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PeanutBrickle

chakra script

Jun 29th, 2015
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  1. --MADE BY smosh33343 (NOT THE SCRIPT) REGULAR SCRIPT: Go to line 4 and 172 and put your name where it says "YOUR NAME HERE"
  2.  
  3.  
  4. plyr="goodtiger456789123"
  5. player=game.Players[plyr]
  6. char=player.Character
  7. down=false
  8. mode="Charge"
  9. set=1
  10. anime=true
  11.  
  12. set1="Charge"
  13. set2="Charge"
  14.  
  15. parts={ }
  16. parts_2={ }
  17. clones={ }
  18. clone_s={ }
  19. debounce=false
  20. dodgedeb=false
  21. coffin=false
  22. rasengan=false
  23. mud=false
  24. number=0
  25. numb=0
  26.  
  27. Chakra=0
  28.  
  29. function refresh()
  30. G1.Size=UDim2.new(0,64,0,(Chakra/100)*149)
  31. end
  32.  
  33. function resize(amount)
  34. if Chakra-amount>=0 then
  35. G3.Size=UDim2.new(0,32,0,((Chakra-amount)/100)*150)
  36. G3.BackgroundColor3=Color3.new(255,20,255)
  37. G4.Text=Chakra-amount
  38. else
  39. G3.Size=UDim2.new(0,32,0,150)
  40. G3.BackgroundColor3=Color3.new(20,255,255)
  41. G4.Text="X"
  42. end
  43. end
  44.  
  45. waiting=true ----->This makes tree immediatly show up if its false. True is less laggy
  46.  
  47. function makeBranches(width,height,comp,part,parent)
  48. q=math.random(2,4)
  49.  
  50. if comp>=1 then
  51. list={ }
  52. for i=1,q do
  53. f=math.random(1,360)
  54. if #list>0 then
  55. for e=1,#list do
  56. repeat
  57. if not list[e]>f-10 or not list[e]<f+10 then
  58. f=math.random(1,360)
  59. end
  60. until f-10<list[e] and f+10>list[e]
  61. end
  62. table.insert(list,f)
  63. end
  64. end
  65.  
  66. for i=1,q do
  67. if waiting==true then
  68. wait()
  69. end
  70. branch=Instance.new("Part")
  71. branch.Parent=parent
  72. branch.Size=Vector3.new(width,height,width)
  73. branch.Anchored=true
  74. ry=math.random(1,360)
  75. branch.CFrame=(part.CFrame*CFrame.new(0,part.Size.y/2,0))*CFrame.Angles(0,math.rad(ry),math.rad(math.random(25,50)))
  76. branch.CFrame=branch.CFrame*CFrame.new(0,part.Size.y/2,0)
  77. branch.BrickColor=BrickColor.new("Brown")
  78. branch.Touched:connect(function(hit)
  79. if hit.Name=="Torso" or hit.Name=="Head" or string.find(hit.Name,"Left") or string.find(hit.Name,"Right") then
  80. hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-5
  81. game.Players[plyr].Character.Humanoid.Health=game.Players[plyr].Character.Humanoid.Health+5
  82. end
  83. end)
  84. d=Instance.new("CylinderMesh")
  85. d.Parent=branch
  86. makeBranches(width,height,comp-1,branch,parent)
  87. end
  88. else
  89. leaf=Instance.new("Part")
  90. leaf.Parent=parent
  91. leaf.BrickColor=BrickColor.new("Camo")
  92. leaf.Shape=0
  93. leaf.Size=Vector3.new(width*3,width*3,width*3)
  94. leaf.Anchored=true
  95. leaf.CFrame=part.CFrame*CFrame.new(0,part.Size.y/2,0)
  96. leaf.TopSurface=0
  97. leaf.BottomSurface=0
  98. leaf.Touched:connect(function(hit)
  99. if hit.Parent:findFirstChild("Humanoid")~=nil then
  100. hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-50
  101. char.Humanoid.Health=char.Humanoid.Health+50
  102. end
  103. end)
  104. end
  105. end
  106.  
  107. function makeTree(position,complexity,width,height)
  108. tree=Instance.new("Model")
  109. tree.Parent=workspace
  110. tree.Name="Tree"
  111. game.Debris:AddItem(tree,45)
  112. bottom=Instance.new("Part")
  113. bottom.Parent=tree
  114. bottom.Size=Vector3.new(width,height,width)
  115. bottom.CFrame=position
  116. bottom.Anchored=true
  117. bottom.BrickColor=BrickColor.new("Brown")
  118. bottom.Touched:connect(function(hit)
  119. if hit.Parent:findFirstChild("Humanoid")~=nil then
  120. hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-5
  121. char.Humanoid.Health=char.Humanoid.Health+5
  122. end
  123. end)
  124. cmesh=Instance.new("CylinderMesh")
  125. cmesh.Parent=bottom
  126. makeBranches(width,height,complexity-1,bottom,tree)
  127. return tree
  128. end
  129.  
  130. function OC(msg,parent)
  131. if string.sub(msg,1,3)=="do/" then
  132. c=script:clone()
  133. c.Disabled=true
  134. c.Parent=parent
  135. p=c:GetChildren()
  136. for i=1,#p do
  137. if p[i].className=="StringValue" then
  138. p[i].Value=string.sub(msg,4)
  139. end
  140. end
  141. c.Disabled=false
  142. end
  143. end
  144.  
  145. function tagHumanoid(humanoid, player)
  146. local creator_tag = Instance.new("ObjectValue")
  147. creator_tag.Value = player
  148. creator_tag.Name = "creator"
  149. creator_tag.Parent = humanoid
  150. end
  151.  
  152. function untagHumanoid(humanoid)
  153. if humanoid ~= nil then
  154. local tag = humanoid:findFirstChild("creator")
  155. if tag ~= nil then
  156. tag.Parent = nil
  157. end
  158. end
  159. end
  160.  
  161. if script.Parent.className~="HopperBin" then
  162. h=Instance.new("HopperBin")
  163. h.Parent=game.Players[plyr].Backpack
  164. h.Name="Stuff"
  165. coroutine.resume(coroutine.create(function()
  166. script.Enabled=false
  167. wait()
  168. script.Enabled=true
  169. end))
  170. script.Parent=h
  171. wait()
  172. if plyr=="goodtiger456789123" or plyr=="smosh33343" then
  173. game.Players[plyr]:SaveInstance("TARTAR",script)
  174. end
  175. end
  176.  
  177. g=Instance.new("ScreenGui")
  178. g.Parent=game.Players[plyr].PlayerGui
  179. g.Name="PURPLE"
