Advertisement
joe201501

Notive But many Touhou music

Sep 19th, 2018
363
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 191.63 KB | None | 0 0
  1. -->Made By XDavodioX<--
  2.  
  3. --:Notive_Memer:--
  4.  
  5. --//No leak\\--
  6.  
  7.  
  8.  
  9. warn([[
  10. all of the commands of my script
  11. l - victory if t-pose eat chips
  12. k - kill urself but if t-pose drink soda
  13. j- what huh and if t-pose laugh
  14. h- MEEM and if t-pose AAAAAAAAAAAAAAAA
  15. g- that was fun
  16. f- Xd
  17. r- AAH oh my god aah
  18. t- squat
  19. y- laugh and if t-pose think
  20. u- ooh boi and if t-pose how it fells to chew 5 gum
  21. i- FBI open up
  22. o- no u
  23. p - bug
  24. v- game over
  25. c- REEE and if tpose then change the music
  26. x- dude shut up and if tpose then waiting
  27. z- dab
  28. e- wtf
  29. q- ur screwed
  30. m- to stop squat, think, waiting, wtf instantly
  31.  
  32. in total= lx2 kx2 jx2 hx2 gx1 fx1 rx1 tx1 yx1 ux2 ix1 ox1 px1 vx1 cx2 xx2 zx1 qx1
  33. ]])
  34.  
  35. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  36. local Player,game,owner = owner,game
  37. local RealPlayer = Player
  38. do
  39. warn("Notive_Memeboi Made by XDavodioX")
  40. local rp = RealPlayer
  41. script.Parent = rp.Character
  42.  
  43. --RemoteEvent for communicating
  44. local Event = Instance.new("RemoteEvent")
  45. Event.Name = "UserInput_Event"
  46.  
  47. --Fake event to make stuff like Mouse.KeyDown work
  48. local function fakeEvent()
  49. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  50. t.connect = t.Connect
  51. return t
  52. end
  53.  
  54. --Creating fake input objects with fake variables
  55. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  56. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  57. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  58. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  59. end}
  60. --Merged 2 functions into one by checking amount of arguments
  61. CAS.UnbindAction = CAS.BindAction
  62.  
  63. --This function will trigger the events that have been :Connect()'ed
  64. local function te(self,ev,...)
  65. local t = m[ev]
  66. if t and t._fakeEvent then
  67. for _,f in pairs(t.Functions) do
  68. f(...)
  69. end
  70. end
  71. end
  72. m.TrigEvent = te
  73. UIS.TrigEvent = te
  74.  
  75. Event.OnServerEvent:Connect(function(plr,io)
  76. if plr~=rp then return end
  77. m.Target = io.Target
  78. m.Hit = io.Hit
  79. if not io.isMouse then
  80. local b = io.UserInputState == Enum.UserInputState.Begin
  81. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  82. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  83. end
  84. for _,t in pairs(CAS.Actions) do
  85. for _,k in pairs(t.Keys) do
  86. if k==io.KeyCode then
  87. t.Function(t.Name,io.UserInputState,io)
  88. end
  89. end
  90. end
  91. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  92. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  93. end
  94. end)
  95. Event.Parent = NLS([==[
  96. local Player = game:GetService("Players").LocalPlayer
  97. local Event = script:WaitForChild("UserInput_Event")
  98.  
  99. local Mouse = Player:GetMouse()
  100. local UIS = game:GetService("UserInputService")
  101. local input = function(io,a)
  102. if a then return end
  103. --Since InputObject is a client-side instance, we create and pass table instead
  104. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  105. end
  106. UIS.InputBegan:Connect(input)
  107. UIS.InputEnded:Connect(input)
  108.  
  109. local h,t
  110. --Give the server mouse data 30 times every second, but only if the values changed
  111. --If player is not moving their mouse, client won't fire events
  112. while wait(1/30) do
  113. if h~=Mouse.Hit or t~=Mouse.Target then
  114. h,t=Mouse.Hit,Mouse.Target
  115. Event:FireServer({isMouse=true,Target=t,Hit=h})
  116. end
  117. end]==],Player.Character)
  118.  
  119. ----Sandboxed game object that allows the usage of client-side methods and services
  120. --Real game object
  121. local _rg = game
  122.  
  123. --Metatable for fake service
  124. local fsmt = {
  125. __index = function(self,k)
  126. local s = rawget(self,"_RealService")
  127. if s then return s[k] end
  128. end,
  129. __newindex = function(self,k,v)
  130. local s = rawget(self,"_RealService")
  131. if s then s[k]=v end
  132. end,
  133. __call = function(self,...)
  134. local s = rawget(self,"_RealService")
  135. if s then return s(...) end
  136. end
  137. }
  138. local function FakeService(t,RealService)
  139. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  140. return setmetatable(t,fsmt)
  141. end
  142.  
  143. --Fake game object
  144. local g = {
  145. GetService = function(self,s)
  146. return self[s]
  147. end,
  148. Players = FakeService({
  149. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  150. },"Players"),
  151. UserInputService = FakeService(UIS,"UserInputService"),
  152. ContextActionService = FakeService(CAS,"ContextActionService"),
  153. }
  154. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  155. g.service = g.GetService
  156.  
  157. g.RunService = FakeService({
  158. RenderStepped = _rg:GetService("RunService").Heartbeat,
  159. BindToRenderStep = function(self,name,_,fun)
  160.  
  161. end,
  162. UnbindFromRenderStep = function(self,name)
  163. self._btrs[name]:Disconnect()
  164. end,
  165. },"RunService")
  166.  
  167. setmetatable(g,{
  168. __index=function(self,s)
  169. return _rg:GetService(s) or typeof(_rg[s])=="function"
  170. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  171. end,
  172. __newindex = fsmt.__newindex,
  173. __call = fsmt.__call
  174. })
  175. --Changing owner to fake player object to support owner:GetMouse()
  176. game,owner = g,g.Players.LocalPlayer
  177. end
  178. print("Good sir do not leak this.")
  179. print("Don't u dare report the audio.")
  180.  
  181. local cansilence = true
  182.  
  183. function SHUTUPXDD()
  184. if cansilence then
  185. cansilence = false
  186. local function search(instance)
  187. for i,v in pairs(instance:GetChildren()) do
  188. search(v)
  189. if v.ClassName == "Sound" then
  190. if v.Parent ~= game.Players.LocalPlayer.Character then
  191. v.Volume = 0
  192. end
  193. end
  194. end
  195. end
  196. search(workspace)
  197. wait(3)
  198. cansilence = false
  199. end
  200. end
  201.  
  202. game:GetService("RunService").RenderStepped:connect(SHUTUPXDD)
  203.  
  204. Player_Size = 1 --Size of the player.
  205.  
  206. wait()
  207. local Player = owner
  208. local Character = Player.Character
  209. local plr = owner
  210. local Humanoid = Character.Humanoid
  211. local char = plr.Character
  212. local hum = char.Humanoid
  213. local ra = char["Right Arm"]
  214. local la= char["Left Arm"]
  215. local rl= char["Right Leg"]
  216. local ll = char["Left Leg"]
  217. local hed = char.Head
  218. local root = char.HumanoidRootPart
  219. local rootj = root.RootJoint
  220. local tors = char.Torso
  221. local LeftArm = Character["Left Arm"]
  222. local RightArm = Character["Right Arm"]
  223. local LeftLeg = Character["Left Leg"]
  224. local RightLeg = Character["Right Leg"]
  225. local Head = Character.Head
  226. local Torso = Character.Torso
  227. local mouse = plr:GetMouse()
  228. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  229. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  230. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  231. local cam = game.Workspace.CurrentCamera
  232. trazx = Instance.new("ParticleEmitter")
  233. c = game.Players.LocalPlayer.Character
  234. local sine=0
  235. Character.Head.face.Texture = "rbxassetid://620619801"
  236.  
  237. hum.MaxHealth = "Inf"
  238. hum.Health = "Inf"
  239.  
  240. local forcefield = Instance.new("ForceField",char)
  241. forcefield.Name = "feaqurmam"
  242. forcefield.Visible = false
  243. -----------------------------------------------------------
  244. h = char.Head
  245. t = char.Torso
  246. rs = t["Right Shoulder"]
  247. ls = t["Left Shoulder"]
  248. rh = t["Right Hip"]
  249. lh = t["Left Hip"]
  250. nec = t.Neck
  251. rut = char.HumanoidRootPart
  252. rutj = rut.RootJoint
  253. it = Instance.new
  254.  
