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Zach_script_stealer2

Hell elevator FE

Mar 25th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  2. print("FE Compatibility: by WaverlyCole & Mokiros")
  3. InternalData = {}
  4. do
  5. script.Parent = owner.Character
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput"
  8. local function NewFakeEvent()
  9. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  10. return Fake
  11. end
  12. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  13. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  14. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  15. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  16. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  17. local function TriggerEvent(self,Event,...)
  18. local Trigger = Mouse[Event]
  19. if Trigger and Trigger.fakeEvent and Trigger.Function then
  20. Trigger.Function(...)
  21. end
  22. end
  23. Mouse.TrigEvent = TriggerEvent
  24. UserInputService.TrigEvent = TriggerEvent
  25. Event.OnServerEvent:Connect(function(FiredBy,Input)
  26. if FiredBy.Name ~= owner.Name then end
  27. if Input.MouseEvent then
  28. Mouse.Target = Input.Target
  29. Mouse.Hit = Input.Hit
  30. else
  31. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  32. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  33. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  34. end
  35. for _,Action in pairs(ContextActionService.Actions) do
  36. for _,Key in pairs(Action.Keys) do
  37. if Key==Input.KeyCode then
  38. Action.Function(Action.Name,Input.UserInputState,Input)
  39. end
  40. end
  41. end
  42. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  43. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  44. end
  45. end)
  46. InternalData["Mouse"] = Mouse
  47. InternalData["ContextActionService"] = ContextActionService
  48. InternalData["UserInputService"] = UserInputService
  49. Event.Parent = NLS([[
  50. local Player = owner
  51. local Event = script:WaitForChild("UserInput")
  52. local UserInputService = game:GetService("UserInputService")
  53. local Mouse = Player:GetMouse()
  54. local Input = function(Input,gameProcessedEvent)
  55. if gameProcessedEvent then return end
  56. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  57. end
  58. UserInputService.InputBegan:Connect(Input)
  59. UserInputService.InputEnded:Connect(Input)
  60. local Hit,Target
  61. while wait(1/30) do
  62. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  63. Hit,Target = Mouse.Hit,Mouse.Target
  64. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  65. end
  66. end
  67. ]],owner.Character)
  68. end
  69. RealGame = game;game = setmetatable({},{
  70. __index = function (self,Index)
  71. local Sandbox = function (Thing)
  72. if Thing:IsA("Player") then
  73. local RealPlayer = Thing
  74. return setmetatable({},{
  75. __index = function (self,Index)
  76. local Type = type(RealPlayer[Index])
  77. if Type == "function" then
  78. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  79. return function (self)
  80. return InternalData["Mouse"]
  81. end
  82. end
  83. return function (self,...)
  84. return RealPlayer[Index](RealPlayer,...)
  85. end
  86. else
  87. if Index == "PlrObj" then
  88. return RealPlayer
  89. end
  90. return RealPlayer[Index]
  91. end
  92. end;
  93. __tostring = function(self)
  94. return RealPlayer.Name
  95. end
  96. })
  97. end
  98. end
  99. if RealGame[Index] then
  100. local Type = type(RealGame[Index])
  101. if Type == "function" then
  102. if Index:lower() == "getservice" or Index:lower() == "service" then
  103. return function (self,Service)
  104. if Service:lower() == "players" then
  105. return setmetatable({},{
  106. __index = function (self2,Index2)
  107. local RealService = RealGame:GetService(Service)
  108. local Type2 = type(Index2)
  109. if Type2 == "function" then
  110. return function (self,...)
  111. return RealService[Index2](RealService,...)
  112. end
  113. else
  114. if Index2:lower() == "localplayer" then
  115. return Sandbox(owner)
  116. end
  117. return RealService[Index2]
  118. end
  119. end;
  120. __tostring = function(self)
  121. return RealGame:GetService(Service).Name
  122. end
  123. })
  124. elseif Service:lower() == "contextactionservice" then
  125. return InternalData["ContextActionService"]
  126. elseif Service:lower() == "contextactionservice" then
  127. return InternalData["UserInputService"]
  128. elseif Service:lower() == "runservice" then
  129. return setmetatable({},{
  130. __index = function(self2,Index2)
  131. local RealService = RealGame:GetService(Service)
  132. local Type2 = type(Index2)
  133. if Type2 == "function" then
  134. return function (self,...)
  135. return RealService[Index2](RealService,...)
  136. end
  137. else
  138. if Index2:lower() == "bindtorenderstep" then
  139. return function (self,Name,Priority,Function)
  140. return RealGame:GetService("RunService").Stepped:Connect(Function)
  141. end
  142. end
  143. if Index2:lower() == "renderstepped" then
  144. return RealService["Stepped"]
  145. end
  146. return RealService[Index2]
  147. end
  148. end
  149. })
  150. else
  151. return RealGame:GetService(Service)
  152. end
  153. end
  154. end
  155. return function (self,...)
  156. return RealGame[Index](RealGame,...)
  157. end
  158. else
  159. if game:GetService(Index) then
  160. return game:GetService(Index)
  161. end
  162. return RealGame[Index]
  163. end
  164. else
  165. return nil
  166. end
  167. end
  168. });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
  169. print("Complete! Running...")
  170.  
  171. local ScreenGui = Instance.new("ScreenGui")
  172. local TextBox = Instance.new("TextBox")
  173.  
  174.  
