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Jan 4th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  5.  
  6. warn("Due to logger so i need to leak this")
  7. warn("also nameclan gonna showcase this too soon")
  8. --//====================================================\\-
  9. --||               CHAOTIC GLITCHER
  10. --||             ALL PURPOSE SWITCHER...
  11. --||          CHAOTIC GLITCHER BY WANTH092
  12. --||         EDIT HELPING BY KILLERZTH_1596
  13. --\\====================================================//--
  14.  
  15. game:GetService("StarterGui"):SetCore("SendNotification", {
  16.     Title = "Chaotic Glitcher";
  17.     Text = "Successfully Loaded Chaotic Glitcher! (Unfinished ver)";
  18. })
  19.  
  20. wait(0.2)
  21.  
  22. Player = game:GetService("Players").LocalPlayer
  23. PlayerGui = Player.PlayerGui
  24. Mouse = Player:GetMouse()
  25. Cam = workspace.CurrentCamera
  26. Backpack = Player.Backpack
  27. Character = Player.Character
  28. Humanoid = Character.Humanoid
  29. RootPart = Character["HumanoidRootPart"]
  30. Torso = Character["Torso"]
  31. Head = Character["Head"]
  32. RightArm = Character["Right Arm"]
  33. LeftArm = Character["Left Arm"]
  34. RightLeg = Character["Right Leg"]
  35. LeftLeg = Character["Left Leg"]
  36. RootJoint = RootPart["RootJoint"]
  37. Neck = Torso["Neck"]
  38. RightShoulder = Torso["Right Shoulder"]
  39. LeftShoulder = Torso["Left Shoulder"]
  40. RightHip = Torso["Right Hip"]
  41. LeftHip = Torso["Left Hip"]
  42. local sick = Instance.new("Sound",Torso)
  43. local SONG = 561833161
  44. local RANDOMIZERMOOSICK = {492070484,1255569288,1873219898,929330882,290079189,250408242,494139763}
  45. sick:Play()
  46.  
  47. IT = Instance.new
  48. CF = CFrame.new
  49. VT = Vector3.new
  50. RAD = math.rad
  51. C3 = Color3.new
  52. UD2 = UDim2.new
  53. BRICKC = BrickColor.new
  54. ANGLES = CFrame.Angles
  55. EULER = CFrame.fromEulerAnglesXYZ
  56. COS = math.cos
  57. ACOS = math.acos
  58. SIN = math.sin
  59. ASIN = math.asin
  60. ABS = math.abs
  61. MRANDOM = math.random
  62. FLOOR = math.floor
  63. local RCHOICE = MRANDOM(1,7)
  64.  
  65. --//=================================\\
  66. --||          USEFUL VALUES
  67. --\\=================================//
  68.  
  69. Animation_Speed = 3
  70. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  71. local Speed = 13
  72. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  73. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  74. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  75. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  76. local DAMAGEMULTIPLIER = 1
  77. local ANIM = "Idle"
  78. local ATTACK = false
  79. local EQUIPPED = false
  80. local HOLD = false
  81. local COMBO = 1
  82. local Rooted = false
  83. local SINE = 0
  84. local KEYHOLD = false
  85. local CHANGE = 2 / Animation_Speed
  86. local WALKINGANIM = false
  87. local VALUE1 = false
  88. local VALUE2 = false
  89. local ROBLOXIDLEANIMATION = IT("Animation")
  90. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  91. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  92. --ROBLOXIDLEANIMATION.Parent = Humanoid
  93. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  94. WEAPONGUI.Name = "Weapon GUI"
  95. local Effects = IT("Folder", Character)
  96. Effects.Name = "Effects"
  97. local BALL = IT("Folder", Character)
  98. BALL.Name = "BALL-EYE"
  99. local XEYE = IT("Folder", Character)
  100. XEYE.Name = "X - EYE"
  101. local ANIMATOR = Humanoid.Animator
  102. local ANIMATE = Character.Animate
  103. local UNANCHOR = true
  104. local WHITELIST = {}
  105. local TAUNT = false
  106. local OFFSET = 0
  107. local FULL = false
  108. local MODE = "Lunar"
  109. local PITCH = 1
  110. local VOLUME = 3
  111. local FACE = 176217464
  112. local SIZE = 1
  113.  
  114. --//=================================\\
  115. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  116. --\\=================================//
  117.  
  118. ArtificialHB = Instance.new("BindableEvent", script)
  119. ArtificialHB.Name = "ArtificialHB"
  120.  
  121. script:WaitForChild("ArtificialHB")
  122. Frame_Speed = 1 / 60
  123. frame = Frame_Speed
  124. tf = 0
  125. allowframeloss = false
  126. tossremainder = false
  127. lastframe = tick()
  128. script.ArtificialHB:Fire()
  129.  
  130. game:GetService("RunService").Heartbeat:connect(function(s, p)
  131.     tf = tf + s
  132.     if tf >= frame then
  133.         if allowframeloss then
  134.             script.ArtificialHB:Fire()
  135.             lastframe = tick()
  136.         else
  137.             for i = 1, math.floor(tf / frame) do
  138.                 script.ArtificialHB:Fire()
  139.             end
  140.         lastframe = tick()
  141.         end
  142.         if tossremainder then
  143.             tf = 0
  144.         else
  145.             tf = tf - frame * math.floor(tf / frame)
  146.         end
  147.     end
  148. end)
  149.  
  150. --//=================================\\
  151. --//       NOOBYGAME12'S CODE
  152. --\\=================================//
  153.  
  154. plr = game:GetService("Players").LocalPlayer
  155. char = plr.Character
  156. hum = char.Humanoid
  157. local cam = game.Workspace.CurrentCamera
  158. Camera = cam
  159. local CamInterrupt = false
  160. local TwoD = false
  161. local TargetInfo = {nil, nil}
  162. cam.CameraType = "Custom"
  163. t = char.Torso
  164. h = char.Head
  165. ra = char["Right Arm"]
  166. la = char["Left Arm"]
  167. rl = char["Right Leg"]
  168. ll = char["Left Leg"]
  169. tors = char.Torso
  170. lleg = char["Left Leg"]
  171. root = char.HumanoidRootPart
  172. hed = char.Head
  173. rleg = char["Right Leg"]
  174. rarm = char["Right Arm"]
  175. larm = char["Left Arm"]
  176. Player = plr
  177. Character=Player.Character
  178. PlayerGui=Player.PlayerGui
  179. Backpack=Player.Backpack
  180. Torso=Character.Torso
  181. Head=Character.Head
  182. Humanoid=Character.Humanoid
  183. m=Instance.new('Model',Character)
  184. LeftArm=Character["Left Arm"]
  185. LeftLeg=Character["Left Leg"]
  186. RightArm=Character["Right Arm"]
  187. RightLeg=Character["Right Leg"]
  188. LS=Torso["Left Shoulder"]
  189. LH=Torso["Left Hip"]
  190. RS=Torso["Right Shoulder"]
  191. RH=Torso["Right Hip"]
  192. Face = Head.face
  193. Neck=Torso.Neck
  194. it=Instance.new
  195. attacktype=1
  196. vt=Vector3.new
  197. cf=CFrame.new
  198. euler=CFrame.fromEulerAnglesXYZ
  199. angles=CFrame.Angles
  200. cloaked=false
  201. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  202. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  203. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  204. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  205. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  206. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  207. RootPart=Character.HumanoidRootPart
  208. RootJoint=RootPart.RootJoint
  209. RootCF=euler(-1.57,0,3.14)
  210. radian = math.rad
  211. random = math.random
  212. Vec3 = Vector3.new
  213. Inst = Instance.new
  214. cFrame = CFrame.new
  215. Euler = CFrame.fromEulerAnglesXYZ
  216. vt = Vector3.new
  217. bc = BrickColor.new
  218. br = BrickColor.random
  219. it = Instance.new
  220. cf = CFrame.new
  221. local Player_Size = 0
  222. cam = game.Workspace.CurrentCamera
  223. CF = CFrame.new
  224. angles = CFrame.Angles
  225. attack = false
  226. Euler = CFrame.fromEulerAnglesXYZ
  227. Rad = math.rad
  228. IT = Instance.new
  229. BrickC = BrickColor.new
  230. Cos = math.cos
  231. Acos = math.acos
  232. Sin = math.sin
  233. Asin = math.asin
  234. Abs = math.abs
  235. Mrandom = math.random
  236. Floor = math.floor
  237. IT = Instance.new
  238. CF = CFrame.new
  239. VT = Vector3.new
  240. RAD = math.rad
  241. C3 = Color3.new
  242. UD2 = UDim2.new
  243. BRICKC = BrickColor.new
  244. ANGLES = CFrame.Angles
  245. EULER = CFrame.fromEulerAnglesXYZ
  246. COS = math.cos
  247. ACOS = math.acos
  248. SIN = math.sin
  249. ASIN = math.asin
  250. ABS = math.abs
  251. MRANDOM = math.random
  252. FLOOR = math.floor
  253.  
  254.  
  255. local Booleans = {
  256.   CamFollow = true,
  257.   GyroUse = true
  258. }
  259.  
  260. function lerp(object, newCFrame, alpha)
  261.   return object:lerp(newCFrame, alpha)
  262. end
  263.  
  264. local Directer = Inst("BodyGyro", root)
  265. Directer.MaxTorque = Vec3(0, 0, 0)
  266. Directer.P = 600000
  267. local CPart = Inst("Part")
  268. CPart.Anchored = true
  269. CPart.CanCollide = false
  270. CPart.Locked = true
  271. CPart.Transparency = 1
  272.  
  273. local rainbowmode = false
  274. local chaosmode = false
  275.  
  276. local mutedtog = false
  277.  
  278. function CameraEnshaking(Length,Intensity)
  279. coroutine.resume(coroutine.create(function()
  280.       local intensity = 1*Intensity
  281.       local rotM = 0.01*Intensity
  282. for i = 0, Length, 0.1 do
  283. Swait()
  284. intensity = intensity - 0.05*Intensity/Length
  285. rotM = rotM - 0.0005*Intensity/Length
  286.       hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  287.       cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  288. end
  289. Humanoid.CameraOffset = Vec3(0, 0, 0)
  290. end))
  291. end
  292. CamShake=function(Part,Distan,Power,Times)
  293. local de=Part.Position
  294. for i,v in pairs(workspace:children()) do
  295.  if v:IsA("Model") and v:findFirstChild("Humanoid") then
  296. for _,c in pairs(v:children()) do
  297. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  298. local Noob=v.Humanoid
  299. if Noob~=nil then
  300. coroutine.resume(coroutine.create(function()
  301. FV = Instance.new("BoolValue", Noob)
  302. FV.Name = "CameraShake"
  303. for ShakeNum=1,Times do
  304. Swait()
  305. local ef=Power
  306.   if ef>=1 then
  307.    Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  308.   else
  309.    ef=Power*10
  310.    Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  311.   end  
  312. end
  313. Humanoid.CameraOffset = Vector3.new(0,0,0)
  314. FV:Destroy()
  315. end))
  316. end
  317. end
  318. end
  319. end
  320. end
  321. end
  322.  
  323. local toggleTag = true
  324. local bilguit = Instance.new("BillboardGui", hed)
  325. bilguit.Adornee = nil
  326. bilguit.Name = "ModeName"
  327. bilguit.Size = UDim2.new(4, 0, 1.2, 0)
  328. bilguit.StudsOffset = Vector3.new(-8, 8/1.5, 0)
  329.  
  330.  
  331. function chatfunc(text,color,typet,font,timeex)
  332. local chat = coroutine.wrap(function()
  333. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  334. Character:FindFirstChild("TalkingBillBoard"):destroy()
  335. end
  336. local naeeym2 = Instance.new("BillboardGui",Character)
  337. naeeym2.Size = UDim2.new(0,100,0,40)
  338. naeeym2.StudsOffset = Vector3.new(0,3,0)
  339. naeeym2.Adornee = Character.Head
  340. naeeym2.Name = "TalkingBillBoard"
  341. local tecks2 = Instance.new("TextLabel",naeeym2)
  342. tecks2.BackgroundTransparency = 1
  343. tecks2.BorderSizePixel = 0
  344. tecks2.Text = ""
  345. tecks2.Font = font
  346. tecks2.TextSize = 30
  347. tecks2.TextStrokeTransparency = 0
  348. tecks2.TextColor3 = color
  349. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  350. tecks2.Size = UDim2.new(1,0,0.5,0)
  351. local tecks3 = Instance.new("TextLabel",naeeym2)
  352. tecks3.BackgroundTransparency = 1
  353. tecks3.BorderSizePixel = 0
  354. tecks3.Text = ""
  355. tecks3.Font = font
  356. tecks3.TextSize = 30
  357. tecks3.TextStrokeTransparency = 0
  358. if typet == "Inverted" then
  359. tecks3.TextColor3 = Color3.new(0,0,0)
  360. tecks3.TextStrokeColor3 = color
  361. elseif typet == "Normal" then
  362. tecks3.TextColor3 = color
  363. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  364. end
  365. tecks3.Size = UDim2.new(1,0,0.5,0)
  366. coroutine.resume(coroutine.create(function()
  367. while true do
  368. Swait(1)
  369. if chaosmode == true then
  370. tecks2.TextColor3 = BrickColor.random().Color
  371. tecks3.TextStrokeColor3 = BrickColor.random().Color
  372. end
  373. end
  374. end))
  375. text.TextTransparency = text.TextTransparency  + 1
  376. text.TextStrokeTransparency = text.TextStrokeTransparency + 1
  377. for i = 0, 74*timeex do
  378. Swait()
  379. text.TextTransparency = 1
  380. text.TextStrokeTransparency = 1
  381. tecks2.Text = text
  382. tecks3.Text = text
  383. end
  384. local randomrot = math.random(1,2)
  385. if randomrot == 1 then
  386. for i = 1, 50 do
  387. Swait()
  388. tecks2.Text = text
  389. tecks3.Text = text
  390. text.TextTransparency = text.TextTransparency - .02
  391. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  392. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  393. tecks2.TextTransparency = tecks2.TextTransparency + .04
  394. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  395. tecks3.TextTransparency = tecks2.TextTransparency + .04
  396. end
  397. elseif randomrot == 2 then
  398.     for i = 1, 50 do
  399. Swait()
  400. tecks2.Text = text
  401. tecks3.Text = text
  402. text.TextTransparency = text.TextTransparency - .02
  403. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  404. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  405. tecks2.TextTransparency = tecks2.TextTransparency + .04
  406. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  407. tecks3.TextTransparency = tecks2.TextTransparency + .04
  408. end
  409. end
  410. text.TextTransparency = 0
  411. text.TextStrokeTransparency = 0
  412. if toggleTag == false then
  413. text.TextTransparency = 1
  414. text.TextStrokeTransparency = 1
  415. end
  416. naeeym2:Destroy()
  417. end)
  418. chat()
  419. end
  420.  
  421.  
  422.  
  423. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  424.   local gui = it(GuiType)
  425.   gui.Parent = parent
  426.   gui.Text = text
  427.   gui.BackgroundTransparency = backtrans
  428.   gui.BackgroundColor3 = backcol
  429.   gui.SizeConstraint = "RelativeXY"
  430.   gui.TextXAlignment = "Center"
  431.   gui.TextYAlignment = "Center"
  432.   gui.Position = pos
  433.   gui.Size = size
  434.   gui.Font = "SourceSans"
  435.   gui.FontSize = "Size14"
  436.   gui.TextWrapped = false
  437.   gui.TextStrokeTransparency = 0
  438.   gui.TextColor = BrickColor.new("White")
  439.   return gui
  440. end
  441. --------------------------- GUI STUFF
  442. local basgui = it("GuiMain")
  443. basgui.Parent = plr.PlayerGui
  444. basgui.Name = "VISgui"
  445. local fullscreenz = it("Frame")
  446. fullscreenz.Parent = basgui
  447. fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
  448. fullscreenz.BackgroundTransparency = 1
  449. fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
  450. fullscreenz.Size = UDim2.new(1, 0, 1, 0)
  451. fullscreenz.Position = UDim2.new(0, 0, 0, 0)
  452. local imgl2 = Instance.new("ImageLabel",fullscreenz)
  453. imgl2.BackgroundTransparency = 1
  454. imgl2.BorderSizePixel = 0
  455. imgl2.ImageTransparency = 0.5
  456. imgl2.Position = UDim2.new(0.70,-200,0.50,-200)
  457. imgl2.Size = UDim2.new(0,1000,0,1000)
  458. imgl2.Image = "rbxassetid://2344830904"
  459. local techc = imgl2:Clone()
  460. techc.Parent = fullscreenz
  461. techc.ImageTransparency = 0
  462. techc.Size = UDim2.new(0,900,0,900)
  463. techc.Position = UDim2.new(0.70,-150,0.50,-150)
  464. techc.Image = "rbxassetid://2092248396"
  465. local circl = imgl2:Clone()
  466. circl.Parent = fullscreenz
  467. circl.ImageTransparency = 0
  468. circl.Size = UDim2.new(0,550,0,550)
  469. circl.Position = UDim2.new(0.70,25,0.50,25)
  470. circl.Image = "rbxassetid://2312119891"
  471. local circl2 = imgl2:Clone()
  472. circl2.Parent = fullscreenz
  473. circl2.ImageTransparency = 0
  474. circl2.Size = UDim2.new(0,700,0,700)
  475. circl2.Position = UDim2.new(0.70,-50,0.50,-50)
  476. circl2.Image = "rbxassetid://2312119891"
  477. local imgl2b = imgl2:Clone()
  478. imgl2b.Parent = fullscreenz
  479. imgl2b.ImageTransparency = 0
  480. imgl2b.Size = UDim2.new(0,800,0,800)
  481. imgl2b.Position = UDim2.new(0.70,-100,0.50,-100)
  482. imgl2b.ImageColor3 = Color3.new(0,0,0)
  483. local ned = Instance.new("TextLabel",fullscreenz)
  484. ned.ZIndex = 2
  485. ned.Font = "Bodoni"
  486. ned.BackgroundTransparency = 1
  487. ned.BorderSizePixel = 0.65
  488. ned.Size = UDim2.new(0.6,0,0.6,0)
  489. ned.Position = UDim2.new(0,0,0,0)
  490. ned.TextScaled = true
  491. ned.TextStrokeTransparency = 0
  492. ned.Text = "Lunar"
  493. ned.TextSize = 48
  494. ned.Rotation = 1
  495. ned.TextXAlignment = "Left"
  496. ned.TextYAlignment = "Top"
  497.  
  498. --//=================================\\
  499. --//          WINGY STUFF
  500. --\\=================================//
  501.  
  502. local extrawingmod1 = Instance.new("Model",Character)
  503. local extrawingmod2 = Instance.new("Model",Character)
  504.  
  505. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  506. local p = Instance.new("Part")
  507. p.TopSurface = 0
  508. p.BottomSurface = 0
  509. p.Parent = parent
  510. p.Size = Vector3.new(0.1,0.1,0.1)
  511. p.Transparency = transparency
  512. p.Reflectance = reflectance
  513. p.CanCollide = false
  514. p.Locked = true
  515. p.BrickColor = brickcolor
  516. p.Material = material
  517. return p
  518. end
  519.  
  520. function CreateMesh(parent,meshtype,x1,y1,z1)
  521. local mesh = Instance.new("SpecialMesh",parent)
  522. mesh.MeshType = meshtype
  523. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  524. return mesh
  525. end
  526.  
  527. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  528. local mesh = Instance.new("SpecialMesh",parent)
  529. mesh.MeshType = "FileMesh"
  530. mesh.MeshId = meshid
  531. mesh.Scale = Vector3.new(x1,y1,z1)
  532. return mesh
  533. end
  534.  