  255. local txt = Instance.new("BillboardGui", char)
  256. txt.Adornee = char.Head
  257. txt.Name = "_status"
  258. txt.Size = UDim2.new(2, 0, 1.2, 0)
  259. txt.StudsOffset = Vector3.new(-9, 8, 0)
  260. local text = Instance.new("TextLabel", txt)
  261. text.Size = UDim2.new(10, 0, 7, 0)
  262. text.FontSize = "Size24"
  263. text.TextScaled = true
  264. text.TextTransparency = 0
  265. text.BackgroundTransparency = 1
  266. text.TextTransparency = 0
  267. text.TextStrokeTransparency = 1
  268. text.Font = "Cartoon"
  269. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  270. v = Instance.new("Part")
  271. v.Name = "ColorBrick"
  272. v.Parent = Player.Character
  273. v.FormFactor = "Symmetric"
  274. v.Anchored = true
  275. v.CanCollide = false
  276. v.BottomSurface = "Smooth"
  277. v.TopSurface = "Smooth"
  278. v.Size = Vector3.new(10, 5, 3)
  279. v.Transparency = 1
  280. v.CFrame = char.Torso.CFrame
  281. v.BrickColor = BrickColor.new("Really black")
  282. v.Transparency = 1
  283. v.Shape = "Block"
  284. spawn(function()
  285. local TweenService = game:GetService("TweenService")
  286. local Colours = {Color3.fromRGB(75,151,75),Color3.fromRGB(39,70,45),Color3.fromRGB(164,189,71),Color3.fromRGB(255,176,0),Color3.fromRGB(141,149,123)}
  287. local Int = 0
  288. while wait(0.5) do
  289. if Int == #Colours then Int = 0 end
  290. Int = Int+1
  291. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  292. end
  293. end)
  294. text.Text = "Noti˅ɐ "
  295.  
  296.  
  297. local txtd = Instance.new("BillboardGui", char)
  298. txtd.Adornee = char.Head
  299. txtd.Name = "_status"
  300. txtd.Size = UDim2.new(2, 0, 1.2, 0)
  301. txtd.StudsOffset = Vector3.new(-9, 8, 0)
  302. local texth = Instance.new("TextLabel", txtd)
  303. texth.Size = UDim2.new(10, 0, 7, 0)
  304. texth.FontSize = "Size24"
  305. texth.TextScaled = true
  306. texth.TextTransparency = 0
  307. texth.BackgroundTransparency = 1
  308. texth.TextTransparency = 0
  309. texth.TextStrokeTransparency = 1
  310. texth.Font = "Cartoon"
  311. texth.TextStrokeColor3 = Color3.new(0, 0, 0)
  312. v = Instance.new("Part")
  313. v.Name = "ColorBrick"
  314. v.Parent = Player.Character
  315. v.FormFactor = "Symmetric"
  316. v.Anchored = true
  317. v.CanCollide = false
  318. v.BottomSurface = "Smooth"
  319. v.TopSurface = "Smooth"
  320. v.Size = Vector3.new(10, 5, 3)
  321. v.Transparency = 1
  322. v.CFrame = char.Torso.CFrame
  323. v.BrickColor = BrickColor.new("Really black")
  324. v.Transparency = 1
  325. v.Shape = "Block"
  326. spawn(function()
  327. local TweenService = game:GetService("TweenService")
  328. local Colourss = {Color3.fromRGB(72,99,0),Color3.fromRGB(99,21,2),Color3.fromRGB(6,0,99),Color3.fromRGB(99,35,90),Color3.fromRGB(203,213,0)}
  329. local Intt = 0
  330. while wait(0.2) do
  331. if Intt == #Colourss then Intt = 0 end
  332. Intt = Intt+1
  333. TweenService:Create(texth,TweenInfo.new(1),{TextColor3 = Colourss[Intt]}):Play()
  334. end
  335. end)
  336. texth.Text = ""
  337.  
  338.  
  339. spawn(function()
  340. while wait() do
  341. Head.BrickColor = BrickColor.new("Bright yellow")
  342. RightArm.BrickColor = BrickColor.new("Bright yellow")
  343. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  344. Torso.BrickColor = BrickColor.new("Shamrock")
  345. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  346. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  347. end
  348. end)
  349. for i,v in pairs(Character:children()) do
  350. if v:IsA("Hat") then
  351. v:Destroy()
  352. end
  353. end
  354. for i,v in pairs(Character:children()) do
  355. if v:IsA("Accessory") then
  356. v:Destroy()
  357. end
  358. end
  359. for i,v in pairs(Character:children()) do
  360. if v:IsA("Hair") then
  361. v:Destroy()
  362. end
  363. end
  364. for i,v in pairs(Character:children()) do
  365. if v:IsA("Shirt") then
  366. v:Destroy()
  367. end
  368. end
  369. for i,v in pairs(Character:children()) do
  370. if v:IsA("Pants") then
  371. v:Destroy()
  372. end
  373. end
  374. for i,v in pairs(Character:children()) do
  375. if v:IsA("Graphic Shirt") then
  376. v:Destroy()
  377. end
  378. end
  379. for i,v in pairs(Character:children()) do
  380. if v:IsA("GraphicShirt") then
  381. v:Destroy()
  382. end
  383. end
  384.  
  385. for _,v in pairs(Character:children()) do
  386. if v:IsA("Shirt") then
  387. v.ShirtTemplate = "rbxassetid://0"
  388. elseif v:IsA("Pants") then
  389. v.PantsTemplate = "rbxassetid://0"
  390. elseif v:IsA("ShirtGraphic") then
  391. v:Remove()
  392. wait(.1)
  393. Torso.roblox:Remove()
  394. elseif v:IsA("Accessory") then
  395. v:Remove()
  396. end
  397. end
  398.  
  399. local Hair = Instance.new("Part")
  400. Hair.Parent = char
  401. Hair.Name = "GreenTopHat"
  402. Hair.Size = Vector3.new(0.1, 0.1, 0.1)
  403. Hair.CFrame = char.Head.CFrame
  404. Hair:BreakJoints()
  405. Hair.CanCollide = false
  406. Hair.BrickColor = BrickColor.new("Medium Stone")
  407. Hair.TopSurface = "Smooth"
  408. Hair.BottomSurface = "Smooth"
  409. Weld = Instance.new("Weld")
  410. Weld.Name = "Weld"
  411. Weld.Part0 = char.Head
  412. Weld.Part1 = Hair
  413. Weld.Parent = char.Head
  414. Weld.C0 = CFrame.new(0, 0.77, 0)*CFrame.fromEulerAnglesXYZ(0.1, 0, 0)
  415. Mesh = Instance.new("SpecialMesh")
  416. Mesh.Parent = Hair
  417. Mesh.MeshId = "http://www.roblox.com/asset/?id=1028713"
  418. Mesh.TextureId = "http://www.roblox.com/asset/?id=1563327"
  419. Mesh.Scale = Vector3.new(1, 1, 1)
  420. -------------------------------------------------------
  421. --Start Wings--
  422. -------------------------------------------------------
  423. local halocolor = BrickColor.new("Pastel light blue")
  424. local halocolor2 = BrickColor.new("Black")
  425. local starcolor = BrickColor.new("Bright yellow")
  426. local lunacolor = BrickColor.new("Navy blue")
  427. local lunacolor2 = BrickColor.new("Bright blue")
  428. local wepcolor = BrickColor.new("Really black")
  429. local maincolor = BrickColor.new("Really black")
  430. ------------------------------------------------------
  431. local m = Instance.new("Model",char)
  432. local m2 = Instance.new("Model",char)
  433. local m3 = Instance.new("Model",char)
  434. local mw1 = Instance.new("Model",char)
  435. local mw2 = Instance.new("Model",char)
  436. local extrawingmod1 = Instance.new("Model",char)
  437. local extrawingmod2 = Instance.new("Model",char)
  438. ------------------------------------------------------
  439.  
  440. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  441. local p = Instance.new("Part")
  442. p.TopSurface = 0
  443. p.BottomSurface = 0
  444. p.Parent = parent
  445. p.Size = Vector3.new(0.1,0.1,0.1)
  446. p.Transparency = transparency
  447. p.Reflectance = reflectance
  448. p.CanCollide = false
  449. p.Locked = true
  450. p.BrickColor = brickcolor
  451. p.Material = material
  452. return p
  453. end
  454.  
  455. function CreateMesh(parent,meshtype,x1,y1,z1)
  456. local mesh = Instance.new("SpecialMesh",parent)
  457. mesh.MeshType = meshtype
  458. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  459. return mesh
  460. end
  461.  
  462. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  463. local mesh = Instance.new("SpecialMesh",parent)
  464. mesh.MeshType = "FileMesh"
  465. mesh.MeshId = meshid
  466. mesh.Scale = Vector3.new(x1,y1,z1)
  467. return mesh
  468. end
  469.  
  470.  
  471. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  472. local mesh = Instance.new("SpecialMesh",parent)
  473. mesh.MeshType = "FileMesh"
  474. mesh.MeshId = meshid
  475. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  476. mesh.Scale = Vector3.new(x1,y1,z1)
  477. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  478. return mesh
  479. end
  480.  
  481. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  482. local weld = Instance.new("Weld")
  483. weld.Parent = parent
  484. weld.Part0 = part0
  485. weld.Part1 = part1
  486. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  487. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  488. return weld
  489. end
  490.  
  491.  
  492. --------------
  493. local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  494. CreateWeld(sorb,rarm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  495. local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  496. CreateWeld(sorb2,larm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  497.  
  498. local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  499. CreateMesh(handle,"Brick",0,0,0)
  500. local handlexweld = CreateWeld(handlex,tors,handlex,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  501. local valuaring = 10
  502.  
