BobMe

CusMep

Mar 2nd, 2018
229
0
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  1.  
  2. --[[dont u even dare take credit
  3. cus dis mai law ok and if u break my law i keel u in sb
  4.  
  5. btw there's no point in re-naming "LocalPlayer" to "YOURNAMEHERE" or whatever, localplayer is the CLIENT itself.
  6. + i did a small update so you still have your clothes on when small ok?
  7. + ok wtf you need to stop using this i have regrets upon using it because it was made in 2014 ok
  8. my anims have improved so much that you haven't seen my latest works
  9. ++ This is an edit of Memo1332, please, everything said above, please follow.
  10. +++ yes one other person of mine helped out with the camera, and no its not just a simple "id changing" i'm not at your level of
  11. skill.
  12. ++++ btw if someone else uses this in VoidSB ill be amazed; this is my favorite mini meep by far :p
  13. +++++ dam with each mep i love it even more and more. c;
  14. ~AmbientOcclusion (formerly madiik)
  15. ]]--
  16.  
  17. local ran,err = ypcall(function()
  18. plr = game:service'Players'.LocalPlayer
  19. char = plr.Character
  20. mouse = plr:GetMouse()
  21. humanoid = char:findFirstChild("Humanoid")
  22. torso = char:findFirstChild("Torso")
  23. head = char.Head
  24. ra = char:findFirstChild("Right Arm")
  25. la = char:findFirstChild("Left Arm")
  26. rl = char:findFirstChild("Right Leg")
  27. ll = char:findFirstChild("Left Leg")
  28. rs = torso:findFirstChild("Right Shoulder")
  29. ls = torso:findFirstChild("Left Shoulder")
  30. rh = torso:findFirstChild("Right Hip")
  31. lh = torso:findFirstChild("Left Hip")
  32. neck = torso:findFirstChild("Neck")
  33. rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  34. anim = char:findFirstChild("Animate")
  35. rootpart = char:findFirstChild("HumanoidRootPart")
  36. camera = workspace.CurrentCamera
  37. do --Removing ROBLOX's new Looped bug >_>
  38. local function rec(x)
  39. for i,v in pairs(x:children()) do
  40. if v:IsA'Animation' then
  41. v.AnimationId = 'rbxassetid://28159255'
  42. end
  43. rec(v)
  44. end
  45. end
  46. rec(anim) --the Animate script
  47. end
  48.  
  49. humanoid.Jump = true
  50.  
  51. wait(.4)
  52.  
  53.  
  54. if anim then
  55. anim:Destroy()
  56. end
  57.  
  58.  
  59. rj.C0 = CFrame.new()
  60. rj.C1 = CFrame.new()
  61.  
  62.  
  63. super_annoying = Instance.new("Sound", head)
  64. super_annoying.SoundId = "http://www.roblox.com/asset/?id=392454082"
  65. super_annoying.Volume = 10
  66. super_annoying.Pitch = 1.15
  67. super_annoying.Looped = true
  68. barrel_roll = Instance.new("Sound", head)
  69. barrel_roll.SoundId = "http://www.roblox.com/asset/?id=185492305"
  70. barrel_roll.Volume = 10
  71. barrel_roll.Looped = true
  72. dubstep_gun = Instance.new("Sound", head)
  73. dubstep_gun.SoundId = "http://www.roblox.com/asset/?id=329197900"
  74. dubstep_gun.Volume = 10
  75. dubstep_gun.Pitch = 1.10
  76. dubstep_gun.Looped = true
  77. you_are_pirate = Instance.new("Sound", head)
  78. you_are_pirate.SoundId = "http://www.roblox.com/asset/?id=226273007"
  79. you_are_pirate.Volume = 10
  80. you_are_pirate.Looped = true
  81. cant_touch = Instance.new("Sound", head)
  82. cant_touch.SoundId = "http://www.roblox.com/asset/?id=525644811"
  83. cant_touch.Volume = 10
  84. cant_touch.Pitch = 1.15
  85. cant_touch.Looped = true
  86. gangy_style = Instance.new("Sound", head)
  87. gangy_style.SoundId = "http://www.roblox.com/asset/?id=511624545"
  88. gangy_style.Volume = 10
  89. gangy_style.Looped = true
  90. gangy_style.Pitch = 1.15
  91. fox_say = Instance.new("Sound", head)
  92. fox_say.SoundId = "http://www.roblox.com/asset/?id=665080025"
  93. fox_say.Volume = 10
  94. fox_say.Looped = true
  95. durk = Instance.new("Sound", head)
  96. durk.SoundId = "http://www.roblox.com/asset/?id=1138348028"
  97. durk.Volume = 10
  98. durk.Pitch = 1.05
  99. durk.Looped = true
  100. sax_guy = Instance.new("Sound", head)
  101. sax_guy.SoundId = "http://www.roblox.com/asset/?id=130929550"
  102. sax_guy.Volume = 10
  103. sax_guy.Pitch = 1.15
  104. sax_guy.Looped = true
  105. heman = Instance.new("Sound", head)
  106. heman.SoundId = "http://www.roblox.com/asset/?id=264098929"
  107. heman.Volume = 10
  108. heman.Looped = true
  109. heman.Pitch = 1.15
  110. justin = Instance.new("Sound", head)
  111. justin.SoundId = "http://www.roblox.com/asset/?id=346576072"
  112. justin.Volume = 10
  113. justin.Pitch = 1.05
  114. justin.Looped = true
  115. brony_music = Instance.new("Sound", head)
  116. brony_music.SoundId = "http://www.roblox.com/asset/?id=1136035890"
  117. brony_music.Volume = 10
  118. brony_music.Pitch = 1.3
  119. brony_music.Looped = true
  120. spitfire = Instance.new("Sound", head)
  121. spitfire.SoundId = "http://www.roblox.com/asset/?id=194232694"
  122. spitfire.Volume = 10
  123. spitfire.Looped = true
  124. spitfire.Pitch = 1.15
  125. burn_dem = Instance.new("Sound", head)
  126. burn_dem.SoundId = "http://www.roblox.com/asset/?id=412315474"
  127. burn_dem.Volume = 10
  128. burn_dem.Pitch = 1.15
  129. burn_dem.Looped = true
  130. aj = Instance.new("Sound", head)
  131. aj.SoundId = "rbxassetid://335261510"
  132. aj.Volume = 10
  133. aj.Pitch = 1.15
  134. aj.Looped = true
  135.  
