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Untitled

Apr 15th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  51. return m:TrigEvent(b and "Button2Down" or "Button2Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67.  
  68. local Mouse = Player:GetMouse()
  69. local UIS = game:GetService("UserInputService")
  70. local input = function(io,a)
  71. if a then return end
  72. --Since InputObject is a client-side instance, we create and pass table instead
  73. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  74. end
  75. UIS.InputBegan:Connect(input)
  76. UIS.InputEnded:Connect(input)
  77.  
  78. local h,t
  79. --Give the server mouse data 30 times every second, but only if the values changed
  80. --If player is not moving their mouse, client won't fire events
  81. while wait(1/30) do
  82. if h~=Mouse.Hit or t~=Mouse.Target then
  83. h,t=Mouse.Hit,Mouse.Target
  84. Event:FireServer({isMouse=true,Target=t,Hit=h})
  85. end
  86. end]==],Player.Character)
  87.  
  88. ----Sandboxed game object that allows the usage of client-side methods and services
  89. --Real game object
  90. local _rg = game
  91.  
  92. --Metatable for fake service
  93. local fsmt = {
  94. __index = function(self,k)
  95. local s = rawget(self,"_RealService")
  96. if s then
  97. return typeof(s[k])=="function"
  98. and function(_,...)return s[k](s,...)end or s[k]
  99. end
  100. end,
  101. __newindex = function(self,k,v)
  102. local s = rawget(self,"_RealService")
  103. if s then s[k]=v end
  104. end
  105. }
  106. local function FakeService(t,RealService)
  107. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  108. return setmetatable(t,fsmt)
  109. end
  110.  
  111. --Fake game object
  112. local g = {
  113. GetService = function(self,s)
  114. return rawget(self,s) or _rg:GetService(s)
  115. end,
  116. Players = FakeService({
  117. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  118. },"Players"),
  119. UserInputService = FakeService(UIS,"UserInputService"),
  120. ContextActionService = FakeService(CAS,"ContextActionService"),
  121. RunService = FakeService({
  122. _btrs = {},
  123. RenderStepped = _rg:GetService("RunService").Heartbeat,
  124. BindToRenderStep = function(self,name,_,fun)
  125. self._btrs[name] = self.Heartbeat:Connect(fun)
  126. end,
  127. UnbindFromRenderStep = function(self,name)
  128. self._btrs[name]:Disconnect()
  129. end,
  130. },"RunService")
  131. }
  132. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  133. g.service = g.GetService
  134. FakeService(g,game)
  135. --Changing owner to fake player object to support owner:GetMouse()
  136. game,owner = g,g.Players.LocalPlayer
  137. end
  138.  
  139. local songs = {
  140. 149596426, --after dark
  141. 590326986, --99
  142. 225000651, --omfg-i love you
  143. 2768288265, --memosepia
  144. 2728743825, --99.9
  145. 608887581, --run boy run
  146. 522887811, --bonetrousle remix
  147. 1182151005, --gospel of dismay
  148. 535807556, --courtesy call
  149. } --Add your songs by replacing the IDs with your song ID.
  150.  
  151.  
  152. local quotes = {
  153. "uwu",
  154. ".w.",
  155. "Just floatin'~",
  156. "Going up~",
  157. "owo",
  158. ">w>",
  159. "^w^",
  160. } --Feel free to replace the quotes with stuff of your own.
  161.  
  162.  
  163. local function soundbork(obj)
  164. if obj:IsA("Sound") and obj.Name ~= "playlist" then
  165. --obj:Destroy() Remove the two dashes to silence all music but your own.
  166. return
  167. end
  168.  
  169.  
  170. local children = obj:GetChildren()
  171. for i = 1, #children do
  172. soundbork(children[i])
  173. end
  174.  
  175. return
  176. end
  177.  
  178. --//Constants\\--
  179.  
  180. Effects = { }
  181. local Player = owner
  182. local Mouse = Player:GetMouse()
  183. local Character = Player.Character
  184. local Humanoid = Character.Humanoid
  185. local Head = Character.Head
  186. local RootPart = Character.HumanoidRootPart
  187. local Torso = Character.Torso
  188. local LeftArm = Character["Left Arm"]
  189. local RightArm = Character["Right Arm"]
  190. local LeftLeg = Character["Left Leg"]
  191. local RightLeg = Character["Right Leg"]
  192. local Camera = game.Workspace.CurrentCamera
  193. local RootJoint = RootPart.RootJoint
  194. local Equipped = false
  195. local Attack = false
  196. local Anim = 'Idle'
  197. local Idle = 0
  198. local Combo = 1
  199. local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  200. local Velocity = RootPart.Velocity.y
  201. local Sine = 0
  202. local Change = 1
  203. local aoeconstant = 10
  204. local maincol = "Pink"
  205. local maincol2 = "White"
  206. local randString = songs[math.random(#songs)]
  207. local circleinthesky = false
  208. Character.Humanoid.Name = "help"
  209. humanoid = Character.help
  210. Instance.new("ForceField",Character).Visible = false
  211.  
  212.  
  213.  
  214.  
  215.  
  216. local RbxUtility = LoadLibrary("RbxUtility")
  217. local Create = RbxUtility.Create
  218.  
  219. humanoid.WalkSpeed = 3
  220. humanoid.JumpPower = 0
  221. humanoid.Animator.Parent = nil
  222. Character.Animate.Parent = nil
  223.  
  224. local newMotor = function(part0, part1, c0, c1)
  225. local w = Create('Motor'){
  226. Parent = part0,
  227. Part0 = part0,
  228. Part1 = part1,
  229. C0 = c0,
  230. C1 = c1,
  231. }
  232. return w
  233. end
  234.  
  235.  
  236. skillcolorscheme = BrickColor.new(maincol).Color
  237.  
  238. local hue = 0
  239.  
  240. spawn(function()
  241. while true do
  242. hue = hue + .0005
  243. if hue >= 1 then hue = 0 end
  244. maincol2 = Color3.fromHSV(hue,1,1)
  245. game["Run Service"].RenderStepped:wait()
  246. end
  247. end)
  248.  
