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- /*
- ***********************************************************************
- ************************** WWW.ZOMBIE-MOD.RU **************************
- ***********************************************************************
- ****** The Plugins Is Made Indonesia :) || Sorry For Bad Coding *******
- ** My Group Community: Counter:Strike Zombie Plague Modder Indonesia **
- ***********************************************************************
- Tracer Color Const || Configuration In Cvar "sgdrill_trace_color"
- White = 0
- Red = 1
- Green = 2
- Yellow = 3
- Blue = 4
- Orange = 5
- Pink = 6
- */
- #include <amxmodx>
- #include <engine>
- #include <fakemeta>
- #include <fakemeta_util>
- #include <hamsandwich>
- #include <cstrike>
- #include <xs>
- #define PLUGIN "[CSO] SG-DRILL || Magnum Drill"
- #define VERSION "1.0"
- #define AUTHOR "AsepKhairulAnam@CS:ZPMI || -RequiemID- || Facebook.com/asepdwa11"
- // CONFIGURATION WEAPON
- #define system_name "sgdrill"
- #define system_base "xm1014"
- #define DRAW_TIME 1.0
- #define RELOAD_TIME 2.7
- #define SLASH_TIME 0.7
- #define SLASH_DELAY_TIME 1.8
- #define SLASH_RADIUS 150
- #define SLASH_DAMAGE 500
- #define SLASH_KNOCKBACK_POWER 800
- #define CSW_BASE CSW_XM1014
- #define WEAPON_KEY 11092002
- #define ANIMEXT "m249"
- #define ANIMEXT_SLASH "knife"
- // ALL MACRO
- #define ENG_NULLENT -1
- #define EV_INT_WEAPONKEY EV_INT_impulse
- #define USE_STOPPED 0
- #define OFFSET_LINUX_WEAPONS 4
- #define OFFSET_LINUX 5
- #define OFFSET_WEAPONOWNER 41
- #define OFFSET_ACTIVE_ITEM 373
- #define m_fKnown 44
- #define m_flNextPrimaryAttack 46
- #define m_flTimeWeaponIdle 48
- #define m_iClip 51
- #define m_fInReload 54
- #define m_flNextAttack 83
- // ALL ANIM
- #define ANIM_SHOOT1 1
- #define ANIM_SHOOT2 1
- #define ANIM_SHOOT3 1
- #define ANIM_SLASH 2
- #define ANIM_RELOAD 3
- #define ANIM_DRAW 4
- #define TASK_SLASH 4412482
- #define write_coord_f(%1) engfunc(EngFunc_WriteCoord,%1)
- native is_day();
- native get_running_day_sgdrill();
- // All Models Of The Weapon
- new V_MODEL[64] = "models/Top/JB/Days/v_sgdrill.mdl"
- new W_MODEL[64] = "models/Top/JB/Days/w_sgdrill.mdl"
- new P_MODEL[64] = "models/Top/JB/Days/p_sgdrill.mdl"
- new P_MODEL_SLASH[64] = "models/Top/JB/Days/p_sgdrill_slash.mdl"
- // You Can Add Fire Sound Here
- new const Fire_Sounds[][] = { "weapons/sgdrill-1.wav", "weapons/sgdrill_slash.wav" }
- // All Vars Here
- new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }
- new cvar_dmg, cvar_recoil, cvar_clip, cvar_spd, cvar_ammo, cvar_color_trace
- new g_MaxPlayers, g_orig_event, g_IsInPrimaryAttack, g_attack_type[33], Float:cl_pushangle[33][3], g_temp_slash_attack[33]
- new g_has_weapon[33], g_clip_ammo[33], g_weapon_TmpClip[33], oldweap[33], g_InTempingAttack[33]
- // Macros Again :v
- new weapon_name_buffer[512]
- new weapon_base_buffer[512]
- const PRIMARY_WEAPONS_BIT_SUM =
- (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
- CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
- new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
- "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
- "weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
- "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
- "weapon_ak47", "weapon_knife", "weapon_p90" }
- // START TO CREATE PLUGINS || AMXMODX FORWARD
- public plugin_init()
- {
- formatex(weapon_name_buffer, sizeof(weapon_name_buffer), "weapon_%s_asep", system_name)
- formatex(weapon_base_buffer, sizeof(weapon_base_buffer), "weapon_%s", system_base)
- register_plugin(PLUGIN, VERSION, AUTHOR)
- // Event And Message
- register_event("CurWeapon", "Forward_CurrentWeapon", "be", "1=1")
- register_message(get_user_msgid("DeathMsg"), "Forward_DeathMsg")
- // Ham Forward (Entity) || Ham_Use
- RegisterHam(Ham_Use, "func_tank", "Forward_UseStationary_Post", 1)
- RegisterHam(Ham_Use, "func_tankmortar", "Forward_UseStationary_Post", 1)
- RegisterHam(Ham_Use, "func_tankrocket", "Forward_UseStationary_Post", 1)
- RegisterHam(Ham_Use, "func_tanklaser", "Forward_UseStationary_Post", 1)
- // Ham Forward (Entity) || Ham_TraceAttack
- RegisterHam(Ham_TraceAttack, "func_door", "Forward_TraceAttack", 1)
- RegisterHam(Ham_TraceAttack, "func_door_rotating", "Forward_TraceAttack", 1)
- RegisterHam(Ham_TraceAttack, "func_plat", "Forward_TraceAttack", 1)