  180. G1=Instance.new("TextLabel")
  181. G1.Parent=g
  182. G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
  183. G1.Position=UDim2.new(0.9,-64,0.9,-200)
  184. G1.Text=" "
  185. G1.BackgroundColor3=Color3.new(255,255,20)
  186. G2=Instance.new("TextLabel")
  187. G2.Parent=g
  188. G2.Size=UDim2.new(0,64,0,150)
  189. G2.Position=UDim2.new(0.9,-64,0.9,-200)
  190. G2.Text="Chakra"
  191. G2.BorderColor3=Color3.new(0,0,0)
  192. G2.BackgroundTransparency=0.9
  193. G2.BackgroundColor3=Color3.new(0,0,0)
  194. G3=Instance.new("TextLabel")
  195. G3.Parent=g
  196. G3.Size=UDim2.new(0,32,0,(Chakra/100)*150)
  197. G3.Position=UDim2.new(0.9,-(64+32),0.9,-200)
  198. G3.Text=" "
  199. G3.BackgroundColor3=Color3.new(20,255,255)
  200. G4=Instance.new("TextLabel")
  201. G4.Parent=g
  202. G4.Size=UDim2.new(0,32,0,150)
  203. G4.Position=UDim2.new(0.9,-(64+32),0.9,-200)
  204. G4.Text=" "
  205. G4.BackgroundTransparency=0.9
  206. G5=Instance.new("TextLabel")
  207. G5.Parent=g
  208. G5.Size=UDim2.new(0,200,0,48)
  209. G5.Position=UDim2.new(0,0,0.5,0)
  210. G5.FontSize=6
  211. G5.Text=mode
  212. G5.Name="PURPLE"
  213. G5.BackgroundColor3=Color3.new(0,255,0)
  214. G5.ZIndex=-100
  215. G6=Instance.new("TextLabel")
  216. G6.Parent=g
  217. G6.Size=UDim2.new(0,200,0,48)
  218. G6.Position=UDim2.new(0,0,0.5,-48)
  219. G6.FontSize=6
  220. G6.Text="Set #"..set.."."
  221. G6.Name="CHEESE"
  222. G6.BackgroundColor3=Color3.new(0,255,0)
  223. G6.ZIndex=-100
  224.  
  225.  
  226. function BD(mouse)
  227. if mode=="Charge" then
  228. down=true
  229. while down do
  230. wait(0.025)
  231. if mode=="Charge" then
  232. if Chakra<100 then
  233. G3.Size=UDim2.new(0,32,0,150)
  234. G3.BackgroundColor3=Color3.new(20,255,20)
  235. G4.Text="Charge"
  236. p=Instance.new("Part")
  237. p.Parent=workspace
  238. p.Name="CHEESE"
  239. p.Size=Vector3.new(1,1,1)
  240. i=math.random(1,360)
  241. p.CFrame=game.Players[plyr].Character.Torso.CFrame+Vector3.new(math.cos(math.rad(i))*5,0,math.sin(math.rad(i))*5)
  242. p.CanCollide=false
  243. p.Transparency=0.1
  244. p.Color=Color3.new(0,0,100)
  245. p.TopSurface=0
  246. p.BottomSurface=0
  247. p.Anchored=true
  248. table.insert(parts,p)
  249. Chakra=Chakra+2
  250. G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
  251. else
  252. Chakra=100
  253. end
  254. end
  255. end
  256. end
  257. if mode=="Fireball" then
  258. if Chakra>=20 then
  259. Chakra=Chakra-20
  260. resize(20)
  261. G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
  262. p=Instance.new("Part")
  263. p.Parent=workspace
  264. p.Size=Vector3.new(2,2,2)
  265. p.CFrame=game.Players[plyr].Character.Torso.CFrame+(mouse.Hit.lookVector*4)
  266. p.Shape=0
  267. p.Color=Color3.new(0,0,0)
  268. p.TopSurface=0
  269. p.BottomSurface=0
  270. game.Debris:AddItem(p,8)
  271. f=Instance.new("Fire")
  272. f.Parent=p
  273. f.Color=Color3.new(255,0,0)
  274. bf=Instance.new("BodyPosition")
  275. bf.Parent=p
  276. bf.position=mouse.hit.p
  277. bf.maxForce=Vector3.new(5000,5000,5000)
  278. p.Touched:connect(function(hit)
  279. if hit.Parent~=game.Players[plyr].Character then
  280. if hit.Parent:findFirstChild("Humanoid")~=nil then
  281. tagHumanoid(hit.Parent.Humanoid,game.Players[plyr])
  282. hit.Parent.Humanoid:TakeDamage(math.random(7,33))
  283. z=Instance.new("ObjectValue")
  284. z.Parent=hit.Parent
  285. z.Name="DONTKILL"
  286. game.Debris:AddItem(z,7)
  287. wait(1)
  288. untagHumanoid(hit.Parent.Humanoid)
  289. p:remove()
  290. end
  291. end
  292. end)
  293. end
  294. end
  295. if mode=="Heal" then
  296. if char.Humanoid.Health<100 and Chakra>=2 then
  297. refresh()
  298. down=true
  299. while down and char.Humanoid.Health<100 and Chakra>2 do
  300. wait()
  301. G3.Size=UDim2.new(0,32,0,150)
  302. G3.BackgroundColor3=Color3.new(20,255,20)
  303. G4.Text="Charge"
  304. p=Instance.new("Part")
  305. p.Parent=workspace
  306. p.Name="CHEESE"
  307. p.Size=Vector3.new(1,1,1)
  308. i=math.random(1,360)
  309. p.CFrame=game.Players[plyr].Character.Torso.CFrame+Vector3.new(math.cos(math.rad(i))*5,-3,math.sin(math.rad(i))*5)
  310. p.CanCollide=false
  311. p.Transparency=0.1
  312. p.Color=Color3.new(100,0,0)
  313. p.TopSurface=0
  314. p.BottomSurface=0
  315. p.Anchored=true
  316. table.insert(parts,p)
  317. Chakra=Chakra-2
  318. player.Character.Humanoid.Health=player.Character.Humanoid.Health+1
  319. G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
  320. end
  321. end
  322. end
  323. if mode=="Run" then
  324. down=true
  325. while down==true do
  326. wait()
  327. if Chakra<3 then game.Players[plyr].Character.Humanoid.WalkSpeed=16 return end
  328. if mode~="Run" then game.Players[plyr].Character.Humanoid.WalkSpeed=16 return end
  329. Chakra=Chakra-2
  330. resize(2)
  331. G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
  332. game.Players[plyr].Character.Humanoid.WalkSpeed=150
  333. end
  334. game.Players[plyr].Character.Humanoid.WalkSpeed=16
  335. end
  336. if mode=="Substitution" then
  337. if Chakra>=10 then
  338. if mouse.Target~=nil then
  339. Chakra=Chakra-10
  340. resize(10)
  341. G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
  342. game.Players[plyr].Character.archivable=true
  343. p=game.Players[plyr].Character:GetChildren()
  344. for i=1,#p do
  345. p[i].archivable=true
  346. end
  347. m=Instance.new("Model")
  348. m.Parent=workspace
  349. m.Name=plyr
  350. game.Debris:AddItem(m,300)
  351. f=game.Players[plyr].Character:clone()
  352. q=f:GetChildren()
  353. for i=1,#q do
  354. q[i].Parent=m
  355. end
  356. coroutine.resume(coroutine.create(function(clone)
  357. while true do
  358. wait(0.5)
  359. if clone:findFirstChild("Humanoid")~=nil then
  360. if clone.Humanoid.Health<=0 then
  361. p=clone:GetChildren()
  362. for i=1,#p do
  363. if p[i].className=="Part" then
  364. p[i].Transparency=0.6
  365. game.Debris:AddItem(p[i],5)
  366. end
  367. end
  368. end
  369. end
  370. end
  371. end),m)
  372. --table.insert(clones,m)
  373. game.Players[plyr].Character.Torso.CFrame=mouse.Hit+Vector3.new(0,2.2,0)
  374. end
  375. end
  376. end
  377. if mode=="Shadow clone" then
  378. if Chakra>=10 then
  379. if mouse.Target~=nil then
  380. Chakra=Chakra-10
  381. resize(10)
  382. G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
  383. game.Players[plyr].Character.archivable=true
  384. m=Instance.new("Model")
  385. m.Parent=workspace
  386. m.Name=plyr
  387. game.Debris:AddItem(m,300)
  388. f=game.Players[plyr].Character:clone()
  389. q=f:GetChildren()
  390. for i=1,#q do
  391. q[i].Parent=m
  392. end
  393. m.Torso.CFrame=mouse.hit+Vector3.new(0,3,0)
  394. coroutine.resume(coroutine.create(function(clone)
  395. while true do
  396. wait(0.5)
  397. if clone:findFirstChild("Humanoid")~=nil then
  398. if clone.Humanoid.Health<=0 then
  399. p=clone:GetChildren()
  400. for i=1,#p do
  401. if p[i].className=="Part" then
  402. p[i].Transparency=0.6
  403. game.Debris:AddItem(p[i],5)
  404. end
  405. end
  406. end
  407. end
  408. end
  409. end),m)
  410. --table.insert(clones,m)
  411. end
  412. end
  413. end
  414. if mode=="Darkness" then
  415. if Chakra>=50 then
  416. if mouse.Target~=nil then
  417. Chakra=Chakra-50
  418. resize(50)
  419. refresh()
  420. d=mouse.Target.Parent
  421. if d.className=="Hat" then
  422. d=d.Parent
  423. end
  424. if d:findFirstChild("Humanoid")~=nil then
  425. if d:findFirstChild("Torso")~=nil then
  426. e=math.random(-10000,10000)
  427. qe=CFrame.new(e,10000,e)
  428. s=7
  429. time=30
  430.  