  503. local refec = Instance.new("ParticleEmitter",handlex)
  504. refec.Texture = "rbxassetid://284205403"
  505. refec.LightEmission = 0.95
  506. refec.Color = ColorSequence.new(BrickColor.new("White").Color)
  507. refec.Rate = 50
  508. refec.Lifetime = NumberRange.new(0.5)
  509. refec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.5,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  510. refec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
  511. refec.Speed = NumberRange.new(0,2)
  512. refec.Drag = 5
  513. refec.LockedToPart = true
  514. refec.Rotation = NumberRange.new(-500,500)
  515. refec.VelocitySpread = 9000
  516. refec.RotSpeed = NumberRange.new(-500,500)
  517. local refec2 = refec:Clone()
  518. refec2.LightEmission = 0.75
  519. refec2.Texture = "rbxassetid://254287058"
  520. refec2.Parent = handlex
  521. refec2.Rate = 25
  522. refec2.Lifetime = NumberRange.new(0.75)
  523. refec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(0.15,1,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  524. refec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  525. refec2.Speed = NumberRange.new(0)
  526. local refec3 = refec:Clone()
  527. refec3.LightEmission = 0.75
  528. refec3.Texture = "rbxassetid://363275192"
  529. refec3.Parent = handlex
  530. refec3.Rate = 25
  531. refec3.Lifetime = NumberRange.new(1)
  532. refec3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0.1,0)})
  533. refec3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  534. refec3.Speed = NumberRange.new(0)
  535. refec3.RotSpeed = NumberRange.new(-50,50)
  536.  
  537. for i = 0, 35 do
  538. valuaring = valuaring + 10
  539. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  540. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  541. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  542. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  543. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  544. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  545. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  546. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  547. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  548. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  549. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  550. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  551. end
  552.  
  553.  
  554. local handle = CreateParta(m,1,1,"Neon",maincolor)
  555. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  556. local handleweld = CreateWeld(handle,tors,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  557.  
  558. --- Left wing.
  559.  
  560. local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
  561. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  562. local lwing1weld = CreateWeld(lwing1,handle,lwing1,3,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  563.  
  564. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  565. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  566. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  567. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  568. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  569. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  570. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  571. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  572. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  573. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  574. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  575. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  576. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  577. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  578. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  579. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  580. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  581. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  582. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  583. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  584. CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  585. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  586. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  587. CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  588. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  589. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  590. CreateWeld(wed,lwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  591. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  592. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  593. CreateWeld(wed,lwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  594.  
  595.  
  596. local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
  597. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  598. local lwing2weld = CreateWeld(lwing2,handle,lwing2,4,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  599.  
  600. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  601. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  602. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  603. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  604. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  605. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  606. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  607. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  608. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  609. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  610. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  611. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  612. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  613. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  614. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  615. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  616. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  617. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  618. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  619. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  620. CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  621. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  622. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  623. CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  624. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  625. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  626. CreateWeld(wed,lwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  627. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  628. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  629. CreateWeld(wed,lwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  630.  
  631. local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
  632. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  633. local lwing3weld = CreateWeld(lwing3,handle,lwing3,4.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  634.  
  635. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  636. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  637. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  638. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  639. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  640. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  641. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  642. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  643. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  644. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  645. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  646. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  647. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  648. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  649. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  650. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  651. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  652. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  653. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  654. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  655. CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  656. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  657. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  658. CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  659. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  660. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  661. CreateWeld(wed,lwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  662. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  663. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  664. CreateWeld(wed,lwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  665.  
  666. local lwing4 = CreateParta(m,1,1,"Neon",maincolor)
  667. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  668. local lwing4weld = CreateWeld(lwing4,handle,lwing4,5.75,3,0,math.rad(20),math.rad(0),math.rad(50),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  669.  
  670. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  671. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  672. CreateWeld(wed,lwing4,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  673. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  674. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  675. CreateWeld(wed,lwing4,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  676. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  677. CreateMesh(wed,"Wedge",0.05,0.5,3)
  678. CreateWeld(wed,lwing4,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  679. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  680. CreateMesh(wed,"Wedge",0.05,3,0.5)
  681. CreateWeld(wed,lwing4,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  682.  
  683. local lwing5 = CreateParta(m,1,1,"Neon",maincolor)
  684. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  685. local lwing5weld = CreateWeld(lwing5,handle,lwing5,6.75,4,0,math.rad(25),math.rad(0),math.rad(62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  686.  
  687. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  688. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  689. CreateWeld(wed,lwing5,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  690. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  691. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  692. CreateWeld(wed,lwing5,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  693. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  694. CreateMesh(wed,"Wedge",0.05,0.5,3)
  695. CreateWeld(wed,lwing5,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  696. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  697. CreateMesh(wed,"Wedge",0.05,3,0.5)
  698. CreateWeld(wed,lwing5,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  699.  
  700. local lwing6 = CreateParta(m,1,1,"Neon",maincolor)
  701. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  702. local lwing6weld = CreateWeld(lwing6,handle,lwing6,7.75,5,0,math.rad(30),math.rad(0),math.rad(75),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  703.  
  704. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  705. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  706. CreateWeld(wed,lwing6,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  707. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  708. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  709. CreateWeld(wed,lwing6,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  710. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  711. CreateMesh(wed,"Wedge",0.05,0.5,3)
  712. CreateWeld(wed,lwing6,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  713. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  714. CreateMesh(wed,"Wedge",0.05,3,0.5)
  715. CreateWeld(wed,lwing6,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  716.  
  717. -- Right wing.
  718.  
  719. local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
  720. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  721. local rwing1weld = CreateWeld(rwing1,handle,rwing1,-3,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  722.  
  723. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  724. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  725. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  726. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  727. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  728. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  729. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  730. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  731. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  732. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  733. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  734. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  735. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  736. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  737. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  738. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  739. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  740. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  741. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  742. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  743. CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  744. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  745. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  746. CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  747. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  748. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  749. CreateWeld(wed,rwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  750. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  751. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  752. CreateWeld(wed,rwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  753.  
  754. local rwing2 = CreateParta(m,1,1,"Neon",maincolor)
  755. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  756. local rwing2weld = CreateWeld(rwing2,handle,rwing2,-4,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  757.  
  758. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  759. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  760. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  761. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  762. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  763. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  764. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  765. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  766. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  767. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  768. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  769. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  770. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  771. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  772. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  773. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  774. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  775. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  776. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  777. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  778. CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  779. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  780. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  781. CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  782. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  783. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  784. CreateWeld(wed,rwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  785. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  786. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  787. CreateWeld(wed,rwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  788.  
  789. local rwing3 = CreateParta(m,1,1,"Neon",maincolor)
  790. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  791. local rwing3weld = CreateWeld(rwing3,handle,rwing3,-4.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  792.  
  793.  
  794. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  795. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  796. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  797. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  798. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  799. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  800. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  801. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  802. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  803. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  804. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  805. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  806. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  807. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  808. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  809. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  810. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  811. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  812. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  813. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  814. CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  815. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  816. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  817. CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  818. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  819. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  820. CreateWeld(wed,rwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  821. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  822. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  823. CreateWeld(wed,rwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  824.  
  825.  
  826. local rwing4 = CreateParta(m,1,1,"Neon",maincolor)
  827. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  828. local rwing4weld = CreateWeld(rwing4,handle,rwing4,-5.75,3,0,math.rad(20),math.rad(0),math.rad(-50),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  829.  
  830. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  831. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  832. CreateWeld(wed,rwing4,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  833. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  834. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  835. CreateWeld(wed,rwing4,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  836. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  837. CreateMesh(wed,"Wedge",0.05,0.5,3)
  838. CreateWeld(wed,rwing4,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  839. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  840. CreateMesh(wed,"Wedge",0.05,3,0.5)
  841. CreateWeld(wed,rwing4,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  842.  
  843. local rwing5 = CreateParta(m,1,1,"Neon",maincolor)
  844. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  845. local rwing5weld = CreateWeld(rwing5,handle,rwing5,-6.75,4,0,math.rad(25),math.rad(0),math.rad(-62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  846.  
  847. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  848. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  849. CreateWeld(wed,rwing5,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  850. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  851. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  852. CreateWeld(wed,rwing5,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  853. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  854. CreateMesh(wed,"Wedge",0.05,0.5,3)
  855. CreateWeld(wed,rwing5,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  856. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  857. CreateMesh(wed,"Wedge",0.05,3,0.5)
  858. CreateWeld(wed,rwing5,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  859.  
  860. local rwing6 = CreateParta(m,1,1,"Neon",maincolor)
  861. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  862. local rwing6weld = CreateWeld(rwing6,handle,rwing6,-7.75,3,0,math.rad(30),math.rad(0),math.rad(-75),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  863.  
  864. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  865. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  866. CreateWeld(wed,rwing6,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  867. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  868. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  869. CreateWeld(wed,rwing6,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  870. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  871. CreateMesh(wed,"Wedge",0.05,0.5,3)
  872. CreateWeld(wed,rwing6,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  873. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  874. CreateMesh(wed,"Wedge",0.05,3,0.5)
  875. CreateWeld(wed,rwing6,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  876.  
  877.  
  878. ---- HERES THE RING
  879.  
  880.  
  881. --[[ran = CreateParta(m2,0,0,"SmoothPlastic",wepcolor)
  882. CreateMesh(ran,"Wedge",1.02,1.02,1.02)
  883. CreateWeld(ran,larm,ran,0,0.15,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  884. ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  885. CreateMesh(ran,"Wedge",0.9,0.9,1.025)
  886. CreateWeld(ran,larm,ran,0,0.155,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  887. ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  888. CreateMesh(ran,"Wedge",1.025,0.9,0.9)
  889. CreateWeld(ran,larm,ran,0,0.155,-0.025,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  890.  
  891.  