  249.  
  250.  
  251.  
  252.  
  253.  
  254. local scrn = Instance.new('ScreenGui', Player.PlayerGui)
  255. function makeframe(par, trans, pos, size, color)
  256. local frame = Instance.new('Frame', par)
  257. frame.BackgroundTransparency = trans
  258. frame.BorderSizePixel = 0
  259. frame.Position = pos
  260. frame.Size = size
  261. frame.BackgroundColor3 = color
  262. return frame
  263. end
  264.  
  265. --framesk1 = makeframe(scrn, .95, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  266.  
  267. function clerp(a, b, t)
  268. return a:lerp(b, t)
  269. end
  270.  
  271. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  272. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  273.  
  274. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  275. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  276. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  277. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  278. RootJoint.C1 = CFrame.new(0, 0, 0)
  279. RootJoint.C0 = CFrame.new(0, 0, 0)
  280. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  281. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  282.  
  283. local rarmc1 = RW.C1
  284. local larmc1 = LW.C1
  285. local rlegc1 = RH.C1
  286. local llegc1 = LH.C1
  287.  
  288. local resetc1 = false
  289.  
  290. function PlayAnimationFromTable(table, speed, bool)
  291. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  292. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  293. RW.C0 = clerp(RW.C0, table[3], speed)
  294. LW.C0 = clerp(LW.C0, table[4], speed)
  295. RH.C0 = clerp(RH.C0, table[5], speed)
  296. LH.C0 = clerp(LH.C0, table[6], speed)
  297. if bool == true then
  298. if resetc1 == false then
  299. resetc1 = true
  300. RootJoint.C1 = RootJoint.C1
  301. Torso.Neck.C1 = Torso.Neck.C1
  302. RW.C1 = rarmc1
  303. LW.C1 = larmc1
  304. RH.C1 = rlegc1
  305. LH.C1 = llegc1
  306. end
  307. end
  308. end
  309.  
  310. ArtificialHB = Create("BindableEvent"){
  311. Parent = script,
  312. Name = "Heartbeat",
  313. }
  314.  
  315. script:WaitForChild("Heartbeat")
  316.  
  317. frame = 1 / 35
  318. tf = 0
  319. allowframeloss = false
  320. tossremainder = false
  321. lastframe = tick()
  322. script.Heartbeat:Fire()
  323.  
  324. game:GetService("RunService").Heartbeat:connect(function(s, p)
  325. tf = tf + s
  326. if tf >= frame then
  327. if allowframeloss then
  328. script.Heartbeat:Fire()
  329. lastframe = tick()
  330. else
  331. for i = 1, math.floor(tf / frame) do
  332. script.Heartbeat:Fire()
  333. end
  334. lastframe = tick()
  335. end
  336. if tossremainder then
  337. tf = 0
  338. else
  339. tf = tf - frame * math.floor(tf / frame)
  340. end
  341. end
  342. end)
  343.  
  344. function swait(num)
  345. if num == 0 or num == nil then
  346. ArtificialHB.Event:wait()
  347. else
  348. for i = 0, num do
  349. ArtificialHB.Event:wait()
  350. end
  351. end
  352. end
  353.  
  354.  
  355.  
  356. local m = Create("Model"){
  357. Parent = Character,
  358. Name = "WeaponModel"
  359. }
  360.  
  361. function RemoveOutlines(part)
  362. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  363. end
  364.  
  365. CFuncs = {
  366. Part = {
  367. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  368. local Part = Create("Part"){
  369. Parent = Parent,
  370. Reflectance = Reflectance,
  371. Transparency = Transparency,
  372. CanCollide = false,
  373. Locked = true,
  374. BrickColor = BrickColor.new(tostring(BColor)),
  375. Name = Name,
  376. Size = Size,
  377. Material = Material,
  378. }
  379. RemoveOutlines(Part)
  380. if Size == Vector3.new() then
  381. Part.Size = Vector3.new(0.2, 0.2, 0.2)
  382. else
  383. Part.Size = Size
  384. end
  385. return Part
  386. end;
  387. };
  388.  
  389. Mesh = {
  390. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  391. local Msh = Create(Mesh){
  392. Parent = Part,
  393. Offset = OffSet,
  394. Scale = Scale,
  395. }
  396. if Mesh == "SpecialMesh" then
  397. Msh.MeshType = MeshType
  398. Msh.MeshId = MeshId
  399. end
  400. return Msh
  401. end;
  402. };
  403.  
  404. Weld = {
  405. Create = function(Parent, Part0, Part1, C0, C1)
  406. local Weld = Create("Weld"){
  407. Parent = Parent,
  408. Part0 = Part0,
  409. Part1 = Part1,
  410. C0 = C0,
  411. C1 = C1,
  412. }
  413. return Weld
  414. end;
  415. };
  416.  
  417. Sound = {
  418. Create = function(id, par, vol, pit, looped)
  419. coroutine.resume(coroutine.create(function()
  420. local S = Create("Sound"){
  421. Volume = vol,
  422. Pitch = pit or 1,
  423. SoundId = "rbxassetid://" .. id,
  424. Parent = par or workspace,
  425. Looped = looped
  426. }
  427. wait()
  428. S:play()
  429. end))
  430. end;
  431. };
  432.  
  433. ParticleEmitter = {
  434. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  435. local Particle = Create("ParticleEmitter"){
  436. Parent = Parent,
  437. Color = ColorSequence.new(Color1, Color2),
  438. LightEmission = LightEmission,
  439. Size = Size,
  440. Texture = Texture,
  441. Transparency = Transparency,
  442. ZOffset = ZOffset,
  443. Acceleration = Accel,
  444. Drag = Drag,
  445. LockedToPart = LockedToPart,
  446. VelocityInheritance = VelocityInheritance,
  447. EmissionDirection = EmissionDirection,
  448. Enabled = Enabled,
  449. Lifetime = LifeTime,
  450. Rate = Rate,
  451. Rotation = Rotation,
  452. RotSpeed = RotSpeed,
  453. Speed = Speed,
  454. VelocitySpread = VelocitySpread,
  455. }
  456. return Particle
  457. end;
  458. };
  459.  
