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- <?xml version="1.0" encoding="UTF-8"?>
- <CWeaponInfoBlob>
- <SlotNavigateOrder>
- <Item>
- <WeaponSlots>
- <Item>
- <OrderNumber value="281" />
- <Entry>SLOT_MUSKET</Entry>
- </Item>
- </WeaponSlots>
- </Item>
- <Item>
- <WeaponSlots>
- <Item>
- <OrderNumber value="281" />
- <Entry>SLOT_MUSKET</Entry>
- </Item>
- </WeaponSlots>
- </Item>
- </SlotNavigateOrder>
- <SlotBestOrder>
- <WeaponSlots>
- <Item>
- <OrderNumber value="255" />
- <Entry>SLOT_MUSKET</Entry>
- </Item>
- </WeaponSlots>
- </SlotBestOrder>
- <TintSpecValues />
- <FiringPatternAliases />
- <UpperBodyFixupExpressionData />
- <AimingInfos />
- <Infos>
- <Item>
- <Infos />
- </Item>
- <Item>
- <Infos>
- <Item type="CWeaponInfo">
- <Name>WEAPON_MUSKET</Name>
- <Model>w_ar_musket</Model>
- <Audio>AUDIO_ITEM_MUSKET</Audio>
- <Slot>SLOT_MUSKET</Slot>
- <DamageType>BULLET</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>DELAYED_HIT</FireType>
- <WheelSlot>WHEEL_SHOTGUN</WheelSlot>
- <Group>GROUP_SNIPER</Group>
- <AmmoInfo ref="AMMO_SHOTGUN" />
- <AimingInfo ref="RIFLE_HI_BASE_STRAFE" />
- <ClipSize value="1" />
- <AccuracySpread value="0.250000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RunAndGunAccuracyMinOverride value="0.500000" />
- <RecoilAccuracyMax value="0.200000" />
- <RecoilErrorTime value="0.001000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="300.000000" />
- <HeadShotDamageModifierPlayer value="18.000000" />
- <Damage value="165.000000" />
- <DamageTime value="0.000000" />
- <DamageTimeInVehicle value="0.000000" />
- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <VehicleDamageModifier value="1.000000" />
- <Force value="100.000000" />
- <ForceHitPed value="220.000000" />
- <ForceHitVehicle value="1500.000000" />
- <ForceHitFlyingHeli value="2500.000000" />
- <OverrideForces>
- <Item>
- <BoneTag>BONETAG_HEAD</BoneTag>
- <ForceFront value="100.000000" />
- <ForceBack value="50.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_NECK</BoneTag>
- <ForceFront value="75.000000" />
- <ForceBack value="100.000000" />
- </Item>
- </OverrideForces>
- <ForceMaxStrengthMult value="1.000000" />
- <ForceFalloffRangeStart value="0.000000" />
- <ForceFalloffRangeEnd value="50.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="0.000000" />
- <FragImpulse value="750.000000" />
- <Penetration value="1.000000" />
- <VerticalLaunchAdjustment value="0.000000" />
- <DropForwardVelocity value="0.000000" />
- <Speed value="5000.000000" />
- <BulletsInBatch value="1" />
- <BatchSpread value="0.000000" />
- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="2.500000" />
- <AnimReloadRate value="1.000000" />
- <BulletsPerAnimLoop value="1" />
- <TimeBetweenShots value="1.567000" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
- <SpinUpTime value="0.000000" />
- <SpinTime value="0.000000" />
- <SpinDownTime value="0.000000" />
- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.000000" />
- <BulletBendingZoomedRadius value="0.000000" />
- <FirstPersonBulletBendingNearRadius value="0.000000" />
- <FirstPersonBulletBendingFarRadius value="0.000000" />
- <FirstPersonBulletBendingZoomedRadius value="0.000000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_ASSAULT</EffectGroup>
- <FlashFx>muz_musket_ng</FlashFx>
- <FlashFxAlt>muz_musket_ng</FlashFxAlt>
- <FlashFxFP />
- <FlashFxFPAlt />
- <MuzzleSmokeFx />
- <MuzzleSmokeFxFP />
- <MuzzleSmokeFxMinLevel value="0.000000" />
- <MuzzleSmokeFxIncPerShot value="0.000000" />
- <MuzzleSmokeFxDecPerSec value="0.000000" />
- <ShellFx>eject_auto</ShellFx>
- <ShellFxFP />
- <TracerFx>bullet_tracer</TracerFx>
- <PedDamageHash>BulletLarge</PedDamageHash>
- <TracerFxChanceSP value="0.150000" />
- <TracerFxChanceMP value="0.750000" />
- <FlashFxChanceSP value="1.000000" />
