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- --FE Template
- if (game:GetService('RunService'):IsServer()) then return error('This script cannot be ran server-sided, please use hl/',0); end;
- local remote = NS ([=[
- --[[
- Made by Fenrier.
- ]]
- Player=owner
- Character=Player.Character
- PlayerGui=Player.PlayerGui
- Backpack=Player.Backpack
- Torso=Character.Torso
- Head=Character.Head
- Humanoid=Character.Humanoid
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- LS=Torso["Left Shoulder"]
- LH=Torso["Left Hip"]
- RS=Torso["Right Shoulder"]
- RH=Torso["Right Hip"]
- Neck=Torso.Neck
- it=Instance.new
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
- LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
- RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
- RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
- RootPart=Character.HumanoidRootPart
- RootJoint=RootPart.RootJoint
- RootCF=euler(-1.57,0,3.14)
- attack = false
- attackdebounce = false
- MMouse=nil
- combo=0
- local hitfloor,posfloor=nil,nil
- local idle=0
- local Anim="Idle"
- local Effects={}
- local Weapon={}
- local Welds={}
- local decreaseatk=0
- local decreasedef=0
- local decreasemvmt=0
- local Ammo=16
- local accuracy=0
- local gun=false
- local shoot=false
- local gunleft=true
- local gunright=true
- local shootgun=1
- local XVbullet=false
- local obliterate=false
- local quickmove=false
- local quickoblit=false
- local move1="(Z)\
- Reload"
- local move2="(X)\
- Deadly Dive"
- local move3="(C)\
- XV Bullet"
- local move4="(V)\
- Obliterate"
- local cooldowns={}
- local cooldown1=0 table.insert(cooldowns,cooldown1)
- local cooldown2=0 table.insert(cooldowns,cooldown2)
- local cooldown3=0 table.insert(cooldowns,cooldown3)
- local cooldown4=0 table.insert(cooldowns,cooldown4)
- local cooldownsadd={}
- local cooldownadd1=.25 table.insert(cooldownsadd,cooldownadd1)
- local cooldownadd2=.4 table.insert(cooldownsadd,cooldownadd2)
- local cooldownadd3=.7 table.insert(cooldownsadd,cooldownadd3)
- local cooldownadd4=.3 table.insert(cooldownsadd,cooldownadd4)
- local cooldownmax=100
- --player
- player=nil
- --save shoulders
- RSH, LSH=nil, nil
- --welds
- RW, LW=Instance.new("Motor"), Instance.new("Motor")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- LH=Torso["Left Hip"]
- RH=Torso["Right Hip"]
- TorsoColor=Torso.BrickColor
- TorsoRed=TorsoColor.Color.r
- TorsoGreen=TorsoColor.Color.g
- TorsoBlue=TorsoColor.Color.b
- NewCol=Color3.new(1,TorsoGreen,TorsoBlue)
- if Player:findFirstChild("Color1")~=nil then
- NewCol=Player.Color1.Value
- end
- local mdec=Instance.new("NumberValue",Decrease)
- mdec.Name="DecreaseDef"
- mdec.Value=.4
- local mdec2=Instance.new("NumberValue",Decrease)
- mdec2.Name="DecreaseMvmt"
- mdec2.Value=.1
- local Animate=Humanoid.Animator
- --[[local animation=Instance.new("Animation")
- animation.AnimationId="http://www.roblox.com/Asset?ID=180435571"
- local animTrack=Humanoid:LoadAnimation(animation)]]
- local canjump=true
- function removeControl()
- canjump=false
- end
- function resumeControl()
- canjump=true
- end
- Player.Character.Humanoid.Changed:connect(function()
- if canjump==false then
- Player.Character.Humanoid.Jump=false
- end
- end)
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 1 / 30
- tf = 0
- allowframeloss = true
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- if Character:findFirstChild("Joy",true) ~= nil then
- Character:findFirstChild("Joy",true).Parent = nil
- end
- if Player.PlayerGui:findFirstChild("WeaponGUI",true) ~= nil then
- Player.PlayerGui:findFirstChild("WeaponGUI",true).Parent = nil
- end
- if Character:findFirstChild("Stats",true) ~= nil then
- Character:findFirstChild("Stats",true).Parent = nil
- end
- local Stats=Instance.new("BoolValue")
- Stats.Name="Stats"
- Stats.Parent=Character
- local Atk=Instance.new("NumberValue")
- Atk.Name="Damage"
- Atk.Parent=Stats
- Atk.Value=1
- local Def=Instance.new("NumberValue")
- Def.Name="Defense"
- Def.Parent=Stats
- Def.Value=1
- local Mvmt=Instance.new("NumberValue")
- Mvmt.Name="Movement"
- Mvmt.Parent=Stats
- Mvmt.Value=1
- local Block=Instance.new("BoolValue")
- Block.Name="Block"
- Block.Parent=Stats
- Block.Value=false
- local Stun=Instance.new("NumberValue")
- Stun.Name="Stun"
- Stun.Parent=Stats
- Stun.Value=0
- local StunT=Instance.new("NumberValue")
- StunT.Name="StunThreshold"
- StunT.Parent=Stats
- StunT.Value=100
- local Rooted=Instance.new("BoolValue")
- Rooted.Name="Rooted"
- Rooted.Parent=Stats
- Rooted.Value=false
- local Stunned=Instance.new("BoolValue")
- Stunned.Name="Stunned"
- Stunned.Parent=Stats
- Stunned.Value=false
- local Stagger=Instance.new("BoolValue")
- Stagger.Name="Stagger"
- Stagger.Parent=Stats
- Stagger.Value=false
- local StaggerHit=Instance.new("BoolValue")
- StaggerHit.Name="StaggerHit"
- StaggerHit.Parent=Stats
- StaggerHit.Value=false
- local RecentEnemy=Instance.new("ObjectValue")
- RecentEnemy.Name="RecentEnemy"
- RecentEnemy.Parent=Stats
- RecentEnemy.Value=nil
- local Decrease=Instance.new("BoolValue")
- Decrease.Name="Decrease"
- Decrease.Parent=Stats
- Decrease.Value=false
- local mana=Instance.new("NumberValue")
- mana.Name="Mana"
- mana.Parent=Stats
- mana.Value=0
- local passive=Instance.new("NumberValue",Decrease)
- passive.Name="DecreaseAtk"
- passive.Value=0
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=brickcolor
- fp.Name=name
- fp.Size=size
- fp.Position=Torso.Position
- NoOutline(fp)
- fp.Material="SmoothPlastic"
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- if meshid~="nil" then
- mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
- end
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0)
- local weld=it("Motor")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- return weld
- end
- function gui(GuiType,parent,text,backtrans,backcol,pos,size)
- local gui=it(GuiType)
- gui.Parent=parent
- gui.Text=text
- gui.BackgroundTransparency=backtrans
- gui.BackgroundColor3=backcol
- gui.SizeConstraint="RelativeXY"
- gui.TextXAlignment="Center"
- gui.TextYAlignment="Center"
- gui.Position=pos
- gui.Size=size
- gui.Font="SourceSans"
- gui.FontSize="Size14"
- gui.TextWrapped=false
- gui.TextStrokeTransparency=0
- gui.TextColor=BrickColor.new("White")
- return gui
- end
- local Color1=Torso.BrickColor
- local fengui=it("GuiMain")
- fengui.Parent=Player.PlayerGui
- fengui.Name="WeaponGUI"
- local fenframe=it("Frame")
- fenframe.Parent=fengui
- fenframe.BackgroundColor3=Color3.new(255,255,255)
- fenframe.BackgroundTransparency=1
- fenframe.BorderColor3=Color3.new(17,17,17)
- fenframe.Size=UDim2.new(0.1,0,0.1,0)
- fenframe.Position=UDim2.new(0.95,0,0.7,0)
- local fenframe2=it("Frame")
- fenframe2.Parent=fengui
- fenframe2.BackgroundColor3=Color3.new(255,255,255)
- fenframe2.BackgroundTransparency=1
- fenframe2.BorderColor3=Color3.new(17,17,17)
- fenframe2.Size=UDim2.new(0.2,0,0.1,0)
- fenframe2.Position=UDim2.new(0.4,0,0.85,0)
- local fenframe3=it("Frame")
- fenframe3.Parent=fengui
- fenframe3.BackgroundColor3=Color3.new(255,255,255)
- fenframe3.BackgroundTransparency=1
- fenframe3.BorderColor3=Color3.new(17,17,17)
- fenframe3.Size=UDim2.new(0.2,0,0.2,0)
- fenframe3.Position=UDim2.new(0.8,0,0.8,0)
- fenframe3.Name="MoveFrame"
- local fenframe4=it("Frame")
- fenframe4.Parent=fengui
- fenframe4.BackgroundColor3=Color3.new(255,255,255)
- fenframe4.BackgroundTransparency=1
- fenframe4.BorderColor3=Color3.new(17,17,17)
- fenframe4.Size=UDim2.new(0.1,0,0.1,0)
- fenframe4.Position=UDim2.new(0,0,0.7,0)
- local pressedf=false
- local fenframe5=it("Frame")
- fenframe5.Parent=fengui
- fenframe5.BackgroundColor3=Color3.new(0,0,0)
- fenframe5.BackgroundTransparency=1
- fenframe5.BorderColor3=Color3.new(0,0,0)
- fenframe5.Size=UDim2.new(1,0,1,0)
- fenframe5.Position=UDim2.new(0,0,0,0)
- fenframe5.ZIndex=2
- --local tellbar=gui("TextLabel",fenframe5,"Press 'F' to equip your weapon.",1,Color3.new(0,0,0),UDim2.new(.25,0,.25,0),UDim2.new(.5,0,.5,0))
- local tellbar=gui("TextLabel",fenframe5,"-Obliterate has been changed to being ranged, constantly shooting forward while homing towards the nearest enemy at the mouse (+)\
- -Changed Deadly Impact ability to Deadly Dive which Trooper dives backwards while shooting multiple homing bullets (+)\
- -Slightly increased gunshot damage (+)\
- -Slightly decreased cooldown and mana cost of Reload (+)\
- -XV Bullet's defense debuff is slightly increased and lasts longer (+)\
- -XV Bullet changed to having a really short cooldown, but only works for one bullet (+/-)\
- -Normal combo damage has been decreased (-)\
- -Passive damage increase has been slightly decreased (-)",1,Color3.new(0,0,0),UDim2.new(.25,0,.25,0),UDim2.new(.5,0,.5,0))
- tellbar.Font="Arial"
- tellbar.TextScaled=true
- tellbar.TextTransparency=1
- tellbar.TextStrokeTransparency=1
- tellbar.ZIndex=2
- local fnumb=0
- local fenbarmana1=gui("TextLabel",fenframe,"",0,Color3.new(0,0,0),UDim2.new(0,0,0,0),UDim2.new(.4,0,-4,0))
- local fenbarmana2=gui("TextLabel",fenframe,"",0,BrickColor.new(NewCol).Color,UDim2.new(0,0,0,0),UDim2.new(.4,0,0,0))
- local fenbarmana4=gui("TextLabel",fenframe,"Mana("..mana.Value..")",1,Color3.new(0,0,0),UDim2.new(0,0,.2,0),UDim2.new(.4,0,.2,0))
- --[[local fenbarblock1=gui("TextLabel",fenframe,"",0,Color3.new(0,0,0),UDim2.new(-.6,0,0,0),UDim2.new(.4,0,-4,0))
- local fenbarblock2=gui("TextLabel",fenframe,"",0,BrickColor.new("Bright red").Color,UDim2.new(-.6,0,0,0),UDim2.new(.4,0,0,0))
- local fenbarblock3=gui("TextLabel",fenframe,"Accuracy("..accuracy..")",1,Color3.new(0,0,0),UDim2.new(-.6,0,.2,0),UDim2.new(.4,0,.2,0))
- ]]
- local fenbardamage=gui("TextLabel",fenframe2,"Damage",.55,Color3.new(155/255,0,0),UDim2.new(-.23,0,0,0),UDim2.new(.2,0,1,0))
- local fenbardef=gui("TextLabel",fenframe2,"Defense",0.55,Color3.new(0,0,155/255),UDim2.new(-.46,0,0,0),UDim2.new(.2,0,1,0))
- local fenbarmove=gui("TextLabel",fenframe2,"Walkspeed",0.55,Color3.new(0,155/255,0),UDim2.new(1.03,0,0,0),UDim2.new(.2,0,1,0))
- local fenbarhp1=gui("TextLabel",fenframe2,"",0,Color3.new(0,0,0),UDim2.new(-.46,0,1,0),UDim2.new(1.92,0,.4,0))
- local fenbarhp2=gui("TextLabel",fenbarhp1,"",0,Color3.new(1,0,0),UDim2.new(0,0,0,0),UDim2.new(0,0,1,0))
- local fenbarhp3=gui("TextLabel",fenbarhp1,"(100)",1,Color3.new(0,0,0),UDim2.new(0,0,0,0),UDim2.new(1,0,1,0))
- local fenbarstun1=gui("TextLabel",fenframe4,"",0,Color3.new(0,0,0),UDim2.new(.2,0,0,0),UDim2.new(.4,0,-4,0))
- local fenbarstun2=gui("TextLabel",fenframe4,"",0,Color3.new(0.960784,0.803922,0.188235),UDim2.new(.2,0,0,0),UDim2.new(.4,0,0,0))
- local fenbarstun3=gui("TextLabel",fenframe4,"Stun("..Stun.Value..")",1,Color3.new(0.960784,0.803922,0.188235),UDim2.new(.2,0,.2,0),UDim2.new(.4,0,.2,0))
- local fenbarmove1=gui("TextButton",fenframe3,move1,.55,Color3.new(.5,.5,.5),UDim2.new(0.1,0,0.1,0),UDim2.new(.4,0,.4,0))
- fenbarmove1.ZIndex=2
- local fenbarmove1b=gui("TextLabel",fenbarmove1,"",.55,BrickColor.new(NewCol).Color,UDim2.new(0,0,0,0),UDim2.new(0,0,1,0))
- local fenbarmove2=gui("TextButton",fenframe3,move2,.55,Color3.new(.5,.5,.5),UDim2.new(0.6,0,0.1,0),UDim2.new(.4,0,.4,0))
- fenbarmove2.ZIndex=2
- local fenbarmove2b=gui("TextLabel",fenbarmove2,"",.55,BrickColor.new(NewCol).Color,UDim2.new(0,0,0,0),UDim2.new(0,0,1,0))
- local fenbarmove3=gui("TextButton",fenframe3,move3,.55,Color3.new(.5,.5,.5),UDim2.new(0.1,0,0.6,0),UDim2.new(.4,0,.4,0))
- fenbarmove3.ZIndex=2
- local fenbarmove3b=gui("TextLabel",fenbarmove3,"",.55,BrickColor.new(NewCol).Color,UDim2.new(0,0,0,0),UDim2.new(0,0,1,0))
- local fenbarmove4=gui("TextButton",fenframe3,move4,.55,Color3.new(.5,.5,.5),UDim2.new(0.6,0,0.6,0),UDim2.new(.4,0,.4,0))
- fenbarmove4.ZIndex=2
- local fenbarmove4b=gui("TextLabel",fenbarmove4,"",.55,BrickColor.new(NewCol).Color,UDim2.new(0,0,0,0),UDim2.new(0,0,1,0))
- local fenbarammo1=gui("TextButton",fenframe2,"Ammo("..Ammo..")",.55,BrickColor.new(NewCol).Color,UDim2.new(1.26,0,0,0),UDim2.new(.2,0,1,0))
- local modelzorz=Instance.new("Model")
- modelzorz.Parent=Character
- modelzorz.Name="Joy"
- rprt1=part(3,modelzorz,0,0,TorsoColor,"Right Part01",vt(0.2,0.2,0.2))
- rprt2=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Right Part02",vt(0.2,0.2,0.2))
- rprt3=part(3,modelzorz,0,0,BrickColor.new("Black"),"Right Part03",vt(0.2,0.2,0.2))
- rprt4=part(3,modelzorz,0,0,BrickColor.new(NewCol),"Right Part04",vt(0.2,0.2,0.2))
- rprt4n=part(3,modelzorz,0,1,BrickColor.new(NewCol),"Right Part04n",vt(0.2,0.2,0.2)) rprt4n.Material="Neon"
- rprt5=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Right Part05",vt(0.2,0.2,0.2))
- rprt6=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Right Part06",vt(0.2,0.2,0.2))
- rprt7=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Right Part07",vt(0.2,0.2,0.2))
- rprt8=part(3,modelzorz,0,0,BrickColor.new("Black"),"Right Part08",vt(0.2,0.2,0.2))
- rprt9=part(3,modelzorz,0,0,BrickColor.new(NewCol),"Right Part09",vt(0.2,0.2,0.2))
- rprt9n=part(3,modelzorz,0,1,BrickColor.new(NewCol),"Right Part09n",vt(0.2,0.2,0.2)) rprt9n.Material="Neon"
- rprt10=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Right Part10",vt(0.2,0.2,0.2))
- rprt11=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Right Part11",vt(0.2,0.2,0.2))
- rprt12=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Right Part12",vt(0.2,0.2,0.2))
- rprt13=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Right Part13",vt(0.2,0.2,0.2))
- rprt14=part(3,modelzorz,0,0,BrickColor.new(NewCol),"Right Part14",vt(0.2,0.2,0.2))
