true
- p.CanCollide = false
- p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0,100,0))
- local m = Instance.new("SpecialMesh",p)
- m.MeshId = "https://roblox.com/asset/?id=28140935"
- m.Scale = Vector3.new(2,2,2)
- for i=1,30 do
- p.CFrame = p.CFrame-Vector3.new(0,3.3333,0)
- p.CFrame = p.CFrame * CFrame.Angles(0.5,0,0)
- wait()
- end
- local beam = Instance.new("Part",char)
- beam.Anchored = true
- beam.CanCollide = false
- beam.BrickColor = BrickColor.new("White")
- beam.Material = Enum.Material.Neon
- beam.Size = Vector3.new(1,1,1)
- beam.Position = p.Position+Vector3.new(0,1000,0)
- beam.CFrame = beam.CFrame * CFrame.Angles(0,0,89.5354)
- local m = Instance.new("SpecialMesh",beam)
- m.MeshType = "Cylinder"
- m.Scale = Vector3.new(2000,15,15)
- damage(6,20,35,p.Position)
- p.Transparency = 1
- CFuncs.Sound.Create("rbxassetid://440145223", p, 10, 1)
- for i=1,10 do
- m.Scale = m.Scale-Vector3.new(0,1,1)
- beam.Transparency = i / 10
- wait()
- end
- p:Destroy()
- beam:Destroy()
- end)
- attack = false
- end
- function spade()
- attack = true
- spawn(function()
- local p = Instance.new("Part",char)
- p.Anchored = true
- p.CanCollide = false
- p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0,100,0))
- local m = Instance.new("SpecialMesh",p)
- m.MeshId = "https://roblox.com/asset/?id=2760895053"
- m.Scale = Vector3.new(1,1,1)
- for i=1,30 do
- p.CFrame = p.CFrame-Vector3.new(0,3.3333,0)
- p.CFrame = p.CFrame * CFrame.Angles(0,4,0)
- wait()
- end
- local beam = Instance.new("Part",char)
- beam.Anchored = true
- beam.CanCollide = false
- beam.BrickColor = BrickColor.new("White")
- beam.Material = Enum.Material.Neon
- beam.Size = Vector3.new(1,1,1)
- beam.Position = p.Position+Vector3.new(0,1000,0)
- beam.CFrame = beam.CFrame * CFrame.Angles(0,0,89.5354)
- local m = Instance.new("SpecialMesh",beam)
- m.MeshType = "Cylinder"
- m.Scale = Vector3.new(2000,15,15)
- damage(6,20,35,p.Position)
- p.Transparency = 1
- CFuncs.Sound.Create("rbxassetid://440145223", p, 10, 1)
- for i=1,10 do
- m.Scale = m.Scale-Vector3.new(0,1,1)
- beam.Transparency = 1
- wait()
- end
- p:Destroy()
- end)
- attack = false
- beam:Destroy()
- end
- function club()
- attack = true
- spawn(function()
- local p = Instance.new("Part",char)
- p.Anchored = true
- p.CanCollide = false
- p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0,100,0))
- local m = Instance.new("SpecialMesh",p)
- m.MeshId = "https://roblox.com/asset/?id=2761335666"
- m.Scale = Vector3.new(1.5,1.5,1.5)
- for i=1,30 do
- p.CFrame = p.CFrame-Vector3.new(0,3.3333,0)
- p.CFrame = p.CFrame * CFrame.Angles(0,2,0)
- wait()
- end
- local beam = Instance.new("Part",char)
- beam.Anchored = true
- beam.CanCollide = false
- beam.BrickColor = BrickColor.new("White")
- beam.Material = Enum.Material.Neon
- beam.Size = Vector3.new(1,1,1)
- beam.Position = p.Position+Vector3.new(0,1000,0)
- beam.CFrame = beam.CFrame * CFrame.Angles(0,0,89.5354)
- local m = Instance.new("SpecialMesh",beam)
- m.MeshType = "Cylinder"
- m.Scale = Vector3.new(2000,15,15)
- damage(6,20,35,p.Position)
- p.Transparency = 1
- CFuncs.Sound.Create("rbxassetid://440145223", p, 10, 1)
- for i=1,10 do
- m.Scale = m.Scale-Vector3.new(0,1,1)
- beam.Transparency = 1
- wait()
- end
- p:Destroy()
- end)
- attack = false
- end
- function heart()
- attack = true
- spawn(function()
- local p = Instance.new("Part",char)
- p.Anchored = true
- p.CanCollide = false
- p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0,100,0))
- local m = Instance.new("SpecialMesh",p)
- m.MeshId = "https://roblox.com/asset/?id=105992239"
- m.Scale = Vector3.new(9.5,9.5,9.5)
- for i=1,30 do
- p.CFrame = p.CFrame-Vector3.new(0,3.3333,0)
- p.CFrame = p.CFrame * CFrame.Angles(0,2,0)
- wait()
- end
- local beam = Instance.new("Part",char)
- beam.Anchored = true
- beam.CanCollide = false
- beam.BrickColor = BrickColor.new("White")
- beam.Material = Enum.Material.Neon
- beam.Size = Vector3.new(1,1,1)
- beam.Position = p.Position+Vector3.new(0,1000,0)
- beam.CFrame = beam.CFrame * CFrame.Angles(0,0,89.5354)
- local m = Instance.new("SpecialMesh",beam)
- m.MeshType = "Cylinder"
- m.Scale = Vector3.new(2000,15,15)
- damage(6,20,35,p.Position)
- p.Transparency = 1
- CFuncs.Sound.Create("rbxassetid://440145223", p, 10, 1)
- for i=1,10 do
- m.Scale = m.Scale-Vector3.new(0,1,1)
- beam.Transparency = 1
- wait()
- end
- p:Destroy()
- end)
- attack = false
- end
- function diamond()
- attack = true
- spawn(function()
- local p = Instance.new("Part",char)
- p.Anchored = true
- p.CanCollide = false
- p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0,100,0))
- local m = Instance.new("SpecialMesh",p)
- m.MeshId = "https://roblox.com/asset/?id=9756362"
- m.Scale = Vector3.new(6,6,6)
- for i=1,30 do
- p.CFrame = p.CFrame-Vector3.new(0,3.3333,0)
- p.CFrame = p.CFrame * CFrame.Angles(0,2,0)
- wait()
- end
- local beam = Instance.new("Part",char)
- beam.Anchored = true
- beam.CanCollide = false
- beam.BrickColor = BrickColor.new("White")
- beam.Material = Enum.Material.Neon
- beam.Size = Vector3.new(1,1,1)
- beam.Position = p.Position+Vector3.new(0,1000,0)
- beam.CFrame = beam.CFrame * CFrame.Angles(0,0,89.5354)
- local m = Instance.new("SpecialMesh",beam)
- m.MeshType = "Cylinder"
- m.Scale = Vector3.new(2000,15,15)
- damage(6,20,35,p.Position)
- p.Transparency = 1
- CFuncs.Sound.Create("rbxassetid://440145223", p, 10, 1)
- for i=1,10 do
- m.Scale = m.Scale-Vector3.new(0,1,1)
- beam.Transparency = 1
- wait()
- end
- p:Destroy()
