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master of time fe

Mar 13th, 2019
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  1. -- [[[
  2. --000000[[====================================================================================\\
  3. --000000[[ DEIVIS97 EDIT
  4. --000000[[====================================================================================//
  5. -- [[[
  6. -- This script has been converted to FE by iPxter
  7.  
  8.  
  9. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  10. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  11. do
  12. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  13. script.Parent = Player.Character
  14.  
  15. --RemoteEvent for communicating
  16. local Event = Instance.new("RemoteEvent")
  17. Event.Name = "UserInput_Event"
  18.  
  19. --Fake event to make stuff like Mouse.KeyDown work
  20. local function fakeEvent()
  21. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  22. t.connect = t.Connect
  23. return t
  24. end
  25.  
  26. --Creating fake input objects with fake variables
  27. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  28. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  29. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  30. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  31. end}
  32. --Merged 2 functions into one by checking amount of arguments
  33. CAS.UnbindAction = CAS.BindAction
  34.  
  35. --This function will trigger the events that have been :Connect()'ed
  36. local function te(self,ev,...)
  37. local t = m[ev]
  38. if t and t._fakeEvent and t.Function then
  39. t.Function(...)
  40. end
  41. end
  42. Event.Parent = NLS([==[
  43. local Player = game:GetService("Players").LocalPlayer
  44. local Event = script:WaitForChild("UserInput_Event")
  45.  
  46. local UIS = game:GetService("UserInputService")
  47. local input = function(io,a)
  48. if a then return end
  49. --Since InputObject is a client-side instance, we create and pass table instead
  50. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  51. end
  52. UIS.InputBegan:Connect(input)
  53. UIS.InputEnded:Connect(input)
  54.  
  55. local Mouse = Player:GetMouse()
  56. local h,t
  57. --Give the server mouse data 30 times every second, but only if the values changed
  58. --If player is not moving their mouse, client won't fire events
  59. while wait(1/30) do
  60. if h~=Mouse.Hit or t~=Mouse.Target then
  61. h,t=Mouse.Hit,Mouse.Target
  62. Event:FireServer({isMouse=true,Target=t,Hit=h})
  63. end
  64. end]==],Player.Character)
  65. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  66. end
  67. --//====================================================\\--
  68. --|| CREATED BY SHACKLUSTER
  69. --\\====================================================//--
  70.  
  71. local Player = owner
  72. local Character = Player.Character
  73. local Humanoid = Character.Humanoid
  74. local LeftArm = Character["Left Arm"]
  75. local RightArm = Character["Right Arm"]
  76. local LeftLeg = Character["Left Leg"]
  77. local RightLeg = Character["Right Leg"]
  78. local Head = Character.Head
  79. local Torso = Character.Torso
  80. local Camera = game.Workspace.CurrentCamera
  81. local RootPart = Character.HumanoidRootPart
  82. local RootJoint = RootPart.RootJoint
  83. local attack = false
  84. local Anim = 'Idle'
  85. local Lighty = game:GetService"Lighting"
  86. local attacktype = 1
  87. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  88. local velocity = RootPart.Velocity.y
  89. local sine = 0
  90. local change = 1
  91. local bored = {492070484,1232162751,1534958855,303535614,1117396305,0}
  92. local Create = LoadLibrary("RbxUtility").Create
  93. function swait(num)
  94. if num == 0 or num == nil then
  95. ArtificialHB.Event:wait()
  96. else
  97. for i = 0, num do
  98. ArtificialHB.Event:wait()
  99. end
  100. end
  101. end
  102.  
  103. local chara = Character
  104. local m = Create("Model"){
  105. Parent = Character,
  106. Name = "WeaponModel",
  107. }
  108. function chatfunc(text)
  109. local chat = coroutine.wrap(function()
  110. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  111. Character:FindFirstChild("TalkingBillBoard"):destroy()
  112. end
  113. local Bill = Instance.new("BillboardGui",Character)
  114. Bill.Size = UDim2.new(0,100,0,40)
  115. Bill.StudsOffset = Vector3.new(0,3,0)
  116. Bill.Adornee = Character.Head
  117. Bill.Name = "TalkingBillBoard"
  118. local Hehe = Instance.new("TextLabel",Bill)
  119. Hehe.BackgroundTransparency = 1
  120. Hehe.BorderSizePixel = 0
  121. Hehe.Text = ""
  122. Hehe.Font = "Garamond"
  123. Hehe.TextSize = 40
  124. Hehe.TextStrokeTransparency = 0
  125. Hehe.Size = UDim2.new(1,0,0.5,0)
  126. coroutine.resume(coroutine.create(function()
  127. while Hehe ~= nil do
  128. swait()
  129. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  130. Hehe.Rotation = math.random(-5,5)
  131. Hehe.TextColor3 = Color3.new(255,255,0)
  132. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  133. end
  134. end))
  135. for i = 1,string.len(text),1 do
  136. swait()
  137. Hehe.Text = string.sub(text,1,i)
  138. end
  139. swait(90)--Re[math.random(1, 93)]
  140. for i = 0, 1, .025 do
  141. swait()
  142. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  143. Hehe.TextStrokeTransparency = i
  144. Hehe.TextTransparency = i
  145. end
  146. Bill:Destroy()
  147. end)
  148. chat()
  149. end
  150.  
  151. function onChatted(msg)
  152. chatfunc(msg)
  153. end
  154.  
  155. Player.Chatted:connect(onChatted)
  156. wait(0.2)
  157.  
  158. Player = owner
  159. PlayerGui = Player.PlayerGui
  160. Cam = workspace.CurrentCamera
  161. Backpack = Player.Backpack
  162. Character = Player.Character
  163. Humanoid = Character.Humanoid
  164. RootPart = Character["HumanoidRootPart"]
  165. Torso = Character["Torso"]
  166. Head = Character["Head"]
  167. RightArm = Character["Right Arm"]
  168. LeftArm = Character["Left Arm"]
  169. RightLeg = Character["Right Leg"]
  170. LeftLeg = Character["Left Leg"]
  171. RootJoint = RootPart["RootJoint"]
  172. Neck = Torso["Neck"]
  173. RightShoulder = Torso["Right Shoulder"]
  174. LeftShoulder = Torso["Left Shoulder"]
  175. RightHip = Torso["Right Hip"]
  176. LeftHip = Torso["Left Hip"]
  177. Character.Archivable = true
  178. Player:ClearCharacterAppearance()
  179.  
  180. IT = Instance.new
  181. CF = CFrame.new
  182. VT = Vector3.new
  183. RAD = math.rad
  184. C3 = Color3.new
  185. UD2 = UDim2.new
  186. BRICKC = BrickColor.new
  187. ANGLES = CFrame.Angles
  188. EULER = CFrame.fromEulerAnglesXYZ
  189. COS = math.cos
  190. ACOS = math.acos
  191. SIN = math.sin
  192. ASIN = math.asin
  193. ABS = math.abs
  194. MRANDOM = math.random
  195. FLOOR = math.floor
  196. local CHOICE = MRANDOM(1,5)
  197. --//=================================\\
  198. --|| USEFUL VALUES
  199. --\\=================================//
  200.  
  201. Animation_Speed = 3
  202. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  203. local Speed = 20
  204. local SIZE = 1.4
  205. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  206. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  207. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  208. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  209. local DAMAGEMULTIPLIER = "inf"
  210. local ANIM = "Idle"
  211. local ATTACK = false
  212. local EQUIPPED = false
  213. local HOLD = false
  214. local COMBO = 1
  215. local Rooted = false
  216. local SINE = 0
  217. local KEYHOLD = false
  218. local CHANGE = 2 / Animation_Speed
  219. local WALKINGANIM = false
  220. local VALUE1 = false
  221. local VALUE2 = false
  222. local ROBLOXIDLEANIMATION = IT("Animation")
  223. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  224. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  225. local ATANIM = IT("Animation")
  226. ATANIM.Name = "Attack Animation"
  227. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  228. --ROBLOXIDLEANIMATION.Parent = Humanoid
  229. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  230. WEAPONGUI.Name = "Weapon GUI"
  231. local Weapon = IT("Model")
  232. Weapon.Name = "Adds"
  233. local Effects = IT("Folder", Weapon)
  234. Effects.Name = "Effects"
  235. local ANIMATOR = Humanoid.Animator
  236. local ANIMATE = Character.Animate
  237. local UNANCHOR = true
  238. local CLOCKLOOP = 0
  239. local SONG = 492070484
  240. local CLOCKTARGET = nil
  241. local CLOCKSPEED = 4
  242. script.Parent = WEAPONGUI
  243. local CLONE = Character:Clone()
  244. CLONE.Parent = nil
  245. Character.Archivable = false
  246. local sick = Instance.new("Sound",Torso)
  247. sick.Volume = 50999
  248.  
  249. --//=================================\\
  250. --\\=================================//
  251.  
  252.  
  253. --//=================================\\
  254. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  255. --\\=================================//
  256.  