  175. function MoveSpawn(obj1,PLAYER)
  176. local playerpos = nil
  177. if PLAYER:FindFirstChildOfClass('Humanoid') and PLAYER:FindFirstChild('HumanoidRootPart') then
  178. playerpos = PLAYER.HumanoidRootPart.Position - Vector3.new(0,PLAYER:FindFirstChildOfClass('Humanoid').HipHeight+3,0)
  179. end
  180. print(playerpos)
  181. for _,part in pairs (obj1:GetChildren()) do
  182. if part:IsA('BasePart') and playerpos then
  183. print('Nani')
  184. print(playerpos)
  185. part.CFrame = part.CFrame + playerpos + Vector3.new(-2.6,-20,-143)
  186. end
  187. end
  188. end
  189.  
  190. function ToHell(obj1)
  191. for i,v in pairs(obj1:GetChildren()) do
  192. v.CFrame = v.CFrame+Vector3.new(5000,5000,5000)
  193. end
  194. end
  195.  
  196. function MoveBy(obj1,AMNT)
  197. for i,v in pairs(obj1:GetChildren()) do
  198. if v:IsA('BasePart') then
  199. v.CFrame = v.CFrame + AMNT
  200. end
  201. end
  202. end
  203.  
  204. function MovePartBy(part,AMNT)
  205. part.CFrame = part.CFrame+AMNT
  206. end
  207.  
  208. -- Properties
  209.  
  210. ScreenGui.Parent = game.Players.LocalPlayer.PlayerGui
  211. ScreenGui.ResetOnSpawn = false
  212.  
  213. TextBox.Parent = ScreenGui
  214. TextBox.AnchorPoint = Vector2.new(0.5, 0.5)
  215. TextBox.BackgroundColor3 = Color3.new(0, 0, 0)
  216. TextBox.BorderColor3 = Color3.new(0.47451, 0, 0)
  217. TextBox.BorderSizePixel = 5
  218. TextBox.Position = UDim2.new(0.5, 0, 0.949999988, 0)
  219. TextBox.Size = UDim2.new(0.300000012, 0, 0.100000001, 0)
  220. TextBox.Font = Enum.Font.SourceSans
  221. TextBox.FontSize = Enum.FontSize.Size14
  222. TextBox.Text = "Enter Target's Name (Can be Shortened)"
  223. TextBox.TextColor3 = Color3.new(0.47451, 0, 0)
  224. TextBox.TextScaled = true
  225. TextBox.TextSize = 14
  226. TextBox.TextWrapped = true
  227.  
  228. TextBox.FocusLost:connect(function()
  229. for i,v in pairs(game.Players:GetChildren()) do
  230. if (string.sub(string.lower(v.Name),1,string.len(TextBox.Text)) == string.lower(TextBox.Text) and string.lower(TextBox.Text) ~= "all" and string.lower(TextBox.Text) ~= "others" and string.lower(TextBox.Text) ~= "me") or string.lower(TextBox.Text) == "all" or (string.lower(TextBox.Text) == "others" and v ~= game.Players.LocalPlayer) or (string.lower(TextBox.Text) == "me" and v == game.Players.LocalPlayer) then
  231. local coru = coroutine.wrap(function()
  232. print('elevatoring '..v.Name)
  233. local plr = v
  234. -- 1 - Model
  235. local obj1 = Instance.new("Model")
  236. obj1.Parent = workspace
  237.  
  238. -- 2 - Part
  239. local obj2 = Instance.new("Part")
  240. obj2.CFrame = CFrame.new(Vector3.new(7.60000801, 8.2000227, 143.099991)) * CFrame.Angles(-0, 0, -0)
  241. obj2.Material = Enum.Material.Neon
  242. obj2.Size = Vector3.new(0.400000006, 0.200000003, 6.5999999)
  243. obj2.Anchored = true
  244. obj2.BrickColor = BrickColor.new("Maroon")
  245. obj2.Friction = 0.30000001192093
  246. obj2.Shape = Enum.PartType.Block
  247. obj2.Parent = obj1
  248.  
  249. -- 3 - Part
  250. local obj3 = Instance.new("Part")
  251. obj3.CFrame = CFrame.new(Vector3.new(17.550005, 2.40002203, 152.699997)) * CFrame.Angles(-0, 0, -0)
  252. obj3.Material = Enum.Material.Foil
  253. obj3.Size = Vector3.new(19.4999981, 0.200000003, 0.200000003)
  254. obj3.Anchored = true
  255. obj3.BrickColor = BrickColor.new("Really black")
  256. obj3.Friction = 0.30000001192093
  257. obj3.Shape = Enum.PartType.Block
  258. obj3.Parent = obj1
  259.  
  260. -- 4 - Wedge
  261. local obj4 = Instance.new("WedgePart")
  262. obj4.CFrame = CFrame.new(Vector3.new(27.300005, 0.107478142, 133.599991)) * CFrame.Angles(-3.1415927410126, 0, 1.5707963705063)
  263. obj4.TopSurface = Enum.SurfaceType.Smooth
  264. obj4.Material = Enum.Material.Marble
  265. obj4.Size = Vector3.new(0.200000003, 1, 1)
  266. obj4.Anchored = true
  267. obj4.BrickColor = BrickColor.new("Maroon")
  268. obj4.Friction = 0.30000001192093
  269. obj4.Name = "Wedge"
  270. obj4.Parent = obj1
  271.  