  136. Instance.new("HumanoidController", game:service'ControllerService')
  137. Instance.new("SkateboardController", game:service'ControllerService')
  138. Instance.new("VehicleController", game:service'ControllerService')
  139.  
  140.  
  141.  
  142.  
  143. --minimize
  144. rh.Parent = nil
  145. lh.Parent = nil
  146. rs.Parent = nil
  147. ls.Parent = nil
  148. neck.Parent = nil
  149. rj.Parent = nil
  150.  
  151.  
  152. rl.FormFactor = "Custom"
  153. ll.FormFactor = "Custom"
  154. ra.FormFactor = "Custom"
  155. la.FormFactor = "Custom"
  156. torso.FormFactor = "Custom"
  157. head.FormFactor = "Custom"
  158. rootpart.FormFactor = "Custom"
  159.  
  160.  
  161.  
  162.  
  163. rootpart.Size = Vector3.new(.4, .4, .2)
  164. rl.Size = Vector3.new(.2, .4, .2)
  165. ll.Size = Vector3.new(.2, .4, .2)
  166. ra.Size = Vector3.new(.2, .4, .2)
  167. la.Size = Vector3.new(.2, .4, .2)
  168. torso.Size = Vector3.new(.4, .4, .2)
  169. head.Size = Vector3.new(.4, .2, .2)
  170.  
  171. rh.Parent = torso
  172. lh.Parent = torso
  173. rs.Parent = torso
  174. ls.Parent = torso
  175. neck.Parent = torso
  176. rj.Parent = rootpart
  177.  
  178. rootpart.CustomPhysicalProperties = PhysicalProperties.new(100,0,100,0,0)
  179. torso.CustomPhysicalProperties = PhysicalProperties.new(100,0,100,0,0)
  180. head.CustomPhysicalProperties = PhysicalProperties.new(100,0,100,0,0)
  181. rl.CustomPhysicalProperties = PhysicalProperties.new(100,00,100,0,0)
  182. ll.CustomPhysicalProperties = PhysicalProperties.new(100,00,100,0,0)
  183. ra.CustomPhysicalProperties = PhysicalProperties.new(100,00,100,0,0)
  184. la.CustomPhysicalProperties = PhysicalProperties.new(100,00,100,0,0)
  185.  
  186.  
  187. if torso:findFirstChild("roblox") then
  188. local p = Instance.new("Part", char)
  189. p.FormFactor = "Custom"
  190. p.Size = torso.Size
  191. p.Transparency = 1
  192. p:BreakJoints()
  193. local w = Instance.new("Weld", char)
  194. w.Part0 = p
  195. w.Part1 = torso
  196. torso:findFirstChild("roblox").Parent = p
  197. end
  198.  
  199.  
  200. --[[mesh1 = Instance.new("SpecialMesh", torso)
  201. mesh1.Name = "Mesh"
  202. mesh1.Scale = torso.Size - Vector3.new(torso.Size.x/2, torso.Size.y/2, 0)
  203. mesh1.MeshId = "rbxasset://fonts/torso.mesh"
  204. mesh2 = Instance.new("SpecialMesh", la)
  205. mesh2.Name = "Mesh"
  206. mesh2.Scale = la.Size - Vector3.new(0, la.Size.y/2, 0)
  207. mesh2.MeshId = "rbxasset://fonts/leftarm.mesh"
  208. mesh3 = Instance.new("SpecialMesh", ra)
  209. mesh3.Name = "Mesh"
  210. mesh3.Scale = ra.Size - Vector3.new(0, ra.Size.y/2, 0)
  211. mesh3.MeshId = "rbxasset://fonts/rightarm.mesh"
  212. mesh4 = Instance.new("SpecialMesh", ll)
  213. mesh4.Name = "Mesh"
  214. mesh4.Scale = ll.Size - Vector3.new(0, ll.Size.y/2, 0)
  215. mesh4.MeshId = "rbxasset://fonts/leftleg.mesh"
  216. mesh5 = Instance.new("SpecialMesh", rl)
  217. mesh5.Name = "Mesh"
  218. mesh5.Scale = rl.Size - Vector3.new(0, rl.Size.y/2, 0)
  219. mesh5.MeshId = "rbxasset://fonts/rightleg.mesh"--]]
  220.  
  221.  
  222. --0.3 = 1.5, 0.1 = 0.5, 0.2 = 1
  223.  
  224. ls.C0 = CFrame.new(-.3,.1,0)
  225. ls.C1 = CFrame.new(0,.1,0)
  226. rs.C0 = CFrame.new(.3,.1,0)
  227. rs.C1 = CFrame.new(0,.1,0)
  228. rh.C0 = CFrame.new(.1,-.2,0)
  229. rh.C1 = CFrame.new(0, .2, 0)
  230. lh.C0 = CFrame.new(-.1,-.2,0)
  231. lh.C1 = CFrame.new(0, .2, 0)
  232. neck.C0 = CFrame.new(0,.2,0)
  233. neck.C1 = CFrame.new(0,-.1,0)
  234.  
  235. bodyc = char:findFirstChild("Body Colors")
  236. if bodyc then
  237. bodyc:Destroy()
  238. end
  239.  
  240. wait(1)
  241.  
  242. local body = {}
  243. for i,v in pairs(char:children()) do
  244. if v:IsA'BasePart' then
  245. print(v.Name)
  246. body[v.Name] = {Color = v.BrickColor}
  247. end
  248. end
  249.  
  250. print(body.Torso)
  251. function restorecolors()
  252. for _,bp in pairs(char:children()) do
  253. if bp:IsA("BasePart") then
  254. bp.BrickColor = body[bp.Name].Color
  255. end
  256. end
  257. end
  258.  
  259.  
  260. local LightForTorso = Instance.new("PointLight", head)
  261. LightForTorso.Color = torso.BrickColor.Color
  262. LightForTorso.Range = 7
  263. LightForTorso.Brightness = 1.5
  264.  
  265.  
  266.  
  267.  