- RegisterHam(Ham_TraceAttack, "func_rotating", "Forward_TraceAttack", 1)
- RegisterHam(Ham_TraceAttack, "func_breakable", "Forward_TraceAttack", 1)
- RegisterHam(Ham_TraceAttack, "func_wall", "Forward_TraceAttack", 1)
- RegisterHam(Ham_TraceAttack, "worldspawn", "Forward_TraceAttack", 1)
- // Ham Forward (Weapon)
- RegisterHam(Ham_Weapon_PrimaryAttack, weapon_base_buffer, "Weapon_PrimaryAttack")
- RegisterHam(Ham_Weapon_PrimaryAttack, weapon_base_buffer, "Weapon_PrimaryAttack_Post", 1)
- RegisterHam(Ham_Item_PostFrame, weapon_base_buffer, "Weapon_ItemPostFrame")
- RegisterHam(Ham_Weapon_Reload, weapon_base_buffer, "Weapon_Reload")
- RegisterHam(Ham_Weapon_Reload, weapon_base_buffer, "Weapon_Reload_Post", 1)
- RegisterHam(Ham_Item_AddToPlayer, weapon_base_buffer, "Weapon_AddToPlayer")
- for(new i = 1; i < sizeof WEAPONENTNAMES; i++)
- if(WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "Weapon_Deploy_Post", 1)
- // Ham Forward (Player)
- RegisterHam(Ham_TakeDamage, "player", "Forward_TakeDamage")
- RegisterHam(Ham_TakeDamage, "func_breakable", "Forward_TakeDamage")
- RegisterHam(Ham_Killed, "player", "Forward_PlayerKilled")
- // Fakemeta Forward
- register_forward(FM_SetModel, "Forward_SetModel")
- register_forward(FM_UpdateClientData, "Forward_UpdateClientData_Post", 1)
- register_forward(FM_PlaybackEvent, "Forward_PlaybackEvent")
- register_forward(FM_EmitSound, "Forward_Emitsound")
- register_forward(FM_TraceLine, "Forward_Traceline")
- register_forward(FM_TraceHull, "Forward_Tracehull")
- // All Some Cvar
- cvar_clip = register_cvar("sgdrill_clip", "35")
- cvar_spd = register_cvar("sgdrill_speed", "0.8")
- cvar_ammo = register_cvar("sgdrill_ammo", "254")
- cvar_dmg = register_cvar("sgdrill_damage", "1.5")
- cvar_recoil = register_cvar("sgdrill_recoil", "1.0")
- cvar_color_trace = register_cvar("sgdrill_trace_color", "5")
- g_MaxPlayers = get_maxplayers()
- }
- public plugin_precache()
- {
- formatex(weapon_name_buffer, sizeof(weapon_name_buffer), "weapon_%s_asep", system_name)
- formatex(weapon_base_buffer, sizeof(weapon_base_buffer), "weapon_%s", system_base)
- new Buffer[512]
- precache_model(V_MODEL)
- precache_model(P_MODEL)
- precache_model(W_MODEL)
- precache_model(P_MODEL_SLASH)
- formatex(Buffer, sizeof(Buffer), "sprites/%s.txt", weapon_name_buffer)
- precache_generic(Buffer) // EG: Output "sprites/weapon_sgdrill_asep.txt"
- precache_model("sprites/640hud140.spr")
- precache_model("sprites/640hud17.spr")
- for(new i = 0; i < sizeof Fire_Sounds; i++)
- precache_sound(Fire_Sounds[i])
- precache_viewmodel_sound(V_MODEL)
- formatex(Buffer, sizeof(Buffer), "test_%s", system_name)
- register_clcmd(Buffer, "give_item") // EG: Output "test_sgdrill"
- register_clcmd(weapon_name_buffer, "weapon_hook")
- register_forward(FM_PrecacheEvent, "Forward_PrecacheEvent_Post", 1)
- }
- public plugin_natives()
- {
- new Buffer[512]
- formatex(Buffer, sizeof(Buffer), "give_item")
- register_native(Buffer, "give_item", 1) // EG: Output "give_item"
- formatex(Buffer, sizeof(Buffer), "remove_item")
- register_native(Buffer, "remove_item", 1) // EG: Output "remove_item"
- register_native( "give_sgdrill", "_give_sgdrill" );
- register_native( "remove_sgdrill", "_remove_sgdrill" );
- }
- // Reset Bitvar (Fix Bug) If You Connect Or Disconnect Server
- public client_connect(id) remove_item(id)
- public client_disconnect(id) remove_item(id)
- /* ========= START OF REGISTER HAM TO SUPPORT BOTS FUNC ========= */
- new g_HamBot
- public client_putinserver(id)
- {
- if(!g_HamBot && is_user_bot(id))
- {
- g_HamBot = 1
- set_task(0.1, "Do_RegisterHam", id)
- }
- }
- public _give_sgdrill( plugin, params )
- {
- new client = get_param( 1 );
- if( is_day() && get_running_day_sgdrill() )
- give_item( client )
- }
- public _remove_sgdrill( plugin, params )
- return remove_item( get_param( 1 ) );
- public Do_RegisterHam(id)
- {
- RegisterHamFromEntity(Ham_TakeDamage, id, "Forward_TakeDamage")
- RegisterHamFromEntity(Ham_Killed, id, "Forward_PlayerKilled")
- }
- /* ======== END OF REGISTER HAM TO SUPPORT BOTS FUNC ============= */
- /* ============ START OF ALL FORWARD (FAKEMETA) ================== */
- public Forward_PrecacheEvent_Post(type, const name[])
- {
- new Buffer[512]
- formatex(Buffer, sizeof(Buffer), "events/%s.sc", system_base)
- if(equal(Buffer, name, 0))
- {
