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- local Player = owner
- local Character = Player.Character
- local mouse,Mouse,MMouse = nil
- local RemoteEvent = Instance.new("RemoteEvent")
- RemoteEvent.Name = "KeyDown"
- RemoteEvent.Parent = Character
- local RemoteEvent2 = Instance.new("RemoteEvent")
- RemoteEvent2.Name = "ButtonDown"
- RemoteEvent2.Parent = Character
- local RemoteEvent3 = Instance.new("RemoteFunction")
- RemoteEvent3.Name = "MousePos"
- RemoteEvent3.Parent = Character
- function getMouseHit()
- return RemoteEvent3:InvokeClient (owner, 1);
- end;
- NLS([==[
- local Player = game.Players.LocalPlayer
- local mouse = Player:GetMouse()
- local remote = Player.Character:WaitForChild("KeyDown")
- local remote2 = Player.Character:WaitForChild("ButtonDown")
- local remote3 = Player.Character:WaitForChild("MousePos")
- mouse.KeyDown:Connect(function(k)
- k = k:lower()
- remote:FireServer(k)
- end)
- mouse.Button1Down:Connect(function()
- remote2:FireServer()
- end)
- remote3.OnClientInvoke = function (request, ...)
- if (request == 1) then
- return mouse.Hit.p;
- end;
- end;
- ]==],Player.Character)
- print("FE Converter By basstracker1970")
- warn("SCP-035 [OBJECT CLASS: KETER]")
- ply = owner
- mouse = ply:GetMouse()
- char = ply.Character
- cam = game.Workspace.CurrentCamera
- minicooldown = 0
- state = nil
- function create()
- tool = Instance.new("Tool",workspace)
- tool.Name = "SCP-035"
- tool.GripPos = Vector3.new(0, 0, .2)
- tool.CanBeDropped = false
- NLS ([=[
- game:GetService("RunService").RenderStepped:Connect(function()
- for i,v in next,game.Workspace:GetDescendants() do
- if v:IsA("Tool") and v.Name == "SCP-035" then
- workspace.CurrentCamera.CameraSubject = v.Handle
- workspace.CurrentCamera.CameraType = "Custom"
- end
- end
- end)
- ]=], owner.Character);
- handle = Instance.new("Part", tool)
- handle.Name = "Handle"
- handle.Size = Vector3.new(.5, .5, .5)
- handle.CanCollide = true
- handle.Anchored = false
- handle.CFrame = char.Torso.CFrame
- specmesh = Instance.new("SpecialMesh", handle)
- specmesh.MeshId = "rbxassetid://13520257"
- specmesh.TextureId = "rbxassetid://149756906"
- bgui = Instance.new("BillboardGui", handle)
- bgui.Active = false
- bgui.AlwaysOnTop = true
- bgui.Enabled = true
- bgui.MaxDistance = 100
- bgui.Size = UDim2.new(0.5, 0, 0.5, 0)
- bgui.SizeOffset = Vector2.new(-20, 5)
- bgui.Name = "FrameHolder"
- bgui.Adornee = handle
- frame = Instance.new("Frame", bgui)
- frame.Active = false
- frame.BackgroundTransparency = 1
- frame.Size = UDim2.new(42, 0, 4, 0)
- frame.Name = "Frame"
- text = Instance.new("TextLabel", frame)
- text.Active = false
- text.BackgroundTransparency = 1
- text.Size = UDim2.new(1, 0, 1, 0)
- text.Visible = true
- text.Font = "Antique"
- text.TextScaled = true
- text.TextSize = 14
- text.TextColor3 = Color3.new(255/255, 0/255, 0/255)
- text.TextTransparency = 0.5
- text.Text = ""
- ---cam.CameraSubject = handle
- ---cam.CameraType = "Custom"
- char.Parent = nil