  272. -- 5 - Part
  273. local obj5 = Instance.new("Part")
  274. obj5.CFrame = CFrame.new(Vector3.new(17.7938519, 0.107021809, 143.101028)) * CFrame.Angles(-0, -0.78539991378784, -0)
  275. obj5.TopSurface = Enum.SurfaceType.Smooth
  276. obj5.BottomSurface = Enum.SurfaceType.Smooth
  277. obj5.Material = Enum.Material.Marble
  278. obj5.Size = Vector3.new(1.40999985, 0.200000003, 26.8800011)
  279. obj5.Anchored = true
  280. obj5.BrickColor = BrickColor.new("Maroon")
  281. obj5.Friction = 0.30000001192093
  282. obj5.Shape = Enum.PartType.Block
  283. obj5.Parent = obj1
  284.  
  285. -- 6 - Part
  286. local obj6 = Instance.new("Part")
  287. obj6.CFrame = CFrame.new(Vector3.new(7.6000042, 6.50002193, 149.850006)) * CFrame.Angles(0, 1.5707963705063, 0)
  288. obj6.Material = Enum.Material.Cobblestone
  289. obj6.Size = Vector3.new(6.90000153, 13, 0.400000006)
  290. obj6.Anchored = true
  291. obj6.BrickColor = BrickColor.new("Maroon")
  292. obj6.Friction = 0.30000001192093
  293. obj6.Shape = Enum.PartType.Block
  294. obj6.Parent = obj1
  295.  
  296. -- 7 - Part
  297. local obj7 = Instance.new("Part")
  298. obj7.CFrame = CFrame.new(Vector3.new(27.4000034, 2.40002203, 143.199997)) * CFrame.Angles(-0, 0, -0)
  299. obj7.Material = Enum.Material.Foil
  300. obj7.Size = Vector3.new(0.200000003, 0.200000003, 19.2000008)
  301. obj7.Anchored = true
  302. obj7.BrickColor = BrickColor.new("Really black")
  303. obj7.Friction = 0.30000001192093
  304. obj7.Shape = Enum.PartType.Block
  305. obj7.Parent = obj1
  306.  
  307. -- 8 - Part
  308. local obj8 = Instance.new("Part")
  309. obj8.CFrame = CFrame.new(Vector3.new(17.8000011, 6.50002193, 153.199997)) * CFrame.Angles(-0, 0, -0)
  310. obj8.Material = Enum.Material.Cobblestone
  311. obj8.Size = Vector3.new(20, 13, 0.200000003)
  312. obj8.Anchored = true
  313. obj8.BrickColor = BrickColor.new("Maroon")
  314. obj8.Friction = 0.30000001192093
  315. obj8.Shape = Enum.PartType.Block
  316. obj8.Parent = obj1
  317.  
  318. -- 9 - Part
  319. local obj9 = Instance.new("Part")
  320. obj9.CFrame = CFrame.new(Vector3.new(7.6000042, 4.05002213, 139.899994)) * CFrame.Angles(-0, 0, -0)
  321. obj9.Material = Enum.Material.Neon
  322. obj9.Size = Vector3.new(0.400000006, 8.10000038, 0.200000003)
  323. obj9.Anchored = true
  324. obj9.BrickColor = BrickColor.new("Maroon")
  325. obj9.Friction = 0.30000001192093
  326. obj9.Shape = Enum.PartType.Block
  327. obj9.Parent = obj1
  328.  
  329. -- 10 - Part
  330. local obj10 = Instance.new("Part")
  331. obj10.CFrame = CFrame.new(Vector3.new(17.8000011, 0.100021839, 143.100006)) * CFrame.Angles(-0, 0, -0)
  332. obj10.TopSurface = Enum.SurfaceType.Smooth
  333. obj10.BottomSurface = Enum.SurfaceType.Smooth
  334. obj10.Material = Enum.Material.Wood
  335. obj10.Size = Vector3.new(20, 0.200000003, 20)
  336. obj10.Anchored = true
  337. obj10.BrickColor = BrickColor.new("Black")
  338. obj10.Friction = 0.30000001192093
  339. obj10.Shape = Enum.PartType.Block
  340. obj10.Parent = obj1
  341.  
  342. -- 11 - Wedge
  343. local obj11 = Instance.new("WedgePart")
  344. obj11.CFrame = CFrame.new(Vector3.new(8.2999897, 0.107478142, 152.600006)) * CFrame.Angles(-0, 0, -1.5707963705063)
  345. obj11.TopSurface = Enum.SurfaceType.Smooth
  346. obj11.Material = Enum.Material.Marble
  347. obj11.Size = Vector3.new(0.200000003, 1, 1)
  348. obj11.BottomSurface = Enum.SurfaceType.Smooth
  349. obj11.Anchored = true
  350. obj11.BrickColor = BrickColor.new("Maroon")
  351. obj11.Friction = 0.30000001192093
  352. obj11.Name = "Wedge"
  353. obj11.Parent = obj1
  354.  
  355. -- 12 - Wedge
  356. local obj12 = Instance.new("WedgePart")
  357. obj12.CFrame = CFrame.new(Vector3.new(8.2988987, 0.107478142, 133.599976)) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
  358. obj12.TopSurface = Enum.SurfaceType.Smooth
  359. obj12.Material = Enum.Material.Marble
  360. obj12.Size = Vector3.new(0.200000003, 1, 1)
  361. obj12.BottomSurface = Enum.SurfaceType.Smooth
  362. obj12.Anchored = true
  363. obj12.BrickColor = BrickColor.new("Maroon")
  364. obj12.Friction = 0.30000001192093
  365. obj12.Name = "Wedge"
  366. obj12.Parent = obj1
  367.  