- rprt15=part(3,modelzorz,0,0,BrickColor.new(NewCol),"Right Part15",vt(0.2,0.2,0.2))
- rprt16=part(3,modelzorz,0,0,BrickColor.new(NewCol),"Right Part16",vt(0.2,0.2,0.2))
- rprt14n=part(3,modelzorz,0,1,BrickColor.new(NewCol),"Right Part14n",vt(0.2,0.2,0.2)) rprt14n.Material="Neon"
- rprt15n=part(3,modelzorz,0,1,BrickColor.new(NewCol),"Right Part15n",vt(0.2,0.2,0.2)) rprt15n.Material="Neon"
- rprt16n=part(3,modelzorz,0,1,BrickColor.new(NewCol),"Right Part16n",vt(0.2,0.2,0.2)) rprt16n.Material="Neon"
- rprt17=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Right Part17",vt(0.2,0.2,0.2))
- rprt18=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Right Part18",vt(0.2,0.2,0.2))
- rprt19=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Right Part19",vt(0.2,0.2,0.2))
- rprt20=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Right Part20",vt(0.2,0.2,0.2))
- rprt21=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Right Part21",vt(0.2,0.2,0.2))
- rprt22=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Right Part22",vt(0.2,0.2,0.2))
- rprt23=part(3,modelzorz,0,0,BrickColor.new(NewCol),"Right Part23",vt(0.2,0.2,0.2))
- rprt24=part(3,modelzorz,0,0,BrickColor.new(NewCol),"Right Part24",vt(0.2,0.2,0.2))
- rprt25=part(3,modelzorz,0,0,BrickColor.new(NewCol),"Right Part25",vt(0.2,0.2,0.2))
- rprt23n=part(3,modelzorz,0,1,BrickColor.new(NewCol),"Right Part23n",vt(0.2,0.2,0.2)) rprt23n.Material="Neon"
- rprt24n=part(3,modelzorz,0,1,BrickColor.new(NewCol),"Right Part24n",vt(0.2,0.2,0.2)) rprt24n.Material="Neon"
- rprt25n=part(3,modelzorz,0,1,BrickColor.new(NewCol),"Right Part25n",vt(0.2,0.2,0.2)) rprt25n.Material="Neon"
- rprt26=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Right Part26",vt(0.2,0.2,0.2))
- rprt27=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Right Part27",vt(0.2,0.2,0.2))
- rprt28=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Right Part28",vt(0.2,0.2,0.2))
- rprt29=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Right Part29",vt(0.2,0.2,0.2))
- rprt30=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Right Part30",vt(0.2,0.2,0.2))
- rprt31=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Right Part31",vt(0.2,0.2,0.2))
- rprt32=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Right Part32",vt(0.2,0.2,0.2))
- rprt33=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Right Part33",vt(0.2,0.2,0.2))
- rprt34=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Right Part34",vt(0.2,0.2,0.2))
- rprt35=part(3,modelzorz,0,0,BrickColor.new("Black"),"Right Part35",vt(0.2,0.2,0.2))
- rprt36=part(3,modelzorz,0,0,BrickColor.new("Black"),"Right Part36",vt(0.2,0.2,0.2))
- lprt1=part(3,modelzorz,0,0,TorsoColor,"Left Part01",vt(0.2,0.2,0.2))
- lprt2=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Left Part02",vt(0.2,0.2,0.2))
- lprt3=part(3,modelzorz,0,0,BrickColor.new("Black"),"Left Part03",vt(0.2,0.2,0.2))
- lprt4=part(3,modelzorz,0,0,BrickColor.new(NewCol),"Left Part04",vt(0.2,0.2,0.2))
- lprt4n=part(3,modelzorz,0,1,BrickColor.new(NewCol),"Left Part04n",vt(0.2,0.2,0.2)) lprt4n.Material="Neon"
- lprt5=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Left Part05",vt(0.2,0.2,0.2))
- lprt6=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Left Part06",vt(0.2,0.2,0.2))
- lprt7=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Left Part07",vt(0.2,0.2,0.2))
- lprt8=part(3,modelzorz,0,0,BrickColor.new("Black"),"Left Part08",vt(0.2,0.2,0.2))
- lprt9=part(3,modelzorz,0,0,BrickColor.new(NewCol),"Left Part09",vt(0.2,0.2,0.2))
- lprt9n=part(3,modelzorz,0,1,BrickColor.new(NewCol),"Left Part09n",vt(0.2,0.2,0.2)) lprt9n.Material="Neon"
- lprt10=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Left Part10",vt(0.2,0.2,0.2))
- lprt11=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Left Part11",vt(0.2,0.2,0.2))
- lprt12=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Left Part12",vt(0.2,0.2,0.2))
- lprt13=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Left Part13",vt(0.2,0.2,0.2))
- lprt14=part(3,modelzorz,0,0,BrickColor.new(NewCol),"Left Part14",vt(0.2,0.2,0.2))
- lprt15=part(3,modelzorz,0,0,BrickColor.new(NewCol),"Left Part15",vt(0.2,0.2,0.2))
- lprt16=part(3,modelzorz,0,0,BrickColor.new(NewCol),"Left Part16",vt(0.2,0.2,0.2))
- lprt14n=part(3,modelzorz,0,1,BrickColor.new(NewCol),"Left Part14n",vt(0.2,0.2,0.2)) lprt14n.Material="Neon"
- lprt15n=part(3,modelzorz,0,1,BrickColor.new(NewCol),"Left Part15n",vt(0.2,0.2,0.2)) lprt15n.Material="Neon"
- lprt16n=part(3,modelzorz,0,1,BrickColor.new(NewCol),"Left Part16n",vt(0.2,0.2,0.2)) lprt16n.Material="Neon"
- lprt17=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Left Part17",vt(0.2,0.2,0.2))
- lprt18=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Left Part18",vt(0.2,0.2,0.2))
- lprt19=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Left Part19",vt(0.2,0.2,0.2))
- lprt20=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Left Part20",vt(0.2,0.2,0.2))
- lprt21=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Left Part21",vt(0.2,0.2,0.2))
- lprt22=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Left Part22",vt(0.2,0.2,0.2))
- lprt23=part(3,modelzorz,0,0,BrickColor.new(NewCol),"Left Part23",vt(0.2,0.2,0.2))
- lprt24=part(3,modelzorz,0,0,BrickColor.new(NewCol),"Left Part24",vt(0.2,0.2,0.2))
- lprt25=part(3,modelzorz,0,0,BrickColor.new(NewCol),"Left Part25",vt(0.2,0.2,0.2))
- lprt23n=part(3,modelzorz,0,1,BrickColor.new(NewCol),"Left Part23n",vt(0.2,0.2,0.2)) lprt23n.Material="Neon"
- lprt24n=part(3,modelzorz,0,1,BrickColor.new(NewCol),"Left Part24n",vt(0.2,0.2,0.2)) lprt24n.Material="Neon"
- lprt25n=part(3,modelzorz,0,1,BrickColor.new(NewCol),"Left Part25n",vt(0.2,0.2,0.2)) lprt25n.Material="Neon"
- lprt26=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Left Part26",vt(0.2,0.2,0.2))
- lprt27=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Left Part27",vt(0.2,0.2,0.2))
- lprt28=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Left Part28",vt(0.2,0.2,0.2))
- lprt29=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Left Part29",vt(0.2,0.2,0.2))
- lprt30=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Left Part30",vt(0.2,0.2,0.2))
- lprt31=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Left Part31",vt(0.2,0.2,0.2))
- lprt32=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Left Part32",vt(0.2,0.2,0.2))
- lprt33=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Left Part33",vt(0.2,0.2,0.2))
- lprt34=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Left Part34",vt(0.2,0.2,0.2))
- lprt35=part(3,modelzorz,0,0,BrickColor.new("Black"),"Left Part35",vt(0.2,0.2,0.2))
- lprt36=part(3,modelzorz,0,0,BrickColor.new("Black"),"Left Part36",vt(0.2,0.2,0.2))
- rmsh1=mesh("BlockMesh",rprt1,"","",vt(0,0,0),vt(1,1,1))
- rmsh2=mesh("BlockMesh",rprt2,"","",vt(0,0,0),vt(1,6,1.5))
- rmsh3=mesh("BlockMesh",rprt3,"","",vt(0,0,0),vt(1.01,4.51,1.01))
- rmsh4=mesh("BlockMesh",rprt4,"","",vt(0,0,0),vt(1.01,.49,.99))
- rmsh4n=mesh("BlockMesh",rprt4n,"","",vt(0,0,0),vt(1.05,.54,1.04))
- rmsh5=mesh("SpecialMesh",rprt5,"Wedge","nil",vt(0,0,0),vt(1,1.5,1))
- rmsh6=mesh("BlockMesh",rprt6,"","",vt(0,0,0),vt(1,6,1))
- rmsh7=mesh("SpecialMesh",rprt7,"Wedge","nil",vt(0,0,0),vt(1,1,1))
- rmsh8=mesh("BlockMesh",rprt8,"","",vt(0,0,0),vt(1.01,3,1.01))
- rmsh9=mesh("BlockMesh",rprt9,"","",vt(0,0,0),vt(.5,6.5,1))
- rmsh9n=mesh("BlockMesh",rprt9n,"","",vt(0,0,0),vt(.55,6.55,1.05))
- rmsh10=mesh("BlockMesh",rprt10,"","",vt(0,0,0),vt(.9,2,1.01))
- rmsh11=mesh("SpecialMesh",rprt11,"Wedge","nil",vt(0,0,0),vt(1.1,1,1.6))
- rmsh12=mesh("BlockMesh",rprt12,"","",vt(0,0,0),vt(1.1,1,1.6))
- rmsh13=mesh("SpecialMesh",rprt13,"Wedge","nil",vt(0,0,0),vt(1.1,1,1.6))
- rmsh14=mesh("BlockMesh",rprt14,"","",vt(0,0,0),vt(1,7,1))
- rmsh15=mesh("SpecialMesh",rprt15,"Wedge","nil",vt(0,0,0),vt(1,1,1))
- rmsh16=mesh("SpecialMesh",rprt16,"Wedge","nil",vt(0,0,0),vt(1,1,1))
- rmsh14n=mesh("BlockMesh",rprt14n,"","",vt(0,0,0),vt(1.05,7.05,1.05))
- rmsh15n=mesh("SpecialMesh",rprt15n,"Wedge","nil",vt(0,0,0),vt(1.05,1.05,1.05))
- rmsh16n=mesh("SpecialMesh",rprt16n,"Wedge","nil",vt(0,0,0),vt(1.05,1.05,1.05))
- rmsh17=mesh("BlockMesh",rprt17,"","",vt(0,0,0),vt(.8,10,1.5))
- rmsh18=mesh("BlockMesh",rprt18,"","",vt(0,0,0),vt(.8,1,.5))
- rmsh19=mesh("SpecialMesh",rprt19,"Wedge","nil",vt(0,0,0),vt(.8,.5,.5))
- rmsh20=mesh("BlockMesh",rprt20,"","",vt(0,0,0),vt(1,10.5,.5))
- rmsh21=mesh("BlockMesh",rprt21,"","",vt(0,0,0),vt(1,13.5,1))
- rmsh22=mesh("CylinderMesh",rprt22,"","",vt(0,0,0),vt(.8,13.5,.8))
- rmsh23=mesh("BlockMesh",rprt23,"","",vt(0,0,0),vt(1.5,11.5,1))
- rmsh24=mesh("SpecialMesh",rprt24,"Wedge","nil",vt(0,0,0),vt(1.5,1,1))
- rmsh25=mesh("SpecialMesh",rprt25,"Wedge","nil",vt(0,0,0),vt(1.5,.5,1))
- rmsh23n=mesh("BlockMesh",rprt23n,"","",vt(0,0,0),vt(1.55,11.55,1.05))
- rmsh24n=mesh("SpecialMesh",rprt24n,"Wedge","nil",vt(0,0,0),vt(1.55,1.05,1.05))
- rmsh25n=mesh("SpecialMesh",rprt25n,"Wedge","nil",vt(0,0,0),vt(1.55,.55,1.05))
- rmsh26=mesh("BlockMesh",rprt26,"","",vt(0,0,0),vt(1.5,6,1))
- rmsh27=mesh("SpecialMesh",rprt27,"Wedge","nil",vt(0,0,0),vt(1.5,1,1))
- rmsh28=mesh("BlockMesh",rprt28,"","",vt(0,0,0),vt(2,1,1.5))
- rmsh29=mesh("SpecialMesh",rprt29,"Wedge","nil",vt(0,0,0),vt(2,2,1.5))
- rmsh30=mesh("BlockMesh",rprt30,"","",vt(0,0,0),vt(2,2,.75))
- rmsh31=mesh("BlockMesh",rprt31,"","",vt(0,0,0),vt(2,1,1.5))
- rmsh32=mesh("BlockMesh",rprt32,"","",vt(0,0,0),vt(2.01,1.5,1))
- rmsh33=mesh("SpecialMesh",rprt33,"Wedge","nil",vt(0,0,0),vt(2.01,1,1))
- rmsh34=mesh("SpecialMesh",rprt34,"Wedge","nil",vt(0,0,0),vt(2.01,1,1))
- rmsh35=mesh("BlockMesh",rprt35,"","",vt(0,0,0),vt(1.49,1,1.99))
- rmsh36=mesh("SpecialMesh",rprt36,"Wedge","nil",vt(0,0,0),vt(1.49,2,1.99))
- lmsh1=mesh("BlockMesh",lprt1,"","",vt(0,0,0),vt(1,1,1))
- lmsh2=mesh("BlockMesh",lprt2,"","",vt(0,0,0),vt(1,6,1.5))
- lmsh3=mesh("BlockMesh",lprt3,"","",vt(0,0,0),vt(1.01,4.51,1.01))
- lmsh4=mesh("BlockMesh",lprt4,"","",vt(0,0,0),vt(1.01,.49,.99))
- lmsh4n=mesh("BlockMesh",lprt4n,"","",vt(0,0,0),vt(1.06,.54,1.04))
- lmsh5=mesh("SpecialMesh",lprt5,"Wedge","nil",vt(0,0,0),vt(1,1.5,1))
- lmsh6=mesh("BlockMesh",lprt6,"","",vt(0,0,0),vt(1,6,1))
- lmsh7=mesh("SpecialMesh",lprt7,"Wedge","nil",vt(0,0,0),vt(1,1,1))
- lmsh8=mesh("BlockMesh",lprt8,"","",vt(0,0,0),vt(1.01,3,1.01))
- lmsh9=mesh("BlockMesh",lprt9,"","",vt(0,0,0),vt(.5,6.5,1))
- lmsh9n=mesh("BlockMesh",lprt9n,"","",vt(0,0,0),vt(.55,6.55,1.05))
- lmsh10=mesh("BlockMesh",lprt10,"","",vt(0,0,0),vt(.9,2,1.01))
- lmsh11=mesh("SpecialMesh",lprt11,"Wedge","nil",vt(0,0,0),vt(1.1,1,1.6))
- lmsh12=mesh("BlockMesh",lprt12,"","",vt(0,0,0),vt(1.1,1,1.6))
- lmsh13=mesh("SpecialMesh",lprt13,"Wedge","nil",vt(0,0,0),vt(1.1,1,1.6))
- lmsh14=mesh("BlockMesh",lprt14,"","",vt(0,0,0),vt(1,7,1))
- lmsh15=mesh("SpecialMesh",lprt15,"Wedge","nil",vt(0,0,0),vt(1,1,1))
- lmsh16=mesh("SpecialMesh",lprt16,"Wedge","nil",vt(0,0,0),vt(1,1,1))
- lmsh14n=mesh("BlockMesh",lprt14n,"","",vt(0,0,0),vt(1.05,7.05,1.05))
- lmsh15n=mesh("SpecialMesh",lprt15n,"Wedge","nil",vt(0,0,0),vt(1.05,1.05,1.05))
- lmsh16n=mesh("SpecialMesh",lprt16n,"Wedge","nil",vt(0,0,0),vt(1.05,1.05,1.05))
- lmsh17=mesh("BlockMesh",lprt17,"","",vt(0,0,0),vt(.8,10,1.5))
- lmsh18=mesh("BlockMesh",lprt18,"","",vt(0,0,0),vt(.8,1,.5))
- lmsh19=mesh("SpecialMesh",lprt19,"Wedge","nil",vt(0,0,0),vt(.8,.5,.5))
- lmsh20=mesh("BlockMesh",lprt20,"","",vt(0,0,0),vt(1,10.5,.5))
- lmsh21=mesh("BlockMesh",lprt21,"","",vt(0,0,0),vt(1,13.5,1))
- lmsh22=mesh("CylinderMesh",lprt22,"","",vt(0,0,0),vt(.8,13.5,.8))
- lmsh23=mesh("BlockMesh",lprt23,"","",vt(0,0,0),vt(1.5,11.5,1))
- lmsh24=mesh("SpecialMesh",lprt24,"Wedge","nil",vt(0,0,0),vt(1.5,1,1))
- lmsh25=mesh("SpecialMesh",lprt25,"Wedge","nil",vt(0,0,0),vt(1.5,.5,1))
- lmsh23n=mesh("BlockMesh",lprt23n,"","",vt(0,0,0),vt(1.55,11.55,1.05))
- lmsh24n=mesh("SpecialMesh",lprt24n,"Wedge","nil",vt(0,0,0),vt(1.55,1.05,1.05))
- lmsh25n=mesh("SpecialMesh",lprt25n,"Wedge","nil",vt(0,0,0),vt(1.55,.55,1.05))
- lmsh26=mesh("BlockMesh",lprt26,"","",vt(0,0,0),vt(1.5,6,1))
- lmsh27=mesh("SpecialMesh",lprt27,"Wedge","nil",vt(0,0,0),vt(1.5,1,1))
- lmsh28=mesh("BlockMesh",lprt28,"","",vt(0,0,0),vt(2,1,1.5))
- lmsh29=mesh("SpecialMesh",lprt29,"Wedge","nil",vt(0,0,0),vt(2,2,1.5))
- lmsh30=mesh("BlockMesh",lprt30,"","",vt(0,0,0),vt(2,2,.75))
- lmsh31=mesh("BlockMesh",lprt31,"","",vt(0,0,0),vt(2,1,1.5))
- lmsh32=mesh("BlockMesh",lprt32,"","",vt(0,0,0),vt(2.01,1.5,1))
- lmsh33=mesh("SpecialMesh",lprt33,"Wedge","nil",vt(0,0,0),vt(2.01,1,1))
- lmsh34=mesh("SpecialMesh",lprt34,"Wedge","nil",vt(0,0,0),vt(2.01,1,1))
- lmsh35=mesh("BlockMesh",lprt35,"","",vt(0,0,0),vt(1.49,1,1.99))
- lmsh36=mesh("SpecialMesh",lprt36,"Wedge","nil",vt(0,0,0),vt(1.49,2,1.99))
- --rwld1=weld(rprt1,rprt1,RightLeg,euler(1.57,1.57,.5)*cf(0,-2,-.6))
- rwld1=weld(RightArm,rprt1,LeftLeg,euler(2.2,.5,0)*cf(.5,-1.5,.5))
- --rwld1=weld(rprt1,rprt1,RightArm,euler(1.57,0,0)*cf(0,.9,-.2))
- rwld2=weld(rprt1,rprt2,rprt1,euler(.5,0,0)*cf(0,0,0))
- rwld3=weld(rprt1,rprt3,rprt2,euler(0,0,0)*cf(0,-.15,.05))
- rwld4=weld(rprt1,rprt4,rprt2,euler(0,0,0)*cf(0,.55,-.05))
- rwld4n=weld(rprt1,rprt4n,rprt4,euler(0,0,0)*cf(0,0,0))
- rwld5=weld(rprt1,rprt5,rprt2,euler(0,0,0)*cf(0,.45,.25))
- rwld6=weld(rprt1,rprt6,rprt2,cf(0,-1,-.3)*euler(1.07,0,0))
- rwld7=weld(rprt1,rprt7,rprt6,euler(0,0,3.14)*cf(0,.7,0))
- rwld8=weld(rprt1,rprt8,rprt6,euler(0,0,0)*cf(0,-.4,0))
- rwld9=weld(rprt1,rprt9,rprt6,euler(0,0,0)*cf(0,-.05,.1))