  460. CreateTemplate = {
  461.  
  462. };
  463. }
  464.  
  465. --/v/Don't touch this part. \v\--
  466.  
  467. playlist=Instance.new("Sound", Torso)
  468. playlist.SoundId = "rbxassetid://" ..randString
  469. playlist.Volume = 5
  470. playlist.Looped = false
  471. playlist.Name = "playlist"
  472. playlist:Play()
  473.  
  474. --/^/Don't touch this part. \^\--
  475.  
  476. function RayCast(Position, Direction, Range, Ignore)
  477. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  478. end
  479.  
  480. FindNearestTorso = function(pos)
  481. local list = (game.Workspace:children())
  482. local torso = nil
  483. local dist = 1000
  484. local temp, human, temp2 = nil, nil, nil
  485. for x = 1, #list do
  486. temp2 = list[x]
  487. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  488. temp = temp2:findFirstChild("Torso")
  489. human = temp2:findFirstChild("Humanoid")
  490. if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then
  491. local dohit = true
  492. if dohit == true then
  493. torso = temp
  494. dist = (temp.Position - pos).magnitude
  495. end
  496. end
  497. end
  498. end
  499. return torso, dist
  500. end
  501.  
  502. RootPart.CFrame = RootPart.CFrame * CFrame.new(0,5,0)
  503.  
  504. Harness=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","Harness",Vector3.new(0.420000285, 0.490000188, 0.399999768))
  505. HarnessWeld=CFuncs.Weld.Create(m,Character["Torso"],Harness,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0500001907, -0.0350001119, -0.0871353149, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  506. FloatField2=CFuncs.Part.Create(m,Enum.Material.Neon,0,.5,"Lily white","FloatField2",Vector3.new(5, 8, 5))
  507. FloatField2Weld=CFuncs.Weld.Create(m,Harness,FloatField2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.58035278e-05, 3.50000337e-05, 6.10351563e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  508. flotemesh=CFuncs.Mesh.Create("SpecialMesh",FloatField2,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  509. spinny=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "spinny", Vector3.new())
  510. spinny.Anchored=true
  511. spinny.CanCollide=false
  512.  
  513.  
  514. transp = .5
  515. spawn(function()
  516. while true do
  517. transp = transp + .001
  518. FloatField2.Transparency = transp
  519. swait()
  520. if transp >= 1 then
  521. transp = .5
  522. end
  523. end
  524. end)
  525.  
  526.  
  527.  
  528. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  529. if hit.Parent == nil then
  530. return
  531. end
  532. local h = hit.Parent:FindFirstChild("Humanoid")
  533. for _, v in pairs(hit.Parent:children()) do
  534. if v:IsA("Humanoid") then
  535. h = v
  536. end
  537. end
  538. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  539. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  540. if hit.Parent.DebounceHit.Value == true then
  541. return
  542. end
  543. end
  544. local c = Create("ObjectValue"){
  545. Name = "creator",
  546. Value = game:service("Players").LocalPlayer,
  547. Parent = h,
  548. }
  549. game:GetService("Debris"):AddItem(c, .5)
  550. if HitSound ~= nil and HitPitch ~= nil then
  551. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  552. end
  553. local Damage = math.random(minim, maxim)
  554. local blocked = false
  555. local block = hit.Parent:findFirstChild("Block")
  556. if block ~= nil then
  557. if block.className == "IntValue" then
  558. if block.Value > 0 then
  559. blocked = true
  560. block.Value = block.Value - 1
  561. print(block.Value)
  562. end
  563. end
  564. end
  565. if blocked == false then
  566. h.Health = h.Health - Damage
  567. --ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  568. else
  569. h.Health = h.Health - (Damage / 2)
  570. --ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  571. end
  572. if Type == "Knockdown" then
  573. local hum = hit.Parent.Humanoid
  574. hum.PlatformStand = true
  575. coroutine.resume(coroutine.create(function(HHumanoid)
  576. swait(1)
  577. HHumanoid.PlatformStand = false
  578. end), hum)
  579. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  580. local bodvol = Create("BodyVelocity"){
  581. velocity = angle * knockback,
  582. P = 5000,
  583. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  584. Parent = hit,
  585. }
  586. local rl = Create("BodyAngularVelocity"){
  587. P = 3000,
  588. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  589. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  590. Parent = hit,
  591. }
  592. game:GetService("Debris"):AddItem(bodvol, .5)
  593. game:GetService("Debris"):AddItem(rl, .5)
  594. elseif Type == "Normal" then
  595. local vp = Create("BodyVelocity"){
  596. P = 10,
  597. maxForce = Vector3.new(math.huge, 0, math.huge),
  598. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  599. }
  600. print(hit.Parent)
  601. if knockback > 0 then
  602. vp.Parent = hit.Parent.Torso
  603. end
  604. local hum = hit.Parent.Humanoid
  605. hum.PlatformStand = true
  606. local TotalMass = 0
  607. for _, part in pairs(hit.Parent:GetChildren()) do
  608. if part:IsA("Part") then
  609. TotalMass = TotalMass + part:GetMass()
  610. end
  611. end
  612.  
  613.  
  614.  
  615. local ForceOfGravity = -197 * TotalMass
  616. local floatybits = Instance.new("BodyForce", hit.Parent.Torso)
  617. floatybits.force = Vector3.new(0, -ForceOfGravity, 0)
  618.  
  619.  
  620.  
  621.  
  622.  
  623.  