- end
- create()
- tool.Handle.Touched:connect(function(hit)
- print(hit.Parent)
- end)
- store = {}
- function lerp(a, b, t)
- return a:lerp(b, t)
- end
- RemoteEvent.OnServerEvent:Connect(function(Player,k)
- if k == "f" and tool.Parent:FindFirstChild("Humanoid") then
- dir = tool.Parent
- if dir.Torso["Right Shoulder"] and state ~= "Possessing" then
- minicooldown = 1
- state = "Possessing"
- handle.Transparency = 1
- mask = Instance.new("Part", dir)
- mask.Anchored = false
- mask.CanCollide = false
- mask.Size = Vector3.new(.5, .5, .5)
- local mesh = Instance.new("SpecialMesh", mask)
- mesh.MeshId = "rbxassetid://13520257"
- mesh.TextureId = "rbxassetid://149756906"
- local weldpart = Instance.new("Weld", mask)
- weldpart.Part0 = mask
- weldpart.Part1 = dir["Right Arm"]
- weldpart.C0 = CFrame.new(0, .48, 0) *CFrame.Angles(0, math.rad(25), 0)
- weld = Instance.new("Weld", dir.Torso)
- weld.Part0 = dir.Torso["Right Shoulder"].Part0
- weld.Part1 = dir.Torso["Right Shoulder"].Part1
- weld.Name = dir.Torso["Right Shoulder"].Name
- weld.C0 = dir.Torso["Right Shoulder"].C0
- weld.C1 = dir.Torso["Right Shoulder"].C1
- table.insert(store, dir.Torso["Right Shoulder"])
- dir.Torso["Right Shoulder"]:Remove()
- print(dir.Torso["Right Shoulder"].C0)
- for i = 0, 1, .1 do
- wait()
- weld.C0 = lerp(weld.C0, CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0) *CFrame.Angles(math.rad(-10), math.rad(85), math.rad(-195)), i)
- end
- mask2 = Instance.new("Part", dir)
- mask2.Anchored = false
- mask2.CanCollide = false
- mask2.Size = Vector3.new(.5, .5, .5)
- local mesh = Instance.new("SpecialMesh", mask2)
- mesh.MeshId = "rbxassetid://13520257"
- mesh.TextureId = "rbxassetid://149756906"
- local weldparts = Instance.new("Weld", mask2)
- weldparts.Part0 = mask2
- weldparts.Part1 = dir["Head"]
- weldparts.C0 = CFrame.new(0, 0, 0.54)
- mask.Transparency = 1
- for i = 0, 1, .1 do
- wait()
- weld.C0 = lerp(weld.C0, store[1].C0, .1)
- end
- mask:Remove()
- store[1].Parent = weld.Parent
- weld:Remove()
- store = {}
- bgui2 = Instance.new("BillboardGui", mask2)
- bgui2.Active = false
- bgui2.AlwaysOnTop = true
- bgui2.Enabled = true
- bgui2.MaxDistance = 100
- bgui2.Size = UDim2.new(0.5, 0, 0.5, 0)
- bgui2.SizeOffset = Vector2.new(-20, 5)
- bgui2.Name = "FrameHolder"
- bgui2.Adornee = dir.Head
- frame2 = Instance.new("Frame", bgui2)
- frame2.Active = false
- frame2.BackgroundTransparency = 1
- frame2.Size = UDim2.new(42, 0, 4, 0)
- frame2.Name = "Frame"
- text2 = Instance.new("TextLabel", frame2)
- text2.Active = false
- text2.BackgroundTransparency = 1
- text2.Size = UDim2.new(1, 0, 1, 0)
- text2.Visible = true
- text2.Font = "Antique"
- text2.TextScaled = true
- text2.TextSize = 14
- text2.TextColor3 = Color3.new(255/255, 0/255, 0/255)
- text2.TextTransparency = 0.5
- text2.Text = ""
- tool.Parent = nil
- dir.Humanoid.MaxHealth = math.huge
- char.Parent = workspace
- for i, v in pairs(char:GetChildren()) do
- if v:IsA("Part") or v:IsA("MeshPart") then