- <FlashFxChanceMP value="1.000000" />
- <FlashFxAltChance value="0.200000" />
- <FlashFxScale value="0.500000" />
- <FlashFxLightEnabled value="false" />
- <FlashFxLightCastsShadows value="false" />
- <FlashFxLightOffsetDist value="0.200000" />
- <FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
- <FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
- <FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
- <FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
- <FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
- <GroundDisturbFxEnabled value="false" />
- <GroundDisturbFxDist value="5.000000" />
- <GroundDisturbFxNameDefault />
- <GroundDisturbFxNameSand />
- <GroundDisturbFxNameDirt />
- <GroundDisturbFxNameWater />
- <GroundDisturbFxNameFoliage />
- </Fx>
- <InitialRumbleDuration value="150" />
- <InitialRumbleIntensity value="0.800000" />
- <InitialRumbleIntensityTrigger value="0.900000" />
- <RumbleDuration value="150" />
- <RumbleIntensity value="0.800000" />
- <RumbleIntensityTrigger value="0.900000" />
- <RumbleDamageIntensity value="1.000000" />
- <InitialRumbleDurationFps value="200" />
- <InitialRumbleIntensityFps value="1.000000" />
- <RumbleDurationFps value="200" />
- <RumbleIntensityFps value="1.000000" />
- <NetworkPlayerDamageModifier value="1.000000" />
- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="1.000000" />
- <LockOnRange value="50.000000" />
- <WeaponRange value="250.000000" />
- <BulletDirectionOffsetInDegrees value="0.000000" />
- <AiSoundRange value="-1.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="100.000000" />
- <DamageFallOffRangeMax value="250.000000" />
- <DamageFallOffModifier value="0.300000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
- <AimCameraHash />
- <FireCameraHash />
- <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash />
- <RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
- <CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
- <AlternativeOrScopedCameraHash />
- <RunAndGunAlternativeOrScopedCameraHash />
- <CinematicShootingAlternativeOrScopedCameraHash />
- <CameraFov value="35.000000" />
- <FirstPersonAimFovMin value="42.000000" />
- <FirstPersonAimFovMax value="47.000000" />
- <FirstPersonScopeFov value="25.000000" />
- <FirstPersonScopeAttachmentFov value="0.000000" />
- <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonScopeOffset x="0.000000" y="0.100000" z="0.028000" />
- <FirstPersonScopeAttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonScopeRotationOffset x="-0.400000" y="0.000000" z="0.000000" />
- <FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonAsThirdPersonIdleOffset x="-0.100000" y="0.000000" z="-0.080000" />
- <FirstPersonAsThirdPersonRNGOffset x="-0.050000" y="0.000000" z="-0.080000" />
- <FirstPersonAsThirdPersonLTOffset x="0.010000" y="0.050000" z="-0.040000" />
- <FirstPersonAsThirdPersonScopeOffset x="0.055000" y="0.000000" z="-0.020000" />
- <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.025000" y="0.100000" z="-0.025000" />
- <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
- <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
- <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
- <ZoomFactorForAccurateMode value="1.300000" />
- <RecoilShakeHash>ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHash>
- <RecoilShakeHashFirstPerson>FPS_SHOTGUN_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
- <AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
- <MinTimeBetweenRecoilShakes value="150" />
- <RecoilShakeAmplitude value="2.000000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <IkRecoilDisplacement value="0.000000" />
- <IkRecoilDisplacementScope value="0.000000" />
- <IkRecoilDisplacementScaleBackward value="1.000000" />