  624. spawn(function()
  625. local spinny2=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "spinny2", Vector3.new())
  626. spinny2.Anchored=true
  627. spinny2.CanCollide=false
  628. for i = 0, 2, .001 do
  629. local alg = math.floor(playlist.PlaybackLoudness)/500
  630. local alg2 = math.floor(playlist.PlaybackLoudness)/80
  631. local efekt2=CFuncs.Part.Create(hit.Parent.Torso, "Neon", 0, .3, BrickColor.new(maincol2), "ref", Vector3.new(.05,alg2,.3))
  632. efekt2.Anchored=true
  633. efekt2.CanCollide=false
  634. spinny2.CFrame = spinny2.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/100, 0)
  635. spinny2.Position = hit.Parent.Torso.Position
  636. efekt2.CFrame=spinny2.CFrame*CFrame.new(aoeconstant-5,0,0)
  637. game:GetService("Debris"):AddItem(efekt2, .7)
  638. swait()
  639. end
  640. end)
  641.  
  642. local rl = Create("BodyAngularVelocity"){
  643. P = 500,
  644. maxTorque = Vector3.new(10, 10, 10),
  645. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  646. Parent = hit,
  647. }
  648. game:GetService("Debris"):AddItem(rl, 10)
  649. game:GetService("Debris"):AddItem(floatybits, 10)
  650. game:GetService("Debris"):AddItem(vp, .5)
  651.  
  652. elseif Type == "Up" then
  653. local bodyVelocity = Create("BodyVelocity"){
  654. velocity = Vector3.new(0, 20, 0),
  655. P = 5000,
  656. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  657. Parent = hit,
  658. }
  659. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  660. elseif Type == "DarkUp" then
  661. coroutine.resume(coroutine.create(function()
  662. for i = 0, 1, 0.1 do
  663. swait()
  664. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  665. end
  666. end))
  667. local bodyVelocity = Create("BodyVelocity"){
  668. velocity = Vector3.new(0, 20, 0),
  669. P = 5000,
  670. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  671. Parent = hit,
  672. }
  673. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  674. elseif Type == "Snare" then
  675. local bp = Create("BodyPosition"){
  676. P = 2000,
  677. D = 100,
  678. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  679. position = hit.Parent.Torso.Position,
  680. Parent = hit.Parent.Torso,
  681. }
  682. game:GetService("Debris"):AddItem(bp, 1)
  683. elseif Type == "Freeze" then
  684. local BodPos = Create("BodyPosition"){
  685. P = 50000,
  686. D = 1000,
  687. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  688. position = hit.Parent.Torso.Position,
  689. Parent = hit.Parent.Torso,
  690. }
  691. local BodGy = Create("BodyGyro") {
  692. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  693. P = 20e+003,
  694. Parent = hit.Parent.Torso,
  695. cf = hit.Parent.Torso.CFrame,
  696. }
  697. hit.Parent.Torso.Anchored = true
  698. coroutine.resume(coroutine.create(function(Part)
  699. swait(1.5)
  700. Part.Anchored = false
  701. end), hit.Parent.Torso)
  702. game:GetService("Debris"):AddItem(BodPos, 3)
  703. game:GetService("Debris"):AddItem(BodGy, 3)
  704. end
  705. local debounce = Create("BoolValue"){
  706. Name = "DebounceHit",
  707. Parent = hit.Parent,
  708. Value = true,
  709. }
  710. game:GetService("Debris"):AddItem(debounce, Delay)
  711. c = Create("ObjectValue"){
  712. Name = "creator",
  713. Value = Player,
  714. Parent = h,
  715. }
  716. game:GetService("Debris"):AddItem(c, .5)
  717. end
  718. end
  719.  
  720. function ShowDamage(Pos, Text, Time, Color)
  721. local Rate = (1 / 60)
  722. local Pos = (Pos or Vector3.new(0, 0, 0))
  723. local Text = (Text or "")
  724. local Time = (Time or 2)
  725. local Color = (Color or Color3.new(1, 0, 1))
  726. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  727. EffectPart.Anchored = true
  728. local BillboardGui = Create("BillboardGui"){
  729. Size = UDim2.new(3, 0, 3, 0),
  730. Adornee = EffectPart,
  731. Parent = EffectPart,
  732. }
  733. local TextLabel = Create("TextLabel"){
  734. BackgroundTransparency = 1,
  735. Size = UDim2.new(1, 0, 1, 0),
  736. Text = Text,
  737. Font = "SourceSansLight",
  738. TextColor3 = Color,
  739. TextScaled = true,
  740. Parent = BillboardGui,
  741. }
  742. game.Debris:AddItem(EffectPart, (Time))
  743. EffectPart.Parent = game:GetService("Workspace")
  744. delay(0, function()
  745. local Frames = (Time / Rate)
  746. for Frame = 1, Frames do
  747. wait(Rate)
  748. local Percent = (Frame / Frames)
  749. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  750. TextLabel.TextTransparency = Percent
  751. end
  752. if EffectPart and EffectPart.Parent then
  753. EffectPart:Destroy()
  754. end
  755. end)
  756. end
  757.  
  758. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  759. for _, c in pairs(workspace:children()) do
  760. local hum = c:findFirstChild("Humanoid")
  761. if hum ~= nil then
  762. local head = c:findFirstChild("Torso")
  763. if head ~= nil then
  764. local targ = head.Position - Part.Position
  765. local mag = targ.magnitude
  766. if mag <= Magnitude and c.Name ~= Player.Name then
  767. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 10, "rbxassetid://" .. HitSound, HitPitch)
  768. end
  769. end
  770. end
  771. end
  772. end
  773.  
  774. EffectModel = Create("Model"){
  775. Parent = Character,
  776. Name = "EffectModel",
  777. }
  778.  
