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- ply = game.Players.PinkOnigiri
- char = ply.Character
- torso = char.Torso
- holding = false
- legpos = CFrame.new(.5,-1.5,0)
- armpos = CFrame.new(1.5,.5,0)
- ang = CFrame.Angles
- cfn = CFrame.new
- list = {}
- Arms = {char["Left Arm"],char["Right Arm"]}
- Legs = {char["Left Leg"],char["Right Leg"]}
- track = false
- m = Instance.new("Model",char)
- meshids = {["blast"] = "http://www.roblox.com/asset/?id=20329976", ["penguin"] = "http://www.roblox.com/asset/?id=15853464", ["ring"] = "http://www.roblox.com/asset/?id=3270017",
- ["spike"] = "http://www.roblox.com/asset/?id=1033714",["cone"] = "http://www.roblox.com/asset/?id=1082802",["crown"] = "http://www.roblox.com/asset/?id=20329976",["arrow"] = "http://www.roblox.com/asset/?id=15886761",
- ["cloud"] = "http://www.roblox.com/asset/?id=1095708",["mjolnir"] = "http://www.roblox.com/asset/?id=1279013",["diamond"] = "http://www.roblox.com/asset/?id=9756362",["hand"] = "http://www.roblox.com/asset/?id=37241605"}
- textureids = {["cone"] = "http://www.roblox.com/asset/?id=1082804",["rainbow"] = "http://www.roblox.com/asset/?id=28488599",
- ["grass"] = "http://www.roblox.com/asset/?id=2861779"}
- function kill(mouse)
- for i,v in pairs(mouse.Target.Parent:GetChildren()) do
- if v:IsA("Humanoid") then v.Health = 0
- local head = v.Parent.Head
- bbg = Instance.new("BillboardGui",v.Parent)
- bbg.Adornee = head
- bbg.Size = UDim2.new(4,0,4,0)
- bbg.StudsOffset = Vector3.new(0,6,0)
- img = Instance.new("ImageLabel",bbg)
- img.Size = UDim2.new(1,0,1,0)
- img.Image = "rbxassetid://49173398"
- img.BackgroundTransparency = 1
- txtlbl = Instance.new("TextLabel",gui)
- txtlbl.Size = UDim2.new(1,0,1,0)
- txtlbl.BackgroundTransparency = 1
- txtlbl.Text = "PWNED!"
- txtlbl.FontSize = 6
- txtlbl.TextColor3 = Color3.new(1,0,0)
- end
- end
- end
- --TOOLS--
- T = {["P"] = function(x,y,z,color,transparency,cancollide,anchored)
- c = Instance.new("Part",m)
- c.TopSurface,c.BottomSurface = 0,0
- c.formFactor = "Custom"
- c.Size = Vector3.new(x,y,z)
- c.BrickColor = BrickColor.new(color)
- c.Transparency = transparency
- c.CanCollide = cancollide
- if anchored ~= nil then c.Anchored = anchored end
- return c
- end
- ,
- ["W"] = function(part0,part1,x,y,z,rx,ry,rz)
- w = Instance.new("Weld",m)
- w.Part0,w.Part1 = part0,part1
- w.C1 = CFrame.new(x,y,z) * CFrame.Angles(rx,ry,rz)
- return w
- end
- ,
- ["F"] = function(parent,size,heat,color,secondcolor)
- f = Instance.new("Fire",parent)
- f.Size = size
- f.Heat = heat
- if color ~= nil then f.Color = BrickColor.new(color).Color end
- if secondcolor ~= nil then f.SecondaryColor = BrickColor.new(secondcolor).Color end
- return f
- end
- ,
- ["BP"] = function(parent,position)
- local bp = Instance.new("BodyPosition",parent)
- bp.maxForce = Vector3.new()*math.huge
- bp.position = position
- return bp
- end
- ,
- ["R"] = function(part,x,y,z)
- if part == "lleg" then
- legw[1].C1 = CFrame.new(.5,-1.5,0)*ang(x,y,z)
- elseif part == "rleg" then
- legw[2].C1 = CFrame.new(-.5,-1.5,0)*ang(x,y,z)
- elseif part == "larm" then
- armw[1].C1 = CFrame.new(1.5,.5,0)*ang(x,y,z)
- elseif part == "rarm" then
- armw[2].C1 = CFrame.new(-1.5,.5,0)*ang(x,y,z)
- end