- rwld9n=weld(rprt1,rprt9n,rprt9,euler(0,0,0)*cf(0,0,0))
- rwld10=weld(rprt1,rprt10,rprt6,euler(0,0,0)*cf(0,.1,.1))
- rwld11=weld(rprt1,rprt11,rprt6,euler(3.14,0,0)*cf(0,-.6,.05))
- rwld12=weld(rprt1,rprt12,rprt11,euler(0,0,0)*cf(0,.2,0))
- rwld13=weld(rprt1,rprt13,rprt12,euler(3.14,0,0)*cf(0,.2,0))
- rwld14=weld(rprt1,rprt14,rprt6,euler(0,0,0)*cf(0,-.4,-.2))
- rwld15=weld(rprt1,rprt15,rprt14,euler(0,0,0)*cf(0,-.8,0))
- rwld16=weld(rprt1,rprt16,rprt14,euler(3.14,0,0)*cf(0,.8,0))
- rwld14n=weld(rprt1,rprt14n,rprt14,euler(0,0,0)*cf(0,0,0))
- rwld15n=weld(rprt1,rprt15n,rprt15,euler(0,0,0)*cf(0,-.005,0))
- rwld16n=weld(rprt1,rprt16n,rprt16,euler(0,0,0)*cf(0,-.005,0))
- rwld17=weld(rprt1,rprt17,rprt14,euler(0,0,0)*cf(0,.3,-.05))
- rwld18=weld(rprt1,rprt18,rprt14,euler(0,0,0)*cf(0,-.8,-.15))
- rwld19=weld(rprt1,rprt19,rprt18,euler(0,0,0)*cf(0,-.15,0))
- rwld20=weld(rprt1,rprt20,rprt17,euler(0,0,0)*cf(0,-.05,-.2))
- rwld21=weld(rprt1,rprt21,rprt20,euler(0,0,0)*cf(0,-.2,-.15))
- rwld22=weld(rprt1,rprt22,rprt21,euler(0,0,0)*cf(0,-.01,0))
- rwld23=weld(rprt1,rprt23,rprt21,euler(0,0,0)*cf(0,.25,.1))
- rwld24=weld(rprt1,rprt24,rprt23,euler(0,3.14,0)*cf(0,-1.25,0))
- rwld25=weld(rprt1,rprt25,rprt23,euler(3.14,0,0)*cf(0,1.2,0))
- rwld23n=weld(rprt1,rprt23n,rprt23,euler(0,0,0)*cf(0,0,0))
- rwld24n=weld(rprt1,rprt24n,rprt24,euler(0,0,0)*cf(0,-.005,0))
- rwld25n=weld(rprt1,rprt25n,rprt25,euler(0,0,0)*cf(0,-.005,0))
- rwld26=weld(rprt1,rprt26,rprt23,euler(0,0,0)*cf(0,-.55,-.2))
- rwld27=weld(rprt1,rprt27,rprt26,euler(0,0,0)*cf(0,-.7,0))
- rwld28=weld(rprt1,rprt28,rprt26,euler(0,0,0)*cf(0,.6,.049))
- rwld29=weld(rprt1,rprt29,rprt28,euler(0,0,0)*cf(0,-.3,0))
- rwld30=weld(rprt1,rprt30,rprt28,euler(0,0,0)*cf(0,.3,.075))
- rwld31=weld(rprt1,rprt31,rprt28,euler(0,0,0)*cf(0,.6,0))
- rwld32=weld(rprt1,rprt32,rprt31,euler(0,0,0)*cf(0,.25,-.06))
- rwld33=weld(rprt1,rprt33,rprt32,euler(0,0,0)*cf(0,-.25,0))
- rwld34=weld(rprt1,rprt34,rprt32,euler(3.14,0,0)*cf(0,.25,0))
- rwld35=weld(rprt1,rprt35,rprt26,euler(0,0,0)*cf(0,-.7,.1))
- rwld36=weld(rprt1,rprt36,rprt26,euler(0,0,0)*cf(0,-1,.1))
- --lwld1=weld(lprt1,lprt1,RightLeg,euler(1.57,1.57,.5)*cf(0,-2,-.6))
- lwld1=weld(lprt1,lprt1,RightLeg,euler(2.2,-.5,0)*cf(-.5,-1.5,.5))
- --lwld1=weld(lprt1,lprt1,RightArm,euler(1.57,0,0)*cf(0,.9,-.2))
- lwld2=weld(rprt1,lprt2,lprt1,euler(.5,0,0)*cf(0,0,0))
- lwld3=weld(rprt1,lprt3,lprt2,euler(0,0,0)*cf(0,-.15,.05))
- lwld4=weld(rprt1,lprt4,lprt2,euler(0,0,0)*cf(0,.55,-.05))
- lwld4n=weld(rprt1,lprt4n,lprt4,euler(0,0,0)*cf(0,0,0))
- lwld5=weld(rprt1,lprt5,lprt2,euler(0,0,0)*cf(0,.45,.25))
- lwld6=weld(rprt1,lprt6,lprt2,cf(0,-1,-.3)*euler(1.07,0,0))
- lwld7=weld(rprt1,lprt7,lprt6,euler(0,0,3.14)*cf(0,.7,0))
- lwld8=weld(rprt1,lprt8,lprt6,euler(0,0,0)*cf(0,-.4,0))
- lwld9=weld(rprt1,lprt9,lprt6,euler(0,0,0)*cf(0,-.05,.1))
- lwld9n=weld(rprt1,lprt9n,lprt9,euler(0,0,0)*cf(0,0,0))
- lwld10=weld(rprt1,lprt10,lprt6,euler(0,0,0)*cf(0,.1,.1))
- lwld11=weld(rprt1,lprt11,lprt6,euler(3.14,0,0)*cf(0,-.6,.05))
- lwld12=weld(rprt1,lprt12,lprt11,euler(0,0,0)*cf(0,.2,0))
- lwld13=weld(rprt1,lprt13,lprt12,euler(3.14,0,0)*cf(0,.2,0))
- lwld14=weld(rprt1,lprt14,lprt6,euler(0,0,0)*cf(0,-.4,-.2))
- lwld15=weld(rprt1,lprt15,lprt14,euler(0,0,0)*cf(0,-.8,0))
- lwld16=weld(rprt1,lprt16,lprt14,euler(3.14,0,0)*cf(0,.8,0))
- lwld14n=weld(rprt1,lprt14n,lprt14,euler(0,0,0)*cf(0,0,0))
- lwld15n=weld(rprt1,lprt15n,lprt15,euler(0,0,0)*cf(0,-.005,0))
- lwld16n=weld(rprt1,lprt16n,lprt16,euler(0,0,0)*cf(0,-.005,0))
- lwld17=weld(rprt1,lprt17,lprt14,euler(0,0,0)*cf(0,.3,-.05))
- lwld18=weld(rprt1,lprt18,lprt14,euler(0,0,0)*cf(0,-.8,-.15))
- lwld19=weld(rprt1,lprt19,lprt18,euler(0,0,0)*cf(0,-.15,0))
- lwld20=weld(rprt1,lprt20,lprt17,euler(0,0,0)*cf(0,-.05,-.2))
- lwld21=weld(rprt1,lprt21,lprt20,euler(0,0,0)*cf(0,-.2,-.15))
- lwld22=weld(rprt1,lprt22,lprt21,euler(0,0,0)*cf(0,-.01,0))
- lwld23=weld(rprt1,lprt23,lprt21,euler(0,0,0)*cf(0,.25,.1))
- lwld24=weld(rprt1,lprt24,lprt23,euler(0,3.14,0)*cf(0,-1.25,0))
- lwld25=weld(rprt1,lprt25,lprt23,euler(3.14,0,0)*cf(0,1.2,0))
- lwld23n=weld(rprt1,lprt23n,lprt23,euler(0,0,0)*cf(0,0,0))
- lwld24n=weld(rprt1,lprt24n,lprt24,euler(0,0,0)*cf(0,-.005,0))
- lwld25n=weld(rprt1,lprt25n,lprt25,euler(0,0,0)*cf(0,-.005,0))
- lwld26=weld(rprt1,lprt26,lprt23,euler(0,0,0)*cf(0,-.55,-.2))
- lwld27=weld(rprt1,lprt27,lprt26,euler(0,0,0)*cf(0,-.7,0))
- lwld28=weld(rprt1,lprt28,lprt26,euler(0,0,0)*cf(0,.6,.049))
- lwld29=weld(rprt1,lprt29,lprt28,euler(0,0,0)*cf(0,-.3,0))
- lwld30=weld(rprt1,lprt30,lprt28,euler(0,0,0)*cf(0,.3,.075))
- lwld31=weld(rprt1,lprt31,lprt28,euler(0,0,0)*cf(0,.6,0))
- lwld32=weld(rprt1,lprt32,lprt31,euler(0,0,0)*cf(0,.25,-.06))
- lwld33=weld(rprt1,lprt33,lprt32,euler(0,0,0)*cf(0,-.25,0))
- lwld34=weld(rprt1,lprt34,lprt32,euler(3.14,0,0)*cf(0,.25,0))
- lwld35=weld(rprt1,lprt35,lprt26,euler(0,0,0)*cf(0,-.7,.1))
- lwld36=weld(rprt1,lprt36,lprt26,euler(0,0,0)*cf(0,-1,.1))
- for _,c in pairs(modelzorz:children()) do
- table.insert(Weapon,c)
- end
- for _,c in pairs(rprt1:children()) do
- if c.className=="Motor" then
- table.insert(Welds,c)
- end
- end
- local hitbox=part(3,modelzorz,0,1,BrickColor.new("Black"),"Hitbox2",vt(0.2,0.2,0.2))
- hitbox.Anchored=false
- local hbwld=weld(hitbox,hitbox,RootPart,euler(0,0,0)*cf(0,0,0))
- local hitbox2=part(3,nil,0,1,BrickColor.new("Black"),"Hitbox",vt(1,1,1))
- hitbox2.Anchored=true
- local hitboxCF=cf(0,0,0)
- hboxpos=Instance.new("BodyPosition",nil)
- hboxpos.P=2000
- hboxpos.D=100
- hboxpos.maxForce=Vector3.new(545000,545000,545000)
- function hitboxweld()
- hbwld.Parent=modelzorz
- hbwld.Part0=hitbox
- hbwld.Part1=lprt17
- end
- local gunpart=rprt36
- local gunpart2=rprt22
- local bodvel=Instance.new("BodyVelocity")
- local bg=Instance.new("BodyGyro")
- so = function(id,par,vol,pit)
- local sou = Instance.new("Sound",par or workspace)
- sou.Volume=vol
- sou.Pitch=pit or 1
- sou.SoundId="http://www.roblox.com/asset/?id="..id
- coroutine.resume(coroutine.create(function(Sound)
- swait()
- Sound:play()
- end),sou)
- game:GetService("Debris"):AddItem(sou,6)
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- function hideanim()
- equipped=false
- for i=0,1,0.1 do
- swait()
- GunLeft(.7)
- GunRight(.7)
- rwld1.C0=clerp(rwld1.C0,euler(2.2,0,-.6)*cf(-.2,.7,-.6),.4)
- lwld1.C0=clerp(lwld1.C0,euler(2.2,0,.6)*cf(.2,.7,-.6),.4)
- Neck.C0=clerp(Neck.C0,necko*euler(.4,0,0),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.4)
- RW.C0=clerp(RW.C0,cf(.2,0.3,-.5)*euler(.2,0,-1),.4)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- LW.C0=clerp(LW.C0,cf(-.2,0.3,-.5)*euler(.2,0,1),.4)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- end
- lwld1.Part1=RightLeg
- lwld1.C0=euler(2.2,-.5,0)*cf(-.5,-1.5,.5)
- rwld1.Part1=LeftLeg
- rwld1.C0=euler(2.2,.5,0)*cf(.5,-1.5,.5)
- for i=0,1,0.3 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,0),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.4)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,0),.4)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,0),.4)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- RH.C0=clerp(RH.C0,RHC0,.4)
- LH.C0=clerp(LH.C0,LHC0,.4)
- end
- mdec2.Parent=nil
- mdec.Parent=Decrease
- end
- mdec.Parent=Decrease
- function equipanim()
- equipped=true
- mdec.Parent=nil
- mdec2.Parent=Decrease
- for i=0,1,0.2 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(.4,0,0),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.4)
- RW.C0=clerp(RW.C0,cf(.2,0.3,-.5)*euler(.2,0,-1),.4)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- LW.C0=clerp(LW.C0,cf(-.2,0.3,-.5)*euler(.2,0,1),.4)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- end
- rwld1.Part1=RightArm
- lwld1.Part1=LeftArm
- --[[rwld1.C0=euler(1.57,0,0)*cf(0,.9,-.2)
- lwld1.C0=euler(1.57,0,0)*cf(0,.9,-.2)]]
- rwld1.C0=euler(2.2,0,-.6)*cf(-.2,.7,-.6)
- lwld1.C0=euler(2.2,0,.6)*cf(.2,.7,-.6)
- end
- function StaggerAnim()
- attack=true
- removeControl()
- for i=1,math.random(2,4) do
- ClangEffect(BrickColor.new("New Yeller"),cf(hitbox.Position)*euler(math.random(-50,50)/100,math.random(-50,50),math.random(-50,50)/100),0,.1,.2,math.random(150,300)/1000)
- end
- for i=0,1,0.35 do
- swait()
- if Rooted.Value==false then Torso.Velocity=RootPart.CFrame.lookVector*-40 end
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,.5)*euler(.1,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(-.2,0,-.4),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.2,0,.7)*euler(0,-.7,0),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.4)*euler(0,.4,0),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-.8,0)*euler(0,1.57,0)*euler(-.5,0,.6),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.2,.2),.3)
- if Stun.Value>=StunT.Value then
- break
- end
- end
- for i=0,1,0.2 do
- swait()
- if Rooted.Value==false then Torso.Velocity=RootPart.CFrame.lookVector*-40 end
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,.5)*euler(.1,0,0),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.2)*euler(-.5,0,-.4),.4)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.2,0,.7)*euler(0,-.7,0),.4)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.4)*euler(0,.4,0),.4)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- RH.C0=clerp(RH.C0,cf(1,-.8,0)*euler(0,1.57,0)*euler(-.5,0,.6),.4)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.2,.5),.4)
- if Stun.Value>=StunT.Value then
- break
- end
- end
- for i=0,1,0.1 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,.4)*euler(.5,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.8)*euler(-.2,0,-.4),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.5,0,.8)*euler(0,-.4,0),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.5,0,-.6)*euler(0,.4,0),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-.8,0)*euler(0,1.57,0)*euler(-.5,0,1.2),.3)
- LH.C0=clerp(LH.C0,cf(-1,0,-1)*euler(0,-1.57,0)*euler(0,.2,.2),.3)
- if Stun.Value>=StunT.Value then
- break
- end
- end
- for i=1,40 do
- swait()
- if Stun.Value>=StunT.Value then
- break
- end
- end
- resumeControl()
- combo=0
- attack=false
- end
- function StaggerHitt() end
- function StunAnim()
- attack=true
- removeControl()
- Stunned.Value=true
- showDamage(Character,"Stunned","Interrupt")
- local dec=Instance.new("NumberValue",Decrease)
- dec.Name="DecreaseMvmt"
- dec.Value=10
- for i=0,1,0.3 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(-.2,0,-.5),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(.2,0,-3),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.2,0,1.3),.2)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- LW.C0=clerp(LW.C0,cf(-1.2,0.5,-.4)*euler(1,0,.4)*euler(0,-.1,0),.2)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- RH.C0=clerp(RH.C0,cf(1,-.6,0)*euler(0,1.57,0)*euler(-.5,0,.3),.25)
- LH.C0=clerp(LH.C0,cf(-1,-.8,0)*euler(0,-1.57,0)*euler(-.2,0,0),.25)
- end
- for i=0,1,0.3 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(-.3,0,-.5),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.5)*euler(.8,0,-3),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.8,0,1.3),.2)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- LW.C0=clerp(LW.C0,cf(-1.2,0.5,-.4)*euler(1.2,0,.8)*euler(0,-.1,0),.2)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- RH.C0=clerp(RH.C0,cf(1,-.6,0)*euler(0,1.57,0)*euler(-.5,0,.6),.25)
- LH.C0=clerp(LH.C0,cf(-1,-.8,0)*euler(0,-1.57,0)*euler(.1,0,.7),.25)
- end
- for i=0,1,0.3 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(-.3,0,-1),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-2)*euler(1.57,0,-3),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.8,0,1.3),.2)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.2,0,-.8)*euler(0,-.1,0),.2)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- RH.C0=clerp(RH.C0,cf(1,-.6,0)*euler(0,1.57,0)*euler(-.2,0,.6),.25)
- LH.C0=clerp(LH.C0,cf(-1,-.8,0)*euler(0,-1.57,0)*euler(-.1,0,.3),.25)
- end
- local gairost=Instance.new("BodyGyro")
- gairost.Parent=RootPart
- gairost.maxTorque=Vector3.new(2000,0,2000)
- gairost.P=2000
- gairost.cframe=cf(0,0,0)
- for i=0,1,0.1 do
- swait()
- if hitfloor~=nil then
- Torso.Velocity=vt(0,0,0)
- end
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,-1.57),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-2.5)*euler(1.57,0,-3.14),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-1.57,0,1.5)*euler(.2,3.14,0),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.5,0,-1.57)*euler(0,0,0),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(-.3,.5,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(-.1,.2,0),.3)
- end
- for i=1,70 do
- swait()
- gairost.cframe=RootPart.CFrame
- if hitfloor~=nil then
- Torso.Velocity=vt(0,0,0)
- end
- end
- for i=0,1,0.2 do
- swait()
- Stun.Value=0
- gairost.cframe=RootPart.CFrame
- Neck.C0=clerp(Neck.C0,necko*euler(.2,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-2)*euler(1,0,-4),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-1.57,0,1)*euler(.2,-1,0),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.2,0,.2)*euler(0,0,0),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(-.3,.5,.4),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,-1)*euler(0,-1.57,0)*euler(-.1,.2,1),.3)
- end
- resumeControl()
- gairost.Parent=nil
- dec.Parent=nil
- Stun.Value=0
- combo=0
- Stunned.Value=false
- attack=false
- for i=1,10 do
- swait()
- Stun.Value=0
- end
- end
- remote = Instance.new 'RemoteFunction';
- remote.Parent = script;
- remote.OnServerInvoke = function (player, request, ...)