  779. Effects = {
  780. Block = {
  781. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, Part)
  782. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  783. prt.Anchored = true
  784. prt.CFrame = cframe
  785. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  786. game:GetService("Debris"):AddItem(prt, 10)
  787. if Type == 1 or Type == nil then
  788. table.insert(Effects, {
  789. prt,
  790. "Block1",
  791. delay,
  792. x3,
  793. y3,
  794. z3,
  795. msh
  796. })
  797. elseif Type == 2 then
  798. table.insert(Effects, {
  799. prt,
  800. "Block2",
  801. delay,
  802. x3,
  803. y3,
  804. z3,
  805. msh
  806. })
  807. elseif Type == 3 then
  808. table.insert(Effects, {
  809. prt,
  810. "Block3",
  811. delay,
  812. x3,
  813. y3,
  814. z3,
  815. msh,
  816. Part
  817. })
  818. elseif Type == 4 then
  819. table.insert(Effects, {
  820. prt,
  821. "Block2Fire",
  822. delay,
  823. x3,
  824. y3,
  825. z3,
  826. msh
  827. })
  828. end
  829. end
  830. };
  831.  
  832. Sphere = {
  833. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, parent)
  834. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  835. prt.Anchored = true
  836. prt.CFrame = cframe
  837. if parent == nil then
  838. prt.Parent = workspace
  839. else
  840. prt.Parent = parent
  841. end
  842. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  843. game:GetService("Debris"):AddItem(prt, 10)
  844. table.insert(Effects, {
  845. prt,
  846. "Cylinder",
  847. delay,
  848. x3,
  849. y3,
  850. z3,
  851. msh
  852. })
  853. end
  854. };
  855.  
  856. Blood = {
  857. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  858. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  859. prt.Anchored = true
  860. prt.CFrame = cframe
  861. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  862. game:GetService("Debris"):AddItem(prt, 10)
  863. table.insert(Effects, {
  864. prt,
  865. "Blood",
  866. delay,
  867. x3,
  868. y3,
  869. z3,
  870. msh
  871. })
  872. end
  873. };
  874.  
  875. Blast = {
  876. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Part)
  877. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  878. prt.Anchored = true
  879. prt.CFrame = cframe
  880. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "1323306", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  881. game:GetService("Debris"):AddItem(prt, 10)
  882. table.insert(Effects, {
  883. prt,
  884. "Block4",
  885. delay,
  886. x3,
  887. y3,
  888. z3,
  889. msh,
  890. Part
  891. })
  892. end
  893. };
  894.  
  895. Ring = {
  896. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  897. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  898. prt.Anchored = true
  899. prt.CFrame = cframe
  900. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  901. game:GetService("Debris"):AddItem(prt, 10)
  902. table.insert(Effects, {
  903. prt,
  904. "Cylinder",
  905. delay,
  906. x3,
  907. y3,
  908. z3,
  909. msh
  910. })
  911. end
  912. };
  913.  
  914. Cylinder = {
  915. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  916. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  917. prt.Anchored = true
  918. prt.CFrame = cframe
  919. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  920. game:GetService("Debris"):AddItem(prt, 10)
  921. table.insert(Effects, {
  922. prt,
  923. "Cylinder",
  924. delay,
  925. x3,
  926. y3,
  927. z3,
  928. msh
  929. })
  930. end
  931. };
  932.  
  933. Head = {
  934. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  935. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  936. prt.Anchored = true
  937. prt.CFrame = cframe
  938. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  939. game:GetService("Debris"):AddItem(prt, 10)
  940. table.insert(Effects, {
  941. prt,
  942. "Cylinder",
  943. delay,
  944. x3,
  945. y3,
  946. z3,
  947. msh
  948. })
  949. end
  950. };
  951.  
  952. Wave = {
  953. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  954. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  955. prt.Anchored = true
  956. prt.CFrame = cframe
  957. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  958. game:GetService("Debris"):AddItem(prt, 10)
  959. table.insert(Effects, {
  960. prt,
  961. "Cylinder",
  962. delay,
  963. x3,
  964. y3,
  965. z3,
  966. msh
  967. })
  968. end
  969. };
  970.  
  971. Break = {
  972. Create = function(brickcolor, cframe, x1, y1, z1)
  973. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  974. prt.Anchored = true
  975. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  976. game:GetService("Debris"):AddItem(prt, 10)
  977. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  978. local num = math.random(10, 50) / 1000
  979. table.insert(Effects, {
  980. prt,
  981. "Shatter",
  982. num,
  983. prt.CFrame,
  984. math.random() - math.random(),
  985. 0,
  986. math.random(50, 100) / 100
  987. })
  988. end
  989. };
  990.  
  991. Elec = {
  992. Create = function(brickcolor, cff, x, y, z)
  993. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  994. prt.Anchored = true
  995. prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  996. prt.CFrame = CFrame.new(prt.Position)
  997. game:GetService("Debris"):AddItem(prt, 10)
  998. xval = math.random() / 9
  999. yval = math.random() / 9
  1000. zval = math.random() / 9
  1001. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  1002. eul1 = math.random(-50, 50)
  1003. eul2 = math.random(-50, 50)
  1004. eul3 = math.random(-50, 50)
  1005. euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  1006. euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  1007. table.insert(Effects, {
  1008. prt,
  1009. "Elec",
  1010. .05,
  1011. x,
  1012. y,
  1013. z,
  1014. xval,
  1015. yval,
  1016. zval,
  1017. msh,
  1018. euld,
  1019. euld2
  1020. })
  1021. end
  1022. };
  1023.  
  1024. Elec2 = {
  1025. Create = function(brickcolor, cff, x, y, z)
  1026. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  1027. prt.Anchored = true
  1028. prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  1029. prt.CFrame = CFrame.new(prt.Position)
  1030. game:GetService("Debris"):AddItem(prt, 10)
  1031. xval = math.random() / 7
  1032. yval = math.random() / 7
  1033. zval = math.random() / 7
  1034. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  1035. eul1 = math.random(-50, 50)
  1036. eul2 = math.random(-50, 50)
  1037. eul3 = math.random(-50, 50)
  1038. euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  1039. euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  1040. table.insert(Effects, {
  1041. prt,
  1042. "Elec",
  1043. .1,
  1044. x,
  1045. y,
  1046. z,
  1047. xval,
  1048. yval,
  1049. zval,
  1050. msh,
  1051. euld,
  1052. euld2
  1053. })
  1054. end
  1055. };
  1056.  