- v.Transparency = 1
- end
- end
- dir.Humanoid.WalkSpeed = 0
- dir.Humanoid.JumpPower = 0
- dir.Humanoid.PlatformStand = true
- weld1 = Instance.new("Weld", char.Torso)
- weld1.Part0 = char.Torso
- weld1.Part1 = dir.Torso
- weld1.C0 = CFrame.new(0, 0, 0)
- weld2 = Instance.new("Weld", char.Torso)
- weld2.Part0 = char["Right Arm"]
- weld2.Part1 = dir["Right Arm"]
- weld2.C0 = CFrame.new(0, 0, 0)
- weld3 = Instance.new("Weld", char.Torso)
- weld3.Part0 = char["Left Arm"]
- weld3.Part1 = dir["Left Arm"]
- weld3.C0 = CFrame.new(0, 0, 0)
- weld4 = Instance.new("Weld", char.Torso)
- weld4.Part0 = char["Left Leg"]
- weld4.Part1 = dir["Left Leg"]
- weld4.C0 = CFrame.new(0, 0, 0)
- weld5 = Instance.new("Weld", char.Torso)
- weld5.Part0 = char["Right Leg"]
- weld5.Part1 = dir["Right Leg"]
- weld5.C0 = CFrame.new(0, 0, 0)
- weld5 = Instance.new("Weld", char.Torso)
- weld5.Part0 = char.Head
- weld5.Part1 = dir.Head
- weld5.C0 = CFrame.new(0, 0, 0)
- if dir:FindFirstChild("HumanoidRootPart") ~= nil then
- weld6 = Instance.new("Weld", char.Torso)
- weld6.Part0 = char.HumanoidRootPart
- weld6.Part1 = dir.HumanoidRootPart
- weld6.C0 = CFrame.new(0, 0, 0)
- end
- for i, v in pairs(dir:GetChildren()) do
- if v:IsA("Part") or v:IsA("MeshPart") then
- v.CanCollide = false
- end
- end
- char.Humanoid.MaxHealth = math.huge
- minicooldown = 2
- end
- elseif k == "g" and state == "Possessing" and minicooldown == 2 then
- state = nil
- weld1:Remove()
- weld2:Remove()
- weld3:Remove()
- weld4:Remove()
- weld5:Remove()
- if weld6 ~= nil then
- weld6:Remove()
- end
- tool.Parent = workspace
- tool.Handle.CanCollide = true
- tool.Handle.Transparency = 0
- tool.Handle.CFrame = char.Torso.CFrame *CFrame.new(0, 0, -3)
- local pos = char.Torso.CFrame
- char.Parent = nil
- minicooldown = 0
- for i, v in pairs(dir:GetChildren()) do
- if v:IsA("Part") or v:IsA("MeshPart") then
- v.BrickColor = BrickColor.new("Really black")
- end
- end
- dir:BreakJoints()
- local blackblood = Instance.new("Part", dir)
- blackblood.Anchored = true
- blackblood.BrickColor = BrickColor.new("Really black")
- blackblood.Size = Vector3.new(0.05, 1, 1)
- blackblood.Shape = "Cylinder"
- blackblood.CanCollide = false
- blackblood.CFrame = CFrame.new(pos.X, pos.Y-2.95, pos.Z)
- blackblood.Orientation = Vector3.new(0, 90, 90)
- for i = 1, 100 do
- wait()
- blackblood.Orientation = Vector3.new(0, 90, 90)
- blackblood.Size = blackblood.Size +Vector3.new(0, .1, .1)
- end
- end
- end)
- ply.Chatted:connect(function(msg)
- if msg and state ~= "Possessing" then
- for i = 1, string.len(msg) do
- wait()
- text.Text = string.sub(msg, 1, i)
- end
- wait(2)
- text.Text = ""
- elseif msg and state == "Possessing" then
- for i = 1, string.len(msg) do
- wait()
- text2.Text = string.sub(msg, 1, i)
- end
- wait(2)
- text2.Text = ""
- end
- end)
- game.Players.PlayerRemoving:connect(function(playr)
- if playr.Name == owner.Name then
- tool:Remove()
- end
- end)
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