  257. ArtificialHB = Instance.new("BindableEvent", script)
  258. ArtificialHB.Name = "ArtificialHB"
  259.  
  260. script:WaitForChild("ArtificialHB")
  261.  
  262. frame = Frame_Speed
  263. tf = 0
  264. allowframeloss = false
  265. tossremainder = false
  266. lastframe = tick()
  267. script.ArtificialHB:Fire()
  268.  
  269. game:GetService("RunService").Heartbeat:connect(function(s, p)
  270. tf = tf + s
  271. if tf >= frame then
  272. if allowframeloss then
  273. script.ArtificialHB:Fire()
  274. lastframe = tick()
  275. else
  276. for i = 1, math.floor(tf / frame) do
  277. script.ArtificialHB:Fire()
  278. end
  279. lastframe = tick()
  280. end
  281. if tossremainder then
  282. tf = 0
  283. else
  284. tf = tf - frame * math.floor(tf / frame)
  285. end
  286. end
  287. end)
  288.  
  289. --//=================================\\
  290. --\\=================================//
  291.  
  292. --//=================================\\
  293. --|| SOME FUNCTIONS
  294. --\\=================================//
  295.  
  296. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  297. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  298. end
  299.  
  300. function PositiveAngle(NUMBER)
  301. if NUMBER >= 0 then
  302. NUMBER = 0
  303. end
  304. return NUMBER
  305. end
  306.  
  307. function NegativeAngle(NUMBER)
  308. if NUMBER <= 0 then
  309. NUMBER = 0
  310. end
  311. return NUMBER
  312. end
  313.  
  314. function Swait(NUMBER)
  315. if NUMBER == 0 or NUMBER == nil then
  316. ArtificialHB.Event:wait()
  317. else
  318. for i = 1, NUMBER do
  319. ArtificialHB.Event:wait()
  320. end
  321. end
  322. end
  323.  
  324. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  325. local NEWMESH = IT(MESH)
  326. if MESH == "SpecialMesh" then
  327. NEWMESH.MeshType = MESHTYPE
  328. if MESHID ~= "nil" and MESHID ~= "" then
  329. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  330. end
  331. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  332. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  333. end
  334. end
  335. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  336. NEWMESH.Scale = SCALE
  337. NEWMESH.Parent = PARENT
  338. return NEWMESH
  339. end
  340.  
  341. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  342. local NEWPART = IT("Part")
  343. NEWPART.formFactor = FORMFACTOR
  344. NEWPART.Reflectance = REFLECTANCE
  345. NEWPART.Transparency = TRANSPARENCY
  346. NEWPART.CanCollide = false
  347. NEWPART.Locked = true
  348. NEWPART.Anchored = true
  349. if ANCHOR == false then
  350. NEWPART.Anchored = false
  351. end
  352. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  353. NEWPART.Name = NAME
  354. NEWPART.Size = SIZE
  355. NEWPART.Position = Torso.Position
  356. NEWPART.Material = MATERIAL
  357. NEWPART:BreakJoints()
  358. NEWPART.Parent = PARENT
  359. return NEWPART
  360. end
  361.  
  362. local function weldBetween(a, b)
  363. local weldd = Instance.new("ManualWeld")
  364. weldd.Part0 = a
  365. weldd.Part1 = b
  366. weldd.C0 = CFrame.new()
  367. weldd.C1 = b.CFrame:inverse() * a.CFrame
  368. weldd.Parent = a
  369. return weldd
  370. end
  371.  
  372.  
  373. function QuaternionFromCFrame(cf)
  374. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  375. local trace = m00 + m11 + m22
  376. if trace > 0 then
  377. local s = math.sqrt(1 + trace)
  378. local recip = 0.5 / s
  379. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  380. else
  381. local i = 0
  382. if m11 > m00 then
  383. i = 1
  384. end
  385. if m22 > (i == 0 and m00 or m11) then
  386. i = 2
  387. end
  388. if i == 0 then
  389. local s = math.sqrt(m00 - m11 - m22 + 1)
  390. local recip = 0.5 / s
  391. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  392. elseif i == 1 then
  393. local s = math.sqrt(m11 - m22 - m00 + 1)
  394. local recip = 0.5 / s
  395. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  396. elseif i == 2 then
  397. local s = math.sqrt(m22 - m00 - m11 + 1)
  398. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  399. end
  400. end
  401. end
  402.  
  403. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  404. local xs, ys, zs = x + x, y + y, z + z
  405. local wx, wy, wz = w * xs, w * ys, w * zs
  406. local xx = x * xs
  407. local xy = x * ys
  408. local xz = x * zs
  409. local yy = y * ys
  410. local yz = y * zs
  411. local zz = z * zs
  412. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  413. end
  414.  
  415. function QuaternionSlerp(a, b, t)
  416. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  417. local startInterp, finishInterp;
  418. if cosTheta >= 0.0001 then
  419. if (1 - cosTheta) > 0.0001 then
  420. local theta = ACOS(cosTheta)
  421. local invSinTheta = 1 / SIN(theta)
  422. startInterp = SIN((1 - t) * theta) * invSinTheta
  423. finishInterp = SIN(t * theta) * invSinTheta
  424. else
  425. startInterp = 1 - t
  426. finishInterp = t
  427. end
  428. else
  429. if (1 + cosTheta) > 0.0001 then
  430. local theta = ACOS(-cosTheta)
  431. local invSinTheta = 1 / SIN(theta)
  432. startInterp = SIN((t - 1) * theta) * invSinTheta
  433. finishInterp = SIN(t * theta) * invSinTheta
  434. else
  435. startInterp = t - 1
  436. finishInterp = t
  437. end
  438. end
  439. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  440. end
  441.  
  442. function Clerp(a, b, t)
  443. local qa = {QuaternionFromCFrame(a)}
  444. local qb = {QuaternionFromCFrame(b)}
  445. local ax, ay, az = a.x, a.y, a.z
  446. local bx, by, bz = b.x, b.y, b.z
  447. local _t = 1 - t
  448. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  449. end
  450.  
  451. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  452. local frame = IT("Frame")
  453. frame.BackgroundTransparency = TRANSPARENCY
  454. frame.BorderSizePixel = BORDERSIZEPIXEL
  455. frame.Position = POSITION
  456. frame.Size = SIZE
  457. frame.BackgroundColor3 = COLOR
  458. frame.BorderColor3 = BORDERCOLOR
  459. frame.Name = NAME
  460. frame.Parent = PARENT
  461. return frame
  462. end
  463.  
  464. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  465. local label = IT("TextLabel")
  466. label.BackgroundTransparency = 1
  467. label.Size = UD2(1, 0, 1, 0)
  468. label.Position = UD2(0, 0, 0, 0)
  469. label.TextColor3 = TEXTCOLOR
  470. label.TextStrokeTransparency = STROKETRANSPARENCY
  471. label.TextTransparency = TRANSPARENCY
  472. label.FontSize = TEXTFONTSIZE
  473. label.Font = TEXTFONT
  474. label.BorderSizePixel = BORDERSIZEPIXEL
  475. label.TextStrokeColor3 = C3(1,1,1)
  476. label.TextScaled = false
  477. label.Text = TEXT
  478. label.Name = NAME
  479. label.Parent = PARENT
  480. return label
  481. end
  482.  
  483. function NoOutlines(PART)
  484. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  485. end
  486.  
  487. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  488. local NEWWELD = IT(TYPE)
  489. NEWWELD.Part0 = PART0
  490. NEWWELD.Part1 = PART1
  491. NEWWELD.C0 = C0
  492. NEWWELD.C1 = C1
  493. NEWWELD.Parent = PARENT
  494. return NEWWELD
  495. end
  496.  
  497. local S = IT("Sound")
  498. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  499. local NEWSOUND = nil
  500. coroutine.resume(coroutine.create(function()
  501. NEWSOUND = S:Clone()
  502. NEWSOUND.Parent = PARENT
  503. NEWSOUND.Volume = VOLUME
  504. NEWSOUND.Pitch = PITCH
  505. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  506. NEWSOUND:play()
  507. if DOESLOOP == true then
  508. NEWSOUND.Looped = true
  509. else
  510. repeat wait(1) until NEWSOUND.Playing == false
  511. NEWSOUND:remove()
  512. end
  513. end))
  514. return NEWSOUND
  515. end
  516.  
  517. function CFrameFromTopBack(at, top, back)
  518. local right = top:Cross(back)
  519. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  520. end
  521.  