  368. -- 13 - Part
  369. local obj13 = Instance.new("Part")
  370. obj13.CFrame = CFrame.new(Vector3.new(17.7979107, 0.107021809, 143.093857)) * CFrame.Angles(-3.1415927410126, -0.78540050983429, -3.1415927410126)
  371. obj13.TopSurface = Enum.SurfaceType.Smooth
  372. obj13.BottomSurface = Enum.SurfaceType.Smooth
  373. obj13.Material = Enum.Material.Marble
  374. obj13.Size = Vector3.new(1.40999985, 0.200000003, 26.8800011)
  375. obj13.Anchored = true
  376. obj13.BrickColor = BrickColor.new("Maroon")
  377. obj13.Friction = 0.30000001192093
  378. obj13.Shape = Enum.PartType.Block
  379. obj13.Parent = obj1
  380.  
  381. -- 14 - Wedge
  382. local obj14 = Instance.new("WedgePart")
  383. obj14.CFrame = CFrame.new(Vector3.new(27.2989597, 0.107478142, 152.600037)) * CFrame.Angles(-1.5707963705063, 1.5707963705063, 0)
  384. obj14.TopSurface = Enum.SurfaceType.Smooth
  385. obj14.Material = Enum.Material.Marble
  386. obj14.Size = Vector3.new(0.200000003, 1, 1)
  387. obj14.Anchored = true
  388. obj14.BrickColor = BrickColor.new("Maroon")
  389. obj14.Friction = 0.30000001192093
  390. obj14.Name = "Wedge"
  391. obj14.Parent = obj1
  392.  
  393. -- 15 - Part
  394. local obj15 = Instance.new("Part")
  395. obj15.CFrame = CFrame.new(Vector3.new(27.8999996, 6.50002193, 143.100006)) * CFrame.Angles(0, 1.5707963705063, 0)
  396. obj15.Material = Enum.Material.Cobblestone
  397. obj15.Size = Vector3.new(20.4000015, 13, 0.200000003)
  398. obj15.Anchored = true
  399. obj15.BrickColor = BrickColor.new("Maroon")
  400. obj15.Friction = 0.30000001192093
  401. obj15.Shape = Enum.PartType.Block
  402. obj15.Parent = obj1
  403.  
  404. -- 16 - Part
  405. local obj16 = Instance.new("Part")
  406. obj16.CFrame = CFrame.new(Vector3.new(7.60000038, 4.05002213, 146.299988)) * CFrame.Angles(-0, 0, -0)
  407. obj16.Material = Enum.Material.Neon
  408. obj16.Size = Vector3.new(0.400000006, 8.10000038, 0.200000003)
  409. obj16.Anchored = true
  410. obj16.BrickColor = BrickColor.new("Maroon")
  411. obj16.Friction = 0.30000001192093
  412. obj16.Shape = Enum.PartType.Block
  413. obj16.Parent = obj1
  414.  
  415. -- 17 - Part
  416. local obj17 = Instance.new("Part")
  417. obj17.CFrame = CFrame.new(Vector3.new(17.8000011, 6.50002193, 133)) * CFrame.Angles(-0, 0, -0)
  418. obj17.Material = Enum.Material.Cobblestone
  419. obj17.Size = Vector3.new(20, 13, 0.200000003)
  420. obj17.Anchored = true
  421. obj17.BrickColor = BrickColor.new("Maroon")
  422. obj17.Friction = 0.30000001192093
  423. obj17.Shape = Enum.PartType.Block
  424. obj17.Parent = obj1
  425.  
  426. -- 18 - Part
  427. local obj18 = Instance.new("Part")
  428. obj18.CFrame = CFrame.new(Vector3.new(7.6000042, 6.50002193, 136.350006)) * CFrame.Angles(0, 1.5707963705063, 0)
  429. obj18.Material = Enum.Material.Cobblestone
  430. obj18.Size = Vector3.new(6.90000153, 13, 0.400000006)
  431. obj18.Anchored = true
  432. obj18.BrickColor = BrickColor.new("Maroon")
  433. obj18.Friction = 0.30000001192093
  434. obj18.Shape = Enum.PartType.Block
  435. obj18.Parent = obj1
  436.  
  437. -- 19 - Part
  438. local obj19 = Instance.new("Part")
  439. obj19.CFrame = CFrame.new(Vector3.new(7.6000042, 10.6500206, 143.099991)) * CFrame.Angles(0, 1.5707963705063, 0)
  440. obj19.Material = Enum.Material.Cobblestone
  441. obj19.Size = Vector3.new(6.60000181, 4.69999981, 0.400000006)
  442. obj19.Anchored = true
  443. obj19.BrickColor = BrickColor.new("Maroon")
  444. obj19.Friction = 0.30000001192093
  445. obj19.Shape = Enum.PartType.Block
  446. obj19.Parent = obj1
  447.  