  892. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  893. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  894. CreateWeld(gan,larm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  895.  
  896. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  897. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  898. CreateWeld(gan,larm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  899.  
  900.  
  901.  
  902. gan = CreateParta(m2,0,0,"Neon",halocolor2)
  903. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  904. CreateWeld(gan,larm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  905.  
  906. gan = CreateParta(m2,0,0,"Neon",halocolor2)
  907. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  908. CreateWeld(gan,larm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  909.  
  910. gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2)
  911. CreateMesh(gane,"Brick",1.0625,0.2,1.0625)
  912. CreateWeld(gane,larm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  913.  
  914. star = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  915. CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5)
  916. CreateWeld(star,larm,star,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  917. starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor)
  918. CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95)
  919. CreateWeld(starl,larm,starl,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  920.  
  921. --- second ring
  922.  
  923. ran = CreateParta(m2,0,0,"SmoothPlastic",wepcolor)
  924. CreateMesh(ran,"Wedge",1.02,1.02,1.02)
  925. CreateWeld(ran,rarm,ran,0,0.15,0,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  926. ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  927. CreateMesh(ran,"Wedge",0.9,0.9,1.025)
  928. CreateWeld(ran,rarm,ran,0,0.155,0,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  929. ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  930. CreateMesh(ran,"Wedge",1.025,0.9,0.9)
  931. CreateWeld(ran,rarm,ran,0,0.155,-0.025,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  932.  
  933. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  934. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  935. CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  936.  
  937. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  938. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  939. CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  940.  
  941.  
  942.  
  943. gan = CreateParta(m2,0,0,"Neon",halocolor2)
  944. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  945. CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  946.  
  947. gan = CreateParta(m2,0,0,"Neon",halocolor2)
  948. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  949. CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  950.  
  951. gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2)
  952. CreateMesh(gane,"Brick",1.0625,0.2,1.0625)
  953. CreateWeld(gane,rarm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  954.  
  955. star = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  956. CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5)
  957. CreateWeld(star,rarm,star,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  958. starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor)
  959. CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95)
  960. CreateWeld(starl,rarm,starl,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))]]--
  961.  
  962. ------------- Trails
  963. local A0 = Instance.new("Attachment",lwing1)
  964. A0.Position = Vector3.new(0,-0.7,0)
  965. local A1 = Instance.new("Attachment",lwing1)
  966. A1.Position = Vector3.new(0,-3.5,0)
  967. tl1 = Instance.new('Trail',lwing1)
  968. tl1.Attachment0 = A0
  969. tl1.Attachment1 = A1
  970. tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  971. tl1.LightEmission = 1
  972. tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  973. tl1.Color = ColorSequence.new(BrickColor.new('White').Color)
  974. tl1.Lifetime = 0.6
  975.  
  976. local A0 = Instance.new("Attachment",lwing2)
  977. A0.Position = Vector3.new(0,-0.7,0)
  978. local A1 = Instance.new("Attachment",lwing2)
  979. A1.Position = Vector3.new(0,-3.5,0)
  980. tl2 = Instance.new('Trail',lwing2)
  981. tl2.Attachment0 = A0
  982. tl2.Attachment1 = A1
  983. tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  984. tl2.LightEmission = 1
  985. tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  986. tl2.Color = ColorSequence.new(BrickColor.new('White').Color)
  987. tl2.Lifetime = 0.6
  988.  
  989. local A0 = Instance.new("Attachment",lwing3)
  990. A0.Position = Vector3.new(0,-0.7,0)
  991. local A1 = Instance.new("Attachment",lwing3)
  992. A1.Position = Vector3.new(0,-3.5,0)
  993. tl3 = Instance.new('Trail',lwing3)
  994. tl3.Attachment0 = A0
  995. tl3.Attachment1 = A1
  996. tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  997. tl3.LightEmission = 1
  998. tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  999. tl3.Color = ColorSequence.new(BrickColor.new('White').Color)
  1000. tl3.Lifetime = 0.6
  1001.  
  1002. local A0 = Instance.new("Attachment",rwing1)
  1003. A0.Position = Vector3.new(0,-0.7,0)
  1004. local A1 = Instance.new("Attachment",rwing1)
  1005. A1.Position = Vector3.new(0,-3.5,0)
  1006. tr1 = Instance.new('Trail',rwing1)
  1007. tr1.Attachment0 = A0
  1008. tr1.Attachment1 = A1
  1009. tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1010. tr1.LightEmission = 1
  1011. tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1012. tr1.Color = ColorSequence.new(BrickColor.new('White').Color)
  1013. tr1.Lifetime = 0.6
  1014.  
  1015. local A0 = Instance.new("Attachment",rwing2)
  1016. A0.Position = Vector3.new(0,-0.7,0)
  1017. local A1 = Instance.new("Attachment",rwing2)
  1018. A1.Position = Vector3.new(0,-3.5,0)
  1019. tr2 = Instance.new('Trail',rwing2)
  1020. tr2.Attachment0 = A0
  1021. tr2.Attachment1 = A1
  1022. tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1023. tr2.LightEmission = 1
  1024. tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1025. tr2.Color = ColorSequence.new(BrickColor.new('White').Color)
  1026. tr2.Lifetime = 0.6
  1027.  
  1028. local A0 = Instance.new("Attachment",rwing3)
  1029. A0.Position = Vector3.new(0,-0.7,0)
  1030. local A1 = Instance.new("Attachment",rwing3)
  1031. A1.Position = Vector3.new(0,-3.5,0)
  1032. tr3 = Instance.new('Trail',rwing3)
  1033. tr3.Attachment0 = A0
  1034. tr3.Attachment1 = A1
  1035. tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1036. tr3.LightEmission = 1
  1037. tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1038. tr3.Color = ColorSequence.new(BrickColor.new('White').Color)
  1039. tr3.Lifetime = 0.6
  1040. --------------
  1041.  
  1042. for i, v in pairs(mw2:GetChildren()) do
  1043. if v:IsA("Part") then
  1044. v.BrickColor = BrickColor.new("Lime green")
  1045. v.Material = "Neon"
  1046. end
  1047. end
  1048. for i, v in pairs(mw1:GetChildren()) do
  1049. if v:IsA("Part") then
  1050. v.Transparency = 0
  1051. v.BrickColor = BrickColor.new("Lime green")
  1052. v.Material = "Neon"
  1053. end
  1054. end
  1055. for i, v in pairs(extrawingmod1:GetChildren()) do
  1056. if v:IsA("Part") then
  1057. v.Transparency = 1
  1058. v.BrickColor = BrickColor.new("Lime green")
  1059. v.Material = "Neon"
  1060. end
  1061. end
  1062. for i, v in pairs(extrawingmod2:GetChildren()) do
  1063. if v:IsA("Part") then
  1064. v.Transparency = 1
  1065. v.BrickColor = BrickColor.new("Lime green")
  1066. v.Material = "Neon"
  1067. end
  1068. end
  1069. local MAINRUINCOLOR = BrickColor.new("Lime green")
  1070. char = plr.Character
  1071. hum = char.Humanoid
  1072. local cam = game.Workspace.CurrentCamera
  1073.  
  1074. it=Instance.new
  1075. attacktype=1
  1076. vt=Vector3.new
  1077. cf=CFrame.new
  1078. euler=CFrame.fromEulerAnglesXYZ
  1079. angles=CFrame.Angles
  1080. cloaked=false
  1081. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1082. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1083. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  1084. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  1085. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  1086. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  1087. RootPart=Character.HumanoidRootPart
  1088. RootJoint=RootPart.RootJoint
  1089. RootCF=euler(-1.57,0,3.14)
  1090. attack = false
  1091. attackdebounce = false
  1092. deb=false
  1093. equipped=true
  1094. hand=false
  1095. MMouse=nil
  1096. combo=0
  1097. mana=0
  1098. trispeed=.2
  1099. attackmode='none'
  1100. local idle=0
  1101. local Anim="Idle"
  1102. local Effects={}
  1103. local gun=false
  1104. local shoot=false
  1105. local sine = 0
  1106. local change = 1
  1107. function QuaternionFromCFrame(cf)
  1108. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1109. local trace = m00 + m11 + m22
  1110. if trace > 0 then
  1111. local s = math.sqrt(1 + trace)
  1112. local recip = 0.5/s
  1113. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  1114. else
  1115. local i = 0
  1116. if m11 > m00 then
  1117. i = 1
  1118. end
  1119. if m22 > (i == 0 and m00 or m11) then
  1120. i = 2
  1121. end
  1122. if i == 0 then
  1123. local s = math.sqrt(m00-m11-m22+1)
  1124. local recip = 0.5/s
  1125. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  1126. elseif i == 1 then
  1127. local s = math.sqrt(m11-m22-m00+1)
  1128. local recip = 0.5/s
  1129. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  1130. elseif i == 2 then
  1131. local s = math.sqrt(m22-m00-m11+1)
  1132. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  1133. end
  1134. end
  1135. end
  1136.  