  522. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  523. function WACKYEFFECT(Table)
  524. local TYPE = (Table.EffectType or "Sphere")
  525. local SIZE = (Table.Size or VT(1,1,1))
  526. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  527. local TRANSPARENCY = (Table.Transparency or 0)
  528. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  529. local CFRAME = (Table.CFrame or Torso.CFrame)
  530. local MOVEDIRECTION = (Table.MoveToPos or nil)
  531. local ROTATION1 = (Table.RotationX or 0)
  532. local ROTATION2 = (Table.RotationY or 0)
  533. local ROTATION3 = (Table.RotationZ or 0)
  534. local MATERIAL = (Table.Material or "Neon")
  535. local COLOR = (Table.Color or C3(66/255, 0/255, 127/2551))
  536. local TIME = (Table.Time or 45)
  537. local SOUNDID = (Table.SoundID or nil)
  538. local SOUNDPITCH = (Table.SoundPitch or nil)
  539. local SOUNDVOLUME = (Table.SoundVolume or nil)
  540. coroutine.resume(coroutine.create(function()
  541. local PLAYSSOUND = false
  542. local SOUND = nil
  543. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Dark indigo"), "Effect", VT(1,1,1), true)
  544. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  545. PLAYSSOUND = true
  546. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  547. end
  548. EFFECT.Color = COLOR
  549. local MSH = nil
  550. if TYPE == "Sphere" then
  551. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  552. elseif TYPE == "Block" then
  553. MSH = IT("BlockMesh",EFFECT)
  554. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  555. elseif TYPE == "Wave" then
  556. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  557. elseif TYPE == "Ring" then
  558. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  559. elseif TYPE == "Slash" then
  560. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  561. elseif TYPE == "Round Slash" then
  562. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  563. elseif TYPE == "Swirl" then
  564. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  565. elseif TYPE == "Skull" then
  566. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  567. elseif TYPE == "Crystal" then
  568. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  569. end
  570. if MSH ~= nil then
  571. local MOVESPEED = nil
  572. if MOVEDIRECTION ~= nil then
  573. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  574. end
  575. local GROWTH = SIZE - ENDSIZE
  576. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  577. if TYPE == "Block" then
  578. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  579. else
  580. EFFECT.CFrame = CFRAME
  581. end
  582. for LOOP = 1, TIME+1 do
  583. Swait()
  584. MSH.Scale = MSH.Scale - GROWTH/TIME
  585. if TYPE == "Wave" then
  586. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  587. end
  588. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  589. if TYPE == "Block" then
  590. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  591. else
  592. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  593. end
  594. if MOVEDIRECTION ~= nil then
  595. local ORI = EFFECT.Orientation
  596. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  597. EFFECT.Orientation = ORI
  598. end
  599. end
  600. if PLAYSSOUND == false then
  601. EFFECT:remove()
  602. else
  603. repeat Swait() until SOUND.Playing == false
  604. EFFECT:remove()
  605. end
  606. else
  607. if PLAYSSOUND == false then
  608. EFFECT:remove()
  609. else
  610. repeat Swait() until SOUND.Playing == false
  611. EFFECT:remove()
  612. end
  613. end
  614. end))
  615. end
  616.  
  617. function MakeForm(PART,TYPE)
  618. if TYPE == "Cyl" then
  619. local MSH = IT("CylinderMesh",PART)
  620. elseif TYPE == "Ball" then
  621. local MSH = IT("SpecialMesh",PART)
  622. MSH.MeshType = "Sphere"
  623. elseif TYPE == "Wedge" then
  624. local MSH = IT("SpecialMesh",PART)
  625. MSH.MeshType = "Wedge"
  626. end
  627. end
  628.  
  629. Debris = game:GetService("Debris")
  630.  
  631. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  632. local DIRECTION = CF(StartPos,EndPos).lookVector
  633. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  634. end
  635.  
  636. function turnto(position)
  637. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  638. end
  639.  
  640. --//=================================\\
  641. --|| WEAPON CREATION
  642. --\\=================================//
  643.  
  644. Humanoid.Parent = nil
  645. RootPart.Size = RootPart.Size*SIZE
  646. Torso.Size = Torso.Size*SIZE
  647. RightArm.Size = RightArm.Size*SIZE
  648. RightLeg.Size = RightLeg.Size*SIZE
  649. LeftArm.Size = LeftArm.Size*SIZE
  650. LeftLeg.Size = LeftLeg.Size*SIZE
  651. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  652. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  653. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  654. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  655. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  656. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  657. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  658. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  659. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  660. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  661. Head.Size = Head.Size*SIZE
  662. RootJoint.Parent = RootPart
  663. Neck.Parent = Torso
  664. RightShoulder.Parent = Torso
  665. LeftShoulder.Parent = Torso
  666. RightHip.Parent = Torso
  667. LeftHip.Parent = Torso
  668.  
  669. Humanoid.DisplayDistanceType = "None"
  670. local naeeym2 = IT("BillboardGui",Character)
  671. naeeym2.AlwaysOnTop = true
  672. naeeym2.Size = UDim2.new(5,35,2,15)
  673. naeeym2.StudsOffset = Vector3.new(0,2,0)
  674. naeeym2.MaxDistance = 75
  675. naeeym2.Adornee = Character.Head
  676. naeeym2.Name = "Name"
  677. local tecks2 = IT("TextLabel",naeeym2)
  678. tecks2.BackgroundTransparency = 1
  679. tecks2.TextScaled = true
  680. tecks2.BorderSizePixel = 0
  681. tecks2.Text = "MICHEAL THE CONTROLLER OF TIME"
  682. tecks2.Font = "Fantasy"
  683. tecks2.TextSize = 30
  684. tecks2.TextStrokeTransparency = 0
  685. tecks2.TextColor3 = C3(0,0,0)
  686. tecks2.TextStrokeColor3 = C3(255/255, 255/255, 0/255)
  687. tecks2.Size = UDim2.new(1,0,0.5,0)
  688. tecks2.Parent = naeeym2
  689. local top = Instance.new("Shirt")
  690. top.ShirtTemplate = "rbxassetid://230449737"
  691. top.Parent = Character
  692. top.Name = "Cloth"
  693. local bottom = Instance.new("Pants")
  694. bottom.PantsTemplate = "rbxassetid://676428351"
  695. bottom.Parent = Character
  696. bottom.Name = "Cloth"
  697. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  698. PRT.Color = C3(0,0,0)
  699. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  700. CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "", VT(1,1,1)*SIZE, VT(0,0,0))
  701.  
  702.  
  703. for _, c in pairs(Weapon:GetChildren()) do
  704. if c.ClassName == "Part" then
  705. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  706. end
  707. end
  708.  
  709. Neck.Name = "Weld"
  710. RootJoint.Name = "Weld"
  711. RightShoulder.Name = "Weld"
  712. LeftShoulder.Name = "Weld"
  713. RightHip.Name = "Weld"
  714. LeftHip.Name = "Weld"
  715.  
  716. local BODY = {}
  717. for _, c in pairs(Character:GetDescendants()) do
  718. if c:IsA("BasePart") and c.Name ~= "Handle" then
  719. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  720. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  721. end
  722. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  723. elseif c:IsA("JointInstance") then
  724. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  725. end
  726. end
  727. for e = 1, #BODY do
  728. if BODY[e] ~= nil then
  729. local STUFF = BODY[e]
  730. local PART = STUFF[1]
  731. local PARENT = STUFF[2]
  732. local MATERIAL = STUFF[3]
  733. local COLOR = STUFF[4]
  734. local TRANSPARENCY = STUFF[5]
  735. if PART.ClassName == "Part" and PART ~= RootPart then
  736. PART.Material = MATERIAL
  737. PART.Color = COLOR
  738. PART.Transparency = TRANSPARENCY
  739. end
  740. PART.AncestryChanged:Connect(function()
  741. PART.Parent = PARENT
  742. end)
  743. end
  744. end
  745.  
  746. function refit()
  747. Character.Parent = workspace
  748. for e = 1, #BODY do
  749. if BODY[e] ~= nil then
  750. local STUFF = BODY[e]
  751. local PART = STUFF[1]
  752. local PARENT = STUFF[2]
  753. local MATERIAL = STUFF[3]
  754. local COLOR = STUFF[4]
  755. local TRANSPARENCY = STUFF[5]
  756. if PART.ClassName == "Part" and PART ~= RootPart then
  757. PART.Material = MATERIAL
  758. PART.Color = COLOR
  759. PART.Transparency = TRANSPARENCY
  760. end
  761. if PART.Parent ~= PARENT then
  762. Humanoid:remove()
  763. PART.Parent = PARENT
  764. Humanoid = IT("Humanoid",Character)
  765. chatfunc ("I dont have time to die...")
  766. end
  767. end
  768. end
  769. end
  770. local SKILLTEXTCOLOR = C3(255/255, 255/255, 0/255)
  771. local SKILLFONT = "Fantasy"
  772. local SKILLTEXTSIZE = 7
  773.  
  774. Weapon.Parent = Character
  775. Humanoid.Parent = Character
  776.  
  777. Humanoid.Died:connect(function()
  778. refit()
  779. end)
  780. chatfunc("Gentlemen, you just annoyed me")
  781. warn("deivis97 edit")
  782. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  783. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  784. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  785. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  786. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  787. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.76, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  788. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.10, 0, 0.76, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  789.  
  790.  