  535.  
  536. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  537. local mesh = Instance.new("SpecialMesh",parent)
  538. mesh.MeshType = "FileMesh"
  539. mesh.MeshId = meshid
  540. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  541. mesh.Scale = Vector3.new(x1,y1,z1)
  542. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  543. return mesh
  544. end
  545.  
  546. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  547. local weld = Instance.new("Weld")
  548. weld.Parent = parent
  549. weld.Part0 = part0
  550. weld.Part1 = part1
  551. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  552. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  553. return weld
  554. end
  555.  
  556. function RemoveOutlines(part)
  557.   part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  558. end
  559.  
  560. local Create = LoadLibrary("RbxUtility").Create
  561.  
  562. CFuncs = { 
  563.     ["Part"] = {
  564.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  565.             local Part = Create("Part"){
  566.                 Parent = Parent,
  567.                 Reflectance = Reflectance,
  568.                 Transparency = Transparency,
  569.                 CanCollide = false,
  570.                 Locked = true,
  571.                 BrickColor = BrickColor.new(tostring(BColor)),
  572.                 Name = Name,
  573.                 Size = Size,
  574.                 Material = Material,
  575.             }
  576.             RemoveOutlines(Part)
  577.             return Part
  578.         end;
  579.     };
  580.    
  581.     ["Mesh"] = {
  582.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  583.             local Msh = Create(Mesh){
  584.                 Parent = Part,
  585.                 Offset = OffSet,
  586.                 Scale = Scale,
  587.             }
  588.             if Mesh == "SpecialMesh" then
  589.                 Msh.MeshType = MeshType
  590.                 Msh.MeshId = MeshId
  591.             end
  592.             return Msh
  593.         end;
  594.     };
  595.    
  596.     ["Mesh"] = {
  597.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  598.             local Msh = Create(Mesh){
  599.                 Parent = Part,
  600.                 Offset = OffSet,
  601.                 Scale = Scale,
  602.             }
  603.             if Mesh == "SpecialMesh" then
  604.                 Msh.MeshType = MeshType
  605.                 Msh.MeshId = MeshId
  606.             end
  607.             return Msh
  608.         end;
  609.     };
  610.    
  611.     ["Weld"] = {
  612.         Create = function(Parent, Part0, Part1, C0, C1)
  613.             local Weld = Create("Weld"){
  614.                 Parent = Parent,
  615.                 Part0 = Part0,
  616.                 Part1 = Part1,
  617.                 C0 = C0,
  618.                 C1 = C1,
  619.             }
  620.             return Weld
  621.         end;
  622.     };
  623.  
  624.     ["Sound"] = {
  625.         Create = function(id, par, vol, pit)
  626.             coroutine.resume(coroutine.create(function()
  627.                 local S = Create("Sound"){
  628.                     Volume = vol,
  629.                                         Name = "EffectSoundo",
  630.                     Pitch = pit or 1,
  631.                     SoundId = id,
  632.                     Parent = par or workspace,
  633.                 }
  634.                 wait()
  635.                 S:play()
  636.                 game:GetService("Debris"):AddItem(S, 10)
  637.             end))
  638.         end;
  639.     };
  640.  
  641. ["LongSound"] = {
  642.         Create = function(id, par, vol, pit)
  643.             coroutine.resume(coroutine.create(function()
  644.                 local S = Create("Sound"){
  645.                     Volume = vol,
  646.                     Pitch = pit or 1,
  647.                     SoundId = id,
  648.                     Parent = par or workspace,
  649.                 }
  650.                 wait()
  651.                 S:play()
  652.                 game:GetService("Debris"):AddItem(S, 60)
  653.             end))
  654.         end;
  655.     };
  656.    
  657.     ["ParticleEmitter"] = {
  658.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  659.             local fp = Create("ParticleEmitter"){
  660.                 Parent = Parent,
  661.                 Color = ColorSequence.new(Color1, Color2),
  662.                 LightEmission = LightEmission,
  663.                 Size = Size,
  664.                 Texture = Texture,
  665.                 Transparency = Transparency,
  666.                 ZOffset = ZOffset,
  667.                 Acceleration = Accel,
  668.                 Drag = Drag,
  669.                 LockedToPart = LockedToPart,
  670.                 VelocityInheritance = VelocityInheritance,
  671.                 EmissionDirection = EmissionDirection,
  672.                 Enabled = Enabled,
  673.                 Lifetime = LifeTime,
  674.                 Rate = Rate,
  675.                 Rotation = Rotation,
  676.                 RotSpeed = RotSpeed,
  677.                 Speed = Speed,
  678.                 VelocitySpread = VelocitySpread,
  679.             }
  680.             return fp
  681.         end;
  682.     };
  683.  
  684.     CreateTemplate = {
  685.    
  686.     };
  687. }
  688.  
  689.  
  690.  
  691. New = function(Object, Parent, Name, Data)
  692.     local Object = Instance.new(Object)
  693.     for Index, Value in pairs(Data or {}) do
  694.         Object[Index] = Value
  695.     end
  696.     Object.Parent = Parent
  697.     Object.Name = Name
  698.     return Object
  699. end
  700.  
  701. local halocolor = BrickColor.new("Mid gray")
  702. local halocolor2 = BrickColor.new("Mid gray")
  703. local halocolor3 = BrickColor.new("Really black")
  704. local starcolor = BrickColor.new("Bright yellow")
  705. local lunacolor = BrickColor.new("Navy blue")
  706. local lunacolor2 = BrickColor.new("Bright blue")
  707. local wepcolor = BrickColor.new("Deep blue")
  708. local maincolor = BrickColor.new("Lapis")
  709. local secondcolor = BrickColor.new("Lapis")
  710. local m = Instance.new("Model",Character)
  711. local m2 = Instance.new("Model",Character)
  712. local m3 = Instance.new("Model",Character)
  713. local mw1 = Instance.new("Model",Character)
  714. local mw2 = Instance.new("Model",Character)
  715. local mw3 = Instance.new("Model",Character)
  716. local mw4 = Instance.new("Model",Character)
  717.  
  718. --------------
  719. local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  720. CreateWeld(sorb,RightArm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  721. local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  722. CreateWeld(sorb2,LeftArm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  723.  
  724. local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  725. CreateMesh(handle,"Brick",0,0,0)
  726. local handlexweld = CreateWeld(handlex,Torso,handlex,0,0,-1.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  727. local valuaring = 10
  728.  
  729. local refec = Instance.new("ParticleEmitter",handlex)
  730. refec.Texture = "rbxassetid://284205403"
  731. refec.LightEmission = 0.95
  732. refec.Color = ColorSequence.new(BrickColor.new("White").Color)
  733. refec.Rate = 50
  734. refec.Lifetime = NumberRange.new(0.5)
  735. refec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.5,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  736. refec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
  737. refec.Speed = NumberRange.new(0,2)
  738. refec.Drag = 5
  739. refec.LockedToPart = true
  740. refec.Rotation = NumberRange.new(-500,500)
  741. refec.VelocitySpread = 9000
  742. refec.RotSpeed = NumberRange.new(-500,500)
  743. local refec2 = refec:Clone()
  744. refec2.LightEmission = 0.75
  745. refec2.Texture = "rbxassetid://254287058"
  746. refec2.Parent = handlex
  747. refec2.Rate = 25
  748. refec2.Lifetime = NumberRange.new(0.75)
  749. refec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(0.15,1,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  750. refec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  751. refec2.Speed = NumberRange.new(0)
  752. local refec3 = refec:Clone()
  753. refec3.LightEmission = 0.75
  754. refec3.Texture = "rbxassetid://363275192"
  755. refec3.Parent = handlex
  756. refec3.Rate = 25
  757. refec3.Lifetime = NumberRange.new(1)
  758. refec3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0.1,0)})
  759. refec3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  760. refec3.Speed = NumberRange.new(0)
  761. refec3.RotSpeed = NumberRange.new(-50,50)
  762.  
  763. for i = 0, 35 do
  764.     valuaring = valuaring + 10
  765. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  766. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  767. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  768. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  769. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  770. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  771. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  772. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  773. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  774. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  775. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  776. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  777. end
  778.  
  779.  
  780. local handle = CreateParta(m,1,1,"Neon",maincolor)
  781. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  782. local handleweld = CreateWeld(handle,Torso,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  783.  
  784.  
  785.  
  786. --- Left wing.
  787.  
  788. local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
  789. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  790. local lwing1weld = CreateWeld(lwing1,handle,lwing1,4,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  791.  
  792. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  793. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  794. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  795. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  796. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  797. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  798. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  799. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  800. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  801. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  802. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  803. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  804. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  805. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  806. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  807. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  808. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  809. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  810. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  811. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  812. CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  813. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  814. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  815. CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  816. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  817. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  818. CreateWeld(wed,lwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  819. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  820. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  821. CreateWeld(wed,lwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  822.  
  823.  
  824. local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
  825. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  826. local lwing2weld = CreateWeld(lwing2,handle,lwing2,5,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  827.  
  828. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  829. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  830. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  831. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  832. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  833. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  834. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  835. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  836. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  837. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  838. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  839. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  840. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  841. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  842. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  843. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  844. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  845. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  846. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  847. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  848. CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  849. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  850. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  851. CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  852. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  853. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  854. CreateWeld(wed,lwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  855. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  856. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  857. CreateWeld(wed,lwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  858.  
  859. local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
  860. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  861. local lwing3weld = CreateWeld(lwing3,handle,lwing3,5.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  862.  
  863. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  864. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  865. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  866. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  867. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  868. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  869. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  870. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  871. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  872. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  873. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  874. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  875. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  876. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  877. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  878. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  879. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  880. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  881. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  882. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  883. CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  884. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  885. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  886. CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  887. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  888. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  889. CreateWeld(wed,lwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  890. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  891. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  892. CreateWeld(wed,lwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  893.  
  894.  
  895. -- Right wing --
  896.  
  897. local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
  898. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  899. local rwing1weld = CreateWeld(rwing1,handle,rwing1,-4,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  900.  
  901. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  902. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  903. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  904. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  905. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  906. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  907. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  908. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  909. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  910. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  911. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  912. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  913. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  914. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  915. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  916. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  917. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  918. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  919. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  920. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  921. CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  922. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  923. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  924. CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  925. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  926. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  927. CreateWeld(wed,rwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  928. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  929. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  930. CreateWeld(wed,rwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  931.  
  932. local rwing2 = CreateParta(m,1,1,"Neon",secondcolor)
  933. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  934. local rwing2weld = CreateWeld(rwing2,handle,rwing2,-5,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  935.  
  936. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  937. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  938. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  939. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  940. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  941. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  942. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  943. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  944. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  945. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  946. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  947. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  948. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  949. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  950. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  951. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  952. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  953. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  954. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  955. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  956. CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  957. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  958. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  959. CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  960. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  961. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  962. CreateWeld(wed,rwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  963. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  964. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  965. CreateWeld(wed,rwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  966.  
  967. local rwing3 = CreateParta(m,1,1,"Neon",secondcolor)
  968. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  969. local rwing3weld = CreateWeld(rwing3,handle,rwing3,-5.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  970.  
  971.  
  972. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  973. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  974. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  975. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  976. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  977. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  978. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  979. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  980. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  981. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  982. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  983. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  984. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  985. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  986. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  987. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  988. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  989. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  990. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  991. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  992. CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  993. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  994. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  995. CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  996. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  997. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  998. CreateWeld(wed,rwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  999. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1000. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1001. CreateWeld(wed,rwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1002.  
  1003. ------------- Trails
  1004. local A0 = Instance.new("Attachment",lwing1)
  1005. A0.Position = Vector3.new(0,-0.7,0)
  1006. local A1 = Instance.new("Attachment",lwing1)
  1007. A1.Position = Vector3.new(0,-3.5,0)
  1008. tl1 = Instance.new('Trail',lwing1)
  1009. tl1.Attachment0 = A0
  1010. tl1.Attachment1 = A1
  1011. tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1012. tl1.LightEmission = 1
  1013. tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1014. tl1.Color = ColorSequence.new(halocolor.Color)
  1015. tl1.Lifetime = 0.5
  1016.  
  1017. local A0 = Instance.new("Attachment",lwing2)
  1018. A0.Position = Vector3.new(0,-0.7,0)
  1019. local A1 = Instance.new("Attachment",lwing2)
  1020. A1.Position = Vector3.new(0,-3.5,0)
  1021. tl2 = Instance.new('Trail',lwing2)
  1022. tl2.Attachment0 = A0
  1023. tl2.Attachment1 = A1
  1024. tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1025. tl2.LightEmission = 1
  1026. tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1027. tl2.Color = ColorSequence.new(halocolor.Color)
  1028. tl2.Lifetime = 0.5
  1029.  
  1030. local A0 = Instance.new("Attachment",lwing3)
  1031. A0.Position = Vector3.new(0,-0.7,0)
  1032. local A1 = Instance.new("Attachment",lwing3)
  1033. A1.Position = Vector3.new(0,-3.5,0)
  1034. tl3 = Instance.new('Trail',lwing3)
  1035. tl3.Attachment0 = A0
  1036. tl3.Attachment1 = A1
  1037. tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1038. tl3.LightEmission = 1
  1039. tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1040. tl3.Color = ColorSequence.new(halocolor.Color)
  1041. tl3.Lifetime = 0.5
  1042.  
  1043. local A0 = Instance.new("Attachment",rwing1)
  1044. A0.Position = Vector3.new(0,-0.7,0)
  1045. local A1 = Instance.new("Attachment",rwing1)
  1046. A1.Position = Vector3.new(0,-3.5,0)
  1047. tr1 = Instance.new('Trail',rwing1)
  1048. tr1.Attachment0 = A0
  1049. tr1.Attachment1 = A1
  1050. tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1051. tr1.LightEmission = 1
  1052. tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1053. tr1.Color = ColorSequence.new(halocolor2.Color)
  1054. tr1.Lifetime = 0.5
  1055.  
  1056. local A0 = Instance.new("Attachment",rwing2)
  1057. A0.Position = Vector3.new(0,-0.7,0)
  1058. local A1 = Instance.new("Attachment",rwing2)
  1059. A1.Position = Vector3.new(0,-3.5,0)
  1060. tr2 = Instance.new('Trail',rwing2)
  1061. tr2.Attachment0 = A0
  1062. tr2.Attachment1 = A1
  1063. tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1064. tr2.LightEmission = 1
  1065. tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1066. tr2.Color = ColorSequence.new(halocolor2.Color)
  1067. tr2.Lifetime = 0.5
  1068.  
  1069. local A0 = Instance.new("Attachment",rwing3)
  1070. A0.Position = Vector3.new(0,-0.7,0)
  1071. local A1 = Instance.new("Attachment",rwing3)
  1072. A1.Position = Vector3.new(0,-3.5,0)
  1073. tr3 = Instance.new('Trail',rwing3)
  1074. tr3.Attachment0 = A0
  1075. tr3.Attachment1 = A1
  1076. tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1077. tr3.LightEmission = 1
  1078. tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1079. tr3.Color = ColorSequence.new(halocolor2.Color)
  1080. tr3.Lifetime = 0.5
  1081.  
  1082. --------------
  1083.  
  1084.  
  1085.  
  1086. for i, v in pairs(mw2:GetChildren()) do
  1087. if v:IsA("Part") then
  1088. v.BrickColor = BrickColor.new("White")
  1089. v.Material = "Neon"
  1090. end
  1091. end
  1092. for i, v in pairs(mw1:GetChildren()) do
  1093. if v:IsA("Part") then
  1094. v.Transparency = 0
  1095. v.BrickColor = BrickColor.new("White")
  1096. v.Material = "Neon"
  1097. end
  1098. end
  1099. for i, v in pairs(extrawingmod1:GetChildren()) do
  1100. if v:IsA("Part") then
  1101. v.Transparency = 1
  1102. v.BrickColor = BrickColor.new("White")
  1103. v.Material = "Neon"
  1104. end
  1105. end
  1106. for i, v in pairs(extrawingmod2:GetChildren()) do
  1107. if v:IsA("Part") then
  1108. v.Transparency = 1
  1109. v.BrickColor = BrickColor.new("White")
  1110. v.Material = "Neon"
  1111. end
  1112. end
  1113. local MAINRUINCOLOR = BrickColor.new("Navy blue")
  1114. local SECONDRUINCOLOR  = BrickColor.new("Navy blue")
  1115. local THIRDRUINCOLOR = BrickColor.new("Really black")
  1116.  
  1117. function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo)
  1118. for i, v in pairs(mw2:GetChildren()) do
  1119. if v:IsA("Part") then
  1120. v.BrickColor = one
  1121. v.Material = "Neon"
  1122. end
  1123. end
  1124. refec.Color = ColorSequence.new(one.Color)
  1125. refec2.Color = ColorSequence.new(one.Color)
  1126. refec3.Color = ColorSequence.new(one.Color)
  1127. tr1.Color = ColorSequence.new(one.Color)
  1128. tr2.Color = ColorSequence.new(one.Color)
  1129. tr3.Color = ColorSequence.new(one.Color)
  1130. imgl2.ImageColor3 = one.Color
  1131. circl.ImageColor3 = two.Color
  1132. techc.ImageColor3 = one.Color
  1133. circl2.ImageColor3 = one.Color
  1134. ned.TextColor3 = two.Color
  1135. ned.TextStrokeColor3 = one.Color
  1136. for i, v in pairs(mw1:GetChildren()) do
  1137. if v:IsA("Part") then
  1138. v.Transparency = 0
  1139. v.BrickColor = two
  1140. v.Material = "Neon"
  1141. end
  1142. end
  1143. tl1.Color = ColorSequence.new(two.Color)
  1144. tl2.Color = ColorSequence.new(two.Color)
  1145. tl3.Color = ColorSequence.new(two.Color)
  1146. for i, v in pairs(m:GetChildren()) do
  1147. if v:IsA("Part") then
  1148. v.BrickColor = three
  1149. v.Material = "Ice"
  1150. end
  1151. end
  1152. for i, v in pairs(m2:GetChildren()) do
  1153. if v:IsA("Part") then
  1154. v.BrickColor = four
  1155. v.Material = "Ice"
  1156. end
  1157. end
  1158. for i, v in pairs(m3:GetChildren()) do
  1159. if v:IsA("Part") then
  1160. v.BrickColor = five
  1161. v.Material = "Neon"
  1162. end
  1163. end
  1164. for i, v in pairs(extrawingmod1:GetChildren()) do
  1165. if v:IsA("Part") then
  1166. v.Transparency = exonetran
  1167. v.BrickColor = exone
  1168. v.Material = "Neon"
  1169. end
  1170. end
  1171. for i, v in pairs(extrawingmod2:GetChildren()) do
  1172. if v:IsA("Part") then
  1173. v.Transparency = extwotran
  1174. v.BrickColor = extwo
  1175. v.Material = "Neon"
  1176. end
  1177. end
  1178. end
  1179.  
  1180. imgl2.ImageColor3 = MAINRUINCOLOR.Color
  1181. circl.ImageColor3 = SECONDRUINCOLOR.Color
  1182. techc.ImageColor3 = MAINRUINCOLOR.Color
  1183. circl2.ImageColor3 = MAINRUINCOLOR.Color
  1184. ned.TextColor3 = MAINRUINCOLOR.Color
  1185. ned.TextStrokeColor3 = SECONDRUINCOLOR.Color
  1186.  
  1187.  