  268. local slidecount = 0
  269. local slidecountmax = 0
  270. local anim = ""
  271. local lastanim = anim
  272. local speed = 0
  273. local looking = false
  274. local dancing = false
  275. local superannoying = false
  276. local barrelroll = false
  277. local dubstepgun = false
  278. local foxie = false
  279. local durka = false
  280. local saxguy = false
  281. local heya = false
  282. local jb = false
  283. local bronymusic = false
  284. local sheddy = false
  285. local burndem = false
  286. local global_wait = 0
  287.  
  288. count = 0
  289. countspeed = 1
  290. sine = 0
  291. sinespeed = 1
  292.  
  293.  
  294.  
  295. humanoid.WalkSpeed = 6
  296.  
  297.  
  298. local controllerService = game:GetService("ControllerService")
  299. local controller = controllerService:GetChildren()[1]
  300.  
  301.  
  302. local colors = {"White", "Really black"}
  303.  
  304. humanoid.Died:connect(function()
  305. for cframe_parts = 0, 100 do
  306. local p = Instance.new("Part")
  307. p.FormFactor = "Custom"
  308. p.BrickColor = BrickColor.new(colors[math.random(1, #colors)])
  309. p.Size = Vector3.new(1, 1, 1)
  310. Instance.new("BlockMesh", p).Scale = Vector3.new(0.05, 0.05, 0.05)
  311. p.Locked = true
  312. p.CanCollide = false
  313. p.Anchored = true
  314. p.CFrame = torso.CFrame * CFrame.Angles(math.random(-36, 36),math.random(-36, 36),math.random(-36, 36))
  315. p.Parent = workspace
  316. game:service'Debris':AddItem(p, 5)
  317. coroutine.wrap(function()
  318. while wait() do
  319. if p ~= nil then
  320. p.CFrame = p.CFrame * CFrame.new(0, 0.085, 0)
  321. p.Mesh.Scale = p.Mesh.Scale - Vector3.new(0.005, 0, 0.005) + Vector3.new(0, 0.01, 0)
  322. p.Transparency = p.Transparency + 0.015
  323. else
  324. break
  325. end
  326. end
  327. end)()
  328. end
  329. for _,v in pairs(char:children()) do
  330. if v:IsA("Part") then
  331. v:Destroy()
  332. end
  333. end
  334.  
  335. end)
  336.  
  337.  
  338. mouse.KeyDown:connect(function(k)
  339.  
  340. if string.byte(k) == 50 then
  341.  
  342. if dancing then return end
  343. sitting = not sitting
  344. if sitting then
  345. local ray = Ray.new(torso.Position, Vector3.new(0, -1, 0))
  346. local hitz,enz = workspace:FindPartOnRay(ray, char)
  347.  
  348.  
  349. if hitz then
  350. controller.Parent = nil
  351. humanoid.WalkSpeed = 0
  352. coroutine.wrap(function()
  353. while wait() do
  354. humanoid.PlatformStand = true
  355. if sitting == false then humanoid.PlatformStand = false break end
  356. end
  357. end)()
  358. rj.C0 = CFrame.new(0, -0.35, 0) * CFrame.Angles(math.rad(10), 0, 0)
  359. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, -math.pi/16)
  360. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, math.pi/16)
  361. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.rad(10), 0, -math.pi/10)
  362. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.rad(10), 0, math.pi/10)
  363.  
  364. miniweld = Instance.new("Weld", char)
  365. miniweld.C0 = hitz.CFrame:toObjectSpace(rootpart.CFrame)
  366. miniweld.Part0 = hitz
  367. miniweld.Part1 = rootpart
  368. else
  369. sitting = false
  370. return
  371. end
  372. else
  373. if miniweld then
  374. miniweld:Destroy()
  375. end
  376. controller.Parent = controllerService
  377. humanoid.PlatformStand = true
  378. humanoid.WalkSpeed = 6
  379. end
  380. end
  381.  
  382. if k == "y" then
  383. superannoying = false
  384. barrelroll = false
  385. heya = false
  386. dubstepgun = false
  387. youpirate = false
  388. canttouch = false
  389. gangnam = false
  390. sheddy = false
  391. durka = false
  392. saxguy = false
  393. foxie = false
  394. burndem = false
  395. bronymusic = false
  396. brony_music:stop()
  397. fox_say:stop()
  398. spitfire:stop()
  399. heman:stop()
  400. justin:stop()
  401. jb = false
  402. game.Players.LocalPlayer.Character.Part:Destroy()
  403. game.Players.LocalPlayer.Character.Part:Destroy()
  404. restorecolors()
  405. burn_dem:stop()
  406. durk:Stop()
  407. if hat then
  408. hat:Destroy()
  409. hat:Destroy()
  410. end
  411. sax_guy:stop()
  412. gangy_style:stop()
  413. cant_touch:stop()
  414. you_are_pirate:stop()
  415. dubstep_gun:stop()
  416. super_annoying:stop()
  417. barrel_roll:stop()
  418. dancing = false
  419. global_wait = 0
  420. LightForTorso.Color = torso.BrickColor.Color
  421. end
  422.  
  423. if k == "z" then
  424. if dancing then return end
  425. if not sitting then
  426. dancing = true
  427. superannoying = true
  428. super_annoying:play()
  429. end
  430. end
  431. if k == "k" then
  432. if dancing then return end
  433. if not sitting then
  434. dancing = true
  435. sheddy = true
  436. spitfire:play()
  437. end
  438. end
  439.  
  440. if k == "n" then
  441. if dancing then return end
  442. if not sitting then
  443. dancing = true
  444. gangnam = true
  445. gangy_style:play()
  446. end
  447. end
  448.  
  449. if k == "r" then
  450. if dancing then return end
  451. if not sitting then
  452. dancing = true
  453. burndem = true
  454. burn_dem:play()
  455. end
  456. end
  457.  
  458.  