- end)
- attack = false
- end
- function icando()
- attack = true
- hum.WalkSpeed = 0
- TEST:Remove()
- TEST:Play()
- local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),tors.CFrame,true,false)
- Hook2.Transparency = 1
- local A2 = NewInstance("Attachment",Hook2)
- local B2 = NewInstance("Attachment",hed,{Position = Vector3.new(0,-hed.Size.Y/2,0)})
- local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
- repeat
- for i = 0,4,0.1 do
- swait()
- TEST.Parent = tors
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 1 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(1 + -43 * Sin(sine / 7)), Rad(-20)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-76)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(56)), 0.1)
- end
- until TEST.Playing == false
- TEST:Stop()
- TEST:Play()
- TEST:Remove()
- print('I CAN DO ANYTHING')
- Hook2:Destroy()
- attack = false
- hum.WalkSpeed = 20
- end
- function Taunt3()
- attack = true
- hum.WalkSpeed = 0
- local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),tors.CFrame,true,false)
- Hook2.Transparency = 1
- local A2 = NewInstance("Attachment",Hook2)
- local B2 = NewInstance("Attachment",hed,{Position = Vector3.new(0,-hed.Size.Y/2,0)})
- local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
- CFuncs.Sound.Create("rbxassetid://2606662454", head, 100, 1)
- for i = 0, 2, 0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 1 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(1 + -43 * Sin(sine / 7)), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
- LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
- end
- for i = 0, 6, 0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 1 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(1 + -43 * Sin(sine / 7)), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
- LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
- end
- for i = 0, 2, 0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 1 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(1 + -43 * Sin(sine / 7)), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
- LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
- end
- attack = false
- Hook2:Destroy()
- hum.WalkSpeed = 20
- end
- function Taunt2()
- attack = true
- hum.WalkSpeed = 0
- local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),tors.CFrame,true,false)
- Hook2.Transparency = 1
- local A2 = NewInstance("Attachment",Hook2)
- local B2 = NewInstance("Attachment",hed,{Position = Vector3.new(0,-hed.Size.Y/2,0)})
- local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
- CFuncs.Sound.Create("rbxassetid://2545008459", head, 100, 1)
- for i = 0, 2, 0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
- neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
- LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
- end
- for i = 0, 6, 0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .2 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
- neck.C0 = clerp(neck.C0, necko * CF(0, 0, 2) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0 - 255.45 * i)), 0.15)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
- end
- for i = 0, 2, 0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
- neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0 - 255.45 * i)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
- LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
- end
- attack = false
- Hook2:Destroy()
- hum.WalkSpeed = 20
- end
- function Chaos_balls()
- attack = true
- hum.WalkSpeed = 0
- CFuncs.Sound.Create("rbxassetid://2545008459", head, 100, 1)
- local Scripts = { function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end;}local ActualScripts = {}
- function s(var)
- local func = table.remove(Scripts,1)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- table.insert(ActualScripts,coroutine.wrap(func))
- end
- local Decode = function(str,t,props,classes,values,ICList,Model,CurPar,LastIns,split,RemoveAndSplit,InstanceList)
- local tonum,table_remove,inst,parnt,comma,table_foreach = tonumber,table.remove,Instance.new,"Parent",",",
- function(t,f)
- for a,b in pairs(t) do
- f(a,b)
- end
- end
- local Types = {
- Color3 = Color3.new,
- Vector3 = Vector3.new,
- Vector2 = Vector2.new,
- UDim = UDim.new,
- UDim2 = UDim2.new,
- CFrame = CFrame.new,
- Rect = Rect.new,
- NumberSequence = function(...)
- local a = {...}
- local t = {}
- repeat
- t[#t+1] = NumberSequenceKeypoint.new(table_remove(a,1),table_remove(a,1),table_remove(a,1))
- until #a==0
- return NumberSequence.new(t)
- end,
- ColorSequence = function(...)
- local a = {...}
- local t = {}
- repeat
- t[#t+1] = ColorSequenceKeypoint.new(table_remove(a,1),Color3.new(table_remove(a,1),table_remove(a,1),table_remove(a,1)))
- until #a==0
- return ColorSequence.new(t)
- end,
- number = tonumber,
- boolean = function(a)
- return a=="true"
- end
- }
- split = function(str,sep)
- if not str then return end
- local fields = {}
- local ConcatNext = false
- str:gsub(("([^%s]+)"):format(sep),function(c)
- if ConcatNext == true then
- fields[#fields] = fields[#fields]..sep..c
- ConcatNext = false
- else
- fields[#fields+1] = c
- end
- if c:sub(#c)=="\\" then
- c = fields[#fields]
- fields[#fields] = c:sub(1,#c-1)
- ConcatNext = true
- end
- end)
- return fields
- end
- RemoveAndSplit = function(t)
- return split(table_remove(t,1),comma)
- end
- t = split(str,";")
- props = RemoveAndSplit(t)
- classes = RemoveAndSplit(t)
- values = split(table_remove(t,1),'|')
