Advertisement
UserTheAbusedTurkey

death sin plez work

Feb 13th, 2018
155
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 98.49 KB | None | 0 0
  1. --//====================================================\\--
  2. --|| CREATED BY ALIXD
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9.  
  10.  
  11.  
  12.  
  13. CV="Red"
  14. p = game.Players.LocalPlayer
  15. char = p.Character
  16. local txt = Instance.new("BillboardGui", char)
  17. txt.Adornee = char .Head
  18. txt.Name = "_status"
  19. txt.Size = UDim2.new(2, 0, 1.2, 0)
  20. txt.StudsOffset = Vector3.new(-9, 8, 0)
  21. local text = Instance.new("TextLabel", txt)
  22. text.Size = UDim2.new(10, 0, 7, 0)
  23. text.FontSize = "Size24"
  24. text.TextScaled = true
  25. text.TextTransparency = 0
  26. text.BackgroundTransparency = 1
  27. text.TextTransparency = 0
  28. text.TextStrokeTransparency = 0
  29. text.Font = "Bodoni"
  30. text.TextStrokeColor3 = Color3.new(255,0,0)
  31.  
  32. v=Instance.new("Part")
  33. v.Name = "ColorBrick"
  34. v.Parent=p.Character
  35. v.FormFactor="Symmetric"
  36. v.Anchored=true
  37. v.CanCollide=false
  38. v.BottomSurface="Smooth"
  39. v.TopSurface="Smooth"
  40. v.Size=Vector3.new(255,0,0)
  41. v.Transparency=1
  42. v.CFrame=char.Torso.CFrame
  43. v.BrickColor=BrickColor.new(CV)
  44. v.Transparency=1
  45. text.TextColor3 = Color3.new(255,0,0)
  46. v.Shape="Block"
  47. text.Text = "Death"
  48.  
  49.  
  50.  
  51.  
  52.  
  53.  
  54.  
  55. Player = game:GetService("Players").LocalPlayer
  56. PlayerGui = Player.PlayerGui
  57. Cam = workspace.CurrentCamera
  58. Backpack = Player.Backpack
  59. Character = Player.Character
  60. Humanoid = Character.Humanoid
  61. Mouse = Player:GetMouse()
  62. RootPart = Character["HumanoidRootPart"]
  63. Torso = Character["Torso"]
  64. Head = Character["Head"]
  65. RightArm = Character["Right Arm"]
  66. LeftArm = Character["Left Arm"]
  67. RightLeg = Character["Right Leg"]
  68. LeftLeg = Character["Left Leg"]
  69. RootJoint = RootPart["RootJoint"]
  70. Neck = Torso["Neck"]
  71. RightShoulder = Torso["Right Shoulder"]
  72. LeftShoulder = Torso["Left Shoulder"]
  73. RightHip = Torso["Right Hip"]
  74. LeftHip = Torso["Left Hip"]
  75. local sick = Instance.new("Sound",Character)
  76. sick.SoundId = "rbxassetid://165498643"
  77. sick.Looped = true
  78. sick.Pitch = 1
  79. sick.Volume = 3
  80. sick:Play()
  81. Humanoid.DisplayDistanceType = "None"
  82.  
  83. IT = Instance.new
  84. CF = CFrame.new
  85. VT = Vector3.new
  86. RAD = math.rad
  87. C3 = Color3.new
  88. UD2 = UDim2.new
  89. BRICKC = BrickColor.new
  90. ANGLES = CFrame.Angles
  91. EULER = CFrame.fromEulerAnglesXYZ
  92. COS = math.cos
  93. ACOS = math.acos
  94. SIN = math.sin
  95. ASIN = math.asin
  96. ABS = math.abs
  97. MRANDOM = math.random
  98. FLOOR = math.floor
  99.  
  100. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  101. local NEWMESH = IT(MESH)
  102. if MESH == "SpecialMesh" then
  103. NEWMESH.MeshType = MESHTYPE
  104. if MESHID ~= "nil" and MESHID ~= "" then
  105. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  106. end
  107. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  108. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  109. end
  110. end
  111. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  112. NEWMESH.Scale = SCALE
  113. NEWMESH.Parent = PARENT
  114. return NEWMESH
  115. end
  116.  
  117. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
  118. local NEWPART = IT("Part")
  119. NEWPART.formFactor = FORMFACTOR
  120. NEWPART.Reflectance = REFLECTANCE
  121. NEWPART.Transparency = TRANSPARENCY
  122. NEWPART.CanCollide = false
  123. NEWPART.Anchored = true
  124. NEWPART.Locked = true
  125. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  126. NEWPART.Name = NAME
  127. NEWPART.Size = SIZE
  128. NEWPART.Position = Torso.Position
  129. NEWPART.Material = MATERIAL
  130. NEWPART:BreakJoints()
  131. NEWPART.Parent = PARENT
  132. return NEWPART
  133. end
  134.  
  135.  
  136. --//=================================\\
  137. --|| CUSTOMIZATION
  138. --\\=================================//
  139.  
  140. Class_Name = "Death"
  141. Weapon_Name = "Add-ons"
  142.  
  143. Custom_Colors = {
  144. Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  145. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  146.  
  147. Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  148. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  149. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  150. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  151. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  152.  
  153. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  154. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  155. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  156. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  157. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  158. }
  159.  
  160.  
  161. Player_Size = 1.15 --Size of the player.
  162. Animation_Speed = 1.2
  163. Attack_Animation_Speed = 2.5
  164. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  165.  
  166. local Speed = 61
  167. local Effects2 = {}
  168.  
  169. --//=================================\\
  170. --|| END OF CUSTOMIZATION
  171. --\\=================================//
  172.  
  173. local function weldBetween(a, b)
  174. local weldd = Instance.new("ManualWeld")
  175. weldd.Part0 = a
  176. weldd.Part1 = b
  177. weldd.C0 = CFrame.new()
  178. weldd.C1 = b.CFrame:inverse() * a.CFrame
  179. weldd.Parent = a
  180. return weldd
  181. end
  182.  
  183. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  184. local acs = Instance.new("Part")
  185. acs.CanCollide = false
  186. acs.Anchored = false
  187. acs.Size = Vector3.new(0,0,0)
  188. acs.CFrame = attachmentpart.CFrame
  189. acs.Parent = Character
  190. acs.BrickColor = color
  191. local meshs = Instance.new("SpecialMesh")
  192. meshs.MeshId = mesh
  193. meshs.TextureId = texture
  194. meshs.Parent = acs
  195. meshs.Scale = scale
  196. meshs.Offset = offset
  197. weldBetween(attachmentpart,acs)
  198. end
  199.  
  200. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  201. if TYPE == "Gem" then
  202. local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  203. acs.Anchored = false
  204. acs.CanCollide = false
  205. acs.CFrame = PART.CFrame
  206. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  207. weldBetween(PART,acs)
  208. elseif TYPE == "Skull" then
  209. local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  210. acs.Anchored = false
  211. acs.CanCollide = false
  212. acs.CFrame = PART.CFrame
  213. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  214. weldBetween(PART,acs)
  215. elseif TYPE == "Eye" then
  216. local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  217. acs.Anchored = false
  218. acs.CanCollide = false
  219. acs.CFrame = PART.CFrame
  220. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  221. weldBetween(PART,acs)
  222. end
  223. end
  224.  
  225. --//=================================\\
  226. --|| USEFUL VALUES
  227. --\\=================================//
  228.  
  229. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  230. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  231. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  232. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  233. local CO1 = 0
  234. local CO2 = 0
  235. local CO3 = 0
  236. local CO4 = 0
  237. local CHANGEDEFENSE = 0
  238. local CHANGEDAMAGE = 1e999
  239. local CHANGEMOVEMENT = 0
  240. local ANIM = "Idle"
  241. local ATTACK = false
  242. local EQUIPPED = false
  243. local HOLD = false
  244. local COMBO = 1
  245. local LASTPOINT = nil
  246. local BLCF = nil
  247. local SCFR = nil
  248. local STAGGERHITANIM = false
  249. local STAGGERANIM = false
  250. local STUNANIM = false
  251. local CRITCHANCENUMBER = 1e999
  252. local IDLENUMBER = 0
  253. local DONUMBER = 0
  254. local HANDIDLE = false
  255. local SINE = 0
  256. local CHANGE = 2 / Animation_Speed
  257. local WALKINGANIM = false
  258. local WALK = 0
  259. local DISABLEJUMPING = false
  260. local HASBEENBLOCKED = false
  261. local STUNDELAYNUMBER = 0
  262. local MANADELAYNUMBER = 0
  263. local HASJUMPED = false
  264. local punch = 1
  265. local KEYHOLD = false
  266. local SECONDARYMANADELAYNUMBER = 0
  267. local ROBLOXIDLEANIMATION = IT("Animation")
  268. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  269. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  270. --ROBLOXIDLEANIMATION.Parent = Humanoid
  271. local WEAPONGUI = IT("ScreenGui", nil)
  272. WEAPONGUI.Name = "Weapon GUI"
  273. local WEAPONTOOL = IT("HopperBin", nil)
  274. WEAPONTOOL.Name = Weapon_Name
  275. local Weapon = IT("Model")
  276. Weapon.Name = Weapon_Name
  277. local Effects = IT("Folder", Weapon)
  278. Effects.Name = "Effects"
  279. local ANIMATOR = Humanoid.Animator
  280. local ANIMATE = Character.Animate
  281. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  282. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  283. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  284. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  285. local ATTACKSOUNDS = {"159972643","159972627"}
  286. local UNANCHOR = true
  287.  
  288. --//=================================\\
  289. --\\=================================//
  290.  
  291. --//=================================\\
  292. --|| STATS
  293. --\\=================================//
  294.  
  295. if Character:FindFirstChild("Stats") ~= nil then
  296. Character:FindFirstChild("Stats").Parent = nil
  297. end
  298.  