  459. if k == "x" then
  460. if dancing then return end
  461. if not sitting then
  462. dancing = true
  463. barrelroll = true
  464. barrel_roll:play()
  465. hat = Instance.new("Part", char)
  466. hat.FormFactor = "Custom"
  467. hat.CanCollide = false
  468. hat.Size = torso.Size
  469. hat.Locked = true
  470. hat:breakJoints()
  471. local hatmesh = Instance.new("SpecialMesh", hat)
  472. hatmesh.MeshId = "http://www.roblox.com/asset/?id=29873142"
  473. hatmesh.TextureId = "http://www.roblox.com/asset/?id=31467063"
  474. hatmesh.Scale = Vector3.new(.22, .2, .22)
  475. local hatweld = Instance.new("Weld", hat)
  476. hatweld.Part0 = hat
  477. hatweld.Part1 = torso
  478. end
  479. end
  480. if k == "h" then
  481. if dancing then return end
  482. if not sitting then
  483. dancing = true
  484. heman:play()
  485. heya = true
  486. end
  487. end
  488. if k == "j" then
  489. if dancing then return end
  490. if not sitting then
  491. dancing = true
  492. justin:play()
  493. jb = true
  494. hat = Instance.new("Part", char)
  495. hat.FormFactor = "Custom"
  496. hat.CanCollide = false
  497. hat.Size = head.Size
  498. hat.Locked = true
  499. hat.BrickColor = BrickColor.new("Hot pink")
  500. hat:breakJoints()
  501. local hatmesh = Instance.new("SpecialMesh", hat)
  502. hatmesh.MeshId = "http://www.roblox.com/asset/?id=19999424"
  503. hatmesh.VertexColor = Vector3.new(1,0,1)
  504. hatmesh.Scale = Vector3.new(.23, .23, .23)
  505. wait()
  506. local hatweld = Instance.new("Weld", hat)
  507. hatweld.Part0 = hat
  508. hatweld.Part1 = head
  509. hatweld.C0 = CFrame.new(0.025, -0.05, 0)
  510. hat2 = Instance.new("Part", char)
  511. hat2.FormFactor = "Custom"
  512. hat2.CanCollide = false
  513. hat2.Size = head.Size
  514. hat2.Locked = true
  515. hat2.BrickColor = BrickColor.new("Carnation pink")
  516. hat2:breakJoints()
  517. local hatmesh2 = Instance.new("SpecialMesh", hat2)
  518. hatmesh2.MeshId = "rbxassetid://1003673450"
  519. hatmesh2.VertexColor = Vector3.new(1,0.4,1)
  520. hatmesh2.Scale = Vector3.new(.0015, .003, .003)
  521. local hatweld2 = Instance.new("Weld", hat2)
  522. hatweld2.Part0 = hat2
  523. hatweld2.Part1 = head
  524. hatweld2.C0 = CFrame.new(0, -0.15, 0)
  525. end
  526. end
  527. if k == "c" then
  528. if dancing then return end
  529. if not sitting then
  530. dancing = true
  531. dubstepgun = true
  532. dubstep_gun:play()
  533. end
  534. end
  535. if k == "v" then
  536. if dancing then return end
  537. if not sitting then
  538. dancing = true
  539. youpirate = true
  540. you_are_pirate:play()
  541. hat = Instance.new("Part", char)
  542. hat.FormFactor = "Custom"
  543. hat.CanCollide = false
  544. hat.Size = head.Size
  545. hat.Locked = true
  546. hat:breakJoints()
  547. local hatmesh = Instance.new("SpecialMesh", hat)
  548. hatmesh.MeshId = "http://www.roblox.com/asset/?id=1028848"
  549. hatmesh.TextureId = "http://www.roblox.com/asset/?id=1028847"
  550. hatmesh.Scale = Vector3.new(.2, .2, .2)
  551. local hatweld = Instance.new("Weld", hat)
  552. hatweld.Part0 = hat
  553. hatweld.Part1 = head
  554. hatweld.C0 = CFrame.new(0, -0.15, 0)
  555. end
  556. end
  557. if k == "m" then
  558. if dancing then return end
  559. if not sitting then
  560. dancing = true
  561. canttouch = true
  562. cant_touch:play()
  563. end
  564. end
  565. if k == "b" then
  566. if dancing then return end
  567. if not sitting then
  568. dancing = true
  569. bronymusic = true
  570. brony_music:play()
  571. for _,bp in pairs(char:children()) do
  572. if bp:IsA("BasePart") then
  573. bp.BrickColor = BrickColor.new("Pink")
  574. end
  575. end
  576. hat = Instance.new("Part", char)
  577. hat.FormFactor = "Custom"
  578. hat.CanCollide = false
  579. hat.Size = head.Size
  580. hat.Locked = true
  581. hat.BrickColor = BrickColor.new("Hot pink")
  582. hat:breakJoints()
  583. local hatmesh = Instance.new("SpecialMesh", hat)
  584. hatmesh.MeshId = "http://www.roblox.com/asset/?id=118186643"
  585. hatmesh.Scale = Vector3.new(.1, .2, .1)
  586. local hatweld = Instance.new("Weld", hat)
  587. hatweld.Part0 = hat
  588. hatweld.Part1 = head
  589. hatweld.C0 = CFrame.new(0, -0.1, 0.05)
  590. end
  591. end
  592.  
  593. if k == "l" then
  594. if dancing then return end
  595. if not sitting then
  596. dancing = true
  597. foxie = true
  598. fox_say:play()
  599. hat = Instance.new("Part", char)
  600. hat.FormFactor = "Custom"
  601. hat.CanCollide = false
  602. hat.Size = head.Size
  603. hat.Locked = true
  604. hat:breakJoints()
  605. local hatmesh = Instance.new("SpecialMesh", hat)
  606. hatmesh.MeshId = "http://www.roblox.com/asset/?id=25266225"
  607. hatmesh.TextureId = "http://www.roblox.com/asset/?id=25266210"
  608. hatmesh.Scale = Vector3.new(.2, .2, .2)
  609. local hatweld = Instance.new("Weld", hat)
  610. hatweld.Part0 = hat
  611. hatweld.Part1 = head
  612. hatweld.C0 = CFrame.new(0, -0.1, 0)
  613. end
  614.  
  615. end
  616. if k == "f" then
  617. if dancing then return end
  618. if not sitting then
  619. dancing = true
  620. durka = true
  621. durk:Play()
  622. end
  623. end
  624. if k == "g" then
  625. if dancing then return end
  626. if not sitting then
  627. dancing = true
  628. saxguy = true
  629. sax_guy:play()
  630. hat = Instance.new("Part", char)
  631. hat.FormFactor = "Custom"
  632. hat.CanCollide = false
  633. hat.Size = head.Size
  634. hat.Locked = true
  635. hat:breakJoints()
  636. local hatmesh = Instance.new("SpecialMesh", hat)
  637. hatmesh.MeshId = "http://www.roblox.com/asset/?id=44410178"
  638. hatmesh.TextureId = "http://www.roblox.com/asset/?id=44410320"
  639. hatmesh.Scale = Vector3.new(.25, .25, .25)
  640. local hatweld = Instance.new("Weld", hat)
  641. hatweld.Part0 = hat
  642. hatweld.Part1 = la
  643. hatweld.C0 = CFrame.new(-0.18, -0.05, .04) * CFrame.Angles(math.pi - math.rad(18), 0, math.pi/4)
  644. end
  645. end
  646.  