  1188. function bosschatfunc(text,color,watval)
  1189. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1190. coroutine.resume(coroutine.create(function()
  1191. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1192. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1193. end
  1194. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1195. scrg.Name = "Dialog"
  1196. local txtlb = Instance.new("TextLabel",scrg)
  1197. txtlb.Text = ""
  1198. txtlb.Font = "Bodoni"
  1199. txtlb.TextColor3 = Color3.new(0,0,0)
  1200. txtlb.TextStrokeTransparency = 0
  1201. txtlb.BackgroundTransparency = 0.75
  1202. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1203. txtlb.TextStrokeColor3 = color
  1204. txtlb.TextScaled = true
  1205. txtlb.Size = UDim2.new(1,0,0.25,0)
  1206. txtlb.TextXAlignment = "Left"
  1207. txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
  1208. local txtlb2 = Instance.new("TextLabel",scrg)
  1209. txtlb2.Text = "Chaotic:"
  1210. txtlb2.Font = "Arcade"
  1211. txtlb2.TextColor3 = Color3.new(0,0,0)
  1212. txtlb2.TextStrokeTransparency = 0
  1213. txtlb2.BackgroundTransparency = 1
  1214. txtlb2.TextStrokeColor3 = color
  1215. txtlb2.TextSize = 40
  1216. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1217. txtlb2.TextXAlignment = "Left"
  1218. txtlb2.Position = UDim2.new(0,0,1,0)
  1219. local fvalen = 0.55
  1220. local fval = -0.49
  1221. coroutine.resume(coroutine.create(function()
  1222. while true do
  1223. Swait()
  1224. if MODE == "Sanity" then
  1225. txtlb.Rotation = math.random(-1,1)
  1226. txtlb2.Rotation = math.random(-1,1)
  1227. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1228. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1229. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1230. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1231. end
  1232. end
  1233. end))
  1234. coroutine.resume(coroutine.create(function()
  1235. while true do
  1236. Swait()
  1237. if scrg.Parent ~= nil then
  1238.     fvalen = fvalen - 0.0001
  1239. elseif scrg.Parent == nil then
  1240. break
  1241. end
  1242. end
  1243. end))
  1244. local flol = 1.75
  1245. local flil = 1.6
  1246. coroutine.resume(coroutine.create(function()
  1247.     for i = 0, 9 do
  1248.         Swait()
  1249.         fval = fval + 0.05
  1250.         flol = flol - 0.1
  1251.         flil = flil - 0.1
  1252.         txtlb.Text = ""
  1253.         txtlb.Position = UDim2.new(0,0,flol,0)
  1254.         txtlb2.Position = UDim2.new(0,0,flil,0)
  1255.     end
  1256.     txtlb.Text = text
  1257. wait(watval)
  1258. local valinc = 0
  1259. for i = 0, 99 do
  1260. Swait()
  1261. valinc = valinc + 0.0001
  1262. flol = flol + valinc
  1263. flil = flil + valinc
  1264. txtlb.Rotation = txtlb.Rotation + valinc*20
  1265. txtlb2.Rotation = txtlb2.Rotation - valinc*50
  1266. txtlb.Position = UDim2.new(0,0,flol,0)
  1267. txtlb2.Position = UDim2.new(0,0,flil,0)
  1268. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1269. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1270. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1271. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1272. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1273. end
  1274. scrg:Destroy()
  1275. end))
  1276. end))
  1277. end
  1278. end
  1279.  
  1280. function BigBlack(text,color,watval)
  1281. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1282. coroutine.resume(coroutine.create(function()
  1283. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1284. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1285. end
  1286. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1287. scrg.Name = "Dialog"
  1288. local txtlb = Instance.new("TextLabel",scrg)
  1289. txtlb.Text = ""
  1290. txtlb.Font = "Bodoni"
  1291. txtlb.TextColor3 = Color3.new(0,0,0)
  1292. txtlb.TextStrokeTransparency = 1
  1293. txtlb.BackgroundTransparency = 1
  1294. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1295. txtlb.TextStrokeColor3 = color
  1296. txtlb.TextScaled = true
  1297. txtlb.Size = UDim2.new(1,0,1,0)
  1298. txtlb.TextXAlignment = "Center"
  1299. txtlb.Position = UDim2.new(0,0,6.75 + 1,0)
  1300. local txtlb2 = Instance.new("TextLabel",scrg)
  1301. txtlb2.Text = "Chaotic:"
  1302. txtlb2.Font = "Arcade"
  1303. txtlb2.TextColor3 = Color3.new(0,0,0)
  1304. txtlb2.TextStrokeTransparency = 0
  1305. txtlb2.BackgroundTransparency = 1
  1306. txtlb2.TextStrokeColor3 = color
  1307. txtlb2.TextSize = 40
  1308. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1309. txtlb2.TextXAlignment = "Left"
  1310. txtlb2.Position = UDim2.new(0,0,1,0)
  1311. local fvalen = 0.55
  1312. local fval = -0.49
  1313. coroutine.resume(coroutine.create(function()
  1314. while true do
  1315. Swait()
  1316. if MODE == "Sanity" then
  1317. txtlb.Rotation = math.random(-1,1)
  1318. txtlb2.Rotation = math.random(-1,1)
  1319. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1320. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1321. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1322. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1323. end
  1324. end
  1325. end))
  1326. coroutine.resume(coroutine.create(function()
  1327. while true do
  1328. Swait()
  1329. if scrg.Parent ~= nil then
  1330.     fvalen = fvalen - 0.0001
  1331. elseif scrg.Parent == nil then
  1332. break
  1333. end
  1334. end
  1335. end))
  1336. local flol = 1.05
  1337. local flil = 0.75
  1338. local flil2 = -0.2
  1339.     coroutine.resume(coroutine.create(function()
  1340.     for i = 1,string.len(text),1 do
  1341.         wait()
  1342.         text.Text = string.sub(text,1,i)
  1343.     end
  1344.     end))
  1345. coroutine.resume(coroutine.create(function()
  1346.     for i = 0, 1 do
  1347.         fval = fval + 0.05
  1348.         flol = flol - 0.1
  1349.         flil2 = flil2 + 0.1
  1350.         txtlb.Text = ""
  1351.         txtlb.Position = UDim2.new(flil2,0,0,0)
  1352.         txtlb.BackgroundTransparency = 1 - 0.1
  1353.         txtlb2.Position = UDim2.new(flil2,0,0,0)
  1354.     end
  1355.    
  1356.         for i = 0, 99 do
  1357. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency - 0.01
  1358. txtlb.TextTransparency = txtlb.TextTransparency - 0.01
  1359. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency - 0.01
  1360. txtlb2.TextTransparency = txtlb2.TextTransparency - 0.01
  1361. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency - 0.0025
  1362.     end
  1363.    
  1364.     txtlb.Text = text
  1365. wait(watval)
  1366. local valinc = 0
  1367. for i = 0, 99 do
  1368. Swait()
  1369. valinc = valinc + 0.0002
  1370. flol = flol + valinc
  1371. flil2 = flil2 + valinc
  1372. txtlb.Rotation = txtlb.Rotation + valinc*15
  1373. txtlb2.Rotation = txtlb2.Rotation - valinc*15
  1374. txtlb.Position = UDim2.new(flil2,0,0,0)
  1375. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1376. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1377. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1378. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1379. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1380. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1381. end
  1382. scrg:Destroy()
  1383. end))
  1384. end))
  1385. end
  1386. end
  1387.  
  1388. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  1389.  
  1390. --//=================================\\
  1391. --||          SOME TAG EDIT
  1392. --\\=================================//
  1393. local TEXTCOLOR = C3(0, 0, 1)
  1394.  
  1395. m = game.Players.LocalPlayer
  1396. char = m.Character
  1397. local txt = Instance.new("BillboardGui", char)
  1398. txt.Adornee = char.Head
  1399. txt.Name = "_status"
  1400. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1401. txt.StudsOffset = Vector3.new(-18.75, 8, 0)
  1402. local text = Instance.new("TextLabel", txt)
  1403. text.Size = UDim2.new(20, 0, 7, 0)
  1404. text.FontSize = "Size24"
  1405. text.TextScaled = true
  1406. text.TextTransparency = 0
  1407. text.BackgroundTransparency = 1
  1408. text.TextTransparency = 0
  1409. text.TextStrokeTransparency = 0
  1410. text.Font = "Bodoni"
  1411. v = Instance.new("Part")
  1412. v.Name = "ColorBrick"
  1413. v.Parent = m.Character
  1414. v.FormFactor = "Symmetric"
  1415. v.Anchored = true
  1416. v.CanCollide = false
  1417. v.BottomSurface = "Smooth"
  1418. v.TopSurface = "Smooth"
  1419. v.Size = Vector3.new(10, 5, 3)
  1420. v.Transparency = 1
  1421. v.CFrame = char.Torso.CFrame
  1422. v.BrickColor = BrickColor.new("Really black")
  1423. v.Transparency = 1
  1424. v.Shape = "Block"
  1425. text.Text = "Lunar"
  1426.  
  1427. function RecolorTextAndRename(name,col1,col2,font)
  1428. text.TextStrokeColor3 = col2
  1429. text.TextColor3 = col1
  1430. text.Font = font
  1431. text.Text = name
  1432. techc.ImageColor3 = col2
  1433. circl.ImageColor3 = col2
  1434. circl2.ImageColor3 = col1
  1435. imgl2.ImageColor3 = col1
  1436. imgl2b.ImageColor3 = col2
  1437. ned.Text = name
  1438. ned.TextColor3 = col1
  1439. ned.TextStrokeColor3 = col2
  1440. end
  1441. --//=================================\\
  1442. --||          SOME FUNCTIONS
  1443. --\\=================================//
  1444.  
  1445.  
  1446.  
  1447. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1448.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1449. end
  1450.  
  1451. function PositiveAngle(NUMBER)
  1452.     if NUMBER >= 0 then
  1453.         NUMBER = 0
  1454.     end
  1455.     return NUMBER
  1456. end
  1457.  
  1458. function NegativeAngle(NUMBER)
  1459.     if NUMBER <= 0 then
  1460.         NUMBER = 0
  1461.     end
  1462.     return NUMBER
  1463. end
  1464.  
  1465. function Swait(NUMBER)
  1466.     if NUMBER == 0 or NUMBER == nil then
  1467.         ArtificialHB.Event:wait()
  1468.     else
  1469.         for i = 1, NUMBER do
  1470.             ArtificialHB.Event:wait()
  1471.         end
  1472.     end
  1473. end
  1474.  
  1475. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1476.     local NEWMESH = IT(MESH)
  1477.     if MESH == "SpecialMesh" then
  1478.         NEWMESH.MeshType = MESHTYPE
  1479.         if MESHID ~= "nil" and MESHID ~= "" then
  1480.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1481.         end
  1482.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1483.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1484.         end
  1485.     end
  1486.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1487.     NEWMESH.Scale = SCALE
  1488.     NEWMESH.Parent = PARENT
  1489.     return NEWMESH
  1490. end
  1491.  
  1492. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1493.     local NEWPART = IT("Part")
  1494.     NEWPART.formFactor = FORMFACTOR
  1495.     NEWPART.Reflectance = REFLECTANCE
  1496.     NEWPART.Transparency = TRANSPARENCY
  1497.     NEWPART.CanCollide = false
  1498.     NEWPART.Locked = true
  1499.     NEWPART.Anchored = true
  1500.     if ANCHOR == false then
  1501.         NEWPART.Anchored = false
  1502.     end
  1503.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1504.     NEWPART.Name = NAME
  1505.     NEWPART.Size = SIZE
  1506.     NEWPART.Position = Torso.Position
  1507.     NEWPART.Material = MATERIAL
  1508.     NEWPART:BreakJoints()
  1509.     NEWPART.Parent = PARENT
  1510.     return NEWPART
  1511. end
  1512.  
  1513.     local function weldBetween(a, b)
  1514.         local weldd = Instance.new("ManualWeld")
  1515.         weldd.Part0 = a
  1516.         weldd.Part1 = b
  1517.         weldd.C0 = CFrame.new()
  1518.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  1519.         weldd.Parent = a
  1520.         return weldd
  1521.     end
  1522.  
  1523.  
  1524. function QuaternionFromCFrame(cf)
  1525.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1526.     local trace = m00 + m11 + m22
  1527.     if trace > 0 then
  1528.         local s = math.sqrt(1 + trace)
  1529.         local recip = 0.5 / s
  1530.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1531.     else
  1532.         local i = 0
  1533.         if m11 > m00 then
  1534.             i = 1
  1535.         end
  1536.         if m22 > (i == 0 and m00 or m11) then
  1537.             i = 2
  1538.         end
  1539.         if i == 0 then
  1540.             local s = math.sqrt(m00 - m11 - m22 + 1)
  1541.             local recip = 0.5 / s
  1542.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1543.         elseif i == 1 then
  1544.             local s = math.sqrt(m11 - m22 - m00 + 1)
  1545.             local recip = 0.5 / s
  1546.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1547.         elseif i == 2 then
  1548.             local s = math.sqrt(m22 - m00 - m11 + 1)
  1549.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1550.         end
  1551.     end
  1552. end
  1553.  
  1554. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1555.     local xs, ys, zs = x + x, y + y, z + z
  1556.     local wx, wy, wz = w * xs, w * ys, w * zs
  1557.     local xx = x * xs
  1558.     local xy = x * ys
  1559.     local xz = x * zs
  1560.     local yy = y * ys
  1561.     local yz = y * zs
  1562.     local zz = z * zs
  1563.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1564. end
  1565.  
  1566. function QuaternionSlerp(a, b, t)
  1567.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1568.     local startInterp, finishInterp;
  1569.     if cosTheta >= 0.0001 then
  1570.         if (1 - cosTheta) > 0.0001 then
  1571.             local theta = ACOS(cosTheta)
  1572.             local invSinTheta = 1 / SIN(theta)
  1573.             startInterp = SIN((1 - t) * theta) * invSinTheta
  1574.             finishInterp = SIN(t * theta) * invSinTheta
  1575.         else
  1576.             startInterp = 1 - t
  1577.             finishInterp = t
  1578.         end
  1579.     else
  1580.         if (1 + cosTheta) > 0.0001 then
  1581.             local theta = ACOS(-cosTheta)
  1582.             local invSinTheta = 1 / SIN(theta)
  1583.             startInterp = SIN((t - 1) * theta) * invSinTheta
  1584.             finishInterp = SIN(t * theta) * invSinTheta
  1585.         else
  1586.             startInterp = t - 1
  1587.             finishInterp = t
  1588.         end
  1589.     end
  1590.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1591. end
  1592.  
  1593. function Clerp(a, b, t)
  1594.     local qa = {QuaternionFromCFrame(a)}
  1595.     local qb = {QuaternionFromCFrame(b)}
  1596.     local ax, ay, az = a.x, a.y, a.z
  1597.     local bx, by, bz = b.x, b.y, b.z
  1598.     local _t = 1 - t
  1599.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1600. end
  1601.  
  1602. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1603.     local frame = IT("Frame")
  1604.     frame.BackgroundTransparency = TRANSPARENCY
  1605.     frame.BorderSizePixel = BORDERSIZEPIXEL
  1606.     frame.Position = POSITION
  1607.     frame.Size = SIZE
  1608.     frame.BackgroundColor3 = COLOR
  1609.     frame.BorderColor3 = BORDERCOLOR
  1610.     frame.Name = NAME
  1611.     frame.Parent = PARENT
  1612.     return frame
  1613. end
  1614.  
  1615. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1616.     local label = IT("TextLabel")
  1617.     label.BackgroundTransparency = 1
  1618.     label.Size = UD2(1, 0, 1, 0)
  1619.     label.Position = UD2(0, 0, 0, 0)
  1620.     label.TextColor3 = TEXTCOLOR
  1621.     label.TextStrokeTransparency = STROKETRANSPARENCY
  1622.     label.TextTransparency = TRANSPARENCY
  1623.     label.FontSize = TEXTFONTSIZE
  1624.     label.Font = TEXTFONT
  1625.     label.BorderSizePixel = BORDERSIZEPIXEL
  1626.     label.TextScaled = false
  1627.     label.Text = TEXT
  1628.     label.Name = NAME
  1629.     label.Parent = PARENT
  1630.     return label
  1631. end
  1632.  
  1633. function NoOutlines(PART)
  1634.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1635. end
  1636.  
  1637. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1638.     local NEWWELD = IT(TYPE)
  1639.     NEWWELD.Part0 = PART0
  1640.     NEWWELD.Part1 = PART1
  1641.     NEWWELD.C0 = C0
  1642.     NEWWELD.C1 = C1
  1643.     NEWWELD.Parent = PARENT
  1644.     return NEWWELD
  1645. end
  1646.  
  1647. local S = IT("Sound")
  1648. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1649.     local NEWSOUND = nil
  1650.     coroutine.resume(coroutine.create(function()
  1651.         NEWSOUND = S:Clone()
  1652.         NEWSOUND.Parent = PARENT
  1653.         NEWSOUND.Volume = VOLUME
  1654.         NEWSOUND.Pitch = PITCH
  1655.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1656.         NEWSOUND:play()
  1657.         if DOESLOOP == true then
  1658.             NEWSOUND.Looped = true
  1659.         else
  1660.             repeat wait(1) until NEWSOUND.Playing == false
  1661.             NEWSOUND:remove()
  1662.         end
  1663.     end))
  1664.     return NEWSOUND
  1665. end
  1666.  
  1667. function CFrameFromTopBack(at, top, back)
  1668.     local right = top:Cross(back)
  1669.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1670. end
  1671.  
  1672. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1673. function WACKYEFFECT(Table)
  1674.     local TYPE = (Table.EffectType or "Sphere")
  1675.     local SIZE = (Table.Size or VT(1,1,1))
  1676.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1677.     local TRANSPARENCY = (Table.Transparency or 0)
  1678.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1679.     local CFRAME = (Table.CFrame or Torso.CFrame)
  1680.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  1681.     local ROTATION1 = (Table.RotationX or 0)
  1682.     local ROTATION2 = (Table.RotationY or 0)
  1683.     local ROTATION3 = (Table.RotationZ or 0)
  1684.     local MATERIAL = (Table.Material or "Neon")
  1685.     local COLOR = (Table.Color or C3(1,1,1))
  1686.     local TIME = (Table.Time or 45)
  1687.     local SOUNDID = (Table.SoundID or nil)
  1688.     local SOUNDPITCH = (Table.SoundPitch or nil)
  1689.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  1690.     coroutine.resume(coroutine.create(function()
  1691.         local PLAYSSOUND = false
  1692.         local SOUND = nil
  1693.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1694.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1695.             PLAYSSOUND = true
  1696.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1697.         end
  1698.         EFFECT.Color = COLOR
  1699.         local MSH = nil
  1700.         if TYPE == "Sphere" then
  1701.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1702.         elseif TYPE == "Block" or TYPE == "Box" then
  1703.             MSH = IT("BlockMesh",EFFECT)
  1704.             MSH.Scale = SIZE
  1705.         elseif TYPE == "Wave" then
  1706.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1707.         elseif TYPE == "Ring" then
  1708.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1709.         elseif TYPE == "Slash" then
  1710.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1711.         elseif TYPE == "Round Slash" then
  1712.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1713.         elseif TYPE == "Swirl" then
  1714.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1715.         elseif TYPE == "Skull" then
  1716.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1717.         elseif TYPE == "Crystal" then
  1718.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1719.         end
  1720.         if MSH ~= nil then
  1721.             local MOVESPEED = nil
  1722.             if MOVEDIRECTION ~= nil then
  1723.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1724.             end
  1725.             local GROWTH = SIZE - ENDSIZE
  1726.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1727.             if TYPE == "Block" then
  1728.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1729.             else
  1730.                 EFFECT.CFrame = CFRAME
  1731.             end
  1732.             for LOOP = 1, TIME+1 do
  1733.                 Swait()
  1734.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  1735.                 if TYPE == "Wave" then
  1736.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1737.                 end
  1738.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1739.                 if TYPE == "Block" then
  1740.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1741.                 else
  1742.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1743.                 end
  1744.                 if MOVEDIRECTION ~= nil then
  1745.                     local ORI = EFFECT.Orientation
  1746.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1747.                     EFFECT.Orientation = ORI
  1748.                 end
  1749.             end
  1750.             if PLAYSSOUND == false then
  1751.                 EFFECT:remove()
  1752.             else
  1753.                 repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1754.                 EFFECT:remove()
  1755.             end
  1756.         else
  1757.             if PLAYSSOUND == false then
  1758.                 EFFECT:remove()
  1759.             else
  1760.                 repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1761.                 EFFECT:remove()
  1762.             end
  1763.         end
  1764.     end))
  1765. end
  1766.  