  299. local Stats = IT("Folder", nil)
  300. Stats.Name = "Stats"
  301. local ChangeStat = IT("Folder", Stats)
  302. ChangeStat.Name = "ChangeStat"
  303. local Defense = IT("NumberValue", Stats)
  304. Defense.Name = "Defense"
  305. Defense.Value = 1e999
  306. local Movement = IT("NumberValue", Stats)
  307. Movement.Name = "Movement"
  308. Movement.Value = 1
  309. local Damage = IT("NumberValue", Stats)
  310. Damage.Name = "Damage"
  311. Damage.Value = 1e999
  312. local Mana = IT("NumberValue", Stats)
  313. Mana.Name = "Mana"
  314. Mana.Value = 0
  315. local SecondaryMana = IT("NumberValue", Stats)
  316. SecondaryMana.Name = "SecondaryMana"
  317. SecondaryMana.Value = 0
  318. local CanCrit = IT("BoolValue", Stats)
  319. CanCrit.Name = "CanCrit"
  320. CanCrit.Value = false
  321. local CritChance = IT("NumberValue", Stats)
  322. CritChance.Name = "CritChance"
  323. CritChance.Value = 1000
  324. local CanPenetrateArmor = IT("BoolValue", Stats)
  325. CanPenetrateArmor.Name = "CanPenetrateArmor"
  326. CanPenetrateArmor.Value = false
  327. local AntiTeamKill = IT("BoolValue", Stats)
  328. AntiTeamKill.Name = "AntiTeamKill"
  329. AntiTeamKill.Value = false
  330. local Rooted = IT("BoolValue", Stats)
  331. Rooted.Name = "Rooted"
  332. Rooted.Value = false
  333. local Block = IT("BoolValue", Stats)
  334. Block.Name = "Block"
  335. Block.Value = false
  336. local RecentEnemy = IT("ObjectValue", Stats)
  337. RecentEnemy.Name = "RecentEnemy"
  338. RecentEnemy.Value = nil
  339. local StaggerHit = IT("BoolValue", Stats)
  340. StaggerHit.Name = "StaggerHit"
  341. StaggerHit.Value = false
  342. local Stagger = IT("BoolValue", Stats)
  343. Stagger.Name = "Stagger"
  344. Stagger.Value = false
  345. local Stun = IT("BoolValue", Stats)
  346. Stun.Name = "Stun"
  347. Stun.Value = false
  348. local StunValue = IT("NumberValue", Stats)
  349. StunValue.Name = "StunValue"
  350. StunValue.Value = 0
  351.  
  352.  
  353. --//=================================\\
  354. --\\=================================//
  355.  
  356.  
  357.  
  358.  
  359.  
  360. --//=================================\\
  361. --|| DEBUFFS / BUFFS
  362. --\\=================================//
  363.  
  364. local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
  365. DEFENSECHANGE1.Name = "ChangeDefense"
  366. DEFENSECHANGE1.Value = 0
  367.  
  368. local MOVEMENTCHANGE1 = IT("NumberValue", nil)
  369. MOVEMENTCHANGE1.Name = "ChangeMovement"
  370. MOVEMENTCHANGE1.Value = 0
  371.  
  372. --//=================================\\
  373. --\\=================================//
  374.  
  375.  
  376.  
  377.  
  378.  
  379. --//=================================\\
  380. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  381. --\\=================================//
  382.  
  383. ArtificialHB = Instance.new("BindableEvent", script)
  384. ArtificialHB.Name = "ArtificialHB"
  385.  
  386. script:WaitForChild("ArtificialHB")
  387.  
  388. frame = Frame_Speed
  389. tf = 0
  390. allowframeloss = false
  391. tossremainder = false
  392. lastframe = tick()
  393. script.ArtificialHB:Fire()
  394.  
  395. game:GetService("RunService").Heartbeat:connect(function(s, p)
  396. tf = tf + s
  397. if tf >= frame then
  398. if allowframeloss then
  399. script.ArtificialHB:Fire()
  400. lastframe = tick()
  401. else
  402. for i = 1, math.floor(tf / frame) do
  403. script.ArtificialHB:Fire()
  404. end
  405. lastframe = tick()
  406. end
  407. if tossremainder then
  408. tf = 0
  409. else
  410. tf = tf - frame * math.floor(tf / frame)
  411. end
  412. end
  413. end)
  414.  
  415. --//=================================\\
  416. --\\=================================//
  417.  
  418.  
  419.  
  420.  
  421.  
  422. --//=================================\\
  423. --|| SOME FUNCTIONS
  424. --\\=================================//
  425.  
  426. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  427. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  428. end
  429.  
  430. function PositiveAngle(NUMBER)
  431. if NUMBER >= 0 then
  432. NUMBER = 0
  433. end
  434. return NUMBER
  435. end
  436.  
  437. function NegativeAngle(NUMBER)
  438. if NUMBER <= 0 then
  439. NUMBER = 0
  440. end
  441. return NUMBER
  442. end
  443.  
  444. function Swait(NUMBER)
  445. if NUMBER == 0 or NUMBER == nil then
  446. ArtificialHB.Event:wait()
  447. else
  448. for i = 1, NUMBER do
  449. ArtificialHB.Event:wait()
  450. end
  451. end
  452. end
  453.  
  454. function QuaternionFromCFrame(cf)
  455. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  456. local trace = m00 + m11 + m22
  457. if trace > 0 then
  458. local s = math.sqrt(1 + trace)
  459. local recip = 0.5 / s
  460. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  461. else
  462. local i = 0
  463. if m11 > m00 then
  464. i = 1
  465. end
  466. if m22 > (i == 0 and m00 or m11) then
  467. i = 2
  468. end
  469. if i == 0 then
  470. local s = math.sqrt(m00 - m11 - m22 + 1)
  471. local recip = 0.5 / s
  472. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  473. elseif i == 1 then
  474. local s = math.sqrt(m11 - m22 - m00 + 1)
  475. local recip = 0.5 / s
  476. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  477. elseif i == 2 then
  478. local s = math.sqrt(m22 - m00 - m11 + 1)
  479. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  480. end
  481. end
  482. end
  483.  
  484. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  485. local xs, ys, zs = x + x, y + y, z + z
  486. local wx, wy, wz = w * xs, w * ys, w * zs
  487. local xx = x * xs
  488. local xy = x * ys
  489. local xz = x * zs
  490. local yy = y * ys
  491. local yz = y * zs
  492. local zz = z * zs
  493. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  494. end
  495.  
  496. function QuaternionSlerp(a, b, t)
  497. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  498. local startInterp, finishInterp;
  499. if cosTheta >= 0.0001 then
  500. if (1 - cosTheta) > 0.0001 then
  501. local theta = ACOS(cosTheta)
  502. local invSinTheta = 1 / SIN(theta)
  503. startInterp = SIN((1 - t) * theta) * invSinTheta
  504. finishInterp = SIN(t * theta) * invSinTheta
  505. else
  506. startInterp = 1 - t
  507. finishInterp = t
  508. end
  509. else
  510. if (1 + cosTheta) > 0.0001 then
  511. local theta = ACOS(-cosTheta)
  512. local invSinTheta = 1 / SIN(theta)
  513. startInterp = SIN((t - 1) * theta) * invSinTheta
  514. finishInterp = SIN(t * theta) * invSinTheta
  515. else
  516. startInterp = t - 1
  517. finishInterp = t
  518. end
  519. end
  520. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  521. end
  522.  
  523. function Clerp(a, b, t)
  524. local qa = {QuaternionFromCFrame(a)}
  525. local qb = {QuaternionFromCFrame(b)}
  526. local ax, ay, az = a.x, a.y, a.z
  527. local bx, by, bz = b.x, b.y, b.z
  528. local _t = 1 - t
  529. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  530. end
  531.  
  532. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  533. local frame = IT("Frame")
  534. frame.BackgroundTransparency = TRANSPARENCY
  535. frame.BorderSizePixel = BORDERSIZEPIXEL
  536. frame.Position = POSITION
  537. frame.Size = SIZE
  538. frame.BackgroundColor3 = COLOR
  539. frame.BorderColor3 = BORDERCOLOR
  540. frame.Name = NAME
  541. frame.Parent = PARENT
  542. return frame
  543. end
  544.  
  545. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  546. local label = IT("TextLabel")
  547. label.BackgroundTransparency = 1
  548. label.Size = UD2(1, 0, 1, 0)
  549. label.Position = UD2(0, 0, 0, 0)
  550. label.TextColor3 = C3(255, 255, 255)
  551. label.TextStrokeTransparency = STROKETRANSPARENCY
  552. label.TextTransparency = TRANSPARENCY
  553. label.FontSize = TEXTFONTSIZE
  554. label.Font = TEXTFONT
  555. label.BorderSizePixel = BORDERSIZEPIXEL
  556. label.TextScaled = true
  557. label.Text = TEXT
  558. label.Name = NAME
  559. label.Parent = PARENT
  560. return label
  561. end
  562.  
  563. function NoOutlines(PART)
  564. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  565. end
  566.  
  567.  
  568. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  569. local NEWWELD = IT(TYPE)
  570. NEWWELD.Part0 = PART0
  571. NEWWELD.Part1 = PART1
  572. NEWWELD.C0 = C0
  573. NEWWELD.C1 = C1
  574. NEWWELD.Parent = PARENT
  575. return NEWWELD
  576. end
  577.  
  578. function CreateSound(ID, PARENT, VOLUME, PITCH)
  579. local NEWSOUND = IT("Sound", PARENT)
  580. NEWSOUND.Volume = VOLUME
  581. NEWSOUND.Pitch = PITCH
  582. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  583. coroutine.resume(coroutine.create(function()
  584. Swait()
  585. NEWSOUND:play()
  586. repeat Swait() until NEWSOUND.Playing == false
  587. NEWSOUND:remove()
  588. end))
  589. return NEWSOUND
  590. end
  591.  
  592. function CFrameFromTopBack(at, top, back)
  593. local right = top:Cross(back)
  594. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  595. end
  596.  
  597. function Lightning(POSITION1, POSITION2, MULTIPLIERTIME, LIGHTNINGDELAY, OFFSET, BRICKCOLOR, MATERIAL, SIZE, TRANSPARENCY, LASTINGTIME)
  598. local MAGNITUDE = (POSITION1 - POSITION2).magnitude
  599. local CURRENTPOSITION = POSITION1
  600. local LIGHTNINGOFFSET = {-OFFSET, OFFSET}
  601. coroutine.resume(coroutine.create(function()
  602. for i = 1, MULTIPLIERTIME do
  603. local LIGHTNINGPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR,"Effect", VT(SIZE * Player_Size, SIZE * Player_Size, MAGNITUDE / MULTIPLIERTIME))
  604. LIGHTNINGPART.Anchored = true
  605. local LIGHTNINGOFFSET2 = VT(LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)])
  606. local LIGHTNINGPOSITION1 = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME).p + LIGHTNINGOFFSET2
  607. if MULTIPLIERTIME == i then
  608. local LIGHTNINGMAGNITUDE1 = (CURRENTPOSITION - POSITION2).magnitude
  609. LIGHTNINGPART.Size = VT(SIZE * Player_Size, SIZE * Player_Size, LIGHTNINGMAGNITUDE1)
  610. LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, -LIGHTNINGMAGNITUDE1 / 2)
  611. else
  612. LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, LIGHTNINGPOSITION1) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2)
  613. end
  614. CURRENTPOSITION=LIGHTNINGPART.CFrame * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2).p
  615. game.Debris:AddItem(LIGHTNINGPART, LASTINGTIME)
  616. coroutine.resume(coroutine.create(function()
  617. while LIGHTNINGPART.Transparency ~= 1 do
  618. --local StartTransparency = tra
  619. for i=0, 1, LASTINGTIME do
  620. Swait()
  621. LIGHTNINGPART.Transparency = LIGHTNINGPART.Transparency + (0.1 / LASTINGTIME)
  622. end
  623. end
  624. end))
  625. Swait(LIGHTNINGDELAY / Animation_Speed)
  626. end
  627. end))
  628. end
  629.  