- ICList = RemoveAndSplit(t)
- InstanceList = {}
- Model = inst"Model"
- CurPar = Model
- table_foreach(t,function(ct,c)
- if c=="n" or c=="p" then
- CurPar = c=="n" and LastIns or CurPar[parnt]
- else
- ct = split(c,"|")
- local class = classes[tonum(table_remove(ct,1))]
- if class=="UnionOperation" then
- LastIns = {Locked="true",Anchored="true",UsePartColor="true"}
- else
- LastIns = inst(class)
- if LastIns:IsA"Script" then
- s(LastIns)
- end
- end
- local function SetProperty(LastIns,p,str,s)
- s = Types[typeof(LastIns[p])]
- LastIns[p] = s and s(unpack(split(str,comma))) or str
- end
- local UnionData
- table_foreach(ct,function(s,p,a,str)
- a = p:find":"
- p,str = props[tonum(p:sub(1,a-1))],values[tonum(p:sub(a+1))]
- if p=="UnionData" then
- UnionData = split(str," ")
- return
- end
- if class=="UnionOperation" then
- LastIns[p] = str
- return
- end
- SetProperty(LastIns,p,str)
- end)
- if UnionData then
- local LI_Data = LastIns
- LastIns = DecodeUnion(UnionData)
- table_foreach(LI_Data,function(p,str)
- SetProperty(LastIns,p,str)
- end)
- end
- table.insert(InstanceList,LastIns)
- LastIns[parnt] = CurPar
- end
- end)
- table_remove(ICList,1)
- table_foreach(ICList,function(a,b)
- b = split(b,">")
- InstanceList[tonum(b[1])][props[tonum(b[2])]] = InstanceList[tonum(b[3])]
- end)
- return Model
- end
- local Model = Decode('Name,Color,Material,Position,Orientation,Size,Shape,BottomSurface,TopSurface;Part,Script;Part|small bomb|1,0,0.749|Neon|109.643,163.08,-66.436|-0.02,8.789,0|7.19,7.19,7.19|Ball|Smooth|94.087,163.08,-5'
- ..'.261|85.213,163.08,-62.659|38.478,163.08,-55.433|41.791,163.08,-34.008|47.353,163.08,1.965|62.773,163.08,-50.923|112.955,163.08,-45.011|44.04,163.08,-19.461|-8.351,163.081,-121.727|26.919,163.08,-45.3'
- ..'79|68.47,163.08,-23.238|71.782,163.08,-1.813|-18.706,163.08,-98.188|56.352,163.08,60.173|39.231,163.08,34.255|-66.694,163.08,-2.34|-38.952,163.08,15.308|-83.815,163.08,-28.258|-42.264,163.08,-6.117|-8'
- ..'0.362,163.08,-0.227|-85.923,163.08,-36.2|-52.619,163.08,17.421|-61.494,163.08,-39.977|-55.932,163.08,-4.004|-77.049,163.08,21.198|49.564,163.081,-122.414|82.411,163.081,-135.759|47.258,163.08,-71.554|'
- ..'-2.718,163.08,-63.827|5.848,163.08,-87.089|19.516,163.08,-89.203|213.74,163.08,-97.294|145.682,163.081,-137.275|194.511,163.08,-131.154|185.998,163.08,-114.943|210.428,163.08,-118.72|180.436,163.081,-'
- ..'150.915|191.198,163.081,-152.579|196.76,163.08,-116.607|163.693,163.08,-111.494|144.464,163.081,-145.353|157.996,163.081,-139.179|-25.521,163.08,-45.538|-16.647,163.08,11.86|-47.961,163.08,-33.802|99.'
- ..'288,163.08,-42.898|68.541,163.08,-1.311|84.095,163.08,77.821|80.782,163.08,56.396|42.685,163.08,62.286|37.123,163.08,26.313|67.115,163.08,58.509|70.427,163.08,79.934|45.997,163.08,83.711|61.553,163.08'
- ..',22.536|40.436,163.08,47.739|64.865,163.08,43.962|34.119,163.08,85.548|30.806,163.08,64.123|28.557,163.08,49.576|25.244,163.08,28.15|26.918,163.08,36.158|28.029,163.08,-105.414|24.716,163.081,-126.839'
- ..'|88.526,163.08,-41.234|21.806,163.08,5.914|16.245,163.08,-30.058|12.932,163.08,-51.484|18.494,163.08,-15.511|38.384,163.081,-128.952|-2.789,163.08,-85.754|78.533,163.08,41.849|75.22,163.08,20.423|50.7'
- ..'91,163.08,24.2|54.103,163.08,45.626|52.553,163.08,-35.672|28.123,163.08,-31.895|33.685,163.08,4.078|49.241,163.08,-57.097|66.221,163.08,-37.785|62.908,163.08,-59.211|14.605,163.08,-43.475|59.665,163.0'
- ..'8,81.598|-60.275,163.08,-31.898|-19.959,163.08,-9.566|4.47,163.08,-13.343|-36.181,163.08,-35.623|-33.627,163.08,-7.453|-39.189,163.08,-43.425|7.783,163.08,8.082|-30.314,163.08,13.973|-14.759,163.08,-4'
- ..'7.202|-9.197,163.08,-11.23|-35.876,163.08,-22|-5.885,163.08,10.196|-12.493,163.08,-39.286|-72.035,163.08,-30.08|-24.806,163.08,-37.382|-0.713,163.08,-41.107|54.802,163.08,-21.125|58.115,163.08,0.301|3'
- ..'0.373,163.08,-17.348|24.811,163.08,-53.32|80.853,163.08,78.322|111.6,163.08,36.736|125.268,163.08,34.623|121.955,163.08,13.198|106.4,163.08,74.373|100.838,163.08,38.4|97.525,163.08,16.975|-43.845,163.'
- ..'08,145.444|-59.762,163.08,133.01|-71.641,163.08,134.846|-73.28,163.08,121.43|-38.645,163.08,107.807|-16.103,163.08,163.092|-19.415,163.08,141.667|-33.083,163.08,143.78|-74.953,163.08,113.421|-69.392,1'
- ..'63.08,149.394|-54.2,163.08,168.983|-29.77,163.08,165.205|-35.332,163.08,129.233|-66.079,163.08,170.819|-60.966,163.08,119.526|-57.513,163.08,147.557|-63.074,163.08,111.585|-49.407,163.08,109.471|11.40'
- ..'3,163.08,122.007|25.07,163.08,119.894|-46.094,163.08,130.897|21.758,163.08,98.469|6.202,163.08,159.644|-19.344,163.08,163.593|-21.665,163.08,127.12|-40.533,163.08,166.869|-24.977,163.08,105.694|2.89,1'
- ..'63.08,138.218|30.632,163.08,155.867|-25.112,163.08,113.982|0.64,163.08,123.671|27.319,163.08,134.441|-37.426,163.08,115.886|-2.672,163.08,102.246|8.09,163.08,100.582|-13.332,163.08,112.161|13.652,163.'
- ..'08,136.554|-10.778,163.08,140.331|-16.34,163.08,104.359|-7.465,163.08,161.757|-13.027,163.08,125.784|16.964,163.08,157.98|22.136,163.08,106.677|10.356,163.08,108.498|-49.186,163.08,117.704|-1.957,163.'
- ..'08,110.402|104.85,163.08,-6.925|98.241,163.08,-56.406|38.699,163.08,-47.2|74.553,163.08,-52.744|71.546,163.08,-60.546|74.858,163.08,-39.121|50.459,163.08,-49.019|95.975,163.08,-64.323|115.205,163.08,-'
- ..'30.464|90.775,163.08,-26.687|118.517,163.08,-9.038|110.022,163.08,-58.228|77.107,163.08,-24.573|80.42,163.08,-3.148|85.928,163.08,-54.503|101.537,163.08,-28.351|86.417,163.08,125.304|48.32,163.08,131.'