  791. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Nuke Missiles", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  792. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Times up", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  793. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chained Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  794. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warp Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  795. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Pandora's Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  796. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] Time Stop", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  797. local SKILL6TEXT = CreateLabel(SKILL7FRAME, "[{1-5}] Musics [{6}] off", Color3.new(0/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  798.  
  799. --//=================================\\
  800. --|| DAMAGING
  801. --\\=================================//
  802.  
  803. function ApplyDamage(Humanoid,Damage,TorsoPart)
  804. local defence = Instance.new("BoolValue",Humanoid.Parent)
  805. defence.Name = ("HitBy"..Player.Name)
  806. game:GetService("Debris"):AddItem(defence, 0.001)
  807. Damage = Damage * DAMAGEMULTIPLIER
  808. if Humanoid.Health ~= 0 then
  809. local CritChance = MRANDOM(1,100)
  810. if Damage > Humanoid.Health then
  811. Damage = math.ceil(Humanoid.Health)
  812. if Damage == 0 then
  813. Damage = 0.1
  814. end
  815. end
  816. Humanoid.Health = Humanoid.Health - Damage
  817. end
  818. end
  819.  
  820. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  821. local CHILDREN = workspace:GetDescendants()
  822. for index, CHILD in pairs(CHILDREN) do
  823. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  824. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  825. if HUM then
  826. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  827. if TORSO then
  828. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  829. if INSTAKILL == false then
  830. CHILD:BreakJoints()
  831. else
  832. local DMG = MRANDOM(MINDMG,MAXDMG)
  833. ApplyDamage(HUM,DMG,TORSO)
  834. end
  835. if FLING > 0 then
  836. for _, c in pairs(CHILD:GetChildren()) do
  837. if c:IsA("BasePart") then
  838. local bv = Instance.new("BodyVelocity")
  839. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  840. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  841. bv.Parent = c
  842. Debris:AddItem(bv,0.05)
  843. end
  844. end
  845. end
  846. end
  847. end
  848. end
  849. end
  850. end
  851. end
  852.  
  853. --//=================================\\
  854. --|| ATTACK FUNCTIONS AND STUFF
  855. --\\=================================//
  856.  
  857. Circle = nil
  858. CircleParts = {}
  859. Equipped = false
  860.  
  861. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  862. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  863. end
  864. Spawn(function()
  865. while Equipped and Humanoid.Parent and Torso.Parent do
  866. if Angle == 360 then
  867. Angle = 0
  868. end
  869. Angle = Angle + 0.05
  870. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  871. if Hit then
  872. if not Circle.Parent then
  873. Circle.Parent = Character
  874. end
  875. for i, v in pairs(CircleParts) do
  876. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  877. end
  878. else
  879. Circle.Parent = nil
  880. end
  881. wait()
  882. end
  883. end)
  884.  
  885.  
  886.  
  887. function MagicMissiles()
  888. ATTACK = true
  889. Rooted = true
  890. local SELECTING = true
  891. local SPOTS = {}
  892. coroutine.resume(coroutine.create(function()
  893. local LOOP = 0
  894. repeat
  895. LOOP = LOOP + 1
  896. Swait()
  897. if LOOP >= 10 then
  898. LOOP = 0
  899. for i = 1, #SPOTS do
  900. if SPOTS[i] ~= nil then
  901. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  902. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  903. end
  904. end
  905. end
  906. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  907. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  908. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  909. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  910. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  911. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  912. until SELECTING == false
  913. Rooted = false
  914. repeat
  915. LOOP = LOOP + 1
  916. Swait()
  917. if LOOP >= 10 then
  918. LOOP = 0
  919. for i = 1, #SPOTS do
  920. if SPOTS[i] ~= nil then
  921. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  922. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  923. end
  924. end
  925. end
  926. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  927. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  928. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  929. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  930. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  931. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  932. until ATTACK == false
  933. end))
  934. repeat
  935. repeat Swait() until HOLD == true
  936. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  937. if DIST > 99999 then
  938. DIST = 99999
  939. end
  940. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  941. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  942. if HITFLOOR ~= nil then
  943. table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  944. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
  945. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  946. end
  947. repeat Swait() until HOLD == false
  948. until #SPOTS == 1
  949. SELECTING = false
  950. for i = 1, #SPOTS do
  951. if SPOTS[i] ~= nil then
  952. local POS = SPOTS[i]
  953. coroutine.resume(coroutine.create(function()
  954. local MISSILE = IT("Model",Effects)
  955. MISSILE.Name = "Missile"
  956. local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Miduim stone gray", "Part", VT(2,2,2))
  957. MakeForm(BASEPART,"Cyl")
  958. MISSILE.PrimaryPart = BASEPART
  959. BASEPART.CFrame = POS*CF(0,-30*3,0)
  960. local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Miduim stone gray", "Part", VT(2,4,2))
  961. MakeForm(HEAD,"Ball")
  962. HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  963. local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Miduim stone gray", "Part", VT(2.5,0.1,2.5))
  964. MakeForm(TAIL,"Cyl")
  965. TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  966. for i = 1, 10 do
  967. Swait()
  968. for _, c in pairs(MISSILE:GetChildren()) do
  969. if c.ClassName == "Part" then
  970. c.Transparency = c.Transparency - 1/10
  971. end
  972. end
  973. end
  974. for i = 1, 15*1.5 do
  975. Swait()
  976. MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  977. end
  978. ApplyAoE3(BASEPART.CFrame.p,20,35,45,75,false)
  979. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  980. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 100})
  981. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  982. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  983. MISSILE:remove()
  984. end))
  985. end
  986. end
  987. wait(0.6)
  988. ATTACK = false
  989. Rooted = false
  990. end
  991.  
  992. function TimesUp()
  993. CLOCKTARGET = nil
  994. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  995. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  996. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  997. if TORSO then
  998. ATTACK = true
  999. Rooted = false
  1000. coroutine.resume(coroutine.create(function()
  1001. repeat
  1002. Swait()
  1003. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1004. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1005. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1006. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1007. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1008. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1009. until ATTACK == false
  1010. end))
  1011. if Effects:FindFirstChild("NeonDoll") then
  1012. repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  1013. end
  1014. wait(0.5)
  1015. local FAKECHARACTER = IT("Model",Effects)
  1016. FAKECHARACTER.Name = "NeonDoll"
  1017. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.3,0.3,0.15),false)
  1018. CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  1019. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.3,0.15),false)
  1020. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  1021. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.3,0.15),false)
  1022. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  1023. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.3,0.15),false)
  1024. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  1025. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.3,0.15),false)
  1026. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  1027. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.15,0.15),false)
  1028. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  1029. CreateSound(201858045, TORS, 5, 0.4, false)
  1030. for i = 1, 50 do
  1031. Swait()
  1032. CLOCKSPEED = 2.5
  1033. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1034. if c.ClassName == "Part" then
  1035. c.Transparency = c.Transparency - 0.5/150
  1036. end
  1037. end
  1038. end
  1039. CLOCKTARGET = HUM
  1040. coroutine.resume(coroutine.create(function()
  1041. repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
  1042. for i = 1, 25 do
  1043. Swait()
  1044. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1045. if c.ClassName == "Part" then
  1046. c.Transparency = c.Transparency + 0.5/25
  1047. end
  1048. end
  1049. end
  1050. CLOCKSPEED = 4
  1051. FAKECHARACTER:remove()
  1052. end))
  1053. wait(0.5)
  1054. ATTACK = false
  1055. Rooted = false
  1056. end
  1057. end
  1058. end
  1059.  
  1060. function ChainPunch()
  1061. ATTACK = true
  1062. Rooted = false
  1063. local GYRO = IT("BodyGyro",RootPart)
  1064. GYRO.D = 25
  1065. GYRO.P = 2000
  1066. GYRO.MaxTorque = VT(0,40000,0)
  1067. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1068. repeat
  1069. Swait()
  1070. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1071. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1072. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1073. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1074. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1075. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1076. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1077. until HOLD == true
  1078. local POS = Mouse.Hit.p
  1079. local CHAINS = false
  1080. local CHAINLINKS = {}
  1081. local A = IT("Attachment",RightArm)
  1082. A.Position = VT(1,-1,0)*SIZE
  1083. A.Orientation = VT(-90, -89.982, 0)
  1084. local B = IT("Attachment",RightArm)
  1085. B.Position = VT(-1,-1,0)*SIZE
  1086. B.Orientation = VT(-90, 89.988, 0)
  1087. local C = IT("Attachment",RightArm)
  1088. C.Position = VT(0.5,-1.3,0)*SIZE
  1089. C.Orientation = VT(-90, -89.982, 0)
  1090. local D = IT("Attachment",RightArm)
  1091. D.Position = VT(-0.5,-1.3,0)*SIZE
  1092. D.Orientation = VT(-90, 89.988, 0)
  1093. local LIGHT = IT("Attachment",RightArm)
  1094. LIGHT.Position = VT(0,-1,0)*SIZE
  1095. local LIGHT2 = IT("PointLight",LIGHT)
  1096. LIGHT2.Range = 7
  1097. LIGHT2.Brightness = 5
  1098. LIGHT2.Color = SKILLTEXTCOLOR
  1099. chatfunc("Falcon...")