  1057. Clone = {
  1058. Create = function()
  1059. for _, v in pairs(Torso.Parent:children()) do
  1060. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  1061. local c = CFuncs.Part.Create(EffectModel, "Neon", 0, .5, BrickColor.new("Bright blue"), "Effect", v.Size)
  1062. c.Anchored = true
  1063. c.CFrame = v.CFrame
  1064. game:GetService("Debris"):AddItem(c, 5)
  1065. local cmsh = nil
  1066. if v.Name == "Head" then
  1067. cmsh = CFuncs.Mesh.Create("SpecialMesh", c, "Head", "", Vector3.new(0, 0, 0), v.Mesh.Scale)
  1068. else
  1069. cmsh = CFuncs.Mesh.Create("BlockMesh", c, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1070. end
  1071. table.insert(Effects, {
  1072. c,
  1073. "Cylinder",
  1074. 0.05,
  1075. 0.1,
  1076. 0.1,
  1077. 0.1,
  1078. cmsh
  1079. })
  1080. end
  1081. end
  1082. end
  1083. };
  1084.  
  1085. EffectTemplate = {
  1086.  
  1087. };
  1088. }
  1089.  
  1090.  
  1091.  
  1092.  
  1093.  
  1094.  
  1095.  
  1096. Mouse.Button1Down:connect(function()
  1097. if Mouse ~= nil then
  1098. if Mouse.Target ~= nil then
  1099. part = Mouse.Target
  1100. bp = Instance.new("BodyPosition",part)
  1101. bp.MaxForce = Vector3.new(5000,5000,5000)
  1102. bp.Position = part.Position
  1103. dwn = true
  1104. end
  1105. while dwn == true do
  1106. wait()
  1107. bp.Position = Mouse.hit.p
  1108. if part then
  1109. if part.Parent:FindFirstChildOfClass("Humanoid") then
  1110. part.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = true
  1111. end
  1112. end
  1113. end
  1114. end
  1115. end)
  1116. Mouse.Button1Up:connect(function()
  1117. dwn = false
  1118. if part then if part.Parent:FindFirstChildOfClass("Humanoid") then part.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = false end part = nil end
  1119. if bp then bp:Destroy() end
  1120. end)
  1121.  
  1122.  
  1123. Mouse.KeyDown:connect(function(k)
  1124. k = k:lower()
  1125. if k == 'm' then
  1126. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 5, 0)), quotes[math.random(#quotes)], 5, BrickColor.new(maincol2).Color)
  1127. playlist:Destroy()
  1128. playlist=Instance.new("Sound", Torso)
  1129. playlist.SoundId = "rbxassetid://" ..songs[math.random(#songs)]
  1130. playlist.Volume = 5
  1131. playlist.Looped = false
  1132. playlist.Name = "playlist"
  1133. playlist:Play()
  1134. elseif k == 'n' and circleinthesky == false then
  1135. circleinthesky = true
  1136. elseif k == 'n' and circleinthesky == true then
  1137. circleinthesky = false
  1138. end
  1139. end)
  1140.  
  1141.  
  1142.  
  1143. while true do
  1144. swait()
  1145. for i, v in pairs(Character:GetChildren()) do
  1146. if v:IsA("Part") then
  1147. v.Material = "SmoothPlastic"
  1148. elseif v:IsA("Accessory") then
  1149. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1150. end
  1151. end
  1152. for i, v in pairs(Character:GetChildren()) do
  1153. if v:IsA'Model' then
  1154. for _, c in pairs(v:GetChildren()) do
  1155. if c:IsA'Part' then
  1156. c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  1157. end
  1158. end
  1159. end
  1160. end
  1161. if playlist.IsPlaying == false then
  1162. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 5, 0)), quotes[math.random(#quotes)], 5, BrickColor.new(maincol2).Color)
  1163. playlist:Destroy()
  1164. playlist=Instance.new("Sound", Torso)
  1165. playlist.SoundId = "rbxassetid://" ..songs[math.random(#songs)]
  1166. playlist.Volume = 5
  1167. playlist.Looped = false
  1168. playlist.Name = "playlist"
  1169. playlist:Play()
  1170. end
  1171. TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1172. Velocity = RootPart.Velocity.y
  1173. Sine = Sine + Change
  1174. local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1175. if RootPart.Velocity.y > 1 and hit == nil then
  1176. Anim = "Jump"
  1177. if Attack == false then
  1178. Change = 1
  1179. PlayAnimationFromTable({
  1180. CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.342019022, -0.939693093, 0, 0.939693093, 0.342018992) * CFrame.new(0, 0, 0 + .5 * math.cos(Sine/35)) * CFrame.Angles(.3 + .005 * math.cos(Sine/35), 0, 0),
  1181. CFrame.new(0, 1.4785918, -0.211434767, 1, 0, -0, 0, 0.98480767, 0.173649639, -0, -0.173649669, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .05 * math.cos(Sine/35), 0, 0),
  1182. CFrame.new(0.939720154, 1.23436928, 0.449271917, 0.866025388, 0.500000238, 0, 0.469846785, -0.81379807, 0.342019022, 0.17100957, -0.296197116, -0.939693093) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1183. CFrame.new(-0.804059327, 1.1624434, 0.431921601, 0.866025269, -0.500000238, -1.92716968e-07, -0.492404282, -0.852868617, 0.173646882, -0.0868236423, -0.150382489, -0.984808087) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1184. CFrame.new(0.662806809, -1.42266583, -0.425317377, 0.999114633, -0.0274195503, -0.0319078304, 0.0249254964, 0.996788979, -0.0760965645, 0.0338919051, 0.0752338469, 0.996589839) * CFrame.new(0, 0, 0 - .1 * math.cos(Sine/40)) * CFrame.Angles(0 + .1 * math.cos(Sine/40), 0, 0),