- ..'194|44.866,163.08,103.163|72.75,163.08,127.417|61.987,163.08,129.081|76.062,163.08,148.843|89.73,163.08,146.729|42.758,163.08,95.222|46.071,163.08,116.647|84.168,163.08,110.757|80.855,163.08,89.331|70'
- ..'.5,163.08,112.87|51.632,163.08,152.62|39.754,163.08,154.456|36.441,163.08,133.031|30.879,163.08,97.058|32.553,163.08,105.067|59.738,163.08,114.534|65.3,163.08,150.506|67.188,163.08,91.445|34.192,163.0'
- ..'8,118.484|56.426,163.08,93.109|117.235,163.08,105.644|136.464,163.08,139.504|92.5,163.08,95.798|108.722,163.08,121.855|127.59,163.08,82.106|103.16,163.08,85.883|68.407,163.08,99.523|95.055,163.08,123.'
- ..'969|86.488,163.08,147.231|106.473,163.08,107.308|112.035,163.08,143.281|133.152,163.08,118.078|130.903,163.08,103.531|113.923,163.08,84.219|80.72,163.08,97.619|127.969,163.08,90.314|122.797,163.08,141'
- ..'.617|98.367,163.08,145.394|92.805,163.08,109.421|116.189,163.08,92.136|119.484,163.08,120.191|103.875,163.08,94.039|56.646,163.08,101.342|-74.135,163.08,40.045|-65.261,163.08,97.443|-44.144,163.08,72.'
- ..'24|-49.706,163.08,36.267|-54.906,163.08,73.904|-70.823,163.08,61.47|-27.164,163.08,91.552|-30.476,163.08,70.127|-68.574,163.08,76.017|133.922,163.081,-135.456|150.025,163.08,-109.381|181.151,163.081,-'
- ..'142.759|170.081,163.08,-127.377|153.338,163.08,-87.955|200.073,163.08,-95.181|142.576,163.08,-86.291|167.006,163.08,-90.069|129.383,163.08,-84.252|126.07,163.08,-105.677|87.973,163.08,-99.787|101.64,1'
- ..'63.08,-101.9|96.078,163.081,-137.873|110.153,163.08,-118.111|61.325,163.081,-124.232|85.418,163.081,-127.957|204.866,163.081,-154.692|183.749,163.08,-129.49|137.014,163.08,-122.264|158.131,163.081,-14'
- ..'7.467|147.776,163.08,-123.928|189.31,163.08,-93.517|133.701,163.081,-143.689|208.178,163.08,-133.267|169.776,163.081,-141|163.764,163.08,-89.567|172.33,163.08,-112.829|161.444,163.08,-126.041|139.263,'
- ..'163.08,-107.717|175.643,163.08,-91.404|193.464,163.081,-144.662|166.769,163.081,-148.802|205.244,163.081,-146.484|79.406,163.08,-76.525|120.508,163.081,-141.65|106.841,163.081,-139.536|112.402,163.08,'
- ..'-103.564|52.656,163.08,-109.221|79.335,163.08,-98.451|49.344,163.081,-130.647|73.638,163.081,-126.136|104.953,163.08,-80.475|73.773,163.081,-134.424|123.821,163.08,-120.224|99.391,163.08,-116.447|63.4'
- ..'18,163.08,-110.885|60.106,163.081,-132.311|68.98,163.08,-74.913|120.887,163.081,-133.441|115.715,163.08,-82.138|58.218,163.08,-73.249|183.978,163.08,110.22|143.781,163.08,87.87|195.397,163.08,93.56|15'
- ..'9.548,163.08,113.997|181.729,163.08,95.673|192.084,163.08,72.134|153.986,163.08,78.025|187.291,163.08,131.645|162.861,163.08,135.422|178.416,163.08,74.247|157.299,163.08,99.45|142.108,163.08,79.861|19'
- ..'7.646,163.08,108.107|147.669,163.08,115.834|176.529,163.08,133.309|223.263,163.08,126.084|-71.163,163.08,-90.078|-87.906,163.08,-50.657|-58.151,163.08,-77.194|-60.4,163.08,-91.742|-96.915,163.08,-99.7'
- ..'66|-107.135,163.08,-84.516|-121.21,163.08,-104.277|122.334,163.08,21.406|98.24,163.08,25.131|51.011,163.08,32.433|110.554,163.08,23.227|117.162,163.08,72.709|87.17,163.08,40.513|92.732,163.08,76.486|8'
- ..'3.858,163.08,19.088|113.849,163.08,51.283|108.288,163.08,15.311|130.829,163.08,70.596|89.419,163.08,55.06|127.517,163.08,49.17|103.087,163.08,52.947|41.697,163.08,-107.527|13.954,163.081,-125.175|-27.'