- end
- ,
- ["Track"] = function(obj,t,lt)
- coroutine.resume(coroutine.create(function()
- while track do
- old = obj.Position
- wait()
- new = obj.Position
- mag = (old-new).magnitude
- dist = (old+new)/2
- ray = T.P(t,mag+.2,t,obj.Color,t)
- Instance.new("CylinderMesh",ray)
- ray.Anchored = true
- ray.CanCollide = false
- ray.CFrame = CFrame.new(dist,old)*ang(math.pi/2,0,0)
- game:GetService("Debris"):AddItem(ray,lt)
- end
- end)) end,
- ["Reset"] = function(a)
- if a == "all" then
- T.R("lleg",0,0,0) T.R("rleg",0,0,0) T.R("rarm",0,0,0) T.R("larm",0,0,0)
- else
- for i,v in pairs({"lleg","llarm","rarm","rleg"}) do T.R(v,0,0,0) end
- end
- end
- ,
- ["FM"] = function(parent,meshid,x,y,z,meshtexture)
- if meshid == "cylinder" then
- mesh = Instance.new("CylinderMesh",parent)
- mesh.Scale = Vector3.new(x,y,z)
- return mesh
- else
- mesh = Instance.new("SpecialMesh",parent)
- if meshid ~= "sphere" then
- mesh.MeshId = meshids[meshid]
- else mesh.MeshType = 3 end
- mesh.Scale = Vector3.new(x,y,z)
- if meshtexture ~= nil then
- mesh.TextureId = textureids[meshtexture]
- end
- return mesh
- end
- end
- ,
- ["Findplys"] = function(position,radius,toreturn)
- function findfromlist(a)
- local found = false
- for _,v in pairs(list) do
- if v == a then found = true
- end
- end
- return found
- end
- for i,v in pairs(game.Workspace:GetChildren()) do
- if v:IsA("Model") and v ~= char then
- for _,o in pairs(v:GetChildren()) do
- if o:IsA("Humanoid") then
- if (o.Torso.Position-position).magnitude < radius then
- if toreturn == "hum" and findfromlist(o) == false then table.insert(list,o)
- elseif toreturn == "char" and findfromlist(o.Parent) == false then table.insert(list,o.Parent)
- elseif toreturn == "player" then local ply = game.Players[o.Parent.Name]
- if ply ~= nil then table.insert(list,ply) end
- end
- end end end end end return list end
- ,
- ["Clearlist"] = function()
- for i = 1,#list do
- table.remove(list,i)
- end
- end
- ,
- ["BG"] = function(parent)
- local c = Instance.new("BodyGyro",parent)
- c.P = 20e+003
- c.cframe = parent.CFrame
- c.maxTorque = Vector3.new(c.P,c.P,c.P)
- return c
- end
- ,
- ["C"] = function(func) coroutine.resume(coroutine.create(func)) end
- ,
- ["Lazor"] = function(from,to,size,color,transparency,lt,ball)
- mag = (from-to).magnitude
- p = T.P(size,mag,size,color,transparency,false,true)
- p.Name = "Ray"
- p.CFrame = (CFrame.new(from,to) * CFrame.new(0,0,-mag/2))* ang(math.pi/2,0,0)
- if lt > 0 then
- game:GetService("Debris"):AddItem(p,lt)
- end
- if ball ~= nil then
- ball.Anchored = true
- ball.Parent = p
- ball.CFrame = p.CFrame * CFrame.new(0,-mag/2,0)
- end
- return p
- end
- }
- ---------
- M = {["R"] = function(a,b) return math.random(a,b) end,
- ["Cos"] = function(a) return math.cos(a) end,
- ["Sin"] = function(a) return math.sin(a) end,
- ["D"] = function(a) return math.rad(a) end
- }
- hold = false
- function epicmove(mouse)
- tbp = T.BP(torso,torso.Position + Vector3.new(0,30,0))
- local pos = torso.Position
- while (tbp.position-torso.Position).magnitude > 3 do wait() end
- cloud = T.P(1,1,1,"Earth green",0,false,false)
- T.FM(cloud,"cloud",70,70,70)
- cloud.Position = torso.Position + Vector3.new(-1000,300,1000)