- if (player ~= owner) then
- return error ('You cannot invoke this remote', 0);
- end;
- if (request == 1) then
- ob1d(...)
- end
- if (request == 2) then
- local k = ...;
- key(k)
- end;
- if (request == 3) then
- ob1u(...)
- end
- if (request == 4) then
- s()
- end;
- if (request == 5) then
- ds()
- end;
- if (request == 6) then
- local k = ...;
- key2(k)
- end;
- end
- remote.Name = 'ServerRemote';
- function getMouseHit()
- return remote:InvokeClient (owner, 1);
- end;
- function GunLeft(i)
- gunleft=true
- lwld2.C0=clerp(lwld2.C0,euler(.5,0,0)*cf(0,0,0),i)
- lwld6.C0=clerp(lwld6.C0,cf(0,-1,-.3)*euler(1.07,0,0),i)
- lwld23.C0=clerp(lwld23.C0,euler(0,0,0)*cf(0,.25,.1),i)
- end
- function TonfaLeft(i)
- gunleft=false
- lwld2.C0=clerp(lwld2.C0,euler(3.14,0,0)*cf(0,0,0),i)
- lwld6.C0=clerp(lwld6.C0,cf(0,-.8,-.5)*euler(1.57,0,0),i)
- lwld23.C0=clerp(lwld23.C0,euler(0,0,0)*cf(0,.9,.1),i)
- end
- function GunRight(i)
- gunright=true
- rwld2.C0=clerp(rwld2.C0,euler(.5,0,0)*cf(0,0,0),i)
- rwld6.C0=clerp(rwld6.C0,cf(0,-1,-.3)*euler(1.07,0,0),i)
- rwld23.C0=clerp(rwld23.C0,euler(0,0,0)*cf(0,.25,.1),i)
- end
- function TonfaRight(i)
- gunright=false
- rwld2.C0=clerp(rwld2.C0,euler(3.14,0,0)*cf(0,0,0),i)
- rwld6.C0=clerp(rwld6.C0,cf(0,-.8,-.5)*euler(1.57,0,0),i)
- rwld23.C0=clerp(rwld23.C0,euler(0,0,0)*cf(0,.9,.1),i)
- end
- function attackone()
- attack=true
- for i=0,1,0.15 do
- swait()
- TonfaLeft(.6)
- Neck.C0=clerp(Neck.C0,necko*euler(.2,0,-1.2),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.2)*euler(0,0,1.2),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.6,0,1)*euler(0,1.7,0),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.5,0,-.7)*euler(0,-1.57,0),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(.9,-1,.4)*euler(0,0.57,-.1),.2)
- LH.C0=clerp(LH.C0,cf(-.9,-.9,-.4)*euler(0,-2.57,.4),.2)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- so("199145095",lprt17,1,1.2)
- --con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,4,6,math.random(20,30),"Normal",RootPart,.5,1,math.random(3,8),nil,true,false) end)
- hbwld.Parent=nil
- hboxpos.Parent=hitbox
- hitbox.Parent=modelzorz
- hitbox.Size=vt(.5,3,1)
- hitboxCF=lprt17.CFrame*cf(0,-.2,0)
- hitbox.CFrame=hitboxCF
- for i=0,1,0.4 do
- swait()
- TonfaLeft(.5)
- hitboxCF=lprt17.CFrame*cf(0,-.2,0)
- hitbox.CFrame=hitboxCF
- MagniDamage(hitbox,3,4,4,math.random(20,30),"Normal",RootPart,.5,1,math.random(3,8),nil,true,false)
- Neck.C0=clerp(Neck.C0,necko*euler(.2,0,1.2),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.2)*euler(0,0,-1.2),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.2,0,1)*euler(0,1.7,0),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1,0.5,-.5)*euler(1.5,0,-.7)*euler(0,-1.57,0),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(.9,-1,-.4)*euler(0,2.57,-.4),.2)
- LH.C0=clerp(LH.C0,cf(-.9,-.9,.4)*euler(0,-0.57,.1),.2)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- for i=0,1,0.15 do
- swait()
- hitboxCF=lprt17.CFrame*cf(0,-.2,0)
- hitbox.CFrame=hitboxCF
- MagniDamage(hitbox,3,4,4,math.random(20,30),"Normal",RootPart,.5,1,math.random(3,8),nil,true,false)
- Neck.C0=clerp(Neck.C0,necko*euler(.2,0,1.2),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.2)*euler(0,0,-1.2),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.2,0,1)*euler(0,1.7,0),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1,0.5,-.5)*euler(1,0,.2)*euler(0,-1.57,0),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(.9,-1,-.4)*euler(0,2.57,-.4),.2)
- LH.C0=clerp(LH.C0,cf(-.9,-.9,.4)*euler(0,-0.57,.1),.2)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- --con1:disconnect()
- hitbox.Parent=modelzorz
- hitbox.Size=vt()
- hitboxweld()
- hboxpos.Parent=nil
- attack=false
- end
- function attacktwo()
- attack=true
- for i=0,1,0.15 do
- swait()
- TonfaRight(.6)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,1.4)*euler(.2,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.2)*euler(0,0,-1.4),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.7,0,.5)*euler(0,1,0),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.5,0,-.4)*euler(0,-1.57,0),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(.9,-1,-.4)*euler(0,2.77,-.4),.2)
- LH.C0=clerp(LH.C0,cf(-.9,-.9,.4)*euler(0,-0.37,.1),.2)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- so("199145204",rprt17,1,1.2)
- --con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,4,6,math.random(20,30),"Normal",RootPart,.5,2,math.random(3,8),nil,true,false) end)
- hbwld.Parent=nil
- hboxpos.Parent=hitbox
- hitbox.Parent=modelzorz
- hitbox.Size=vt(.5,3,1)
- hitboxCF=rprt17.CFrame*cf(0,-.2,0)
- hitbox.CFrame=hitboxCF
- for i=0,1,0.4 do
- swait()
- TonfaRight(.5)
- hitboxCF=rprt17.CFrame*cf(0,-.2,0)
- hitbox.CFrame=hitboxCF
- MagniDamage(hitbox,3,4,4,math.random(20,30),"Normal",RootPart,.5,2,math.random(3,8),nil,true,false)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,-1)*euler(-.05,0,0),.5)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.2)*euler(0,0,1),.5)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2.5,0,0)*euler(0,1.4,0)*euler(0,-.2,0),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.2,0,-.6),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(.9,-1,.4)*euler(0,.67,-.1),.2)
- LH.C0=clerp(LH.C0,cf(-.9,-.9,-.4)*euler(0,-2.47,.4),.2)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- for i=0,1,0.15 do
- swait()
- TonfaRight(.4)
- hitboxCF=rprt17.CFrame*cf(0,-.2,0)
- hitbox.CFrame=hitboxCF
- MagniDamage(hitbox,3,4,4,math.random(20,30),"Normal",RootPart,.5,2,math.random(3,8),nil,true,false)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,-1.2)*euler(-.1,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.2)*euler(0,0,1.2),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2.8,0,0)*euler(0,1.5,0)*euler(0,-.2,0),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.2,0,-.6),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(.9,-1,.4)*euler(0,.47,-.1),.2)
- LH.C0=clerp(LH.C0,cf(-.9,-.9,-.4)*euler(0,-2.67,.4),.2)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- --con1:disconnect()
- hitbox.Parent=modelzorz
- hitbox.Size=vt()
- hitboxweld()
- hboxpos.Parent=nil
- attack=false
- end
- function attackthree()
- attack=true
- for i=0,1,0.15 do
- swait()
- TonfaLeft(.6)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,.5),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-.5),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.4,0,.2),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-.5,0.5,-.5)*euler(1.57,0,1)*euler(0,-1.57,0),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,.5,-.4),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.5,.1),.3)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- so("199145095",lprt17,1,1)
- --con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,4,6,math.random(20,30),"Normal",RootPart,.5,2,math.random(3,8),nil,true,false) end)
- hbwld.Parent=nil
- hboxpos.Parent=hitbox
- hitbox.Parent=modelzorz
- hitbox.Size=vt(.5,3,1)
- hitboxCF=lprt17.CFrame*cf(0,-.2,0)
- hitbox.CFrame=hitboxCF
- for i=0,1,0.15 do
- swait()
- TonfaLeft(.6)
- hitboxCF=lprt17.CFrame*cf(0,-.2,0)
- hitbox.CFrame=hitboxCF
- MagniDamage(hitbox,3,4,4,math.random(20,30),"Normal",RootPart,.5,2,math.random(3,8),nil,true,false)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,0),.3)
- RootJoint.C0=RootCF*euler(0,0,-.5+6.28*i)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.4,0,1),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.57,0,-1.57)*euler(0,-1.57,0),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,0,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,0,0),.3)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- for i=0,1,0.2 do
- swait()
- hitboxCF=lprt17.CFrame*cf(0,-.2,0)
- hitbox.CFrame=hitboxCF
- MagniDamage(hitbox,3,4,4,math.random(20,30),"Normal",RootPart,.5,2,math.random(3,8),nil,true,false)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.4,0,1),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.3,0,-1.57)*euler(0,-1.2,0),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- --con1:disconnect()
- hitbox.Parent=modelzorz
- hitbox.Size=vt()
- hitboxweld()
- hboxpos.Parent=nil
- attack=false
- end
- function attackfour()
- attack=true
- for i=0,1,0.15 do
- swait()
- TonfaLeft(.6)
- TonfaRight(.6)
- rwld1.C0=clerp(rwld1.C0,euler(1.57,0,0)*cf(0,.9,-.2),.3)
- lwld1.C0=clerp(lwld1.C0,euler(1.57,0,0)*cf(0,.9,-.2),.3)
- Neck.C0=clerp(Neck.C0,necko*euler(.1,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.2)*euler(0,0,0),.4)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2,0,1.8)*euler(0,2,0),.4)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(2,0,-1.8)*euler(0,-2,0),.4)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- RH.C0=clerp(RH.C0,cf(1.1,-1,0)*euler(0,1.57,-.1),.4)
- LH.C0=clerp(LH.C0,cf(-1,-.9,0)*euler(0,-1.57,.4),.4)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- so("199145146",lprt17,1,1.1)
- so("199145146",rprt17,1,1.1)
- --con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,4,6,math.random(20,30),"Normal",RootPart,.5,2,math.random(3,8),nil,true,false) end)
- hbwld.Parent=nil
- hboxpos.Parent=hitbox
- hitbox.Parent=modelzorz
- hitbox.Size=vt(.5,3,1)
- hitboxCF=lprt17.CFrame*cf(0,-.2,0)
- hitbox.CFrame=hitboxCF
- for i=0,1,0.13 do
- swait()
- TonfaLeft(.7)
- TonfaRight(.7)
- hitboxCF=lprt17.CFrame*cf(0,-.2,0)
- hitbox.CFrame=hitboxCF
- MagniDamage(hitbox,3,4,4,math.random(20,30),"Normal",RootPart,.5,2,math.random(3,8),nil,true,false)
- hitboxCF=rprt17.CFrame*cf(0,-.2,0)
- hitbox.CFrame=hitboxCF
- MagniDamage(hitbox,3,4,4,math.random(20,30),"Normal",RootPart,.5,2,math.random(3,8),nil,true,false)
- rwld1.C0=clerp(rwld1.C0,euler(1.57,0,0)*cf(0,.9,-.2),.3)
- lwld1.C0=clerp(lwld1.C0,euler(1.57,0,0)*cf(0,.9,-.2),.3)
- Neck.C0=clerp(Neck.C0,necko*euler(.2,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.2)*euler(0,0,0),.4)
- RW.C0=clerp(RW.C0,cf(1,0.5,-.5)*euler(1,0,-1.2)*euler(0,1.5,0),.4)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- LW.C0=clerp(LW.C0,cf(-1,0.5,-.5)*euler(1.7,0,1.2)*euler(0,-1.5,0),.4)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- RH.C0=clerp(RH.C0,cf(1.1,-1,0)*euler(0,1.57,-.1),.4)
- LH.C0=clerp(LH.C0,cf(-1,-.9,0)*euler(0,-1.57,.4),.4)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- --con1:disconnect()
- hitbox.Parent=modelzorz
- hitbox.Size=vt()
- hitboxweld()
- hboxpos.Parent=nil
- attack=false
- end
- function GunStance()
- attack=true
- gun=true
- quickoblit=true
- local dec=Instance.new("NumberValue",Decrease)
- dec.Name="DecreaseMvmt"
- dec.Value=.7
- Humanoid.AutoRotate=false
- --removeControl()
- for i=0,1,0.15 do
- swait()
- if shootgun==1 then
- GunRight(1)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,-1.57)*euler(.1,0,0),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.2)*euler(0,0,1.57),.4)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.57,0,1.57),.4)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- LW.C0=clerp(LW.C0,cf(-1,0.5,-.8)*euler(1.7,0,1)*euler(0,-1,0),.4)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- RH.C0=clerp(RH.C0,cf(.6,-1,.4)*euler(0,1.57,0)*euler(.2,-1.57,0),.4)
- LH.C0=clerp(LH.C0,cf(-.6,-1,-.4)*euler(0,-1.57,0)*euler(-.4,-1.57,0),.4)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- else
- GunLeft(1)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,1.57)*euler(.1,0,0),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.2)*euler(0,0,-1.57),.4)
- RW.C0=clerp(RW.C0,cf(1,0.5,-.8)*euler(1.7,0,-1)*euler(0,1,0),.4)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.57,0,-1.57),.4)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- RH.C0=clerp(RH.C0,cf(.5,-1,-.2)*euler(0,1.57,0)*euler(-.4,1.57,0),.4)
- LH.C0=clerp(LH.C0,cf(-.5,-1,.2)*euler(0,-1.57,0)*euler(.2,1.57,0),.4)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- end
- gairo=Instance.new("BodyGyro")
- --gairo.Parent=RootPart
- gairo.maxTorque=Vector3.new(4e+005,4e+005,4e+005)*math.huge
- gairo.P=20e+003
- gairo.cframe=RootPart.CFrame
- local offset=nil
- while gun==true do
- swait()
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- local gunpos=vt(getMouseHit().x,Head.Position.Y,getMouseHit().z)
- offset=(gunpart.Position.y-getMouseHit().y)/60
- --mag=(gprt8.Position-getMouseHit()).magnitude/80
- mag=(gunpart.Position-getMouseHit()).magnitude/66
- offset=offset/mag
- --gairo.cframe=cf(Head.Position,gunpos)
- newpos=vt(getMouseHit().x,Torso.Position.Y,getMouseHit().z)
- --RootPart.CFrame=cf(RootPart.Position,newpos)
- MoveCF=cf(RootPart.Position,newpos)
- local mpos = Torso.CFrame*euler(0,0,0)--*CFrame.new(3,-1,-0.2) -- thx doogle <3