  630. function MagicBlock(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  631. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  632. EFFECTPART.Anchored = true
  633. EFFECTPART.CFrame = CFRAME
  634. local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  635. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  636. coroutine.resume(coroutine.create(function(PART, MESH)
  637. for i = 0, 1, delay do
  638. Swait()
  639. PART.CFrame = PART.CFrame * ROTATION
  640. PART.Transparency = i
  641. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  642. end
  643. PART.Parent = nil
  644. end), EFFECTPART, EFFECTMESH)
  645. end
  646.  
  647. function MagicSphere(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  648. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  649. EFFECTPART.Anchored = true
  650. EFFECTPART.CFrame = CFRAME
  651. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Sphere", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  652. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  653. coroutine.resume(coroutine.create(function(PART, MESH)
  654. for i = 0, 1, delay do
  655. Swait()
  656. PART.CFrame = PART.CFrame * ROTATION
  657. PART.Transparency = i
  658. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  659. end
  660. PART.Parent = nil
  661. end), EFFECTPART, EFFECTMESH)
  662. end
  663.  
  664. function MagicCylinder(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  665. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  666. EFFECTPART.Anchored = true
  667. EFFECTPART.CFrame = CFRAME
  668. local EFFECTMESH = CreateMesh("CylinderMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  669. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  670. coroutine.resume(coroutine.create(function(PART, MESH)
  671. for i = 0, 1, delay do
  672. Swait()
  673. PART.CFrame = PART.CFrame * ROTATION
  674. PART.Transparency = i
  675. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  676. end
  677. PART.Parent = nil
  678. end), EFFECTPART, EFFECTMESH)
  679. end
  680.  
  681. function MagicHead(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  682. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  683. EFFECTPART.Anchored = true
  684. EFFECTPART.CFrame = CFRAME
  685. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Head", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  686. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  687. coroutine.resume(coroutine.create(function(PART, MESH)
  688. for i = 0, 1, delay do
  689. Swait()
  690. PART.CFrame = PART.CFrame * ROTATION
  691. PART.Transparency = i
  692. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  693. end
  694. PART.Parent = nil
  695. end), EFFECTPART, EFFECTMESH)
  696. end
  697.  
  698. function MagicRing(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  699. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  700. EFFECTPART.Anchored = true
  701. EFFECTPART.CFrame = CFRAME
  702. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "3270017", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  703. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  704. coroutine.resume(coroutine.create(function(PART, MESH)
  705. for i = 0, 1, delay do
  706. Swait()
  707. PART.CFrame = PART.CFrame * ROTATION
  708. PART.Transparency = i
  709. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  710. end
  711. PART.Parent = nil
  712. end), EFFECTPART, EFFECTMESH)
  713. end
  714.  
  715. function MagicWave(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  716. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  717. EFFECTPART.Anchored = true
  718. EFFECTPART.CFrame = CFRAME
  719. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "20329976", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), VT(0, 0, (-0.1 * Z1)) + (OFFSET * Player_Size))
  720. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  721. coroutine.resume(coroutine.create(function(PART, MESH)
  722. for i = 0, 1, delay do
  723. Swait()
  724. PART.CFrame = PART.CFrame * ROTATION
  725. PART.Transparency = i
  726. MESH.Offset = VT(0, 0, (-0.1 * MESH.Scale.Z))
  727. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  728. end
  729. PART.Parent = nil
  730. end), EFFECTPART, EFFECTMESH)
  731. end
  732.  
  733. function MagicCrystal(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  734. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  735. EFFECTPART.Anchored = true
  736. EFFECTPART.CFrame = CFRAME
  737. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "9756362", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  738. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  739. coroutine.resume(coroutine.create(function(PART, MESH)
  740. for i = 0, 1, delay do
  741. Swait()
  742. PART.CFrame = PART.CFrame * ROTATION
  743. PART.Transparency = i
  744. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  745. end
  746. PART.Parent = nil
  747. end), EFFECTPART, EFFECTMESH)
  748. end
  749.  
  750. function MagicSwirl(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  751. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  752. EFFECTPART.Anchored = true
  753. EFFECTPART.CFrame = CFRAME
  754. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1051557", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  755. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  756. coroutine.resume(coroutine.create(function(PART, MESH)
  757. for i = 0, 1, delay do
  758. Swait()
  759. PART.CFrame = PART.CFrame * ROTATION
  760. PART.Transparency = i
  761. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  762. end
  763. PART.Parent = nil
  764. end), EFFECTPART, EFFECTMESH)
  765. end
  766.  
  767. function MagicSharpCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  768. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  769. EFFECTPART.Anchored = true
  770. EFFECTPART.CFrame = CFRAME
  771. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1778999", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  772. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  773. coroutine.resume(coroutine.create(function(PART, MESH)
  774. for i = 0, 1, delay do
  775. Swait()
  776. PART.CFrame = PART.CFrame * ROTATION
  777. PART.Transparency = i
  778. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  779. end
  780. PART.Parent = nil
  781. end), EFFECTPART, EFFECTMESH)
  782. end
  783.  
  784. function MagicFlatCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  785. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  786. EFFECTPART.Anchored = true
  787. EFFECTPART.CFrame = CFRAME
  788. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1033714", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  789. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  790. coroutine.resume(coroutine.create(function(PART, MESH)
  791. for i = 0, 1, delay do
  792. Swait()
  793. PART.CFrame = PART.CFrame * ROTATION
  794. PART.Transparency = i
  795. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  796. end
  797. PART.Parent = nil
  798. end), EFFECTPART, EFFECTMESH)
  799. end
  800.  
  801. function MagicSpikedCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  802. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  803. EFFECTPART.Anchored = true
  804. EFFECTPART.CFrame = CFRAME
  805. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1323306", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  806. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  807. coroutine.resume(coroutine.create(function(PART, MESH)
  808. for i = 0, 1, delay do
  809. Swait()
  810. PART.CFrame = PART.CFrame * ROTATION
  811. PART.Transparency = i
  812. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  813. end
  814. PART.Parent = nil
  815. end), EFFECTPART, EFFECTMESH)
  816. end
  817.  
  818. function MagicFlatCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  819. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  820. EFFECTPART.Anchored = true
  821. EFFECTPART.CFrame = CFRAME
  822. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1078075", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  823. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  824. coroutine.resume(coroutine.create(function(PART, MESH)
  825. for i = 0, 1, delay do
  826. Swait()
  827. PART.CFrame = PART.CFrame * ROTATION
  828. PART.Transparency = i
  829. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  830. end
  831. PART.Parent = nil
  832. end), EFFECTPART, EFFECTMESH)
  833. end
  834.  
  835. function MagicSkull(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  836. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  837. EFFECTPART.Anchored = true
  838. EFFECTPART.CFrame = CFRAME
  839. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  840. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  841. coroutine.resume(coroutine.create(function(PART, MESH)
  842. for i = 0, 1, delay do
  843. Swait()
  844. PART.CFrame = PART.CFrame * ROTATION
  845. PART.Transparency = i
  846. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  847. end
  848. PART.Parent = nil
  849. end), EFFECTPART, EFFECTMESH)
  850. end
  851.  
  852. function ElectricEffect(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X, Y, Z, delay)
  853. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  854. EFFECTPART.Anchored = true
  855. EFFECTPART.CFrame = CFRAME
  856. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X * Player_Size, Y * Player_Size, Z * Player_Size), OFFSET * Player_Size)
  857. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  858. local XVALUE = MRANDOM()
  859. local YVALUE = MRANDOM()
  860. local ZVALUE = MRANDOM()
  861. coroutine.resume(coroutine.create(function(PART, MESH, THEXVALUE, THEYVALUE, THEZVALUE)
  862. for i = 0, 1, delay do
  863. Swait()
  864. PART.CFrame = PART.CFrame * ROTATION
  865. PART.Transparency = i
  866. THEXVALUE = THEXVALUE - 0.1 * (delay * 10)
  867. THEYVALUE = THEYVALUE - 0.1 * (delay * 10)
  868. THEZVALUE = THEZVALUE - 0.1 * (delay * 10)
  869. MESH.Scale = MESH.Scale + VT(THEXVALUE * Player_Size, THEYVALUE * Player_Size, THEZVALUE * Player_Size)
  870. end
  871. PART.Parent = nil
  872. end), EFFECTPART, EFFECTMESH, XVALUE, YVALUE, ZVALUE)
  873. end
  874.  
  875. function TrailEffect(BRICKCOLOR, MATERIAL, CURRENTCFRAME, OLDCFRAME, MESHTYPE, REFLECTANCE, SIZE, ROTATION, X, Y, Z, delay)
  876. local MAGNITUDECFRAME = (CURRENTCFRAME.p - OLDCFRAME.p).magnitude
  877. if MAGNITUDECFRAME > (1 / 100) then
  878. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT(1, MAGNITUDECFRAME, 1))
  879. EFFECTPART.Anchored = true
  880. EFFECTPART.CFrame = CF((CURRENTCFRAME.p + OLDCFRAME.p) / 2, OLDCFRAME.p) * ANGLES(RAD(90), 0, 0)
  881. local THEMESHTYPE = "BlockMesh"
  882. if MESHTYPE == "Cylinder" then
  883. THEMESHTYPE = "CylinderMesh"
  884. end
  885. local EFFECTMESH = CreateMesh(THEMESHTYPE, EFFECTPART, "", "", "", VT(0 + SIZE * Player_Size, 1, 0 + SIZE * Player_Size), VT(0, 0, 0))
  886. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  887. coroutine.resume(coroutine.create(function(PART, MESH)
  888. for i = 0, 1, delay do
  889. Swait()
  890. PART.CFrame = PART.CFrame * ROTATION
  891. PART.Transparency = i
  892. MESH.Scale = MESH.Scale + VT(X * Player_Size, Y * Player_Size, Z * Player_Size)
  893. end
  894. PART.Parent = nil
  895. end), EFFECTPART, EFFECTMESH)
  896. end
  897. end
  898.  