- ..'219,163.08,-81.977|26.983,163.08,-118.922|219.676,163.08,31.612|236.656,163.08,50.925|214.114,163.08,-4.36|-112.335,163.08,-46.879|-93.467,163.08,-86.629|-88.143,163.08,-109.39|-110.448,163.08,-105.94'
- ..'1|91.285,163.08,-78.361|77.086,163.08,-112.998|85.723,163.08,-114.334|82.648,163.08,-77.026|54.905,163.08,-94.674|65.668,163.08,-96.338|96.793,163.081,-129.716|109.107,163.081,-131.62|-120.989,163.08,'
- ..'-96.044|-109.229,163.08,-97.863|-96.78,163.08,-108.054|-101.573,163.08,-48.543|-44.484,163.08,-79.308|-73.76,163.08,-103.346;0;1|1:2|2:3|3:4|4:5|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:10|5:'
- ..'6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:11|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:12|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:13|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3'
- ..'|3:4|4:14|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:15|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:16|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:17|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2'
- ..';p;1|1:2|2:3|3:4|4:18|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:19|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:20|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:21|5:6|6:7|7:8|8:9|9:9'
- ..'|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:22|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:23|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:24|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:25|5:6|6:7'
- ..'|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:26|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:27|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:28|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|'
- ..'4:29|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:30|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:31|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:32|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|'
- ..'1:2|2:3|3:4|4:33|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:34|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:35|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:36|5:6|6:7|7:8|8:9|9:9|2:3|'
- ..'2:3;n;2;p;1|1:2|2:3|3:4|4:37|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:38|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:39|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:40|5:6|6:7|7:8|'
- ..'8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:41|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:42|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:43|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:44|'
- ..'5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:45|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:46|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:47|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2'
- ..':3|3:4|4:48|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:49|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:50|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:51|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n'
- ..';2;p;1|1:2|2:3|3:4|4:52|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:53|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:54|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:55|5:6|6:7|7:8|8:9|9'
- ..':9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:56|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:57|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:58|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:59|5:6|6'
- ..':7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:60|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:61|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:62|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:'
- ..'4|4:63|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:64|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:65|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:66|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;'
- ..'1|1:2|2:3|3:4|4:67|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:68|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:69|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:70|5:6|6:7|7:8|8:9|9:9|2:'
- ..'3|2:3;n;2;p;1|1:2|2:3|3:4|4:71|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:72|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:73|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:74|5:6|6:7|7:'
- ..'8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:75|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:76|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:77|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:7'
- ..'8|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:79|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:80|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:81|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2'
- ..'|2:3|3:4|4:82|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:83|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:84|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:85|5:6|6:7|7:8|8:9|9:9|2:3|2:3'
- ..';n;2;p;1|1:2|2:3|3:4|4:86|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:87|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:88|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:89|5:6|6:7|7:8|8:9'
- ..'|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:90|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:91|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:92|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:93|5:6'
- ..'|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:94|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:95|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:96|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|'
- ..'3:4|4:97|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:98|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:99|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:100|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2'
- ..';p;1|1:2|2:3|3:4|4:101|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:102|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:103|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:104|5:6|6:7|7:8|8:9'
- ..'|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:105|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:106|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:107|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:108'
- ..'|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:109|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:110|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:111|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1'
- ..':2|2:3|3:4|4:112|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:113|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:114|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:115|5:6|6:7|7:8|8:9|9:9|2'
- ..':3|2:3;n;2;p;1|1:2|2:3|3:4|4:116|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:117|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:118|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:119|5:6|6'
- ..':7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:120|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:121|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:122|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3'
- ..'|3:4|4:123|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:124|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:125|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:126|5:6|6:7|7:8|8:9|9:9|2:3|2:3'
- ..';n;2;p;1|1:2|2:3|3:4|4:127|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:128|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:129|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:130|5:6|6:7|7:8'
- ..'|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:131|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:132|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:133|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4'
- ..':134|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:135|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:136|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:137|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p'
- ..';1|1:2|2:3|3:4|4:138|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:139|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:140|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:141|5:6|6:7|7:8|8:9|9'
- ..':9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:142|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:143|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:144|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:145|5'
- ..':6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:146|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:147|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:148|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2'
- ..'|2:3|3:4|4:149|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:150|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:151|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:152|5:6|6:7|7:8|8:9|9:9|2:3'
- ..'|2:3;n;2;p;1|1:2|2:3|3:4|4:153|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:154|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:155|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:156|5:6|6:7'
- ..'|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:157|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:158|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:159|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3'
- ..':4|4:160|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:161|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:162|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:163|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n'
- ..';2;p;1|1:2|2:3|3:4|4:164|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:165|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:166|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:167|5:6|6:7|7:8|8'
- ..':9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:168|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:169|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:170|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:1'
- ..'71|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:172|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:173|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:174|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1'
- ..'|1:2|2:3|3:4|4:175|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:176|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:177|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:178|5:6|6:7|7:8|8:9|9:9'
