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- local stats = {"Strength","Endurance","Agility","Jump","Mind"}
- local codes ={}
- local t = "Codes are:"
- for _,v in pairs(game.Players.LocalPlayer.PlayerInfo.Code:GetChildren()) do
- local A_1 =
- {
- ["bool"] = true,
- ["TextSent"] = v.Name
- }
- local Event = game:GetService("ReplicatedStorage").Assets.Communication.UvT3kZRbd7P48Dr5.C3MmTC
- Event:InvokeServer(A_1)
- table.insert(codes,v.Name)
- end
- for _,v in pairs(codes) do
- t = t ..' '..v
- end
- local A_1 = t
- local A_2 = "All"
- local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest
- Event:FireServer(A_1, A_2)
- while wait() do
- for _,v in pairs(stats) do
- local A_1 = "Stat_"..v
- local Event = game:GetService("ReplicatedStorage").TrainStat
- Event:InvokeServer(A_1,true)
- end
- end
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