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- public class Offsets
- {
- public UInt32
- Jump = 0x000ec748,
- Speed = 0x0022dfbc,
- Gravity = 0x22FE12,
- FallDamage = 0xF909C,
- FullAuto = 0x0010EADC,
- Wallbreach = 0x22DF6E;
- }
- public void Wallbreach(String Status)
- {
- if (Status == "On")
- {
- PS3.SetMemory(Offsets.Wallbreach, new byte[] { 0x01, 0x2C });
- }
- else if (Status == "Off")
- {
- PS3.SetMemory(Offsets.Wallbreach, new byte[] { 0x02, 0x81 });
- }
- }
- //Exmple: Wallbreach("On");
- public void FullAuto(String Status)
- {
- if (Status == "On")
- {
- PS3.SetMemory(Offsets.FullAuto, new byte[] { 0x3B, 0x60, 0x00, 0x00 });
- }
- else if (Status == "Off")
- {
- PS3.SetMemory(Offsets.FullAuto, new byte[] { 0x3B, 0x60, 0x00, 0x01 });
- }
- }
- //Exmple: FullAuto("On");
- //Jump:
- public void Jump(Decimal Value)
- {
- PS3.Extension.WriteFloat(Offsets.Jump, (int)Value);
- }
- //Exmple: Jump(10000);
- //Gravity:
- public void Gravity(Decimal Value)
- {
- int num = (int)Value;
- byte num2 = (byte)num;
- byte num3 = (byte)(num >> 8);
- PS3.SetMemory(Offsets.Gravity, new byte[] { num3, num2 });
- }
- //Exmple: Gravity(24);
- //Speed:
- public void Speed(Decimal Value)
- {
- int num = (int)Value;
- byte num2 = (byte)num;
- byte num3 = (byte)(num >> 8);
- PS3.SetMemory(Offsets.Speed, new byte[] { num3, num2 });
- }
- //Exmple: Speed(852);
- //Fall Damage:
- public void FallDamage(Decimal Value)
- {
- float num = Convert.ToSingle((int)Value);
- PS3.SetMemory(Offsets.FallDamage, ReverseBytes(BitConverter.GetBytes(num)));
- }
- //Exmple: FallDamage(9968);
- Bytes:
- God Mode for all players = 0x0023D180, [On - 0x60, 0x00, 0x00, 0x00 | Off - 0x90, 0x9B, 0x01, 0xA8]
- Jump: (0x44, 0x61 - High) (0x45, 0x48 - Very High) (0x00, 0x00 - No Jump) (0x42, 0x1C - Default)
- Speed: (0x38, 0xA0, 0x00, 0xBE - Default) (0x38, 0xA0, 0x01, 0xBE - Fast) (0x20, 0xA0, 0x05, 0xBE- Very Fast)
- FallDamage: (0x47, 0x7F, 0x49, 0x00 - No Fall Damage) (0x43, 0x00, 0x00 - Default) (0xFF, 0x00, 0x00 - Fall And Die)
- Gravity: (0x00, 0x50 - Low) (0x05, 0x50 - High) (0x00, 0x50 - Very High) (0x03, 0x20 - Default)
- FullAuto: (0x3B, 0x60, 0x00, 0x00 - On | 0x3B, 0x60, 0x00, 0x01 - Off)
- Wallbreach: (0x01, 0x2C - On | 0x02, 0x81 - Off)
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