- <IkRecoilDisplacementScaleVertical value="0.400000" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
- <AimOffsetMin x="0.125000" y="0.225000" z="0.600000" />
- <AimProbeLengthMin value="0.590000" />
- <AimOffsetMax x="0.135000" y="-0.225000" z="0.500000" />
- <AimProbeLengthMax value="0.550000" />
- <AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000" />
- <AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000" />
- <AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000" />
- <AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000" />
- <AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000" />
- <AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000" />
- <AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000" />
- <AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000" />
- <AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000" />
- <AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000" />
- <AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000" />
- <AimOffsetEndPosMaxFPSIdle x="-0.217000" y="-0.096000" z="0.887000" />
- <AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
- <AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
- <AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
- <AimProbeRadiusOverrideFPSIdle value="0.000000" />
- <AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
- <AimProbeRadiusOverrideFPSLT value="0.000000" />
- <AimProbeRadiusOverrideFPSRNG value="0.000000" />
- <AimProbeRadiusOverrideFPSScope value="0.000000" />
- <TorsoAimOffset x="-1.340000" y="0.550000" />
- <TorsoCrouchedAimOffset x="0.160000" y="0.120000" />
- <LeftHandIkOffset x="0.100000" y="0.050000" z="0.000000" />
- <ReticuleMinSizeStanding value="0.600000" />
- <ReticuleMinSizeCrouched value="0.500000" />
- <ReticuleScale value="0.050000" />
- <ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
- <FirstPersonReticuleStyleHash />
- <PickupHash>PICKUP_WEAPON_MUSKET</PickupHash>
- <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
- <HumanNameHash>WT_MUSKET</HumanNameHash>
- <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
- <StatName>MUSKET</StatName>
- <KnockdownCount value="-1" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Sniper</NmShotTuningSet>
- <AttachPoints>
- <Item>
- <AttachBone>WAPClip</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_MUSKET_CLIP_01</Name>
- <Default value="true" />
- </Item>
- </Components>
- </Item>
- </AttachPoints>
- <GunFeedBone />
- <TargetSequenceGroup />
- <WeaponFlags>CarriedInHand Gun CanLockonOnFoot CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps IgnoreAnimReloadRateModifiers DisableIdleAnimationFilter UseFPSAimIK UseFPSSecondaryMotion PlayOutOfAmmoAnim DisableIdleAnimationFilterWhenReloading AttachReloadObjectToRightHand BlockFirstPersonStateTransitionWhileFiring</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="NULL" />
- <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
- <AmmoDiminishingRate value="0" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="1.000000" />
- <StealthFiringBreathingAdditiveWeight value="1.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="1.000000" />
- <StealthFiringLeanAdditiveWeight value="1.000000" />
- <ExpandPedCapsuleRadius value="0.000000" />
- <AudioCollisionHash />
- <HudDamage value="97" />
- <HudSpeed value="10" />
- <HudCapacity value="10" />
- <HudAccuracy value="65" />
- <HudRange value="85" />
- <VehicleAttackAngle value="25.000000" />
- <TorsoIKAngleLimit value="-1.000000" />
- <ArmouredVehicleGlassDamageOverride value="20.000000" />
- <CamoDiffuseTexIdxs />
- </Item>
- </Infos>
- </Item>
- <Item>
- <Infos />
- </Item>
- <Item>
- <Infos />
- </Item>
- </Infos>
- <VehicleWeaponInfos />
- <Name>DLC - Musket Rifle</Name>
- </CWeaponInfoBlob>
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