- local cff = CFrame.new(mpos.p,newpos) * CFrame.Angles(math.pi/2,0,0)
- local x,y,z = RootPart.CFrame:toObjectSpace(cff):toEulerAnglesXYZ()
- if shootgun==1 then
- Neck.C0=necko*euler(0,0,-1.57)*euler(offset,0,0)
- RW.C1=clerp(RW.C1,cf(0,0.5,0)*euler(offset,0,0),.3)
- RootJoint.C0=RootJoint.C0:lerp(CFrame.Angles(x,y,z)*euler(0,3.14,0)*euler(0,0,1.57)*cf(0,0,-.2),.3)
- else
- Neck.C0=necko*euler(0,0,1.57)*euler(offset,0,0)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(offset,0,0),.3)
- RootJoint.C0=RootJoint.C0:lerp(CFrame.Angles(x,y,z)*euler(0,3.14,0)*euler(0,0,-1.57)*cf(0,0,-.2),.3)
- end
- --LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(offset,0,0),.2)
- end
- dec.Parent=nil
- if shoot==true then
- quickoblit=false
- for i=0,1,0.15 do
- swait()
- if shootgun==1 then
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.57,0,1.57)*euler(1,0,0),.4)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- LW.C0=clerp(LW.C0,cf(-1,0.5,-.8)*euler(1.7,0,1)*euler(0,-1,0),.4)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- else
- RW.C0=clerp(RW.C0,cf(1,0.5,-.8)*euler(1.7,0,-1)*euler(0,1,0),.4)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.57,0,-1.57)*euler(1,0,0),.4)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- end
- end
- if shootgun==1 then
- shootgun=2
- gunpart=lprt36
- gunpart2=lprt22
- else
- gunpart=rprt36
- gunpart2=rprt22
- shootgun=1
- end
- --[[for i=0,1,0.1 do
- swait()
- gwld6.C0=clerp(gwld6.C0,euler(0,0,0)*cf(0,.5,-.1),.6)
- gwld1.C0=clerp(gwld1.C0,euler(1.57,0,0)*cf(0,1,0),.2)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,1.57)*euler(0,0,0),.2)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.57,0,-1.57)*euler(1,0,0),.2)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- end]]
- if quickoblit==true then
- local oldgunpart=gunpart
- local oldgunpart2=gunpart2
- if shootgun==1 then
- gunpart=lprt36
- gunpart2=lprt22
- else
- gunpart=rprt36
- gunpart2=rprt22
- end
- for i=0,1,0.2 do
- swait()
- if shootgun==2 then
- RootJoint.C0=RootJoint.C0*euler(0,0,-1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.57,0,1.57)*euler(1,0,-1.5),.4)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- LW.C0=clerp(LW.C0,cf(-1,0.5,-.8)*euler(1.2,0,1)*euler(0,-1,0),.4)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- else
- RootJoint.C0=RootJoint.C0*euler(0,0,1)
- RW.C0=clerp(RW.C0,cf(1,0.5,-.8)*euler(1.2,0,-1)*euler(0,1,0),.4)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.57,0,-1.57)*euler(1,0,1.5),.4)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- end
- end
- for i=0,1,0.2 do
- swait()
- if i<.6 then
- so("203691885",gunpart,1,1)
- Shootcombo2()
- end
- if shootgun==2 then
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,1),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.2)*euler(0,0,-1),.4)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.57,0,1.57)*euler(-.5,0,0)*euler(0,1.57,0),.4)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.5,0,-1)*euler(0,0,0),.4)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- else
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,-1),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.2)*euler(0,0,1),.4)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.5,0,1)*euler(0,0,0),.4)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.57,0,-1.57)*euler(-.5,0,0)*euler(0,-1.57,0),.4)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- end
- end
- gunpart=oldgunpart
- gunpart2=oldgunpart2
- end
- end
- quickoblit=false
- gairo.Parent=nil
- Humanoid.AutoRotate=true
- shoot=false
- attack=false
- --removeControl()
- end
- function do1()
- if attack==true then return end
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then return end
- if cooldowns[1]>=cooldownmax and mana.Value>=20 then
- --if true then
- attack=true
- cooldowns[1]=0
- local dec=Instance.new("NumberValue",Decrease)
- dec.Name="DecreaseMvmt"
- dec.Value=10
- so("203691857",rprt1,1,1)
- so("203691857",lprt1,1,1)
- for i=0,1,0.1 do
- swait()
- TonfaLeft(1)
- TonfaRight(1)
- rwld1.C0=clerp(rwld1.C0,euler(1.57,0,0)*cf(0,.9,-.2),.3)
- lwld1.C0=clerp(lwld1.C0,euler(1.57,0,0)*cf(0,.9,-.2),.3)
- Neck.C0=clerp(Neck.C0,necko*euler(.2,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.2)*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1,0.5,-.5)*euler(1,0,-1.2)*euler(0,0,0),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1,0.5,-.5)*euler(1.7,0,1.2)*euler(0,0,0),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1.1,-1,0)*euler(0,1.57,-.1),.4)
- LH.C0=clerp(LH.C0,cf(-1,-.9,0)*euler(0,-1.57,.4),.4)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- else
- if Ammo>0 then
- for i=1,Ammo/2 do
- Bullet(rprt22)
- Bullet(lprt22)
- end
- end
- mana.Value=mana.Value-20
- Ammo=16
- end
- so("203691878",rprt1,1,1)
- so("203691878",lprt1,1,1)
- for i=0,1,0.07 do
- swait()
- GunLeft(1)
- GunRight(1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.8,0,1),.2)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.8,0,-1),.2)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- dec.Parent=nil
- attack=false
- end
- end
- function do2()
- if attack==true then return end
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then return end
- if cooldowns[2]>=cooldownmax then
- --if true then
- attack=true
- cooldowns[2]=0
- num=0
- canshoot=false
- if mana.Value>=20 and Ammo>=2 then
- mana.Value=mana.Value-20
- Ammo=Ammo-2
- canshoot=true
- else
- so("203691822",rprt22,1,1)
- so("203691822",lprt22,1,1)
- end
- for i=0,1,0.1 do
- swait()
- if Rooted.Value==false then Torso.Velocity=RootPart.CFrame.lookVector*-50 end
- Neck.C0=clerp(Neck.C0,necko*euler(.5,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-2)*euler(-.8,0,0),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.8,0)*euler(.9,0,-.1)*euler(0,.2,0),.4)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.8,0)*euler(1,0,.05)*euler(0,-.4,0),.4)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(-.2,0,.5),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(-.2,0,-.5),.3)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- --[[if num>=4 then
- num=0
- Bullet(rprt22)
- Bullet(lprt22)
- TrueAim("Left")
- TrueAim("Right")
- so("203691885",rprt36,1,math.random(80,120)/100)
- so("203691885",lprt36,1,math.random(80,120)/100)
- MagicCircle(BrickColor.new(NewCol),cf(rprt36.Position),1,1,1,1,1,1,.1)
- MagicCircle(BrickColor.new(NewCol),cf(lprt36.Position),1,1,1,1,1,1,.1)
- end]]
- if canshoot==true then
- if num==2 then
- Bullet(lprt22)
- MouseLook=cf((lprt22.Position+getMouseHit())/2,getMouseHit())
- TrueAim("Left",MouseLook.lookVector)
- so("203691885",lprt36,1,math.random(80,120)/100)
- MagicCircle(BrickColor.new(NewCol),cf(lprt36.Position),1,1,1,1,1,1,.1)
- elseif num==4 then
- num=0
- Bullet(rprt22)
- MouseLook=cf((rprt22.Position+getMouseHit())/2,getMouseHit())
- TrueAim("Right",MouseLook.lookVector)
- so("203691885",rprt36,1,math.random(80,120)/100)
- MagicCircle(BrickColor.new(NewCol),cf(rprt36.Position),1,1,1,1,1,1,.1)
- end
- end
- num=num+1
- end
- for i=0,1,0.1 do
- swait()
- if Rooted.Value==false then Torso.Velocity=RootPart.CFrame.lookVector*-50 end
- Neck.C0=clerp(Neck.C0,necko*euler(.5,0,0),.3)
- RootJoint.C0=RootJoint.C0*euler(-.4,0,0)
- RW.C0=clerp(RW.C0,cf(1,0.5,-.5)*euler(1,0,-1.2)*euler(0,1.5,0),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1,0.5,-.5)*euler(1.7,0,1.2)*euler(0,-1.5,0),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,0,-.8)*euler(0,1.57,0)*euler(-.2,0,-.5),.3)
- LH.C0=clerp(LH.C0,cf(-1,0,-.8)*euler(0,-1.57,0)*euler(-.2,0,.5),.3)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- attack=false
- end
- end
- function do3()
- XVbullet=false
- if attack==true then return end
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then return end
- if cooldowns[3]>=cooldownmax then
- --if true then
- attack=true
- cooldowns[3]=0
- XVbullet=true
- attack=false
- local blocknum=0
- while XVbullet==true do
- swait()
- blocknum=blocknum+1
- if blocknum>=10 then
- blocknum=0
- MagicBlock(BrickColor.new(NewCol),cf(gunpart.Position)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,1,1,1,1,1,.1,1)
- end
- end
- end
- end
- function do4()
- if obliterate==true then
- obliterate=false
- return end
- if attack==true then return end
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then return end
- if cooldowns[4]>=cooldownmax and mana.Value>=3 then
- --if true then
- attack=true
- obliterate=true
- Humanoid.AutoRotate=false
- local dec=Instance.new("NumberValue",Decrease)
- dec.Name="DecreaseMvmt"
- dec.Value=10
- Look=RootPart.CFrame.lookVector
- local anim=0
- local oldanim=0
- so("203691326",rprt36,1,1.5)
- so("203691326",lprt36,1,1.5)
- for i=1,0,-0.1 do
- swait()
- rprt4n.Transparency=i
- rprt9n.Transparency=i
- rprt14n.Transparency=i
- rprt15n.Transparency=i
- rprt16n.Transparency=i
- rprt23n.Transparency=i
- rprt24n.Transparency=i
- rprt25n.Transparency=i
- lprt4n.Transparency=i
- lprt9n.Transparency=i
- lprt14n.Transparency=i
- lprt15n.Transparency=i
- lprt16n.Transparency=i
- lprt23n.Transparency=i
- lprt24n.Transparency=i
- lprt25n.Transparency=i
- Neck.C0=clerp(Neck.C0,necko*euler(.2,0,0),.5)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.2)*euler(0,0,0),.5)
- RW.C0=clerp(RW.C0,cf(1,0.5,-.5)*euler(1,0,-1.2)*euler(0,1.5,0),.5)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.5)
- LW.C0=clerp(LW.C0,cf(-1,0.5,-.5)*euler(1.7,0,1.2)*euler(0,-1.5,0),.5)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.5)
- RH.C0=clerp(RH.C0,cf(1.1,-1,0)*euler(0,1.57,-.1),.5)
- LH.C0=clerp(LH.C0,cf(-1,-.9,0)*euler(0,-1.57,.4),.5)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true or Humanoid.Health<=0 then
- break
- end
- end
- dec.Value=.2
- for i=1,15 do
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- if mana.Value<3 or obliterate==false then
- break
- end
- mana.Value=mana.Value-2
- repeat
- if anim==1 then
- anim=2
- elseif anim==2 then
- anim=3
- elseif anim==3 then
- anim=2
- end
- if i==1 then
- anim=1
- end
- until anim~=oldanim
- oldanim=anim
- for i=0,1,0.25 do
- swait()
- GunRight(1)
- GunLeft(1)
- --Torso.Velocity=Look*10
- offset1=(lprt36.Position.y-getMouseHit().y)/60
- mag1=(lprt36.Position-getMouseHit()).magnitude/66
- offset1=offset1/mag1
- offset2=(rprt36.Position.y-getMouseHit().y)/60
- mag2=(rprt36.Position-getMouseHit()).magnitude/66
- offset2=offset2/mag2
- if anim==1 then
- Neck.C0=clerp(Neck.C0,necko*euler(.1,0,0),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.2)*euler(0,0,0),.4)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.6,0,-.1)*euler(0,.2,0),.4)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(offset2,0,0),.4)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.6,0,.1)*euler(0,-.2,0),.4)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(offset1,0,0),.4)
- RH.C0=clerp(RH.C0,cf(1.1,-1,0)*euler(0,1.57,-.1),.4)
- LH.C0=clerp(LH.C0,cf(-1,-.9,0)*euler(0,-1.57,.4),.4)
- elseif anim==2 then
- Neck.C0=clerp(Neck.C0,necko*euler(.1,0,0),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.2)*euler(0,0,0),.4)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.6,0,-.1)*euler(.2,0,0),.5)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(offset2,0,0),.4)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.57,0,0)*euler(0,0,0),.4)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(offset1,0,0),.4)
- RH.C0=clerp(RH.C0,cf(1.1,-1,0)*euler(0,1.57,-.1),.4)
- LH.C0=clerp(LH.C0,cf(-1,-.9,0)*euler(0,-1.57,.4),.4)
- elseif anim==3 then
- Neck.C0=clerp(Neck.C0,necko*euler(.1,0,0),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.2)*euler(0,0,0),.4)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.57,0,0)*euler(0,0,0),.4)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(offset2,0,0),.4)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.6,0,.1)*euler(.2,0,0),.5)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(offset1,0,0),.4)
- RH.C0=clerp(RH.C0,cf(1.1,-1,0)*euler(0,1.57,-.1),.4)
- LH.C0=clerp(LH.C0,cf(-1,-.9,0)*euler(0,-1.57,.4),.4)
- end
- end
- local shoot=1
- if anim==2 then
- shoot=2
- elseif anim==3 then
- shoot=1
- end
- if shoot==2 then
- Bullet(lprt22)
- MouseLook=cf((lprt22.Position+getMouseHit())/2,getMouseHit())
- TrueAim("Left")
- so("203691885",lprt36,1,math.random(80,120)/100)
- MagicCircle(BrickColor.new(NewCol),cf(lprt36.Position),1,1,1,3,3,3,.1)
- elseif shoot==1 then
- Bullet(rprt22)
- MouseLook=cf((rprt22.Position+getMouseHit())/2,getMouseHit())
- TrueAim("Right")
- so("203691885",rprt36,1,math.random(80,120)/100)