  647.  
  648.  
  649.  
  650. if k == "q" then
  651. if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then return end
  652. if sitting then return end
  653. looking = true
  654. rj.C0 = CFrame.new(-math.pi/6, 0,0) * CFrame.Angles(0, 0, math.pi/4)
  655. end
  656. if k == "e" then
  657. if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then return end
  658. if sitting then return end
  659. looking = true
  660. rj.C0 = CFrame.new(math.pi/6, 0,0) * CFrame.Angles(0, 0, -math.pi/4)
  661. end
  662. if k == "t" then
  663. if dancing then return end
  664. if sitting then return end
  665. dancing = true
  666. aj:play()
  667. end
  668. if k == "p" then
  669. if plr.Character.Humanoid.JumpPower ~= 32 then
  670. plr.Character.Humanoid.JumpPower = 32
  671. warn("Jump Power is now 32; press U for normal jump power")
  672. end
  673. end
  674. if k == "u" then
  675. if plr.Character.Humanoid.JumpPower ~= 50 then
  676. plr.Character.Humanoid.JumpPower = 50
  677. print("Jump Power is now normal; 50")
  678. end
  679. end
  680. if string.byte(k) == 93 then
  681. if plr.Character.Humanoid.WalkSpeed ~= 3
  682. then
  683. plr.Character.Humanoid.WalkSpeed = 3
  684. warn("Walkspeed is now 3 press shift to return to normal")
  685. end
  686. end
  687. if string.byte(k) == 48 or string.byte(k) == 47 then
  688. if sitting then return end
  689. humanoid.WalkSpeed = 18
  690. end
  691. if string.byte(k) == 52 then
  692. if sitting then return end
  693. humanoid.WalkSpeed = 6
  694. end
  695. end)
  696.  
  697. mouse.KeyUp:connect(function(k)
  698. if string.byte(k) == 48 or string.byte(k) == 47 then
  699. if sitting then return end
  700. humanoid.WalkSpeed = 6
  701. end
  702. if k == "y" then
  703. superannoying = false
  704. barrelroll = false
  705. heya = false
  706. dubstepgun = false
  707. youpirate = false
  708. canttouch = false
  709. gangnam = false
  710. sheddy = false
  711. durka = false
  712. saxguy = false
  713. foxie = false
  714. burndem = false
  715. bronymusic = false
  716. aj:stop()
  717. brony_music:stop()
  718. fox_say:stop()
  719. spitfire:stop()
  720. durk:Stop()
  721. heman:stop()
  722. justin:stop()
  723. jb = false
  724. restorecolors()
  725. burn_dem:stop()
  726. if hat then
  727. hat:Destroy()
  728. end
  729. sax_guy:stop()
  730. gangy_style:stop()
  731. cant_touch:stop()
  732. you_are_pirate:stop()
  733. dubstep_gun:stop()
  734. super_annoying:stop()
  735. barrel_roll:stop()
  736. dancing = false
  737. global_wait = 0
  738. LightForTorso.Color = torso.BrickColor.Color
  739. end
  740.  
  741.  
  742. if k == "q" then
  743. if looking then
  744. if sitting then return end
  745. rj.C0 = CFrame.new()
  746. looking = false
  747. end
  748. end
  749.  
  750. if k == "e" then
  751. if looking then
  752. if sitting then return end
  753. rj.C0 = CFrame.new()
  754. looking = false
  755. end
  756. end
  757. end)
  758.  
  759.  
  760. game:service'RunService'.Stepped:connect(function()
  761. count = (count % 100) + (countspeed/2)
  762. angle = math.pi * math.sin(math.pi*2/100*count)
  763.  
  764. if slidecount < slidecountmax then
  765. slidecount = slidecount + speed
  766. end
  767. if slidecount > slidecountmax then
  768. slidecount = slidecount - speed
  769. end
  770. if global_wait == 380 then global_wait = 0 end
  771.  
  772. sine = sine + sinespeed
  773. if not dancing then
  774. if not sitting then
  775. local ray = Ray.new(rootpart.Position, Vector3.new(0, -1, 0))
  776. local hitz, enz = workspace:FindPartOnRay(ray, char)
  777. if not hitz then
  778. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles((math.pi/8/5*slidecount) + math.pi + angle*0.05, 0, 0)
  779. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles((math.pi/8/5*slidecount) + math.pi + -angle*0.05, 0, 0)
  780. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.28, 0, 0)
  781. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.28, 0, 0)
  782. if not looking then
  783. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0)
  784. end
  785. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
  786. elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then
  787.  
  788. -- idle anim
  789.  
  790. anim = "Idle"
  791. if anim ~= lastanim then
  792. if lastanim == "Walking" then
  793. speed = 0.5
  794. slidecount = 1
  795. slidecountmax = 0
  796. elseif lastanim == "Running" then
  797. speed = 2.5
  798. slidecount = 5
  799. slidecountmax = 0
  800. else
  801. slidecount = 0
  802. slidecountmax = 0
  803. end
  804. end
  805. countspeed = 1
  806. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(angle*0.02, 0, 0)
  807. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.02, 0, 0)
  808. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.01, 0, 0)
  809. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.01, 0, 0)
  810. if not looking then
  811. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0)
  812. end
  813. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
  814. elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 14 then
  815. looking = false
  816. -- walk anim
  817. anim = "Walking"
  818. if anim ~= lastanim then
  819. speed = 0.2
  820. slidecount = 0
  821. slidecountmax = 1
  822. if lastanim == "Running" then
  823. slidecount = 5
  824. end
  825. end
  826. countspeed = 6
  827. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(angle*0.3, 0, math.abs(angle*0.02))
  828. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.3, 0, -math.abs(angle*0.02))
  829. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.28, 0, -math.abs(angle*0.01))
  830. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.28, 0, math.abs(angle*0.01))
  831. rj.C0 = CFrame.new(0, math.abs(-angle*0.035), 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0)
  832. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
  833. elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then
  834. --run anim
  835. anim = "Running"
  836. if anim ~= lastanim then
  837. speed = 1
  838. slidecount = 0
  839. slidecountmax = 5
  840. if lastanim == "Walking" then
  841. slidecount = 1
  842. end
  843. end
  844.  
