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- Alternative Mewgen Empryo
- Link-1 DARK Psychic/Link/Effect
- 500/BL
- 1 "Mewgen" monster
- Cannot be used as material for the Link Summon of a Link-1 Link Monster. If the ATK of each monster your opponent controls is higher than this card's, this card can attack directly. You can only use each of the following effects of "Alternative Mewgen Empryo" once per turn. If this card is destroyed by battle or card effect: You can Special Summon 1 "Mewgen Token" (Psychic/DARK/Level 1/ATK 0/DEF 0) in Defense Position. If this card is in your GY (Quick Effect): You can Tribute 1 "Mewgen Token"; Special Summon this card.
- Mewgen Bringer
- Level 1 DARK Psychic/Effect
- 0/500
- You can reveal this card in your hand, then target 1 "Mewgen" monster in your GY, except "Mewgen Bringer"; Special Summon this card from your hand, and if you do, return the targeted monster to the hand. You can only use this effect of "Mewgen Bringer" once per turn. Once per turn: You can Special Summon 1 "Mewgen" monster from your hand.
- Mewgen Changer
- Level 1 DARK Psychic/Effect
- 0/0
- When an opponent's monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, negate that attack. You can only use this effect of "Mewgen Changer" once per turn. Once per turn: You can Special Summon 1 "Mewgen" monster from your hand.
- Mewgen Agent
- Level 5 DARK Psychic/Effect
- 0/1700
- When this card is Tribute Summoned: You can target 1 "Mewgen" monster in your GY; Special Summon it, and if it is a Link Monster, draw 1 card. You can banish this card from your GY; add 1 "Mewgen Arrows" from your Deck to your hand. You can only use this effect of "Mewgen Agent" once per turn.
- Mewgen Breaker
- Level 1 DARK Psychic/Effect
- 800/800
- If a "Mewgen" monster(s) is Special Summoned to your field while this card is in your GY: You can add this card from your GY to your hand. You can only use this effect of "Mewgen Breaker" once per turn. Once per turn: You can Special Summon 1 "Mewgen" monster from your hand.
- Mewgen Gardna
- Level 1 DARK Psychic/Effect
- 0/1900
- When your opponent takes battle damage: You can Special Summon this card from your hand in Attack Position. Cannot be destroyed by battle. While another "Mewgen" monster is on the field, you take no battle damage. Once per turn, during your Standby Phase: You can target 1 "Mewgen" monster in your GY; Special Summon it in Defense Position.
- Mewgen Paradox Tatzel
- Link-3 DARK Psychic/Link/Effect
- 0/L B T
- 2+ "Mewgen" monsters
- This card cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. Once per turn, if you take battle or effect damage: You can gain that much LP, and if you do, Special Summon 1 "Mewgen" Link Monster from your Extra Deck or GY, to your zone this card points to.
- Mewgen Cubed Lord
- Link-3 DARK Psychic/Link/Effect
- 2500/L R B
- 3 "Mewgen" Link Monsters
- Negate the effects of monsters with the same Attribute(s) as the "Mewgen" Link Monsters in your GY, while your opponent controls them. When this card destroys a monster by battle: You can destroy 1 monster your opponent controls, and if you do, this card can make a second attack in a row.
- Perfect Mewgen Emperor
- Link-4 DARK Psychic/Link/Effect
- 3000/L R BL BR
- 2+ "Mewgen" Link Monsters
- Negate the effects of monsters with the same Attribute(s) as the "Mewgen" Link Monsters in your GY, while your opponent controls them. During your Battle Step, if this card battled this turn: You can make your opponent send to the GY, 1 face-up monster they control with the same Attribute as the "Mewgen" Link Monsters in your GY (their choice), and if they do, this card can attack an opponent's monster again in a row.
- Mewgenesis
- Counter Trap
- When a Spell/Trap Card, or monster effect, is activated, while you control a "Mewgen" Link Monster: Negate the activation, and if you do, destroy that card. You can banish this card from your GY; Special Summon 1 "Mewgen Token" (Psychic/DARK/Level 1/ATK 0/DEF 0) in Defense Position. You can only use 1 "Mewgenesis" effect per turn, and only once that turn.
- Mewgenerator
- Normal Spell
- Target 1 "Mewgen" monster you control; destroy it, and if you do, Special Summon 1 "Hydradrive" monster with a different name from your GY in Defense Position. You can only activate 1 "Mewgenerator" per turn.
- Mewgen Arrows
- Link Spell/TL T TR
- You can only control 1 "Mewgen Arrows" in your Spell & Trap Zones a Link Monster points to. If a Psychic Link Monster this card points to battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. When this card leaves the field while it points to a monster(s), destroy all those monsters.
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