- MagicCircle(BrickColor.new(NewCol),cf(rprt36.Position),1,1,1,3,3,3,.1)
- end
- --[[MagniDamage(rprt36,10,4,6,math.random(15,25),"Knockdown2",true,nil,nil,nil,math.random(1,5))
- MagniDamage(lprt36,10,4,6,math.random(15,25),"Knockdown2",true,nil,nil,nil,math.random(1,5))
- MagicBlock(BrickColor.new(NewCol),cf(rprt36.Position),1,1,1,5,5,5,.1,1)
- MagicCircle(BrickColor.new(NewCol),cf(rprt36.Position),1,1,1,5,5,5,.1)
- MagicRing(BrickColor.new("Bright yellow"),cf(rprt36.Position)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,1,.1,2,2,.1,.1)
- MagicBlock(BrickColor.new(NewCol),cf(lprt36.Position),1,1,1,5,5,5,.1,1)
- MagicCircle(BrickColor.new(NewCol),cf(lprt36.Position),1,1,1,5,5,5,.1)
- MagicRing(BrickColor.new("Bright yellow"),cf(lprt36.Position)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,1,.1,2,2,.1,.1)
- ]]
- end
- Humanoid.AutoRotate=true
- dec.Parent=nil
- cooldowns[4]=0
- attack=false
- for i=0,1.1,.05 do
- swait()
- rprt4n.Transparency=i
- rprt9n.Transparency=i
- rprt14n.Transparency=i
- rprt15n.Transparency=i
- rprt16n.Transparency=i
- rprt23n.Transparency=i
- rprt24n.Transparency=i
- rprt25n.Transparency=i
- lprt4n.Transparency=i
- lprt9n.Transparency=i
- lprt14n.Transparency=i
- lprt15n.Transparency=i
- lprt16n.Transparency=i
- lprt23n.Transparency=i
- lprt24n.Transparency=i
- lprt25n.Transparency=i
- end
- end
- end
- function Shootcombo()
- --numb=(1-(accuracy*.01))*5
- spread=vt(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100)*(gunpart.Position-getMouseHit()).magnitude/100
- local MouseLook=cf((gunpart.Position+getMouseHit())/2,getMouseHit()+spread)
- table.insert(Effects,{MouseLook.lookVector,"Shoot",30,gunpart.Position,8,10,0,1})
- Bullet(gunpart2)
- end
- function Shootcombo2()
- --numb=(1-(accuracy*.01))*5
- spread=vt(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)*(gunpart.Position-getMouseHit()).magnitude/100
- local MouseLook=cf((gunpart.Position+getMouseHit())/2,getMouseHit()+spread)
- table.insert(Effects,{MouseLook.lookVector,"Shoot",30,gunpart.Position,6,8,0,1})
- Bullet(gunpart2)
- end
- function XVShot()
- local MouseLook=cf((gunpart.Position+getMouseHit())/2,getMouseHit())
- table.insert(Effects,{MouseLook.lookVector,"Shoot",30,gunpart.Position,8,10,0,2})
- Bullet(gunpart2)
- end
- function TrueAim(Arm,aim)
- --numb=(1-(accuracy*.01))*5
- --spread=vt((math.random(-1,0)+math.random())*numb,(math.random(-1,0)+math.random())*numb,(math.random(-1,0)+math.random())*numb)*(gunpart.Position-getMouseHit()).magnitude/100
- --local MouseLook=cf((gunpart.Position+getMouseHit())/2,getMouseHit()+spread)
- thepart=nil
- if Arm=="Left" then
- thepart=lprt36
- elseif Arm=="Right" then
- thepart=rprt36
- end
- --local MouseLook=cf((gunpart.Position+getMouseHit())/2,getMouseHit())
- local target,distance=findNearestTorso(getMouseHit())
- --[[if target~=nil then
- cf2=cf(thepart.Position,target.Position)
- tehCF=clerp(cf(thepart.Position),cf2,.8)
- Thing[1]=tehCF.lookVector
- end]]
- tehcf=(thepart.CFrame*euler(1.57,0,0)).lookVector
- if aim~=nil then
- tehcf=aim
- end
- table.insert(Effects,{tehcf,"Shoot",30,thepart.Position,6,8,0,3,thepart,target})
- Bullet(gunpart2)
- end
- function Bullet(Part)
- bullet=part(3,workspace,0,0,BrickColor.new("Bright yellow"),"Bullet",vt(0.2,0.2,0.2))
- bmsh=mesh("CylinderMesh",bullet,"","",vt(0,0,0),vt(.8,1.5,.8))
- bullet.CanCollide=true
- bullet.CFrame=Part.CFrame*cf(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)
- bullet.Velocity=(Torso.CFrame.lookVector*math.random(10,40))+(vt(1,0,0)*math.random(0,1000)/100)+(vt(0,1,0)*math.random(0,1000)/100)+(vt(0,0,1)*math.random(0,1000)/100)
- game:GetService("Debris"):AddItem(bullet,3)
- end
- function DecreaseStat(Model,Stat,Amount,Duration)
- if Model:findFirstChild("Stats")~=nil then
- if Model.Stats[Stat]~=nil then
- Model.Stats[Stat].Value=Model.Stats[Stat].Value-Amount
- d=Instance.new("NumberValue",Model.Stats.Decrease)
- dur=Instance.new("NumberValue",d)
- dur.Name="Duration"
- dur.Value=Duration
- game:GetService("Debris"):AddItem(d,20)
- if Stat=="Damage" then
- d.Name="DecreaseAtk"
- elseif Stat=="Defense" then
- d.Name="DecreaseDef"
- elseif Stat=="Movement" then
- d.Name="DecreaseMvmt"
- end
- if Model:findFirstChild("Torso")~=nil then
- display=""
- if Stat=="Damage" then
- if Amount>0 then
- display="-Damage"
- else
- display="+Damage"
- end
- elseif Stat=="Defense" then
- if Amount>0 then
- display="-Defense"
- else
- display="+Defense"
- end
- elseif Stat=="Movement" then
- if Amount>0 then
- display="-Movement"
- else
- display="+Movement"
- end
- end
- showDamage(Model,display,"Debuff")
- end
- d.Value=Amount
- end
- end
- end
- function GetDist(Part1,Part2,magni)
- local targ=Part1.Position-Part2.Position
- local mag=targ.magnitude
- if mag<=magni then
- return true
- else
- return false
- end
- end
- function MagniDamage(Part,magni,minim,maxim,knockback,Type,Property,Delay,KnockbackType,incstun,stagger,staghit,ranged,DecreaseState,DecreaseAmount,Duration,Sound)
- for _,c in pairs(workspace:children()) do
- local hum=c:findFirstChild("Humanoid")
- if hum~=nil then
- local head=nil
- for _,d in pairs(c:children()) do
- --if d.Name=="Torso" or d.Name=="Head" or d.Name=="HumanoidRootPart" or d.Name=="HitPart" then
- if d.className=="Model" and ranged~=true then
- head=d:findFirstChild("Hitbox")
- if d.Parent==Character then break end
- if head~=nil then
- local targ=head.Position-Part.Position
- local mag=targ.magnitude
- if mag<=magni and c.Name~=Player.Name then
- ref=part(3,workspace,0,1,BrickColor.new("Black"),"Reference",vt())
- ref.Anchored=true
- ref.CFrame=cf(head.Position)
- game:GetService("Debris"):AddItem(ref,1)
- hitnum=math.random(1,5)
- if hitnum==1 then so("199148971",ref,1,1)
- elseif hitnum==2 then so("199149025",ref,1,1)
- elseif hitnum==3 then so("199149072",ref,1,1)
- elseif hitnum==4 then so("199149109",ref,1,1)
- elseif hitnum==5 then so("199149119",ref,1,1)
- end
- --StaggerHit.Value=true
- end
- end
- end
- if d.className=="Part" then
- head=d
- if head~=nil then
- local targ=head.Position-Part.Position
- local mag=targ.magnitude
- if mag<=magni and c.Name~=Player.Name then
- if stun==nil then
- stun=math.random(5,10)
- end
- local Rang=nil
- if Ranged==false then
- Rang=true
- end
- local stag=nil
- if shbash==true then
- stag=true
- end
- Damagefunc(head,minim,maxim,knockback,Type,Property,Delay,KnockbackType,incstun,stagger,staghit,ranged,DecreaseState,DecreaseAmount,Duration,Sound)
- --Damagefunc(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,incstun,stagger,staghit,DecreaseState,DecreaseAmount,Duration)
- end
- end
- end
- end
- end
- end
- end
- function findNearestTorso(pos)
- local list = game.Workspace:children()
- local torso = nil
- local dist = 1000
- local temp = nil
- local human = nil
- local temp2 = nil
- for x = 1, #list do
- temp2 = list[x]
- if (temp2.className == "Model") and (temp2.Name~=Character.Name) then
- temp = temp2:findFirstChild("Torso")
- human = temp2:findFirstChild("Humanoid")
- if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
- if (temp.Position - pos).magnitude < dist then
- local dohit=true
- if Player.Neutral==false and game.Players:GetPlayerFromCharacter(temp.Parent)~=nil then
- if game.Players:GetPlayerFromCharacter(temp.Parent).TeamColor==Player.TeamColor then dohit=false end
- end
- if dohit==true then
- torso = temp
- dist = (temp.Position - pos).magnitude
- end
- end
- end
- end
- end
- return torso,dist
- end
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- local Point=Torso.CFrame*cf(0,Torso.Size.Y,0)
- LastPoint=Point
- function effect(Color,Ref,LP,P1,returnn)
- if LP==nil or P1==nil then return end
- local effectsmsh=Instance.new("CylinderMesh")
- effectsmsh.Scale=Vector3.new(0.2,1,0.2)
- effectsmsh.Name="Mesh"
- local effectsg=Instance.new("Part")
- NoOutline(effectsg)
- effectsg.formFactor=3
- effectsg.CanCollide=false
- effectsg.Name="Eff"
- effectsg.Locked=true
- effectsg.Anchored=true
- effectsg.Size=Vector3.new(0.5,1,0.5)
- effectsg.Parent=workspace
- effectsmsh.Parent=effectsg
- effectsg.BrickColor=BrickColor.new(Color)
- effectsg.Reflectance=Ref
- local point1=P1
- local mg=(LP.p - point1.p).magnitude
- effectsg.Size=Vector3.new(0.5,mg,0.5)
- effectsg.CFrame=cf((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0)
- effectsmsh.Scale=Vector3.new(0.2,1,0.2)
- game:GetService("Debris"):AddItem(effectsg,2)
- if returnn then return effectsg end
- if not returnn then
- table.insert(Effects,{effectsg,"Cylinder",0.2,0.01,0,0.01,effectsmsh})
- end
- end
- local function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CFrame.new(at.x, at.y, at.z,
- right.x, top.x, back.x,
- right.y, top.y, back.y,
- right.z, top.z, back.z)
- end
- function Triangle(a, b, c)
- local edg1 = (c-a):Dot((b-a).unit)
- local edg2 = (a-b):Dot((c-b).unit)
- local edg3 = (b-c):Dot((a-c).unit)
- if edg1 <= (b-a).magnitude and edg1 >= 0 then
- a, b, c = a, b, c
- elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
- a, b, c = b, c, a
- elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
- a, b, c = c, a, b
- else
- assert(false, "unreachable")
- end
- local len1 = (c-a):Dot((b-a).unit)
- local len2 = (b-a).magnitude - len1
- local width = (a + (b-a).unit*len1 - c).magnitude
- local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
- local list = {}
- if len1 > 0.01 then
- local w1 = Instance.new('WedgePart', m)
- game:GetService("Debris"):AddItem(w1,5)
- w1.Material = "SmoothPlastic"
- w1.FormFactor = 'Custom'
- w1.BrickColor = BrickColor.new("Bright red")
- w1.Transparency = 0
- w1.Reflectance = 0
- w1.Material = "SmoothPlastic"
- w1.CanCollide = false
- NoOutline(w1)
- local sz = Vector3.new(0.2, width, len1)
- w1.Size = sz
- local sp = Instance.new("SpecialMesh",w1)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
- w1:BreakJoints()
- w1.Anchored = true
- w1.Parent = workspace
- w1.Transparency = 0.7
- table.insert(Effects,{w1,"Disappear",.05})
- w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
- table.insert(list,w1)
- end
- if len2 > 0.01 then
- local w2 = Instance.new('WedgePart', m)
- game:GetService("Debris"):AddItem(w2,5)
- w2.Material = "SmoothPlastic"
- w2.FormFactor = 'Custom'
- w2.BrickColor = BrickColor.new("Bright red")
- w2.Transparency = 0
- w2.Reflectance = 0
- w2.Material = "SmoothPlastic"
- w2.CanCollide = false
- NoOutline(w2)
- local sz = Vector3.new(0.2, width, len2)
- w2.Size = sz
- local sp = Instance.new("SpecialMesh",w2)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
- w2:BreakJoints()
- w2.Anchored = true
- w2.Parent = workspace
- w2.Transparency = 0.7
- table.insert(Effects,{w2,"Disappear",.05})
- w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
- table.insert(list,w2)
- end
- return unpack(list)
- end
- function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,10)
- if Type==1 or Type==nil then
- table.insert(Effects,{prt,"Block1",delay,x3,y3,z3,msh})
- elseif Type==2 then
- table.insert(Effects,{prt,"Block2",delay,x3,y3,z3,msh})
- end
- end
- function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"Sphere","nil",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,10)
- table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
- end
- function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,10)
- table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
- end
- function MagicHead(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"Head","nil",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,10)
- table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
- end
- function ClangEffect(brickcolor,cframe,duration,decrease,size,power)
- local prt=part(3,workspace,0,1,brickcolor,"Effect",vt(0.2,0.2,0.2))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(5,5,5))
- game:GetService("Debris"):AddItem(prt,10)
- table.insert(Effects,{prt,"CylinderClang",duration,decrease,size,power,prt.CFrame,nil})
- end
- function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"FileMesh","20329976",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,10)
- table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
- end
- function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe*cf(x2,y2,z2)
- local msh=mesh("SpecialMesh",prt,"FileMesh","3270017",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,10)
- table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
- end
- function MagicFire(brickcolor,cframe,x1,y1,z1,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,10)
- table.insert(Effects,{prt,"Fire",delay,1,1,1,msh})
- end
- function MagicFireWave(brickcolor,cframe,x1,y1,z1)