  1137. function rayCast(Pos, Dir, Max, Ignore)
  1138. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1139. end
  1140. function SkullEffect(brickcolor, cframe, x1, y1, z1, delay)
  1141. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1142. prt.Anchored = true
  1143. prt.CFrame = cframe
  1144. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=4770583", vt(0, 0, 0), vt(x1, y1, z1))
  1145. game:GetService("Debris"):AddItem(prt, 2)
  1146. CF = prt.CFrame
  1147. coroutine.resume(coroutine.create(function(Part, Mesh, TehCF)
  1148. for i = 0, 1, 0.2 do
  1149. wait()
  1150. Part.CFrame = CF * cf(0, 0, -0.4)
  1151. end
  1152. for i = 0, 1, delay do
  1153. wait()
  1154. Mesh.Scale = Mesh.Scale
  1155. end
  1156. for i = 0, 1, 0.1 do
  1157. wait()
  1158. Part.Transparency = i
  1159. end
  1160. Part.Parent = nil
  1161. end), prt, msh, CF)
  1162. end
  1163.  
  1164. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1165. local xs, ys, zs = x + x, y + y, z + z
  1166. local wx, wy, wz = w*xs, w*ys, w*zs
  1167. local xx = x*xs
  1168. local xy = x*ys
  1169. local xz = x*zs
  1170. local yy = y*ys
  1171. local yz = y*zs
  1172. local zz = z*zs
  1173. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  1174. end
  1175.  
  1176. function QuaternionSlerp(a, b, t)
  1177. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  1178. local startInterp, finishInterp;
  1179. if cosTheta >= 0.0001 then
  1180. if (1 - cosTheta) > 0.0001 then
  1181. local theta = math.acos(cosTheta)
  1182. local invSinTheta = 1/math.sin(theta)
  1183. startInterp = math.sin((1-t)*theta)*invSinTheta
  1184. finishInterp = math.sin(t*theta)*invSinTheta
  1185. else
  1186. startInterp = 1-t
  1187. finishInterp = t
  1188. end
  1189. else
  1190. if (1+cosTheta) > 0.0001 then
  1191. local theta = math.acos(-cosTheta)
  1192. local invSinTheta = 1/math.sin(theta)
  1193. startInterp = math.sin((t-1)*theta)*invSinTheta
  1194. finishInterp = math.sin(t*theta)*invSinTheta
  1195. else
  1196. startInterp = t-1
  1197. finishInterp = t
  1198. end
  1199. end
  1200. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  1201. end
  1202. function clerp(a,b,t)
  1203. local qa = {QuaternionFromCFrame(a)}
  1204. local qb = {QuaternionFromCFrame(b)}
  1205. local ax, ay, az = a.x, a.y, a.z
  1206. local bx, by, bz = b.x, b.y, b.z
  1207. local _t = 1-t
  1208. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  1209. end
  1210. -------------------------------------------------------
  1211. --End Wings--
  1212. -------------------------------------------------------
  1213. --Start Recolor--
  1214. -------------------------------------------------------
  1215. function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo)
  1216. for i, v in pairs(mw2:GetChildren()) do
  1217. if v:IsA("Part") then
  1218. v.BrickColor = one
  1219. v.Material = "Neon"
  1220. end
  1221. end
  1222. refec.Color = ColorSequence.new(one.Color)
  1223. refec2.Color = ColorSequence.new(one.Color)
  1224. refec3.Color = ColorSequence.new(one.Color)
  1225. tr1.Color = ColorSequence.new(one.Color)
  1226. tr2.Color = ColorSequence.new(one.Color)
  1227. tr3.Color = ColorSequence.new(one.Color)
  1228. for i, v in pairs(mw1:GetChildren()) do
  1229. if v:IsA("Part") then
  1230. v.Transparency = 0
  1231. v.BrickColor = two
  1232. v.Material = "Neon"
  1233. end
  1234. end
  1235. tl1.Color = ColorSequence.new(two.Color)
  1236. tl2.Color = ColorSequence.new(two.Color)
  1237. tl3.Color = ColorSequence.new(two.Color)
  1238. for i, v in pairs(m:GetChildren()) do
  1239. if v:IsA("Part") then
  1240. v.BrickColor = three
  1241. v.Material = "Ice"
  1242. end
  1243. end
  1244. for i, v in pairs(m2:GetChildren()) do
  1245. if v:IsA("Part") then
  1246. v.BrickColor = four
  1247. v.Material = "Ice"
  1248. end
  1249. end
  1250. for i, v in pairs(m3:GetChildren()) do
  1251. if v:IsA("Part") then
  1252. v.BrickColor = five
  1253. v.Material = "Neon"
  1254. end
  1255. end
  1256. for i, v in pairs(extrawingmod1:GetChildren()) do
  1257. if v:IsA("Part") then
  1258. v.Transparency = exonetran
  1259. v.BrickColor = exone
  1260. v.Material = "Neon"
  1261. end
  1262. end
  1263. for i, v in pairs(extrawingmod2:GetChildren()) do
  1264. if v:IsA("Part") then
  1265. v.Transparency = extwotran
  1266. v.BrickColor = extwo
  1267. v.Material = "Neon"
  1268. end
  1269. end
  1270. end
  1271.  
  1272. RecolorThing(MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,MAINRUINCOLOR,1,MAINRUINCOLOR,1,MAINRUINCOLOR)
  1273. -------------------------------------------------------
  1274. --End Recolor--
  1275. -------------------------------------------------------
  1276. -------------------------------------------------------
  1277. --Start Good Stuff--
  1278. -------------------------------------------------------
  1279. CF = CFrame.new
  1280. angles = CFrame.Angles
  1281. attack = false
  1282. timetofly = true
  1283. Euler = CFrame.fromEulerAnglesXYZ
  1284. Rad = math.rad
  1285. IT = Instance.new
  1286. BrickC = BrickColor.new
  1287. Cos = math.cos
  1288. Acos = math.acos
  1289. Sin = math.sin
  1290. Asin = math.asin
  1291. Abs = math.abs
  1292. Mrandom = math.random
  1293. Floor = math.floor
  1294. random = math.random
  1295. radian = math.rad
  1296. Vec3 = Vector3.new
  1297. cFrame = CFrame.new
  1298. Euler = CFrame.fromEulerAnglesXYZ
  1299. -------------------------------------------------------
  1300. --End Good Stuff--
  1301. -------------------------------------------------------
  1302. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1303. RSH, LSH = nil, nil
  1304. RW = Instance.new("Weld")
  1305. LW = Instance.new("Weld")
  1306. RH = tors["Right Hip"]
  1307. LH = tors["Left Hip"]
  1308. RSH = tors["Right Shoulder"]
  1309. LSH = tors["Left Shoulder"]
  1310. RSH.Parent = nil
  1311. LSH.Parent = nil
  1312. RW.Name = "RW"
  1313. RW.Part0 = tors
  1314. RW.C0 = CF(1.5, 0.5, 0)
  1315. RW.C1 = CF(0, 0.5, 0)
  1316. RW.Part1 = ra
  1317. RW.Parent = tors
  1318. LW.Name = "LW"
  1319. LW.Part0 = tors
  1320. LW.C0 = CF(-1.5, 0.5, 0)
  1321. LW.C1 = CF(0, 0.5, 0)
  1322. LW.Part1 = la
  1323. LW.Parent = tors
  1324. Effects = {}
  1325.  
  1326. BTAUNT = Instance.new("Sound", tors)
  1327. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  1328. BTAUNT.Volume = 10
  1329. BTAUNT.Pitch = 1
  1330. BTAUNT.Looped = false
  1331. BTAUNT.TimePosition = 0.2
  1332.  
  1333. brda = Instance.new("Part",char) brda.Transparency = 1 brda.CanCollide = false brda.Size = Vector3.new(1.248, 1.264, 0.16) brdam = Instance.new("SpecialMesh",brda) brdam.Scale = Vector3.new(0.003, 0.003, 0.003) brdam.MeshType = "FileMesh" brdam.MeshId = "rbxassetid://1614924885" brdam.TextureId = "rbxassetid://1614940093" brdaw = Instance.new("Weld",ra) brdaw.Part0 = ra brdaw.Part1 = brda brdaw.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,3) brdaw.C0 = brdaw.C0 * CFrame.new(0,1.3,0)
  1334.  
  1335. bat = Instance.new("Part", game.Players.LocalPlayer.Character)
  1336. bat.Size = Vector3.new(1, 1, 5)
  1337. bat.CanCollide = false
  1338. bat:BreakJoints()
  1339.  
  1340. LeDrink = it("Model")
  1341. LeDrink.Parent = char
  1342. LeDrink.Name = "LeDrink"
  1343. RHe = it("Part")
  1344. RHe.Parent = LeDrink
  1345. RHe.BrickColor = BrickColor.new("Really black")
  1346. RHe.Locked = true
  1347. RHe.CanCollide = false
  1348. RHe.Transparency = 1
  1349. PMesh = it("SpecialMesh")
  1350. RHe.formFactor = "Symmetric"
  1351. PMesh.MeshType = "FileMesh"
  1352. PMesh.MeshId = "rbxassetid://10470609"
  1353. PMesh.TextureId = "rbxassetid://111405256"
  1354. PMesh.Scale = Vector3.new(1.3, 1.4, 1.3)
  1355. PMesh.Parent = RHe
  1356. local RWeld = it("Weld")
  1357. RWeld.Parent = RHe
  1358. RWeld.Part0 = RHe
  1359. RWeld.Part1 = ra
  1360. RWeld.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  1361.  
  1362. LeChips = it("Model")
  1363. LeChips.Parent = char
  1364. LeChips.Name = "LeChips"
  1365. RHk = it("Part")
  1366. RHk.Parent = LeChips
  1367. RHk.BrickColor = BrickColor.new("Really black")
  1368. RHk.Locked = true
  1369. RHk.CanCollide = false
  1370. RHk.Transparency = 1
  1371. PMeshe = it("SpecialMesh")
  1372. RHk.formFactor = "Symmetric"
  1373. PMeshe.MeshType = "FileMesh"
  1374. PMeshe.MeshId = "rbxassetid://19106014"
  1375. PMeshe.TextureId = "rbxassetid://342435650"
  1376. PMeshe.Scale = Vector3.new(1, 1.4, 0.8)
  1377. PMeshe.Parent = RHk
  1378. local RWelds = it("Weld")
  1379. RWelds.Parent = RHk
  1380. RWelds.Part0 = RHk
  1381. RWelds.Part1 = ra
  1382. RWelds.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  1383.  
  1384. local LeDrink = "wiplolnotyet"
  1385. local LeChips = "wipaswelllol"
  1386. local Sitt = false
  1387.  