  1767. function MakeForm(PART,TYPE)
  1768.     if TYPE == "Cyl" then
  1769.         local MSH = IT("CylinderMesh",PART)
  1770.     elseif TYPE == "Ball" then
  1771.         local MSH = IT("SpecialMesh",PART)
  1772.         MSH.MeshType = "Sphere"
  1773.     elseif TYPE == "Wedge" then
  1774.         local MSH = IT("SpecialMesh",PART)
  1775.         MSH.MeshType = "Wedge"
  1776.     end
  1777. end
  1778.  
  1779. Debris = game:GetService("Debris")
  1780.  
  1781. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1782.     local DIRECTION = CF(StartPos,EndPos).lookVector
  1783.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1784. end
  1785.  
  1786. local EyeSizes={
  1787.     NumberSequenceKeypoint.new(0,1,0),
  1788.     NumberSequenceKeypoint.new(1,0,0)
  1789. }
  1790. local EyeTrans={
  1791.     NumberSequenceKeypoint.new(0,0.8,0),
  1792.     NumberSequenceKeypoint.new(1,1,0)
  1793. }
  1794. local PE=Instance.new("ParticleEmitter",nil)
  1795. PE.LightEmission=.8
  1796. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  1797. PE.Size=NumberSequence.new(EyeSizes)
  1798. PE.Transparency=NumberSequence.new(EyeTrans)
  1799. PE.Lifetime=NumberRange.new(0.35,1.5)
  1800. PE.Rotation=NumberRange.new(0,360)
  1801. PE.Rate=999
  1802. PE.VelocitySpread = 10000
  1803. PE.Acceleration = Vector3.new(0,0,0)
  1804. PE.Drag = 5
  1805. PE.Speed = NumberRange.new(0,0,0)
  1806. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  1807. PE.ZOffset = -0
  1808. PE.Name = "PE"
  1809. PE.Enabled = false
  1810.  
  1811. function particles(art)
  1812.     local PARTICLES = PE:Clone()
  1813.     PARTICLES.Parent = art
  1814. end
  1815.  
  1816. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1817.     if FLOOR ~= nil then
  1818.         coroutine.resume(coroutine.create(function()
  1819.             local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  1820.             PART.CFrame = CF(POSITION)
  1821.             for i = 1, 45 do
  1822.                 local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1823.                 RingPiece.Material = FLOOR.Material
  1824.                 RingPiece.Color = FLOOR.Color
  1825.                 RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1826.                 Debris:AddItem(RingPiece,SWAIT)
  1827.             end
  1828.             PART:remove()
  1829.         end))
  1830.     end
  1831. end
  1832.  
  1833. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  1834.     if FLOOR ~= nil then
  1835.         for i = 1, AMOUNT do
  1836.             local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  1837.             DEBREE.Material = FLOOR.Material
  1838.             DEBREE.Color = FLOOR.Color
  1839.             DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1840.             DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  1841.             coroutine.resume(coroutine.create(function()
  1842.                 Swait(15)
  1843.                 DEBREE.Parent = workspace
  1844.                 DEBREE.CanCollide = true
  1845.                 Debris:AddItem(DEBREE,SWAIT)
  1846.             end))
  1847.         end
  1848.     end
  1849. end
  1850.  
  1851. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1852.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1853.     local mesh = IT("SpecialMesh",wave)
  1854.     mesh.MeshType = "Sphere"
  1855.     mesh.Scale = SIZE
  1856.     mesh.Offset = VT(0,0,0)
  1857.     wave.CFrame = CFRAME
  1858.     coroutine.resume(coroutine.create(function(PART)
  1859.         for i = 1, WAIT do
  1860.             Swait()
  1861.             mesh.Scale = mesh.Scale + GROW
  1862.             wave.Transparency = wave.Transparency + (1/WAIT)
  1863.             if wave.Transparency > 0.99 then
  1864.                 wave:remove()
  1865.             end
  1866.         end
  1867.     end))
  1868. end
  1869.  
  1870.  
  1871. bosschatfunc("Hi..",MAINRUINCOLOR.Color,1)
  1872.  
  1873. --//=================================\\
  1874. --||         WEAPON CREATION
  1875. --\\=================================//
  1876.  
  1877. function chatfunc(text)
  1878.     local chat = coroutine.wrap(function()
  1879.     if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1880.         Character:FindFirstChild("TalkingBillBoard"):destroy()
  1881.     end
  1882.     local Bill = Instance.new("BillboardGui",Character)
  1883.     Bill.Size = UDim2.new(0,100,0,40)
  1884.     Bill.StudsOffset = Vector3.new(0,3,0)
  1885.     Bill.Adornee = Character.Head
  1886.     Bill.Name = "TalkingBillBoard"
  1887.     local Hehe = Instance.new("TextLabel",Bill)
  1888.     Hehe.BackgroundTransparency = 1
  1889.     Hehe.BorderSizePixel = 0
  1890.     Hehe.Text = ""
  1891.     Hehe.Font = "Fantasy"
  1892.     Hehe.TextSize = 40
  1893.     Hehe.TextStrokeTransparency = 0
  1894.     Hehe.Size = UDim2.new(1,0,0.5,0)
  1895.     coroutine.resume(coroutine.create(function()
  1896.         while Hehe ~= nil do
  1897.             wait() 
  1898.             Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) 
  1899.             Hehe.Rotation = math.random(-5,5)
  1900.             Hehe.TextColor3 = Color3.new(27/255,42/255,53/255)
  1901.             Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1902.         end
  1903.     end))
  1904.     for i = 1,string.len(text),1 do
  1905.         wait()
  1906.         Hehe.Text = string.sub(text,1,i)
  1907.     end
  1908.     wait(1)--Re[math.random(1, 93)]
  1909.     for i = 0, 1, .025 do
  1910.         wait()
  1911.         Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1912.         Hehe.TextStrokeTransparency = i
  1913.         Hehe.TextTransparency = i
  1914.     end
  1915.     Bill:Destroy()
  1916.     end)
  1917. chat()
  1918. end
  1919.  
  1920. function onChatted(msg)
  1921.     chatfunc(msg)
  1922. end
  1923.  
  1924. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  1925. PRT.Color = C3(0,0,0)
  1926. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  1927. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  1928. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Scarf", VT(1,1,1),false)
  1929. PRT.Color = C3(0/255,0/255,255/255)
  1930. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.05) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  1931. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  1932. for i = 1, 16 do
  1933.     local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  1934.     FACE.Color = C3(0,0,0)
  1935.     Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1936.     CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  1937. end
  1938. local EYE = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  1939. MakeForm(EYE,"Ball")
  1940. EYE.Color = C3(0/255,0/255,255/255)
  1941. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  1942. local EYE2 = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  1943. MakeForm(EYE2,"Ball")
  1944. EYE2.Color = C3(0/255,0/255,255/255)
  1945.  
  1946. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  1947.  
  1948. local LASTPART = Head
  1949. for i = 1, 20 do
  1950.     local MATH = (1-(i/25))
  1951.     if LASTPART == Head then
  1952.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1953.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  1954.         LASTPART = Horn
  1955.         Horn.Color = C3((i*3-3)/0,0,0)
  1956.     else
  1957.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1958.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  1959.         LASTPART = Horn
  1960.         Horn.Color = C3((i*3-3)/0,0,0)
  1961.     end
  1962. end
  1963. local LASTPART = Head
  1964. for i = 1, 20 do
  1965.     local MATH = (1-(i/25))
  1966.     if LASTPART == Head then
  1967.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1968.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  1969.         LASTPART = Horn
  1970.         Horn.Color = C3((i*3-3)/0,0,0)
  1971.     else
  1972.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1973.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  1974.         LASTPART = Horn
  1975.         Horn.Color = C3((i*3-3)/0,0,0)
  1976.     end
  1977. end
  1978.  
  1979. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  1980. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1981. Hair.Color = C3(0/255,0/255,255/255)
  1982. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  1983. local Hair2 = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  1984. local Hair2Weld2 = CreateWeldOrSnapOrMotor("Weld", Hair2, Head, Hair2, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1985. Hair2.Color = C3(0/255,0/255,255/255)
  1986. CreateMesh("SpecialMesh", Hair2, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  1987.  
  1988. local BODY = {}
  1989.  
  1990. for _, c in pairs(Character:GetDescendants()) do
  1991.     if c:IsA("BasePart") and c.Name ~= "Handle" then
  1992.         if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1993.             c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1994.         end
  1995.         table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1996.     elseif c:IsA("JointInstance") then
  1997.         table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1998.     end
  1999. end
  2000.  
  2001. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  2002. MakeForm(Eye,"Ball")
  2003. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  2004. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  2005. MakeForm(Eye,"Ball")
  2006. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  2007. local Eye2 = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eyeball", VT(0.1,0.25,0.1),false)
  2008. MakeForm(Eye2,"Ball")
  2009. CreateWeldOrSnapOrMotor("Weld", XEYE, Head, Eye2, CF(-0.15,0.15,-0.55), CF(0, 0, 0))
  2010.  
  2011.  
  2012. XEYE.Parent = nil
  2013. BALL.Parent = Character
  2014.  
  2015. for e = 1, #BODY do
  2016.     if BODY[e] ~= nil then
  2017.         local STUFF = BODY[e]
  2018.         local PART = STUFF[1]
  2019.         local PARENT = STUFF[2]
  2020.         local MATERIAL = STUFF[3]
  2021.         local COLOR = STUFF[4]
  2022.         local TRANSPARENCY = STUFF[5]
  2023.         if PART.ClassName == "Part" and PART ~= RootPart then
  2024.             PART.Material = MATERIAL
  2025.             PART.Color = COLOR
  2026.             PART.Transparency = TRANSPARENCY
  2027.         end
  2028.         PART.AncestryChanged:Connect(function()
  2029.             PART.Parent = PARENT
  2030.         end)
  2031.     end
  2032. end
  2033.  
  2034. local SKILLTEXTCOLOR = C3(0,0,0)
  2035. local SKILLFONT = "Antique"
  2036. local SKILLTEXTSIZE = 7
  2037.  
  2038. function Blink()
  2039.     coroutine.resume(coroutine.create(function()
  2040.         if EYE ~= nil then
  2041.             for i = 1, 5 do
  2042.                 Swait()
  2043.                 EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2044.                 EYE2.Mesh.Scale = EYE.Mesh.Scale
  2045.             end
  2046.             for i = 1, 7 do
  2047.                 Swait()
  2048.                 EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2049.                 EYE2.Mesh.Scale = EYE.Mesh.Scale
  2050.             end
  2051.             EYE.Mesh.Scale = VT(1,1,1)
  2052.             EYE2.Mesh.Scale = EYE.Mesh.Scale
  2053.         end
  2054.     end))
  2055. end
  2056.  
  2057. function Blink2()
  2058.     coroutine.resume(coroutine.create(function()
  2059.         if Eye ~= nil then
  2060.             for i = 1, 5 do
  2061.                 Swait()
  2062.                 Eye.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2063.                 Eye2.Mesh.Scale = EYE.Mesh.Scale
  2064.             end
  2065.             for i = 1, 7 do
  2066.                 Swait()
  2067.                 Eye.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2068.                 Eye2.Mesh.Scale = EYE.Mesh.Scale
  2069.             end
  2070.             Eye.Mesh.Scale = VT(1,1,1)
  2071.             Eye2.Mesh.Scale = EYE.Mesh.Scale
  2072.         end
  2073.     end))
  2074. end
  2075.  
  2076. function refit()
  2077.     Character.Parent = workspace
  2078.     for e = 1, #BODY do
  2079.         if BODY[e] ~= nil then
  2080.             local STUFF = BODY[e]
  2081.             local PART = STUFF[1]
  2082.             local PARENT = STUFF[2]
  2083.             local MATERIAL = STUFF[3]
  2084.             local COLOR = STUFF[4]
  2085.             local TRANSPARENCY = STUFF[5]
  2086.             if PART.ClassName == "Part" and PART ~= RootPart then
  2087.                 PART.Material = MATERIAL
  2088.                 PART.Color = COLOR
  2089.                 PART.Transparency = TRANSPARENCY
  2090.             end
  2091.             if PART.Parent ~= PARENT then
  2092.                 Humanoid:remove()
  2093.                 PART.Parent = PARENT
  2094.                 Humanoid = IT("Humanoid",Character)
  2095.             end
  2096.         end
  2097.     end
  2098. end
  2099.  
  2100. Humanoid.Died:connect(function()
  2101.     refit()
  2102. end)
  2103.  
  2104. --//=================================\\
  2105. --||         DAMAGE FUNCTIONS
  2106. --\\=================================//
  2107.  
  2108. function StatLabel(CFRAME, TEXT, COLOR)
  2109.     local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2110.     STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  2111.     local BODYGYRO = IT("BodyGyro", STATPART)
  2112.     game:GetService("Debris"):AddItem(STATPART ,5)
  2113.     local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  2114.     BILLBOARDGUI.Adornee = STATPART
  2115.     BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  2116.     BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  2117.     BILLBOARDGUI.AlwaysOnTop = false
  2118.     local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  2119.     TEXTLABEL.BackgroundTransparency = 1
  2120.     TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  2121.     TEXTLABEL.Text = TEXT
  2122.     TEXTLABEL.Font = SKILLFONT
  2123.     TEXTLABEL.FontSize="Size42"
  2124.     TEXTLABEL.TextColor3 = COLOR
  2125.     TEXTLABEL.TextStrokeTransparency = 0
  2126.     TEXTLABEL.TextScaled = true
  2127.     TEXTLABEL.TextWrapped = true
  2128.     coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  2129.         for i = 1, 50 do
  2130.             Swait()
  2131.             STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  2132.             TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  2133.             TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  2134.         end
  2135.         THEPART.Parent = nil
  2136.     end),STATPART, TEXTLABEL)
  2137. end
  2138.  
  2139. --//=================================\\
  2140. --||            DAMAGING
  2141. --\\=================================//
  2142.  
  2143. function KillChildren(v)
  2144.     v:BreakJoints()
  2145.     for _, c in pairs(v:GetChildren()) do
  2146.         if c:IsA("BasePart") then
  2147.             if c.Transparency < 1 then
  2148.                 if c:FindFirstChildOfClass("Decal") then
  2149.                     c:FindFirstChildOfClass("Decal"):remove()
  2150.                 end
  2151.                 particles(c)
  2152.                 c.PE.Enabled = true
  2153.                 c.Parent = Effects
  2154.                 c.CanCollide = false
  2155.                 c.Material = "Neon"
  2156.                 c.Color = C3(1,0,0)
  2157.                 c.Transparency = 1
  2158.                 local grav = Instance.new("BodyPosition",c)
  2159.                 grav.P = 20000
  2160.                 grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2161.                 grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  2162.                 grav.Name = "GravityForce"
  2163.                 coroutine.resume(coroutine.create(function()
  2164.                     for i = 1, 20 do
  2165.                         Swait()
  2166.                         c.Transparency = c.Transparency + 1/20
  2167.                     end
  2168.                     c.PE.Enabled = false
  2169.                     Debris:AddItem(c,2)
  2170.                 end))
  2171.             end
  2172.         end
  2173.     end
  2174. end
  2175.  
  2176. function ApplyAoE(POSITION,RANGE)
  2177.     local CHILDREN = workspace:GetDescendants()
  2178.     for index, CHILD in pairs(CHILDREN) do
  2179.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  2180.             local LISTED = false
  2181.             for LIST = 1, #WHITELIST do
  2182.                 if WHITELIST[LIST] ~= nil then
  2183.                     if CHILD.Name == WHITELIST[LIST] then
  2184.                         LISTED = true
  2185.                     end
  2186.                 end
  2187.             end
  2188.             if LISTED == false then
  2189.                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2190.                 if HUM then
  2191.                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2192.                     if TORSO then
  2193.                         if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  2194.                             KillChildren(CHILD)
  2195.                         end
  2196.                     end
  2197.                 end
  2198.             end
  2199.         end
  2200.     end
  2201. end
  2202.  
  2203. function ApplyDamage(Humanoid,Damage,TorsoPart)
  2204.     local defence = Instance.new("BoolValue",Humanoid.Parent)
  2205.     defence.Name = ("HitBy"..Player.Name)
  2206.     game:GetService("Debris"):AddItem(defence, 0.001)
  2207.     Damage = Damage * DAMAGEMULTIPLIER
  2208.     if Humanoid.Health ~= 0 then
  2209.         local CritChance = MRANDOM(1,100)
  2210.         if Damage > Humanoid.Health then
  2211.             Damage = math.ceil(Humanoid.Health)
  2212.             if Damage == 0 then
  2213.                 Damage = 0.1
  2214.             end
  2215.         end
  2216.         Humanoid.Health = Humanoid.Health - Damage
  2217.     end
  2218. end
  2219.  
  2220. function ApplyAoE2(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  2221.     local CHILDREN = workspace:GetDescendants()
  2222.     for index, CHILD in pairs(CHILDREN) do
  2223.         if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2224.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2225.             if HUM then
  2226.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2227.                 if TORSO then
  2228.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2229.                         if INSTAKILL == true then
  2230.                             CHILD:BreakJoints()
  2231.                         else
  2232.                             local DMG = MRANDOM(MINDMG,MAXDMG)
  2233.                             ApplyDamage(HUM,DMG,TORSO)
  2234.                         end
  2235.                         if FLING > 0 then
  2236.                             for _, c in pairs(CHILD:GetChildren()) do
  2237.                                 if c:IsA("BasePart") then
  2238.                                     local bv = Instance.new("BodyVelocity")
  2239.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2240.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  2241.                                     bv.Parent = c
  2242.                                     Debris:AddItem(bv,0.05)
  2243.                                 end
  2244.                             end
  2245.                         end
  2246.                     end
  2247.                 end
  2248.             end
  2249.         end
  2250.     end
  2251. end
  2252.  
  2253. --//=================================\\
  2254. --||         MODE SWITCHING
  2255. --\\=================================//
  2256.  
  2257. function ResetMode()
  2258.     ATTACK = true
  2259.     Rooted = true
  2260.     BALL.Parent = Character
  2261.     XEYE.Parent = nil
  2262.         SONG = 561833161
  2263.         PITCH = 1
  2264.         VOLUME = 3
  2265.         sick.TimePosition = 7
  2266.         FACE = 176217464
  2267.         Speed = 13
  2268.         text.Text = "Lunar"
  2269.         TEXTCOLOR = C3(0, 0, 1)
  2270.         EYE.Color = C3(0/255,0/255,255/255)
  2271.         EYE2.Color = C3(0/255,0/255,255/255)
  2272.         Hair.Color = C3(0/255,0/255,255/255)
  2273.         Hair2.Color = C3(0/255,0/255,255/255)
  2274.         PRT.Color = C3(0/255,0/255,255/255)
  2275.         MAINRUINCOLOR = BrickColor.new("Navy blue")
  2276.         SECONDRUINCOLOR  = BrickColor.new("Navy blue")
  2277.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2278.         bosschatfunc("I'm bored..",MAINRUINCOLOR.Color,1)
  2279.         MODE = "Lunar"
  2280.         ned.Text = "Lunar"
  2281.     ATTACK = false
  2282.     Rooted = false
  2283.     end
  2284.  