  899. function ClangEffect(BRICKCOLOR, MATERIAL, CFRAME, ANGLE, DURATION, SIZE, POWER, REFLECTANCE, X, Y, Z, delay)
  900. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 1, BRICKCOLOR, "Effect", VT())
  901. EFFECTPART.Anchored = true
  902. EFFECTPART.CFrame = CFRAME
  903. local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(0, 0, 0), VT(0, 0, 0))
  904. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  905. local THELASTPOINT = CFRAME
  906. coroutine.resume(coroutine.create(function(PART)
  907. for i = 1, DURATION do
  908. Swait()
  909. PART.CFrame = PART.CFrame * ANGLES(RAD(ANGLE), 0, 0) * CF(0, POWER * Player_Size, 0)
  910. TrailEffect(BRICKCOLOR, MATERIAL, PART.CFrame, THELASTPOINT, "Cylinder", REFLECTANCE, SIZE * Player_Size, ANGLES(0, 0, 0), X * Player_Size, Y * Player_Size, Z * Player_Size, delay)
  911. THELASTPOINT = PART.CFrame
  912. end
  913. PART.Parent = nil
  914. end), EFFECTPART)
  915. end
  916.  
  917. function CreateWave(inair,size,doesrotate,rotatedirection,waitt,part,offset)
  918. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, Torso.BrickColor, "Effect", VT(0,0,0))
  919. local mesh = IT("SpecialMesh",wave)
  920. mesh.MeshType = "FileMesh"
  921. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  922. mesh.Scale = VT(size,size,size)
  923. mesh.Offset = VT(0,0,-size/8)
  924. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  925. coroutine.resume(coroutine.create(function(PART)
  926. for i = 1, waitt do
  927. Swait()
  928. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  929. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  930. if doesrotate == true then
  931. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  932. end
  933. wave.Transparency = wave.Transparency + (0.5/waitt)
  934. if wave.Transparency > 0.99 then
  935. wave:remove()
  936. end
  937. end
  938. end))
  939. end
  940.  
  941. function CreateRing(inair,size,doesrotate,rotatedirection,waitt,part,offset,spin1,spin2)
  942. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, Torso.BrickColor, "Effect", VT(0,0,0))
  943. local mesh = IT("SpecialMesh",wave)
  944. mesh.MeshType = "FileMesh"
  945. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  946. mesh.Scale = VT(size,size,size)
  947. mesh.Offset = VT(0,0,0)
  948. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  949. coroutine.resume(coroutine.create(function(PART)
  950. for i = 1, waitt do
  951. Swait()
  952. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  953. if doesrotate == true then
  954. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1)
  955. end
  956. wave.Transparency = wave.Transparency + (0.5/waitt)
  957. if wave.Transparency > 0.99 then
  958. wave:remove()
  959. end
  960. end
  961. end))
  962. end
  963.  
  964. function CreatePentagram(size,doesrotate,rotatedirection,waitt,cframe,offset)
  965. local sinkhole = IT("Part",Effects)
  966. sinkhole.Size = VT(size,0,size)
  967. sinkhole.CFrame = cframe * CF(0,offset,0)
  968. sinkhole.Material = "Neon"
  969. sinkhole.Color = C3(170, 0, 170)
  970. sinkhole.Anchored = true
  971. sinkhole.CanCollide = false
  972. sinkhole.Transparency = 1
  973. local decal = IT("Decal",sinkhole)
  974. decal.Face = "Top"
  975. decal.Texture = "http://www.roblox.com/asset/?id=177470914"
  976. coroutine.resume(coroutine.create(function(PART)
  977. for i = 1, waitt do
  978. Swait()
  979. if doesrotate == true then
  980. sinkhole.CFrame = sinkhole.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  981. end
  982. if i > waitt-11 then
  983. decal.Transparency = decal.Transparency + 0.1
  984. end
  985. end
  986. sinkhole:remove()
  987. end))
  988. return sinkhole
  989. end
  990.  
  991. --local list={}
  992. function Triangle(Color, Material, a, b, c, delay)
  993. local edge1 = (c - a):Dot((b - a).unit)
  994. local edge2 = (a - b):Dot((c - b).unit)
  995. local edge3 = (b - c):Dot((a - c).unit)
  996. if edge1 <= (b - a).magnitude and edge1 >= 0 then
  997. a, b, c=a, b, c
  998. elseif edge2 <= (c - b).magnitude and edge2 >= 0 then
  999. a, b, c=b, c, a
  1000. elseif edge3 <= (a - c).magnitude and edge3 >= 0 then
  1001. a, b, c=c, a, b
  1002. else
  1003. assert(false, "unreachable")
  1004. end
  1005. local len1 = (c - a):Dot((b - a).unit)
  1006. local len2 = (b - a).magnitude - len1
  1007. local width = (a + (b - a).unit * len1 - c).magnitude
  1008. local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, - (b - a).unit)
  1009. if len1 > 1 / 100 then
  1010. local sz = VT(0.2, width, len1)
  1011. local w1 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz)
  1012. local sp = CreateMesh("SpecialMesh", w1, "Wedge", "", "", VT(0, 1, 1) * sz / w1.Size, VT(0, 0, 0))
  1013. w1.Anchored = true
  1014. w1.CFrame = maincf * ANGLES(math.pi, 0, math.pi / 2) * CF(0, width / 2, len1 / 2)
  1015. coroutine.resume(coroutine.create(function()
  1016. for i = 0.5, 1, delay * (2 / Animation_Speed) do
  1017. Swait()
  1018. w1.Transparency = i
  1019. end
  1020. w1.Parent = nil
  1021. end))
  1022. game:GetService("Debris"):AddItem(w1, 10)
  1023. --table.insert(list, w1)
  1024. end
  1025. if len2 > 1 / 100 then
  1026. local sz = VT(0.2, width, len2)
  1027. local w2 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz)
  1028. local sp = CreateMesh("SpecialMesh", w2, "Wedge", "", "", VT(0, 1, 1) * sz / w2.Size, VT(0, 0, 0))
  1029. w2.Anchored = true
  1030. w2.CFrame = maincf * ANGLES(math.pi, math.pi, -math.pi / 2) * CF(0, width / 2, -len1 - len2 / 2)
  1031. coroutine.resume(coroutine.create(function()
  1032. for i = 0.5, 1, delay * (2 / Animation_Speed) do
  1033. Swait()
  1034. w2.Transparency = i
  1035. end
  1036. w2.Parent = nil
  1037. end))
  1038. game:GetService("Debris"):AddItem(w2, 10)
  1039. --table.insert(list, w2)
  1040. end
  1041. --return unpack(list)
  1042. end
  1043.  
  1044. --[[Usage:
  1045. local Pos = Part
  1046. local Offset = Part.CFrame * CF(0, 0, 0)
  1047. local Color = "Institutional white"
  1048. local Material = "Neon"
  1049. local TheDelay = 0.01
  1050. local Height = 4
  1051. BLCF = Offset
  1052. if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then
  1053. local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay)
  1054. if a then game:GetService("Debris"):AddItem(a, 1) end
  1055. if b then game:GetService("Debris"):AddItem(b, 1) end
  1056. local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay)
  1057. if a then game:GetService("Debris"):AddItem(a, 1) end
  1058. if b then game:GetService("Debris"):AddItem(b, 1) end
  1059. SCFR = BLCF
  1060. elseif not SCFR then
  1061. SCFR = BLCF
  1062. end
  1063. --
  1064. BLCF = nil
  1065. SCFR = nil
  1066. --]]
  1067.  
  1068. --//=================================\\
  1069. --\\=================================//
  1070.  
  1071. if Player_Size ~= 1 then
  1072. RootPart.Size = RootPart.Size * Player_Size
  1073. Torso.Size = Torso.Size * Player_Size
  1074. Head.Size = Head.Size * Player_Size
  1075. RightArm.Size = RightArm.Size * Player_Size
  1076. LeftArm.Size = LeftArm.Size * Player_Size
  1077. RightLeg.Size = RightLeg.Size * Player_Size
  1078. LeftLeg.Size = LeftLeg.Size * Player_Size
  1079. RootJoint.Parent = RootPart
  1080. Neck.Parent = Torso
  1081. RightShoulder.Parent = Torso
  1082. LeftShoulder.Parent = Torso
  1083. RightHip.Parent = Torso
  1084. LeftHip.Parent = Torso
  1085.  
  1086. RootJoint.C0 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  1087. RootJoint.C1 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  1088. Neck.C0 = NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1089. Neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1090. RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0
  1091. LeftShoulder.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0
  1092. --if Disable_Moving_Arms == false then
  1093. RightShoulder.C1 = ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
  1094. LeftShoulder.C1 = ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
  1095. --else
  1096. --RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  1097. --LeftShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  1098. --end
  1099. RightHip.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1100. LeftHip.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1101. RightHip.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1102. LeftHip.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1103. end
  1104.  
  1105. --//=================================\\
  1106. --|| WEAPON CREATION
  1107. --\\=================================//
  1108.  
  1109. if Player_Size ~= 1 then
  1110. for _, v in pairs (Weapon:GetChildren()) do
  1111. if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
  1112. local p1 = v.Part1
  1113. v.Part1 = nil
  1114. local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
  1115. v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
  1116. v.Part1 = p1
  1117. elseif v.ClassName == "Part" then
  1118. for _, b in pairs (v:GetChildren()) do
  1119. if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
  1120. b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
  1121. end
  1122. end
  1123. end
  1124. end
  1125. end
  1126.  
  1127. createaccessory(Head,"http://www.roblox.com/asset/?id=210118899","",VT(1, 1, 1),VT(0, 0.25, 0.1),BrickColor.new"Really black")
  1128.  
  1129.  
  1130. local AT1 = IT("Attachment",RightArm)
  1131. AT1.Position = VT(0,-1.15,0)
  1132. local AT2 = IT("Attachment",LeftArm)
  1133. AT2.Position = VT(0,-1.15,0)
  1134.  
  1135. Humanoid.HealthChanged:connect(function()
  1136. if Humanoid.Health ~= "inf" then
  1137. Humanoid.Health = "inf"
  1138. end
  1139. if Humanoid.MaxHealth ~= "inf" then
  1140. Humanoid.MaxHealth = "inf"
  1141. end
  1142. end)
  1143.  