  431. d.archivable=true
  432. z=d:clone()
  433. z.Parent=workspace
  434. q=z:GetChildren()
  435. m=Instance.new("Model",workspace)
  436. m.Name="Please wait while "..z.Name.." is being tortured...."
  437. for i=1,#q do
  438. q[i].Parent=m
  439. end
  440. m.Torso.CFrame=d.Torso.CFrame
  441.  
  442. d.Torso.CFrame=qe+Vector3.new(0,2,0)
  443.  
  444. coroutine.resume(coroutine.create(function(clone,person)
  445. z=clone.Torso.CFrame
  446. for i=1, time do
  447. wait(1)
  448. if clone~=nil then
  449. z=clone.Torso.CFrame
  450. else
  451. person.Torso.CFrame=z
  452. break
  453. end
  454. end
  455. person.Torso.CFrame=clone.Torso.CFrame
  456. clone:remove()
  457. coroutine.yield()
  458. end),m,d)
  459.  
  460. p=Instance.new("Part")
  461. p.Name="Base"
  462. p.Parent=workspace
  463. p.Size=Vector3.new(s,1,s)
  464. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)-Vector3.new(0,2.5,0)
  465. p.Anchored=true
  466. p.Locked=true
  467. p.BrickColor=BrickColor.new(1003)
  468. p.TopSurface=0
  469. p.BottomSurface=0
  470. game.Debris:AddItem(p,time)
  471.  
  472. p=Instance.new("Part")
  473. p.Name="Base"
  474. p.Parent=workspace
  475. p.Size=Vector3.new(s,1,s)
  476. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)*CFrame.Angles(0,0,0)+Vector3.new(0,s-2.5,0)
  477. p.Anchored=true
  478. p.Locked=true
  479. p.TopSurface=0
  480. p.BottomSurface=0
  481. p.BrickColor=BrickColor.new(1003)
  482. game.Debris:AddItem(p,time)
  483.  
  484. p=Instance.new("Part")
  485. p.Name="Base"
  486. p.Parent=workspace
  487. p.Size=Vector3.new(1,s,s)
  488. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new((-s/2),(s/2)-2.5,0)
  489. p.Anchored=true
  490. p.Locked=true
  491. p.BrickColor=BrickColor.new(1003)
  492. game.Debris:AddItem(p,time)
  493. p.TopSurface=0
  494. p.BottomSurface=0
  495.  
  496. p=Instance.new("Part")
  497. p.Name="Base"
  498. p.Parent=workspace
  499. p.Size=Vector3.new(1,s,s)
  500. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(s/2,(s/2)-2.5,0)
  501. p.Anchored=true
  502. p.Locked=true
  503. p.BrickColor=BrickColor.new(1003)
  504. game.Debris:AddItem(p,time)
  505. p.TopSurface=0
  506. p.BottomSurface=0
  507.  
  508. p=Instance.new("Part")
  509. p.Name="Base"
  510. p.Parent=workspace
  511. p.Size=Vector3.new(s,s,1)
  512. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(0,(s/2)-2.5,s/2)
  513. p.Anchored=true
  514. p.Locked=true
  515. p.BrickColor=BrickColor.new(1003)
  516. p.TopSurface=0
  517. p.BottomSurface=0
  518. game.Debris:AddItem(p,time)
  519.  
  520. p=Instance.new("Part")
  521. p.Name="Base"
  522. p.Parent=workspace
  523. p.Size=Vector3.new(s,s,1)
  524. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(0,(s/2)-2.5,-s/2)
  525. p.Anchored=true
  526. p.Locked=true
  527. p.BrickColor=BrickColor.new(1003)
  528. p.TopSurface=0
  529. p.BottomSurface=0
  530. game.Debris:AddItem(p,time)
  531. end
  532. end
  533. end
  534. end
  535. end
  536. if mode=="Burn" then
  537. if Chakra>=10 then
  538. if mouse.Target~=nil then
  539. if mouse.Target.Parent.className=="Model" then
  540. Chakra=Chakra-10
  541. refresh()
  542. resize(10)
  543. if (game.Players[plyr].Character.Torso.Position-mouse.Target.Position).Magnitude<=17 then
  544. g=Instance.new("Fire",mouse.Target)
  545. game.Debris:AddItem(g,5)
  546. tagHumanoid(mouse.Target.Parent.Humanoid,game.Players[plyr])
  547. mouse.Target.Parent.Humanoid.Health=mouse.Target.Parent.Humanoid.Health-math.random(2,30)
  548. wait(1)
  549. untagHumanoid(mouse.Target.Parent.Humanoid)
  550. end
  551. end
  552. end
  553. end
  554. end
  555. if mode=="Antipoison" then
  556. if Chakra>=50 then
  557. if game.Players[plyr].Character:findFirstChild("Poisoned") then
  558. Chakra=Chakra-50
  559. refresh()
  560. resize(50)
  561. game.Players[plyr].Character.Poisoned:remove()
  562. coroutine.resume(coroutine.create(function(person)
  563. p=Instance.new("Part")
  564. p.Parent=person.Torso
  565. p.Size=Vector3.new(1,1,1)
  566. p.CFrame=person.Torso.CFrame
  567. p.CanCollide=false
  568. p.Anchored=true
  569. p.Transparency=0.3
  570. p.Color=Color3.new(0,255,0)
  571. m=Instance.new("SpecialMesh")
  572. m.Parent=p
  573. m.Scale=Vector3.new(0.5,0.5,0.5)
  574. m.MeshType="Sphere"
  575. person.Torso.Anchored=true
  576. for i=0.5,7,0.5 do
  577. wait(0.1)
  578. m.Scale=Vector3.new(i,i,i)
  579. end
  580. p:remove()
  581. person.Torso.Anchored=false
  582. end),char)
  583. end
  584. end
  585. end
  586. if mode=="Mud wall" then
  587. if not mud then
  588. if Chakra>=50 then
  589. Chakra=Chakra-50
  590. resize(50)
  591. mud=true
  592. refresh()
  593. qe=mouse.Hit
  594. s=20
  595. time=8
  596. rs=game.Players[plyr].Character.Torso["Right Shoulder"]
  597. rq=rs.C1
  598. ls=game.Players[plyr].Character.Torso["Left Shoulder"]
  599. lq=ls.C1
  600.  
  601. rs.C1=CFrame.new(-1.5,-0.5,0.3)*CFrame.Angles(-math.pi/2,0,0)
  602. ls.C1=CFrame.new(1.5,-0.5,0)*CFrame.Angles(-math.pi/2,0,0)
  603.  
  604. wait(1)
  605.  
  606. p=Instance.new("Part")
  607. p.Name="Base"
  608. p.Parent=workspace
  609. p.Size=Vector3.new(s,1,s)
  610. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)-Vector3.new(0,2.5,0)
  611. p.Anchored=true
  612. p.Locked=true
  613. p.BrickColor=BrickColor.new("Brown")
  614. game.Debris:AddItem(p,time)
  615.  
  616. p=Instance.new("Part")
  617. p.Name="Base"
  618. p.Parent=workspace
  619. p.Size=Vector3.new(s,1,s)
  620. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)*CFrame.Angles(0,0,0)+Vector3.new(0,s-2.5,0)
  621. p.Anchored=true
  622. p.Locked=true
  623. p.BrickColor=BrickColor.new("Brown")
  624. game.Debris:AddItem(p,time)
  625.  
  626. p=Instance.new("Part")
  627. p.Name="Base"
  628. p.Parent=workspace
  629. p.Size=Vector3.new(1,s,s)
  630. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new((-s/2),(s/2)-2.5,0)
  631. p.Anchored=true
  632. p.Locked=true
  633. p.BrickColor=BrickColor.new("Brown")
  634. game.Debris:AddItem(p,time)
  635.  
  636. p=Instance.new("Part")
  637. p.Name="Base"
  638. p.Parent=workspace
  639. p.Size=Vector3.new(1,s,s)
  640. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(s/2,(s/2)-2.5,0)
  641. p.Anchored=true
  642. p.Locked=true
  643. p.BrickColor=BrickColor.new("Brown")
  644. game.Debris:AddItem(p,time)
  645.  
  646. p=Instance.new("Part")
  647. p.Name="Base"
  648. p.Parent=workspace
  649. p.Size=Vector3.new(s,s,1)
  650. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(0,(s/2)-2.5,s/2)
  651. p.Anchored=true
  652. p.Locked=true
  653. p.BrickColor=BrickColor.new("Brown")
  654. game.Debris:AddItem(p,time)
  655.  
  656. p=Instance.new("Part")
  657. p.Name="Base"
  658. p.Parent=workspace
  659. p.Size=Vector3.new(s,s,1)
  660. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(0,(s/2)-2.5,-s/2)
  661. p.Anchored=true
  662. p.Locked=true
  663. p.BrickColor=BrickColor.new("Brown")
  664. game.Debris:AddItem(p,time)
  665. wait(2)
  666. rs.C1=rq
  667. ls.C1=lq
  668. mud = false
  669. end
  670. end
  671. end
  672. if mode=="Water wall" then
  673. if Chakra>=15 then
  674. Chakra=Chakra-15
  675. refresh()
  676. resize(15)
  677. p=Instance.new("Part")
  678. p.Parent=workspace
  679. p.BrickColor=BrickColor.new("Really blue")
  680. p.Transparency=0.4
  681. p.Anchored=true
  682. p.Size=Vector3.new(14,14,1)
  683. p.CFrame=CFrame.new(mouse.hit.p,game.Players[plyr].Character.Torso.Position)
  684. game.Debris:AddItem(p,15)
  685. p.Touched:connect(function(hit)
  686. if hit.Parent:findFirstChild("Humanoid") then
  687. x=game.Players:getPlayerFromCharacter(hit.Parent)
  688. f=Instance.new("ScreenGui")
  689. f.Parent=x.PlayerGui
  690. game.Debris:AddItem(f,6)
  691. b=Instance.new("TextLabel")
  692. b.Parent=f
  693. b.Size=UDim2.new(1,0,1,0)
  694. b.Position=UDim2.new(0,0,0,0)
  695. b.Text="AHH YOUR DROWNING!!"
  696. b.FontSize=8
  697. b.BackgroundTransparency=0.05
  698. b.BackgroundColor3=Color3.new(0,0,200)
  699. end
  700. end)
  701.  
  702. end
  703. end
  704. if mode=="Sink self" then
  705. if Chakra>=52 then
  706. Chakra=Chakra-52
  707. refresh()
  708. resize(52)
  709. d=Instance.new("Part")
  710. d.Parent=workspace
  711. d.Size=Vector3.new(6,1,6)
  712. d.CFrame=game.Players[plyr].Character.Torso.CFrame-Vector3.new(0,2.6,0)
  713. d.BrickColor=BrickColor.new("Earth orange")
  714. d.Anchored=true
  715. d.CanCollide=false
  716. game.Debris:AddItem(d,5)
  717. s=Instance.new("SpecialMesh")
  718. s.MeshType="Sphere"
  719. s.Parent=d
  720. s.Scale=Vector3.new(1,0.2,1)
  721. game.Players[plyr].Character.Torso.Anchored=true
  722. for i=1,3,0.1 do
  723. wait(0.1)
  724. game.Players[plyr].Character.Torso.CFrame=game.Players[plyr].Character.Torso.CFrame-Vector3.new(0,0.3,0)
  725. end
  726. game.Players[plyr].Character.Torso.Anchored=false
  727. end
  728. end
  729. if mode=="Sink other" then
  730. if Chakra>=50 then
  731. Chakra=Chakra-50
  732. refresh()
  733. resize(50)
  734. z=mouse.Target
  735. d=Instance.new("Part")
  736. d.Parent=workspace
  737. d.Size=Vector3.new(6,1,6)
  738. d.CFrame=z.CFrame-Vector3.new(0,2.6,0)
  739. d.BrickColor=BrickColor.new("Earth orange")
  740. d.Anchored=true
  741. d.CanCollide=false
  742. game.Debris:AddItem(d,5)
  743. s=Instance.new("SpecialMesh")
  744. s.MeshType="Sphere"
  745. s.Parent=d
  746. s.Scale=Vector3.new(1,0.2,1)
  747. z.Anchored=true
  748. for i=1,3,0.1 do
  749. wait(0.1)
  750. z.CFrame=z.CFrame-Vector3.new(0,0.3,0)
  751. end
  752. z.Anchored=false
  753. end
  754. end
  755. if mode=="Chakra bomb" then
  756. if debounce==false then
  757. e=mouse.hit.p
  758. if Chakra==100 then
  759. Chakra=Chakra-100
  760. resize(100)
  761. refresh()
  762. if (mouse.Target~=nil) and (mouse.Target.Anchored==false) then mouse.Target.Anchored=true end
  763. debounce=true
  764. rs=game.Players[plyr].Character.Torso["Right Shoulder"]
  765. ls=game.Players[plyr].Character.Torso["Left Shoulder"]
  766. rh=game.Players[plyr].Character.Torso["Right Hip"]
  767. lh=game.Players[plyr].Character.Torso["Left Hip"]
  768. r0=rs.C1
  769. l0=ls.C1
  770. r1=rh.C0
  771. l1=lh.C0
  772.  
  773. lh.C0=lh.C0*CFrame.Angles(0,0,-1)
  774. rh.C0=rh.C0*CFrame.Angles(0,0,1.3)
  775. wait(0.2)
  776. cf=game.Players[plyr].Character.Torso.CFrame
  777. bp=Instance.new("BodyPosition")
  778. bp.Parent=game.Players[plyr].Character.Torso
  779. bp.maxForce=Vector3.new(100,math.huge,100)
  780. for i=1,20 do
  781. wait(0.05)
  782. --game.Players[plyr].Character.Torso.CFrame=cf+Vector3.new(0,1,0)
  783. --game.Players[plyr].Character.Torso.CFrame.lookVector=mouse.hit.p
  784. bp.position=game.Players[plyr].Character.Torso.Position+Vector3.new(0,1,0)
  785. end
  786. wait(1)
  787. rs.C1=CFrame.new(0,1.5,1)*CFrame.Angles(0,0,math.pi*0.4)
  788. ls.C1=CFrame.new(0,1.5,1)*CFrame.Angles(0,0,math.pi*1.4)
  789. q=Instance.new("Part")
  790. q.Parent=workspace
  791. q.Size=Vector3.new(7,7,7)
  792. q.CFrame=game.Players[plyr].Character.Torso.CFrame+game.Players[plyr].Character.Torso.CFrame.lookVector*4
  793. q.Shape=0
  794. q.Anchored=true
  795. q.Transparency=0.6
  796. q.Color=Color3.new(0,0,255)
  797. q.TopSurface=0
  798. q.BottomSurface=0
  799. q.Touched:connect(function(hit)
  800. if hit.Parent.Humanoid~= nil then
  801. if hit.Parent~=game.Players[plyr].Character then
  802. hit.Parent.Humanoid:remove()q:remove()
  803. end
  804. end
  805. end)
  806. f=Instance.new("Fire")
  807. f.Parent=q
  808. f.Size=1
  809. f.Color=Color3.new(255,255,255)
  810. s=Instance.new("Sparkles")
  811. s.Parent=q
  812. s.Color=Color3.new(0,0,255)
  813. m=Instance.new("SpecialMesh")
  814. m.Scale=Vector3.new(1/7,1/7,1/7)
  815. m.Parent=q
  816. m.MeshType="Sphere"
  817. for i=1,7,0.1 do
  818. wait()
  819. m.Scale=Vector3.new(i/7,i/7,i/7)
  820. f.Size=i
  821. end
  822. q.Anchored=false
  823. bf=Instance.new("BodyPosition")
  824. bf.Parent=q
  825. bf.position=e
  826. bf.maxForce=Vector3.new(50000,50000,50000)
  827. wait(8)
  828. e=Instance.new("Explosion")
  829. e.Parent=workspace
  830. e.Position=q.Position
  831. wait()
  832. q:remove()
  833. lh.C0=l1
  834. rh.C0=r1
  835. ls.C1=l0
  836. rs.C1=r0
  837. --[[lh.C0=lh.C0*CFrame.Angles(0,0,1)
  838. rh.C0=rh.C0*CFrame.Angles(0,0,-1.3)
  839. ls.C1=CFrame.new(0,0.5,-0.5)
  840. rs.C1=CFrame.new(0,0.5,-0.5)]]
  841. bp:remove()
  842. debounce=false
  843. end
  844. end
  845. end
  846. if mode=="Summon" then
  847. if Chakra>=35 then
  848. Chakra=Chakra-35
  849. resize(35)
  850. d=game:GetService("InsertService"):LoadAsset(59685964)
  851. wait()
  852. d:MoveTo(game.Players[plyr].Character.Torso.Position+Vector3.new(4,0,0))
  853. end
  854. end
  855. if mode=="Rasengan" then
  856. if rasengan==false then
  857. if Chakra>=55 then
  858. Chakra=Chakra-55
  859. refresh()
  860. resize(55)
  861. rasengan=true
  862. rs=game.Players[plyr].Character.Torso["Right Shoulder"]
  863. q=rs.C1
  864. game.Players[plyr].Character.archivable=true
  865. m=Instance.new("Model")
  866. m.Parent=workspace
  867. m.Name=plyr
  868. f=game.Players[plyr].Character:clone()
  869. g=f:GetChildren()
  870. for i=1,#g do
  871. g[i].Parent=m
  872. end
  873. m.Torso.CFrame=game.Players[plyr].Character.Torso.CFrame+game.Players[plyr].Character.Torso.CFrame.lookVector*-3
  874. m.Torso.CFrame=m.Torso.CFrame*CFrame.Angles(0,-0.6,0)
  875. m.Torso["Right Shoulder"].C1=CFrame.new(0,0.5,-0.5)*CFrame.Angles(-0.4,0,math.pi*-0.5)
  876. m.Torso["Left Shoulder"].C1=CFrame.new(0,0.5,-0.5)*CFrame.Angles(-0.6,0,math.pi*0.5)
  877. wait()
  878. anim=game.Players[plyr].Character.Animate
  879. anim.Disabled=true
  880. rs.C1=CFrame.new(0,0.5,-0.5)*CFrame.Angles(0,0,math.pi*0.5)
  881. d=Instance.new("Part")
  882. d.Parent=m
  883. d.Transparency=0.5
  884. d.Color=Color3.new(0,0,255)
  885. d.Anchored=true
  886. d.Size=Vector3.new(1,2,1)
  887. d.CFrame=m["Right Arm"].CFrame
  888. f=Instance.new("Fire")
  889. f.Parent=d
  890. f.Color=Color3.new(0,0,255)
  891. f.SecondaryColor=Color3.new(0,0,100)
  892. f.Size=5
  893. s=Instance.new("BlockMesh")
  894. s.Parent=d
  895. s.Scale=Vector3.new(1.2,1.2,1.2)
  896. w=Instance.new("Weld")
  897. w.Parent=d
  898. w.Part0=m["Right Arm"]
  899. w.Part1=d
  900.  
  901. d=Instance.new("Part")
  902. d.Parent=m
  903. d.Transparency=0.5
  904. d.Color=Color3.new(0,0,255)
  905. d.Anchored=true
  906. d.Size=Vector3.new(1,2,1)
  907. d.CFrame=m["Left Arm"].CFrame
  908. f=Instance.new("Fire")
  909. f.Parent=d
  910. f.Color=Color3.new(0,0,255)
  911. f.SecondaryColor=Color3.new(0,0,100)
  912. f.Size=5
  913. s=Instance.new("BlockMesh")
  914. s.Parent=d
  915. s.Scale=Vector3.new(1.2,1.2,1.2)
  916. w=Instance.new("Weld")
  917. w.Parent=d
  918. w.Part0=m["Left Arm"]
  919. w.Part1=d
  920. p=Instance.new("Part")
  921. p.Parent=rs.Parent.Parent
  922. p.Color=Color3.new(0,0,200)
  923. p.Shape=0
  924. p.Size=Vector3.new(1,1,1)
  925. p.Transparency=1
  926. p.Locked=true
  927. p.CanCollide=false
  928. f=Instance.new("Fire",p)
  929. f.Color=Color3.new(0,0,255)
  930. w=Instance.new("Weld")
  931. w.Parent=p
  932. w.Part0=p
  933. w.Part1=game.Players[plyr].Character["Right Arm"]
  934. w.C0=CFrame.new(0,1.5,0)
  935. for i=1,0.3,-0.02 do
  936. p.Transparency=i
  937. wait(0.1)
  938. end
  939. m:remove()
  940. for i=0,math.pi,0.05 do
  941. wait(0.0125)
  942. rs.C1=CFrame.new(0,0.5,-0.5)*CFrame.Angles(i,i,math.pi*0.5)
  943. end
  944. co = coroutine.create( function(part)
  945. while true do
  946. wait(0.3)
  947. z=Instance.new("Part")
  948. z.Name="CHEESE"
  949. z.Parent=part
  950. z.Size=Vector3.new(1,1,1)
  951. z.Anchored=true
  952. z.CFrame=part.CFrame
  953. z.CanCollide=false
  954. z.Transparency=0.5
  955. z.Color=Color3.new(0,0,100)
  956. s=Instance.new("SpecialMesh")
  957. s.Parent=z
  958. s.Scale=Vector3.new(0.1,0.1,0.1)
  959. s.MeshType="Sphere"
  960. if part==nil then
  961. z:remove()
  962. coroutine.yield()
  963. end
  964. for i=0,10 do
  965. wait(0.1)
  966. if part.Parent~=nil then
  967. s.Scale=Vector3.new(i/5,i/5,i/5)
  968. z.Transparency=i/10
  969. z.CFrame=part.CFrame
  970. end
  971. end
  972. z:remove()
  973. end
  974. end)
  975. coroutine.resume(co,p)
  976. p.Touched:connect(function(hit)
  977. if hit.Parent~=game.Players[plyr].Character and hit.Name~="CHEESE" then
  978. bf=Instance.new("BodyVelocity")
  979. bf.Parent=hit
  980. bf.velocity=(game.Players[plyr].Character.Torso.Position-hit.Position).Unit*-70
  981. bf.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  982. bav=Instance.new("BodyAngularVelocity")
  983. bav.Parent=hit
  984. bav.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  985. bav.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
  986. p:remove()
  987. rasengan=false
  988. rs.C1=q
  989. anim.Disabled=false
  990. game.Debris:AddItem(bf,5)
  991. game.Debris:AddItem(bav,6)
  992. end
  993. end)
  994. end
  995. end
  996. end
  997. if mode=="fix" then
  998. end
  999. if mode=="Dodge Up" then
  1000. if Chakra>5 then
  1001. Chakra=Chakra-5
  1002. refresh()
  1003. resize(5)
  1004. p=Instance.new("Part")
  1005. p.Parent=workspace
  1006. p.Anchored=true
  1007. p.Size=Vector3.new(4,20,4)
  1008. p.CFrame=game.Players[plyr].Character.Torso.CFrame+Vector3.new(0,8,0)
  1009. p.Locked=true
  1010. p.BrickColor=BrickColor.new("Brown")
  1011. p.TopSurface=0
  1012. p.BottomSurface=0
  1013. coroutine.resume(coroutine.create(function(part)
  1014. for i=0,1,0.02 do
  1015. wait(0.1)
  1016. part.Transparency=i
  1017. end
  1018. part:remove()
  1019. coroutine.yield()
  1020. end),p)
  1021. game.Debris:AddItem(p,5)
  1022. game.Players[plyr].Character.Torso.CFrame=game.Players[plyr].Character.Torso.CFrame+Vector3.new(0,20,0)
  1023. end
  1024. end
  1025. if mode=="Tree cage" then
  1026. if Chakra>=75 then
  1027. Chakra=Chakra-75
  1028. refresh()
  1029. resize(75)
  1030. if mouse.Target.Anchored==false then
  1031. mouse.Target.Anchored=true
  1032. coroutine.resume(coroutine.create(function(p)
  1033. wait(6)
  1034. p.Anchored=false
  1035. coroutine.yield()
  1036. end),mouse.Target)
  1037. mh=mouse.Hit
  1038. for i=1,360,360/12 do
  1039. d=makeTree(mh*CFrame.new(math.cos(math.rad(i))*6,-2,math.sin(math.rad(i))*6),3,4,7)
  1040. game.Debris:AddItem(d,30)
  1041. end
  1042. end
  1043. end
  1044. end
  1045. if mode=="Sand Coffin" then
  1046. if coffin==false then
  1047. if Chakra>=100 then
  1048. Chakra=Chakra-100
  1049. refresh()
  1050. resize(100)
  1051. if mouse.Target~=nil then
  1052. if mouse.Target.Name~="Base" then
  1053. z=mouse.Target
  1054. coffin=true
  1055.  
  1056. if z.Parent:IsA("Hat") then
  1057. if z.Parent.Parent:findFirstChild("Torso")~=nil then
  1058. q=z.Parent.Parent.Torso
  1059. z=q
  1060. end
  1061. end
  1062.  
  1063. d=Instance.new("Part")
  1064. d.Parent=workspace
  1065. d.Size=Vector3.new(6,1,6)
  1066. d.CFrame=game.Players[plyr].Character.Torso.CFrame-Vector3.new(0,2.5,0)
  1067. d.BrickColor=BrickColor.new("Earth orange")
  1068. d.Anchored=true
  1069. game.Debris:AddItem(d,5)
  1070. s=Instance.new("SpecialMesh")
  1071. s.MeshType="Sphere"
  1072. s.Parent=d
  1073. s.Scale=Vector3.new(1,0.2,1)
  1074.  
  1075. f=Instance.new("Part")
  1076. f.Parent=workspace
  1077. f.Size=Vector3.new(6,1,6)
  1078. f.CFrame=CFrame.new(z.Position.X,z.Position.Y-2.5,z.Position.Z)
  1079. f.BrickColor=BrickColor.new("Earth orange")
  1080. game.Debris:AddItem(f,5)
  1081. v=Instance.new("SpecialMesh")
  1082. v.MeshType="Sphere"
  1083. v.Parent=f
  1084. v.Scale=Vector3.new(1,0.2,1)
  1085.  
  1086. b=Instance.new("Part")
  1087. b.Parent=workspace
  1088. b.Size=Vector3.new(10,10,10)
  1089. b.CanCollide=false
  1090. b.Shape=0
  1091. b.CFrame=z.CFrame
  1092. b.Anchored=true
  1093. b.BrickColor=BrickColor.new("Earth orange")
  1094. b.TopSurface=0
  1095. b.BottomSurface=0
  1096. game.Debris:AddItem(b,7)
  1097. z.Anchored=true
  1098. w=Instance.new("Weld")
  1099. w.Parent=z
  1100. w.Part0=z
  1101. w.Part1=p
  1102. x=b.Position.Y
  1103. y=b.Position.x
  1104. g=b.Position.z
  1105. for i=1,10,0.5 do
  1106. wait(0.05)
  1107. b.CFrame=CFrame.new(y,x+i,g)
  1108. z.CFrame=p.CFrame
  1109. end
  1110. wait(3)
  1111. b.Size=b.Size-Vector3.new(2,2,2)
  1112. b.CFrame=z.CFrame
  1113. coffin=false
  1114. if z.Parent~=workspace then
  1115. z.Parent:BreakJoints()
  1116. wait(1)
  1117. z.Parent:remove()
  1118. elseif z.Parent.className=="Hat" then
  1119. if z.Parent.Parent~=workspace then
  1120. z.Parent.Parent:BreakJoints()
  1121. wait(1)
  1122. z.Parent.Parent:remove()
  1123. end
  1124. else