- g_orig_event = get_orig_retval()
- return FMRES_HANDLED
- }
- return FMRES_IGNORED
- }
- public Forward_SetModel(entity, model[])
- {
- if(!is_valid_ent(entity))
- return FMRES_IGNORED
- static szClassName[33]
- entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
- if(!equal(szClassName, "weaponbox"))
- return FMRES_IGNORED
- static iOwner
- iOwner = entity_get_edict(entity, EV_ENT_owner)
- new Buffer[512]
- formatex(Buffer, sizeof(Buffer), "models/w_%s.mdl", system_base)
- if(equal(model, Buffer))
- {
- static iStoredAugID
- iStoredAugID = find_ent_by_owner(ENG_NULLENT, weapon_base_buffer, entity)
- if(!is_valid_ent(iStoredAugID))
- return FMRES_IGNORED
- if(g_has_weapon[iOwner])
- {
- entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, WEAPON_KEY)
- remove_item(iOwner)
- entity_set_model(entity, W_MODEL)
- return FMRES_SUPERCEDE
- }
- }
- return FMRES_IGNORED
- }
- public Forward_UseStationary_Post(entity, caller, activator, use_type)
- {
- if(use_type == USE_STOPPED && is_user_connected(caller))
- replace_weapon_models(caller, get_user_weapon(caller))
- }
- public Forward_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
- {
- if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_BASE || !g_has_weapon[Player]))
- return FMRES_IGNORED
- set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
- return FMRES_HANDLED
- }
- public Forward_PlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
- {
- if ((eventid != g_orig_event) || !g_IsInPrimaryAttack)
- return FMRES_IGNORED
- if (!(1 <= invoker <= g_MaxPlayers))
- return FMRES_IGNORED
- playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
- return FMRES_SUPERCEDE
- }
- public Forward_TakeDamage(victim, inflictor, attacker, Float:damage)
- {
- if(victim != attacker && is_user_connected(attacker))
- {
- if(get_user_weapon(attacker) == CSW_BASE)
- {
- if(g_has_weapon[attacker])
- {
- SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg))
- set_hudmessage(255, 0, 0, -1.0, 0.46, 0, 0.2, 0.2)
- show_hudmessage(attacker, "\ /^n^n/ \")
- // Effect Like CSO || I Think Haha..
- // \ / (Like This)
- // + (Crosshair Default)
- // / \ (If Enemy TakeDamage Or Entity To BreakAble)
- }
- }
- }
- }
- public Forward_Emitsound(id, channel, const sample[], Float:volume, Float:attn, flags, pitch)
- {
- if(!is_user_alive(id) || !is_user_connected(id))
- return FMRES_IGNORED
- if(!g_has_weapon[id] || !g_InTempingAttack[id])
- return FMRES_IGNORED
- if(sample[8] == 'k' && sample[9] == 'n' && sample[10] == 'i')
- {
- if(sample[14] == 's' && sample[15] == 'l' && sample[16] == 'a')
- return FMRES_SUPERCEDE
- if (sample[14] == 'h' && sample[15] == 'i' && sample[16] == 't')
- {
- if (sample[17] == 'w') return FMRES_SUPERCEDE
- else return FMRES_SUPERCEDE
- }
- if (sample[14] == 's' && sample[15] == 't' && sample[16] == 'a')
- return FMRES_SUPERCEDE;
- }
- return FMRES_IGNORED
- }
- public Forward_Traceline(Float:vector_start[3], Float:vector_end[3], ignored_monster, id, handle)
- {
- if(!is_user_alive(id) || !is_user_connected(id))
- return FMRES_IGNORED
- if(!g_InTempingAttack[id])
- return FMRES_IGNORED
- static Float:vecStart[3], Float:vecEnd[3], Float:v_angle[3], Float:v_forward[3], Float:view_ofs[3], Float:fOrigin[3]
- pev(id, pev_origin, fOrigin)
- pev(id, pev_view_ofs, view_ofs)
- xs_vec_add(fOrigin, view_ofs, vecStart)
- pev(id, pev_v_angle, v_angle)
- engfunc(EngFunc_MakeVectors, v_angle)
- get_global_vector(GL_v_forward, v_forward)
- xs_vec_mul_scalar(v_forward, 0.0, v_forward)
- xs_vec_add(vecStart, v_forward, vecEnd)
- engfunc(EngFunc_TraceLine, vecStart, vecEnd, ignored_monster, id, handle)
- return FMRES_SUPERCEDE
- }
- public Forward_Tracehull(Float:vector_start[3], Float:vector_end[3], ignored_monster, hull, id, handle)
- {
- if(!is_user_alive(id) || !is_user_connected(id))
- return FMRES_IGNORED
- if(!g_InTempingAttack[id])
- return FMRES_IGNORED
- static Float:vecStart[3], Float:vecEnd[3], Float:v_angle[3], Float:v_forward[3], Float:view_ofs[3], Float:fOrigin[3]
- pev(id, pev_origin, fOrigin)
- pev(id, pev_view_ofs, view_ofs)
- xs_vec_add(fOrigin, view_ofs, vecStart)
- pev(id, pev_v_angle, v_angle)
- engfunc(EngFunc_MakeVectors, v_angle)
- get_global_vector(GL_v_forward, v_forward)
- xs_vec_mul_scalar(v_forward, 0.0, v_forward)
- xs_vec_add(vecStart, v_forward, vecEnd)