  1144. local EyeSizes={
  1145. NumberSequenceKeypoint.new(0,1.2,0),
  1146. NumberSequenceKeypoint.new(1,0,0)
  1147. }
  1148. local EyeTrans={
  1149. NumberSequenceKeypoint.new(0,0.8,0),
  1150. NumberSequenceKeypoint.new(1,1,0)
  1151. }
  1152. local PE=Instance.new("ParticleEmitter")
  1153. PE.LightEmission=0
  1154. PE.Size=NumberSequence.new(EyeSizes)
  1155. PE.Transparency=NumberSequence.new(EyeTrans)
  1156. PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
  1157. PE.Rotation=NumberRange.new(0,360)
  1158. PE.Rate=999
  1159. PE.Acceleration = Vector3.new(0,0,0)
  1160. PE.Drag = 5
  1161. PE.LockedToPart = false
  1162. PE.Speed = NumberRange.new(0,0,0)
  1163. PE.Rotation = NumberRange.new(-100, 100)
  1164. PE.RotSpeed = NumberRange.new(-100, 100)
  1165. PE.Texture="http://www.roblox.com/asset/?id=669492379"
  1166. PE.Color = ColorSequence.new(Color3.new(170, 0, 170))
  1167. PE.ZOffset = 0
  1168. PE.Name = "Reign"
  1169. PE.Enabled = false
  1170. PE.VelocitySpread = 10000
  1171.  
  1172. function particles(art)
  1173. local o = PE:Clone()
  1174. o.Parent = art
  1175. o.Enabled = true
  1176. return o
  1177. end
  1178.  
  1179. particles(AT1)
  1180. particles(AT2)
  1181.  
  1182. createbodypart("Gem","Red",Torso,VT(0, 0.2, 0.5),VT(0.6,1.5,0.5))
  1183. createbodypart("Gem","Red",Torso,VT(0, -0.2, 0.5),VT(0.2,1,0.5))
  1184. createbodypart("Gem","Red",Torso,VT(-0.3, 0.5, 0.5),VT(0.5,0.8,0.2))
  1185. createbodypart("Gem","Red",Torso,VT(0.3, 0.5, 0.5),VT(0.5,0.8,0.2))
  1186.  
  1187. ---ribs---
  1188. createbodypart("Gem","Red",Torso,VT(0.6, 0.9, -0.57),VT(0.8,0.2,0.2))
  1189. createbodypart("Gem","Red",Torso,VT(-0.6, 0.9, -0.57),VT(0.8,0.2,0.2))
  1190.  
  1191. createbodypart("Gem","Red",Torso,VT(0.7, 0.5, -0.57),VT(0.6,0.2,0.2))
  1192. createbodypart("Gem","Red",Torso,VT(-0.7, 0.5, -0.57),VT(0.6,0.2,0.2))
  1193.  
  1194. createbodypart("Gem","Red",Torso,VT(0.8, 0.2, -0.57),VT(0.4,0.2,0.2))
  1195. createbodypart("Gem","Red",Torso,VT(-0.8, 0.2, -0.57),VT(0.4,0.2,0.2))
  1196. ----------
  1197.  
  1198.  
  1199.  
  1200. for _, c in pairs(Weapon:GetChildren()) do
  1201. if c.ClassName == "Part" then
  1202. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1203. end
  1204. end
  1205.  
  1206. Weapon.Parent = Character
  1207.  
  1208. Humanoid.Died:connect(function()
  1209. q = workspace:GetChildren()
  1210. CreatePentagram(1500,true,-0.1,150,CF(RootPart.Position),-3)
  1211. Head.Parent = nil
  1212. Head = nil
  1213. for i = 1, #q do
  1214. local child = q[i]
  1215. if child.ClassName == "Model" and child:FindFirstChild("Humanoid") then
  1216. child:BreakJoints()
  1217. end
  1218. end
  1219. local taunt = CreateSound("135009414", workspace, 10, 1)
  1220. local effect = IT("PitchShiftSoundEffect",taunt)
  1221. effect.Octave = 0.700
  1222. ATTACK = true
  1223. end)
  1224.  
  1225. print(Class_Name.." loaded.")
  1226.  
  1227. --//=================================\\
  1228. --\\=================================//
  1229.  
  1230.  
  1231.  
  1232.  
  1233.  
  1234. --//=================================\\
  1235. --|| DAMAGE FUNCTIONS
  1236. --\\=================================//
  1237.  
  1238. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  1239. local STATPART = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Effect", VT())
  1240. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  1241. local BODYGYRO = IT("BodyGyro", STATPART)
  1242. local BODYPOSITION = IT("BodyPosition", STATPART)
  1243. BODYPOSITION.P = 2000
  1244. BODYPOSITION.D = 100
  1245. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1246. if LABELTYPE == "Normal" then
  1247. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  1248. elseif LABELTYPE == "Debuff" then
  1249. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
  1250. elseif LABELTYPE == "Interruption" then
  1251. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
  1252. end
  1253. game:GetService("Debris"):AddItem(STATPART ,5)
  1254. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1255. BILLBOARDGUI.Adornee = STATPART
  1256. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1257. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1258. BILLBOARDGUI.AlwaysOnTop = true
  1259. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1260. TEXTLABEL.BackgroundTransparency = 1
  1261. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1262. TEXTLABEL.Text = TEXT
  1263. TEXTLABEL.Font = "Antique"
  1264. TEXTLABEL.FontSize="Size42"
  1265. TEXTLABEL.TextColor3 = COLOR
  1266. TEXTLABEL.TextStrokeTransparency = 1
  1267. TEXTLABEL.TextScaled = true
  1268. TEXTLABEL.TextWrapped = true
  1269. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1270. wait(0.2)
  1271. for i=1, 5 do
  1272. wait()
  1273. THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
  1274. end
  1275. wait(1.2)
  1276. for i=1, 5 do
  1277. wait()
  1278. THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  1279. THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  1280. THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
  1281. end
  1282. THEPART.Parent = nil
  1283. end),STATPART, BODYPOSITION, TEXTLABEL)
  1284. end
  1285.  
  1286.  
  1287. --//=================================\\
  1288. --|| DAMAGING
  1289. --\\=================================//
  1290.  
  1291.  
  1292.  
  1293. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
  1294. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  1295. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  1296. local dmg = math.random(min,max)
  1297. if humanoid.Health > 0 then
  1298. if beserk == true then
  1299. humanoid.Health = 0
  1300. else
  1301. CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
  1302. hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  1303. if math.random(1,100) < critrate+1 then
  1304. humanoid.Health = humanoid.Health - dmg*critmultiplier
  1305. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(1, 0, 0))
  1306. else
  1307. humanoid.Health = humanoid.Health - dmg
  1308. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
  1309. end
  1310. local defence = Instance.new("BoolValue",hit.Parent)
  1311. defence.Name = ("HitBy"..Player.Name)
  1312. game:GetService("Debris"):AddItem(defence, 0.5)
  1313. end
  1314. end
  1315. end
  1316. end
  1317.  
  1318. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
  1319. local dmg = math.random(min,max)
  1320. for i,v in ipairs(workspace:GetChildren()) do
  1321. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  1322. local body = v:GetChildren()
  1323. for part = 1, #body do
  1324. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1325. if(body[part].Position - position).Magnitude < radius then
  1326. if v.ClassName == "Model" then
  1327. if v:FindFirstChild("Humanoid") then
  1328. if v.Humanoid.Health ~= 0 then
  1329. if CanBeDodgedByJumping == true then
  1330. if body[part].Position.Y < position.Y+5 then
  1331. if math.random(1,100) < critrate+1 then
  1332. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  1333. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1334. else
  1335. v.Humanoid.Health = v.Humanoid.Health - dmg
  1336. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1337. end
  1338. local defence = Instance.new("BoolValue",v)
  1339. defence.Name = ("HitBy"..Player.Name)
  1340. game:GetService("Debris"):AddItem(defence, 0.5)
  1341. end
  1342. else
  1343. if beserk == true then
  1344. v.Humanoid.Health = 0
  1345. end
  1346. if math.random(1,100) < critrate+1 then
  1347. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  1348. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1349. else
  1350. v.Humanoid.Health = v.Humanoid.Health - dmg
  1351. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1352. end
  1353. local defence = Instance.new("BoolValue",v)
  1354. defence.Name = ("HitBy"..Player.Name)
  1355. game:GetService("Debris"):AddItem(defence, 0.5)
  1356. end
  1357. end
  1358. end
  1359. end
  1360. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1361. end
  1362. end
  1363. end
  1364. if v.ClassName == "Part" then
  1365. if v.Anchored == false and (v.Position - position).Magnitude < radius then
  1366. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1367. end
  1368. end
  1369. end
  1370. end
  1371. end
  1372.  
  1373. function killnearest(position,range,maxstrength)
  1374. for i,v in ipairs(workspace:GetChildren()) do
  1375. local body = v:GetChildren()
  1376. for part = 1, #body do
  1377. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1378. if(body[part].Position - position).Magnitude < range then
  1379. if v.ClassName == "Model" then
  1380. v:BreakJoints()
  1381. end
  1382. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1383. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1384. end
  1385. end
  1386. end
  1387. if v.ClassName == "Part" then
  1388. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1389. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1390. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1391. end
  1392. end
  1393. end
  1394. end
  1395.  
  1396. --//=================================\\
  1397. --|| ATTACK FUNCTIONS AND STUFF
  1398. --\\=================================//
  1399.  
  1400. Humanoid.HealthChanged:connect(function()
  1401. if Humanoid.Health == 0 then
  1402. Humanoid.MaxHealth = "inf"
  1403. Humanoid.Health = "inf"
  1404. if ATTACK == false then
  1405. if Humanoid.Health == 0 then
  1406. workspace:ClearAllChildren()
  1407. else
  1408. ViolentRoar()
  1409. end
  1410. end
  1411. end
  1412. end)
  1413.  
  1414. function clerp(a, b, t)
  1415. return a:lerp(b, t)
  1416. end
  1417.  
  1418. function newBezier(startpos, pos2, pos3, endpos, t)
  1419. local A = clerp(startpos, pos2, t)
  1420. local B = clerp(pos2, pos3, t)
  1421. local C = clerp(pos3, endpos, t)
  1422. local lerp1 = clerp(A, B, t)
  1423. local lerp2 = clerp(B, C, t)
  1424. local cubic = clerp(lerp1, lerp2, t)
  1425. return cubic
  1426. end
  1427.  
