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- local gun2 = require(game.Players.LocalPlayer.Backpack.M1911A1.Setting)
- gun2.Recoil = 0
- gun2.BurstFireEnabled = true
- gun2.ShotgunEnabled = true
- gun2.ShotgunReload = false
- gun2.BulletPerShot = 8
- gun2.Auto = true
- gun2.FireRate = 0
- gun2.BaseDamage = 250
- gun2.FireRate = 0
- gun2.ReloadTime = 0
- gun2.LimitedAmmoEnabled = false
- gun2.Knockback = 3.5
- gun2.Ammo = 15000
- gun2.MaxAmmo = 15000
- gun2.AmmoPerMag = 7
- gun2.ExplosiveEnabled = true
- gun2.ExplosionSoundVolume = 50
- gun2.ExplosionSoundVolume = 100
- gun2.ExplosionSoundPitchMin = 1000
- gun2.ExplosionSoundPitchMax = 10000000
- gun2.ExplosionRadius = 80000
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