  1100. for i = 1, 2 do
  1101. local TWIST = -2
  1102. local START = A
  1103. local END = B
  1104. if i == 1 then
  1105. START = B
  1106. END = A
  1107. end
  1108. local ChainLink = IT("Beam",Torso)
  1109. ChainLink.Texture = "rbxassetid://73042633"
  1110. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1111. ChainLink.TextureSpeed = 1
  1112. ChainLink.Width0 = 1
  1113. ChainLink.Width1 = 1
  1114. ChainLink.TextureLength = 2.5
  1115. ChainLink.Attachment0 = START
  1116. ChainLink.Attachment1 = END
  1117. ChainLink.CurveSize0 = TWIST
  1118. ChainLink.CurveSize1 = TWIST
  1119. --ChainLink.FaceCamera = true
  1120. ChainLink.Segments = 45
  1121. ChainLink.Transparency = NumberSequence.new(1)
  1122. table.insert(CHAINLINKS,ChainLink)
  1123. end
  1124. for i = 1, 2 do
  1125. local TWIST = -1
  1126. local START = C
  1127. local END = D
  1128. if i == 1 then
  1129. START = D
  1130. END = C
  1131. end
  1132. local ChainLink = IT("Beam",Torso)
  1133. ChainLink.Texture = "rbxassetid://73042633"
  1134. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1135. ChainLink.TextureSpeed = 1
  1136. ChainLink.Width0 = 1
  1137. ChainLink.Width1 = 1
  1138. ChainLink.TextureLength = 5
  1139. ChainLink.Attachment0 = START
  1140. ChainLink.Attachment1 = END
  1141. ChainLink.CurveSize0 = TWIST
  1142. ChainLink.CurveSize1 = TWIST
  1143. --ChainLink.FaceCamera = true
  1144. ChainLink.Segments = 25
  1145. ChainLink.LightEmission = 0.5
  1146. ChainLink.Transparency = NumberSequence.new(1)
  1147. table.insert(CHAINLINKS,ChainLink)
  1148. end
  1149. coroutine.resume(coroutine.create(function()
  1150. repeat
  1151. Swait()
  1152. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1153. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1154. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1155. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1156. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1157. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1158. until CHAINS == true
  1159. repeat
  1160. Swait()
  1161. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1162. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1163. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1164. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1165. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1166. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1167. until ATTACK == false
  1168. for e = 1, 15 do
  1169. Swait()
  1170. chatfunc("PUNCH!!!")
  1171. for i = 1, #CHAINLINKS do
  1172. CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  1173. end
  1174. end
  1175. A:remove()
  1176. B:remove()
  1177. C:remove()
  1178. D:remove()
  1179. end))
  1180. CreateSound(233856115, RightArm, 5, 1.2, false)
  1181. for e = 1, 15 do
  1182. Swait()
  1183. for i = 1, #CHAINLINKS do
  1184. CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  1185. end
  1186. end
  1187. CHAINS = true
  1188. Rooted = true
  1189. wait(0.25)
  1190. local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Part", VT(2,2,2))
  1191. FIST.Color = C3(1, 215/255, 1)
  1192. FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1193. local LIGHT3 = IT("PointLight",FIST)
  1194. LIGHT3.Range = 7
  1195. LIGHT3.Brightness = 5
  1196. LIGHT3.Color = SKILLTEXTCOLOR
  1197. CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
  1198. local FISTA = IT("Attachment",FIST)
  1199. FISTA.Position = VT(0.062, 0.977, 0)
  1200. local ChainLink = IT("Beam",Torso)
  1201. ChainLink.Texture = "rbxassetid://73042633"
  1202. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1203. ChainLink.TextureSpeed = 2
  1204. ChainLink.Width0 = 3
  1205. ChainLink.Width1 = 3
  1206. ChainLink.TextureLength = 12
  1207. ChainLink.Attachment0 = LIGHT
  1208. ChainLink.Attachment1 = FISTA
  1209. ChainLink.FaceCamera = true
  1210. ChainLink.Segments = 45
  1211. ChainLink.LightEmission = 0.5
  1212. ChainLink.Transparency = NumberSequence.new(0.25)
  1213. local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  1214. for i = 1, 85 do
  1215. Swait()
  1216. FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  1217. ChainLink.TextureLength = 12+(i*2)
  1218. ApplyAoE(FIST.Position,10,15,25,100,true)
  1219. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1220. local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  1221. if HITFLOOR ~= nil then
  1222. HITFLOOR:BreakJoints()
  1223. coroutine.resume(coroutine.create(function()
  1224. for i = 1, 15 do
  1225. Swait()
  1226. FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  1227. ApplyAoE(FIST.Position,10+(i*2),5,15,5,true)
  1228. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1229. end
  1230. end))
  1231. break
  1232. end
  1233. end
  1234. coroutine.resume(coroutine.create(function()
  1235. for i = 1, 50 do
  1236. Swait()
  1237. FIST.Transparency = FIST.Transparency + 0.5/50
  1238. LIGHT3.Range = LIGHT3.Range - 7/50
  1239. end
  1240. FIST:remove()
  1241. end))
  1242. LIGHT:remove()
  1243. GYRO:remove()
  1244. ATTACK = false
  1245. Rooted = false
  1246. end
  1247.  
  1248. function WarpMeteor()
  1249. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1250. if DIST > 9999 then
  1251. DIST = 9999
  1252. end
  1253. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1254. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  1255. if HITFLOOR then
  1256. local POS = HITPOS
  1257. ATTACK = true
  1258. Rooted = false
  1259. local WARPED = false
  1260. local SMASHED = false
  1261. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1262. coroutine.resume(coroutine.create(function()
  1263. repeat
  1264. Swait()
  1265. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1266. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1267. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1268. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1269. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1270. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1271. until WARPED == true
  1272. repeat
  1273. Swait()
  1274. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1275. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1276. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1277. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1278. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1279. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1280. until SMASHED == true
  1281. repeat
  1282. Swait()
  1283. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1284. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1285. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1286. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1287. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1288. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1289. until ATTACK == false
  1290. end))
  1291. VALUE1 = true
  1292. CreateSound(233856115, Torso, 5, 1.6, false)
  1293. chatfunc("This hurt more than you think")
  1294. for i = 1, 25 do
  1295. Swait()
  1296. for _, c in pairs(Character:GetChildren()) do
  1297. if c.ClassName == "Part" then
  1298. c.Transparency = c.Transparency + 1/25
  1299. end
  1300. end
  1301. for _, c in pairs(Weapon:GetChildren()) do
  1302. if c.ClassName == "Part" then
  1303. c.Transparency = c.Transparency + 1/25
  1304. end
  1305. end
  1306. end
  1307. UNANCHOR = false
  1308. RootPart.Anchored = true
  1309. RootPart.Velocity = VT(0,0,0)
  1310. local ROOTPOS = RootPart.Position
  1311. RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  1312. WARPED = true
  1313. for i = 1, 25 do
  1314. Swait()
  1315. for _, c in pairs(Character:GetChildren()) do
  1316. if c.ClassName == "Part" then
  1317. c.Transparency = c.Transparency - 1/25
  1318. end
  1319. end
  1320. for _, c in pairs(Weapon:GetChildren()) do
  1321. if c.ClassName == "Part" then
  1322. c.Transparency = c.Transparency - 1/25
  1323. end
  1324. end
  1325. end
  1326. local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Part", VT(0,0,0))
  1327. SHELL.CFrame = RootPart.CFrame
  1328. MakeForm(SHELL,"Ball")
  1329. CreateSound(402981977, SHELL, 5, 1.6, false)
  1330. for i = 1, 10 do
  1331. Swait()
  1332. SHELL.Transparency = SHELL.Transparency - 1/10
  1333. SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  1334. end
  1335. for i = 1, math.ceil(75/2) do
  1336. Swait()
  1337. RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  1338. SHELL.CFrame = CF(RootPart.Position)
  1339. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1340. end
  1341. RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  1342. SHELL.CFrame = CF(RootPart.Position)
  1343. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1344. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1345. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1346. for i = 1, 5 do
  1347. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1348. end
  1349. SHELL:remove()
  1350. ApplyAoE(RootPart.Position,75,35,75,175,true)
  1351. SMASHED = true
  1352. wait(1)
  1353. VALUE1 = false
  1354. UNANCHOR = true
  1355. ATTACK = false
  1356. Rooted = false
  1357. end
  1358. end
  1359.  