- ..'|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:179|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:180|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:181|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:182|5:6'
- ..'|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:183|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:184|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:185|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2'
- ..':3|3:4|4:186|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:187|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:188|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:189|5:6|6:7|7:8|8:9|9:9|2:3|2'
- ..':3;n;2;p;1|1:2|2:3|3:4|4:190|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:191|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:192|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:193|5:6|6:7|7'
- ..':8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:194|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:195|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:196|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4'
- ..'|4:197|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:198|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:199|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:200|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2'
- ..';p;1|1:2|2:3|3:4|4:201|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:202|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:203|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:204|5:6|6:7|7:8|8:9'
- ..'|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:205|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:206|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:207|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:208'
- ..'|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:209|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:210|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:211|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1'
- ..':2|2:3|3:4|4:212|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:213|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:214|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:215|5:6|6:7|7:8|8:9|9:9|2'
- ..':3|2:3;n;2;p;1|1:2|2:3|3:4|4:216|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:217|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:218|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:219|5:6|6'
- ..':7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:220|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:221|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:222|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3'
- ..'|3:4|4:223|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:224|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:225|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:226|5:6|6:7|7:8|8:9|9:9|2:3|2:3'
- ..';n;2;p;1|1:2|2:3|3:4|4:227|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:228|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:229|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:230|5:6|6:7|7:8'
- ..'|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:231|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:232|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:233|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4'
- ..':234|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:235|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:236|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:237|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p'
- ..';1|1:2|2:3|3:4|4:238|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:239|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:240|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:241|5:6|6:7|7:8|8:9|9'
- ..':9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:242|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:243|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:244|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:245|5'
- ..':6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:246|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:247|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:248|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2'
- ..'|2:3|3:4|4:249|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:250|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:251|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:252|5:6|6:7|7:8|8:9|9:9|2:3'
- ..'|2:3;n;2;p;1|1:2|2:3|3:4|4:253|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:254|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:255|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:256|5:6|6:7'
- ..'|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:257|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:258|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:259|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3'
- ..':4|4:260|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:261|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:262|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:263|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n'
- ..';2;p;1|1:2|2:3|3:4|4:264|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:265|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:266|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:267|5:6|6:7|7:8|8'
- ..':9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:268|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:269|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:270|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:2'
- ..'71|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:272|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:273|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:274|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1'
- ..'|1:2|2:3|3:4|4:275|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:276|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:277|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:278|5:6|6:7|7:8|8:9|9:9'
- ..'|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:279|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:280|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:281|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:282|5:6'
- ..'|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:283|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:284|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:285|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2'
- ..':3|3:4|4:286|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:287|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:288|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:289|5:6|6:7|7:8|8:9|9:9|2:3|2'
- ..':3;n;2;p;1|1:2|2:3|3:4|4:290|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:291|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:292|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:293|5:6|6:7|7'
- ..':8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:294|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:295|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:296|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4'
- ..'|4:297|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:298|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:299|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:300|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2'
- ..';p;1|1:2|2:3|3:4|4:301|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:302|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:303|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:304|5:6|6:7|7:8|8:9'
- ..'|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:305|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:306|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:307|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:308'
- ..'|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:309|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:310|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:311|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1'
- ..':2|2:3|3:4|4:312|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:313|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:314|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:315|5:6|6:7|7:8|8:9|9:9|2'
- ..':3|2:3;n;2;p;1|1:2|2:3|3:4|4:316|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:317|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:318|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:319|5:6|6'
- ..':7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:320|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:321|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:322|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3'
- ..'|3:4|4:323|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:324|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:325|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:326|5:6|6:7|7:8|8:9|9:9|2:3|2:3'
- ..';n;2;p;1|1:2|2:3|3:4|4:327|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:328|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:329|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:330|5:6|6:7|7:8'
- ..'|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:331|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:332|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:333|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4'
- ..':334|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:335|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:336|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:337|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p'
- ..';1|1:2|2:3|3:4|4:338|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:339|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:340|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:341|5:6|6:7|7:8|8:9|9'
- ..':9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:342|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:343|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:344|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:345|5'
- ..':6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:346|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:347|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:348|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;')
- Model.Parent = script and script.Parent==workspace and script or workspace
- for _,f in pairs(ActualScripts) do f() end
- wait(5)
- Model:Remove()
- attack = false
- hum.WalkSpeed = 20
- end
- function TrueChaos()
- attack = true
- M2.Scale = Vector3.new(5, 5, 5)