  1185. CFrame.new(-0.358216971, -1.62964225, 0.259462059, 0.999541879, -0.0301539842, 0.0025981334, 0.0127545623, 0.497520745, 0.867358446, -0.027446935, -0.866927922, 0.497677386) * CFrame.new(0, 0, 0 - .2 * math.cos(Sine/35)) * CFrame.Angles(0 + .2 * math.cos(Sine/35), 0, 0),
  1186. }, .3, false)
  1187. MagnitudeDamage(Torso, aoeconstant, 0, 0, 0, "Normal", " ", .8)
  1188. end
  1189. elseif RootPart.Velocity.y < -1 and hit == nil then
  1190. Anim = "Fall"
  1191. if Attack == false then
  1192. Change = 1
  1193. PlayAnimationFromTable({
  1194. CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.342019022, -0.939693093, 0, 0.939693093, 0.342018992) * CFrame.new(0, 0, 0 + .5 * math.cos(Sine/35)) * CFrame.Angles(.3 + .005 * math.cos(Sine/35), 0, 0),
  1195. CFrame.new(0, 1.4785918, -0.211434767, 1, 0, -0, 0, 0.98480767, 0.173649639, -0, -0.173649669, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .05 * math.cos(Sine/35), 0, 0),
  1196. CFrame.new(0.939720154, 1.23436928, 0.449271917, 0.866025388, 0.500000238, 0, 0.469846785, -0.81379807, 0.342019022, 0.17100957, -0.296197116, -0.939693093) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1197. CFrame.new(-0.804059327, 1.1624434, 0.431921601, 0.866025269, -0.500000238, -1.92716968e-07, -0.492404282, -0.852868617, 0.173646882, -0.0868236423, -0.150382489, -0.984808087) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1198. CFrame.new(0.662806809, -1.42266583, -0.425317377, 0.999114633, -0.0274195503, -0.0319078304, 0.0249254964, 0.996788979, -0.0760965645, 0.0338919051, 0.0752338469, 0.996589839) * CFrame.new(0, 0, 0 - .1 * math.cos(Sine/40)) * CFrame.Angles(0 + .1 * math.cos(Sine/40), 0, 0),
  1199. CFrame.new(-0.358216971, -1.62964225, 0.259462059, 0.999541879, -0.0301539842, 0.0025981334, 0.0127545623, 0.497520745, 0.867358446, -0.027446935, -0.866927922, 0.497677386) * CFrame.new(0, 0, 0 - .2 * math.cos(Sine/35)) * CFrame.Angles(0 + .2 * math.cos(Sine/35), 0, 0),
  1200. }, .3, false)
  1201. MagnitudeDamage(Torso, aoeconstant, 0, 0, 0, "Normal", " ", .8)
  1202. end
  1203. elseif TorsoVelocity < 1 and hit ~= nil then
  1204. Anim = "Idle"
  1205. if Attack == false then
  1206. Change = 1
  1207. PlayAnimationFromTable({
  1208. CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.342019022, -0.939693093, 0, 0.939693093, 0.342018992) * CFrame.new(0, 0, 0 + .5 * math.cos(Sine/35)) * CFrame.Angles(.3 + .005 * math.cos(Sine/35), 0, 0),
  1209. CFrame.new(0, 1.4785918, -0.211434767, 1, 0, -0, 0, 0.98480767, 0.173649639, -0, -0.173649669, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .1 * math.cos(Sine/35), 0, 0),
  1210. CFrame.new(0.939720154, 1.23436928, 0.449271917, 0.866025388, 0.500000238, 0, 0.469846785, -0.81379807, 0.342019022, 0.17100957, -0.296197116, -0.939693093) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1211. CFrame.new(-0.804059327, 1.1624434, 0.431921601, 0.866025269, -0.500000238, -1.92716968e-07, -0.492404282, -0.852868617, 0.173646882, -0.0868236423, -0.150382489, -0.984808087) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1212. CFrame.new(0.662806809, -1.42266583, -0.425317377, 0.999114633, -0.0274195503, -0.0319078304, 0.0249254964, 0.996788979, -0.0760965645, 0.0338919051, 0.0752338469, 0.996589839) * CFrame.new(0, 0, 0 - .1 * math.cos(Sine/40)) * CFrame.Angles(0 + .1 * math.cos(Sine/40), 0, 0),
  1213. CFrame.new(-0.358216971, -1.62964225, 0.259462059, 0.999541879, -0.0301539842, 0.0025981334, 0.0127545623, 0.497520745, 0.867358446, -0.027446935, -0.866927922, 0.497677386) * CFrame.new(0, 0, 0 - .2 * math.cos(Sine/35)) * CFrame.Angles(0 + .2 * math.cos(Sine/35), 0, 0),
  1214. }, .3, false)
  1215. MagnitudeDamage(Torso, aoeconstant, 0, 0, 0, "Normal", " ", .8)
  1216. end
  1217. elseif TorsoVelocity > 2 and hit ~= nil then
  1218. Anim = "Walk"
  1219. if Attack == false then
  1220. PlayAnimationFromTable({
  1221. CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.342019022, -0.939693093, 0, 0.939693093, 0.342018992) * CFrame.new(0, 0, 0 + .5 * math.cos(Sine/35)) * CFrame.Angles(.3 + .005 * math.cos(Sine/35), 0, 0),
  1222. CFrame.new(0, 1.4785918, -0.211434767, 1, 0, -0, 0, 0.98480767, 0.173649639, -0, -0.173649669, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .05 * math.cos(Sine/35), 0, 0),
  1223. CFrame.new(0.939720154, 1.23436928, 0.449271917, 0.866025388, 0.500000238, 0, 0.469846785, -0.81379807, 0.342019022, 0.17100957, -0.296197116, -0.939693093) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1224. CFrame.new(-0.804059327, 1.1624434, 0.431921601, 0.866025269, -0.500000238, -1.92716968e-07, -0.492404282, -0.852868617, 0.173646882, -0.0868236423, -0.150382489, -0.984808087) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1225. CFrame.new(0.662806809, -1.42266583, -0.425317377, 0.999114633, -0.0274195503, -0.0319078304, 0.0249254964, 0.996788979, -0.0760965645, 0.0338919051, 0.0752338469, 0.996589839) * CFrame.new(0, 0, 0 - .1 * math.cos(Sine/40)) * CFrame.Angles(0 + .1 * math.cos(Sine/40), 0, 0),
  1226. CFrame.new(-0.358216971, -1.62964225, 0.259462059, 0.999541879, -0.0301539842, 0.0025981334, 0.0127545623, 0.497520745, 0.867358446, -0.027446935, -0.866927922, 0.497677386) * CFrame.new(0, 0, 0 - .2 * math.cos(Sine/35)) * CFrame.Angles(0 + .2 * math.cos(Sine/35), 0, 0),
  1227. }, .3, false)