- cbp = T.BP(cloud,pos + Vector3.new(0,100,0))
- while (cbp.position-cloud.Position).magnitude > 3 do wait() end
- local light = T.P(10,1,10,"New Yeller",.4,false,true)
- for i = 1,(cloud.Position.y+pos.y),5 do
- wait()
- light.Size = Vector3.new(10,i,10)
- Instance.new("CylinderMesh",light)
- light.CFrame = cfn(cloud.Position) - Vector3.new(0,light.Size.y/2,0)
- end
- r = 30
- T.C(function()
- for i = 1,360,30 do
- local spike = T.P(0,0,0,"White",0,false,true)
- T.FM(spike,"spike",6,50,6)
- spike.CFrame = cfn(pos) + Vector3.new(math.cos(math.rad(i))*r,0,math.sin(math.rad(i))*r)
- spike.CFrame = cfn(spike.CFrame.p,pos-Vector3.new(0,10,0)) * ang(math.pi/2,0,0)
- delay(.5,function()
- for i = 0,1,.05 do
- wait()
- spike.Transparency = i
- end
- spike:Remove()
- end)
- end
- local part = T.P(1,1,1,"Black",0,false,true)
- part.CFrame = cfn(pos)
- msh = T.FM(part,"blast",1,1,1)
- for i = 1,200,5 do
- wait()
- msh.Scale = Vector3.new(i,i/2,i)
- part.Transparency = i/200
- end
- part:Remove()
- end)
- hammer = T.P(5,5,5,"New Yeller",.5,false,false)
- hammer.Position = pos
- T.FM(hammer,"mjolnir",5,5,5)
- bp = T.BP(hammer,pos + Vector3.new(0,20,0))
- bg = T.BG(hammer)
- r = 5
- mpart = T.P(1,1,1,"White",1,false,false)
- mw = T.W(mpart,hammer,0,10,0,0,0,0)
- for i = 1,360,60 do --- Make Diamonds
- wait()
- part = T.P(1,1,1,"Bright blue",.5,false,false)
- part.Parent = hammer
- T.FM(part,"diamond",3,10,3)
- local w = T.W(part,mpart,math.cos(math.rad(i))*r,0,math.sin(math.rad(i))*r,0,0,0)
- end ---
- --------------------------------------------
- hold = true
- mouse.Button1Up:connect(function()
- hold = false
- hammer:Remove() cloud:Remove() light:Remove() tbp:Remove() ray:Remove()
- end)
- pos3 = (hammer.CFrame * CFrame.new(0,10,0)).p
- ray = T.P(5,mag,5,"White",0,false,true)
- while hold == true do
- wait()
- local list = T.Findplys(mouse.hit.p,30,"char") ---Findplayers/Damage
- if #list > 0 then
- for i,v in pairs(list) do
- v:BreakJoints()
- end
- end
- if mouse.Target ~= nil then
- pos3 = (hammer.CFrame * CFrame.new(0,10,0)).p
- local mag = (pos3-mouse.hit.p).magnitude
- ray.Size = Vector3.new(5,mag,5)
- ray.CFrame = (CFrame.new(pos3,mouse.hit.p)*CFrame.new(0,0,-mag/2)) * ang(math.pi/2,0,0)
- bg.cframe = mouse.hit * ang(-math.pi/2,0,0)
- mw.C1 = mw.C1 * ang(0,math.rad(10),0) ---rotate diamonds
- Instance.new("CylinderMesh",ray)
- T.C(function() ---coroutine start
- local ball = T.P(3,3,3,"Bright red",1,false,true)
- ball.CFrame = cfn(ray.CFrame * cfn(0,-ray.Size.y/2,0).p)
- Instance.new("SpecialMesh",ball).MeshType = 3
- for i = 1,360,60 do
- local part = T.P(1,1,1,"Bright blue",0,false,true)
- part.Parent = ball
- local msh = T.FM(part,"ring",30,30,10)
- part.Size = Vector3.new(1,1,1)
- part.CFrame = ball.CFrame * ang(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- T.C(function()
- for i = 30,50,5 do
- wait()
- msh.Scale = Vector3.new(i,i,i)
- part.Transparency = i/100
- end
- ball:Remove()
- end)
- end
- end) --- coroutine end
- end
- end
- end
- function iceshards(mouse)
- if mouse.Target ~= nil then
- holding = true
- local shard = T.P(.5,3,.5,"White",.5,false,false)
- shard.Position = torso.Position
- T.FM(shard,"diamond",1,3,1)
- bp = T.BP(shard,torso.Position)