- Cso("2545018472", char, 10, 1)
- for i = 0, 10, 0.1 do
- swait()
- hum.CameraOffset = Vector3.new(0, 8, 0)
- RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
- end
- Cso("483458132", char, 10, .7)
- Cso("483458132", char, 10, 1)
- CameraEnshaking(6, 65)
- Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
- Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
- Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
- Effects.Ring.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
- Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
- Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
- Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
- Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Royal Purple"), "Sphere")
- Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Royal Purple"), "Sphere")
- Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really white"), "Sphere")
- Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really white"), "Sphere")
- for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
- if v:FindFirstChild("Head") then
- Eviscerate(v)
- end
- end
- for i = 0, 1, 0.1 do
- swait()
- RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
- end
- for i = 0, 1, 0.1 do
- swait()
- hum.CameraOffset = Vector3.new(0, 8, 0)
- RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
- end
- Cso("483458132", char, 10, .7)
- Cso("483458132", char, 10, 1)
- CameraEnshaking(6, 65)
- Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
- Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
- Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
- Effects.Ring.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
- Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
- Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
- Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
- Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Royal Purple"), "Sphere")
- Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Royal Purple"), "Sphere")
- Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really white"), "Sphere")
- Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really white"), "Sphere")
- for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
- if v:FindFirstChild("Head") then
- Eviscerate(v)
- end
- end
- for i = 0, 1, 0.1 do
- swait()
- RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
- end
- for i = 0, 1, 0.1 do
- swait()
- hum.CameraOffset = Vector3.new(0, 8, 0)
- RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
- end
- Cso("483458132", char, 10, .7)
- Cso("483458132", char, 10, 1)
- CameraEnshaking(6, 65)
- Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
- Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
- Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
- Effects.Ring.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
- Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
- Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
- Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
- Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Royal Purple"), "Sphere")
- Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Royal Purple"), "Sphere")
- Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really white"), "Sphere")
- Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really white"), "Sphere")
- for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
- if v:FindFirstChild("Head") then
- Eviscerate(v)
- end
- end
- for i = 0, 1, 0.1 do
- swait()
- RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
- end
- for i = 0, 1, 0.1 do
- swait()
- hum.CameraOffset = Vector3.new(0, 8, 0)
- RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
- end
- Cso("483458132", char, 10, .7)
- Cso("483458132", char, 10, 1)
- CameraEnshaking(6, 65)
- Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
- Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
- Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
- Effects.Ring.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
- Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
- Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
- Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
- Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Royal Purple"), "Sphere")
- Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Royal Purple"), "Sphere")
- Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really white"), "Sphere")
- Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really white"), "Sphere")
- for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
- if v:FindFirstChild("Head") then
- Eviscerate(v)
- end
- end
- for i = 0, 1, 0.1 do
- swait()
- RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
- end
- for i = 0, 1, 0.1 do
- swait()
- hum.CameraOffset = Vector3.new(0, 8, 0)
- RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
- end
- Cso("483458132", char, 10, .7)
- Cso("483458132", char, 10, 1)
- CameraEnshaking(6, 65)
- Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
- Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
- Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
- Effects.Ring.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
- Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
- Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
- Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
- Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Royal Purple"), "Sphere")
- Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Royal Purple"), "Sphere")
- Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really white"), "Sphere")
- Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really white"), "Sphere")
- for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
- if v:FindFirstChild("Head") then
- Eviscerate(v)
- end
- end
- for i = 0, 1, 0.1 do
- swait()
- RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
- end
- for i = 0, 1, 0.1 do
- swait()
- hum.CameraOffset = Vector3.new(0, 8, 0)
- RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
- end
- Cso("483458132", char, 10, .7)
- Cso("483458132", char, 10, 1)
- CameraEnshaking(6, 65)
- Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
- Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
- Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
- Effects.Ring.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
- Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
- Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
- Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
- Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Royal Purple"), "Sphere")
- Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Royal Purple"), "Sphere")
- Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really white"), "Sphere")
- Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really white"), "Sphere")
- for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
- if v:FindFirstChild("Head") then
- Eviscerate(v)
- end
- end
- for i = 0, 1, 0.1 do
- swait()
- RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
- end
- for i = 0, 1, 0.1 do
- swait()
- hum.CameraOffset = Vector3.new(0, 8, 0)
- RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
- end
- Cso("483458132", char, 10, .7)
- Cso("483458132", char, 10, 1)
- CameraEnshaking(6, 65)
- Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
- Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
- Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
- Effects.Ring.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
- Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
- Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
- Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
- Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Royal Purple"), "Sphere")
- Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Royal Purple"), "Sphere")
- Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really white"), "Sphere")
- Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really white"), "Sphere")
- for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
- if v:FindFirstChild("Head") then
- Eviscerate(v)
- end
- end
- for i = 0, 1, 0.1 do
- swait()
- RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
- end
- M2.Scale = Vector3.new(1, 1, 1)
- attack = false
- end
- local SCYTHEMESH = 455516381
- function Scythe()
- attack = true
- Cso("2545011398", char, 10, 1)
- local dev = Instance.new("Part")
- dev.Name = "Devilsknife"
- dev.Transparency = 1
- dev.Anchored = true
- dev.CanCollide = false
- dev.Size = Vector3.new(4, 0.05, 4.6)
- dev.Parent = char
- dev.Position = char.Torso.Position
- dev.BrickColor = BrickColor.new("Deep blue")
- local decal1 = Instance.new("SpecialMesh")
- decal1.MeshId = "rbxassetid://" ..SCYTHEMESH
- decal1.Scale = Vector3.new(0.01, 0.01, 0.01)
- decal1.Parent = dev
- coroutine.resume(coroutine.create(function()
- spin = 0
- for i = 1,17 do
- wait()
- spin = spin + 1
- dev.Transparency = dev.Transparency - 1 / 15
- dev.CFrame = dev.CFrame * CFrame.Angles(0, math.rad(spin), 0)
- end
- end))
- for i = 1,25 do
- wait()
- hed.face.Transparency = hed.face.Transparency + 0.1
- for _,v in pairs (char:children()) do
- root.Anchored = true
- if v:IsA("Part") and v ~= dev then
- v.Transparency = v.Transparency + 0.1
- end
- if v:IsA("BillboardGui") then
- v.Enabled = false
- end
- end
- end
- dev:Destroy()
- hed.face.Transparency = 1
- local model = Instance.new("Model")
- model.Name = "Devs"
- model.Parent = char
- local mainpart = Instance.new("Part")
- mainpart.Transparency = 1
- mainpart.CanCollide = false
- mainpart.Anchored = true
- mainpart.CFrame = CFrame.new(mouse.Hit.Position) * CFrame.new(0, 3, 0)
- mainpart.Parent = model
- model.PrimaryPart = mainpart
- local devs = {}
- local devsine = 0
- for i = 1, 4 do
- local dev = Instance.new("Part")
- dev.Name = "Devilsknife"
- dev.Transparency = 1
- dev.Anchored = true
- dev.CanCollide = false
- dev.Size = Vector3.new(4, 0.05, 4.6)
- dev.Parent = model
- dev.BrickColor = BrickColor.new("Deep blue")
- local decal1 = Instance.new("SpecialMesh")
- decal1.MeshId = "rbxassetid://" ..SCYTHEMESH
- decal1.Scale = Vector3.new(0.01, 0.01, 0.01)
- decal1.Parent = dev
- dev.Touched:Connect(function(hit)
- end)
- table.insert(devs, dev)
- end
- local spin = 0
- for i = 1, 15 do
- game:GetService("RunService").Stepped:Wait()
- spin = spin + 12
- devsine = devsine + 1
- mainpart.CFrame = CFrame.new(mouse.Hit.p) * CFrame.new(0, 3, 0)
- for i = 1, #devs do
- devs[i].Transparency = devs[i].Transparency - 1 / 15
- if i == 1 then
- devs[i].CFrame = mainpart.CFrame * CFrame.Angles(0, math.rad(spin), 0) + Vector3.new(math.sin(sine / 40) * 20, 0, math.sin(sine / 40) * 25)
- elseif i == 2 then
- devs[i].CFrame = mainpart.CFrame * CFrame.Angles(0, math.rad(spin), 0) + Vector3.new(-math.sin(sine / 40) * 20, 0, -math.sin(sine / 40) * 25)
- elseif i == 3 then
- devs[i].CFrame = mainpart.CFrame * CFrame.Angles(0, math.rad(spin), 0) + Vector3.new(math.sin(sine / 40) * 20, 0, -math.sin(sine / 40) * 25)