  1228. MagnitudeDamage(Torso, aoeconstant, 0, 0, 0, "Normal", " ", .8)
  1229. end
  1230. end
  1231. if #Effects > 0 then
  1232. for e = 1, #Effects do
  1233. if Effects[e] ~= nil then
  1234. local Thing = Effects[e]
  1235. if Thing ~= nil then
  1236. local Part = Thing[1]
  1237. local Mode = Thing[2]
  1238. local Delay = Thing[3]
  1239. local IncX = Thing[4]
  1240. local IncY = Thing[5]
  1241. if Thing[1].Transparency <= 1 then
  1242. if Thing[2] == "Block1" then
  1243. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1244. Mesh = Thing[7]
  1245. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1246. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1247. elseif Thing[2] == "Ice" then
  1248. if Thing[6] <= Thing[5] then
  1249. Thing[6] = Thing[6] + .05
  1250. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .4, 0)
  1251. else
  1252. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1253. end
  1254. elseif Thing[2] == "Shatter" then
  1255. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1256. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1257. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1258. Thing[6] = Thing[6] + Thing[5]
  1259. elseif Thing[2] == "Block2" then
  1260. Thing[1].CFrame = Thing[1].CFrame
  1261. Mesh = Thing[7]
  1262. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1263. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1264. elseif Thing[2] == "Block3" then
  1265. Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1266. Mesh = Thing[7]
  1267. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1268. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1269. elseif Thing[2] == "Block4" then
  1270. Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0)
  1271. Mesh = Thing[7]
  1272. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1273. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1274. elseif Thing[2] == "Block2Fire" then
  1275. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1276. Mesh = Thing[7]
  1277. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1278. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1279. if Thing[1].Transparency >= .3 then
  1280. Thing[1].BrickColor = BrickColor.new("Bright red")
  1281. else
  1282. Thing[1].BrickColor = BrickColor.new("Bright yellow")
  1283. end
  1284. elseif Thing[2] == "Cylinder" then
  1285. Mesh = Thing[7]
  1286. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1287. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1288. elseif Thing[2] == "Blood" then
  1289. Mesh = Thing[7]
  1290. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, -.5, 0)
  1291. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1292. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1293. elseif Thing[2] == "Elec" then
  1294. Mesh = Thing[10]
  1295. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1296. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1297. Thing[1].CFrame = Thing[1].CFrame * Thing[11] * CFrame.new(0, 0, .2)
  1298. Thing[1].Rotation = Vector3.new(0, 0, 0)
  1299. elseif Thing[2] == "Disappear" then
  1300. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1301. end
  1302. else
  1303. Part.Parent = nil
  1304. table.remove(Effects, e)
  1305. end
  1306. end
  1307. end
  1308. end
  1309. end
  1310. local alg = math.floor(playlist.PlaybackLoudness)/500
  1311. local alg2 = math.floor(playlist.PlaybackLoudness)/80
  1312.  
  1313. if circleinthesky == false then
  1314. FloatField2.BrickColor = BrickColor.new(maincol2)
  1315. spinny.Position = Torso.Position
  1316. spinny.CFrame = spinny.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/100, 0)
  1317. efekt=CFuncs.Part.Create(Torso, "Neon", 0, .3, BrickColor.new(maincol2), "ref", Vector3.new(.05,alg2,.3))
  1318. efekt.Anchored=true
  1319. efekt.CanCollide=false
  1320. game:GetService("Debris"):AddItem(efekt, .5)
  1321. --ShowDamage((efekt.CFrame * CFrame.new(0, 0, (Torso.Size.Z / 102)).p + Vector3.new(0, 0, 0)), ".", 1, BrickColor.new(maincol2).Color)
  1322. efekt.CFrame=spinny.CFrame*CFrame.new(aoeconstant,0,0)
  1323.  
  1324. elseif circleinthesky == true then
  1325.  
  1326. FloatField2.BrickColor = BrickColor.new(maincol2)
  1327. spinny.Position = Torso.Position
  1328. spinny.CFrame = spinny.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/100, 0)
  1329. efekt=CFuncs.Part.Create(Torso, "Neon", 0, .3, BrickColor.new(maincol2), "ref", Vector3.new(1+alg2,.05,.3))
  1330. efekt.Anchored=true
  1331. efekt.CanCollide=false
  1332. efekt2=CFuncs.Part.Create(Torso, "Neon", 0, .3, BrickColor.new(maincol2), "ref", Vector3.new(alg2,.05,.3))
  1333. efekt2.Anchored=true
  1334. efekt2.CanCollide=false
  1335. game:GetService("Debris"):AddItem(efekt, 2)
  1336. game:GetService("Debris"):AddItem(efekt2, 2)
  1337. --ShowDamage((efekt.CFrame * CFrame.new(0, 0, (Torso.Size.Z / 102)).p + Vector3.new(0, 0, 0)), ".", 1, BrickColor.new(maincol2).Color)
  1338. efekt.CFrame=spinny.CFrame*CFrame.new(aoeconstant,20,0)
  1339. efekt2.CFrame=spinny.CFrame*CFrame.new(aoeconstant-4,10,0)
  1340. end
  1341. humanoid.Health = math.huge
  1342. soundbork(workspace)
  1343. end
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