  2285. function SolarForm()
  2286.     ATTACK = true
  2287.     Rooted = true
  2288.     BALL.Parent = Character
  2289.     XEYE.Parent = nil
  2290.         SONG = 1259692095
  2291.         PITCH = 1
  2292.         VOLUME = 4
  2293.         sick.TimePosition = 0
  2294.         FACE = 404306534
  2295.         Speed = 16
  2296.         text.Text = "Solar"
  2297.         TEXTCOLOR = C3(215/255,147/255,0/255)
  2298.         PRT.Color = C3(215/255,147/255,0/255)
  2299.         EYE.Color = C3(215/255,147/255,0/255)
  2300.         EYE2.Color = C3(143/255,98/255,0/255)
  2301.         Hair.Color = C3(215/255,147/255,0/255)
  2302.         Hair2.Color = C3(171/255,117/255,0/255)
  2303.         MAINRUINCOLOR = BrickColor.new("Neon orange")
  2304.         SECONDRUINCOLOR  = BrickColor.new("Neon orange")
  2305.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2306.         MODE = "Solar"
  2307.         ned.Text = "Solar"
  2308.     ATTACK = false
  2309.     Rooted = false
  2310. end
  2311.  
  2312. function SuperiorForm()
  2313.     ATTACK = true
  2314.     Rooted = true
  2315.     BALL.Parent = Character
  2316.     XEYE.Parent = nil
  2317.         SONG = 1873219898
  2318.         PITCH = 1
  2319.         VOLUME = 4
  2320.         sick.TimePosition = 0.01
  2321.         FACE = 404306534
  2322.         Speed = 25
  2323.         text.Text = "Superior"
  2324.         TEXTCOLOR = C3(107/255,0/255,0/255)
  2325.         PRT.Color = C3(117/255,0/255,0/255)
  2326.         EYE.Color = C3(255/255,0/255,0/255)
  2327.         EYE2.Color = C3(255/255,0/255,0/255)
  2328.         Hair.Color = C3(151/255,0/255,0/255)
  2329.         Hair2.Color = C3(151/255,0/255,0/255)
  2330.         MAINRUINCOLOR = BrickColor.new("Really black")
  2331.         SECONDRUINCOLOR  = BrickColor.new("Really red")
  2332.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2333.         MODE = "Superior"
  2334.         ned.Text = "Superior"
  2335.     ATTACK = false
  2336.     Rooted = false
  2337. end
  2338.  
  2339. function BlackWhiteForm()
  2340.     ATTACK = true
  2341.     Rooted = true
  2342.     XEYE.Parent = nil
  2343.     BALL.Parent = Character
  2344.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2345.     text.Text = " "
  2346.     for i = 0, 1, 0.1 / Animation_Speed do
  2347.         Swait()
  2348.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2349.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2350.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2351.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2352.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2353.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2354.     end
  2355.         WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2356.     UNANCHOR = false
  2357.     RootPart.Anchored = true
  2358.     for i = 0, 2, 0.1 / Animation_Speed do
  2359.         Swait()
  2360.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, -10 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2361.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2362.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2363.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2364.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2365.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2366.     end
  2367.     for i = 0, 0.1, 0.1 / Animation_Speed do
  2368.         Swait()
  2369.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2370.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2371.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2372.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2373.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2374.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2375.     end
  2376.         WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2377.         UNANCHOR = true
  2378.         RootPart.Anchored = false
  2379.         MODE = "90s"
  2380.         SONG = 1166995642
  2381.         PITCH = 1
  2382.         VOLUME = 3.5
  2383.         sick.TimePosition = 17.5
  2384.         FACE = 2365263255
  2385.         Speed = 16
  2386.         text.Text = "90's"
  2387.         ned.Text = "90's"
  2388.         TEXTCOLOR = C3(255/255,255/255,255/255)
  2389.         PRT.Color = C3(255/255,255/255,255/255)
  2390.         EYE.Color = C3(95/255,95/255,95/255)
  2391.         EYE2.Color = C3(95/255,95/255,95/255)
  2392.         Hair.Color = C3(255/255,255/255,255/255)
  2393.         Hair2.Color = C3(27/255,42/255,53/255)
  2394.         MAINRUINCOLOR = BrickColor.new("Institutional white")
  2395.         SECONDRUINCOLOR  = BrickColor.new("Black")
  2396.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2397.     ATTACK = false
  2398.     Rooted = false
  2399. end
  2400.  
  2401. function EightyForm()
  2402.     ATTACK = true
  2403.     Rooted = true
  2404.     XEYE.Parent = nil
  2405.     BALL.Parent = Character
  2406.     text.Text = " "
  2407.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2408.     for i = 0, 1, 0.1 / Animation_Speed do
  2409.         Swait()
  2410.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2411.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2412.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2413.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2414.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2415.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2416.     end
  2417.         WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2418.     UNANCHOR = false
  2419.     RootPart.Anchored = true
  2420.     for i = 0, 2, 0.1 / Animation_Speed do
  2421.         Swait()
  2422.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -11 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2423.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2424.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2425.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2426.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2427.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2428.     end
  2429.     for i = 0, 0.1, 0.1 / Animation_Speed do
  2430.         Swait()
  2431.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2432.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2433.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2434.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2435.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2436.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2437.     end
  2438.     UNANCHOR = true
  2439.     RootPart.Anchored = false
  2440.         WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2441.         MODE = "80s"
  2442.         text.Text = "80's"
  2443.         ned.Text = "80's"
  2444.         TEXTCOLOR = C3(27/255,42/255,53/255)
  2445.         PRT.Color = C3(27/255,42/255,53/255)
  2446.         EYE.Color = C3(95/255,95/255,95/255)
  2447.         EYE2.Color = C3(95/255,95/255,95/255)
  2448.         Hair.Color = C3(27/255,42/255,53/255)
  2449.         Hair2.Color = C3(255/255,255/255,255/255)
  2450.         MAINRUINCOLOR = BrickColor.new("Black")
  2451.         SECONDRUINCOLOR  = BrickColor.new("Institutional white")
  2452.         FACE = 2365263255
  2453.         SONG = 1141556798
  2454.         PITCH = 1
  2455.         VOLUME = 3.5
  2456.         sick.TimePosition = 0.1
  2457.         Speed = 16
  2458.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2459.         UNANCHOR = true
  2460.         RootPart.Anchored = false
  2461.     ATTACK = false
  2462.     Rooted = false
  2463. end
  2464.  
  2465. function BlackForm()
  2466.     ATTACK = true
  2467.     Rooted = true
  2468.     BALL.Parent = Character
  2469.     XEYE.Parent = nil
  2470.     SONG = 1420353940
  2471.     PITCH = 1
  2472.     VOLUME = 2.5
  2473.     sick.TimePosition = 0.5
  2474.     text.Text = ""
  2475.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2476.     local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2477.     chatfunc("Riddle me this..")
  2478.     BigBlack("Riddle me This.",MAINRUINCOLOR.Color,3)
  2479.     for i=0, 4, 0.1 / Animation_Speed do
  2480.         Swait()
  2481.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2482.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2483.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2484.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2485.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2486.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)             
  2487.     end
  2488.     BigBlack("Riddle me that.",MAINRUINCOLOR.Color,3)
  2489.     chatfunc("Riddle me that..")
  2490.     for i=0, 4, 0.1 / Animation_Speed do
  2491.         Swait()
  2492.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2493.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2494.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2495.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2496.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2497.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)         
  2498.     end
  2499.     BigBlack("Who's afraid of The Big Black?",MAINRUINCOLOR.Color,1.5)
  2500.     chatfunc("Who's afraid of The Big Black?")
  2501.     for i=0, 5, 0.1 / Animation_Speed do
  2502.         Swait()
  2503.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2504.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2505.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  2506.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  2507.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2508.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)            
  2509.     end
  2510.     WACKYEFFECT({Time = 50 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2511.     WACKYEFFECT({Time = 150 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(90,90,90), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2512.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2513.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2514.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2515.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2516.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2517.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2518.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2519.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2520.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2521.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2522.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2523.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2524.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2525.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2526.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2527.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2528.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2529.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2530.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2531.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2532.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2533.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2534.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2535.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2536.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2537.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2538.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2539.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2540.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2541.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2542.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2543.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2544.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2545.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2546.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2547.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2548.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2549.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2550.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2551.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2552.     CreateSound(206082327,Torso,3,1,false)
  2553.     for i=0, 0.7, 0.1 / Animation_Speed do
  2554.         Swait()
  2555.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.3 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2556.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2557.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2558.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2559.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2560.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)               
  2561.     end
  2562.         MODE = "Black"
  2563.         FACE = 148988280
  2564.         Speed = 45
  2565.         text.Text = "THE BIG BLACK"
  2566.         ned.Text = "TBB"
  2567.         TEXTCOLOR = C3(27/255,42/255,53/255)
  2568.         PRT.Color = C3(27/255,42/255,53/255)
  2569.         EYE.Color = C3(27/255,42/255,53/255)
  2570.         EYE2.Color = C3(27/255,42/255,53/255)
  2571.         Hair.Color = C3(27/255,42/255,53/255)
  2572.         Hair2.Color = C3(27/255,42/255,53/255)
  2573.         MAINRUINCOLOR = BrickColor.new("Black")
  2574.         SECONDRUINCOLOR  = BrickColor.new("Black")
  2575.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2576.     ATTACK = false
  2577.     Rooted = false
  2578. end
  2579.  
  2580. function LostForm()
  2581.     ATTACK = true
  2582.     Rooted = true
  2583.     BALL.Parent = Character
  2584.     XEYE.Parent = nil
  2585.         SONG = 723652641
  2586.         PITCH = 1
  2587.         VOLUME = 3
  2588.         sick.TimePosition = 0.5
  2589.         FACE = 0
  2590.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2591.     local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2592.     CreateSound(136007472,Torso,5,1.2,false)
  2593.     for i=0, 2.5, 0.1 / Animation_Speed do
  2594.         Swait()
  2595.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2596.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2597.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 + 0.75 * COS(SINE / 1) - 0.75 * COS(SINE / 1), 0.5 + 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2598.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 - 0.75 * COS(SINE / 1) + 0.75 * COS(SINE / 1), 0.5 - 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2599.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2600.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)         
  2601.     end
  2602.     WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(75,75,75), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2603.     WACKYEFFECT({Time = 50 ,EffectType = "Block", Size = VT(90,90,90), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2604.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2605.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2606.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2607.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2608.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2609.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2610.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2611.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2612.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2613.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2614.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2615.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2616.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2617.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2618.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2619.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2620.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2621.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2622.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2623.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2624.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2625.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2626.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2627.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2628.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2629.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2630.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2631.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2632.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2633.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2634.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2635.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2636.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2637.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2638.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2639.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2640.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2641.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2642.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2643.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2644.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2645.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2646.     CreateSound(847061203,Torso,3,1,false)
  2647.     CreateSound(239000203,Torso,3,1,false)
  2648.     CreateSound(579687077,Torso,3,0.75,false)
  2649.         MODE = "LostHope"
  2650.         Speed = 12
  2651.         text.Text = "The Lost"
  2652.         ned.Text = "Lost"
  2653.         TEXTCOLOR = C3(0/255,0/255,0/255)
  2654.         PRT.Color = C3(0/255,0/255,0/255)
  2655.         EYE.Color = C3(0/255,0/255,0/255)
  2656.         EYE2.Color = C3(0/255,0/255,0/255)
  2657.         Hair.Color = C3(0/255,0/255,0/255)
  2658.         Hair2.Color = C3(0/255,0/255,0/255)
  2659.         MAINRUINCOLOR = BrickColor.new("Really black")
  2660.         SECONDRUINCOLOR  = BrickColor.new("Really black")
  2661.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2662.     for i=0, 1.5, 0.1 / Animation_Speed do
  2663.         Swait()
  2664.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2665.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2666.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2667.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2668.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2669.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)           
  2670.     end
  2671.     ATTACK = false
  2672.     Rooted = false
  2673. end
  2674.  
  2675. function TerraForm()
  2676.     ATTACK = true
  2677.     Rooted = true
  2678.     BALL.Parent = Character
  2679.     XEYE.Parent = nil
  2680.         SONG = 157460916
  2681.         PITCH = 1
  2682.         VOLUME = 3
  2683.         sick.TimePosition = 0
  2684.         FACE = 155195214
  2685.         Speed = 27
  2686.         MODE = "Hexa"
  2687.         text.Text = "Terra"
  2688.         ned.Text = "Terra"
  2689.         TEXTCOLOR = C3(170/255,85/255,0/255)
  2690.         PRT.Color = C3(86/255,66/255,54/255)
  2691.         EYE.Color = C3(39/255,70/255,45/255)
  2692.         EYE2.Color = C3(39/255,70/255,45/255)
  2693.         Hair.Color = C3(39/255,70/255,45/255)
  2694.         Hair2.Color = C3(39/255,70/255,45/255)
  2695.         MAINRUINCOLOR = BrickColor.new("Dirt brown")
  2696.         SECONDRUINCOLOR  = BrickColor.new("Dirt brown")
  2697.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2698.     ATTACK = false
  2699.     Rooted = false
  2700. end
  2701.  
  2702. function RandomForm()
  2703.     ATTACK = true
  2704.     Rooted = true
  2705.     XEYE.Parent = nil
  2706.     BALL.Parent = Character
  2707.         UNANCHOR = true
  2708.         RootPart.Anchored = false
  2709.         MODE = "Random"
  2710.         SONG = 0
  2711.         PITCH = 1
  2712.         VOLUME = 3.5
  2713.         sick.TimePosition = 0
  2714.         FACE = 2365263255
  2715.         Speed = 20
  2716.         text.Text = "Randomizer"
  2717.         ned.Text = "Randomizer"
  2718.         TEXTCOLOR = BrickColor.Random().Color
  2719.         PRT.Color = BrickColor.Random().Color
  2720.         EYE.Color = BrickColor.Random().Color
  2721.         EYE2.Color = BrickColor.Random().Color
  2722.         Hair.Color = BrickColor.Random().Color
  2723.         Hair2.Color = BrickColor.Random().Color
  2724.         MAINRUINCOLOR = BrickColor.Random()
  2725.         SECONDRUINCOLOR  = BrickColor.Random()
  2726.         RecolorThing(BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),1,BrickColor.Random(),1,BrickColor.Random(),BrickColor.Random())
  2727.     ATTACK = false
  2728.     Rooted = false
  2729. end
  2730.  
  2731. function VantaForm()
  2732.     ATTACK = true
  2733.     Rooted = true
  2734.     BALL.Parent = Character
  2735.     XEYE.Parent = nil
  2736.         SONG = 190845741
  2737.         PITCH = 1
  2738.         VOLUME = 6
  2739.         sick.TimePosition = 12.5
  2740.         wait(1)
  2741.         for i=0, 2.5, 0.1 / Animation_Speed do
  2742.             Swait()
  2743.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2744.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2745.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2746.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2747.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2748.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)             
  2749.         end
  2750.         MODE = "Vanta"
  2751.         WACKYEFFECT({Time = 30 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(107/255,50/255,124/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2752.         FACE = 404306534
  2753.         Speed = 12
  2754.         text.Text = "Vanta-X"
  2755.         ned.Text = "Vanta-X"
  2756.         TEXTCOLOR = C3(107/255,50/255,124/255)
  2757.         PRT.Color = C3(107/255,50/255,124/255)
  2758.         EYE.Color = C3(155/255,0/255,255/255)
  2759.         EYE2.Color = C3(155/255,0/255,255/255)
  2760.         Hair.Color = C3(80/255,0/255,180/255)
  2761.         Hair2.Color = C3(50/255,0/255,150/255)
  2762.         MAINRUINCOLOR = BrickColor.new("Royal purple")
  2763.         SECONDRUINCOLOR  = BrickColor.new("Dark indigo")
  2764.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2765.     ATTACK = false
  2766.     Rooted = false
  2767. end
  2768.  
  2769. function ChronoForm()
  2770.     ATTACK = true
  2771.     Rooted = true
  2772.     BALL.Parent = Character
  2773.     XEYE.Parent = nil
  2774.         SONG = 432493949
  2775.         PITCH = 1
  2776.         VOLUME = 3
  2777.         sick.TimePosition = 0
  2778.         FACE = 2371494469
  2779.         Speed = 16
  2780.         MODE = "Time"
  2781.         text.Text = "Chronos"
  2782.         ned.Text = "Chronos"
  2783.         TEXTCOLOR = C3(0/255,255/255,0/255)
  2784.         PRT.Color = C3(0/255,155/255,0/255)
  2785.         EYE.Color = C3(0/255,255/255,0/255)
  2786.         EYE2.Color = C3(0/255,255/255,0/255)
  2787.         Hair.Color = C3(239/255,184/255,56/255)
  2788.         Hair2.Color = C3(245/255,205/255,48/255)
  2789.         MODE = "Time"
  2790.         MAINRUINCOLOR = BrickColor.new("Lime green")
  2791.         SECONDRUINCOLOR  = BrickColor.new("Lime green")
  2792.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2793.     ATTACK = false
  2794.     Rooted = false
  2795. end
  2796.  
  2797. function SenseForm()
  2798.     ATTACK = true
  2799.     Rooted = true
  2800.     BALL.Parent = Character
  2801.     XEYE.Parent = nil
  2802.         SONG = 1497785701
  2803.         PITCH = 1
  2804.         VOLUME = 3
  2805.         sick.TimePosition = 13.75
  2806.         FACE = 2375008868
  2807.         Speed = 13
  2808.         MODE = "Sense"
  2809.         text.TextColor3 = C3(255/255,255/255,255/255)
  2810.         text.Text = "None-Sense"
  2811.         ned.Text = "Non-Sense"
  2812.         TEXTCOLOR = C3(255/255,255/255,255/255)
  2813.         coroutine.resume(coroutine.create(function()
  2814.         repeat
  2815.         text.TextColor3 = C3(13/255,105/255,172/255)
  2816.         Swait(5)
  2817.         text.TextColor3 = C3(196/255,40/255,28/255)
  2818.         Swait(5)
  2819.         until MODE ~= "Sense"
  2820.         text.TextColor3 = C3(27/255,42/255,53/255)
  2821.         end))
  2822.         PRT.Color = C3(13/255,105/255,172/255)
  2823.         EYE.Color = C3(255/255,255/255,255/255)
  2824.         EYE2.Color = C3(255/255,255/255,255/255)
  2825.         Hair.Color = C3(196/255,40/255,28/255)
  2826.         Hair2.Color = C3(196/255,40/255,28/255)
  2827.         MAINRUINCOLOR = BrickColor.new("Bright red")
  2828.         SECONDRUINCOLOR  = BrickColor.new("Bright blue")
  2829.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2830.     ATTACK = false
  2831.     Rooted = false
  2832. end
  2833.  