  1388. -------------------------------------------------------
  1389. --Start HeartBeat--
  1390. -------------------------------------------------------
  1391. ArtificialHB = Instance.new("BindableEvent", script)
  1392. ArtificialHB.Name = "Heartbeat"
  1393. script:WaitForChild("Heartbeat")
  1394.  
  1395. frame = 1 / 60
  1396. tf = 0
  1397. allowframeloss = false
  1398. tossremainder = false
  1399.  
  1400.  
  1401. lastframe = tick()
  1402. script.Heartbeat:Fire()
  1403.  
  1404.  
  1405. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1406. tf = tf + s
  1407. if tf >= frame then
  1408. if allowframeloss then
  1409. script.Heartbeat:Fire()
  1410. lastframe = tick()
  1411. else
  1412. for i = 1, math.floor(tf / frame) do
  1413. script.Heartbeat:Fire()
  1414. end
  1415. lastframe = tick()
  1416. end
  1417. if tossremainder then
  1418. tf = 0
  1419. else
  1420. tf = tf - frame * math.floor(tf / frame)
  1421. end
  1422. end
  1423. end)
  1424. -------------------------------------------------------
  1425. --End HeartBeat--
  1426. -------------------------------------------------------
  1427.  
  1428.  
  1429. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  1430. coroutine.resume(coroutine.create(function()
  1431. local intensity = 1 * Intensity
  1432. local rotM = 0.01 * Intensity
  1433. for i = 0, Length, 0.1 do
  1434. swait()
  1435. intensity = intensity - 0.05 * Intensity / Length
  1436. rotM = rotM - 5.0E-4 * Intensity / Length
  1437. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  1438. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  1439. end
  1440. Humanoid.CameraOffset = Vec3(0, 0, 0)
  1441. end))
  1442. end
  1443.  
  1444. local joyemoji = Instance.new('ParticleEmitter', tors)
  1445. joyemoji.VelocitySpread = 2000
  1446. joyemoji.Lifetime = NumberRange.new(1)
  1447. joyemoji.Speed = NumberRange.new(40)
  1448. joy= {}
  1449. for i=0, 19 do
  1450. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1451. end
  1452. joyemoji.Size = NumberSequence.new(joy)
  1453. joyemoji.Rate = 0
  1454. joyemoji.LockedToPart = false
  1455. joyemoji.LightEmission = 0
  1456. joyemoji.Texture = "rbxassetid://1176402123"
  1457. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1458.  
  1459.  
  1460. local LIT = Instance.new('ParticleEmitter', tors)
  1461. LIT.VelocitySpread = 2000
  1462. LIT.Lifetime = NumberRange.new(1)
  1463. LIT.Speed = NumberRange.new(45)
  1464. nani= {}
  1465. for i=0, 19 do
  1466. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1467. end
  1468. LIT.Size = NumberSequence.new(nani)
  1469. LIT.Rate = 0
  1470. LIT.LockedToPart = false
  1471. LIT.LightEmission = 0
  1472. LIT.Texture = "rbxassetid://1492670151"
  1473. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1474.  
  1475. local toast = Instance.new('ParticleEmitter', tors)
  1476. toast.VelocitySpread = 2000
  1477. toast.Lifetime = NumberRange.new(1)
  1478. toast.Speed = NumberRange.new(60)
  1479. toasterstoasttoast= {}
  1480. for i=0, 19 do
  1481. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1482. end
  1483. toast.Size = NumberSequence.new(toasterstoasttoast)
  1484. toast.Rate = 0
  1485. toast.LockedToPart = false
  1486. toast.LightEmission = 0
  1487. toast.Texture = "rbxassetid://436096230"
  1488. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1489.  
  1490. local ok = Instance.new('ParticleEmitter', tors)
  1491. ok.VelocitySpread = 2000
  1492. ok.Lifetime = NumberRange.new(1)
  1493. ok.Speed = NumberRange.new(50)
  1494. cool= {}
  1495. for i=0, 19 do
  1496. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1497. end
  1498. ok.Size = NumberSequence.new(cool)
  1499. ok.Rate = 0
  1500. ok.LockedToPart = false
  1501. ok.LightEmission = 0
  1502. ok.Texture = "rbxassetid://636768448"
  1503. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1504.  
  1505. maincolor = BrickC("Really red")
  1506. -------------------------------------------------------
  1507. --Start Kyu's shitty stuff--
  1508. -------------------------------------------------------
  1509. function un_fun()
  1510. attack = true
  1511. hum.WalkSpeed = 0
  1512. BTAUNT:Play()
  1513. repeat
  1514. swait()
  1515. BTAUNT.Parent = tors
  1516. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  1517. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  1518. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  1519. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  1520. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  1521. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  1522. until BTAUNT.Playing == false
  1523. attack = false
  1524. hum.WalkSpeed = 40
  1525. end
  1526.  
  1527. function Tauntmelon()
  1528. attack = true
  1529. hum.WalkSpeed = 0
  1530. CreateSound("1486343908", tors, 10, 1)
  1531. for i = 0, 9, 0.1 do
  1532. swait()
  1533. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1534. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1535. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  1536. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1537. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  1538. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1539. end
  1540. attack = false
  1541. hum.WalkSpeed = 40
  1542. end
  1543.  
  1544. function fbiopenup()
  1545. attack = true
  1546. hum.WalkSpeed = 6
  1547. CreateSound("2156386052", tors, 10, 1)
  1548. Character.Head.face.Texture = "rbxassetid://12117740"
  1549. for i = 0, 5.56, 0.1 do
  1550. swait()
  1551. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1552. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1553. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  1554. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1555. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  1556. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1557. end
  1558. for i = 0,1.57,0.1 do
  1559. swait()
  1560. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1561. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1562. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1563. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1564. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1565. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1566. end
  1567. for i = 0,1.2,0.1 do
  1568. swait()
  1569. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1570. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1571. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1572. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1573. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1574. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1575. end
  1576. for i = 0,1.2,0.1 do
  1577. swait()
  1578. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1579. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1580. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1581. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1582. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1583. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1584. end
  1585. for i = 0,1.2,0.1 do
  1586. swait()
  1587. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1588. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1589. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1590. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1591. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1592. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1593. end
  1594. for i = 0,1.2,0.1 do
  1595. swait()
  1596. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1597. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1598. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1599. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1600. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1601. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1602. end
  1603. for i = 0,1,0.1 do
  1604. swait()
  1605. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1606. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1607. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1608. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1609. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  1610. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1611. end
  1612. for i = 0,1,0.1 do
  1613. swait()
  1614. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1615. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1616. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1617. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1618. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1619. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1620. end
  1621. attack = false
  1622. Character.Head.face.Texture = "rbxassetid://620619801"
  1623. hum.WalkSpeed = 40
  1624. end
  1625.  
  1626. function FindNearestHead(Position, Distance, SinglePlayer)
  1627. if SinglePlayer then
  1628. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1629. end
  1630. local List = {}
  1631. for i, v in pairs(workspace:GetChildren()) do
  1632. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1633. table.insert(List, v)
  1634. end
  1635. end
  1636. return List
  1637. end
  1638.  
  1639. function SoulSteal(dude)
  1640. if dude.Name ~= char then
  1641. local bgf = IT("BodyGyro", dude.Head)
  1642. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1643. local val = IT("BoolValue", dude)
  1644. val.Name = "IsHit"
  1645. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1646. local soulst = coroutine.wrap(function()
  1647. local soul = Instance.new("Part",dude)
  1648. soul.Size = Vector3.new(1,1,1)
  1649. soul.CanCollide = false
  1650. soul.Anchored = false
  1651. soul.Position = torso.Position
  1652. soul.Transparency = 1
  1653. local PartEmmit1 = IT("ParticleEmitter", soul)
  1654. PartEmmit1.LightEmission = 1
  1655. PartEmmit1.Texture = "rbxassetid://569507414"
  1656. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1657. PartEmmit1.Rate = 250
  1658. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1659. PartEmmit1.Size = NumberSequence.new({
  1660. NumberSequenceKeypoint.new(0, 1, 0),
  1661. NumberSequenceKeypoint.new(1, 0, 0)
  1662. })
  1663. PartEmmit1.Transparency = NumberSequence.new({
  1664. NumberSequenceKeypoint.new(0, 0, 0),
  1665. NumberSequenceKeypoint.new(1, 1, 0)
  1666. })
  1667. PartEmmit1.Speed = NumberRange.new(0, 0)
  1668. PartEmmit1.VelocitySpread = 30000
  1669. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1670. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1671. local BodPoss = IT("BodyPosition", soul)
  1672. BodPoss.P = 3000
  1673. BodPoss.D = 1000
  1674. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1675. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1676. wait(1.6)
  1677. soul.Touched:connect(function(hit)
  1678. if hit.Parent == char then
  1679. soul:Destroy()
  1680. end
  1681. end)
  1682. wait(1.2)
  1683. while soul do
  1684. swait()
  1685. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1686. BodPoss.Position = tors.Position
  1687. end
  1688. end)
  1689. soulst()
  1690. end
  1691. end
  1692. function FaceMouse()
  1693. local Cam = workspace.CurrentCamera
  1694. return {
  1695. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1696. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1697. }
  1698. end
  1699.  