- engfunc(EngFunc_TraceHull, vecStart, vecEnd, ignored_monster, hull, id, handle)
- return FMRES_SUPERCEDE
- }
- /* ================= END OF ALL FAKEMETA FORWARD ================= */
- /* ================= START OF ALL MESSAGE FORWARD ================ */
- public Forward_CurrentWeapon(id)
- {
- replace_weapon_models(id, read_data(2))
- if(!is_user_alive(id))
- return
- if(read_data(2) != CSW_BASE || !g_has_weapon[id])
- return
- static Float:Speed
- if(g_has_weapon[id] && !cs_get_user_zoom(id))
- Speed = get_pcvar_float(cvar_spd)
- else if(g_has_weapon[id] && cs_get_user_zoom(id))
- Speed = get_pcvar_float(cvar_spd)*2
- static weapon[32], Ent
- get_weaponname(read_data(2), weapon, 31)
- Ent = find_ent_by_owner(-1, weapon, id)
- if(pev_valid(Ent))
- {
- static Float:Delay
- Delay = get_pdata_float(Ent, 46, 4) * Speed
- if(Delay > 0.0) set_pdata_float(Ent, 46, Delay, 4)
- }
- }
- /* ================== END OF ALL MESSAGE FORWARD ================ */
- /* ================== START OF ALL EVENT FORWARD ================ */
- public Forward_DeathMsg(msg_id, msg_dest, id)
- {
- static szTruncatedWeapon[33], iAttacker, iVictim
- get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
- iAttacker = get_msg_arg_int(1)
- iVictim = get_msg_arg_int(2)
- if(!is_user_connected(iAttacker) || iAttacker == iVictim)
- return PLUGIN_CONTINUE
- if(equal(szTruncatedWeapon, system_base) || equal(szTruncatedWeapon, "knife") && get_user_weapon(iAttacker) == CSW_BASE)
- {
- if(g_has_weapon[iAttacker])
- set_msg_arg_string(4, system_name)
- }
- return PLUGIN_CONTINUE
- }
- /* ================== END OF ALL EVENT FORWARD =================== */
- /* ================== START OF ALL HAM FORWARD ============== */
- public Forward_PlayerKilled(id) remove_item(id)
- public Forward_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
- {
- if(!is_user_alive(iAttacker))
- return
- new g_currentweapon = get_user_weapon(iAttacker)
- if(g_currentweapon != CSW_BASE || !g_has_weapon[iAttacker])
- return
- static Float:flEnd[3], Float:WallVector[3]
- get_tr2(ptr, TR_vecEndPos, flEnd)
- get_tr2(ptr, TR_vecPlaneNormal, WallVector)
- if(iEnt)
- {
- message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
- write_byte(TE_DECAL)
- write_coord_f(flEnd[0])
- write_coord_f(flEnd[1])
- write_coord_f(flEnd[2])
- write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
- write_short(iEnt)
- message_end()
- }
- else
- {
- message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
- write_byte(TE_WORLDDECAL)
- write_coord_f(flEnd[0])
- write_coord_f(flEnd[1])
- write_coord_f(flEnd[2])
- write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
- message_end()
- }
- message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
- write_byte(TE_GUNSHOTDECAL)
- write_coord_f(flEnd[0])
- write_coord_f(flEnd[1])
- write_coord_f(flEnd[2])
- write_short(iAttacker)
- write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
- message_end()
- message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
- write_byte(TE_STREAK_SPLASH)
- engfunc(EngFunc_WriteCoord, flEnd[0])
- engfunc(EngFunc_WriteCoord, flEnd[1])
- engfunc(EngFunc_WriteCoord, flEnd[2])
- engfunc(EngFunc_WriteCoord, WallVector[0] * random_float(25.0,30.0))
- engfunc(EngFunc_WriteCoord, WallVector[1] * random_float(25.0,30.0))
- engfunc(EngFunc_WriteCoord, WallVector[2] * random_float(25.0,30.0))
- write_byte(get_pcvar_num(cvar_color_trace))
- write_short(12)
- write_short(3)
- write_short(75)
- message_end()
- }
- public Weapon_Deploy_Post(weapon_entity)
- {
- static owner
- owner = fm_cs_get_weapon_ent_owner(weapon_entity)
- static weaponid
- weaponid = cs_get_weapon_id(weapon_entity)
- replace_weapon_models(owner, weaponid)
- }
- public Weapon_AddToPlayer(weapon_entity, id)
- {
- if(!is_valid_ent(weapon_entity) || !is_user_connected(id))
- return HAM_IGNORED
- if(entity_get_int(weapon_entity, EV_INT_WEAPONKEY) == WEAPON_KEY)
- {
- g_has_weapon[id] = true
- entity_set_int(weapon_entity, EV_INT_WEAPONKEY, 0)
- set_weapon_list(id, weapon_name_buffer, CSW_BASE)
- return HAM_HANDLED
- }
- else
- {
- set_weapon_list(id, weapon_base_buffer, CSW_BASE)
- }
- return HAM_IGNORED
- }
- public Weapon_PrimaryAttack(weapon_entity)
- {
- new Player = get_pdata_cbase(weapon_entity, 41, 4)
- if(!g_has_weapon[Player])
- return
- g_IsInPrimaryAttack = 1
- pev(Player,pev_punchangle,cl_pushangle[Player])
