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- return model =
- name: 'Heavy Blaster'
- level: 2
- model: 1
- size: 4
- specs:
- shield:
- capacity: [50,50]
- reload: [30,30]
- generator:
- capacity: [100,100]
- reload: [30,30]
- ship:
- mass: 55
- speed: [100,100]
- rotation: [100,100]
- acceleration: [100,100]
- bodies:
- main:
- section_segments: 12
- offset:
- x: 0
- y: -45
- z: 0
- position:
- x: [0,0,0,0,0,0,0,0,0,0,0]
- y: [10,11,20,30,40,50,60,70,80,85,85]
- z: [0,0,0,0,0,0,0,0,0,0,3]
- width: [12,12,12,20,48,48,48,44,36,20,4]
- height: [0,3,4,4,4,4,4,4,4,3,0]
- angle: 0
- propeller: false
- texture: [4]
- hl2:
- section_segments: 12
- offset:
- x: 0
- y: 0
- z: 3
- position:
- x: [0,0,0,0,0,0,0,0,0,0,0]
- y: [-15,-15,-15,-15,-10,-5,0,0,20,35,35]
- z: [0,0,0,0,0,0,0,0,0,0,0]
- width: [0,20,25,30,35,45,45,40,40,10,0]
- height: [0,2,2,2,2,2,2,2,2,2,0]
- angle: 0
- propeller: false
- texture: [3]
- hl3:
- section_segments: 12
- offset:
- x: -20
- y: 5
- z: 6
- position:
- x: [10,10,10,10,10,5,5,5,0,0,0,-5,0]
- y: [-22,-21,-20,-15,-10,-10,0,5,5,10,15,20,20]
- z: [0,0,0,0,0,0,0,0,0,0,0,0,0]
- width: [0,15,20,25,25,20,20,20,24,30,30,25,0]
- height: [0,2,6,9,9,7,7,7,9,9,6,2,0]
- angle: -270
- propeller: false
- texture: [2,2,2,2,8,2,2,8,1,1,3,3]
- hl4:
- section_segments: 12
- offset:
- x: -36
- y: -6
- z: 10
- position:
- x: [0,0,0,0,0,0,0,0,0]
- y: [-20,-15,-10,-5,0,5,10,15,20]
- z: [-2,2,0,4,0,4,0,2,-2]
- width: [0,2,2,2,2,2,2,2,0]
- height: [0,2,2,2,2,2,2,2,0]
- angle: 0
- propeller: false
- texture: [17]
- hl5:
- section_segments: 12
- offset:
- x: -8
- y: -2.4
- z: 10
- position:
- x: [0,0,0,0,0,0,0,0,0,0,0,0,0]
- y: [-23,-18,-15,-10,-5,0,5,10,13,16,20,24,25]
- z: [-4,0,-4,-2,4,-2,4,-2,4,-2,4,0,-2]
- width: [2,2,2,2,2,2,2,2,2,2,2,2,2]
- height: [0,2,2,2,2,2,2,2,2,2,2,2,2]
- angle: 0
- propeller: false
- texture: [17]
- hl6:
- section_segments: 12
- offset:
- x: 0
- y: 26
- z: 6
- position:
- x: [0,0,0,0,0,0,0]
- y: [-13,-7,-4,0,4,7,13]
- z: [-0,6,-3,4,-3,6,-0]
- width: [2,2,2,2,2,2,2,2,2,2,2,2]
- height: [0,2,2,2,2,2,2,2,2,2,2,2]
- angle: 90
- propeller: false
- texture: [17]
- hl7:
- section_segments: 12
- offset:
- x: -19
- y: 10
- z: 14
- position:
- x: [0,2,4,4,2,0]
- y: [-15,-10,-5,0,5,10,15,20]
- z: [-2,2,4,4,2,-2]
- width: [2,2,2,2,2,2]
- height: [2,2,2,2,2,2]
- angle: 90
- propeller: false
- texture: [17]
- hl8:
- section_segments: 12
- offset:
- x: -19
- y: 0
- z: 14
- position:
- x: [0,2,4,4,2,0]
- y: [-15,-10,-5,0,5,10,15,20]
- z: [-2,2,4,4,2,-2]
- width: [2,2,2,2,2,2]
- height: [2,2,2,2,2,2]
- angle: 90
- propeller: false
- texture: [17]
- hl9:
- section_segments: 12
- offset:
- x: -21
- y: -15
- z: 11
- position:
- x: [4,5,5,4,0,-5]
- y: [-9,-7,-3,2,7,12]
- z: [-3,1,4,5,4,1]
- width: [1.5,1.5,1.5,1.5,1.5,1.5]
- height: [1.5,1.5,1.5,1.5,1.5,1.5]
- angle: -45
- propeller: false
- texture: [17]
- hl10:
- section_segments: 12
- offset:
- x: -12
- y: -20
- z: 6
- position:
- x: [0,0]
- y: [-2,0]
- z: [0,0]
- width: [28,20]
- height: [0,0]
- angle: 90
- propeller: false
- texture: [4]
- hl11:
- section_segments: 12
- offset:
- x: -31
- y: -20
- z: 6
- position:
- x: [0,0]
- y: [-2,0]
- z: [0,0]
- width: [20,28]
- height: [0,0]
- angle: 90
- propeller: false
- texture: [4]
- hl12:
- section_segments: 12
- offset:
- x: -22.5
- y: -16
- z: 6
- position:
- x: [0,0,0,0,0,0,0,0,0]
- y: [-20,-20,-30,-30,-25,-25,-15,-15,0]
- z: [0,0,0,0,0,0,0,0,0]
- width: [0,2,2,3,3,4.5,4.5,6,6]
- height: [0,1,1,2,2,3.5,3.5,4.5,4.5]
- angle: 0
- laser:
- damage: [7.5,12.5]
- rate: 1.5
- type: 1
- speed: [75,105]
- recoil: 0
- number: 1
- error: 4
- propeller: false
- texture: [17,17,11,2,11,2,11,2]
- hl13:
- section_segments: 12
- offset:
- x: 23
- y: 20
- z: 9
- position:
- x: [3,5,4,2.5,0,-3]
- y: [-11,-6,-1,4,8,12]
- z: [-2,0,2,2,0,-2]
- width: [2,2,2,2,2,2]
- height: [1.5,1.5,1.5,1.5,1.5,1.5]
- angle: -45
- propeller: false
- texture: [17]
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