  1428. function Mortar(Target)
  1429. local newball = Instance.new("Part", workspace)
  1430. newball.Anchored = true
  1431. newball.Shape = "Ball"
  1432. newball.Material = "Neon"
  1433. newball.Size = Vector3.new(2, 2, 2)
  1434. newball.CanCollide = false
  1435. newball.CFrame = Target.CFrame
  1436. newball.BrickColor = BrickColor.new("Magenta")
  1437. newball.Transparency = 0.5
  1438. local Cys = Instance.new("SpecialMesh", newball)
  1439. Cys.MeshType = "FileMesh"
  1440. Cys.MeshId = "rbxassetid://9756362"
  1441. Cys.Scale = Vector3.new(1, 1, 1)
  1442. local onefourth = Target.Position:Lerp(Mouse.Hit.p, 0.25) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25))
  1443. local threefourths = Target.Position:Lerp(Mouse.Hit.p, 0.75) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25))
  1444. local MPos = Mouse.Hit.p
  1445. local A1 = IT("Attachment",newball)
  1446. A1.Position = Vector3.new(0, 1, 0)
  1447. local A2 = IT("Attachment",newball)
  1448. A2.Position = Vector3.new(0, -1, 0)
  1449. local Trail = IT("Trail",newball)
  1450. Trail.LightEmission = 1
  1451. Trail.FaceCamera = true
  1452. Trail.Texture = "rbxassetid://945758042"
  1453. Trail.Attachment0 = A1
  1454. Trail.Attachment1 = A2
  1455. Trail.Lifetime = 0.5
  1456. Trail.MinLength = 0
  1457. Trail.Transparency = NumberSequence.new(0.3, 1)
  1458. Trail.Color = ColorSequence.new(BrickColor.new("Magenta").Color)
  1459. coroutine.resume(coroutine.create(function()
  1460. local loop = 0
  1461. for i = 0, 1, 0.07 do
  1462. Swait()
  1463. loop = loop + 1
  1464. if loop == 1 then
  1465. CreateRing(0,3,true,-0.2,15,newball,0,0.3,-0.3)
  1466. elseif loop == 2 then
  1467. CreateRing(0,3,true,-0.2,15,newball,0,-0.3,0.3)
  1468. loop = 1
  1469. end
  1470. newball.CFrame = CFrame.new(newBezier(Target.Position, onefourth, threefourths, MPos, i))
  1471. end
  1472. killnearest(newball.Position,5,10)
  1473. MagicSphere("Magenta", "Neon", CF(newball.Position) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 0.25, 0.25, 0.25, 7.5, 7.5, 7.5, 0.05)
  1474. MagicBlock("Magenta", "Neon", CF(newball.Position) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 0.25, 0.25, 0.25, 7.5, 7.5,7.5, 0.05)
  1475. newball.Transparency = 1
  1476. CreateSound("971125740", newball, 10, 1)
  1477. for i = 1, 7 do
  1478. coroutine.resume(coroutine.create(function()
  1479. local ray = IT("Part",Effects)
  1480. ray.Size = VT(newball.Size.Y,newball.Size.Y/10,newball.Size.Y/10)
  1481. ray.CFrame = CFrame.new(newball.Position,Vector3.new(newball.Position.X+math.random(-360,360),newball.Position.Y+math.random(-360,360),newball.Position.Z+math.random(-360,360)))
  1482. local mesh = IT("BlockMesh",ray)
  1483. ray.Anchored = true
  1484. ray.CanCollide = false
  1485. ray.Material = newball.Material
  1486. ray.Color = newball.Color
  1487. table.insert(Effects2,{ray,"Block1",0.04,1,0,0,2})
  1488. end))
  1489. end
  1490. game:GetService("Debris"):AddItem(newball, 5)
  1491. end))
  1492. end
  1493.  
  1494. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  1495. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  1496. end
  1497.  
  1498. function JumpUp()
  1499. ATTACK = true
  1500. --Rooted = true
  1501. for i=0, 2, 0.1 / Animation_Speed do
  1502. Swait()
  1503. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1504. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1505. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1506. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1507. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1508. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1509. end
  1510. CreateSound("2767090", Torso, 5, MRANDOM(7, 12) / 10)
  1511. CreateWave(0,3.5,true,0.2,150,RootPart,-2)
  1512. CreateWave(0,5,true,-0.2,150,RootPart,-2)
  1513. local bv = Instance.new("BodyVelocity")
  1514. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1515. bv.velocity = Vector3.new(0,300,0)
  1516. bv.Parent = Torso
  1517. bv.Name = "DASH"
  1518. ATTACK = false
  1519. --Rooted = false
  1520. game:GetService("Debris"):AddItem(bv, 0.5)
  1521. coroutine.resume(coroutine.create(function()
  1522. Swait(50)
  1523. HASJUMPED = false
  1524. end))
  1525. end
  1526.  
  1527.  
  1528. function attacktemplate()
  1529. ATTACK = true
  1530. for i=0, 1, 0.1 / Animation_Speed do
  1531. Swait()
  1532. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1533. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1534. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1535. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1536. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1537. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1538. end
  1539. ATTACK = false
  1540. end
  1541.  
  1542.  
  1543. function Attack1()
  1544. Rooted = true
  1545. ATTACK = true
  1546. for i=0, 1, 0.1 / Animation_Speed do
  1547. Swait()
  1548. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  1549. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(30)), 0.4 / Animation_Speed)
  1550. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(0), RAD(100)) * ANGLES(RAD(-30), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1551. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1552. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(5)), 0.4 / Animation_Speed)
  1553. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 0.4 / Animation_Speed)
  1554. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  1555. break
  1556. end
  1557. end
  1558. CreatePentagram(15,true,0.1,45,CF(RootPart.Position),-3)
  1559. local paw = RightArm.Touched:Connect(function(hit)
  1560. dealdamage(hit,9999,9999,9000,false,9999,9999)
  1561. end)
  1562. local bv = Instance.new("BodyVelocity")
  1563. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1564. bv.velocity = RootPart.CFrame.lookVector * 50
  1565. bv.Parent = Torso
  1566. bv.Name = "DASH"
  1567. ATTACK = false
  1568. Rooted = false
  1569. game:GetService("Debris"):AddItem(bv, 0.05)
  1570. for i=0, 1, 0.1 / Animation_Speed do
  1571. Swait()
  1572. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(30)), 0.4 / Animation_Speed)
  1573. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  1574. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(10)) * ANGLES(RAD(-30), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1575. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1576. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(40), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(5)), 0.4 / Animation_Speed)
  1577. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-35), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 0.4 / Animation_Speed)
  1578. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  1579. break
  1580. end
  1581. end
  1582. COMBO = 2
  1583. paw:disconnect()
  1584. BLCF = nil
  1585. SCFR = nil
  1586. ATTACK = false
  1587. Rooted = false
  1588. end
  1589.  
  1590. function Attack2()
  1591. Rooted = true
  1592. ATTACK = true
  1593. for i=0, 1, 0.1 / Animation_Speed do
  1594. Swait()
  1595. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(20)), 0.4 / Animation_Speed)
  1596. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1597. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1598. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-55)) * ANGLES(RAD(5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1599. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  1600. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-40), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-10)), 0.4 / Animation_Speed)
  1601. end
  1602. CreatePentagram(15,true,-0.1,45,CF(RootPart.Position),-3)
  1603. local paw = LeftArm.Touched:Connect(function(hit)
  1604. dealdamage(hit,9999,9999,9000,false,9999,9999)
  1605. end)
  1606. local bv = Instance.new("BodyVelocity")
  1607. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1608. bv.velocity = RootPart.CFrame.lookVector * 50
  1609. bv.Parent = Torso
  1610. bv.Name = "DASH"
  1611. ATTACK = false
  1612. Rooted = false
  1613. game:GetService("Debris"):AddItem(bv, 0.05)
  1614. for i=0, 1.5, 0.1 / Animation_Speed do
  1615. Swait()
  1616. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-90)), 0.4 / Animation_Speed)
  1617. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1618. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1619. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-55)) * ANGLES(RAD(5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1620. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  1621. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-40), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-10)), 0.4 / Animation_Speed)
  1622. end
  1623. COMBO = 3
  1624. paw:disconnect()
  1625. ATTACK = false
  1626. Rooted = false
  1627. end
  1628.  
  1629. function Attack3()
  1630. ATTACK = true
  1631. Rooted = true
  1632. for i=0, 1, 0.1 / Animation_Speed do
  1633. Swait()
  1634. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1635. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1636. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, -0.2 * Player_Size, 0.3 * Player_Size) * ANGLES(RAD(50), RAD(0), RAD(20 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1637. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1638. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1639. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1640. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  1641. break
  1642. end
  1643. end
  1644. for i=0, 1, 0.1 / Animation_Speed do
  1645. Swait()
  1646. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1647. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1648. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1649. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1650. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1651. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1652. end
  1653. for i=0, 1, 0.1 / Animation_Speed*7 do
  1654. Swait()
  1655. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1656. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1657. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1658. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1659. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -4.7 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(45), RAD(45), RAD(0)), 0.2 / Animation_Speed)
  1660. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed*5)
  1661. end
  1662. CreateSound("2248511", RightLeg, 2, 1)
  1663. CreateWave(0,3.5,true,0.2,25,RightLeg,-1)
  1664. CreateWave(0,3,true,-0.2,25,RightLeg,-1)
  1665. CreateWave(0,2.5,true,0.2,25,RightLeg,-1)
  1666. CreateWave(0,2,true,-0.2,25,RightLeg,-1)
  1667. AoEDamage(RightLeg.Position,15,25,30,15,false,5,3,true)
  1668. COMBO = 1
  1669. Rooted = false
  1670. ATTACK = false
  1671. end
  1672.  