  845. looking = false
  846. countspeed = 9
  847. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(angle*0.4, 0, math.abs(angle*0.07))
  848. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.4, 0, -math.abs(angle*0.07))
  849. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.38, 0, -math.abs(angle*0.03))
  850. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.38, 0, math.abs(angle*0.03))
  851. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
  852. rj.C0 = CFrame.new(0, math.abs(-angle*.055), 0) * CFrame.Angles(-math.pi/8/5*slidecount, math.sin(angle*0.05), 0)
  853. end
  854.  
  855. lastanim = anim
  856. else
  857. countspeed = 1
  858. local ray = Ray.new(rootpart.Position, Vector3.new(0, -2, 0))
  859. local hitz, enz = workspace:FindPartOnRay(ray, char)
  860. if not hitz then
  861. rj.C0 = CFrame.new(0, -0.5, 0) * CFrame.Angles(-math.pi/2, 0, 0)
  862. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.rad(30), 0, -math.pi/16)
  863. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.rad(30), 0, math.pi/16)
  864. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.pi-math.rad(30), 0, -math.pi/10)
  865. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.pi-math.rad(30), 0, math.pi/10)
  866. else
  867. rj.C0 = CFrame.new(0, -0.35, 0) * CFrame.Angles(math.rad(10), 0, 0)
  868. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, -math.pi/16)
  869. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, math.pi/16)
  870. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.rad(10), 0, -math.pi/10)
  871. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.rad(10), 0, math.pi/10)
  872. end
  873.  
  874. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(angle*0.055, 0, 0)
  875. end
  876. else
  877. if superannoying then
  878. countspeed = 5
  879. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07))
  880. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07))
  881. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  882. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  883. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  884. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
  885. elseif barrelroll then
  886. countspeed = 5
  887. sinespeed = 0.1
  888. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, math.abs(angle*0.07))
  889. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.07))
  890. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(0, 0, -math.abs(angle*0.03))
  891. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, 0, math.abs(angle*0.03))
  892. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  893. rj.C0 = CFrame.new(math.sin(sine)*2.5, 0, 0) * CFrame.Angles(-math.pi/2, math.sin(sine)*4.5, 0)
  894. elseif dubstepgun then
  895. global_wait = (global_wait % 380) + 1
  896. countspeed = 5
  897. if global_wait < 249 - 40 then
  898. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.27))
  899. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.27))
  900. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  901. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  902. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  903. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
  904. elseif global_wait > 249 - 40 then
  905. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.4, 0, math.abs(angle*0.11))
  906. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.11))
  907. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.09))
  908. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.09))
  909. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  910. rj.C0 = CFrame.new(0, math.abs(-angle*.075), 0) * CFrame.Angles(0, math.pi/3 + math.sin(angle*0.15), 0)
  911. end
  912. elseif youpirate then
  913. global_wait = (global_wait % 380) + 1
  914. countspeed = 5
  915. if global_wait < 79 then
  916. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.1, 0, -math.abs(angle*0.07))
  917. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.2, 0, math.abs(angle*0.07))
  918. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  919. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  920. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  921. rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
  922. elseif global_wait < 299 then
  923. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, math.abs(angle*0.11))
  924. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.11))
  925. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.2, 0, -math.abs(angle*0.1))
  926. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.2, 0, math.abs(angle*0.1))
  927. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), math.sin(angle*0.19), 0)
  928. rj.C0 = CFrame.new(0, math.abs(-angle*.055+0.2), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
  929. elseif global_wait > 299 then
  930. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.1, 0, -math.abs(angle*0.07))
  931. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.2, 0, math.abs(angle*0.07))
  932. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  933. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  934. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  935. rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
  936. end
  937. elseif canttouch then
  938. countspeed = 5
  939. global_wait = (global_wait % 160) + 1
  940. if global_wait == 160 then global_wait = 0 end
  941. if global_wait < 39 then
  942. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07))
  943. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07))
  944. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  945. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  946. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  947. rj.C0 = CFrame.new(0, math.abs(-angle*.03), 0) * CFrame.Angles(0, -math.pi/6, 0)
  948. elseif global_wait < 79 then
  949. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07))
  950. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07))
  951. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  952. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  953. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  954. rj.C0 = CFrame.new(0, math.abs(-angle*.03), 0) * CFrame.Angles(0, math.pi/6, 0)
  955. elseif global_wait < 119 then
  956. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(0.01, 0, 0.17)
  957. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(0.01, 0, -0.17)
  958. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), -math.abs(angle*0.06))
  959. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), math.abs(angle*0.06))
  960. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  961. rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, 0, 0)
  962. torso.CFrame = torso.CFrame * CFrame.new(0.05, 0, 0)
  963. elseif global_wait > 119 then
  964. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(0.01, 0, 0.17)
  965. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(0.01, 0, -0.17)
  966. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), -math.abs(angle*0.06))
  967. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), math.abs(angle*0.06))
  968. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  969. rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, 0, 0)
  970. torso.CFrame = torso.CFrame * CFrame.new(-0.05, 0, 0)
  971. end
  972. elseif gangnam then
  973. countspeed = 5
  974. if global_wait == 180 then global_wait = 0 end
  975. global_wait = (global_wait % 180) + 1
  976. if global_wait < 89 then
  977. ls.C0 = CFrame.new(-.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, math.pi/3 + math.abs(angle*0.05))
  978. rs.C0 = CFrame.new(.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, -math.pi/3 + -math.abs(angle*0.05))
  979. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