  2834. function SanityForm()
  2835.     ATTACK = true
  2836.     Rooted = true
  2837.     BALL.Parent = Character
  2838.     XEYE.Parent = nil
  2839.         SONG = 2347469019
  2840.         PITCH = 1
  2841.         VOLUME = 3
  2842.         sick.TimePosition = 0
  2843.         FACE = 2375030229
  2844.         Speed = 30
  2845.         TEXTCOLOR = C3(0/255,0/255,0/255)
  2846.         text.Text = "Sanity-Less"
  2847.         coroutine.resume(coroutine.create(function()
  2848.         repeat
  2849.         ned.Text = "Sanity-Less"
  2850.         PRT.Color = BrickColor.Random().Color
  2851.         EYE.Color = BrickColor.Random().Color
  2852.         EYE2.Color = BrickColor.Random().Color
  2853.         Hair.Color = BrickColor.Random().Color
  2854.         Hair2.Color = BrickColor.Random().Color
  2855.         MAINRUINCOLOR = BrickColor.Random()
  2856.         SECONDRUINCOLOR = BrickColor.Random()
  2857.         text.TextColor3 = BrickColor.Random().Color
  2858.         text.TextStrokeColor3 = BrickColor.Random().Color
  2859.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2860.         Swait(5)
  2861.         until MODE ~= "Sanity"
  2862.         text.TextColor3 = C3(27/255,42/255,53/255)
  2863.     end))
  2864.         TEXTCOLOR = C3(0/255,0/255,0/255)
  2865.         PRT.Color = C3(99/255,95/255,98/255)
  2866.         EYE.Color = C3(99/255,95/255,98/255)
  2867.         EYE2.Color = C3(99/255,95/255,98/255)
  2868.         Hair.Color = C3(99/255,95/255,98/255)
  2869.         Hair2.Color = C3(99/255,95/255,98/255)
  2870.         MODE = "Sanity"
  2871.     ATTACK = false
  2872.     Rooted = false
  2873. end
  2874.  
  2875. function FairyForm()
  2876.     ATTACK = true
  2877.     Rooted = true
  2878.     BALL.Parent = Character
  2879.     XEYE.Parent = nil
  2880.     for i=0, 2, 0.1 / Animation_Speed do
  2881.             Swait()
  2882.          WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2883.          WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2884.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2885.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2886.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2887.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2888.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2889.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2890.          end
  2891.         WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 743499393, SoundPitch = 1.05, SoundVolume = 15})
  2892.         MODE = "Fairy"
  2893.         ned.Text = "Fairy"
  2894.         TEXTCOLOR = C3(255/255,102/255,204/255)
  2895.         PRT.Color = C3(98/255,37/255,209/255)
  2896.         EYE.Color = C3(255/255,152/255,220/255)
  2897.         EYE2.Color = C3(255/255,152/255,220/255)
  2898.         Hair.Color = C3(170/255,0/255,170/255)
  2899.         Hair2.Color = C3(170/255,0/255,170/255)
  2900.         MAINRUINCOLOR = BrickColor.new("Carnation pink")
  2901.         SECONDRUINCOLOR  = BrickColor.new("Carnation pink")
  2902.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2903.         SONG = 228428389
  2904.         PITCH = 1
  2905.         VOLUME = 3
  2906.         sick.TimePosition = 0.5
  2907.         FACE = 21635489
  2908.         Speed = 20
  2909.         text.Text = "Fairy"
  2910.     ATTACK = false
  2911.     Rooted = false
  2912. end
  2913.  
  2914. function DevilForm()
  2915.     ATTACK = true
  2916.     Rooted = true
  2917.     BALL.Parent = Character
  2918.     XEYE.Parent = nil
  2919.         for i=0, 1, 0.1 / Animation_Speed do
  2920.             Swait()
  2921.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2922.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2923.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2924.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2925.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2926.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2927.         end
  2928.         CreateSound(363808674, Torso, 6, 1, false)
  2929.         for i=0, 0.5, 0.1 / Animation_Speed do
  2930.             Swait()
  2931.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2932.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed)
  2933.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2934.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2935.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2936.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2937.         end
  2938.         for i=0, 0.5, 0.1 / Animation_Speed do
  2939.             Swait()
  2940.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2941.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2942.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2943.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2944.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2945.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2946.         end
  2947.         CreateSound(363808674, Torso, 6, 1, false)
  2948.         WACKYEFFECT({Time = 85, EffectType = "Block", Size = VT(0.55,0.55,0.55), Size2 = VT(55,55,55), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 743499393, SoundPitch = 0.8, SoundVolume = 10})
  2949.         for i=0, 0.5, 0.1 / Animation_Speed do
  2950.             Swait()
  2951.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2952.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2953.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2954.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2955.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2956.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2957.         end
  2958.         MODE = "Devil"
  2959.         ned.Text = "Devil"
  2960.         SONG = 919231299
  2961.         PITCH = 1
  2962.         VOLUME = 3
  2963.         sick.TimePosition = 15.2
  2964.         FACE = 405705854
  2965.         Speed = 20
  2966.         text.Text = "Devil"
  2967.         TEXTCOLOR = C3(127/255,0/255,0/255)
  2968.         PRT.Color = C3(98/255,0/255,0/255)
  2969.         EYE.Color = C3(255/255,0/255,0/255)
  2970.         EYE2.Color = C3(255/255,0/255,0/255)
  2971.         Hair.Color = C3(21/255,0/255,0/255)
  2972.         Hair2.Color = C3(53/255,0/255,0/255)
  2973.         MAINRUINCOLOR = BrickColor.new("Maroon")
  2974.         SECONDRUINCOLOR  = BrickColor.new("Bright red")
  2975.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2976.     ATTACK = false
  2977.     Rooted = false
  2978. end
  2979.  
  2980. function PurgeForm()
  2981.     ATTACK = true
  2982.     Rooted = true
  2983.         WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 743499393, SoundPitch = 1.15, SoundVolume = 15})
  2984.         MODE = "Purged"
  2985.         XEYE.Parent = Character
  2986.         BALL.Parent = nil
  2987.         TEXTCOLOR = C3(39/255,70/255,45/255)
  2988.         PRT.Color = C3(0/255,0/255,0/255)
  2989.         EYE.Color = C3(0/255,0/255,0/255)
  2990.         EYE2.Color = C3(0/255,0/255,0/255)
  2991.         Hair.Color = C3(0/255,0/255,0/255)
  2992.         Hair2.Color = C3(0/255,0/255,0/255)
  2993.         MAINRUINCOLOR = BrickColor.new("Earth green")
  2994.         SECONDRUINCOLOR  = BrickColor.new("Earth green")
  2995.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2996.         SONG = 1103329236
  2997.         PITCH = 1
  2998.         VOLUME = 3
  2999.         sick.TimePosition = 0
  3000.         FACE = 2378683942
  3001.         Speed = 20
  3002.         text.Text = "The Purge"
  3003.         ned.Text = "Purge"
  3004.         for i=0, 1, 0.1 / Animation_Speed do
  3005.             Swait()
  3006.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3007.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3008.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3009.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3010.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3011.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3012.         end
  3013.     CreateSound(363808674, Head, 9999, 1, false)
  3014.         for i=0, 0.2, 0.1 / Animation_Speed do
  3015.             Swait()
  3016.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3017.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3018.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3019.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3020.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3021.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3022.         end
  3023.     ATTACK = false
  3024.     Rooted = false
  3025. end
  3026.  
  3027. function OriginsForm()
  3028.     ATTACK = true
  3029.     Rooted = true
  3030.         MODE = "Origins"
  3031.         SONG = 265913095
  3032.         PITCH = 1
  3033.         VOLUME = 3
  3034.         sick.TimePosition = 17.5
  3035.         FACE = 404306534
  3036.         Speed = 19
  3037.         text.Text = "The Origins"
  3038.         ned.Text = "Origins"
  3039.         TEXTCOLOR = C3(0/255,0/255,0/255)
  3040.         PRT.Color = C3(215/255,147/255,0/255)
  3041.         EYE.Color = C3(255/255,0/255,0/255)
  3042.         EYE2.Color = C3(255/255,0/255,0/255)
  3043.         Hair.Color = C3(0/255,0/255,255/255)
  3044.         Hair2.Color = C3(0/255,0/255,255/255)
  3045.         MAINRUINCOLOR = BrickColor.new("Navy blue")
  3046.         SECONDRUINCOLOR  = BrickColor.new("Neon orange")
  3047.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3048.     ATTACK = false
  3049.     Rooted = false
  3050. end
  3051.  
  3052. --//=================================\\
  3053. --||    ATTACK FUNCTIONS AND STUFF
  3054. --\\=================================//
  3055. function CameraEnshaking(Length, Intensity)
  3056.     coroutine.resume(coroutine.create(function()
  3057.         local intensity = 1 * Intensity
  3058.         local rotM = 0.01 * Intensity
  3059.         for i = 0, Length, 0.1 do
  3060.             Swait()
  3061.             intensity = intensity - 0.05 * Intensity / Length
  3062.             rotM = rotM - 5.0E-4 * Intensity / Length
  3063.             Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  3064.             Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  3065.         end
  3066.         Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  3067.     end))
  3068. end
  3069.  
  3070. function ManualDamage(Humanoid,Damage,TorsoPart)
  3071.     local defence = Instance.new("BoolValue",Humanoid.Parent)
  3072.     defence.Name = ("HitBy"..Player.Name)
  3073.     game:GetService("Debris"):AddItem(defence, 0.001)
  3074.     Damage = Damage * DAMAGEMULTIPLIER
  3075.     if Humanoid.Health ~= 0 then
  3076.         local CritChance = MRANDOM(1,100)
  3077.         if Damage > Humanoid.Health then
  3078.             Damage = math.ceil(Humanoid.Health)
  3079.             if Damage == 0 then
  3080.                 Damage = 0.1
  3081.             end
  3082.         end
  3083.         Humanoid.Health = Humanoid.Health - Damage
  3084.     end
  3085. end
  3086.  
  3087. function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  3088.     local CHILDREN = workspace:GetDescendants()
  3089.     for index, CHILD in pairs(CHILDREN) do
  3090.         if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  3091.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3092.             if HUM then
  3093.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3094.                 if TORSO then
  3095.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  3096.                         if INSTAKILL == true then
  3097.                             CHILD:BreakJoints()
  3098.                         else
  3099.                             local DMG = MRANDOM(MINDMG,MAXDMG)
  3100.                             ManualDamage(HUM,DMG,TORSO)
  3101.                         end
  3102.                         if FLING > 0 then
  3103.                             for _, c in pairs(CHILD:GetChildren()) do
  3104.                                 if c:IsA("BasePart") then
  3105.                                     local bv = Instance.new("BodyVelocity")
  3106.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3107.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  3108.                                     bv.Parent = c
  3109.                                     Debris:AddItem(bv,0.05)
  3110.                                 end
  3111.                             end
  3112.                         end
  3113.                     end
  3114.                 end
  3115.             end
  3116.         end
  3117.     end
  3118. end
  3119.  
  3120. function MeleeDMG(Humanoid,Damage)
  3121.     Damage = Damage * DAMAGEMULTIPLIER
  3122.     if Humanoid.Health < 2000 then
  3123.         if Humanoid.Health - Damage > 0 then
  3124.             Humanoid.Health = Humanoid.Health - Damage
  3125.         else
  3126.             Humanoid.Parent:BreakJoints()
  3127.         end
  3128.     else
  3129.         Humanoid.Parent:BreakJoints()
  3130.     end
  3131. end
  3132.  
  3133.  
  3134. function BasicCombo()
  3135.     ATTACK = true
  3136.     Rooted = false
  3137.     EQUIPPED = true
  3138.     local HIT2 = function()
  3139.         local HITS2 = {}
  3140.         local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3141.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3142.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3143.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3144.                 if TORSO and HUM.Health > 0 then
  3145.                     local PASS = true
  3146.                     for i = 1, #HITS2 do
  3147.                         if HITS2[i] == hit.Parent then
  3148.                             PASS = false
  3149.                         end
  3150.                     end
  3151.                     table.insert(HITS2,hit.Parent)
  3152.                         if PASS == true then
  3153.                         ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3154.                     end
  3155.                 end
  3156.             end
  3157.         end)
  3158.         return TOUCH2
  3159.     end
  3160.     local HIT = function()
  3161.         local HITS = {}
  3162.         local TOUCH = RightArm.Touched:Connect(function(hit)
  3163.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3164.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3165.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3166.                 if TORSO and HUM.Health > 0 then
  3167.                     local PASS = true
  3168.                     for i = 1, #HITS do
  3169.                         if HITS[i] == hit.Parent then
  3170.                             PASS = false
  3171.                         end
  3172.                     end
  3173.                     table.insert(HITS,hit.Parent)
  3174.                         if PASS == true then
  3175.                         ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3176.                     end
  3177.                 end
  3178.             end
  3179.         end)
  3180.         return TOUCH
  3181.     end
  3182.     if COMBO == 1 then
  3183.         for i=0, 0.35, 0.1 / Animation_Speed do
  3184.             Swait()
  3185.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3186.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3187.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3188.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3189.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3190.         end
  3191.         CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3192.         local TOUCHED = HIT()
  3193.         for i=0, 0.5, 0.1 / Animation_Speed do
  3194.             Swait()
  3195.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3196.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3197.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3198.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3199.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3200.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3201.         end
  3202.         TOUCHED:Disconnect()
  3203.         COMBO = 2
  3204.     elseif COMBO == 2 then
  3205.         for i=0, 0.35, 0.1 / Animation_Speed do
  3206.             Swait()
  3207.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3208.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3209.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3210.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3211.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3212.         end
  3213.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3214.         local TOUCHED = HIT2()
  3215.         for i=0, 0.5, 0.1 / Animation_Speed do
  3216.             Swait()
  3217.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3218.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3219.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3220.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3221.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3222.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3223.         end
  3224.         TOUCHED:Disconnect()
  3225.         COMBO = 3
  3226.     elseif COMBO == 3 then
  3227.         for i=0, 0.35, 0.1 / Animation_Speed do
  3228.             Swait()
  3229.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3230.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3231.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3232.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3233.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3234.         end
  3235.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3236.         local TOUCHED = HIT2()
  3237.         local TOUCHED2 = HIT()
  3238.         for i=0, 0.5, 0.1 / Animation_Speed do
  3239.             Swait()
  3240.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3241.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3242.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3243.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3244.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3245.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3246.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3247.         end
  3248.         TOUCHED:Disconnect()
  3249.         TOUCHED2:Disconnect()
  3250.         COMBO = 4
  3251.     elseif COMBO == 4 then
  3252.         for i=0, 0.5, 0.1 / Animation_Speed do
  3253.             Swait()
  3254.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3255.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3256.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3257.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3258.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3259.         end
  3260.         WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3261.         WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3262.         CameraEnshaking(3,10)
  3263.         ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3264.         for i=0, 0.5, 0.1 / Animation_Speed do
  3265.             Swait()
  3266.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3267.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3268.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3269.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3270.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3271.         end
  3272.         COMBO = 1
  3273.     end
  3274.     coroutine.resume(coroutine.create(function()
  3275.         for i = 1, 50 do
  3276.             Swait()
  3277.             if ATTACK == true then
  3278.                 break
  3279.             end
  3280.         end
  3281.         if ATTACK == false then
  3282.             COMBO = 1
  3283.         end
  3284.     end))
  3285.     ATTACK = false
  3286.     Rooted = false
  3287.     EQUIPPED = false
  3288. end
  3289.  
  3290. function ColorfulCombo()
  3291.     ATTACK = true
  3292.     Rooted = false
  3293.     EQUIPPED = true
  3294.     local HIT2 = function()
  3295.         local HITS2 = {}
  3296.         local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3297.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3298.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3299.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3300.                 if TORSO and HUM.Health > 0 then
  3301.                     local PASS = true
  3302.                     for i = 1, #HITS2 do
  3303.                         if HITS2[i] == hit.Parent then
  3304.                             PASS = false
  3305.                         end
  3306.                     end
  3307.                     table.insert(HITS2,hit.Parent)
  3308.                         if PASS == true then
  3309.                         ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3310.                     end
  3311.                 end
  3312.             end
  3313.         end)
  3314.         return TOUCH2
  3315.     end
  3316.     local HIT = function()
  3317.         local HITS = {}
  3318.         local TOUCH = RightArm.Touched:Connect(function(hit)
  3319.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3320.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3321.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3322.                 if TORSO and HUM.Health > 0 then
  3323.                     local PASS = true
  3324.                     for i = 1, #HITS do
  3325.                         if HITS[i] == hit.Parent then
  3326.                             PASS = false
  3327.                         end
  3328.                     end
  3329.                     table.insert(HITS,hit.Parent)
  3330.                         if PASS == true then
  3331.                         ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3332.                     end
  3333.                 end
  3334.             end
  3335.         end)
  3336.         return TOUCH
  3337.     end
  3338.     if COMBO == 1 then
  3339.         for i=0, 0.35, 0.1 / Animation_Speed do
  3340.             Swait()
  3341.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3342.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3343.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3344.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3345.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3346.         end
  3347.         CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3348.         local TOUCHED = HIT()
  3349.         for i=0, 0.5, 0.1 / Animation_Speed do
  3350.             Swait()
  3351.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3352.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3353.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3354.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3355.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3356.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3357.         end
  3358.         TOUCHED:Disconnect()
  3359.         COMBO = 2
  3360.     elseif COMBO == 2 then
  3361.         for i=0, 0.35, 0.1 / Animation_Speed do
  3362.             Swait()
  3363.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3364.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3365.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3366.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3367.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3368.         end
  3369.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3370.         local TOUCHED = HIT2()
  3371.         for i=0, 0.5, 0.1 / Animation_Speed do
  3372.             Swait()
  3373.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3374.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3375.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3376.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3377.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3378.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3379.         end
  3380.         TOUCHED:Disconnect()
  3381.         COMBO = 3
  3382.     elseif COMBO == 3 then
  3383.         for i=0, 0.35, 0.1 / Animation_Speed do
  3384.             Swait()
  3385.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3386.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3387.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3388.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3389.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3390.         end
  3391.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3392.         local TOUCHED = HIT2()
  3393.         local TOUCHED2 = HIT()
  3394.         for i=0, 0.5, 0.1 / Animation_Speed do
  3395.             Swait()
  3396.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3397.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3398.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3399.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3400.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3401.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3402.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3403.         end
  3404.         TOUCHED:Disconnect()
  3405.         TOUCHED2:Disconnect()
  3406.         COMBO = 4
  3407.     elseif COMBO == 4 then
  3408.         for i=0, 0.5, 0.1 / Animation_Speed do
  3409.             Swait()
  3410.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3411.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3412.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3413.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3414.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3415.         end
  3416.         WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3417.         WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3418.         CameraEnshaking(3,10)
  3419.         ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3420.         for i=0, 0.5, 0.1 / Animation_Speed do
  3421.             Swait()
  3422.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3423.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3424.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3425.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3426.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3427.         end
  3428.         COMBO = 1
  3429.     end
  3430.     coroutine.resume(coroutine.create(function()
  3431.         for i = 1, 50 do
  3432.             Swait()
  3433.             if ATTACK == true then
  3434.                 break
  3435.             end
  3436.         end
  3437.         if ATTACK == false then
  3438.             COMBO = 1
  3439.         end
  3440.     end))
  3441.     ATTACK = false
  3442.     Rooted = false
  3443.     EQUIPPED = false
  3444. end
  3445.  