- bg = T.BG(shard)
- c = T.P(.1,.1,.1,"White",1,false,false)
- c.Parent = shard
- T.W(c,shard,0,-1.5,0,0,0,0)
- T.F(c,2,1,"Black","Cyan")
- while holding do
- wait()
- unit = (torso.Position-mouse.hit.p).unit
- bp.position = torso.Position + unit*-5
- bg.cframe = cfn(torso.Position,mouse.hit.p) * ang(-math.pi/2,0,0)
- end
- local pos = shard.CFrame * CFrame.new(0,-1.5,0)
- T.C(function()
- local p = T.P(1,1,1,"Neon orange",0,false,true)
- msh = T.FM(p,"crown",1,1,1)
- p.CFrame = pos
- for i = 1,10,2 do
- wait()
- msh.Scale = Vector3.new(i,i/2,i)
- p.Transparency = i/10
- end
- p:Remove()
- end)
- local cf = shard.CFrame * CFrame.new(0,1000,0)
- bp:Remove() bg:Remove()
- bv = Instance.new("BodyVelocity",shard)
- bv.maxForce = Vector3.new() * math.huge
- bv.velocity = unit*-300
- game:GetService("Debris"):AddItem(shard,1)
- shard.Touched:connect(function(hit)
- for i,v in pairs(hit.Parent:GetChildren()) do
- if v:IsA("Humanoid") and v.Parent ~= char then
- for _,o in pairs(hit.Parent:GetChildren()) do
- if o:IsA("Clothing") or o:IsA("Hat") then o:Remove() end
- end
- Instance.new("Skin",hit.Parent).SkinColor = BrickColor.new("White")
- end
- end
- end)
- end
- end
- function cloud(mouse)
- local ball = T.P(1,1,1,"Bright red",0,false,true)
- T.FM(ball,"sphere",1,1,1)
- holding = true
- while holding do
- if mouse.Target ~= nil then
- wait()
- ball.CFrame = cfn(mouse.hit.p)
- end
- end
- ring = T.P(1,1,1,"White",0,false,true)
- ring.CFrame = cfn(ball.Position) * ang(math.pi/2,0,0)
- T.FM(ring,"ring",10,10,1)
- for i = 1,360,60 do
- p = T.P(1,1,1,"White",0,false,true)
- T.FM(p,"cone",2,2,2,"cone")
- p.CFrame = cfn(ball.Position) * cfn(math.cos(math.rad(i))*10,0,math.sin(math.rad(i))*10)
- end
- local cloud = T.P(1,1,1,"Black",0,false,false)
- cloud.Position = torso.Position
- T.FM(cloud,"cloud",10,10,10)
- local bp = T.BP(cloud,ball.Position + Vector3.new(0,20,0))
- track = true
- while (cloud.Position-bp.position).magnitude > 3 do wait() end
- T.C(function()
- while true do
- local pos = cloud.Position + Vector3.new(math.random(-1.5,1.5),0,math.random(-1.5,1.5))
- local pos2 = ball.Position + Vector3.new(math.random(-5,5),0,math.random(-5,5))
- lazer = T.Lazor(pos,pos2,2,"New Yeller",.5,.5)
- Instance.new("CylinderMesh",lazer)
- T.C(function()
- local p = T.P(1,1,1,"White",.5,false,true)
- p.CFrame = cfn((lazer.CFrame * cfn(0,-lazer.Size.y/2,0)).p)
- msh = T.FM(p,"crown",1,1,1)
- for i = 1,10 do
- wait()
- msh.Scale = Vector3.new(i,i,i)
- p.Transparency = i/10
- end
- p:Remove()
- end)
- wait(.1)
- end
- end)
- end
- function tree(mouse)
- r = 5
- for o = 1,-1,-1 do
- for i = 1,360,60 do
- p = T.P(20,1,20,"Brown",0,true,true)
- p.Material = "Slate"
- p.CFrame = cfn(mouse.hit.p) * cfn(M.Cos(M.D(i))*r,0,M.Sin(M.D(i))*r)
- p.CFrame = cfn(p.Position,mouse.hit.p-Vector3.new(0,o,0))
- end
- end
- local startpos = mouse.hit.p
- r = 30
- for i = 1,360,20 do ---RAYS
- wait()
- local endpos = startpos + Vector3.new(M.Cos(M.D(i))*r,10,M.Sin(M.D(i))*r)
- local part = T.P(.1,.1,.1,"White",0,true,true)
- T.FM(part,"cylinder",1,1,1)
- part.CFrame = (cfn(startpos,endpos) * cfn(0,0,-part.Size.y/2)) * ang(math.pi/2,0,0)
- for i = 1,30,10 do
- wait()
- part.Size = Vector3.new(.5,i,.5)