  1360. function PandorasBox()
  1361. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1362. if HITFLOOR ~= nil then
  1363. ATTACK = false
  1364. Rooted = false
  1365. local RINGSPIN = true
  1366. local CONSTRUCTING = true
  1367. local RING = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Ring", VT(0,0,0))
  1368. RING.Color = C3(0,0,0)
  1369. MakeForm(RING,"Cyl")
  1370. RING.CFrame = CF(HITPOS)
  1371. CreateSound(402981977, RING, 5, 1.2, false)
  1372. coroutine.resume(coroutine.create(function()
  1373. repeat
  1374. Swait()
  1375. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1376. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1377. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1378. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1379. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1380. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1381. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1382. until CONSTRUCTING == false
  1383. repeat
  1384. Swait()
  1385. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1386. until RINGSPIN == false
  1387. for i = 1, 25 do
  1388. Swait()
  1389. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1390. RING.Size = RING.Size - VT(0.15,0,0.15)
  1391. --DECAL.Transparency = DECAL.Transparency + 1/25
  1392. RING.Transparency = RING.Transparency + 1/25
  1393. end
  1394. RING:remove()
  1395. end))
  1396. for i = 1, 15 do
  1397. Swait()
  1398. RING.Size = RING.Size + VT(0.75,0,0.75)
  1399. RING.Transparency = RING.Transparency - 1/15
  1400. end
  1401. chatfunc("let's see your prize...")
  1402. local BOXSPIN = true
  1403. local PANDORASBOX = IT("Model",Effects)
  1404. PANDORASBOX.Name = "Pandora's Box"
  1405. local BOX = IT("Model",PANDORASBOX)
  1406. BOX.Name = "Body"
  1407. local LID = IT("Model",PANDORASBOX)
  1408. LID.Name = "Lid"
  1409. --BUILDING THE BOX--
  1410. local BASE = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Black", VT(2,1.8,2))
  1411. BASE.Color = C3(0,0,0)
  1412. PANDORASBOX.PrimaryPart = BASE
  1413. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  1414. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1415. WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  1416. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1417. WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  1418. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1419. WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  1420. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1421. WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  1422. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1423. WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  1424. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1425. WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  1426. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1427. WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  1428. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1429. WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  1430. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1431. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  1432. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1433. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  1434. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1435. WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  1436. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1437. WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  1438. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,1.9,0.1))
  1439. WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  1440. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,1.9,0.1))
  1441. WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  1442. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.1,1.9,2.1))
  1443. WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  1444. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.1,1.9,2.1))
  1445. WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  1446. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,0.1,2.1))
  1447. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  1448. -------------
  1449. local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Really black", "Marble", VT(2.1,0.1,2.1))
  1450. LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  1451. LID.PrimaryPart = LIDPART
  1452. local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1453. WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  1454. local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1455. WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  1456. local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1457. WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  1458. local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1459. WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  1460. local DECAL = IT("Decal",LIDPART)
  1461. DECAL.Face = "Top"
  1462. DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  1463. DECAL.Color3 = C3(0,0,0)
  1464. --BUILDING THE BOX--
  1465. coroutine.resume(coroutine.create(function()
  1466. repeat
  1467. Swait()
  1468. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  1469. until BOXSPIN == false
  1470. end))
  1471. for i = 1, 25 do
  1472. Swait()
  1473. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  1474. end
  1475. wait(0.5)
  1476. BOXSPIN = false
  1477. CONSTRUCTING = false
  1478. coroutine.resume(coroutine.create(function()
  1479. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  1480. --[[for i = 1, 45 do
  1481. Swait()
  1482. LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  1483. end-
  1484. LID:remove()]]--
  1485. for _, c in pairs(LID:GetChildren()) do
  1486. if c.ClassName == "Part" then
  1487. c.Anchored = false
  1488. c.CanCollide = true
  1489. if c ~= LIDPART then
  1490. weldBetween(LIDPART,c)
  1491. end
  1492. end
  1493. end
  1494. LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  1495. Debris:AddItem(LID,15)
  1496. wait(0.5)
  1497. local RANDOMEFFECT = MRANDOM(1,4)
  1498. if RANDOMEFFECT == 1 then
  1499. for i = 1, 45 do
  1500. wait((2-(i/15))/15)
  1501. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  1502. end
  1503. wait(1)
  1504. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1505. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  1506. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1507. for i = 1, 5 do
  1508. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1509. end
  1510. ApplyAoE(BASE.Position,50,1,200,375,true)
  1511. ApplyAoE(BASE.Position,250,35,75,175,true)
  1512. elseif RANDOMEFFECT == 2 then
  1513. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  1514. FIELD.CFrame = BASE.CFrame
  1515. MakeForm(FIELD,"Ball")
  1516. for i = 1, 50 do
  1517. Swait()
  1518. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1519. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1520. end
  1521. wait(0.2)
  1522. local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  1523. coroutine.resume(coroutine.create(function()
  1524. for i = 1, 75 do
  1525. Swait()
  1526. LOOP.Volume = LOOP.Volume + 10/75
  1527. LOOP.Parent = FIELD
  1528. local CHILDREN = workspace:GetDescendants()
  1529. for index, CHILD in pairs(CHILDREN) do
  1530. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1531. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1532. if HUM then
  1533. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1534. if TORSO then
  1535. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1536. HUM.Health = HUM.Health - 1.5
  1537. TORSO.Velocity = VT(0,5,0)
  1538. HUM.PlatformStand = true
  1539. if TORSO.RotVelocity.Magnitude < 15 then
  1540. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1541. end
  1542. end
  1543. end
  1544. end
  1545. end
  1546. end
  1547. FIELD.Size = FIELD.Size + VT(9,9,9)
  1548. FIELD.Transparency = FIELD.Transparency + 0.8/75
  1549. end
  1550. for i = 1, 500 do
  1551. Swait()
  1552. LOOP.Parent = FIELD
  1553. local CHILDREN = workspace:GetDescendants()
  1554. for index, CHILD in pairs(CHILDREN) do
  1555. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1556. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1557. if HUM then
  1558. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1559. if TORSO then
  1560. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1561. TORSO.Velocity = VT(0,5,0)
  1562. HUM.Health = HUM.Health - 1.5
  1563. HUM.PlatformStand = true
  1564. if TORSO.RotVelocity.Magnitude < 15 then
  1565. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1566. end
  1567. end
  1568. end
  1569. end
  1570. end
  1571. end
  1572. end
  1573. for i = 1, 25 do
  1574. Swait()
  1575. LOOP.Volume = LOOP.Volume + 10/25
  1576. LOOP.Parent = FIELD
  1577. local CHILDREN = workspace:GetDescendants()
  1578. for index, CHILD in pairs(CHILDREN) do
  1579. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1580. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1581. if HUM then
  1582. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1583. if TORSO then
  1584. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  1585. TORSO.Velocity = VT(0,5,0)
  1586. HUM.Health = HUM.Health - 1.5
  1587. HUM.PlatformStand = false
  1588. if TORSO.RotVelocity.Magnitude < 15 then
  1589. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1590. end
  1591. end
  1592. end
  1593. end
  1594. end
  1595. end
  1596. FIELD.Size = FIELD.Size - VT(3,3,3)
  1597. FIELD.Transparency = FIELD.Transparency + 0.2/25
  1598. end
  1599. FIELD:remove()
  1600. end))
  1601. elseif RANDOMEFFECT == 3 then
  1602. for i = 1, 10 do
  1603. wait(0.15)
  1604. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  1605. coroutine.resume(coroutine.create(function()
  1606. local MINION = CLONE:Clone()
  1607. MINION.Parent = Effects
  1608. MINION.Name = "Shadow"
  1609. MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1610. MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  1611. for _, c in pairs(MINION:GetChildren()) do
  1612. if c.ClassName == "Part" then
  1613. c.Material = "Neon"
  1614. c.Color = C3(0,0,0)
  1615. c.Transparency = 0.25
  1616. if c.Name == "Head" then
  1617. c:ClearAllChildren()
  1618. local MSH = IT("BlockMesh",c)
  1619. MSH.Scale = VT(0.5,1,1)
  1620. end
  1621. end
  1622. end
  1623. local TORSO = MINION.Torso
  1624. local HUMAN = MINION.Humanoid