- g_clip_ammo[Player] = cs_get_weapon_ammo(weapon_entity)
- }
- public Weapon_PrimaryAttack_Post(weapon_entity)
- {
- g_IsInPrimaryAttack = 0
- new Player = get_pdata_cbase(weapon_entity, 41, 4)
- new szClip, szAmmo
- get_user_weapon(Player, szClip, szAmmo)
- if(!is_user_alive(Player))
- return
- if(g_has_weapon[Player])
- {
- if(!g_clip_ammo[Player])
- return
- new Float:push[3]
- pev(Player,pev_punchangle,push)
- xs_vec_sub(push,cl_pushangle[Player],push)
- xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil),push)
- xs_vec_add(push,cl_pushangle[Player],push)
- set_pev(Player,pev_punchangle,push)
- emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
- if(!g_attack_type[Player])
- {
- static random_number
- random_number = random_num(0,1)
- if(!random_number) set_weapon_anim(Player, ANIM_SHOOT1)
- else set_weapon_anim(Player, ANIM_SHOOT3)
- g_attack_type[Player] = 1
- }
- else
- {
- set_weapon_anim(Player, ANIM_SHOOT2)
- g_attack_type[Player] = 0
- }
- }
- }
- public Weapon_ItemPostFrame(weapon_entity)
- {
- new id = pev(weapon_entity, pev_owner)
- if(!is_user_connected(id))
- return HAM_IGNORED
- if(!g_has_weapon[id])
- return HAM_IGNORED
- static iClipExtra
- iClipExtra = get_pcvar_num(cvar_clip)
- new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, OFFSET_LINUX)
- new iBpAmmo = cs_get_user_bpammo(id, CSW_BASE)
- new iClip = get_pdata_int(weapon_entity, m_iClip, OFFSET_LINUX_WEAPONS)
- new fInReload = get_pdata_int(weapon_entity, m_fInReload, OFFSET_LINUX_WEAPONS)
- if(fInReload && flNextAttack <= 0.0)
- {
- new j = min(iClipExtra - iClip, iBpAmmo)
- set_pdata_int(weapon_entity, m_iClip, iClip + j, OFFSET_LINUX_WEAPONS)
- cs_set_user_bpammo(id, CSW_BASE, iBpAmmo-j)
- set_pdata_int(weapon_entity, m_fInReload, 0, OFFSET_LINUX_WEAPONS)
- fInReload = 0
- }
- else if(!fInReload && !get_pdata_int(weapon_entity, 74, 4))
- {
- if(get_pdata_float(weapon_entity, 47, 4) <= 0.0 || get_pdata_float(weapon_entity, 48, 4) <= 8.066)
- {
- if(pev(id, pev_button) & IN_ATTACK2 && !g_temp_slash_attack[id])
- {
- remove_task(id+TASK_SLASH)
- g_temp_slash_attack[id] = 1
- create_fake_attack(id)
- set_weapon_anim(id, ANIM_SLASH)
- emit_sound(id, CHAN_WEAPON, Fire_Sounds[1], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
- set_pev(id, pev_weaponmodel2, P_MODEL_SLASH)
- set_task(SLASH_TIME, "Slash_Attack", id+TASK_SLASH)
- set_player_nextattackx(id, SLASH_DELAY_TIME)
- set_weapons_timeidle(id, CSW_BASE, SLASH_DELAY_TIME)
- }
- }
- }
- return HAM_IGNORED
- }
- public Weapon_Reload(weapon_entity)
- {
- new id = pev(weapon_entity, pev_owner)
- if(!is_user_connected(id))
- return HAM_IGNORED
- if(!g_has_weapon[id])
- return HAM_IGNORED
- static iClipExtra
- if(g_has_weapon[id])
- iClipExtra = get_pcvar_num(cvar_clip)
- g_weapon_TmpClip[id] = -1
- new iBpAmmo = cs_get_user_bpammo(id, CSW_BASE)
- new iClip = get_pdata_int(weapon_entity, m_iClip, OFFSET_LINUX_WEAPONS)
- if(iBpAmmo <= 0)
- return HAM_SUPERCEDE
- if(iClip >= iClipExtra)
- return HAM_SUPERCEDE
- g_weapon_TmpClip[id] = iClip
- return HAM_IGNORED
- }
- public Weapon_Reload_Post(weapon_entity)
- {
- new id = pev(weapon_entity, pev_owner)
- if (!is_user_connected(id))
- return HAM_IGNORED
- if(!g_has_weapon[id])
- return HAM_IGNORED
- if(g_weapon_TmpClip[id] == -1)
- return HAM_IGNORED
- remove_task(id+TASK_SLASH)
- g_temp_slash_attack[id] = 0
- set_pdata_int(weapon_entity, m_iClip, g_weapon_TmpClip[id], OFFSET_LINUX_WEAPONS)
- set_pdata_float(weapon_entity, m_flTimeWeaponIdle, RELOAD_TIME, OFFSET_LINUX_WEAPONS)
- set_pdata_float(id, m_flNextAttack, RELOAD_TIME, OFFSET_LINUX)
- set_pdata_int(weapon_entity, m_fInReload, 1, OFFSET_LINUX_WEAPONS)
- set_weapon_anim(id, ANIM_RELOAD)
- set_pdata_string(id, (492) * 4, ANIMEXT, -1 , 20)
- return HAM_IGNORED
- }
- /* ===================== END OF ALL HAM FORWARD ====================== */
- /* ================= START OF OTHER PUBLIC FUNCTION ================= */
- public give_item(id)
- {
- drop_weapons(id, 1)
- new iWeapon = fm_give_item(id, weapon_base_buffer)
- if(iWeapon > 0)
- {
- cs_set_weapon_ammo(iWeapon, get_pcvar_num(cvar_clip))
- cs_set_user_bpammo(id, CSW_BASE, get_pcvar_num(cvar_ammo))
- emit_sound(id, CHAN_ITEM, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM,0,PITCH_NORM)
- set_weapon_anim(id, ANIM_DRAW)
- set_pdata_float(id, m_flNextAttack, DRAW_TIME, OFFSET_LINUX)