- elseif i == 4 then
- devs[i].CFrame = mainpart.CFrame * CFrame.Angles(0, math.rad(spin), 0) + Vector3.new(-math.sin(sine / 40) * 20, 0, math.sin(sine / 40) * 25)
- end
- end
- end
- local debounce = {}
- for i = 1, #devs do
- debounce[i] = false
- end
- for i = 1, 500 do
- game:GetService("RunService").Stepped:Wait()
- spin = spin + 12
- devsine = devsine + 1
- mainpart.CFrame = CFrame.new(mouse.Hit.Position) * CFrame.new(0, 3, 0)
- for i = 1, #devs do
- for i,v in pairs(devs[i]:GetTouchingParts()) do
- if not v:IsDescendantOf(char) and debounce[i] == false then
- if v.Parent and v.Parent:FindFirstChildOfClass("Humanoid") then
- debounce[i] = true
- v.Parent:FindFirstChildOfClass("Humanoid").Health = v.Parent:FindFirstChildOfClass("Humanoid").Health - 15
- coroutine.resume(coroutine.create(function()
- wait(0.4)
- debounce[i] = false
- end))
- end
- end
- end
- end
- for i = 1, #devs do
- if i == 1 then
- devs[i].CFrame = mainpart.CFrame * CFrame.Angles(0, math.rad(spin), 0) + Vector3.new(math.sin(sine / 40) * 20, 0, math.sin(sine / 40) * 25)
- elseif i == 2 then
- devs[i].CFrame = mainpart.CFrame * CFrame.Angles(0, math.rad(spin), 0) + Vector3.new(-math.sin(sine / 40) * 20, 0, -math.sin(sine / 40) * 25)
- elseif i == 3 then
- devs[i].CFrame = mainpart.CFrame * CFrame.Angles(0, math.rad(spin), 0) + Vector3.new(math.sin(sine / 40) * 20, 0, -math.sin(sine / 40) * 25)
- elseif i == 4 then
- devs[i].CFrame = mainpart.CFrame * CFrame.Angles(0, math.rad(spin), 0) + Vector3.new(-math.sin(sine / 40) * 20, 0, math.sin(sine / 40) * 25)
- end
- end
- end
- for i = 1, 15 do
- game:GetService("RunService").Stepped:Wait()
- for i = 1, #devs do
- devs[i].Transparency = devs[i].Transparency + 1 / 15
- if i == 1 then
- devs[i].CFrame = mainpart.CFrame * CFrame.Angles(0, math.rad(spin), 0) + Vector3.new(math.sin(sine / 40) * 20, 0, math.sin(sine / 40) * 25)
- elseif i == 2 then
- devs[i].CFrame = mainpart.CFrame * CFrame.Angles(0, math.rad(spin), 0) + Vector3.new(-math.sin(sine / 40) * 20, 0, -math.sin(sine / 40) * 25)
- elseif i == 3 then
- devs[i].CFrame = mainpart.CFrame * CFrame.Angles(0, math.rad(spin), 0) + Vector3.new(math.sin(sine / 40) * 20, 0, -math.sin(sine / 40) * 25)
- elseif i == 4 then
- devs[i].CFrame = mainpart.CFrame * CFrame.Angles(0, math.rad(spin), 0) + Vector3.new(-math.sin(sine / 40) * 20, 0, math.sin(sine / 40) * 25)
- end
- end
- end
- model:Destroy()
- attack = false
- hed.face.Transparency = 0
- for i = 1,40 do
- wait()
- hed.face.Transparency = hed.face.Transparency - 0.1
- for _,v in pairs (char:children()) do
- root.Anchored = true
- if v:IsA("Part") and v.Name ~= root.Name then
- v.Transparency = v.Transparency - 0.1
- end
- if v:IsA("BillboardGui") then
- v.Enabled = true
- end
- end
- for _,v in pairs (char:children()) do
- root.Anchored = true
- if v:IsA("Part") and v.Name ~= root.Name then
- v.Transparency =0
- end
- if v:IsA("BillboardGui") then
- v.Enabled = true
- end
- end
- end
- attack = false
- root.Anchored = false
- end
- function HurtAnimation()
- attack = true
- hum.WalkSpeed = 0
- for i = 0, 0.5, 0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(1 + 0 * Sin(sine / 7)), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
- end
- local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),tors.CFrame,true,false)
- Hook2.Transparency = 1
- local A2 = NewInstance("Attachment",Hook2)
- local B2 = NewInstance("Attachment",hed,{Position = Vector3.new(0,-hed.Size.Y/2,0)})
- local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
- CFuncs.Sound.Create("rbxassetid://2606662454", char.Head, 100, 1)
- for i = 0, 2, 0.1 do
- swait()
- B2.Position = Vector3.new(0,-hed.Size.Y/2,0)
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0.9 * Cos(sine / 2)* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(-1 * Sin(sine / 7), 0, 1 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(1 + -43 * Sin(sine / 7)), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
- LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
- end
- for i = 0, 2, 0.1 do
- swait()
- B2.Position = Vector3.new(0,-hed.Size.Y/2,0)
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0.8 * Cos(sine / 2)* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(-1 * Sin(sine / 7), 0, 1 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(1 + -43 * Sin(sine / 7)), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
- LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
- end
- for i = 0, 2, 0.1 do
- swait()
- B2.Position = Vector3.new(0,-hed.Size.Y/2,0)
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0.7 * Cos(sine / 2)* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(-1 * Sin(sine / 7), 0, 1 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(1 + -43 * Sin(sine / 7)), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
- LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
- end
- for i = 0, 2, 0.1 do
- swait()
- B2.Position = Vector3.new(0,-hed.Size.Y/2,0)
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0.5 * Cos(sine / 2)* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(-1 * Sin(sine / 7), 0, 1 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(1 + -43 * Sin(sine / 7)), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
- LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
- end
- attack = false
- Hook2:Destroy()
- hum.WalkSpeed = 50
- end
- --health--
- local h = char.Humanoid
- local hp = h.Health
- rings = Instance.new("Model",script)
- function HealthChanged()
- if h.Health < hp then
- if h.Health > 0 and attack == false then
- HurtAnimation()
- end
- end
- hp = h.Health
- end
- h.HealthChanged:Connect(HealthChanged)
- ----------
- -------------------------------------------------------
- --End Attacks N Stuff--
- -------------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if attack == false then
- if key == 't' then
- icando()
- elseif key == "r" then
- HurtAnimation()
- elseif key == "y" then
- Taunt2()
- elseif key == "z" then
- finalChaos()
- elseif key == "c" then
- Scythe()
- elseif key == "v" then
- spade()
- elseif key == "b" then
- heart()
- elseif key == "n" then
- club()
- elseif key == "m" then
- Chaos_balls()
- elseif key == "p" then
- TrueChaos()
- elseif key == 'f' then
- Cso("2545012765", tors, 10, 1)
- Effects.Sphere.Create(maincolor, tors.CFrame * CFrame.new(0, -1.2, 0), 100, 100, 100, 15, 15, 15, .1, .1)
- root.CFrame = CFrame.new(CFrame.new(mouse.Hit.p)*CFrame.new(0,2.8,0).p,root.Position)
- Effects.Sphere.Create(maincolor, tors.CFrame * CFrame.new(0, -1.2, 0), 100, 100, 100, 15, 15, 15, .1, .1)
- end
- end
- end)
- mouse.Button1Down:connect(function(key)
- if attack == false then
- finalChaos()
- end
- end)
- -------------------------------------------------------
- --Start Animations--
- -------------------------------------------------------
- print("nobody cares")
- while true do
- swait()
- sine = sine + change
- local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velderp = root.Velocity.y
- hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
- if equipped == true or equipped == false then
- if attack == false then
- idle = idle + 1
- else
- idle = 0
- end
- if 1 < root.Velocity.y and hitfloor == nil then
- Anim = "Jump"
- if attack == false then
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15)
- neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
- end
- elseif -1 > root.Velocity.y and hitfloor == nil then
- Anim = "Fall"
- if attack == false then
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
- neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
- end
- elseif torvel < 1 and hitfloor ~= nil then
- Anim = "Idle"
- change = 1
- if attack == false then
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 10)), Rad(1 + -43 * Sin(sine / 10)), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(1 + -43 * Sin(sine / 8))), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.8 * Cos(sine / 10), 0.025 * Cos(sine / 10)) * RHCF * angles(Rad(-9.5), Rad(-20), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 + 0.8 * Cos(sine / 10), 0.025 * Cos(sine / 10)) * LHCF * angles(Rad(-6.5), Rad(20), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(50), Rad(23 + 150 * Sin(sine / 8))), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-50), Rad(-23 + 150 * Sin(sine / 8))), 0.1)
- end
- elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
- Anim = "Walk"
- change = 1
- if attack == false then
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(43 + 90.5 * Sin(sine / 7))), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(1 + -43 * Sin(sine / 7))), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(50), Rad(23 + 90.5 * Sin(sine / 7))), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-50), Rad(-23 + 90.5 * Sin(sine / 7))), 0.1)
- end
- elseif torvel >= 25 and hitfloor ~= nil then
- Anim = "Sprint"
- change = 1.35
- if attack == false then
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(43 + 90.5 * Sin(sine / 7))), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(1 + -43 * Sin(sine / 7))), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.8 + 0.5, 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9.5), Rad(-20), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5, 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(20), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(50), Rad(23 + 90.5 * Sin(sine / 7))), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-50), Rad(-23 + 90.5 * Sin(sine / 7))), 0.1)
- end
- end
- end
- if 0 < #Effects then
- for e = 1, #Effects do
- if Effects[e] ~= nil then
- local Thing = Effects[e]
- if Thing ~= nil then
- local Part = Thing[1]
- local Mode = Thing[2]
- local Delay = Thing[3]
- local IncX = Thing[4]
- local IncY = Thing[5]
- local IncZ = Thing[6]
- if 1 >= Thing[1].Transparency then
- if Thing[2] == "Block1" then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Block2" then
- Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
- local Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Block3" then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
- local Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Cylinder" then
- local Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Blood" then
- local Mesh = Thing[7]
- Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Elec" then
- local Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Disappear" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Shatter" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
- Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
- Thing[6] = Thing[6] + Thing[5]
- end
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- end
- end
- end
- end
- -------------------------------------------------------
- --End Animations And Script--
- -------------------------------------------------------
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