  980. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
  981. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  982. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
  983. elseif global_wait > 89 then
  984. ls.C0 = CFrame.new(-.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, math.pi/3 + math.abs(angle*0.05))
  985. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + math.sin(angle*0.1), 0, -math.sin(angle*0.1))
  986. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
  987. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
  988. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  989. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
  990. end
  991. elseif foxie then
  992. countspeed = 5
  993. global_wait = (global_wait % 380) + 2
  994. if global_wait < 89 then
  995. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + math.abs(angle*0.1), 0, -math.abs(angle*0.2))
  996. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + math.abs(angle*0.1), 0, math.abs(angle*0.2))
  997. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
  998. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
  999. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  1000. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.rad(global_wait*4), 0)
  1001. elseif global_wait > 89 then
  1002. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, math.abs(angle*0.05))
  1003. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, -math.abs(angle*0.05))
  1004. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
  1005. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
  1006. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, math.sin(angle*0.1))
  1007. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
  1008. end
  1009. elseif durka then
  1010. countspeed = 2
  1011. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, math.abs(angle*0.07))
  1012. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.07))
  1013. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, 0, -math.abs(angle*0.03))
  1014. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, 0, math.abs(angle*0.03))
  1015. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  1016. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
  1017. elseif saxguy then
  1018. countspeed = 5
  1019. ls.C0 = CFrame.new(-.25,.1,-.1) * CFrame.Angles(math.pi/2.5, 0, math.pi/4)
  1020. rs.C0 = CFrame.new(.25,.1,-.1) * CFrame.Angles(math.rad(60), 0, -math.pi/4)
  1021. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, -0.06)
  1022. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, 0.06)
  1023. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(0, 0, 0)
  1024. rj.C0 = CFrame.new(0, -math.abs(angle*0.01), math.abs(angle*0.01)) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  1025. elseif heya then
  1026. countspeed = 5
  1027. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + -angle*0.2, -angle*0.1, 0)
  1028. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, angle*0.1, 0)
  1029. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
  1030. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
  1031. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
  1032. rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.sin(angle*0.07), 0)
  1033. elseif jb then
  1034. countspeed = 5
  1035. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + -angle*0.2, -angle*0.1, 0)
  1036. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, angle*0.1, 0)
  1037. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
  1038. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
  1039. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
  1040. rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0)
  1041. elseif bronymusic then
  1042. countspeed = 5
  1043. ls.C0 = CFrame.new(-.1,.1,-.15) * CFrame.Angles(math.pi/2 + -angle*0.1, -angle*0.1, 0)
  1044. rs.C0 = CFrame.new(.1,.1,-.15) * CFrame.Angles(math.pi/2 + angle*0.1, angle*0.1, 0)
  1045. lh.C0 = CFrame.new(-.1,-.25,0) * CFrame.Angles(math.pi/2 + angle*0.1, 0, 0)
  1046. rh.C0 = CFrame.new(.1,-.25,0) * CFrame.Angles(math.pi/2 + -angle*0.1, 0, 0)
  1047. neck.C0 = CFrame.new(0,.25,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.25), 0, 0)
  1048. rj.C0 = CFrame.new(0, -0.2 + math.abs(angle*0.05), 0) * CFrame.Angles(-math.rad(85), 0, 0)
  1049. elseif sheddy then
  1050. countspeed = 7
  1051. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/4 + -angle*0.4, -angle*0.1, 0)
  1052. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + angle*0.4, angle*0.1, 0)
  1053. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
  1054. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
  1055. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
  1056. rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0)
  1057. elseif burndem then
  1058. countspeed = 4
  1059. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/4 + -angle*0.4, -angle*0.1, 0)
  1060. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + angle*0.4, angle*0.1, 0)
  1061. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
  1062. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
  1063. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
  1064. rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0)
  1065. elseif aj.IsPlaying then
  1066. countspeed = 5
  1067. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/4 + -(angle)*0.4, -angle*0.1, 0)
  1068. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + (angle)*0.4, -angle*0.1, 0)
  1069. lh.C0 = CFrame.new(-.1,-.2 - math.cos(count*.025)*.02,0) * CFrame.Angles(angle*0.05, 0, -0.06)
  1070. rh.C0 = CFrame.new(.1,-.2+math.cos(count*.025)*.02,0) * CFrame.Angles(-angle*0.05, 0, 0.06)
  1071. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
  1072. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0, math.cos(angle*0.1), 0)
  1073. end
  1074. end
  1075. end)
  1076.  
  1077.  
  1078. plr.Chatted:connect(function(msg)
  1079. game:service'Chat':Chat(head, msg, 1)
  1080. if msg == "die/" then
  1081. char:breakJoints()
  1082. end
  1083. end)
  1084.  
  1085. end)
  1086. if not ran and err then
  1087. print(err)
  1088. end
  1089.  
  1090. mouse.Button1Down:connect(function()
  1091. if plr.Character.Parent ~= workspace.Camera then
  1092. if mouse ~= nil then
  1093. if mouse.Target ~= nil then
  1094. part = mouse.Target
  1095. bp = Instance.new("BodyPosition",part)
  1096. bp.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  1097. bp.Position = part.Position
  1098. particles = Instance.new("ParticleEmitter",part)
  1099. particles.Color = ColorSequence.new(Color3.new(0,0,0))
  1100. particles.Size = NumberSequence.new(1)
  1101. particles.Texture = "rbxassetid://292289455"
  1102. particles.VelocitySpread = 360
  1103. particles.Speed = NumberRange.new(0)
  1104. particles.RotSpeed = NumberRange.new(0)
  1105. particles.Rotation = NumberRange.new(0)
  1106. particles.Rate = 250
  1107. particles.Lifetime = NumberRange.new(.2,.4)
  1108. particles.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(.12,.688,0),NumberSequenceKeypoint.new(.891,.887,0),NumberSequenceKeypoint.new(1,1,0)})
  1109. dwn = true
  1110. end
  1111. end
  1112. while dwn == true do
  1113. wait()
  1114. bp.Position = mouse.hit.p
  1115. if part then
  1116. if part.Parent:FindFirstChildOfClass("Humanoid") then
  1117. part.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = true
  1118. end
  1119. end
  1120. end
  1121. end
  1122. end)
  1123. mouse.Button1Up:connect(function()
  1124. dwn = false
  1125. if part then if part.Parent:FindFirstChildOfClass("Humanoid") then part.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = false end part = nil end
  1126. if bp then bp:Destroy() end
  1127. if particles then particles:Destroy() end
  1128. end)
  1129.  