- part.CFrame = (cfn(startpos,endpos) * cfn(0,0,-part.Size.y/2)) * ang(math.pi/2,0,0)
- end
- ball = T.P(3,3,3,"Bright red",0,true,true)
- T.FM(ball,"sphere",1,1,1)
- ball.CFrame = (part.CFrame * cfn(0,-part.Size.y/2,0)) * ang(math.pi,0,0)
- end ----
- -------TREE START-----
- local tree = T.P(2,.1,2,"Black",0,true,true)
- tree.CFrame = cfn(startpos)
- tree.Material = "Wood"
- for i = 1,60 do
- wait()
- tree.Size = Vector3.new(2,i,2)
- tree.CFrame = cfn(startpos) + Vector3.new(0,tree.Size.y/2,0)
- end
- local startpos = (tree.CFrame * CFrame.new(0,tree.Size.y/2,0)).p
- for i = 1,360,60 do ---RAYS
- wait()
- local endpos = startpos + Vector3.new(M.Cos(M.D(i))*r,10,M.Sin(M.D(i))*r)
- local branch = T.P(2,.1,2,"Black",0,false,true)
- branch.CFrame = (cfn(startpos,endpos) * cfn(0,0,-branch.Size.y/2)) * ang(math.pi/2,0,0)
- for i = 1,30,5 do
- wait()
- branch.Size = Vector3.new(2,i,2)
- branch.CFrame = (cfn(startpos,endpos) * cfn(0,0,-branch.Size.y/2)) * ang(math.pi/2,0,0)
- end
- bush = T.P(.1,.1,.1,"Earth green",0,false,true)
- bush.CFrame = cfn(branch.CFrame * cfn(0,-branch.Size.y/2,0).p) * ang(0,M.R(-3,3),0)
- local msh = T.FM(bush,"cloud",1,1,1,"grass")
- for i = 1,40,5 do
- wait()
- msh.Scale = Vector3.new(i,i,i)
- end
- end
- end
- function grab(mouse)
- local endpos = mouse.hit.p
- local cloud = T.P(1,1,1,"New Yeller",0,false,false)
- local bp = T.BP(cloud,torso.Position + Vector3.new(0,5,0))
- T.FM(cloud,"cloud",6,6,6)
- while (cloud.Position-bp.position).magnitude > 1 do wait() end
- local ray = T.P(1,1,1,"Earth green",.5,false,true)
- local startpos = cloud.Position
- local hand = T.P(1,1,1,"Earth green",.5,false,true)
- T.FM(hand,"hand",4,4,4)
- T.FM(ray,"cylinder",1,1,1)
- mag = (startpos-endpos).magnitude
- for i = 1,mag do --- FORWARD
- wait()
- ray.Size = Vector3.new(1,i,1)
- ray.CFrame = (cfn(startpos,endpos) * cfn(0,0,-ray.Size.y/2)) * ang(math.pi/2,0,0)
- hand.CFrame = (ray.CFrame * cfn(0,-ray.Size.y/2,-1.6)) * ang(-math.pi/2,0,0)
- end
- local rock = T.P(3,3,3,"Black",0,true,true)
- rock.Parent = Workspace
- T.FM(rock,"sphere",1,1,1)
- for i = mag,3,-1 do --- BACKWARD
- wait()
- ray.Size = Vector3.new(1,i,1)
- ray.CFrame = (cfn(startpos,endpos) * cfn(0,0,-ray.Size.y/2)) * ang(math.pi/2,0,0)
- hand.CFrame = (ray.CFrame * cfn(0,-ray.Size.y/2,-1.6)) * ang(-math.pi/2,0,0)
- rock.CFrame = hand.CFrame * cfn(0,0,-1.5)
- end
- ray:Remove()
- local endpos = mouse.hit.p
- unit = (startpos-endpos).unit
- rock.Anchored = false
- rock.CFrame = hand.CFrame * cfn(0,0,-1.5)
- rock:BreakJoints()
- for i = .5,1,.05 do
- wait()
- hand.Transparency = i
- end hand:Remove()
- for i = 0,1,.05 do
- wait()
- cloud.Transparency = i
- end cloud:Remove()
- end
- h = Instance.new("HopperBin",ply.Backpack)
- h.Name = "Thunder"
- h.Selected:connect(function(mouse)
- mouse.KeyUp:connect(function(key) for _,v in pairs({"f","r"}) do if key == v then holding = false end end end)
- mouse.Button1Down:connect(function() epicmove(mouse) end)
- mouse.KeyDown:connect(function(key)
- if key == "f" then iceshards(mouse)
- elseif key == "r" then cloud(mouse)
- elseif key == "t" then tree(mouse)
- elseif key == "q" then grab(mouse)
- end
- end)
- end)
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