- local prt=part(3,workspace,0,1,brickcolor,"Effect",vt(0.2,0.2,0.2))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- d=Instance.new("Decal")
- d.Parent=prt
- d.Texture="http://www.roblox.com/asset/?id=26356434"
- d.Face="Top"
- d=Instance.new("Decal")
- d.Parent=prt
- d.Texture="http://www.roblox.com/asset/?id=26356434"
- d.Face="Bottom"
- game:GetService("Debris"):AddItem(prt,10)
- table.insert(Effects,{prt,"FireWave",1,30,math.random(400,600)/100,msh})
- end
- function ElecEffect(cff,x,y,z)
- local prt=part(3,workspace,0,0,BrickColor.new("Bright red"),"Part",vt(1,1,1))
- prt.Anchored=true
- prt.CFrame=cff*cf(math.random(-x,x),math.random(-y,y),math.random(-z,z))
- prt.CFrame=cf(prt.Position)
- --prt.CFrame=cf(cff)*cf(math.random(-x,x),math.random(-y,y),math.random(-z,z))
- game:GetService("Debris"):AddItem(prt,10)
- xval=math.random()/3
- yval=math.random()/3
- zval=math.random()/3
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(xval,yval,zval))
- Effects[#Effects+1]={prt,"Elec",0.2,x,y,z,xval,yval,zval,msh} --part, type, delay
- end
- Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,incstun,stagger,staghit,ranged,DecreaseState,DecreaseAmount,Duration,Sound)
- if hit.Parent==nil then
- return
- end
- if hit.Name=="Hitbox" and hit.Parent~=modelzorz and ranged~=true then
- ref=part(3,workspace,0,1,BrickColor.new("Black"),"Reference",vt(0.2,0.2,0.2))
- ref.Anchored=true
- ref.CFrame=cf(hit.Position)
- game:GetService("Debris"):AddItem(ref,1)
- hitnum=math.random(1,5)
- if hitnum==1 then so("199148971",ref,1,1)
- elseif hitnum==2 then so("199149025",ref,1,1)
- elseif hitnum==3 then so("199149072",ref,1,1)
- elseif hitnum==4 then so("199149109",ref,1,1)
- elseif hitnum==5 then so("199149119",ref,1,1)
- end
- --StaggerHit.Value=true
- end
- if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
- hit=hit.Parent.Parent:findFirstChild("Torso")
- h=hit.Parent.Parent:FindFirstChild("Humanoid")
- end
- if hit.Parent.className=="Hat" then
- hit=hit.Parent.Parent:findFirstChild("Head")
- end
- h=hit.Parent:FindFirstChild("Humanoid")
- if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
- if Player.Neutral==false then
- if hit.Parent:findFirstChild("Alignment")~=nil then
- if hit.Parent.Alignment.Value==Player.TeamColor.Color then return end
- end
- if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- if game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor==Player.TeamColor then return end
- end
- end
- if Sound=="Shatter" then
- so("199146069",hit,1,1)
- end
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=owner
- c.Parent=hit.Parent.Humanoid
- RecentEnemy.Value=hit.Parent
- game:GetService("Debris"):AddItem(c,.5)
- minim=minim*Atk.Value
- maxim=maxim*Atk.Value
- Damage=0
- if minim==maxim then
- Damage=maxim
- else
- Damage=math.random(minim,maxim)
- end
- --print(Damage)
- blocked=false
- enblock=nil
- Stats=hit.Parent:findFirstChild("Stats")
- if Stats~=nil then
- invis=Stats:findFirstChild("Invisibility")
- isinvis=Stats:findFirstChild("IsInvisible")
- if (ranged==false or ranged==nil) and invis~=nil and isinvis.Value==true then
- invis.Value=0
- end
- enblock=Stats:findFirstChild("Block")
- if enblock~=nil then
- if enblock.Value==true then
- blocked=true
- end
- end
- if Stats:findFirstChild("Defense")~=nil then
- Damage=Damage/(Stats.Defense.Value)
- if Damage<=3 and (ranged==false or ranged==nil or Sound=="Slash") and blocked~=true then
- hitnum=math.random(1,5)
- if hitnum==1 then so("199149321",hit,1,1)
- elseif hitnum==2 then so("199149338",hit,1,1)
- elseif hitnum==3 then so("199149367",hit,1,1)
- elseif hitnum==4 then so("199149409",hit,1,1)
- elseif hitnum==5 then so("199149452",hit,1,1)
- end
- elseif (ranged==false or ranged==nil or Sound=="Slash") and blocked~=true then
- hitnum=math.random(1,6)
- if hitnum==1 then so("199149137",hit,1,1)
- elseif hitnum==2 then so("199149186",hit,1,1)
- elseif hitnum==3 then so("199149221",hit,1,1)
- elseif hitnum==4 then so("199149235",hit,1,1)
- elseif hitnum==5 then so("199149269",hit,1,1)
- elseif hitnum==6 then so("199149297",hit,1,1)
- end
- end
- if Damage<=3 and staghit==true then
- if ranged~=true then
- --StaggerHit.Value=true
- end
- end
- end
- if Stats:findFirstChild("Stun")~=nil then
- if blocked==true then
- incstun=incstun/2
- end
- if Stats.Stun.Value<Stats.StunThreshold.Value then
- Stats.Stun.Value=Stats.Stun.Value+incstun
- end
- end
- if Stats:findFirstChild("Stagger")~=nil then
- if stagger==true then
- Stats.Stagger.Value=true
- end
- end
- end
- if blocked==true then
- showDamage(hit.Parent,"Block","Damage")
- if ranged~=true then
- enblock.Value=false
- Stagger.Value=true
- hitnum=math.random(1,2)
- if hitnum==1 then so("199148933",hit,1,1)
- elseif hitnum==2 then so("199148947",hit,1,1)
- end
- end
- if ranged==true and Sound=="Slash" then
- hitnum=math.random(1,2)
- if hitnum==1 then so("199148933",hit,1,1)
- elseif hitnum==2 then so("199148947",hit,1,1)
- end
- end
- else
- Damage=math.floor(Damage)
- coroutine.resume(coroutine.create(function(Hum,Dam)
- hit.Parent:TakeDamage(Damage)
- end),h,Damage)
- if obliterate==false then
- passive.Value=passive.Value-.04
- else
- passive.Value=passive.Value-.02
- end
- showDamage(hit.Parent,Damage,"Damage")
- if DecreaseState~=nil then
- if DecreaseState=="Shatter" then
- DecreaseStat(hit.Parent,"Movement",DecreaseAmount,Duration)
- DecreaseStat(hit.Parent,"Damage",DecreaseAmount,Duration)
- else
- DecreaseStat(hit.Parent,DecreaseState,DecreaseAmount,Duration)
- end
- end
- if Type=="Knockdown" then
- hum=hit.Parent.Humanoid
- hum.PlatformStand=true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand=false
- end),hum)
- local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
- --hit.CFrame=cf(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- local bodvol=Instance.new("BodyVelocity")
- bodvol.velocity=angle*knockback
- bodvol.P=5000
- bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodvol.Parent=hit
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(bodvol,.5)
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Shatter" then
- for i=1,10 do
- BreakEffect(BrickColor.new("Cyan"),hit.CFrame,math.random(20,80)/100,math.random(2,10),math.random(20,80)/100)
- end
- elseif Type=="Knockdown2" then
- hum=hit.Parent.Humanoid
- local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
- local bodvol=Instance.new("BodyVelocity")
- bodvol.velocity=angle*knockback
- bodvol.P=5000
- bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodvol.Parent=hit
- game:GetService("Debris"):AddItem(bodvol,.5)
- elseif Type=="Normal" then
- vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- if KnockbackType==1 then
- vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
- elseif KnockbackType==2 then
- vp.velocity=Property.CFrame.lookVector*knockback
- end
- game:GetService("Debris"):AddItem(vp,.5)
- if knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- end
- end
- debounce=Instance.new("BoolValue")
- debounce.Name="DebounceHit"
- debounce.Parent=hit.Parent
- debounce.Value=true
- game:GetService("Debris"):AddItem(debounce,Delay)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- end
- end
- showDamage=function(Char,Dealt,Type)
- m=Instance.new("Model")
- m.Name="Effect"
- c=Instance.new("Part")
- c.Transparency=1
- c.Name="Head"
- c.TopSurface=0
- c.BottomSurface=0
- c.formFactor="Plate"
- c.Size=Vector3.new(1,.4,1)
- b=Instance.new("BillboardGui",c)
- b.Size=UDim2.new(5,0,5,0)
- b.AlwaysOnTop=true
- damgui=gui("TextLabel",b,tostring(Dealt),1,Color3.new(0,0,0),UDim2.new(0,0,0,0),UDim2.new(1,0,1,0))
- if Type=="Damage" then
- damgui.Font="SourceSans"
- if Dealt=="Block" then
- damgui.TextColor3=BrickColor.new("Bright blue").Color
- elseif Dealt<3 then
- damgui.TextColor3=BrickColor.new("White").Color
- elseif Dealt>=3 and Dealt<20 then
- damgui.TextColor3=BrickColor.new("Bright yellow").Color
- else
- damgui.TextColor3=BrickColor.new("Really red").Color
- damgui.Font="SourceSansBold"
- end
- elseif Type=="Debuff" then
- damgui.TextColor3=BrickColor.new("White").Color
- elseif Type=="Interrupt" then
- damgui.TextColor3=BrickColor.new("New Yeller").Color
- end
- --damgui.FontSize="Size48"
- damgui.TextScaled=true
- ms=Instance.new("CylinderMesh")
- ms.Scale=Vector3.new(.8,.8,.8)
- ms.Parent=c
- c.Reflectance=0
- Instance.new("BodyGyro").Parent=c
- c.Parent=m
- if Char:findFirstChild("Head")~=nil then
- c.CFrame=cf(Char["Head"].CFrame.p+Vector3.new(math.random(-100,100)/100,3,math.random(-100,100)/100))
- elseif Char.Parent:findFirstChild("Head")~=nil then
- c.CFrame=cf(Char.Parent["Head"].CFrame.p+Vector3.new(math.random(-100,100)/100,3,math.random(-100,100)/100))
- end
- f=Instance.new("BodyPosition")
- f.P=2000
- f.D=100
- f.maxForce=Vector3.new(545000,545000,545000)
- if Type=="Damage" then
- f.position=c.Position+Vector3.new(0,3,0)
- elseif Type=="Debuff" or Type=="Interrupt" then
- f.position=c.Position+Vector3.new(0,5,0)
- end
- f.Parent=c
- game:GetService("Debris"):AddItem(m,5)
- table.insert(Effects,{m,"showDamage",damgui,f,10,1,15,50,100})
- c.CanCollide=false
- m.Parent=workspace
- c.CanCollide=false
- end
- combo=0
- function ob1d(mouse)
- if gun==true then
- --mana.Value=mana.Value-10
- shoot=true
- if Ammo>0 then
- Ammo=Ammo-1
- so("203691885",gunpart,1,1)
- if XVbullet==false then
- Shootcombo()
- else
- XVbullet=false
- XVShot()
- end
- else
- so("203691822",gunpart,1,1)
- end
- gun=false
- end
- if attack==true or equipped==false then return end
- hold=true
- if combo==0 then
- combo=1
- attackone()
- elseif combo==1 then
- combo=2
- attacktwo()
- elseif combo==2 then
- combo=3
- attackthree()
- elseif combo==3 then
- combo=0
- attackfour()
- end
- coroutine.resume(coroutine.create(function()
- for i=1,50 do
- if attack==false then
- swait()
- end
- end
- if attack==false then
- combo=0
- end
- end))
- end
- function ob1u(mouse)
- hold = false
- end
- buttonhold = false
- fenbarmove1.MouseButton1Click:connect(do1)
- fenbarmove2.MouseButton1Click:connect(do2)
- fenbarmove3.MouseButton1Click:connect(do3)
- fenbarmove4.MouseButton1Click:connect(do4)
- eul=0
- equipped=false
- function key(key)
- --[[if key=="q" then
- for i=0,1,0.1 do
- swait()
- GunLeft(.4)
- end
- end
- if key=="e" then
- for i=0,1,0.1 do
- swait()
- GunRight(.4)
- end
- end
- if key=="r" then
- for i=0,1,0.1 do
- swait()
- TonfaLeft(.4)
- end
- end
- if key=="t" then
- for i=0,1,0.1 do
- swait()
- TonfaRight(.4)
- end
- end]]
- if key=="e" then
- if gun==true then
- gun=false
- end
- end
- if key=="v" and obliterate==true then
- do4()
- end
- if attack==true then return end
- if key=="f" then
- pressedf=true
- fnumb=0
- attack=true
- if equipped==false then
- equipped=true
- RSH=ch.Torso["Right Shoulder"]
- LSH=ch.Torso["Left Shoulder"]
- --
- RSH.Parent=nil
- LSH.Parent=nil
- --
- RW.Name="Right Shoulder"
- RW.Part0=ch.Torso
- RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1=cf(0, 0.5, 0)
- RW.Part1=ch["Right Arm"]
- RW.Parent=ch.Torso
- --
- LW.Name="Left Shoulder"
- LW.Part0=ch.Torso
- LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1=cf(0, 0.5, 0)
- LW.Part1=ch["Left Arm"]
- LW.Parent=ch.Torso
- --
- Animate.Parent=nil
- equipanim()
- else
- equipped=false
- hideanim()
- LH.C1=LHC1
- RH.C1=RHC1
- Animate.Parent=Humanoid
- swait(0)
- RW.Parent=nil
- LW.Parent=nil
- RSH.Parent=player.Character.Torso
- LSH.Parent=player.Character.Torso
- end
- attack=false
- end
- if equipped==false then return end
- --[[if key=="q" then
- attack=true
- for i=0,1,0.1 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,-1.57)*euler(.1,0,0),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.2)*euler(0,0,1.57),.4)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.57,0,1.57),.4)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- LW.C0=clerp(LW.C0,cf(-1,0.5,-.8)*euler(1.7,0,1)*euler(0,-1,0),.4)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- RH.C0=clerp(RH.C0,cf(.6,-1,.4)*euler(0,1.57,0)*euler(.2,-1.57,0),.4)
- LH.C0=clerp(LH.C0,cf(-.6,-1,-.4)*euler(0,-1.57,0)*euler(-.4,-1.57,0),.4)
- end
- swait(200)
- attack=false
- end]]
- if key=="e" then
- if gun==false then
- GunStance()
- end
- end
- if key=="z" then
- do1()
- end
- if key=="x" then
- do2()
- end
- if key=="c" then
- do3()
- end
- if key=="v" then
- do4()
- end
- if key=="h" then
- --mana.Value=100
- end
- if attack==false then
- RecentEnemy.Value=nil
- end
- end
- function key2(key)
- end
- function s(mouse)
- player=Player
- ch=Character
- MMouse=mouse
- end
- function ds(mouse)
- end
- print("Trooper loaded.")