  448. -- 20 - Part
  449. local obj20 = Instance.new("Part")
  450. obj20.CFrame = CFrame.new(Vector3.new(17.6500034, 2.40002203, 133.5)) * CFrame.Angles(-0, 0, -0)
  451. obj20.Material = Enum.Material.Foil
  452. obj20.Size = Vector3.new(19.7000008, 0.200000003, 0.200000003)
  453. obj20.Anchored = true
  454. obj20.BrickColor = BrickColor.new("Really black")
  455. obj20.Friction = 0.30000001192093
  456. obj20.Shape = Enum.PartType.Block
  457. obj20.Parent = obj1
  458.  
  459. -- 21 - Door1
  460. local obj21 = Instance.new("Part")
  461. obj21.CFrame = CFrame.new(Vector3.new(7.60000038, 4.05002213, 144.649994)) * CFrame.Angles(-0, 0, -0)
  462. obj21.Material = Enum.Material.Granite
  463. obj21.Size = Vector3.new(0.200000003, 8.10000038, 3.10000014)
  464. obj21.Anchored = true
  465. obj21.BrickColor = BrickColor.new("Really black")
  466. obj21.Friction = 0.30000001192093
  467. obj21.Shape = Enum.PartType.Block
  468. obj21.Name = "Door1"
  469. obj21.Parent = obj1
  470.  
  471. -- 22 - Part
  472. local obj22 = Instance.new("Part")
  473. obj22.CFrame = CFrame.new(Vector3.new(17.8000011, 12.9000273, 143.100006)) * CFrame.Angles(-0, 0, -0)
  474. obj22.TopSurface = Enum.SurfaceType.Smooth
  475. obj22.BottomSurface = Enum.SurfaceType.Smooth
  476. obj22.Material = Enum.Material.Wood
  477. obj22.Size = Vector3.new(20, 0.200000003, 20)
  478. obj22.Anchored = true
  479. obj22.BrickColor = BrickColor.new("Black")
  480. obj22.Friction = 0.30000001192093
  481. obj22.Shape = Enum.PartType.Block
  482. obj22.Parent = obj1
  483.  
  484. -- 23 - Wedge
  485. local obj23 = Instance.new("WedgePart")
  486. obj23.CFrame = CFrame.new(Vector3.new(8.2999897, 12.9074841, 152.600006)) * CFrame.Angles(-0, 0, -1.5707963705063)
  487. obj23.TopSurface = Enum.SurfaceType.Smooth
  488. obj23.Material = Enum.Material.Marble
  489. obj23.Size = Vector3.new(0.200000003, 1, 1)
  490. obj23.BottomSurface = Enum.SurfaceType.Smooth
  491. obj23.Anchored = true
  492. obj23.BrickColor = BrickColor.new("Maroon")
  493. obj23.Friction = 0.30000001192093
  494. obj23.Name = "Wedge"
  495. obj23.Parent = obj1
  496.  
  497. -- 24 - Wedge
  498. local obj24 = Instance.new("WedgePart")
  499. obj24.CFrame = CFrame.new(Vector3.new(8.2988987, 12.9074841, 133.599976)) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
  500. obj24.TopSurface = Enum.SurfaceType.Smooth
  501. obj24.Material = Enum.Material.Marble
  502. obj24.Size = Vector3.new(0.200000003, 1, 1)
  503. obj24.BottomSurface = Enum.SurfaceType.Smooth
  504. obj24.Anchored = true
  505. obj24.BrickColor = BrickColor.new("Maroon")
  506. obj24.Friction = 0.30000001192093
  507. obj24.Name = "Wedge"
  508. obj24.Parent = obj1
  509.  
  510. -- 25 - Wedge
  511. local obj25 = Instance.new("WedgePart")
  512. obj25.CFrame = CFrame.new(Vector3.new(27.300005, 12.9074841, 133.599991)) * CFrame.Angles(-3.1415927410126, 0, 1.5707963705063)
  513. obj25.TopSurface = Enum.SurfaceType.Smooth
  514. obj25.Material = Enum.Material.Marble
  515. obj25.Size = Vector3.new(0.200000003, 1, 1)
  516. obj25.Anchored = true
  517. obj25.BrickColor = BrickColor.new("Maroon")
  518. obj25.Friction = 0.30000001192093
  519. obj25.Name = "Wedge"
  520. obj25.Parent = obj1
  521.  
  522. -- 26 - Part
  523. local obj26 = Instance.new("Part")
  524. obj26.CFrame = CFrame.new(Vector3.new(17.7938519, 12.9070272, 143.101028)) * CFrame.Angles(-0, -0.78539991378784, -0)
  525. obj26.TopSurface = Enum.SurfaceType.Smooth
  526. obj26.BottomSurface = Enum.SurfaceType.Smooth
  527. obj26.Material = Enum.Material.Marble
  528. obj26.Size = Vector3.new(1.40999985, 0.200000003, 26.8800011)
  529. obj26.Anchored = true
  530. obj26.BrickColor = BrickColor.new("Maroon")
  531. obj26.Friction = 0.30000001192093
  532. obj26.Shape = Enum.PartType.Block
  533. obj26.Parent = obj1
  534.  
  535. -- 27 - Part
  536. local obj27 = Instance.new("Part")
  537. obj27.CFrame = CFrame.new(Vector3.new(17.7979107, 12.9070272, 143.093857)) * CFrame.Angles(-3.1415927410126, -0.78540050983429, -3.1415927410126)
  538. obj27.TopSurface = Enum.SurfaceType.Smooth
  539. obj27.BottomSurface = Enum.SurfaceType.Smooth
  540. obj27.Material = Enum.Material.Marble
  541. obj27.Size = Vector3.new(1.40999985, 0.200000003, 26.8800011)
  542. obj27.Anchored = true
  543. obj27.BrickColor = BrickColor.new("Maroon")
  544. obj27.Friction = 0.30000001192093
  545. obj27.Shape = Enum.PartType.Block
  546. obj27.Parent = obj1
  547.  