  1130. mouse.KeyDown:connect(function(key)
  1131. if key == "c" then
  1132. local clone = part:Clone()
  1133. clone.Parent = workspace
  1134. clone.Anchored = false
  1135. clone:ClearAllChildren()
  1136. clone.CanCollide = true
  1137. bp.Parent = clone
  1138. particles.Parent = clone
  1139. if part.Parent:FindFirstChildOfClass("Humanoid") then
  1140. part.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = false
  1141. end
  1142. part:Destroy()
  1143. part = clone
  1144. end
  1145. end)
  1146.  
  1147. base = Instance.new("ScreenGui",plr.PlayerGui)
  1148. bbg = Instance.new("BillboardGui",plr.Character.Head)
  1149. bbg.Size = UDim2.new(0,200,0,50)
  1150. bbg.StudsOffset = Vector3.new(0,1.5,0)
  1151. bbgTl = Instance.new("TextLabel",bbg)
  1152. bbgTl.BackgroundTransparency = 1
  1153. bbgTl.Size = UDim2.new(10,0,1,0)
  1154. bbgTl.Position = UDim2.new(-4.5,-3,0,0)
  1155. bbgTl.Font = "SourceSansBold"
  1156. bbgTl.Text = " "
  1157. bbgTl.TextSize = 38
  1158. bbgTl.TextStrokeColor3 = Color3.new(0.3,0.3,0.3)
  1159. bbgTl.TextColor3 = Color3.new(0,0,0)
  1160. bbgTl.TextStrokeTransparency = 0
  1161. bbgTl.TextWrapped = true
  1162.  
  1163. local plr = game.Players.LocalPlayer
  1164. Instance.new("ForceField",plr.Character).Visible = false
  1165.  
  1166. bbgTl.Text = "Mini Meep Edit By Memo1332"
  1167. wait(4)
  1168. bbgTl.Text = " "
  1169.  
  1170. local Loc = game.Players.LocalPlayer.Backpack
  1171. LocalPlayer = game.Players.LocalPlayer.Character
  1172. camera = game.Workspace.Camera
  1173. camera.CameraSubject = LocalPlayer.Head
  1174. game.Workspace.Camera.CameraType = 3
  1175. script.Parent = Loc
  1176.  
  1177. while true do
  1178. wait(0.1)
  1179. game.Workspace.Memo1332.Humanoid.MaxHealth = math.huge
  1180. if plr.Character.Head:FindFirstChild("Sound")==nil then
  1181. super_annoying = Instance.new("Sound", head)
  1182. super_annoying.SoundId = "http://www.roblox.com/asset/?id=392454082"
  1183. super_annoying.Volume = 10
  1184. super_annoying.Pitch = 1.15
  1185. super_annoying.Looped = true
  1186. barrel_roll = Instance.new("Sound", head)
  1187. barrel_roll.SoundId = "http://www.roblox.com/asset/?id=185492305"
  1188. barrel_roll.Volume = 10
  1189. barrel_roll.Looped = true
  1190. dubstep_gun = Instance.new("Sound", head)
  1191. dubstep_gun.SoundId = "http://www.roblox.com/asset/?id=329197900"
  1192. dubstep_gun.Volume = 10
  1193. dubstep_gun.Pitch = 1.10
  1194. dubstep_gun.Looped = true
  1195. you_are_pirate = Instance.new("Sound", head)
  1196. you_are_pirate.SoundId = "http://www.roblox.com/asset/?id=226273007"
  1197. you_are_pirate.Volume = 10
  1198. you_are_pirate.Looped = true
  1199. cant_touch = Instance.new("Sound", head)
  1200. cant_touch.SoundId = "http://www.roblox.com/asset/?id=525644811"
  1201. cant_touch.Volume = 10
  1202. cant_touch.Pitch = 1.15
  1203. cant_touch.Looped = true
  1204. gangy_style = Instance.new("Sound", head)
  1205. gangy_style.SoundId = "http://www.roblox.com/asset/?id=511624545"
  1206. gangy_style.Volume = 10
  1207. gangy_style.Looped = true
  1208. gangy_style.Pitch = 1.15
  1209. fox_say = Instance.new("Sound", head)
  1210. fox_say.SoundId = "http://www.roblox.com/asset/?id=665080025"
  1211. fox_say.Volume = 10
  1212. fox_say.Looped = true
  1213. durk = Instance.new("Sound", head)
  1214. durk.SoundId = "http://www.roblox.com/asset/?id=1138348028"
  1215. durk.Volume = 10
  1216. durk.Pitch = 1.05
  1217. durk.Looped = true
  1218. sax_guy = Instance.new("Sound", head)
  1219. sax_guy.SoundId = "http://www.roblox.com/asset/?id=130929550"
  1220. sax_guy.Volume = 10
  1221. sax_guy.Pitch = 1.15
  1222. sax_guy.Looped = true
  1223. heman = Instance.new("Sound", head)
  1224. heman.SoundId = "http://www.roblox.com/asset/?id=264098929"
  1225. heman.Volume = 10
  1226. heman.Looped = true
  1227. heman.Pitch = 1.15
  1228. justin = Instance.new("Sound", head)
  1229. justin.SoundId = "http://www.roblox.com/asset/?id=346576072"
  1230. justin.Volume = 10
  1231. justin.Pitch = 1.05
  1232. justin.Looped = true
  1233. brony_music = Instance.new("Sound", head)
  1234. brony_music.SoundId = "http://www.roblox.com/asset/?id=1136035890"
  1235. brony_music.Volume = 10
  1236. brony_music.Pitch = 1.3
  1237. brony_music.Looped = true
  1238. spitfire = Instance.new("Sound", head)
  1239. spitfire.SoundId = "http://www.roblox.com/asset/?id=194232694"
  1240. spitfire.Volume = 10
  1241. spitfire.Looped = true
  1242. spitfire.Pitch = 1.15
  1243. burn_dem = Instance.new("Sound", head)
  1244. burn_dem.SoundId = "http://www.roblox.com/asset/?id=412315474"
  1245. burn_dem.Volume = 10
  1246. burn_dem.Pitch = 1.15
  1247. burn_dem.Looped = true
  1248. aj = Instance.new("Sound", head)
  1249. aj.SoundId = "rbxassetid://335261510"
  1250. aj.Volume = 10
  1251. aj.Pitch = 1.15
  1252. aj.Looped = true
  1253. end
  1254. end
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