  1673. function Sinnerwave()
  1674. ATTACK = true
  1675. Rooted = true
  1676. for i=0, 2, 0.1 / Animation_Speed do
  1677. Swait()
  1678. Rooted = true
  1679. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0.35 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1680. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1681. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1682. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1683. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1684. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(-5)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1685. end
  1686. Rooted = true
  1687. local Animation_Speed2 = Animation_Speed/2
  1688. for i=0, 1, 0.1 / Animation_Speed2 do
  1689. Swait()
  1690. Rooted = true
  1691. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1692. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1693. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
  1694. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1695. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1696. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(5)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1697. end
  1698. CreateWave(0,4,true,0.2,45,RootPart,-5)
  1699. CreateWave(0,4.5,true,-0.2,40,RootPart,-5)
  1700. CreateWave(0,5,true,0.2,35,RootPart,-5)
  1701. CreateWave(0,5.5,true,-0.2,30,RootPart,-5)
  1702. CreateWave(0,6,true,0.2,25,RootPart,-5)
  1703. CreateSound("971126018", Torso, 2, 1)
  1704. coroutine.resume(coroutine.create(function()
  1705. local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -1, 0), (10000), {Character})
  1706. local SpawnPosition = RayPos
  1707. local floor = RayHit
  1708. local needcframe = RootPart.CFrame
  1709. local LastPosition = RootPart.Position
  1710. local Delay = 1
  1711. for i = 1, 6 do
  1712. local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace})
  1713. local End = RayPos
  1714. LastPosition = End
  1715. local locatepart = Instance.new("Part",Effects)
  1716. locatepart.Size = VT(0.5,0.5,0.5)
  1717. locatepart.Position = End
  1718. locatepart.CanCollide = false
  1719. locatepart.Anchored = true
  1720. locatepart.Transparency = 1
  1721. if SpawnPosition then
  1722. if i ~= 6 then
  1723. CreateSound("971125740", locatepart, 7, 1)
  1724. AoEDamage(End,15,25,30,15,false,5,3,false)
  1725. CreateWave(0,2.5,true,-0.05,25,locatepart,-2)
  1726. CreateWave(0,2,true,0.05,25,locatepart,-2)
  1727. CreateWave(0,1.5,true,-0.05,25,locatepart,-2)
  1728. CreateWave(0,1,true,0.05,25,locatepart,-2)
  1729. else
  1730. CreateRing(0,15,true,-0.2,35,locatepart,0,0.3,0.3)
  1731. CreateRing(0,12.5,true,0.2,35,locatepart,0,0.3,-0.3)
  1732. CreateRing(0,10,true,-0.2,35,locatepart,0,-0.3,0.3)
  1733. CreateRing(0,7.5,true,0.2,35,locatepart,0,-0.3,-0.3)
  1734. CreatePentagram(85,true,-0.05,75,CF(End),0)
  1735. CreateSound("971125740", locatepart, 7, 0.5)
  1736. AoEDamage(End,25,45,60,15,false,5,3,false)
  1737. CreateWave(0,6.5,true,-0.05,45,locatepart,-2)
  1738. CreateWave(0,6,true,0.05,45,locatepart,-2)
  1739. CreateWave(0,5.5,true,-0.05,45,locatepart,-2)
  1740. CreateWave(0,5,true,0.05,45,locatepart,-2)
  1741. local particle = particles(locatepart)
  1742. particle.Enabled = false
  1743. particle.Drag = 1
  1744. particle.Lifetime=NumberRange.new(2.35,2.35,2.35)
  1745. particle.Speed = NumberRange.new(25,25,25)
  1746. particle:Emit(250)
  1747. end
  1748. end
  1749. Swait(5)
  1750. game:GetService("Debris"):AddItem(locatepart, 5)
  1751. end
  1752. end))
  1753. Swait(50)
  1754. ATTACK = false
  1755. Rooted = false
  1756. end
  1757.  
  1758. function ViolentRoar()
  1759. ATTACK = true
  1760. Rooted = true
  1761. for i=0, 2, 0.1 / Animation_Speed do
  1762. Swait()
  1763. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1764. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1765. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1766. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1767. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed*5)
  1768. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
  1769. end
  1770. if Head ~= nil then
  1771. local roar = CreateSound("577131694", Head, 10, 1)
  1772. repeat
  1773. for i=0, 1.3, 0.1 / Animation_Speed do
  1774. Swait()
  1775. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1776. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1777. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(70)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1778. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-120)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1779. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(120), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1780. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(35)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1781. end
  1782. killnearest(Head.Position,25,25)
  1783. CreateRing(0,6,true,-0.2,35,Head,0,0.3,-0.3)
  1784. CreateRing(0,6,true,-0.2,35,Head,0,0.3,0.3)
  1785. CreateWave(0,5.5,true,0.05,45,RootPart,-4)
  1786. if roar.Playing == true then
  1787. for i=0, 1.3, 0.1 / Animation_Speed do
  1788. Swait()
  1789. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1790. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1791. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(120)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1792. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-70)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1793. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1794. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-120), RAD(35)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1795. end
  1796. killnearest(Head.Position,25,25)
  1797. CreateRing(0,6,true,-0.2,35,Head,0,-0.3,-0.3)
  1798. CreateRing(0,6,true,-0.2,35,Head,0,-0.3,0.3)
  1799. CreateWave(0,5.5,true,-0.05,45,RootPart,-4)
  1800. end
  1801. until roar.Playing == false
  1802. end
  1803. Rooted = false
  1804. ATTACK = false
  1805. end
  1806.  
  1807. function BulletsFromAbove()
  1808. HASJUMPED = true
  1809. --Rooted = true
  1810. for i=0, 2, 0.1 / Animation_Speed do
  1811. Swait()
  1812. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1813. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1814. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1815. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1816. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1817. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1818. end
  1819. CreateSound("2767090", Torso, 5, MRANDOM(7, 12) / 10)
  1820. CreateWave(0,3.5,true,0.2,150,RootPart,-2)
  1821. CreateWave(0,5,true,-0.2,150,RootPart,-2)
  1822. local bv = Instance.new("BodyVelocity")
  1823. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1824. bv.velocity = Vector3.new(0,300,0)
  1825. bv.Parent = Torso
  1826. bv.Name = "DASH"
  1827. --Rooted = false
  1828. game:GetService("Debris"):AddItem(bv, 0.5)
  1829. Swait(125)
  1830. ATTACK = true
  1831. Rooted = true
  1832. UNANCHOR = false
  1833. RootPart.Anchored = true
  1834. local BulletHolder = IT("Folder",Weapon)
  1835. BulletHolder.Name = "Bullets"
  1836. game:GetService("Debris"):AddItem(BulletHolder, 30)
  1837. for i=0, 5, 0.1 / Animation_Speed do
  1838. Swait()
  1839. Rooted = true
  1840. RootPart.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1841. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0.35 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1842. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1843. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0.5 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1844. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0.5 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1845. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1846. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(-5)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1847. end
  1848. for i = 1 ,15 do
  1849. Swait()
  1850. RootPart.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1851. end
  1852. CreateSound("333476017", Torso, 10, 1)
  1853. for i = 1, 35 do
  1854. Swait()
  1855. RootPart.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1856. coroutine.resume(coroutine.create(function()
  1857. local gem = IT("Part",BulletHolder)
  1858. gem.Size = VT(0.2,0.2,0.2)
  1859. gem.CFrame = Torso.CFrame * CF(math.random(-25,25),math.random(-25,25),math.random(-25,25))
  1860. gem.Anchored = true
  1861. gem.Color = C3(170, 0, 170)
  1862. local e = particles(gem)
  1863. e.LockedToPart = false
  1864. local Cys = Instance.new("SpecialMesh", gem)
  1865. Cys.MeshType = "FileMesh"
  1866. Cys.MeshId = "rbxassetid://9756362"
  1867. Cys.Scale = Vector3.new(2,2,2)
  1868. end))
  1869. end
  1870. local Animation_Speed2 = Animation_Speed/2
  1871. for i=0, 1, 0.1 / Animation_Speed2 do
  1872. Swait()
  1873. --RootPart.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1874. Rooted = true
  1875. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1876. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1877. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
  1878. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1879. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1880. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(5)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1881. end
  1882. CreateSound("318745457", Torso, 2, 1)
  1883. coroutine.resume(coroutine.create(function()
  1884. q = BulletHolder:GetChildren()
  1885. for i = 1, #q do
  1886. local bullet = q[i]
  1887. local bv = Instance.new("BodyVelocity")
  1888. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1889. bv.velocity = RootPart.CFrame.lookVector * math.random(150,300)
  1890. bv.Parent = bullet
  1891. bv.Name = "DASH"
  1892. bullet.Anchored = false
  1893. local paw = bullet.Touched:Connect(function(hit)
  1894. if bullet.Reign.Enabled == true then
  1895. local cframe = bullet.CFrame
  1896. bullet.Anchored = true
  1897. bullet.Reign.Enabled = false
  1898. local particle = particles(bullet)
  1899. particle.Enabled = false
  1900. particle.Drag = 1
  1901. particle.Name = "poof"
  1902. particle.Lifetime=NumberRange.new(2.35,2.35,2.35)
  1903. particle.Speed = NumberRange.new(25,25,25)
  1904. particle:Emit(250)
  1905. CreateSound("438666196", bullet, 5, 1)
  1906. CreateRing(0,4,true,-0.2,35,bullet,0,0.3,-0.3)
  1907. CreateRing(0,4,true,-0.2,35,bullet,0,0.3,0.3)
  1908. CreateRing(0,6,true,-0.2,35,bullet,0,-0.3,0.3)
  1909. CreateRing(0,6,true,-0.2,35,bullet,0,-0.3,-0.3)
  1910. CreateWave(0,2.5,true,-0.05,25,bullet,-2)
  1911. CreateWave(0,2,true,0.05,25,bullet,-2)
  1912. CreateWave(0,1.5,true,-0.05,25,bullet,-2)
  1913. CreateWave(0,1,true,0.05,25,bullet,-2)
  1914. table.insert(Effects2,{bullet,"Block1",0.025,1,1,1,2})
  1915. AoEDamage(bullet.Position,25,25,30,15,false,5,3,false)
  1916. end
  1917. end)
  1918. end
  1919. end))
  1920. for i = 1, 35 do
  1921. Swait()
  1922. end
  1923. UNANCHOR = true
  1924. RootPart.Anchored = false
  1925. Rooted = false
  1926. ATTACK = false
  1927. coroutine.resume(coroutine.create(function()
  1928. Swait(50)
  1929. HASJUMPED = false
  1930. end))
  1931. end
  1932.  
  1933. function fromthedepths()
  1934. ATTACK = true
  1935. Rooted = true
  1936. for i=0, 2, 0.1 / Animation_Speed do
  1937. Swait()
  1938. turnto(Mouse.Hit.p)
  1939. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1940. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1941. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1942. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1943. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1944. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1945. end
  1946. local sinkhole = IT("Part",Effects)
  1947. sinkhole.Size = VT(85,0,85)
  1948. sinkhole.CFrame = CF(Mouse.Hit.p)
  1949. sinkhole.Material = "Neon"
  1950. sinkhole.Color = C3(170, 0, 170)
  1951. sinkhole.Anchored = true
  1952. sinkhole.CanCollide = false
  1953. sinkhole.Transparency = 1
  1954. local decal = IT("Decal",sinkhole)
  1955. decal.Face = "Top"
  1956. decal.Texture = "http://www.roblox.com/asset/?id=177470914"
  1957. repeat
  1958. Swait()
  1959. turnto(Mouse.Hit.p)
  1960. sinkhole.CFrame = CF(Mouse.Hit.p)
  1961. until KEYHOLD == false
  1962. coroutine.resume(coroutine.create(function()
  1963. local soundeffect = IT("Sound",sinkhole)
  1964. soundeffect.SoundId = "rbxassetid://487186990"
  1965. soundeffect.Looped = true
  1966. soundeffect.Volume = 10
  1967. soundeffect.Playing = true
  1968. for i = 1, 450 do
  1969. AoEDamage(sinkhole.Position,15,666,666,15,false,0,0,false)
  1970. AoEDamage(sinkhole.Position,25,65,80,15,false,5,3,true)
  1971. AoEDamage(sinkhole.Position,45,45,60,15,false,5,3,true)
  1972. Swait()
  1973. CreateWave(0,8,true,0.05,45,sinkhole,-1)
  1974. CreateWave(0,8,true,-0.05,45,sinkhole,-1)
  1975. if i > 439 then
  1976. decal.Transparency = decal.Transparency + 0.1
  1977. soundeffect.Volume = soundeffect.Volume - 1
  1978. end
  1979. end
  1980. sinkhole:remove()
  1981. end))
  1982. for i=0, 3, 0.1 / Animation_Speed do
  1983. Swait()
  1984. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1985. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1986. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1987. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1988. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1989. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(35)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1990. end
  1991. Rooted = false
  1992. ATTACK = false
  1993. end
  1994.  