  548. -- 28 - Door2
  549. local obj28 = Instance.new("Part")
  550. obj28.CFrame = CFrame.new(Vector3.new(7.60000038, 4.05002213, 141.550003)) * CFrame.Angles(-0, 0, -0)
  551. obj28.Material = Enum.Material.Granite
  552. obj28.Size = Vector3.new(0.200000003, 8.10000038, 3.10000014)
  553. obj28.Anchored = true
  554. obj28.BrickColor = BrickColor.new("Really black")
  555. obj28.Friction = 0.30000001192093
  556. obj28.Shape = Enum.PartType.Block
  557. obj28.Name = "Door2"
  558. obj28.Parent = obj1
  559.  
  560. -- 29 - Wedge
  561. local obj29 = Instance.new("WedgePart")
  562. obj29.CFrame = CFrame.new(Vector3.new(27.2989597, 12.9074841, 152.600037)) * CFrame.Angles(-1.5707963705063, 1.5707963705063, 0)
  563. obj29.TopSurface = Enum.SurfaceType.Smooth
  564. obj29.Material = Enum.Material.Marble
  565. obj29.Size = Vector3.new(0.200000003, 1, 1)
  566. obj29.Anchored = true
  567. obj29.BrickColor = BrickColor.new("Maroon")
  568. obj29.Friction = 0.30000001192093
  569. obj29.Name = "Wedge"
  570. obj29.Parent = obj1
  571.  
  572. -- 30 - Wedge
  573. local obj30 = Instance.new("WedgePart")
  574. obj30.CFrame = CFrame.new(Vector3.new(27.2918797, 12.8000755, 152.600006)) * CFrame.Angles(-0, 0, 1.5707963705063)
  575. obj30.TopSurface = Enum.SurfaceType.Smooth
  576. obj30.Material = Enum.Material.Marble
  577. obj30.Size = Vector3.new(0.200000003, 1, 1)
  578. obj30.BottomSurface = Enum.SurfaceType.Smooth
  579. obj30.Anchored = true
  580. obj30.BrickColor = BrickColor.new("Really black")
  581. obj30.Friction = 0.30000001192093
  582. obj30.Name = "Wedge"
  583. obj30.Parent = obj1
  584.  
  585. -- 31 - Part
  586. local obj31 = Instance.new("Part")
  587. obj31.CFrame = CFrame.new(Vector3.new(17.7939548, 12.8005333, 143.093857)) * CFrame.Angles(-3.1415927410126, 0.78539752960205, -0)
  588. obj31.TopSurface = Enum.SurfaceType.Smooth
  589. obj31.BottomSurface = Enum.SurfaceType.Smooth
  590. obj31.Material = Enum.Material.Marble
  591. obj31.Size = Vector3.new(1.40999985, 0.200000003, 26.8800011)
  592. obj31.Anchored = true
  593. obj31.BrickColor = BrickColor.new("Really black")
  594. obj31.Friction = 0.30000001192093
  595. obj31.Shape = Enum.PartType.Block
  596. obj31.Parent = obj1
  597.  
  598. -- 32 - Wedge
  599. local obj32 = Instance.new("WedgePart")
  600. obj32.CFrame = CFrame.new(Vector3.new(8.29290962, 12.8000755, 152.600037)) * CFrame.Angles(-1.5707963705063, -1.5707963705063, 0)
  601. obj32.TopSurface = Enum.SurfaceType.Smooth
  602. obj32.Material = Enum.Material.Marble
  603. obj32.Size = Vector3.new(0.200000003, 1, 1)
  604. obj32.Anchored = true
  605. obj32.BrickColor = BrickColor.new("Really black")
  606. obj32.Friction = 0.30000001192093
  607. obj32.Name = "Wedge"
  608. obj32.Parent = obj1
  609.  
  610. -- 33 - Part
  611. local obj33 = Instance.new("Part")
  612. obj33.CFrame = CFrame.new(Vector3.new(17.7918682, 12.8075333, 143.100006)) * CFrame.Angles(-0, 0, -3.1415927410126)
  613. obj33.TopSurface = Enum.SurfaceType.Smooth
  614. obj33.BottomSurface = Enum.SurfaceType.Smooth
  615. obj33.Material = Enum.Material.Concrete
  616. obj33.Size = Vector3.new(20, 0.200000003, 20)
  617. obj33.Anchored = true
  618. obj33.BrickColor = BrickColor.new("Maroon")
  619. obj33.Friction = 0.30000001192093
  620. obj33.Shape = Enum.PartType.Block
  621. obj33.Parent = obj1
  622.  
  623. -- 34 - Wedge
  624. local obj34 = Instance.new("WedgePart")
  625. obj34.CFrame = CFrame.new(Vector3.new(8.2918644, 12.8000755, 133.599991)) * CFrame.Angles(-3.1415927410126, 0, -1.5707963705063)
  626. obj34.TopSurface = Enum.SurfaceType.Smooth
  627. obj34.Material = Enum.Material.Marble
  628. obj34.Size = Vector3.new(0.200000003, 1, 1)
  629. obj34.Anchored = true
  630. obj34.BrickColor = BrickColor.new("Really black")
  631. obj34.Friction = 0.30000001192093
  632. obj34.Name = "Wedge"
  633. obj34.Parent = obj1
  634.  