- set_weapon_list(id, weapon_name_buffer, CSW_BASE)
- set_pdata_string(id, (492) * 4, ANIMEXT, -1 , 20)
- }
- g_has_weapon[id] = true
- g_attack_type[id] = 0
- g_temp_slash_attack[id] = 0
- }
- public remove_item(id)
- {
- g_has_weapon[id] = false
- g_attack_type[id] = 0
- g_temp_slash_attack[id] = 0
- return 0;
- }
- public weapon_hook(id)
- {
- engclient_cmd(id, weapon_base_buffer)
- return PLUGIN_HANDLED
- }
- public Slash_Attack(id)
- {
- id -= TASK_SLASH
- if(!is_user_alive(id) || !is_user_connected(id))
- return
- if(!g_temp_slash_attack[id])
- return
- for(new Target = 0; Target < get_maxplayers(); Target++)
- {
- if(!is_user_alive(Target))
- continue
- // Shake Screen :v
- message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("ScreenShake"), _, id)
- write_short((1<<12) * 4)
- write_short((1<<12) * 1)
- write_short((1<<12) * 4)
- message_end()
- if(cs_get_user_team(Target) == cs_get_user_team(id))
- continue
- if(id == Target)
- continue
- if(entity_range(id, Target) > float(SLASH_RADIUS))
- continue
- new Float:VicOrigin[3], Float:MyOrigin[3]
- pev(Target, pev_origin, VicOrigin)
- pev(id, pev_origin, MyOrigin)
- if(!is_in_viewcone(id, VicOrigin, 1))
- continue
- if(is_wall_between_points(MyOrigin, VicOrigin, id))
- continue
- do_attack(id, Target, 0, float(SLASH_DAMAGE))
- set_hook_entity(Target, MyOrigin, float(SLASH_KNOCKBACK_POWER), 2)
- }
- set_pev(id, pev_weaponmodel2, P_MODEL)
- set_pdata_string(id, (492) * 4, ANIMEXT, -1 , 20)
- g_temp_slash_attack[id] = 0
- }
- public create_fake_attack(id)
- {
- static Ent
- Ent = fm_get_user_weapon_entity(id, CSW_KNIFE)
- if(!pev_valid(Ent))
- return
- g_InTempingAttack[id] = 1
- ExecuteHamB(Ham_Weapon_PrimaryAttack, Ent)
- static iAnimDesired, szAnimation[64]
- formatex(szAnimation, charsmax(szAnimation), (pev(id, pev_flags) & FL_DUCKING) ? "crouch_shoot_%s" : "ref_shoot_%s", ANIMEXT_SLASH)
- if((iAnimDesired = lookup_sequence(id, szAnimation)) == -1)
- iAnimDesired = 0
- set_pev(id, pev_sequence, iAnimDesired)
- g_InTempingAttack[id] = 0
- }
- public replace_weapon_models(id, weaponid)
- {
- remove_task(id+TASK_SLASH)
- g_temp_slash_attack[id] = 0
- switch(weaponid)
- {
- case CSW_BASE:
- {
- if(g_has_weapon[id])
- {
- set_pev(id, pev_viewmodel2, V_MODEL)
- set_pev(id, pev_weaponmodel2, P_MODEL)
- if(oldweap[id] != CSW_BASE)
- {
- set_weapon_anim(id, ANIM_DRAW)
- set_player_nextattackx(id, DRAW_TIME)
- set_weapons_timeidle(id, CSW_BASE, DRAW_TIME)
- set_weapon_list(id, weapon_name_buffer, CSW_BASE)
- set_pdata_string(id, (492) * 4, ANIMEXT, -1 , 20)
- }
- }
- }
- }
- oldweap[id] = weaponid
- }
- /* ============= END OF OTHER PUBLIC FUNCTION (Weapon) ============= */
- /* ================= START OF ALL STOCK TO MACROS ================== */
- stock set_weapon_list(id, const weapon_namee[], const CSW_NAMEE)
- {
- message_begin(MSG_ONE, get_user_msgid("WeaponList"), {0,0,0}, id)
- write_string(weapon_namee)
- write_byte(5)
- write_byte(32)
- write_byte(-1)
- write_byte(-1)
- write_byte(0)
- write_byte(12)
- write_byte(CSW_NAMEE)
- write_byte(0)
- message_end()
- }
- stock set_hook_entity(ent, Float:VicOrigin[3], Float:speed, type)
- {
- static Float:fl_Velocity[3]
- static Float:EntOrigin[3]
- pev(ent, pev_origin, EntOrigin)
- static Float:distance_f
- distance_f = get_distance_f(EntOrigin, VicOrigin)
- new Float:fl_Time = distance_f / speed
- if(type == 1)
- {
- fl_Velocity[0] = ((VicOrigin[0] - EntOrigin[0]) / fl_Time)
- fl_Velocity[1] = ((VicOrigin[1] - EntOrigin[1]) / fl_Time)
- fl_Velocity[2] = ((VicOrigin[2] - EntOrigin[2]) / fl_Time) + random_float(200.0, 300.0)
- } else if(type == 2) {
- fl_Velocity[0] = ((EntOrigin[0] - VicOrigin[0]) / fl_Time)
- fl_Velocity[1] = ((EntOrigin[1] - VicOrigin[1]) / fl_Time)
- fl_Velocity[2] = ((EntOrigin[2] - VicOrigin[2]) / fl_Time) + random_float(200.0, 300.0)
- }
- set_pev(ent, pev_velocity, fl_Velocity)
- }
- stock drop_weapons(id, dropwhat)
- {
- static weapons[32], num = 0, i, weaponid
- get_user_weapons(id, weapons, num)
- for (i = 0; i < num; i++)
- {
- weaponid = weapons[i]
- if(dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
- {
- static wname[32]
- get_weaponname(weaponid, wname, sizeof wname - 1)
- engclient_cmd(id, "drop", wname)
- }
- }
- }
- stock set_player_nextattackx(id, Float:nexttime)
- {
- if(!is_user_alive(id))
- return
- set_pdata_float(id, m_flNextAttack, nexttime, 5)