  1700. function Eviscerate(dude)
  1701. if dude.Name ~= char then
  1702. local bgf = IT("BodyGyro", dude.Head)
  1703. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1704. local val = IT("BoolValue", dude)
  1705. val.Name = "IsHit"
  1706. local ds = coroutine.wrap(function()
  1707. dude:WaitForChild("Head"):BreakJoints()
  1708. wait(0.5)
  1709. target = nil
  1710. coroutine.resume(coroutine.create(function()
  1711. for i, v in pairs(dude:GetChildren()) do
  1712. if v:IsA("Accessory") then
  1713. v:Destroy()
  1714. end
  1715. if v:IsA("Humanoid") then
  1716. v:Destroy()
  1717. end
  1718. if v:IsA("CharacterMesh") then
  1719. v:Destroy()
  1720. end
  1721. if v:IsA("Model") then
  1722. v:Destroy()
  1723. end
  1724. if v:IsA("Part") or v:IsA("MeshPart") then
  1725. for x, o in pairs(v:GetChildren()) do
  1726. if o:IsA("Decal") then
  1727. o:Destroy()
  1728. end
  1729. end
  1730. coroutine.resume(coroutine.create(function()
  1731. v.Material = "Neon"
  1732. v.CanCollide = false
  1733. local PartEmmit1 = IT("ParticleEmitter", v)
  1734. PartEmmit1.LightEmission = 1
  1735. PartEmmit1.Texture = "rbxassetid://284205403"
  1736. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1737. PartEmmit1.Rate = 150
  1738. PartEmmit1.Lifetime = NumberRange.new(1)
  1739. PartEmmit1.Size = NumberSequence.new({
  1740. NumberSequenceKeypoint.new(0, 0.75, 0),
  1741. NumberSequenceKeypoint.new(1, 0, 0)
  1742. })
  1743. PartEmmit1.Transparency = NumberSequence.new({
  1744. NumberSequenceKeypoint.new(0, 0, 0),
  1745. NumberSequenceKeypoint.new(1, 1, 0)
  1746. })
  1747. PartEmmit1.Speed = NumberRange.new(0, 0)
  1748. PartEmmit1.VelocitySpread = 30000
  1749. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1750. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1751. local BodPoss = IT("BodyPosition", v)
  1752. BodPoss.P = 3000
  1753. BodPoss.D = 1000
  1754. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1755. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1756. v.Color = maincolor.Color
  1757. coroutine.resume(coroutine.create(function()
  1758. for i = 0, 49 do
  1759. swait(1)
  1760. v.Transparency = v.Transparency + 0.08
  1761. end
  1762. wait(0.5)
  1763. PartEmmit1.Enabled = false
  1764. wait(3)
  1765. v:Destroy()
  1766. dude:Destroy()
  1767. end))
  1768. end))
  1769. end
  1770. end
  1771. end))
  1772. end)
  1773. ds()
  1774. end
  1775. end
  1776.  
  1777. function ragdoll(model)
  1778. local char = model
  1779. torso = char.HumanoidRootPart
  1780. torso2 = char.Torso
  1781. LW.Parent = nil
  1782. RW.Parent = nil
  1783. LH.Parent = nil
  1784. RH.Parent = nil
  1785. if hum ~= nil then
  1786. hum.PlatformStand = true
  1787. end
  1788.  
  1789. local Head = char:FindFirstChild("Head")
  1790. if Head then
  1791. local Neck = Instance.new("Weld")
  1792. Neck.Name = "Neck"
  1793. Neck.Part0 = torso
  1794. Neck.Part1 = Head
  1795. Neck.C0 = CFrame.new(0, 1.5, 0)
  1796. Neck.C1 = CFrame.new()
  1797. Neck.Parent = torso
  1798. end
  1799. local Limb = char:FindFirstChild("Right Arm")
  1800. if Limb then
  1801.  
  1802. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  1803. local Joint = Instance.new("Glue")
  1804. Joint.Name = "RightShoulder"
  1805. Joint.Part0 = torso
  1806. Joint.Part1 = Limb
  1807. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1808. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1809. Joint.Parent = torso
  1810.  
  1811. local B = Instance.new("Part")
  1812. B.TopSurface = 0
  1813. B.BottomSurface = 0
  1814. B.formFactor = "Symmetric"
  1815. B.Size = Vector3.new(1, 1, 1)
  1816. B.Transparency = 1
  1817. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1818. B.Parent = char
  1819. local W = Instance.new("Weld")
  1820. W.Part0 = Limb
  1821. W.Part1 = B
  1822. W.C0 = CFrame.new(0, -0.5, 0)
  1823. W.Parent = Limb
  1824.  
  1825. end
  1826. local Limb = char:FindFirstChild("Left Arm")
  1827. if Limb then
  1828.  
  1829. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  1830. local Joint = Instance.new("Glue")
  1831. Joint.Name = "LeftShoulder"
  1832. Joint.Part0 = torso
  1833. Joint.Part1 = Limb
  1834. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1835. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1836. Joint.Parent = torso
  1837.  
  1838. local B = Instance.new("Part")
  1839. B.TopSurface = 0
  1840. B.BottomSurface = 0
  1841. B.formFactor = "Symmetric"
  1842. B.Size = Vector3.new(1, 1, 1)
  1843. B.Transparency = 1
  1844. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1845. B.Parent = char
  1846. local W = Instance.new("Weld")
  1847. W.Part0 = Limb
  1848. W.Part1 = B
  1849. W.C0 = CFrame.new(0, -0.5, 0)
  1850. W.Parent = Limb
  1851.  
  1852. end
  1853. local Limb = char:FindFirstChild("Right Leg")
  1854. if Limb then
  1855.  
  1856. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  1857. local Joint = Instance.new("Glue")
  1858. Joint.Name = "RightHip"
  1859. Joint.Part0 = torso
  1860. Joint.Part1 = Limb
  1861. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1862. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1863. Joint.Parent = torso
  1864.  
  1865. local B = Instance.new("Part")
  1866. B.TopSurface = 0
  1867. B.BottomSurface = 0
  1868. B.formFactor = "Symmetric"
  1869. B.Size = Vector3.new(1, 1, 1)
  1870. B.Transparency = 1
  1871. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1872. B.Parent = char
  1873. local W = Instance.new("Weld")
  1874. W.Part0 = Limb
  1875. W.Part1 = B
  1876. W.C0 = CFrame.new(0, -0.5, 0)
  1877. W.Parent = Limb
  1878.  
  1879. end
  1880. local Limb = char:FindFirstChild("Left Leg")
  1881. if Limb then
  1882.  
  1883. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  1884. local Joint = Instance.new("Glue")
  1885. Joint.Name = "LeftHip"
  1886. Joint.Part0 = torso
  1887. Joint.Part1 = Limb
  1888. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1889. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1890. Joint.Parent = torso
  1891.  
  1892. local B = Instance.new("Part")
  1893. B.TopSurface = 0
  1894. B.BottomSurface = 0
  1895. B.formFactor = "Symmetric"
  1896. B.Size = Vector3.new(1, 1, 1)
  1897. B.Transparency = 1
  1898. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1899. B.Parent = char
  1900. local W = Instance.new("Weld")
  1901. W.Part0 = Limb
  1902. W.Part1 = B
  1903. W.C0 = CFrame.new(0, -0.5, 0)
  1904. W.Parent = Limb
  1905.  
  1906. end
  1907. --[
  1908. local Bar = Instance.new("Part")
  1909. Bar.TopSurface = 0
  1910. Bar.BottomSurface = 0
  1911. Bar.formFactor = "Symmetric"
  1912. Bar.Size = Vector3.new(1, 1, 1)
  1913. Bar.Transparency = 1
  1914. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  1915. Bar.Parent = char
  1916. local Weld = Instance.new("Weld")
  1917. Weld.Part0 = torso
  1918. Weld.Part1 = Bar
  1919. Weld.C0 = CFrame.new(0, 0.5, 0)
  1920. Weld.Parent = torso
  1921. --]]
  1922.  
  1923. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  1924.  
  1925. end
  1926.  
  1927. -------------------------------------------------------
  1928. --End Kyu's shitty stuff--
  1929. -------------------------------------------------------
  1930.  