  635. -- 35 - Part
  636. local obj35 = Instance.new("Part")
  637. obj35.CFrame = CFrame.new(Vector3.new(17.7980175, 12.8005333, 143.101028)) * CFrame.Angles(-0, 0.78539896011353, -3.1415927410126)
  638. obj35.TopSurface = Enum.SurfaceType.Smooth
  639. obj35.BottomSurface = Enum.SurfaceType.Smooth
  640. obj35.Material = Enum.Material.Marble
  641. obj35.Size = Vector3.new(1.40999985, 0.200000003, 26.8800011)
  642. obj35.Anchored = true
  643. obj35.BrickColor = BrickColor.new("Really black")
  644. obj35.Friction = 0.30000001192093
  645. obj35.Shape = Enum.PartType.Block
  646. obj35.Parent = obj1
  647.  
  648. -- 36 - Wedge
  649. local obj36 = Instance.new("WedgePart")
  650. obj36.CFrame = CFrame.new(Vector3.new(27.2929707, 12.8000755, 133.599976)) * CFrame.Angles(1.5707963705063, 1.5707963705063, 0)
  651. obj36.TopSurface = Enum.SurfaceType.Smooth
  652. obj36.Material = Enum.Material.Marble
  653. obj36.Size = Vector3.new(0.200000003, 1, 1)
  654. obj36.BottomSurface = Enum.SurfaceType.Smooth
  655. obj36.Anchored = true
  656. obj36.BrickColor = BrickColor.new("Really black")
  657. obj36.Friction = 0.30000001192093
  658. obj36.Name = "Wedge"
  659. obj36.Parent = obj1
  660.  
  661. -- 2 - HANDS
  662. local hand = Instance.new("Part")
  663. hand.CFrame = CFrame.new(Vector3.new(13.4999914, 4.49999952, 143.299988)) * CFrame.Angles(-1.570796251297, 0.84960347414017, -1.5707963705063)
  664. hand.FormFactor = Enum.FormFactor.Symmetric
  665. hand.TopSurface = Enum.SurfaceType.Weld
  666. hand.BottomSurface = Enum.SurfaceType.Weld
  667. hand.Material = Enum.Material.Neon
  668. hand.Size = Vector3.new(8, 9, 2)
  669. hand.Anchored = true
  670. hand.BrickColor = BrickColor.new("Really black")
  671. hand.Friction = 0.30000001192093
  672. hand.Shape = Enum.PartType.Block
  673. hand.Name = "HANDS"
  674. hand.CanCollide = false
  675. hand.Parent = obj1
  676.  
  677. -- 3 - Mesh
  678. local handmesh = Instance.new("SpecialMesh")
  679. handmesh.MeshType = Enum.MeshType.FileMesh
  680. handmesh.Scale = Vector3.new(2, 2, 2)
  681. handmesh.MeshId = "http://www.roblox.com/asset/?id=32054761"
  682. handmesh.Parent = hand
  683.  
  684. -- 4 - Realistic Stone Fist
  685. local fist = Instance.new("Part")
  686. fist.CFrame = CFrame.new(Vector3.new(3.50006008, 3.00004196, 143.000076)) * CFrame.Angles(-3.1415786743164, 1.8000484487857e-05, -1.5707963705063)
  687. fist.Transparency = 1
  688. fist.Material = Enum.Material.Neon
  689. fist.Size = Vector3.new(6, 6, 6)
  690. fist.Anchored = true
  691. fist.CanCollide = false
  692. fist.BrickColor = BrickColor.new("Really black")
  693. fist.Friction = 0.30000001192093
  694. fist.Shape = Enum.PartType.Block
  695. fist.Name = "Realistic Stone Fist"
  696. fist.Parent = obj1
  697.  
  698. -- 5 - Mesh
  699. local fistmesh = Instance.new("SpecialMesh")
  700. fistmesh.MeshType = Enum.MeshType.FileMesh
  701. fistmesh.Scale = Vector3.new(15, 15, 15)
  702. fistmesh.MeshId = "http://www.roblox.com/asset/?id=90718752"
  703. fistmesh.Parent = fist
  704.  
  705.  
  706. if plr.Character then
  707. function thatstuff()
  708. MoveSpawn(obj1,plr.Character)
  709. if plr.Character:FindFirstChild('Torso') and plr.Character:FindFirstChild('HumanoidRootPart') then
  710. plr.Character.Torso.Anchored = true
  711. elseif plr.Character:FindFirstChild('UpperTorso') and plr.Character:FindFirstChild('HumanoidRootPart') then
  712. plr.Character.UpperTorso.Anchored = true
  713. end
  714. local thing = Instance.new('Part',workspace)
  715. thing.Size = Vector3.new(0.2,0.2,0.2)
  716. thing.Material = Enum.Material.Neon
  717. thing.BrickColor = BrickColor.new('Really red')
  718. local plrpos = nil
  719. thing.Anchored=true
  720. thing.CFrame = CFrame.new(plr.Character.HumanoidRootPart.Position) + Vector3.new(15,0,0)
  721. if plr.Character:FindFirstChildOfClass('Humanoid') then
  722. plr.Character:FindFirstChildOfClass('Humanoid').Name = "No Escape."