  3446. function PurgeCombo()
  3447.     ATTACK = true
  3448.     Rooted = false
  3449.     EQUIPPED = true
  3450.     local HIT2 = function()
  3451.         local HITS2 = {}
  3452.         local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3453.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3454.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3455.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3456.                 if TORSO and HUM.Health > 0 then
  3457.                     local PASS = true
  3458.                     for i = 1, #HITS2 do
  3459.                         if HITS2[i] == hit.Parent then
  3460.                             PASS = false
  3461.                         end
  3462.                     end
  3463.                     table.insert(HITS2,hit.Parent)
  3464.                         if PASS == true then
  3465.                         ManualDamage(HUM,MRANDOM(5,10),HUM.Torso)
  3466.                     end
  3467.                 end
  3468.             end
  3469.         end)
  3470.         return TOUCH2
  3471.     end
  3472.     local HIT = function()
  3473.         local HITS = {}
  3474.         local TOUCH = RightLeg.Touched:Connect(function(hit)
  3475.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3476.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3477.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3478.                 if TORSO and HUM.Health > 0 then
  3479.                     local PASS = true
  3480.                     for i = 1, #HITS do
  3481.                         if HITS[i] == hit.Parent then
  3482.                             PASS = false
  3483.                         end
  3484.                     end
  3485.                     table.insert(HITS,hit.Parent)
  3486.                         if PASS == true then
  3487.                         ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3488.                     end
  3489.                 end
  3490.             end
  3491.         end)
  3492.         return TOUCH
  3493.     end
  3494.     local HIT3 = function()
  3495.         local HITS3 = {}
  3496.         local TOUCH3 = LeftLeg.Touched:Connect(function(hit)
  3497.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3498.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3499.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3500.                 if TORSO and HUM.Health > 0 then
  3501.                     local PASS = true
  3502.                     for i = 1, #HITS3 do
  3503.                         if HITS3[i] == hit.Parent then
  3504.                             PASS = false
  3505.                         end
  3506.                     end
  3507.                     table.insert(HITS3,hit.Parent)
  3508.                         if PASS == true then
  3509.                         ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3510.                     end
  3511.                 end
  3512.             end
  3513.         end)
  3514.         return TOUCH3
  3515.     end
  3516.     if COMBO == 1 then
  3517.         for i=0, 0.35, 0.1 / Animation_Speed do
  3518.             Swait()
  3519.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3520.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3521.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(-25)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3522.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3523.         end
  3524.         CreateSound(1489705211,RightLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3525.         local TOUCHED = HIT()
  3526.         for i=0, 0.5, 0.1 / Animation_Speed do
  3527.             Swait()
  3528.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3529.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3530.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3531.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(85)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3532.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-20), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3533.         end
  3534.         TOUCHED:Disconnect()
  3535.         COMBO = 2
  3536.     elseif COMBO == 2 then
  3537.         for i=0, 0.35, 0.1 / Animation_Speed do
  3538.             Swait()
  3539.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3540.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3541.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3542.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3543.         end
  3544.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3545.         local TOUCHED = HIT2()
  3546.         for i=0, 0.5, 0.1 / Animation_Speed do
  3547.             Swait()
  3548.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3549.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3550.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3551.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3552.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3553.         end
  3554.         TOUCHED:Disconnect()
  3555.         COMBO = 3
  3556.     elseif COMBO == 3 then
  3557.         for i=0, 0.2, 0.1 / Animation_Speed do
  3558.             Swait()
  3559.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3560.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3561.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3562.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3563.         end
  3564.         CreateSound(1489705211,LeftLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3565.         local TOUCHED = HIT3()
  3566.         for i=0, 0.5, 0.1 / Animation_Speed do
  3567.             Swait()
  3568.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3569.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.85 / Animation_Speed)
  3570.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3571.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.05) * ANGLES(RAD(-30), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3572.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2) * ANGLES(RAD(60), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3573.         end
  3574.         TOUCHED:Disconnect()
  3575.         COMBO = 4
  3576.     elseif COMBO == 4 then
  3577.         Rooted = true
  3578.         for i=0, 0.5, 0.1 / Animation_Speed do
  3579.             Swait()
  3580.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3581.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3582.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3583.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3584.         end
  3585.         for i=0, 0.1, 0.1 / Animation_Speed do
  3586.             Swait()
  3587.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3588.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3589.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3590.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3591.         end
  3592.         local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  3593.         WACKYEFFECT({Time = 40,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.7, SoundVolume = 10})
  3594.         WACKYEFFECT({Time = 80,EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(30,0.55,30), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3595.         CameraEnshaking(3,10)
  3596.         ManualAoE(HITPOS,15,20,45,75,false)
  3597.         for i=0, 0.5, 0.1 / Animation_Speed do
  3598.             Swait()
  3599.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 3 / Animation_Speed)
  3600.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  3601.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3602.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3603.         end
  3604.         Rooted = false
  3605.         COMBO = 1
  3606.     end
  3607.     coroutine.resume(coroutine.create(function()
  3608.         for i = 1, 50 do
  3609.             Swait()
  3610.             if ATTACK == true then
  3611.                 break
  3612.             end
  3613.         end
  3614.         if ATTACK == false then
  3615.             COMBO = 1
  3616.         end
  3617.     end))
  3618.     ATTACK = false
  3619.     Rooted = false
  3620.     EQUIPPED = false
  3621. end
  3622.  
  3623. function FlyingCombo()
  3624.     ATTACK = true
  3625.     Rooted = false
  3626.     EQUIPPED = true
  3627.     local HIT2 = function()
  3628.         local HITS2 = {}
  3629.         local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3630.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3631.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3632.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3633.                 if TORSO and HUM.Health > 0 then
  3634.                     local PASS = true
  3635.                     for i = 1, #HITS2 do
  3636.                         if HITS2[i] == hit.Parent then
  3637.                             PASS = false
  3638.                         end
  3639.                     end
  3640.                     table.insert(HITS2,hit.Parent)
  3641.                         if PASS == true then
  3642.                         ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3643.                     end
  3644.                 end
  3645.             end
  3646.         end)
  3647.         return TOUCH2
  3648.     end
  3649.     local HIT = function()
  3650.         local HITS = {}
  3651.         local TOUCH = RightArm.Touched:Connect(function(hit)
  3652.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3653.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3654.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3655.                 if TORSO and HUM.Health > 0 then
  3656.                     local PASS = true
  3657.                     for i = 1, #HITS do
  3658.                         if HITS[i] == hit.Parent then
  3659.                             PASS = false
  3660.                         end
  3661.                     end
  3662.                     table.insert(HITS,hit.Parent)
  3663.                         if PASS == true then
  3664.                         ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3665.                     end
  3666.                 end
  3667.             end
  3668.         end)
  3669.         return TOUCH
  3670.     end
  3671.     local HIT3 = function()
  3672.         local HITS3 = {}
  3673.         local TOUCH3 = RightLeg.Touched:Connect(function(hit)
  3674.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3675.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3676.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3677.                 if TORSO and HUM.Health > 0 then
  3678.                     local PASS = true
  3679.                     for i = 1, #HITS3 do
  3680.                         if HITS3[i] == hit.Parent then
  3681.                             PASS = false
  3682.                         end
  3683.                     end
  3684.                     table.insert(HITS3,hit.Parent)
  3685.                         if PASS == true then
  3686.                         ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3687.                     end
  3688.                 end
  3689.             end
  3690.         end)
  3691.         return TOUCH3
  3692.     end
  3693.     local HIT4 = function()
  3694.         local HITS4 = {}
  3695.         local TOUCH4 = LeftLeg.Touched:Connect(function(hit)
  3696.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3697.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3698.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3699.                 if TORSO and HUM.Health > 0 then
  3700.                     local PASS = true
  3701.                     for i = 1, #HITS4 do
  3702.                         if HITS4[i] == hit.Parent then
  3703.                             PASS = false
  3704.                         end
  3705.                     end
  3706.                     table.insert(HITS4,hit.Parent)
  3707.                         if PASS == true then
  3708.                         ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3709.                     end
  3710.                 end
  3711.             end
  3712.         end)
  3713.         return TOUCH4
  3714.     end
  3715.     if COMBO == 1 then
  3716.         for i=0, 0.3, 0.1 / Animation_Speed do
  3717.             Swait()
  3718.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3719.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3720.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3721.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3722.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3723.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3724.         end
  3725.         CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3726.         local TOUCHED2 = HIT4()
  3727.         local TOUCHED = HIT3()
  3728.         for i=0, 0.075, 0.1 / Animation_Speed do
  3729.             Swait()
  3730.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3731.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3732.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3733.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3734.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3735.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3736.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3737.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3738.         end
  3739.         for i=0, 0.075, 0.1 / Animation_Speed do
  3740.             Swait()
  3741.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3742.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3743.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3744.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3745.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3746.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3747.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3748.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3749.         end
  3750.         for i=0, 0.075, 0.1 / Animation_Speed do
  3751.             Swait()
  3752.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3753.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3754.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3755.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3756.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3757.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3758.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3759.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3760.         end
  3761.         for i=0, 0.075, 0.1 / Animation_Speed do
  3762.             Swait()
  3763.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3764.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3765.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3766.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3767.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3768.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3769.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3770.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3771.         end
  3772.         for i=0, 0.075, 0.1 / Animation_Speed do
  3773.             Swait()
  3774.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3775.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3776.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3777.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3778.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3779.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3780.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3781.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3782.         end
  3783.         for i=0, 0.075, 0.1 / Animation_Speed do
  3784.             Swait()
  3785.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3786.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3787.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3788.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3789.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3790.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3791.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3792.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3793.         end
  3794.         for i=0, 0.075, 0.1 / Animation_Speed do
  3795.             Swait()
  3796.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3797.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3798.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3799.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3800.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3801.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3802.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3803.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3804.         end
  3805.         for i=0, 0.075, 0.1 / Animation_Speed do
  3806.             Swait()
  3807.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3808.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3809.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3810.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3811.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3812.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3813.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3814.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3815.         end
  3816.         TOUCHED:Disconnect()
  3817.         TOUCHED2:Disconnect()
  3818.         COMBO = 2
  3819.     elseif COMBO == 2 then
  3820.         for i=0, 0.3, 0.1 / Animation_Speed do
  3821.             Swait()
  3822.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3823.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3824.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3825.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3826.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3827.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3828.         end
  3829.         CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3830.         local TOUCHED2 = HIT4()
  3831.         local TOUCHED = HIT3()
  3832.         for i=0, 0.075, 0.1 / Animation_Speed do
  3833.             Swait()
  3834.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3835.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3836.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3837.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3838.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3839.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3840.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3841.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3842.         end
  3843.         for i=0, 0.075, 0.1 / Animation_Speed do
  3844.             Swait()
  3845.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3846.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3847.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3848.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3849.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3850.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3851.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3852.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3853.         end
  3854.         for i=0, 0.075, 0.1 / Animation_Speed do
  3855.             Swait()
  3856.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3857.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3858.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3859.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3860.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3861.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3862.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3863.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3864.         end
  3865.         for i=0, 0.075, 0.1 / Animation_Speed do
  3866.             Swait()
  3867.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3868.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3869.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3870.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3871.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3872.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3873.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3874.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3875.         end
  3876.         for i=0, 0.075, 0.1 / Animation_Speed do
  3877.             Swait()
  3878.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3879.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3880.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3881.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3882.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3883.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3884.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3885.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3886.         end
  3887.         for i=0, 0.075, 0.1 / Animation_Speed do
  3888.             Swait()
  3889.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3890.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3891.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3892.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3893.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3894.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3895.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3896.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3897.         end
  3898.         for i=0, 0.075, 0.1 / Animation_Speed do
  3899.             Swait()
  3900.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3901.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3902.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3903.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3904.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3905.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3906.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3907.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3908.         end
  3909.         for i=0, 0.075, 0.1 / Animation_Speed do
  3910.             Swait()
  3911.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3912.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3913.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3914.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3915.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3916.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3917.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3918.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3919.         end
  3920.         for i=0, 0.075, 0.1 / Animation_Speed do
  3921.             Swait()
  3922.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3923.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3924.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(270), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3925.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3926.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3927.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3928.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3929.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3930.         end
  3931.         TOUCHED:Disconnect()
  3932.         TOUCHED2:Disconnect()
  3933.         COMBO = 3
  3934.     elseif COMBO == 3 then
  3935.         for i=0, 0.35, 0.1 / Animation_Speed do
  3936.             Swait()
  3937.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3938.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3939.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3940.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3941.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3942.         end
  3943.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3944.         local TOUCHED = HIT2()
  3945.         local TOUCHED2 = HIT()
  3946.         for i=0, 0.5, 0.1 / Animation_Speed do
  3947.             Swait()
  3948.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3949.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3950.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.7) * ANGLES(RAD(70), RAD(0), RAD(0)), 1 / Animation_Speed)
  3951.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3952.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3953.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3954.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3955.         end
  3956.         TOUCHED:Disconnect()
  3957.         TOUCHED2:Disconnect()
  3958.         COMBO = 4
  3959.     elseif COMBO == 4 then
  3960.         for i=0, 0.5, 0.1 / Animation_Speed do
  3961.             Swait()
  3962.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3963.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3964.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3965.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3966.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3967.         end
  3968.         WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3969.         WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3970.         CameraEnshaking(3,10)
  3971.         ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3972.         for i=0, 0.5, 0.1 / Animation_Speed do
  3973.             Swait()
  3974.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3975.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3976.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3977.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3978.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3979.         end
  3980.         COMBO = 1
  3981.     end
  3982.     coroutine.resume(coroutine.create(function()
  3983.         for i = 1, 50 do
  3984.             Swait()
  3985.             if ATTACK == true then
  3986.                 break
  3987.             end
  3988.         end
  3989.         if ATTACK == false then
  3990.             COMBO = 1
  3991.         end
  3992.     end))
  3993.     ATTACK = false
  3994.     Rooted = false
  3995.     EQUIPPED = false
  3996. end
  3997.    
  3998. function SuperStomm()
  3999.     ATTACK = true
  4000.     Rooted = true
  4001.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  4002.     coroutine.resume(coroutine.create(function()
  4003.        Swait(65)
  4004.        CameraEnshaking(3,25)
  4005.        CreateSound(262562442,RightLeg,60,1,false)
  4006.        CreateDebreeRing(HITFLOOR,HITPOS,90,VT(10,10,10),2)
  4007.        WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(90,3,90), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10})
  4008.        ApplyAoE2(HITPOS,80,50,100,75,false)
  4009.             end))
  4010.     CreateSound(163619849,RightLeg,10,1,false)
  4011.     for i=0, 2, 0.1 / Animation_Speed do
  4012.         WACKYEFFECT({EffectType = "Block", Size = VT(2,2,2), Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  4013.         Swait()
  4014.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed)
  4015.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-40)), 0.5 / Animation_Speed)
  4016.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(-45), RAD(-55)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  4017.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4018.         RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4019.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4020.     end
  4021.     for i=0, 1, 0.1 / Animation_Speed do
  4022.         Swait()
  4023.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4024.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  4025.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4026.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4027.         RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4028.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  4029.     end
  4030.     ATTACK = false
  4031.     Rooted = false
  4032. end
  4033.  
  4034.  
  4035.    
  4036. --//=================================\\
  4037. --||      ASSIGN THINGS TO KEYS
  4038. --\\=================================//
  4039.  
  4040. function MouseDown(Mouse)
  4041.     if ATTACK == false and MODE ~= "Purged" and MODE ~= "Sense" and MODE ~= "Sanity" and MODE ~= "Origins" and MODE ~= "Fairy" and MODE ~= "Black" then
  4042.         BasicCombo()
  4043.     elseif ATTACK == false and MODE == "Sense" or MODE == "Sanity" or ATTACK == false and MODE == "Origins" then
  4044.         ColorfulCombo()
  4045.     elseif ATTACK == false and MODE == "Fairy" or ATTACK == false and MODE == "Black" then
  4046.         FlyingCombo()
  4047.     elseif ATTACK == false and MODE == "Purged" then
  4048.         PurgeCombo()
  4049.     end
  4050. end
  4051.  
  4052. function MouseUp(Mouse)
  4053. HOLD = false
  4054. end
  4055.  
  4056. function KeyDown(Key)
  4057.     if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4058.         KEYHOLD = true
  4059.         if Key == "n" and ATTACK == false and MODE == "Lunar" then
  4060.             SolarForm()
  4061.        
  4062.         elseif Key == "n" and ATTACK == false and MODE == "Solar" then
  4063.             ResetMode()
  4064.         end
  4065.  
  4066.         if Key == "m" and ATTACK == false and MODE == "Lunar" then
  4067.             OriginsForm()
  4068.        
  4069.         elseif Key == "m" and ATTACK == false and MODE == "Origins" then
  4070.             ResetMode()
  4071.         end
  4072.  
  4073.         if Key == "q" and ATTACK == false and MODE ~= "Time" then
  4074.             ChronoForm()
  4075.  
  4076.         elseif Key == "m" and ATTACK == false and MODE == "Time" then
  4077.             SuperiorForm()
  4078.  
  4079.         elseif Key == "q" and ATTACK == false and MODE == "Time" then
  4080.             ResetMode()
  4081.         end
  4082.  
  4083.         if Key == "e" and ATTACK == false and MODE ~= "Hexa" then
  4084.             TerraForm()
  4085.  
  4086.         elseif Key == "e" and ATTACK == false and MODE == "Hexa" then
  4087.             ResetMode()
  4088.         end
  4089.  
  4090.         if Key == "p" and ATTACK == false and MODE ~= "Random" then
  4091.             RandomForm()
  4092.             sick.TimePosition = 0.01
  4093.             RCHOICE = MRANDOM(1,6)
  4094.  
  4095.         elseif Key == "m" and ATTACK == false and MODE == "Random" then
  4096.             RCHOICE = MRANDOM(1,6)
  4097.             sick.TimePosition = 0.01
  4098.  
  4099.         elseif Key == "p" and ATTACK == false and MODE == "Random" then
  4100.             ResetMode()
  4101.         end
  4102.  
  4103.         if Key == "m" and ATTACK == false and MODE == "Hexa" then
  4104.             VantaForm()
  4105.         end
  4106.    
  4107.         elseif Key == "m" and ATTACK == false and MODE == "Vanta" then
  4108.             TerraForm()
  4109.         end
  4110.    
  4111.         if Key == "r" and ATTACK == false and MODE ~= "Sense" then
  4112.             SenseForm()
  4113.  
  4114.         elseif Key == "r" and ATTACK == false and MODE == "Sense" then
  4115.             ResetMode()
  4116.         end
  4117.    
  4118.         if Key == "m" and ATTACK == false and MODE == "Sense" then
  4119.             SanityForm()
  4120.  
  4121.         elseif Key == "m" and ATTACK == false and MODE == "Sanity" then
  4122.             SenseForm()
  4123.         end
  4124.    
  4125.         if Key == "y" and ATTACK == false and MODE ~= "Fairy" then
  4126.             FairyForm()
  4127.  
  4128.         elseif Key == "y" and ATTACK == false and MODE == "Fairy" then
  4129.             ResetMode()
  4130.         end
  4131.    
  4132.         if Key == "m" and ATTACK == false and MODE == "Fairy" then
  4133.             DevilForm()
  4134.  
  4135.         elseif Key == "m" and ATTACK == false and MODE == "Devil" then
  4136.             FairyForm()
  4137.         end
  4138.    
  4139.         if Key == "u" and ATTACK == false and MODE ~= "90s" then
  4140.             BlackWhiteForm()
  4141.  
  4142.         elseif Key == "u" and ATTACK == false and MODE == "90s" then
  4143.             ResetMode()
  4144.         end
  4145.  
  4146.         if Key == "m" and ATTACK == false and MODE == "90s" then
  4147.             EightyForm()
  4148.  
  4149.         elseif Key == "m" and ATTACK == false and MODE == "80s" then
  4150.             BlackWhiteForm()
  4151.         end
  4152.  
  4153.         if Key == "t" and ATTACK == false and MODE ~= "LostHope" then
  4154.             LostForm()
  4155.  
  4156.         elseif Key == "t" and ATTACK == false and MODE == "LostHope" then
  4157.             ResetMode()
  4158.         end
  4159.  
  4160.         if Key == "n" and ATTACK == false and MODE == "LostHope" then
  4161.             PurgeForm()
  4162.         elseif Key == "n" and ATTACK == false and MODE == "Purged" then
  4163.             LostForm()
  4164.  
  4165.         elseif Key == "m" and ATTACK == false and MODE == "LostHope" then
  4166.             BlackForm()
  4167.  