  1625. HUMAN.WalkSpeed = 20
  1626. HUMAN.MaxHealth = math.huge
  1627. HUMAN.Health = math.huge
  1628. HUMAN.DisplayDistanceType = "None"
  1629. HUMAN.Died:connect(function()
  1630. MINION:remove()
  1631. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  1632. end)
  1633. wait(1)
  1634. local findNearestTorso = function(POS)
  1635. local list = game.Workspace:GetDescendants()
  1636. local torso = nil
  1637. local dist = 500
  1638. local temp = nil
  1639. local human = nil
  1640. local temp2 = nil
  1641. for x = 1, #list do
  1642. temp2 = list[x]
  1643. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  1644. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1645. human = temp2:findFirstChildOfClass("Humanoid")
  1646. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1647. if (temp.Position - POS).magnitude < dist then
  1648. torso = temp
  1649. dist = (temp.Position - POS).magnitude
  1650. end
  1651. end
  1652. end
  1653. end
  1654. return torso, dist
  1655. end
  1656. for i = 1, 40 do
  1657. if HUMAN.Health == 0 then
  1658. break
  1659. end
  1660. wait(0.3)
  1661. local target,dist= findNearestTorso(TORSO.Position)
  1662. if target then
  1663. HUMAN:MoveTo(target.Position)
  1664. if dist < 25 then
  1665. CreateSound(348663022, TORSO, 10, 1, true)
  1666. wait(2)
  1667. --local ANIM = HUMAN:LoadAnimation(ATANIM)
  1668. --ANIM:Play()
  1669. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  1670. ApplyAoE(TORSO.Position,10,0,0,85,true)
  1671. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  1672. for i = 1, 5 do
  1673. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1674. end
  1675. break
  1676. end
  1677. end
  1678. end
  1679. MINION:remove()
  1680. end))
  1681. end
  1682. elseif RANDOMEFFECT == 4 then
  1683. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  1684. FIELD.Color = C3(0,0,0)
  1685. FIELD.CFrame = BASE.CFrame
  1686. MakeForm(FIELD,"Ball")
  1687. FIELD.CanCollide = true
  1688. for i = 1, 50 do
  1689. Swait()
  1690. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1691. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1692. end
  1693. wait(0.2)
  1694. local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  1695. coroutine.resume(coroutine.create(function()
  1696. local E = 0
  1697. for i = 1, 75 do
  1698. E = E + 1
  1699. Swait()
  1700. if E >= 35 then
  1701. E = 0
  1702. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1703. end
  1704. LOOP.Volume = LOOP.Volume + 10/75
  1705. LOOP.Parent = FIELD
  1706. local CHILDREN = workspace:GetDescendants()
  1707. for index, CHILD in pairs(CHILDREN) do
  1708. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1709. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1710. if HUM then
  1711. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1712. if TORSO then
  1713. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1714. for _, c in pairs(CHILD:GetChildren()) do
  1715. if c:IsA("BasePart") then
  1716. local bv = Instance.new("BodyVelocity")
  1717. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1718. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1719. bv.Parent = c
  1720. Debris:AddItem(bv,0.05)
  1721. end
  1722. end
  1723. HUM.Health = HUM.Health - 0.3
  1724. end
  1725. end
  1726. end
  1727. end
  1728. end
  1729. FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  1730. end
  1731. for i = 1, 180 do
  1732. E = E + 1
  1733. Swait()
  1734. if E >= 35 then
  1735. E = 0
  1736. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1737. end
  1738. LOOP.Parent = FIELD
  1739. local CHILDREN = workspace:GetDescendants()
  1740. for index, CHILD in pairs(CHILDREN) do
  1741. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1742. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1743. if HUM then
  1744. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1745. if TORSO then
  1746. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1747. for _, c in pairs(CHILD:GetChildren()) do
  1748. if c:IsA("BasePart") then
  1749. local bv = Instance.new("BodyVelocity")
  1750. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1751. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1752. bv.Parent = c
  1753. Debris:AddItem(bv,0.05)
  1754. end
  1755. end
  1756. HUM.Health = HUM.Health - 0.3
  1757. end
  1758. end
  1759. end
  1760. end
  1761. end
  1762. end
  1763. ApplyAoE(FIELD.Position,40,15,20,375,true)
  1764. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
  1765. for i = 1, 5 do
  1766. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1767. end
  1768. FIELD:remove()
  1769. end))
  1770. elseif RANDOMEFFECT == 5 then
  1771. end
  1772. wait(0.5)
  1773. for i = 1, 25 do
  1774. Swait()
  1775. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  1776. end
  1777. PANDORASBOX:remove()
  1778. RINGSPIN = false
  1779. end))
  1780. ATTACK = false
  1781. Rooted = false
  1782. end
  1783. end
  1784.  
  1785. function TimeStop ()
  1786. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1787. CHOICE = 6
  1788. CreateSound(1193182658, Character, 5, 1, false)
  1789. chatfunc ("Za warudo...")
  1790. back = CreateSound(1841228386, Character, 9999, 1, false)
  1791. local killsky = Instance.new('Sky', game:GetService'Lighting')
  1792. killsky.SkyboxBk = "rbxassetid://1013852"
  1793. killsky.SkyboxDn = "rbxassetid://1013853"
  1794. killsky.SkyboxFt = "rbxassetid://1013850"
  1795. killsky.SkyboxLf = "rbxassetid://1013851"
  1796. killsky.SkyboxRt = "rbxassetid://1013849"
  1797. killsky.SkyboxUp = "rbxassetid://1013854"
  1798. killsky.StarCount = 0
  1799. killsky.SunAngularSize = 0
  1800. killsky.MoonAngularSize = 0
  1801. killsky.MoonTextureId = ""
  1802. killsky.CelestialBodiesShown = false
  1803. game.Lighting.FogColor = Color3.new(1,1,0)
  1804. game.Lighting.FogEnd = 1400
  1805. if HITFLOOR ~= nil then
  1806. ATTACK = false
  1807. Rooted = false
  1808. local RINGSPIN = true
  1809. local CONSTRUCTING = true
  1810. local RING = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Ring", VT(0,0,0))
  1811. RING.Color = C3(0,0,0)
  1812. MakeForm(RING,"Cyl")
  1813. RING.CFrame = CF(HITPOS)
  1814. coroutine.resume(coroutine.create(function()
  1815. repeat
  1816. Swait()
  1817. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1818. until CONSTRUCTING == false
  1819. repeat
  1820. Swait()
  1821. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1822. until RINGSPIN == false
  1823. for i = 1, 25 do
  1824. Swait()
  1825. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1826. RING.Size = RING.Size - VT(0.15,0,0.15)
  1827. --DECAL.Transparency = DECAL.Transparency + 1/25
  1828. RING.Transparency = RING.Transparency + 1/25
  1829. end
  1830. RING:remove()
  1831. end))
  1832. for i = 1, 15 do
  1833. Swait()
  1834. RING.Size = RING.Size + VT(0,0,0)
  1835. RING.Transparency = RING.Transparency - 1/15
  1836. end
  1837. end
  1838. local RANDOMEFFECT = MRANDOM(1)
  1839. local BASE = CreatePart(3, Character, "Neon", 0, 0, "New Yeller", "Black", VT(2,1.8,2))
  1840. BASE.Color = C3(0,0,0)
  1841. BASE.Transparency = 1
  1842. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  1843. if RANDOMEFFECT == 1 then
  1844. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  1845. FIELD.CFrame = BASE.CFrame
  1846. MakeForm(FIELD,"Ball")
  1847. for i = 1, 50 do
  1848. Swait()
  1849. FIELD.Size = VT(0,0,0)
  1850. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1851. end
  1852. end
  1853. wait(0.2)
  1854. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  1855. FIELD.CFrame = BASE.CFrame
  1856. local LOOP = CreateSound(1393698948, Character, 0, 1, true)
  1857. coroutine.resume(coroutine.create(function()
  1858. for i = 1, 75 do
  1859. Swait()
  1860. LOOP.Volume = LOOP.Volume + 10/75
  1861. LOOP.Parent = FIELD
  1862. local CHILDREN = workspace:GetDescendants()
  1863. for index, CHILD in pairs(CHILDREN) do
  1864. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1865. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1866. if HUM then
  1867. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1868. if TORSO then
  1869. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1870. HUM.Health = HUM.Health - 0
  1871. TORSO.Velocity = VT(0,5,0)
  1872. HUM.PlatformStand = true
  1873. if TORSO.RotVelocity.Magnitude < 15 then
  1874. TORSO.Anchored = true
  1875. end
  1876. end
  1877. end
  1878. end
  1879. end
  1880. end
  1881. FIELD.Size = FIELD.Size + VT(90,90,90)
  1882. FIELD.Transparency = FIELD.Transparency + 0.8/75
  1883. end
  1884. for i = 1, 500 do
  1885. Swait()
  1886. LOOP.Parent = FIELD
  1887. local CHILDREN = workspace:GetDescendants()
  1888. for index, CHILD in pairs(CHILDREN) do
  1889. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1890. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1891. if HUM then
  1892. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1893. if TORSO then
  1894. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1895. TORSO.Velocity = VT(0,5,0)
  1896. HUM.Health = HUM.Health - 0
  1897. HUM.PlatformStand = true
  1898. if TORSO.RotVelocity.Magnitude < 15 then
  1899. TORSO.Anchored = true
  1900. end
  1901. end
  1902. end
  1903. end
  1904. end
  1905. end
  1906. end
  1907. wait (20)
  1908. back:Remove()
  1909. CreateSound(1538466750, Character, 99999, 1, false)
  1910. chatfunc ("the time rusume")
  1911. killsky:Remove()
  1912. game.Lighting.FogEnd = 90000000
  1913. wait (5)
  1914. CHOICE = MRANDOM (1,5)
  1915. for i = 1, 25 do
  1916. Swait()
  1917. LOOP.Volume = LOOP.Volume + 10/25
  1918. LOOP.Parent = FIELD
  1919. local CHILDREN = workspace:GetDescendants()
  1920. for index, CHILD in pairs(CHILDREN) do
  1921. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1922. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1923. if HUM then
  1924. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1925. if TORSO then
  1926. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  1927. TORSO.Velocity = VT(0,5,0)
  1928. HUM.Health = HUM.Health - 0
  1929. HUM.PlatformStand = false
  1930. if TORSO.RotVelocity.Magnitude < 15 then
  1931. TORSO.Anchored = false
  1932. end
  1933. end
  1934. end
  1935. end
  1936. end
  1937. FIELD.Size = FIELD.Size - VT(3,3,3)
  1938. FIELD.Transparency = FIELD.Transparency + 0.2/25
  1939. end
  1940. end
  1941. end))
  1942. FIELD:Remove()
  1943. ATTACK = false
  1944. Rooted = false
  1945. end
  1946.  