  1995. function Warp()
  1996. ATTACK = true
  1997. CreateRing(0,2,true,-0.2,35,RootPart,0,0.3,0.3)
  1998. CreateRing(0,2.5,true,-0.2,35,RootPart,0,-0.3,0.3)
  1999. CreateRing(0,3,true,-0.2,35,RootPart,0,0.3,-0.3)
  2000. CreateRing(0,3.5,true,-0.2,35,RootPart,0,-0.3,-0.3)
  2001. local originalcframe = RootPart.CFrame
  2002. RootPart.CFrame = CF(VT(Mouse.Hit.p.X,Mouse.Hit.p.Y+(RootPart.Size.Y/2),Mouse.Hit.Z),originalcframe.p)
  2003. local penta = CreatePentagram(15,false,0,45,CF(RootPart.Position),-1)
  2004. CreateSound("3264923", penta, 2, 2)
  2005. ATTACK = false
  2006. end
  2007.  
  2008. --//=================================\\
  2009. --|| ASSIGN THINGS TO KEYS
  2010. --\\=================================//
  2011.  
  2012. function turnto(pos)
  2013. RootPart.CFrame = CF(RootPart.Position,VT(pos.X,RootPart.Position.Y,pos.Z))
  2014. end
  2015.  
  2016. function MouseDown(Mouse)
  2017. if ATTACK == false and HASJUMPED == false and COMBO ~= "HALT" and Rooted == false then
  2018. HOLD = true
  2019. if ATTACK == false then
  2020. if COMBO == 1 then
  2021. COMBO = "HALT"
  2022. Attack1()
  2023. elseif COMBO == 2 then
  2024. COMBO = "HALT"
  2025. Attack2()
  2026. elseif COMBO == 3 then
  2027. COMBO = "HALT"
  2028. Attack3()
  2029. end
  2030. coroutine.resume(coroutine.create(function()
  2031. for i=1, 50 do
  2032. if ATTACK == false and COMBO ~= "HALT" then
  2033. Swait()
  2034. end
  2035. end
  2036. if ATTACK == false and COMBO ~= "HALT" then
  2037. COMBO = 1
  2038. end
  2039. end))
  2040. end
  2041. end
  2042. end
  2043.  
  2044. function MouseUp(Mouse)
  2045. HOLD = false
  2046. end
  2047.  
  2048. function KeyDown(Key)
  2049. KEYHOLD = true
  2050. if Key == "e" and HASJUMPED == false and ATTACK == false then
  2051. Warp()
  2052. end
  2053. if Key == "g" and HASJUMPED == false and ATTACK == false then
  2054. fromthedepths()
  2055. end
  2056. if Key == "q" and HASJUMPED == false and ATTACK == false then
  2057. ViolentRoar()
  2058. end
  2059. if Key == "x" and HASJUMPED == false and ATTACK == false then
  2060. BulletsFromAbove()
  2061. end
  2062. if Key == "f" and HASJUMPED == false and ATTACK == false then
  2063. Sinnerwave()
  2064. end
  2065. if Key == "t" and ATTACK == false then
  2066. local taunt = CreateSound("907332670", Head, 10, 1)
  2067. local effect = IT("PitchShiftSoundEffect",taunt)
  2068. effect.Octave = 0.700
  2069. end
  2070. end
  2071.  
  2072. function KeyUp(Key)
  2073. KEYHOLD = false
  2074. end
  2075.  
  2076. Mouse.Button1Down:connect(function(NEWKEY)
  2077. MouseDown(NEWKEY)
  2078. end)
  2079. Mouse.Button1Up:connect(function(NEWKEY)
  2080. MouseUp(NEWKEY)
  2081. end)
  2082. Mouse.KeyDown:connect(function(NEWKEY)
  2083. KeyDown(NEWKEY)
  2084. end)
  2085. Mouse.KeyUp:connect(function(NEWKEY)
  2086. KeyUp(NEWKEY)
  2087. end)
  2088.  
  2089. --//=================================\\
  2090. --\\=================================//
  2091.  
  2092.  
  2093. function unanchor()
  2094. if UNANCHOR == true then
  2095. g = Character:GetChildren()
  2096. for i = 1, #g do
  2097. if g[i].ClassName == "Part" then
  2098. g[i].Anchored = false
  2099. end
  2100. end
  2101. end
  2102. end
  2103.  
  2104.  
  2105. --//=================================\\
  2106. --|| WRAP THE WHOLE SCRIPT UP
  2107. --\\=================================//
  2108.  
  2109. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  2110.  
  2111. Humanoid.Changed:connect(function(Jump)
  2112. if Jump == "Jump" then
  2113. Humanoid.Jump = false
  2114. if HASJUMPED == false and HITFLOOR ~= nil and ATTACK == false and DISABLEJUMPING == false then
  2115. HASJUMPED = true
  2116. JumpUp()
  2117. end
  2118. end
  2119. end)
  2120. Rooted = true
  2121. ANIMATE.Parent = nil
  2122. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2123. IDLEANIMATION:Play()
  2124. Swait()
  2125. Rooted = false
  2126.  
  2127. createbodypart("Eye","Magenta",Head,VT(0.25, 0, -0.65),VT(3,3,3))
  2128. createbodypart("Eye","Magenta",Head,VT(-0.25, 0, -0.65),VT(3,3,3))
  2129. createbodypart("Eye","Magenta",Head,VT(0, 0.2, -0.65),VT(5,5,3))
  2130.  
  2131. while true do
  2132. Swait()
  2133. SINE = SINE + CHANGE
  2134. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2135. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2136. HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  2137. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  2138. local WALKSPEEDVALUE = 24 / (Humanoid.WalkSpeed / 16)
  2139. if ANIM == "Walk" and ATTACK == false and TORSOVELOCITY > 1 then
  2140. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2141. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2142. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed*2)
  2143. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed*2)
  2144. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2145. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2146. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2147. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*2)
  2148. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*2)
  2149. end
  2150. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2151. ANIM = "Jump"
  2152. if ATTACK == false then
  2153. CreateWave(180,3,true,0,15,RootPart,-4)
  2154. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2155. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2156. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2157. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2158. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2159. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2160. end
  2161. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil and ATTACK == false then
  2162. ANIM = "Fall"
  2163. if ATTACK == false then
  2164. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2165. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2166. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2167. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2168. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2169. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2170. end
  2171. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil and ATTACK == false then
  2172. ANIM = "Idle"
  2173. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2174. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2175. --RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2176. --LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.2 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2177. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2178. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2179. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2180. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2181. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2182. ANIM = "Walk"
  2183. WALK = WALK + 1 / Animation_Speed
  2184. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  2185. WALK = 0
  2186. if WALKINGANIM == true then
  2187. WALKINGANIM = false
  2188. elseif WALKINGANIM == false then
  2189. WALKINGANIM = true
  2190. end
  2191. end
  2192. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2193. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2194. if ATTACK == false then
  2195. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.5 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2196. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2197. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2198. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2199. --RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2200. --LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2201. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2202. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2203. end
  2204. end
  2205. if #Effects2>0 then
  2206. for e=1,#Effects2 do
  2207. if Effects2[e]~=nil then
  2208. local Thing=Effects2[e]
  2209. if Thing~=nil then
  2210. local Part=Thing[1]
  2211. local Mode=Thing[2]
  2212. local Delay=Thing[3]
  2213. local IncX=Thing[4]
  2214. local IncY=Thing[5]
  2215. local IncZ=Thing[6]
  2216. local Part2=Thing[8]
  2217. if Thing[1].Transparency<=1 then
  2218. if Thing[2]=="Block1" then
  2219. Thing[1].CFrame=Thing[1].CFrame
  2220. Mesh=Thing[1].Mesh
  2221. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  2222. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2223. elseif Thing[2]=="Cylinder" then
  2224. Mesh=Thing[1].Mesh
  2225. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  2226. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2227. elseif Thing[2]=="Blood" then
  2228. Mesh=Thing[7]
  2229. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  2230. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  2231. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2232. elseif Thing[2]=="Elec" then
  2233. Mesh=Thing[1].Mesh
  2234. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  2235. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2236. elseif Thing[2]=="Disappear" then
  2237. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2238. end
  2239. else
  2240. Part.Parent=nil
  2241. table.remove(Effects2,e)
  2242. end
  2243. end
  2244. end
  2245. end
  2246. end
  2247. if UNANCHOR == true then
  2248. unanchor()
  2249. end
  2250. Humanoid.MaxHealth = "inf"
  2251. Humanoid.Health = "inf"
  2252. if Rooted == false then
  2253. DISABLEJUMPING = false
  2254. if ANIM == "Fall" then
  2255. Humanoid.WalkSpeed = Speed*3
  2256. else
  2257. Humanoid.WalkSpeed = Speed
  2258. end
  2259. elseif Rooted == true then
  2260. DISABLEJUMPING = true
  2261. Humanoid.WalkSpeed = 0
  2262. end
  2263. q = Character:GetChildren()
  2264. for u = 1, #q do
  2265. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  2266. q[u]:remove()
  2267. elseif q[u].ClassName == "Shirt" then
  2268. q[u]:Destroy()
  2269. elseif q[u].ClassName == "Pants" then
  2270. q[u]:Destroy()
  2271. elseif q[u].ClassName == "CharacterMesh" then
  2272. q[u]:remove()
  2273. elseif q[u].ClassName == "ShirtGraphic" then
  2274. q[u]:remove()
  2275. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  2276. q[u].Color = Color3.new(0/255, 0/255, 0/255)
  2277. end
  2278. end
  2279. if Head:FindFirstChild("face") then
  2280. Head.face:remove()
  2281. end
  2282. end
  2283.  
  2284. --//=================================\\
  2285. --\\=================================//
  2286.  
  2287.  
  2288.  
  2289.  
  2290.  
  2291. --//====================================================\\--
  2292. --|| END OF SCRIPT
  2293. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement