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ArcDesLHK

Metaloid

Aug 31st, 2022 (edited)
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  1. Metaloid Disturbed
  2. Level 6+3 DARK Rock/Spectral/Effect
  3. 2100/1800
  4. 1 Level 6 Rock monster
  5. For this card's Spectral Summon, you can treat 1 "Metaloid" monster you control as Level 6. Once per turn, before damage calculation, if this card battles an opponent's monster: You can destroy that monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK.
  6. ----
  7. Rock/Full Spectral/Effect
  8. 3000/2500
  9. 2 Level 9 Rock monsters
  10. For this card's Full Spectral Summon, you can treat "Metaloid" monsters you control as Level 9. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only.
  11.  
  12. Metaloid Nightwish
  13. Level 6+3 DARK Rock/Spectral/Effect
  14. 1900/1500
  15. 1 Level 6 Rock monster
  16. For this card's Spectral Summon, you can treat 1 "Metaloid" monster you control as Level 6. The first time this card would be destroyed by battle each turn, it is not destroyed.
  17. ----
  18. Rock/Full Spectral/Effect
  19. 2800/2500
  20. 2 Level 9 Rock monsters
  21. For this card's Full Spectral Summon, you can treat "Metaloid" monsters you control as Level 9. Once per turn: You can target 1 other monster on the field; destroy it, and if you do, Special Summon 1 Level 3 "Metaloid" monster from your GY in Defense Position.
  22.  
  23. Metaloid Era
  24. Level 3 DARK Rock/Effect
  25. 1500/1000
  26. If you control a "Metaloid" monster, you can Special Summon this card (from your hand). You can only Special Summon "Metaloid Era" once per turn this way. A "Metaloid" Spectral Monster that was Spectral Summoned using this card as material gains 500 ATK.
  27.  
  28. Metaloid Sirenia
  29. Level 3 DARK Rock/Effect
  30. 1700/1000
  31. When this card is Normal Summoned: You can Special Summon 1 "Metaloid" monster from your hand. A "Metaloid" Spectral Monster that was Spectral Summoned using this card as material cannot be destroyed by your opponent's card effects.
  32.  
  33. Metaloid Metallica
  34. Level 6+3 DARK Rock/Spectral/Effect
  35. 2300/2300
  36. 1 Level 6 Rock monster
  37. For this card's Spectral Summon, you can treat 1 "Metaloid" monster you control as Level 6. At the start of the Damage Step, if this card battles a monster: You can destroy that monster.
  38. ----
  39. Rock/Full Spectral/Effect
  40. 2700/2500
  41. 2 Level 9 Rock monsters
  42. For this card's Full Spectral Summon, you can treat "Metaloid" monsters you control as Level 9. When this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that monster's original ATK, and if you do, this card can make a second attack in a row.
  43.  
  44. Metaloid Megadeth
  45. Level 3 DARK Rock/Effect
  46. 1200/1600
  47. When this card is Normal Summoned: You can target 1 "Metaloid" monster in your GY, except "Metaloid Megadeth"; Special Summon it in Defense Position. You can banish this card from your GY; this turn, the next battle damage your opponent takes from battle involving a Rock monster becomes doubled.
  48.  
  49. Metaloid Amaranth
  50. Level 3 DARK Rock/Effect
  51. 1400/1400
  52. When this card is destroyed by battle and sent to the GY: You can Special Summon 1 "Metaloid" monster from your Deck. You can banish this card from your GY; this turn, the next effect damage your opponent takes by a Rock monster's effect becomes doubled.
  53.  
  54. Metaloid Kryperia
  55. Level 3 DARK Rock/Effect
  56. 1300/600
  57. During damage calculation, if your other "Metaloid" monster battles an opponent's monster (Quick Effect): You can send this card from your hand or face-up field to the GY; that monster you control gains 1500 ATK/DEF during that damage calculation only. Your opponent cannot target a "Metaloid" Spectral Monster that was Spectral Summoned using this card as material with card effects.
  58.  
  59. Metaloid Celldweller
  60. Level 3 DARK Rock/Effect
  61. 0/2200
  62. If a face-up Rock monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand. You can only use this effect of "Metaloid Celldweller" once per turn. A "Metaloid" Spectral Monster that was Spectral Summoned using this card as material gains the following effect, depending on its Level.
  63. ● 6: It gains 1000 ATK/DEF.
  64. ● 9: It can make up to 2 attacks during each Battle Phase.
  65.  
  66. Metaloid Blue Stahli
  67. Level 3 DARK Rock/Effect
  68. 1600/800
  69. You can discard 1 card; Special Summon 1 "Metaloid" monster from your hand or Deck, also you cannot Special Summon monsters for the rest of this turn, except "Metaloid" monsters. You can only use this effect of "Metaloid Blue Stahli" once per turn. A "Metaloid" Spectral Monster that was Spectral Summoned using this card as material gains the following effect, depending on its Level.
  70. ● 6: Its effects cannot be negated.
  71. ● 9: If it battles, your opponent cannot activate cards or effects until the end of the Damage Step.
  72.  
  73. Metaloid System of a Down
  74. Level 3 DARK Rock/Effect
  75. 1500/1000
  76. If this card is Normal or Special Summoned: You can send 1 monster from your hand to the GY; Special Summon 1 "Metaloid" monster from your Deck, except "Metaloid System of a Down". You can only use this effect of "Metaloid System of a Down" once per turn. If a Rock monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
  77.  
  78. Metaloid Drowning Pool
  79. Level 3 DARK Rock/Effect
  80. 1300/1500
  81. When an opponent's monster declares an attack: You can Special Summon this card from your hand, then end the Battle Phase. If a Rock monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
  82.  
  83. Metaloid Linkin Park
  84. Level 6+3 DARK Rock/Spectral/Effect
  85. 2400/0
  86. 1 Level 6 Rock monster
  87. For this card's Spectral Summon, you can treat 1 "Metaloid" monster you control as Level 6. Once per turn, when a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can negate the activation, and if you do, destroy it.
  88. ----
  89. Rock/Full Spectral/Effect
  90. 2800/2600
  91. 2 Level 9 Rock monsters
  92. For this card's Full Spectral Summon, you can treat "Metaloid" monsters you control as Level 9. Once per turn, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card.
  93.  
  94. Metaloid Limp Bizkit
  95. Level 3 DARK Rock/Effect
  96. 1600/1000
  97. During your Main Phase, you can Normal Summon 1 "Metaloid" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is sent to the GY as Spectral Material: You can add 1 "Metaloid" Spell/Trap from your Deck to your hand. You can only use this effect of "Metaloid Limp Bizkit" once per turn.
  98.  
  99. Metaloid Gorillaz
  100. Level 3 DARK Rock/Effect
  101. 1300/1200
  102. You can Tribute this card; Special Summon 1 "Metaloid" monster from your Deck, except "Metaloid Gorillaz". If this card is sent to the GY as Spectral Material: You can add 1 "Metaloid" monster from your GY to your hand, except "Metaloid Gorillaz". You can only use each effect of "Metaloid Gorillaz" once per turn.
  103.  
  104. Metaloid Dragonforce
  105. Level 3 DARK Rock/Effect
  106. 1000/1600
  107. While this card is in your hand or GY, if a face-up "Metaloid" Spectral Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use this effect of "Metaloid Dragonforce" once per turn.
  108.  
  109. Metaloid Falconer
  110. Level 3 DARK Rock/Effect
  111. 1000/1500
  112. When your opponent activates a card or effect that targets a "Metaloid" Spectral Monster(s) you control (Quick Effect): You can Special Summon this card from your hand, and if you do, negate that effect. You can only use this effect of "Metaloid Falconer" once per turn. This card can attack directly. When this card inflicts battle damage to your opponent, you can: Immediately after this effect resolves, Spectral Summon 1 "Metaloid" Spectral Monster using this card as material.
  113.  
  114. Metaloid Rob Zombie
  115. Level 3 DARK Rock/Normal
  116. 1600/0
  117.  
  118. Metaloid White Zombie
  119. Level 3 DARK Rock/Normal
  120. 1500/0
  121.  
  122. Metaloid Black Sabbath
  123. Level 6+3 DARK Rock/Spectral/Effect
  124. 2400/0
  125. 1 Level 6 Rock monster
  126. For this card's Spectral Summon, you can treat 1 "Metaloid" monster you control as Level 6. All monsters on the field lose ATK equal to their original DEF.
  127. ----
  128. Rock/Full Spectral/Effect
  129. 3000/0
  130. 2 Level 9 Rock monsters
  131. For this card's Full Spectral Summon, you can treat "Metaloid" monsters you control as Level 9. All monsters on the field lose ATK equal to their original DEF, except Rock monsters. This card can attack all monsters your opponent controls, once each. If this card destroys a monster by battle: Inflict 600 damage to your opponent.
  132.  
  133. Metaloid Sabaton
  134. Level 3 DARK Rock/Effect
  135. 1500/1000
  136. (Quick Effect): You can Tribute 1 "Metaloid" monster, then target 1 "Metaloid" monster you control; it gains ATK equal to the original ATK of the Tributed monster until the end of this turn. If this card is sent from the field to the GY for the Spectral Summon of a "Metaloid" monster: You can add 1 "Metaloid" card from your Deck to your hand, except "Metaloid Sabaton". You can only use each effect of "Metaloid Sabaton" once per turn.
  137.  
  138. Metaloid Wind Rose
  139. Level 3 DARK Rock/Effect
  140. 1000/1000
  141. You can target 1 Rock Spectral Monster you control; equip this monster from your hand or field to that target. If a monster equipped with this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If a monster equipped with this card would be destroyed, destroy this card instead.
  142.  
  143. Metaloid Archenemy
  144. Level 3 DARK Rock/Effect
  145. 1300/1000
  146. You can target 1 Rock Spectral Monster you control; equip this monster from your hand or field to that target. If a monster equipped with this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. If a monster equipped with this card would be destroyed, destroy this card instead.
  147.  
  148. Metaloid Cradel of Filth
  149. Level 3 DARK Rock/Effect
  150. 1000/1800
  151. During damage calculation, if your "Metaloid" monster is attacked (Quick Effect): You can discard this card; you take no battle damage from that battle. You can only use this effect of "Metaloid Cradel of Filth" once per turn. Once per turn, during the End Phase, if this card is in the GY because it was discarded there to activate this effect this turn: Special Summon this card.
  152.  
  153. Metaloid Lamb of God
  154. Level 3 DARK Rock/Effect
  155. 900/2100
  156. When your opponent activates a monster effect (Quick Effect): You can send this card from your hand to the GY; negate that effect. You can only use this effect of "Metaloid Lamb of God" once per turn. Once per turn, during the End Phase, if this card is in the GY because it was sent there to activate this effect this turn: You can Special Summon this card.
  157.  
  158. Metaloid Nine Inch Nails
  159. Level 3 DARK Rock/Effect
  160. 900/1500
  161. During damage calculation, if you would take battle damage (Quick Effect): You can send this card from your hand to the GY; the damage you take from that battle is halved, then end the Battle Phase. You can only use this effect of "Metaloid Nine Inch Nails" once per turn. Once per turn, during the End Phase, if this card is in the GY because it was sent there to activate this effect this turn: You can Special Summon this card.
  162.  
  163. Metaloid Fireworks
  164. Normal Spell
  165. Special Summon 1 "Metaloid" monster from your hand, then draw 1 card, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Rock monsters. You can only activate 1 "Metaloid Fireworks" per turn.
  166.  
  167. Metaloid Stage
  168. Continuous Spell
  169. Once per turn, during the End Phase, if you control no Rock monsters: Send this card to the GY. Once per turn: You can send the top card of your Deck to the GY, and if that card is a "Metaloid" monster, inflict damage to your opponent equal to half its ATK. You can only control 1 "Metaloid Stage".
  170.  
  171. Metaloid Presence
  172. Equip Spell
  173. Equip only to a Rock monster you control. During your Main Phase: You can make all monsters your opponent currently controls lose ATK equal to half the equipped monster's ATK, until the end of this turn (even if this card leaves the field). If this card is sent to the GY while equipped to a monster: You can Special Summon 1 "Metaloid Token" (Rock/DARK/Level 6/ATK 2000/DEF 2000). You can only use each effect of "Metaloid Presence" once per turn.
  174.  
  175. Metaloid Performance
  176. Counter Trap
  177. When your opponent activates a Spell/Trap Card or monster effect: Target 1 "Metaloid" monster you control; negate the activation, and if you do, destroy that card, and if you do that, inflict damage to your opponent equal to that monster's original ATK. You can only activate 1 "Metaloid Performance" per turn.
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