  1947.  
  1948. function Taunt()
  1949. ATTACK = true
  1950. local LAUGH = nil
  1951. coroutine.resume(coroutine.create(function()
  1952. repeat
  1953. Swait()
  1954. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1955. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1956. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(75), RAD(50), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1957. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1958. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1959. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1960. until LAUGH ~= nil
  1961. repeat
  1962. Swait()
  1963. LAUGH.Parent = Head
  1964. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1965. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1966. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(75), RAD(50), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1967. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1968. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1969. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1970. until LAUGH.Playing == false
  1971. ATTACK = false
  1972. end))
  1973. wait(0.1)
  1974. CHOICE = 6
  1975. chatfunc("I HATE YOU...")
  1976. LAUGH = CreateSound(212000587, Character, 8099999, 1, false)
  1977. wait(1.5)
  1978. CHOICE = MRANDOM (1,5)
  1979. end
  1980.  
  1981. --//=================================\\
  1982. --|| ASSIGN THINGS TO KEYS
  1983. --\\=================================//
  1984.  
  1985. function MouseDown(Mouse)
  1986. HOLD = true
  1987. if ATTACK == false then
  1988. end
  1989. end
  1990.  
  1991. function MouseUp(Mouse)
  1992. HOLD = false
  1993. end
  1994.  
  1995. function KeyDown(Key)
  1996. KEYHOLD = true
  1997. if Key == "z" and ATTACK == false then
  1998. MagicMissiles()
  1999. end
  2000.  
  2001. if Key == "b" and ATTACK == false then
  2002. TimesUp()
  2003. end
  2004.  
  2005. if Key == "c" and ATTACK == false then
  2006. ChainPunch()
  2007. end
  2008.  
  2009. if Key == "v" and ATTACK == false then
  2010. WarpMeteor()
  2011. end
  2012.  
  2013. if Key == "x" and ATTACK == false then
  2014. PandorasBox()
  2015. end
  2016.  
  2017. if Key == "g" and ATTACK == false then
  2018. TimeStop()
  2019. end
  2020.  
  2021. if Key == "t" and ATTACK == false then
  2022. Taunt()
  2023. elseif Key == "1" and ATTACK == false then
  2024. if CHOICE ~= 1 then
  2025. CHOICE = 1
  2026. sick:Play()
  2027. chatfunc("original song")
  2028. end
  2029. elseif Key == "2" and ATTACK == false then
  2030. if CHOICE ~= 2 then
  2031. CHOICE = 2
  2032. sick:Play()
  2033. chatfunc("no comments...")
  2034. end
  2035. elseif Key == "3" and ATTACK == false then
  2036. if CHOICE ~= 3 then
  2037. CHOICE = 3
  2038. sick:Play()
  2039. chatfunc("Now the fight really begins...")
  2040. tecks2.Color = Color3.new (255,0,0)
  2041. end
  2042. elseif Key == "4" and ATTACK == false then
  2043. if CHOICE ~= 4 then
  2044. CHOICE = 4
  2045. sick:Play()
  2046. chatfunc("Just let me relax a little")
  2047. end
  2048. elseif Key == "5" and ATTACK == false then
  2049. if CHOICE ~= 5 then
  2050. CHOICE = 5
  2051. sick:Play()
  2052. chatfunc("Why not this sound, i like it")
  2053. end
  2054. elseif Key == "6" and ATTACK == false then
  2055. if CHOICE ~= 6 then
  2056. CHOICE = 6
  2057. sick:Play()
  2058. chatfunc("music off")
  2059. end
  2060. end
  2061. end
  2062.  
  2063. function KeyUp(Key)
  2064. KEYHOLD = false
  2065. end
  2066.  
  2067. Mouse.Button1Down:connect(function(NEWKEY)
  2068. MouseDown(NEWKEY)
  2069. end)
  2070. Mouse.Button1Up:connect(function(NEWKEY)
  2071. MouseUp(NEWKEY)
  2072. end)
  2073. Mouse.KeyDown:connect(function(NEWKEY)
  2074. KeyDown(NEWKEY)
  2075. end)
  2076. Mouse.KeyUp:connect(function(NEWKEY)
  2077. KeyUp(NEWKEY)
  2078. end)
  2079.  
  2080. --//=================================\\
  2081. --\\=================================//
  2082.  
  2083.  
  2084. function unanchor()
  2085. if UNANCHOR == true then
  2086. RootPart.Anchored = false
  2087. end
  2088. g = Character:GetChildren()
  2089. for i = 1, #g do
  2090. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  2091. g[i].Anchored = false
  2092. end
  2093. end
  2094. g = Weapon:GetChildren()
  2095. for i = 1, #g do
  2096. if g[i].ClassName == "Part" then
  2097. g[i].Anchored = false
  2098. end
  2099. end
  2100. end
  2101.  
  2102.  
  2103. --//=================================\\
  2104. --|| WRAP THE WHOLE SCRIPT UP
  2105. --\\=================================//
  2106.  
  2107. Humanoid.Changed:connect(function(Jump)
  2108. if Jump == "Jump" and (Disable_Jump == true) then
  2109. Humanoid.Jump = false
  2110. end
  2111. end)
  2112.  
  2113. while true do
  2114. Swait()
  2115. refit()
  2116. script.Parent = WEAPONGUI
  2117. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2118. v:Stop();
  2119. end
  2120. ANIMATE.Parent = nil
  2121. SINE = SINE + CHANGE*1.5
  2122. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2123. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2124. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2125. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  2126. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2127. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2)) * SIZE) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2128. Neck.C1 = Clerp(Neck.C1, CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2129. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2130. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2131. Neck.C1 = Clerp(Neck.C1, CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2132. end
  2133. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2134. ANIM = "Jump"
  2135. if ATTACK == false then
  2136. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2137. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2138. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2139. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2140. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2141. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2142. end
  2143. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2144. ANIM = "Fall"
  2145. if ATTACK == false then
  2146. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2147. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2148. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2149. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2150. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2151. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2152. end
  2153. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2154. ANIM = "Idle"
  2155. if ATTACK == false then
  2156. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2157. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.4*SIZE + ((0.1) - 0.1)) * ANGLES(RAD(-5 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2158. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2159. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2160. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2161. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2162. end
  2163. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2164. ANIM = "Walk"
  2165. if ATTACK == false then
  2166. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2167. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2168. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2169. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2170. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2171. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2172. end
  2173. end
  2174. unanchor()
  2175. Humanoid.MaxHealth = "inf"
  2176. Humanoid.Health = "inf"
  2177. if Rooted == false then
  2178. Disable_Jump = false
  2179. Humanoid.WalkSpeed = Speed
  2180. elseif Rooted == true then
  2181. Disable_Jump = true
  2182. Humanoid.WalkSpeed = 0
  2183. end
  2184. for _, c in pairs(Character:GetChildren()) do
  2185. if c.ClassName == "Part" and c.Name ~= "Detail" then
  2186. c.Material = "Fabric"
  2187. if c:FindFirstChildOfClass("ParticleEmitter") then
  2188. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2189. end
  2190. if c ~= Head then
  2191. c.Color = C3(0,0,0)
  2192. else
  2193. c.Color = C3(0,0,0)
  2194. end
  2195. if c == Head then
  2196. if c:FindFirstChild("face") then
  2197. c.face:remove()
  2198. end
  2199. end
  2200. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2201. c:remove()
  2202. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2203. c:remove()
  2204. end
  2205. end
  2206. sick.SoundId = "rbxassetid://"..bored[CHOICE]
  2207. sick.Looped = true
  2208. sick.Pitch = 1
  2209. sick.Volume = 999999
  2210. sick.Parent = Character
  2211. sick:Resume()
  2212. --sick.Playing = false
  2213. Humanoid.Name = "Master of Time = "..Player.Name
  2214. end
  2215.  
  2216. --//=================================\\
  2217. --\\=================================//
  2218.  
  2219.  
  2220.  
  2221.  
  2222.  
  2223. --//====================================================\\--
  2224. --|| END OF SCRIPT
  2225. --\\====================================================//--
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