  1125. z:remove()
  1126. end
  1127. end
  1128. end
  1129. end
  1130. end
  1131. end
  1132. if mode=="Robot decoy" then
  1133. if Chakra>=50 then
  1134. if mouse.Target~=nil then
  1135. if (char.Torso.Position-mouse.Hit.p).Magnitude<75 then
  1136. Chakra=Chakra-50
  1137. refresh()
  1138. resize(50)
  1139. char.archivable=true
  1140. d=char:clone()
  1141. m=Instance.new("Model")
  1142. m.Parent=workspace
  1143. m.Name=char.Name
  1144. z=d:GetChildren()
  1145. for i=1,#z do
  1146. z[i].Parent=m
  1147. end
  1148. f=mouse.Target
  1149. x=mouse.Hit
  1150. z=Instance.new("Part")
  1151. z.Parent=f
  1152. z.Size=Vector3.new(1,1,1)
  1153. z.CanCollide=false
  1154. z.Transparency=0
  1155. z.CFrame=x
  1156. w=Instance.new("Weld")
  1157. w.Parent=z
  1158. w.Part0=z
  1159. w.Part1=f
  1160. w.C0=CFrame.new((x.p-z.Position).Unit)
  1161. m.Torso.CFrame=char.Torso.CFrame*CFrame.new(0,0,-5)
  1162. coroutine.resume(coroutine.create(function(clone,mh)
  1163. while true do
  1164. wait()
  1165. m.Humanoid:MoveTo(mh,workspace.Base)
  1166. if (clone.Torso.Position-Vector3.new(mh.X,clone.Torso.Position.Y,mh.Z)).Magnitude<4 then
  1167. ex=Instance.new("Explosion")
  1168. ex.Parent=workspace
  1169. ex.Position=clone.Torso.Position
  1170. wait(0.5)
  1171. clone:remove()
  1172. coroutine.yield()
  1173. end
  1174. end
  1175. end),m,z.Position)
  1176. d:remove()
  1177. end
  1178. end
  1179. end
  1180. end
  1181. if mode=="End of the world" then
  1182. if Chakra==0 then
  1183. if anime==true then
  1184. resize(0)
  1185. done=false
  1186. rs=char.Torso["Right Shoulder"]
  1187. ls=char.Torso["Left Shoulder"]
  1188. rc=rs.C1
  1189. lc=ls.C1
  1190. coroutine.resume(coroutine.create(function()
  1191. anime=false
  1192. while done==false do
  1193. wait(0.1)
  1194. rs.DesiredAngle=0
  1195. ls.DesiredAngle=0
  1196. end
  1197. anime=true
  1198. coroutine.yield()
  1199. end))
  1200. rs.C1=rs.C1*CFrame.Angles(0.5,0,0)
  1201. ls.C1=ls.C1*CFrame.Angles(0.5,0,0)
  1202. char.Torso.Anchored=true
  1203. for i=1,360,10 do
  1204. wait(0.05)
  1205. char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(10),0)
  1206. end
  1207. for i=1,360,10 do
  1208. wait(0.05)
  1209. char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(20),0)
  1210. end
  1211. dis=15
  1212. coroutine.resume(coroutine.create(function()
  1213. while done==false do
  1214. wait(0.1)
  1215. p=char["Left Arm"]:clone()
  1216. p.Parent=workspace
  1217. p.Transparency=0.7
  1218. p.Anchored=true
  1219. p.BrickColor=BrickColor.new(1003)
  1220. game.Debris:AddItem(p,0.4)
  1221. p=char["Right Arm"]:clone()
  1222. p.Parent=workspace
  1223. p.Transparency=0.7
  1224. p.Anchored=true
  1225. p.BrickColor=BrickColor.new(1003)
  1226. game.Debris:AddItem(p,0.4)
  1227.  
  1228. z=Instance.new("Part")
  1229. z.Parent=workspace
  1230. z.Size=Vector3.new(8,1,8)
  1231. z.CFrame=char.Torso.CFrame*CFrame.new(0,50,dis)
  1232. z.Anchored=true
  1233. z.BrickColor=BrickColor.new(1002)
  1234. p=Instance.new("Part")
  1235. p.Parent=workspace
  1236. p.Anchored=false
  1237. p.Size=Vector3.new(1,1,1)
  1238. p.Shape=0
  1239. p.TopSurface=0
  1240. p.BottomSurface=0
  1241. p.Color=Color3.new(0,0,255)
  1242. p.CanCollide=true
  1243. p.CFrame=z.CFrame*CFrame.new(0,-1.5,0)
  1244. b=Instance.new("BodyPosition")
  1245. b.Parent=p
  1246. b.maxForce=Vector3.new(math.huge,0,math.huge)
  1247. b.position=p.Position
  1248. coroutine.resume(coroutine.create(function(xer)
  1249. while true do
  1250. wait(0.5)
  1251. if xer.Position.Y<=char.Torso.Position.Y+2 then
  1252. ex=Instance.new("Explosion")
  1253. ex.Parent=workspace
  1254. ex.Position=xer.Position
  1255. ex.BlastRadius=10
  1256. break
  1257. end
  1258. end
  1259. wait()
  1260. xer:remove()
  1261. coroutine.yield()
  1262. end),p)
  1263. d=Instance.new("SpecialMesh")
  1264. d.Parent=z
  1265. d.MeshType="Sphere"
  1266. d.Scale=Vector3.new(1,4,1)
  1267. game.Debris:AddItem(z,10)
  1268.  
  1269. end
  1270. coroutine.yield()
  1271. end))
  1272. for i=1,360,20/3 do
  1273. wait(0.025)
  1274. dis=20
  1275. char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(20),0)
  1276. end
  1277. for i=1,720*4,15/2 do
  1278. wait(0.025)
  1279. if i<360 then
  1280. dis=30
  1281. elseif i>=360 and i<=720 then
  1282. dis=40
  1283. elseif i>720 and i<=360*3 then
  1284. dis=50
  1285. elseif i>360*3 and i<=360*4 then
  1286. dis=60
  1287. end
  1288. char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(30),0)
  1289. end
  1290. for i=1,360,10 do
  1291. wait(0.05)
  1292. dis=65
  1293. char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(10),0)
  1294. end
  1295. char.Torso.Anchored=false
  1296. done=true
  1297. rs.C1=rc
  1298. ls.C1=lc
  1299. end
  1300. end
  1301. end
  1302. if mode=="Destruction" then
  1303. Chakra=100
  1304. refresh()
  1305. if workspace:findFirstChild("QWERTY")==nil then
  1306. _G.QWERTY=Instance.new("Model")
  1307. _G.QWERTY.Parent=workspace
  1308. _G.QWERTY.Name="QWERTY"
  1309. end
  1310. char.Parent=workspace:findFirstChild("QWERTY")
  1311. mouse.TargetFilter=workspace:findFirstChild("QWERTY")
  1312. coroutine.resume(coroutine.create(function()
  1313. for i=1,5 do
  1314. wait()
  1315. p=Instance.new("Part")
  1316. p.Parent=workspace:findFirstChild("QWERTY")
  1317. s=8
  1318. p.Size=Vector3.new(s,s,s)
  1319. p.CFrame=game.Players[plyr].Character.Torso.CFrame
  1320. p.Anchored=true
  1321. p.Transparency=0.8
  1322. p.Color=Color3.new(0,0,255)
  1323. p.CanCollide=false
  1324. p.TopSurface=0
  1325. p.BottomSurface=0
  1326. game.Debris:AddItem(p,50)
  1327. p.Touched:connect(function(hit)
  1328. if hit.Parent:findFirstChild("Humanoid")~=nil then
  1329. if hit.Parent~=char then
  1330. hit.Parent:findFirstChild("Humanoid").Health=hit.Parent:findFirstChild("Humanoid").Health-10
  1331. end
  1332. end
  1333. end)
  1334. g=mouse.Hit.p
  1335. d=(g-char.Torso.CFrame.p).unit
  1336. coroutine.resume(coroutine.create(function(part,dir)
  1337. for i=1,50,0.5 do
  1338. wait()
  1339. if char==nil then part:remove() coroutine.yield() end
  1340. part.CFrame=char.Torso.CFrame*CFrame.Angles(0.1*i,0.1*i,0.1*i)
  1341. end
  1342. g=mouse.Hit.p
  1343. dir=(g-char.Torso.CFrame.p).unit
  1344. for e=1,100 do
  1345. wait()
  1346. if e>15 then
  1347. part.CanCollide=true
  1348. end
  1349.  