- local mananum=0
- local donum=0
- local stunnum=0
- local passivenum=0
- local staggeranim=false
- local stunanim=false
- local Point=nil
- local LastPoint=nil
- local moving=0
- local walk=0
- local walkforw=true
- while true do
- swait()
- if Humanoid.Health<=0 then
- attack=true
- resumeControl()
- modelzorz.Parent=workspace
- game:GetService("Debris"):AddItem(modelzorz,30)
- for i=1,#Weapon do
- Weapon[i].Parent=modelzorz
- Weapon[i].CanCollide=true
- end
- for i=1,#Welds do
- if Welds[i].Part0.Parent==Character or Welds[i].Part1.Parent==Character then
- Welds[i].Parent=nil
- else
- Welds[i].Parent=rprt1
- end
- end
- end
- if fnumb<21 then
- fnumb=fnumb+1
- if pressedf==false then
- fenframe5.BackgroundTransparency=fenframe5.BackgroundTransparency-.025
- tellbar.TextTransparency=tellbar.TextTransparency-.05
- tellbar.TextStrokeTransparency=tellbar.TextStrokeTransparency-.05
- else
- if fnumb==20 then
- fenframe5.Parent=nil
- print("daigui")
- end
- fenframe5.BackgroundTransparency=fenframe5.BackgroundTransparency+.025
- tellbar.TextTransparency=tellbar.TextTransparency+.05
- tellbar.TextStrokeTransparency=tellbar.TextStrokeTransparency+.05
- end
- end
- if hbwld.Parent==nil then
- hitbox2.Name="Hitbox"
- else
- hitbox2.Name="Hitbox2"
- end
- hitbox2.Parent=hitbox.Parent
- hitbox2.Size=hitbox.Size
- hitbox2.CFrame=hitboxCF
- hboxpos.position=hitbox2.Position+vt(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100)
- passivenum=passivenum+1
- if passivenum>=100 then
- passivenum=0
- if passive.Value<0 then
- passive.Value=passive.Value/2
- if passive.Value>0 then
- passive.Value=0
- end
- end
- end
- --[[if gun==true then
- if Anim~="Idle" then
- moving=.94
- else
- moving=1
- end
- accuracy=accuracy+5
- accuracy=accuracy*moving
- if accuracy>=100 then
- accuracy=100
- end
- else
- accuracy=accuracy-2
- if accuracy<=0 then
- accuracy=0
- end
- end]]
- if Stagger.Value==true and staggeranim==false then
- coroutine.resume(coroutine.create(function()
- staggeranim=true
- while attack==true do
- swait()
- end
- StaggerAnim()
- StaggerHit.Value=false
- Stagger.Value=false
- staggeranim=false
- end))
- end
- if StaggerHit.Value==true and staggeranim==false then
- coroutine.resume(coroutine.create(function()
- staggeranim=true
- while attack==true do
- swait()
- end
- StaggerHitt()
- StaggerHit.Value=false
- Stagger.Value=false
- staggeranim=false
- end))
- end
- if Mvmt.Value<0 or Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true or Rooted.Value==true then
- Humanoid.WalkSpeed=0
- else
- Humanoid.WalkSpeed=16*Mvmt.Value
- end
- if Stun.Value>=StunT.Value and stunanim==false then
- coroutine.resume(coroutine.create(function()
- stunanim=true
- while attack==true do
- swait()
- end
- StunAnim()
- Stun.Value=0
- stunanim=false
- end))
- end
- local stunnum2=40
- if stunnum>=stunnum2 then
- if Stun.Value>0 then
- Stun.Value=Stun.Value-1
- end
- stunnum=0
- end
- stunnum=stunnum+1
- if donum>=.5 then
- handidle=true
- elseif donum<=0 then
- handidle=false
- end
- if handidle==false then
- donum=donum+0.003
- else
- donum=donum-0.003
- end
- local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
- local velderp=RootPart.Velocity.y
- hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
- if equipped==true then
- if attack==false then
- idle=idle+1
- else
- idle=0
- end
- if idle>=500 then
- if attack==false then
- --Sheath()
- end
- end
- if Anim=="Walk" then
- if walkforw==true then
- RH.C1=clerp(RH.C1,RHC1*cf(.2,-.2,0)*euler(0,0,1),(Mvmt.Value*10)/50)
- LH.C1=clerp(LH.C1,LHC1*cf(.1,.2,0)*euler(0,0,1),(Mvmt.Value*10)/50)
- else
- RH.C1=clerp(RH.C1,RHC1*cf(-.1,.2,0)*euler(0,0,-1),(Mvmt.Value*10)/50)
- LH.C1=clerp(LH.C1,LHC1*cf(-.2,-.2,0)*euler(0,0,-1),(Mvmt.Value*10)/50)
- end
- else
- RH.C1=clerp(RH.C1,RHC1,.2)
- LH.C1=clerp(LH.C1,LHC1,.2)
- end
- if RootPart.Velocity.y > 1 and hitfloor==nil then
- Anim="Jump"
- if attack==false then
- Neck.C0=clerp(Neck.C0,necko*euler(-0.2,0,0),.2)
- Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.3,0,.8)*euler(0,.3,0),.2)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.3,0,-.8)*euler(0,-.3,0),.2)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- RH.C0=clerp(RH.C0,cf(1,-1,-.3)*euler(-0.5,1.57,0)*euler(-.2,0,0),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,-.3)*euler(-0.5,-1.57,0)*euler(-.2,0,0),.2)
- end
- elseif RootPart.Velocity.y < -1 and hitfloor==nil then
- Anim="Fall"
- if attack==false then
- Neck.C0=clerp(Neck.C0,necko*euler(0.4,0,0),.2)
- Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.2,0,1.2),.2)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.2,0,-1.2),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.4,1.57,0),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.2,-1.57,0),.2)
- end
- elseif torvel<1 and hitfloor~=nil then
- Anim="Idle"
- if attack==false then
- if gunleft==true and gunright==true then
- rwld1.C0=clerp(rwld1.C0,euler(1.57,0,0)*cf(0,.9,-.2),.15)
- lwld1.C0=clerp(lwld1.C0,euler(1.57,0,0)*cf(0,.9,-.2),.15)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.5)*euler(.1,0,0),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.2)*euler(0,0,.5),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.6-(donum/5),0,.3+(donum/7))*euler(0,.2,0),.2)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- LW.C0=clerp(LW.C0,cf(-1,0.5,-.5)*euler(1.7-(donum/5),0,.4-(donum/7))*euler(0,-1.57,0),.2)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- RH.C0=clerp(RH.C0,cf(1.1,-1,0)*euler(0,1.07,-.1),.2)
- LH.C0=clerp(LH.C0,cf(-1,-.9,0)*euler(0,-2.07,.4),.2)
- elseif gunleft==false and gunright==false then
- rwld1.C0=clerp(rwld1.C0,euler(1.57,0,0)*cf(0,.9,-.2),.15)
- lwld1.C0=clerp(lwld1.C0,euler(1.57,0,0)*cf(0,.9,-.2),.15)
- Neck.C0=clerp(Neck.C0,necko*euler(.2,0,-.8),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.2)*euler(0,0,.8),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.6-(donum/2),0,.6+(donum/2))*euler(0,1.57,0),.2)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.7-(donum/2),0,-.2-(donum/2))*euler(0,-1.57,0),.2)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- RH.C0=clerp(RH.C0,cf(.9,-1,.4)*euler(0,0.77,-.1),.2)
- LH.C0=clerp(LH.C0,cf(-.9,-.9,-.4)*euler(0,-2.37,.4),.2)
- else
- rwld1.C0=clerp(rwld1.C0,euler(1.57,0,0)*cf(0,.9,-.2),.15)
- lwld1.C0=clerp(lwld1.C0,euler(1.57,0,0)*cf(0,.9,-.2),.15)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,0),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.2)*euler(0,0,0),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.3-(donum/3),0,.3+(donum/3))*euler(0,.6,0),.2)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.3-(donum/3),0,-.3-(donum/3))*euler(0,-.6,0),.2)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- RH.C0=clerp(RH.C0,cf(1.1,-1,0)*euler(0,1.57,.1),.2)
- LH.C0=clerp(LH.C0,cf(-1,-.9,0)*euler(0,-1.57,.4),.2)
- end
- end
- elseif torvel>2 and torvel<30 and hitfloor~=nil then
- Anim="Walk"
- walk=walk+1
- if walk>=15-(5*Mvmt.Value) then
- walk=0
- if walkforw==true then
- walkforw=false
- elseif walkforw==false then
- walkforw=true
- end
- end
- if attack==false then
- rwld1.C0=clerp(rwld1.C0,euler(1.57,0,0)*cf(0,.9,-.2),.2)
- lwld1.C0=clerp(lwld1.C0,euler(1.57,0,0)*cf(0,.9,-.2),.2)
- Neck.C0=clerp(Neck.C0,necko*euler(.05,0,0),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.5,0,.5)*euler(0,.6,0),.2)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.5,0,-.5)*euler(0,-.6,0),.2)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0),.2)
- end
- elseif torvel>=30 and hitfloor~=nil then
- Anim="Run"
- if attack==false then
- rwld1.C0=clerp(rwld1.C0,euler(1.57,0,0)*cf(0,.9,-.2),.4)
- lwld1.C0=clerp(lwld1.C0,euler(1.57,0,0)*cf(0,.9,-.2),.4)
- Neck.C0=clerp(Neck.C0,necko*euler(.2,0,0),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.5)*euler(.2,0,0),.4)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.5,0,.5)*euler(0,.6,0),.4)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.5,0,-.5)*euler(0,-.6,0),.4)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- RH.C0=clerp(RH.C0,cf(1,-.7,0)*euler(0,1.57,0)*euler(-.2,0,.4),.4)
- LH.C0=clerp(LH.C0,cf(-1,-.7,0)*euler(0,-1.57,0)*euler(-.2,0,-.4),.4)
- end
- end
- end
- if #Effects>0 then
- --table.insert(Effects,{prt,"Block1",delay})
- for e=1,#Effects do
- if Effects[e]~=nil then
- --for j=1,#Effects[e] do
- local Thing=Effects[e]
- if Thing~=nil then
- local Part=Thing[1]
- local Mode=Thing[2]
- local Delay=Thing[3]
- local IncX=Thing[4]
- local IncY=Thing[5]
- local IncZ=Thing[6]
- if Thing[2]=="Shoot" then
- local Look=Thing[1]
- local move=30
- if Thing[8]==3 then
- move=10
- end
- local hit,pos = rayCast(Thing[4],Thing[1],move,modelzorz)
- if Thing[10]~=nil --[[and (Thing[8]==3)]] then
- --[[ex=(pos.X+target.Position.X)/2
- why=(pos.Y+target.Position.Y)/2
- zee=(pos.Z+target.Position.Z)/2
- dist=vt(ex,why,zee)
- Thing[1]=cf(Thing[4],dist).lookVector]]
- --MagicCircle(BrickColor.new(NewCol),cf(Thing[4]),5,5,5,0,0,0,.05)
- --tehCF=clerp(cf2,cf(Thing[4]),.4)
- --tehCF=clerp(cf(pos),cf(target.Position),.4)
- --Thing[4]=tehCF
- da=pos
- cf2=cf(Thing[4],Thing[10].Position)
- cfa=cf(Thing[4],pos)
- --tehCF=clerp(cf2,cf(Thing[4]),.5)
- tehCF=cfa:lerp(cf2,.2)
- Thing[1]=(tehCF).lookVector
- end
- --Look=Thing[1]
- local mag=(Thing[4]-pos).magnitude
- MagicHead(BrickColor.new(NewCol),CFrame.new((Thing[4]+pos)/2,pos)*angles(1.57,0,0),1,mag*5,1,.5,0,.5,.2)
- if Thing[8]==2 then
- --MagicBlock(BrickColor.new(NewCol),CFrame.new((Thing[4]+pos)/2,pos)*angles(1.57,0,0),1,1,1,1,1,1,.1,1)
- MagicRing(BrickColor.new(NewCol),CFrame.new((Thing[4]+pos)/2,pos)*angles(1.57,0,0)*euler(1.57,0,0),1,1,.1,.5,.5,.1,.1,1)
- end
- --[[if Thing[8]==3 then --trueaim
- if Thing[3]==29 then
- MagicCircle(BrickColor.new(NewCol),cf(pos),5,5,5,1,1,1,0.1)
- spread=vt(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100)*(pos-getMouseHit()).magnitude/100
- local MouseLook=cf((pos+getMouseHit())/2,getMouseHit()+spread)
- Thing[1]=MouseLook.lookVector
- end
- end]]
- Thing[4]=Thing[4]+(Look*move)
- Thing[3]=Thing[3]-1
- if Thing[5]>2 then
- Thing[5]=Thing[5]-.3
- Thing[6]=Thing[6]-.3
- end
- if hit~=nil then
- Thing[3]=0
- if Thing[8]==1 or Thing[8]==3 then
- Damagefunc(hit,Thing[5],Thing[6],Thing[7],"Normal",RootPart,0,2,math.random(1,5),nil,nil,true)
- elseif Thing[8]==2 then
- Damagefunc(hit,Thing[5],Thing[6],Thing[7],"Normal",RootPart,.1,2,math.random(3,8),nil,nil,true,"Defense",.1,200)
- if hit.Parent:findFirstChild("Humanoid")~=nil or hit.Parent.Parent:findFirstChild("Humanoid")~=nil then
- ref=part(3,workspace,0,1,BrickColor.new("Really red"),"Reference",vt(0.2,0.2,0.2))
- ref.Anchored=true
- ref.CFrame=cf(pos)
- so("161006093",ref,1,1.2)
- game:GetService("Debris"):AddItem(ref,.2)
- MagicBlock(BrickColor.new(NewCol),cf(ref.Position)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,1,1,10,10,10,.1,2)
- MagicRing(BrickColor.new("Bright yellow"),cf(ref.Position)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,1,.1,4,4,.1,.1)
- MagniDamage(ref,15,Thing[5]/1.5,Thing[6]/1.5,0,"Normal",ref,0,1,math.random(3,8),nil,nil,true,"Defense",.05,300)
- end
- end
- ref=part(3,workspace,0,1,BrickColor.new("Really red"),"Reference",vt())
- ref.Anchored=true
- ref.CFrame=cf(pos)
- MagicCircle(BrickColor.new(NewCol),cf(pos),5,5,5,1,1,1,0.07)
- game:GetService("Debris"):AddItem(ref,1)
- end
- if Thing[3]<=0 then
- table.remove(Effects,e)
- end
- end
- if Thing[2]=="CylinderClang" then
- if Thing[3]<=1 then
- Thing[1].CFrame=Thing[1].CFrame*CFrame.new(0,2.5*Thing[5],0)*CFrame.fromEulerAnglesXYZ(Thing[6],0,0)
- Thing[7]=Thing[1].CFrame
- effect("New Yeller",0,Thing[8],Thing[7])
- Thing[8]=Thing[7]
- Thing[3]=Thing[3]+Thing[4]
- else
- Part.Parent=nil
- table.remove(Effects,e)
- end
- --[[Mesh=Thing[7]
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]]
- end
- if Thing[2]=="FireWave" then
- if Thing[3]<=Thing[4] then
- Thing[1].CFrame=Thing[1].CFrame*euler(0,1,0)
- Thing[3]=Thing[3]+1
- Thing[6].Scale=Thing[6].Scale+vt(Thing[5],0,Thing[5])
- else
- Part.Parent=nil
- table.remove(Effects,e)
- end
- end
- if Thing[2]=="showDamage" then
- if Thing[6]<Thing[5] then
- Thing[6]=Thing[6]+1
- elseif Thing[6]<Thing[7] then
- Thing[4].position=Thing[4].position+vt(0,-.2,0)
- Thing[6]=Thing[6]+1
- elseif Thing[6]<Thing[8] then
- Thing[6]=Thing[6]+1
- elseif Thing[6]<Thing[9] then
- Thing[6]=Thing[6]+1
- Thing[4].position=Thing[4].position+vt(0,.2,0)
- Thing[3].TextStrokeTransparency=Thing[3].TextStrokeTransparency+.1
- Thing[3].TextTransparency=Thing[3].TextTransparency+.1
- else
- Thing[1].Parent=nil
- table.remove(Effects,e)
- end
- end
- if Thing[2]~="Shoot" and Thing[2]~="DecreaseStat" and Thing[2]~="Wave" and Thing[2]~="FireWave" and Thing[2]~="showDamage" then
- if Thing[1].Transparency<=1 then
- if Thing[2]=="Block1" then
- Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Mesh=Thing[7]
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Block2" then
- Thing[1].CFrame=Thing[1].CFrame
- Mesh=Thing[7]
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Fire" then
- Thing[1].CFrame=cf(Thing[1].Position)+vt(0,.2,0)
- Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Cylinder" then
- Mesh=Thing[7]
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Blood" then
- Mesh=Thing[7]
- Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Elec" then
- Mesh=Thing[10]
- Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Disappear" then
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- end
- else
- Part.Parent=nil
- table.remove(Effects,e)
- end
- end
- end
- --end
- end
- end
- end
- fenbarmana2:TweenSize(UDim2.new(.4,0,-4*mana.Value/100,0),nil,1,0.4,true)
- fenbarmana4.Text="Mana("..mana.Value..")"
- fenbarhp2.BackgroundColor3=Color3.new(Humanoid.Health/Humanoid.MaxHealth,0,0)
- fenbarhp2:TweenSize(UDim2.new(Humanoid.Health/Humanoid.MaxHealth,0,1,0),nil,1,0.4,true)
- fenbarhp3.Text="("..math.floor(Humanoid.Health)..")"
- --[[fenbarblock2:TweenSize(UDim2.new(.4,0,-4*accuracy/100,0),nil,1,0.4,true)
- fenbarblock3.Text="Accuracy("..math.floor(accuracy)..")"]]
- fenbarmove1b:TweenSize(UDim2.new(1*cooldowns[1]/cooldownmax,0,1,0),nil,1,0.4,true)
- fenbarmove2b:TweenSize(UDim2.new(1*cooldowns[2]/cooldownmax,0,1,0),nil,1,0.4,true)
- fenbarmove3b:TweenSize(UDim2.new(1*cooldowns[3]/cooldownmax,0,1,0),nil,1,0.4,true)
- fenbarmove4b:TweenSize(UDim2.new(1*cooldowns[4]/cooldownmax,0,1,0),nil,1,0.4,true)
- for _,c in pairs(Decrease:children()) do
- if c:findFirstChild("Duration")~=nil then
- c.Duration.Value=c.Duration.Value-1
- if c.Duration.Value<=0 then
- c.Parent=nil
- end
- end
- if c.Name=="DecreaseAtk" then
- decreaseatk=decreaseatk+c.Value
- elseif c.Name=="DecreaseDef" then
- decreasedef=decreasedef+c.Value
- elseif c.Name=="DecreaseMvmt" then
- decreasemvmt=decreasemvmt+c.Value
- end
- end
- Atk.Value=1-decreaseatk
- if Atk.Value<=0 then
- Atk.Value=0
- end
- Def.Value=1-decreasedef
- if Def.Value<=0 then
- Def.Value=0.01
- end
- Mvmt.Value=1-decreasemvmt
- if Mvmt.Value<=0 then
- Mvmt.Value=0
- end
- decreaseatk=0
- decreasedef=0
- decreasemvmt=0
- AtkVal=Atk.Value*100
- AtkVal=math.floor(AtkVal)
- AtkVal=AtkVal/100
- fenbardamage.Text="Damage\
- ("..(AtkVal)..")"
- DefVal=Def.Value*100
- DefVal=math.floor(DefVal)
- DefVal=DefVal/100
- fenbardef.Text="Defense\
- ("..(DefVal)..")"
- MvmtVal=Mvmt.Value*100
- MvmtVal=math.floor(MvmtVal)
- MvmtVal=MvmtVal/100
- if Rooted.Value==true then MvmtVal=0 end
- fenbarmove.Text="Walkspeed\
- ("..(MvmtVal)..")"
- fenbarammo1.Text="Ammo\
- ("..(Ammo)..")"
- if Stun.Value>=StunT.Value then
- fenbarstun2:TweenSize(UDim2.new(.4,0,-4,0),nil,1,0.4,true)
- else
- fenbarstun2:TweenSize(UDim2.new(.4,0,-4*Stun.Value/StunT.Value,0),nil,1,0.4,true)
- end
- fenbarstun3.Text="Stun("..Stun.Value..")"
- if mana.Value>=100 then
- mana.Value=100
- else
- if mananum<=10 then
- mananum=mananum+1
- else
- mananum=0
- mana.Value=mana.Value+1
- end
- end
- for i=1,#cooldowns do
- if cooldowns[i]>=cooldownmax then
- cooldowns[i]=cooldownmax
- else
- cooldowns[i]=cooldowns[i]+cooldownsadd[i]
- end
- end
- end
- --[[
- Copyrighted (C) Fenrier 2015
- ]]
- ]=], owner.Character):WaitForChild 'ServerRemote';
- local plr = game.Players.LocalPlayer
- local chr = plr.Character
- local mouse = plr:GetMouse()
- q = Instance.new('HopperBin', plr.Backpack)
- q.Name = 'Joy'
- Bin=q
- Bin.Selected:connect(function(mouse)
- remote:InvokeServer(4);
- mouse.Button1Down:connect(function()
- remote:InvokeServer (1,mouse);
- end)
- mouse.Button1Up:Connect(function()
- remote:InvokeServer (3,mouse);
- end)
- mouse.KeyDown:connect(function(k)
- k = k:lower()
- remote:InvokeServer (2, k);
- end)
- mouse.KeyUp:connect(function(k)
- k = k:lower()
- remote:InvokeServer (6, k);
- end)
- end)
- Bin.Deselected:Connect(function()
- remote:InvokeServer(5);
- end)
- remote.OnClientInvoke = function (request, ...)
- if (request == 1) then
- return mouse.Hit.p;
- end;
- end;
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