  723. plrpos = Vector3.new(0,plr.Character:FindFirstChildOfClass('Humanoid').HipHeight+3,0)
  724. end
  725. if plrpos then
  726. thing.CFrame = thing.CFrame - plrpos
  727. end
  728. local flame = Instance.new('ParticleEmitter',thing)
  729. flame.Texture = 'rbxassetid://743419909'
  730. flame.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.fromRGB(255,0,0)),ColorSequenceKeypoint.new(1,Color3.fromRGB(0,0,0))})
  731. flame.LightEmission = 1
  732. flame.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(1,0,0)})
  733. flame.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.137,0,0),NumberSequenceKeypoint.new(0.809,0.256,0),NumberSequenceKeypoint.new(1,1,0)})
  734. flame.Lifetime = NumberRange.new(0.5,1)
  735. flame.Rate = 10000
  736. flame.VelocityInheritance = 1
  737. flame.VelocitySpread = 15
  738. flame.Speed = NumberRange.new(10)
  739. for i=1,120 do
  740. if thing then
  741. thing.Size = thing.Size+Vector3.new(0.2,0,0.2)
  742. thing.CFrame = CFrame.new(plr.Character.HumanoidRootPart.Position) + Vector3.new(15,0,0)
  743. if plr.Character:FindFirstChildOfClass('Humanoid') then
  744. plrpos = Vector3.new(0,plr.Character:FindFirstChildOfClass('Humanoid').HipHeight+3,0)
  745. end
  746. if plrpos then
  747. thing.CFrame = thing.CFrame + Vector3.new(0,0.1,0) - plrpos
  748. end
  749.  
  750. wait()
  751. end
  752. end
  753. for i=1,51 do
  754. MoveBy(obj1,Vector3.new(0,0.4,0))
  755. wait()
  756. end
  757. local sound = Instance.new('Sound',obj21)
  758. sound.SoundId = 'rbxassetid://138169063'
  759. sound.Volume = 1
  760. sound:Play()
  761. wait(1)
  762. for i=1,50 do
  763. MovePartBy(obj21,Vector3.new(0,0,0.1))
  764. MovePartBy(obj28,Vector3.new(0,0,-0.1))
  765. wait()
  766. end
  767. wait(0.5)
  768. for i=1,100 do
  769. MovePartBy(hand,Vector3.new(-0.1,0,0))
  770. wait()
  771. end
  772. hand.Transparency = 1
  773. fist.Transparency = 0
  774. wait(0.5)
  775. for i=1,75 do
  776. MovePartBy(fist,Vector3.new(0.2,0,0))
  777. if plr.Character:FindFirstChild('Torso') then
  778. MovePartBy(plr.Character.Torso,Vector3.new(0.2,0,0))
  779. end
  780. wait()
  781. end
  782. local sound = Instance.new('Sound',obj21)
  783. sound.SoundId = 'rbxassetid://178555466'
  784. sound.Volume = 1
  785. sound:Play()
  786. for i=1,50 do
  787. MovePartBy(obj21,Vector3.new(0,0,-0.1))
  788. MovePartBy(obj28,Vector3.new(0,0,0.1))
  789. wait()
  790. end
  791. for i=1,10 do
  792. fist.Transparency = i/10
  793. wait()
  794. end
  795. wait(1)
  796. for i=1,51 do
  797. MoveBy(obj1,Vector3.new(0,-0.4,0))
  798. if plr.Character:FindFirstChild('Torso') then
  799. MovePartBy(plr.Character.Torso,Vector3.new(0,-0.4,0))
  800. end
  801. wait()
  802. end
  803. ToHell(obj1)
  804. if plr.Character:FindFirstChild('Torso') then
  805. plr.Character.Torso.CFrame = plr.Character.Torso.CFrame + Vector3.new(5000,5000,5000)
  806. plr.Character.Torso.Anchored = false
  807. end
  808. local cf = thing.CFrame
  809. for i=1,120 do
  810. if thing then
  811. thing.Size = thing.Size-Vector3.new(0.2,0,0.2)
  812. thing.CFrame = cf
  813. wait()
  814. end
  815. end
  816. if thing then
  817. thing:Destroy()
  818. end
  819. if plr.Character:FindFirstChildOfClass('Humanoid') then
  820. plr.Character:FindFirstChildOfClass('Humanoid').JumpPower = 0
  821. end
  822. for i=1,100 do
  823. MovePartBy(obj33,Vector3.new(0,-0.1,0))
  824. wait()
  825. end
  826. if plr.Character:FindFirstChildOfClass('Humanoid') then
  827. plr.Character:FindFirstChildOfClass('Humanoid').Health = 0
  828. end
  829. for i=1,15 do
  830. MovePartBy(obj33,Vector3.new(0,-0.1,0))
  831. wait()
  832. end
  833. wait(10)
  834. if obj1 then
  835. obj1:Destroy()
  836. end
  837. end
  838. local success, message = pcall(thatstuff)
  839. if success == false then
  840. print("An error occurred: "..message..". Removing the elevator for this player.")
  841. obj1:Destroy()
  842. end
  843. end
  844.  
  845.  
  846. end)
  847. coru()
  848. end--33
  849. end
  850. TextBox.Text = "Enter Target's Name (Can be Shortened)"
  851. end)
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