  4168.         elseif Key == "m" and ATTACK == false and MODE == "Black" then
  4169.             LostForm()
  4170.         end
  4171.  
  4172.         if Key == "z" and ATTACK == false and MODE == "Superior" then
  4173.             SuperStomm()
  4174.         end
  4175.    end
  4176.  
  4177. function KeyUp(Key)
  4178.     if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4179.         KEYHOLD = false
  4180.     end
  4181. end
  4182.  
  4183.     Mouse.Button1Down:connect(function(NEWKEY)
  4184.         MouseDown(NEWKEY)
  4185.     end)
  4186.     Mouse.Button1Up:connect(function(NEWKEY)
  4187.         MouseUp(NEWKEY)
  4188.     end)
  4189.     Mouse.KeyDown:connect(function(NEWKEY)
  4190.         KeyDown(NEWKEY)
  4191.     end)
  4192.     Mouse.KeyUp:connect(function(NEWKEY)
  4193.         KeyUp(NEWKEY)
  4194.     end)
  4195.  
  4196. --//=================================\\
  4197. --\\=================================//
  4198.  
  4199.  
  4200. function unanchor()
  4201.     if UNANCHOR == true then
  4202.         g = Character:GetChildren()
  4203.         for i = 1, #g do
  4204.             if g[i].ClassName == "Part" then
  4205.                 g[i].Anchored = false
  4206.             end
  4207.         end
  4208.     end
  4209. end
  4210.  
  4211.  
  4212. --//=================================\\
  4213. --||    WRAP THE WHOLE SCRIPT UP
  4214. --\\=================================//
  4215.  
  4216. Humanoid.Changed:connect(function(Jump)
  4217.     if Jump == "Jump" and (Disable_Jump == true) then
  4218.         Humanoid.Jump = false
  4219.     end
  4220. end)
  4221.  
  4222. local BLINKLOOP = 0
  4223. script.Parent = WEAPONGUI
  4224. ANIMATE.Parent = nil
  4225.  
  4226. local bguis = Instance.new("BillboardGui",tors)
  4227. bguis.Size = UDim2.new(25, 0, 25, 0)
  4228. local imgca = Instance.new("ImageLabel",bguis)
  4229. imgca.BackgroundTransparency = 1
  4230. imgca.ImageTransparency = 1
  4231. imgca.Size = UDim2.new(3,0,3,0)
  4232. imgca.Image = "rbxassetid://0" --997291547,521073910,2312119891
  4233. imgca.ImageColor3 = Color3.new(0,0,0)
  4234.  
  4235. coroutine.resume(coroutine.create(function()
  4236.     repeat
  4237.         Swait()
  4238. imgca.Rotation = imgca.Rotation + 5 + sick.PlaybackLoudness/25
  4239. bguis.Size = UDim2.new(12 + 3 * math.cos(SINE / 30),0, 12 + 3 * math.cos(SINE / 30),0)
  4240. imgca.ImageColor3 = MAINRUINCOLOR.Color
  4241. imgca.ImageTransparency = 0 + 0.25 * math.cos(SINE / 30)
  4242. text.Position = UDim2.new(0,0 - 5 * SIN(SINE / 32),0,0 - 5 * SIN(SINE / 45))
  4243. text.Rotation = 0 - 2 * math.cos(SINE / 24)
  4244. techc.Rotation = techc.Rotation + 1
  4245. circl.Rotation = circl.Rotation - 1 + sick.PlaybackLoudness/75
  4246. circl2.Rotation = circl2.Rotation + 1 + sick.PlaybackLoudness/50
  4247. imgl2.Rotation = imgl2.Rotation - 1 + sick.PlaybackLoudness/50
  4248. imgl2b.Rotation = imgl2b.Rotation + 1 + sick.PlaybackLoudness/25
  4249. ned.Rotation = 0 - 4 * math.cos(SINE / 24)
  4250. ned.Position = UDim2.new(0.7,0 - 10 * math.cos(SINE / 32),0.8,0 - 10 * math.cos(SINE / 45))
  4251. until Humanoid.Health == 0
  4252. end))
  4253.  
  4254. while true do
  4255.     Swait()
  4256.     if Humanoid then
  4257.         local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  4258.         IDLEANIMATION:Play()
  4259.     end
  4260.     SINE = SINE + CHANGE*2
  4261.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  4262.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  4263.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  4264.     local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  4265.     HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4266.     Hair2Weld2.C1 = Clerp(Hair2Weld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4267.     HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  4268.     handlexweld.C1 = handlexweld.C1 * ANGLES(RAD(0), RAD(0), RAD(-2))
  4269.     if MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Purge" then
  4270.     rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4271.     rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4272.     rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4273.     lwing1weld.C1 = Clerp(lwing1weld.C1, CF(2.5, -1, 0) * ANGLES(RAD(0), RAD(0 - 0.75 * SIN(SINE / 15) + 1.75 * COS(SINE / 15)), RAD(-1 + 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4274.     lwing2weld.C1 = Clerp(lwing2weld.C1, CF(4, -1.25, 0) * ANGLES(RAD(0), RAD(0 - 1 * SIN(SINE / 15) + 2 * COS(SINE / 15)), RAD(5 + 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4275.     lwing3weld.C1 = Clerp(lwing3weld.C1, CF(5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 - 1.25 * SIN(SINE / 15) + 2.25 * COS(SINE / 15)), RAD(10 + 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4276.     handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4277.     end
  4278.     if MODE == "Lunar" or MODE == "Solar" or MODE == "Hexa" or MODE == "Time" then
  4279.     rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4280.     rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4281.     rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4282.     lwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4283.     lwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4284.     lwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4285.     handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4286.     end
  4287.     if MODE == "Black" then
  4288.     rwing1weld.C1 = Clerp(rwing1weld.C1, CF(0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(-45)), 3 / Animation_Speed)
  4289.     rwing2weld.C1 = Clerp(rwing2weld.C1, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(180)), 3 / Animation_Speed)
  4290.     rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(45)), 3 / Animation_Speed)
  4291.     lwing1weld.C1 = rwing2weld.C1
  4292.     lwing2weld.C1 = rwing2weld.C1
  4293.     lwing3weld.C1 = rwing2weld.C1
  4294.     handleweld.C1 = Clerp(handleweld.C1, CF(0, -3, -1.4) * ANGLES(RAD(0), RAD(0), RAD(0 + 999 * COS(SINE / 50))), 3 / Animation_Speed)
  4295.     end
  4296.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  4297.         if MODE == "Lunar" then
  4298.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4299.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4300.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4301.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4302.         elseif MODE == "Solar" then
  4303.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4304.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4305.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4306.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4307.         elseif MODE == "Fairy" then
  4308.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4309.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4310.         elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4311.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4312.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4313.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4314.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4315.         elseif MODE == "Hexa" then
  4316.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4317.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4318.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4319.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4320.         elseif MODE == "Time" then
  4321.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4322.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4323.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4324.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4325.        elseif MODE == "Vanta" then
  4326.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4327.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4328.         elseif MODE == "Black" then
  4329.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4330.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4331.         elseif MODE == "Devil" then
  4332.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4333.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4334.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4335.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4336. end
  4337.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  4338.         if MODE == "Lunar" then
  4339.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4340.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4341.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4342.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4343.         elseif MODE == "Solar" then
  4344.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4345.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4346.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4347.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4348.         elseif MODE == "Fairy" then
  4349.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4350.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4351.         elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4352.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4353.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4354.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4355.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)      
  4356.         elseif MODE == "Hexa" then
  4357.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4358.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4359.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4360.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4361.         elseif MODE == "Time" then
  4362.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4363.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4364.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4365.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4366.         elseif MODE == "Vanta" then
  4367.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4368.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4369.         elseif MODE == "Black" then
  4370.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4371.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4372.         elseif MODE == "Devil" then
  4373.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4374.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4375.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4376.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4377.     end
  4378. end
  4379.     if FULL == false then
  4380.         if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  4381.             ANIM = "Jump"
  4382.             if ATTACK == false then
  4383.             if MODE ~= "Purged" then
  4384.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4385.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4386.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4387.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4388.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4389.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4390.             elseif MODE == "Purged" then
  4391.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4392.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4393.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4394.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4395.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4396.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4397.  
  4398.             end
  4399. end
  4400.         elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  4401.             ANIM = "Fall"
  4402.             if ATTACK == false then
  4403.             if MODE ~= "Purged" then
  4404.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4405.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4406.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4407.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4408.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4409.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4410.             elseif MODE == "Purged" then
  4411.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4412.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4413.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4414.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4415.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4416.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4417.                
  4418.         end
  4419.            end
  4420.         elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  4421.             ANIM = "Idle"
  4422.             if ATTACK == false then
  4423.             if MODE == "Lunar" then
  4424.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4425.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4426.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4427.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4428.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4429.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4430.             elseif MODE == "Hexa" then
  4431.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4432.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4433.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(100), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4434.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4435.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4436.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4437.             elseif MODE == "Fairy" then
  4438.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4439.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4440.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4441.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4442.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  4443.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  4444.             elseif MODE == "Origins" then
  4445.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4446.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4447.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4448.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4449.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4450.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4451.             elseif MODE == "Solar" then
  4452.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4453.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4454.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4455.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4456.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4457.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4458.             elseif MODE == "Purged" then
  4459.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.65 + 0.5 * COS(SINE / 9) + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4460.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.25 * COS(SINE / 9), -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4461.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed)
  4462.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
  4463.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4464.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4465.             elseif MODE == "Sanity" then
  4466.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4467.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4468.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-35 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4469.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4470.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(83), RAD(20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4471.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.45) * ANGLES(RAD(0), RAD(-83), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4472.             elseif MODE == "Time" then
  4473.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4474.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4475.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  4476.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  4477.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4478.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4479.             elseif MODE == "80s" then
  4480.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4481.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4482.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4483.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4484.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4485.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4486.             elseif MODE == "90s" then
  4487.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4488.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.35, 0.4) * ANGLES(RAD(15 - 3.5 * COS(SINE / 12)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4489.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), 0, 0 + 0.05 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4490.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.35, 0.4) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4491.             RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4492.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4493.             elseif MODE == "Random" then
  4494.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4495.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4496.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(94.08)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4497.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8, 0, -0.5) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(-94.08)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4498.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4499.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(9.09)), 1 / Animation_Speed)
  4500.             elseif MODE == "Superior" then
  4501.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4502.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed)
  4503.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4504.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4505.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4506.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4507.             elseif ATTACK == false and MODE == "Vanta" then
  4508.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4509.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4510.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4511.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4512.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4513.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)               
  4514.             elseif MODE == "Sense" then
  4515.             if MRANDOM(1,20) == 1 then
  4516.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4517.             end
  4518.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4519.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4520.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 + 2.5 * SIN(SINE / 25)), RAD(40 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4521.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-40 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4522.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4523.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4524.             elseif MODE == "Devil" then
  4525.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4526.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 3 / Animation_Speed)
  4527.             if MRANDOM(1,7) == 1 then
  4528.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  4529.             end
  4530.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4531.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4532.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4533.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4534.             elseif MODE == "LostHope" then
  4535.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 3 / Animation_Speed)
  4536.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4537.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4538.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4539.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4540.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4541.             elseif ATTACK == false and MODE == "Black" then
  4542.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 3 / Animation_Speed)
  4543.             if MRANDOM(1,3) == 1 then
  4544.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4545.             end
  4546.             if MRANDOM(1,2) == 1 then
  4547.                MagicSphere(VT(0.25,0.25,0.25),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-1/15,-1/15,-1/15))
  4548.                MagicSphere(VT(0.5,0.5,0.5),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-2/15,-2/15,-2/15))
  4549.             end
  4550.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(125 - 3.5 * COS(SINE / 12)), RAD(0), RAD(16)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4551.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.8 / Animation_Speed)
  4552.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25), RAD(55)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4553.             RightHip.C0 = Clerp(RightHip.C0, CF(1.15, -0.6, -0.5) * ANGLES(RAD(14), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4554.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-18), RAD(-79), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4555.             end
  4556.             end
  4557.         elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  4558.             ANIM = "Walk"
  4559.             if ATTACK == false then
  4560.             if MODE == "Lunar" then
  4561.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4562.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4563.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4564.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4565.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4566.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4567.             elseif MODE == "Superior" then
  4568.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4569.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  4570.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4571.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4572.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4573.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4574.             elseif MODE == "80s" then
  4575.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4576.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4577.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4578.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4579.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4580.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4581.             elseif MODE == "Solar" then
  4582.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4583.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4584.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4585.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4586.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4587.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4588.             elseif MODE == "Origins" then
  4589.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4590.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4591.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4592.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4593.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  4594.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  4595.             elseif MODE == "Purged" then
  4596.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4597.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4598.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4599.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4600.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4601.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4602.             elseif MODE == "Sanity" then
  4603.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 6)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4604.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4605.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4606.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4607.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 0.15 / Animation_Speed)
  4608.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  4609.             elseif MODE == "Fairy" then
  4610.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  4611.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4612.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4613.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4614.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4615.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4616.             elseif MODE == "Devil" then
  4617.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4618.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5) - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
  4619.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4620.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4621.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4622.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4623.             elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "LostHope" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Sanity" then
  4624.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4625.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4626.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40  * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4627.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40  * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4628.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4629.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4630.             elseif MODE == "Hexa" or MODE == "Time" then
  4631.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4632.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4633.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4634.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4635.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4636.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4637.             elseif MODE == "LostHope" then
  4638.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 0.15 / Animation_Speed)
  4639.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4640.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4641.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4642.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4643.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4644.             elseif MODE == "Vanta" then
  4645.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4646.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4647.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4648.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4649.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4650.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4651.             elseif MODE == "Black" then
  4652.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 30)) * ANGLES(RAD(65 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4653.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4654.             if MRANDOM(1,3) == 1 then
  4655.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-10,10)), RAD(MRANDOM(-10,10))), 1)
  4656.             end
  4657.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 - 10 * SIN(SINE / 30)), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4658.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 + 10 * SIN(SINE / 30)), RAD(-15)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4659.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.08 * COS(SINE / 30), -0.5) * ANGLES(RAD(0), RAD(90 + 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4660.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.08 * COS(SINE / 30), -0.01) * ANGLES(RAD(0), RAD(-90 - 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4661.                end
  4662.             end
  4663.         end
  4664.     end
  4665.     text.TextStrokeColor3 = TEXTCOLOR
  4666.     unanchor()
  4667.     Humanoid.MaxHealth = "inf"
  4668.     Humanoid.Health = "inf"
  4669.     if Rooted == false then
  4670.         Disable_Jump = false
  4671.         Humanoid.WalkSpeed = Speed
  4672.     elseif Rooted == true then
  4673.         Disable_Jump = true
  4674.         Humanoid.WalkSpeed = 0
  4675.     end
  4676.     if Head:FindFirstChild("face") then
  4677.         Head.face.Texture = "rbxassetid://"..FACE
  4678.     end
  4679.     if MODE ~= "Random" then
  4680.     sick.SoundId = "rbxassetid://"..SONG
  4681.     elseif MODE == "Random" then
  4682.     sick.SoundId = "rbxassetid://"..RANDOMIZERMOOSICK[RCHOICE]
  4683.     end
  4684.     sick.Looped = true
  4685.     sick.Pitch = PITCH
  4686.     sick.Volume = VOLUME
  4687.     Humanoid.Name = MRANDOM(100000000,999999999)
  4688.     Humanoid.PlatformStand = false
  4689.     for _, c in pairs(Cam:GetChildren()) do
  4690.         if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
  4691.             c:remove()
  4692.         end
  4693.     end
  4694.     for LIST = 1, #WHITELIST do
  4695.         if WHITELIST[LIST] ~= nil then
  4696.             local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
  4697.             if CHARACTER then
  4698.                 if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
  4699.                     local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4700.                     if TORSO then
  4701.                         CreateSound(201858045, Cam, 3, 1)  
  4702.                         local GUI = Instance.new("BillboardGui",Cam)
  4703.                         GUI.Name = WHITELIST[LIST]
  4704.                         GUI.Size = UDim2.new(5,0,5,0)
  4705.                         GUI.Adornee = TORSO
  4706.                         local GUI2 = IT("ImageLabel",GUI)
  4707.                         GUI2.BackgroundTransparency = 1
  4708.                         GUI2.BorderSizePixel = 0
  4709.                         GUI2.ImageTransparency = 1
  4710.                         GUI2.Size = UDim2.new(1,0,1,0)
  4711.                         GUI2.SizeConstraint = "RelativeYY"
  4712.                         GUI.AlwaysOnTop = true
  4713.                         GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
  4714.                     end
  4715.                 else
  4716.                     local GUI = Cam:FindFirstChild(WHITELIST[LIST])
  4717.                     if GUI.ImageLabel.ImageTransparency <= 1 then
  4718.                         GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
  4719.                     end
  4720.                     local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4721.                     if TORSO then
  4722.                         GUI.Adornee = TORSO
  4723.                     end
  4724.                 end
  4725.             else
  4726.                 if Cam:FindFirstChild(WHITELIST[LIST]) then
  4727.                     Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4728.                 end
  4729.             end
  4730.         else
  4731.             if Cam:FindFirstChild(WHITELIST[LIST]) then
  4732.                 Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4733.             end
  4734.             table.remove(WHITELIST,LIST)
  4735.         end
  4736.     end
  4737.     if Character:FindFirstChildOfClass("Accessory") then
  4738.         Character:FindFirstChildOfClass("Accessory"):remove()
  4739.     elseif Character:FindFirstChildOfClass("Hat") then
  4740.         Character:FindFirstChildOfClass("Hat"):remove()
  4741.     end
  4742.     BLINKLOOP = BLINKLOOP + 1
  4743.     if BLINKLOOP >=325 then
  4744.         BLINKLOOP = 0
  4745.         Blink()
  4746.     BLINKLOOP = BLINKLOOP + 1
  4747.     if BLINKLOOP >=250 then
  4748.         BLINKLOOP = 0
  4749.         Blink2()
  4750.     end
  4751.     end
  4752.     if MODE == "90s" or MODE == "80s" then
  4753.     if HITFLOOR ~= nil then
  4754.        if MRANDOM(1,12) == 1 then
  4755.         WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(10,0.55,10), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4756.  
  4757.     end
  4758.     end
  4759.     end
  4760.     if MODE == "Devil" then
  4761.     if HITFLOOR ~= nil then
  4762.        if MRANDOM(1,4) == 1 then
  4763.          WACKYEFFECT({EffectType = "Box", Size = VT(0.9,0.55,0.9), Size2 = VT(0,5,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-2.5,MRANDOM(-15,15)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4764.     end
  4765.     end
  4766.     end
  4767.         if MODE == "Black" or MODE == "Fairy" then
  4768.         if HITFLOOR ~= nil then
  4769.         if MRANDOM(1,9) == 1 then
  4770.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(15,30)/30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4771.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4772.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = 30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4773.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4774.         if MRANDOM(1,7) == 1 then
  4775.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4776.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4777.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4778.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4779.     end
  4780.     end
  4781.     end
  4782.     end
  4783.     Humanoid.DisplayDistanceType = "None"
  4784.     Humanoid.PlatformStand = false
  4785.     for _, c in pairs(Torso:GetChildren()) do
  4786.         if c:IsA("JointInstance") or c.ClassName == "Sound" then
  4787.         else
  4788.             c:remove()
  4789.         end
  4790.     end
  4791. end
  4792. --//=================================\\
  4793. --\\=================================//
  4794.  
  4795.  
  4796.  
  4797.  
  4798.  
  4799. --//====================================================\\--
  4800. --||                     END OF SCRIPT
  4801. --\\====================================================//--
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