- }
- stock set_weapons_timeidle(id, WeaponId ,Float:TimeIdle)
- {
- if(!is_user_alive(id))
- return
- static entwpn; entwpn = fm_get_user_weapon_entity(id, WeaponId)
- if(!pev_valid(entwpn))
- return
- set_pdata_float(entwpn, 46, TimeIdle, OFFSET_LINUX_WEAPONS)
- set_pdata_float(entwpn, 47, TimeIdle, OFFSET_LINUX_WEAPONS)
- set_pdata_float(entwpn, 48, TimeIdle + 1.0, OFFSET_LINUX_WEAPONS)
- }
- stock set_weapons_timeidlex(id, Float:TimeIdle, Float:Idle)
- {
- new entwpn = fm_get_user_weapon_entity(id, CSW_BASE)
- if(!pev_valid(entwpn))
- return
- set_pdata_float(entwpn, 46, TimeIdle, 4)
- set_pdata_float(entwpn, 47, TimeIdle, 4)
- set_pdata_float(entwpn, 48, Idle, 4)
- }
- stock set_weapon_anim(const Player, const Sequence)
- {
- set_pev(Player, pev_weaponanim, Sequence)
- message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
- write_byte(Sequence)
- write_byte(pev(Player, pev_body))
- message_end()
- }
- stock precache_viewmodel_sound(const model[]) // I Get This From BTE
- {
- new file, i, k
- if((file = fopen(model, "rt")))
- {
- new szsoundpath[64], NumSeq, SeqID, Event, NumEvents, EventID
- fseek(file, 164, SEEK_SET)
- fread(file, NumSeq, BLOCK_INT)
- fread(file, SeqID, BLOCK_INT)
- for(i = 0; i < NumSeq; i++)
- {
- fseek(file, SeqID + 48 + 176 * i, SEEK_SET)
- fread(file, NumEvents, BLOCK_INT)
- fread(file, EventID, BLOCK_INT)
- fseek(file, EventID + 176 * i, SEEK_SET)
- // The Output Is All Sound To Precache In ViewModels (GREAT :V)
- for(k = 0; k < NumEvents; k++)
- {
- fseek(file, EventID + 4 + 76 * k, SEEK_SET)
- fread(file, Event, BLOCK_INT)
- fseek(file, 4, SEEK_CUR)
- if(Event != 5004)
- continue
- fread_blocks(file, szsoundpath, 64, BLOCK_CHAR)
- if(strlen(szsoundpath))
- {
- strtolower(szsoundpath)
- engfunc(EngFunc_PrecacheSound, szsoundpath)
- }
- }
- }
- }
- fclose(file)
- }
- stock fm_cs_get_weapon_ent_owner(ent)
- {
- return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
- }
- stock get_position(id,Float:forw, Float:right, Float:up, Float:vStart[])
- {
- static Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3]
- pev(id, pev_origin, vOrigin)
- pev(id, pev_view_ofs, vUp) //for player
- xs_vec_add(vOrigin, vUp, vOrigin)
- pev(id, pev_v_angle, vAngle) // if normal entity ,use pev_angles
- angle_vector(vAngle, ANGLEVECTOR_FORWARD, vForward) //or use EngFunc_AngleVectors
- angle_vector(vAngle, ANGLEVECTOR_RIGHT, vRight)
- angle_vector(vAngle, ANGLEVECTOR_UP, vUp)
- vStart[0] = vOrigin[0] + vForward[0] * forw + vRight[0] * right + vUp[0] * up
- vStart[1] = vOrigin[1] + vForward[1] * forw + vRight[1] * right + vUp[1] * up
- vStart[2] = vOrigin[2] + vForward[2] * forw + vRight[2] * right + vUp[2] * up
- }
- stock do_attack(Attacker, Victim, Inflictor, Float:fDamage)
- {
- fake_player_trace_attack(Attacker, Victim, fDamage)
- fake_take_damage(Attacker, Victim, fDamage, Inflictor)
- }
- stock fake_player_trace_attack(iAttacker, iVictim, &Float:fDamage)
- {
- // get fDirection
- new Float:fAngles[3], Float:fDirection[3]
- pev(iAttacker, pev_angles, fAngles)
- angle_vector(fAngles, ANGLEVECTOR_FORWARD, fDirection)
- // get fStart
- new Float:fStart[3], Float:fViewOfs[3]
- pev(iAttacker, pev_origin, fStart)
- pev(iAttacker, pev_view_ofs, fViewOfs)
- xs_vec_add(fViewOfs, fStart, fStart)
- // get aimOrigin
- new iAimOrigin[3], Float:fAimOrigin[3]
- get_user_origin(iAttacker, iAimOrigin, 3)
- IVecFVec(iAimOrigin, fAimOrigin)
- // TraceLine from fStart to AimOrigin
- new ptr = create_tr2()
- engfunc(EngFunc_TraceLine, fStart, fAimOrigin, DONT_IGNORE_MONSTERS, iAttacker, ptr)
- new pHit = get_tr2(ptr, TR_pHit)
- new iHitgroup = get_tr2(ptr, TR_iHitgroup)
- new Float:fEndPos[3]
- get_tr2(ptr, TR_vecEndPos, fEndPos)
- // get target & body at aiming
- new iTarget, iBody
- get_user_aiming(iAttacker, iTarget, iBody)
- // if aiming find target is iVictim then update iHitgroup
- if(iTarget == iVictim)
- iHitgroup = iBody
- // if ptr find target not is iVictim
- else if (pHit != iVictim)
- {
- // get AimOrigin in iVictim
- new Float:fVicOrigin[3], Float:fVicViewOfs[3], Float:fAimInVictim[3]
- pev(iVictim, pev_origin, fVicOrigin)
- pev(iVictim, pev_view_ofs, fVicViewOfs)
- xs_vec_add(fVicViewOfs, fVicOrigin, fAimInVictim)
- fAimInVictim[2] = fStart[2]
- fAimInVictim[2] += get_distance_f(fStart, fAimInVictim) * floattan( fAngles[0] * 2.0, degrees )