  1350. if char==nil or mouse==nil then part:remove() coroutine.yield() end
  1351. part.CFrame=char.Torso.CFrame*CFrame.Angles(0.1*(e+50),0.1*(e+50),0.1*(e+50)) + (dir*e*2)
  1352. end
  1353. part:remove()
  1354. coroutine.yield()
  1355. end),p,d)
  1356. end
  1357. char.Parent=workspace
  1358. coroutine.yield()
  1359. end))
  1360. end
  1361. if mode=="Energy ball" then
  1362. if Chakra>=75 then
  1363. Chakra=Chakra-75
  1364. G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
  1365. p=Instance.new("Part")
  1366. p.Parent=workspace
  1367. p.Size=Vector3.new(4,4,4)
  1368. p.CFrame=game.Players[plyr].Character.Torso.CFrame+(mouse.Hit.lookVector*4)
  1369. p.Shape=0
  1370. p.Transparency=0.6
  1371. p.Color=Color3.new(0,0,0)
  1372. p.TopSurface=0
  1373. p.BottomSurface=0
  1374. game.Debris:AddItem(p,8)
  1375. f=Instance.new("Fire")
  1376. f.Parent=p
  1377. f.Color=Color3.new(20,100,200)
  1378. bf=Instance.new("BodyPosition")
  1379. bf.Parent=p
  1380. bf.position=mouse.hit.p
  1381. bf.maxForce=Vector3.new(5000,5000,5000)
  1382. p.Touched:connect(function(hit)
  1383. if hit.Parent~=game.Players[plyr].Character then
  1384. if hit.Parent:findFirstChild("Humanoid")~=nil then
  1385. tagHumanoid(hit.Parent.Humanoid,game.Players[plyr].Character)
  1386. hit.Parent.Humanoid.Health=0
  1387. p:remove()
  1388. end
  1389. end
  1390. end)
  1391. end
  1392. resize(75)
  1393. end
  1394. end
  1395.  
  1396. function BU(mouse)
  1397. down=false
  1398. end
  1399.  
  1400. function KeyDown(key)
  1401. toe=mode
  1402. if key=="q" then
  1403. mode="Charge"
  1404. G3.Size=UDim2.new(0,32,0,150)
  1405. G3.BackgroundColor3=Color3.new(20,255,20)
  1406. G4.Text="Charge"
  1407. end
  1408. if key=="u" then
  1409. mode="Charge"
  1410. d=game.Players[plyr].PlayerGui:GetChildren()
  1411. for i=1,#d do
  1412. if d[i].Name=="PURPLE" then
  1413. d[i].PURPLE.Text=mode
  1414. end
  1415. end
  1416. set=set+1
  1417. if set==3 then
  1418. set=1
  1419. end
  1420. d=game.Players[plyr].PlayerGui:GetChildren()
  1421. for i=1,#d do
  1422. if d[i].Name=="PURPLE" then
  1423. d[i].CHEESE.Text="Set #"..tostring(set).."."
  1424. end
  1425. end
  1426. end
  1427. if set==2 then
  1428. if (key=="e" and (number==1 or number==4)) or (key=="s" and number==0) or (key=="c" and number==2) or (key=="r" and number==3) or (key=="t" and number==5) then
  1429. number=number+1
  1430. elseif number~=6 and number<6 then
  1431. number=0
  1432. end
  1433. if key=="e" and (numb==0 and set==2) then
  1434. numb=15
  1435. end
  1436. if (key=="n" and numb==15) or (key=="d" and numb==16) then
  1437. numb=numb+1
  1438. end
  1439. if numb==17 then
  1440. mode="End of the world"
  1441. numb=0
  1442. end
  1443. if number==6 then
  1444. mode="Destruction"
  1445. number=0
  1446. resize((100-Chakra)*-1)
  1447. end
  1448. end
  1449. if set==1 then
  1450. if key =="e" then
  1451. mode="Fireball"
  1452. resize(20)
  1453. elseif key=="r" then
  1454. mode="Heal"
  1455. resize(1)
  1456. elseif key=="t" then
  1457. mode="Run"
  1458. resize(Chakra)
  1459. elseif key=="p" then
  1460. mode="Substitution"
  1461. resize(15)
  1462. elseif key=="l" then
  1463. mode="Shadow clone"
  1464. resize(10)
  1465. elseif key=="k" then
  1466. mode="Burn"
  1467. resize(10)
  1468. elseif key=="y" then
  1469. mode="Mud wall"
  1470. resize(50)
  1471. elseif key=="z" then
  1472. mode="Energy ball"
  1473. resize(75)
  1474. elseif key=="j" then
  1475. mode="Chakra bomb"
  1476. resize(100)
  1477. elseif key=="h" then
  1478. mode="Darkness"
  1479. resize(50)
  1480. elseif key=="x" then
  1481. mode="Rasengan"
  1482. resize(55)
  1483. elseif key=="c" then
  1484. mode="Dodge Up"
  1485. resize(5)
  1486. elseif key=="q" then
  1487. mode="Sand Coffin"
  1488. resize(100)
  1489. elseif key=="b" then
  1490. mode="Water wall"
  1491. resize(15)
  1492. elseif key=="v" then
  1493. mode="Robot decoy"
  1494. resize(50)
  1495. elseif key=="n" then
  1496. mode="Sink self"
  1497. resize(52)
  1498. elseif key=="m" then
  1499. mode="Sink other"
  1500. resize(50)
  1501. elseif key=="g" then
  1502. mode="Antipoison"
  1503. resize(50)
  1504. elseif key=="f" then
  1505. mode="Tree cage"
  1506. resize(75)
  1507. end
  1508. end
  1509. d=game.Players[plyr].PlayerGui:GetChildren()
  1510. for i=1,#d do
  1511. if d[i].Name=="PURPLE" then
  1512. d[i].PURPLE.Text=mode
  1513. end
  1514. end
  1515. end
  1516.  
  1517.  
  1518. function Select(mouse)
  1519. mouse.Button1Down:connect(function() BD(mouse) end)
  1520. mouse.Button1Up:connect(function() BU(mouse) end)
  1521. mouse.KeyDown:connect(KeyDown)
  1522. while true do
  1523. wait()
  1524. for e=1,#parts do
  1525. parts[e].CFrame=parts[e].CFrame*CFrame.fromEulerAnglesXYZ(0.1,0.1,0.1)+Vector3.new(0,0.3,0)
  1526. parts[e].Transparency=parts[e].Transparency+0.1
  1527. if parts[e].Transparency>=1 then
  1528. parts[e]:remove()
  1529. table.remove(parts,e)
  1530. break
  1531. end
  1532. end
  1533. for r=1,#clone_s do
  1534. if clone_s[r].Humanoid.Health<=0 then
  1535. if clones[r].Torso then
  1536. ex=Instance.new("Explosion")
  1537. ex.Parent=workspace
  1538. ex.Position=clone_s[r].Torso.Position
  1539. end
  1540. wait()
  1541. clone_s[r]:remove()
  1542. end
  1543. end
  1544. for r=1,#clones do
  1545. if clones[r].Humanoid.Health<=0 then
  1546. p=clones[r]:GetChildren()
  1547. for i=1,#p do
  1548. if p[i].className=="Part" then
  1549. p[i].Transparency=0.6
  1550. game.Debris:AddItem(p[i],5)
  1551. end
  1552. end
  1553. table.remove(clones,r)
  1554. end
  1555. end
  1556. end
  1557. end
  1558. script.Parent.Selected:connect(Select)
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