- // check aim in size of iVictim
- new iAngleToVictim = get_angle_to_target(iAttacker, fVicOrigin)
- iAngleToVictim = abs(iAngleToVictim)
- new Float:fDis = 2.0 * get_distance_f(fStart, fAimInVictim) * floatsin( float(iAngleToVictim) * 0.5, degrees )
- new Float:fVicSize[3]
- pev(iVictim, pev_size , fVicSize)
- if ( fDis <= fVicSize[0] * 0.5 )
- {
- // TraceLine from fStart to aimOrigin in iVictim
- new ptr2 = create_tr2()
- engfunc(EngFunc_TraceLine, fStart, fAimInVictim, DONT_IGNORE_MONSTERS, iAttacker, ptr2)
- new pHit2 = get_tr2(ptr2, TR_pHit)
- new iHitgroup2 = get_tr2(ptr2, TR_iHitgroup)
- // if ptr2 find target is iVictim
- if ( pHit2 == iVictim && (iHitgroup2 != HIT_HEAD || fDis <= fVicSize[0] * 0.25) )
- {
- pHit = iVictim
- iHitgroup = iHitgroup2
- get_tr2(ptr2, TR_vecEndPos, fEndPos)
- }
- free_tr2(ptr2)
- }
- // if pHit still not is iVictim then set default HitGroup
- if (pHit != iVictim)
- {
- // set default iHitgroup
- iHitgroup = HIT_GENERIC
- new ptr3 = create_tr2()
- engfunc(EngFunc_TraceLine, fStart, fVicOrigin, DONT_IGNORE_MONSTERS, iAttacker, ptr3)
- get_tr2(ptr3, TR_vecEndPos, fEndPos)
- // free ptr3
- free_tr2(ptr3)
- }
- }
- // set new Hit & Hitgroup & EndPos
- set_tr2(ptr, TR_pHit, iVictim)
- set_tr2(ptr, TR_iHitgroup, iHitgroup)
- set_tr2(ptr, TR_vecEndPos, fEndPos)
- // hitgroup multi fDamage
- new Float:fMultifDamage
- switch(iHitgroup)
- {
- case HIT_HEAD: fMultifDamage = 4.0
- case HIT_STOMACH: fMultifDamage = 1.25
- case HIT_LEFTLEG: fMultifDamage = 0.75
- case HIT_RIGHTLEG: fMultifDamage = 0.75
- default: fMultifDamage = 1.0
- }
- fDamage *= fMultifDamage
- // ExecuteHam
- fake_trake_attack(iAttacker, iVictim, fDamage, fDirection, ptr)
- // free ptr
- free_tr2(ptr)
- }
- stock fake_trake_attack(iAttacker, iVictim, Float:fDamage, Float:fDirection[3], iTraceHandle, iDamageBit = (DMG_NEVERGIB | DMG_BULLET))
- {
- ExecuteHamB(Ham_TraceAttack, iVictim, iAttacker, fDamage, fDirection, iTraceHandle, iDamageBit)
- }
- stock fake_take_damage(iAttacker, iVictim, Float:fDamage, iInflictor = 0, iDamageBit = (DMG_NEVERGIB | DMG_BULLET))
- {
- iInflictor = (!iInflictor) ? iAttacker : iInflictor
- ExecuteHamB(Ham_TakeDamage, iVictim, iInflictor, iAttacker, fDamage, iDamageBit)
- }
- stock is_wall_between_points(Float:start[3], Float:end[3], ignore_ent)
- {
- static ptr
- ptr = create_tr2()
- engfunc(EngFunc_TraceLine, start, end, IGNORE_MONSTERS, ignore_ent, ptr)
- static Float:EndPos[3]
- get_tr2(ptr, TR_vecEndPos, EndPos)
- free_tr2(ptr)
- return floatround(get_distance_f(end, EndPos))
- }
- stock get_weapon_attachment(id, Float:output[3], Float:fDis = 40.0)
- {
- static Float:vfEnd[3], viEnd[3]
- get_user_origin(id, viEnd, 3)
- IVecFVec(viEnd, vfEnd)
- static Float:fOrigin[3], Float:fAngle[3]
- pev(id, pev_origin, fOrigin)
- pev(id, pev_view_ofs, fAngle)
- xs_vec_add(fOrigin, fAngle, fOrigin)
- static Float:fAttack[3]
- xs_vec_sub(vfEnd, fOrigin, fAttack)
- xs_vec_sub(vfEnd, fOrigin, fAttack)
- static Float:fRate
- fRate = fDis / vector_length(fAttack)
- xs_vec_mul_scalar(fAttack, fRate, fAttack)
- xs_vec_add(fOrigin, fAttack, output)
- }
- stock get_angle_to_target(id, const Float:fTarget[3], Float:TargetSize = 0.0)
- {
- static Float:fOrigin[3], iAimOrigin[3], Float:fAimOrigin[3], Float:fV1[3]
- pev(id, pev_origin, fOrigin)
- get_user_origin(id, iAimOrigin, 3) // end position from eyes
- IVecFVec(iAimOrigin, fAimOrigin)
- xs_vec_sub(fAimOrigin, fOrigin, fV1)
- static Float:fV2[3]
- xs_vec_sub(fTarget, fOrigin, fV2)
- static iResult; iResult = get_angle_between_vectors(fV1, fV2)
- if (TargetSize > 0.0)
- {
- static Float:fTan; fTan = TargetSize / get_distance_f(fOrigin, fTarget)
- static fAngleToTargetSize; fAngleToTargetSize = floatround( floatatan(fTan, degrees) )
- iResult -= (iResult > 0) ? fAngleToTargetSize : -fAngleToTargetSize
- }
- return iResult
- }
- stock get_angle_between_vectors(const Float:fV1[3], const Float:fV2[3])
- {
- static Float:fA1[3], Float:fA2[3]
- engfunc(EngFunc_VecToAngles, fV1, fA1)
- engfunc(EngFunc_VecToAngles, fV2, fA2)
- static iResult; iResult = floatround(fA1[1] - fA2[1])
- iResult = iResult % 360
- iResult = (iResult > 180) ? (iResult - 360) : iResult
- return iResult
- }
- /* ================= END OF ALL STOCK AND PLUGINS CREATED ================== */
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