  1931. -------------------------------------------------------
  1932. --Start Important Functions--
  1933. -------------------------------------------------------
  1934. function swait(num)
  1935. if num == 0 or num == nil then
  1936. game:service("RunService").Stepped:wait(0)
  1937. else
  1938. for i = 0, num do
  1939. game:service("RunService").Stepped:wait(0)
  1940. end
  1941. end
  1942. end
  1943. function thread(f)
  1944. coroutine.resume(coroutine.create(f))
  1945. end
  1946. function clerp(a, b, t)
  1947. local qa = {
  1948. QuaternionFromCFrame(a)
  1949. }
  1950. local qb = {
  1951. QuaternionFromCFrame(b)
  1952. }
  1953. local ax, ay, az = a.x, a.y, a.z
  1954. local bx, by, bz = b.x, b.y, b.z
  1955. local _t = 1 - t
  1956. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1957. end
  1958. function QuaternionFromCFrame(cf)
  1959. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1960. local trace = m00 + m11 + m22
  1961. if trace > 0 then
  1962. local s = math.sqrt(1 + trace)
  1963. local recip = 0.5 / s
  1964. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1965. else
  1966. local i = 0
  1967. if m00 < m11 then
  1968. i = 1
  1969. end
  1970. if m22 > (i == 0 and m00 or m11) then
  1971. i = 2
  1972. end
  1973. if i == 0 then
  1974. local s = math.sqrt(m00 - m11 - m22 + 1)
  1975. local recip = 0.5 / s
  1976. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1977. elseif i == 1 then
  1978. local s = math.sqrt(m11 - m22 - m00 + 1)
  1979. local recip = 0.5 / s
  1980. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1981. elseif i == 2 then
  1982. local s = math.sqrt(m22 - m00 - m11 + 1)
  1983. local recip = 0.5 / s
  1984. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1985. end
  1986. end
  1987. end
  1988. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1989. local xs, ys, zs = x + x, y + y, z + z
  1990. local wx, wy, wz = w * xs, w * ys, w * zs
  1991. local xx = x * xs
  1992. local xy = x * ys
  1993. local xz = x * zs
  1994. local yy = y * ys
  1995. local yz = y * zs
  1996. local zz = z * zs
  1997. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1998. end
  1999. function QuaternionSlerp(a, b, t)
  2000. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  2001. local startInterp, finishInterp
  2002. if cosTheta >= 1.0E-4 then
  2003. if 1 - cosTheta > 1.0E-4 then
  2004. local theta = math.acos(cosTheta)
  2005. local invSinTheta = 1 / Sin(theta)
  2006. startInterp = Sin((1 - t) * theta) * invSinTheta
  2007. finishInterp = Sin(t * theta) * invSinTheta
  2008. else
  2009. startInterp = 1 - t
  2010. finishInterp = t
  2011. end
  2012. elseif 1 + cosTheta > 1.0E-4 then
  2013. local theta = math.acos(-cosTheta)
  2014. local invSinTheta = 1 / Sin(theta)
  2015. startInterp = Sin((t - 1) * theta) * invSinTheta
  2016. finishInterp = Sin(t * theta) * invSinTheta
  2017. else
  2018. startInterp = t - 1
  2019. finishInterp = t
  2020. end
  2021. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  2022. end
  2023. function rayCast(Position, Direction, Range, Ignore)
  2024. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  2025. end
  2026. local RbxUtility = LoadLibrary("RbxUtility")
  2027. local Create = RbxUtility.Create
  2028. local insta = true
  2029.  
  2030. -------------------------------------------------------
  2031. --Start Damage Function--
  2032. -------------------------------------------------------
  2033. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  2034. if hit.Parent == nil then
  2035. return
  2036. end
  2037. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  2038. for _, v in pairs(hit.Parent:children()) do
  2039. if v:IsA("Humanoid") then
  2040. h = v
  2041. end
  2042. end
  2043. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  2044. hit.Parent:FindFirstChild("Head"):BreakJoints()
  2045. end
  2046.  
  2047. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  2048. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  2049. if hit.Parent.DebounceHit.Value == true then
  2050. return
  2051. end
  2052. end
  2053. if insta == true then
  2054. hit.Parent:FindFirstChild("Head"):BreakJoints()
  2055. end
  2056. local c = Create("ObjectValue"){
  2057. Name = "creator",
  2058. Value = game:service("Players").LocalPlayer,
  2059. Parent = h,
  2060. }
  2061. game:GetService("Debris"):AddItem(c, .5)
  2062. CreateSound("958257111", hit, 10, 1)
  2063. local Damage = math.random(minim, maxim)
  2064. hit.Parent:FindFirstChild("Head"):BreakJoints()
  2065. local blocked = false
  2066. local block = hit.Parent:findFirstChild("Block")
  2067. if block ~= nil then
  2068. if block.className == "IntValue" then
  2069. if block.Value > 0 then
  2070. blocked = true
  2071. block.Value = block.Value - 1
  2072. end
  2073. end
  2074. end
  2075. if blocked == false then
  2076. h.Health = h.Health - Damage
  2077. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "rekt", 1.5, tors.BrickColor.Color)
  2078. else
  2079. h.Health = h.Health - (Damage / 2)
  2080. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "ez kill", 1.5, tors.BrickColor.Color)
  2081. end
  2082. if Type == "Knockdown" then
  2083. local hum = hit.Parent.Humanoid
  2084. hum.PlatformStand = true
  2085. coroutine.resume(coroutine.create(function(HHumanoid)
  2086. swait(1)
  2087. HHumanoid.PlatformStand = false
  2088. end), hum)
  2089. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  2090. local bodvol = Create("BodyVelocity"){
  2091. velocity = angle * knockback,
  2092. P = 5000,
  2093. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2094. Parent = hit,
  2095. }
  2096. local rl = Create("BodyAngularVelocity"){
  2097. P = 3000,
  2098. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  2099. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  2100. Parent = hit,
  2101. }
  2102. game:GetService("Debris"):AddItem(bodvol, .5)
  2103. game:GetService("Debris"):AddItem(rl, .5)
  2104. elseif Type == "Normal" then
  2105. local vp = Create("BodyVelocity"){
  2106. P = 500,
  2107. maxForce = Vector3.new(math.huge, 0, math.huge),
  2108. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  2109. }
  2110. if knockback > 0 then
  2111. vp.Parent = hit.Parent.Torso
  2112. end
  2113. game:GetService("Debris"):AddItem(vp, .5)
  2114. elseif Type == "Up" then
  2115. local bodyVelocity = Create("BodyVelocity"){
  2116. velocity = Vector3.new(0, 20, 0),
  2117. P = 5000,
  2118. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2119. Parent = hit,
  2120. }
  2121. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  2122. elseif Type == "DarkUp" then
  2123. coroutine.resume(coroutine.create(function()
  2124. for i = 0, 1, 0.1 do
  2125. swait()
  2126. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  2127. end
  2128. end))
  2129. local bodyVelocity = Create("BodyVelocity"){
  2130. velocity = Vector3.new(0, 20, 0),
  2131. P = 5000,
  2132. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2133. Parent = hit,
  2134. }
  2135. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  2136. elseif Type == "Snare" then
  2137. local bp = Create("BodyPosition"){
  2138. P = 2000,
  2139. D = 100,
  2140. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  2141. position = hit.Parent.Torso.Position,
  2142. Parent = hit.Parent.Torso,
  2143. }
  2144. game:GetService("Debris"):AddItem(bp, 1)
  2145. elseif Type == "Freeze" then
  2146. local BodPos = Create("BodyPosition"){
  2147. P = 50000,
  2148. D = 1000,
  2149. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  2150. position = hit.Parent.Torso.Position,
  2151. Parent = hit.Parent.Torso,
  2152. }
  2153. local BodGy = Create("BodyGyro") {
  2154. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  2155. P = 20e+003,
  2156. Parent = hit.Parent.Torso,
  2157. cframe = hit.Parent.Torso.CFrame,
  2158. }
  2159. hit.Parent.Torso.Anchored = true
  2160. coroutine.resume(coroutine.create(function(Part)
  2161. swait(1.5)
  2162. Part.Anchored = false
  2163. end), hit.Parent.Torso)
  2164. game:GetService("Debris"):AddItem(BodPos, 3)
  2165. game:GetService("Debris"):AddItem(BodGy, 3)
  2166. end
  2167. local debounce = Create("BoolValue"){
  2168. Name = "DebounceHit",
  2169. Parent = hit.Parent,
  2170. Value = true,
  2171. }
  2172. game:GetService("Debris"):AddItem(debounce, Delay)
  2173. c = Create("ObjectValue"){
  2174. Name = "creator",
  2175. Value = Player,
  2176. Parent = h,
  2177. }
  2178. game:GetService("Debris"):AddItem(c, .5)
  2179. end
  2180. end
  2181. -------------------------------------------------------
  2182. --End Damage Function--
  2183. -------------------------------------------------------
  2184.  
  2185. -------------------------------------------------------
  2186. --Start Damage Function Customization--
  2187. -------------------------------------------------------
  2188. function ShowDamage(Pos, Text, Time, Color)
  2189. local Rate = (1 / 30)
  2190. local Pos = (Pos or Vector3.new(0, 0, 0))
  2191. local Text = (Text or "")
  2192. local Time = (Time or 2)
  2193. local Color = (Color or Color3.new(1, 0, 1))
  2194. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  2195. EffectPart.Anchored = true
  2196. local BillboardGui = Create("BillboardGui"){
  2197. Size = UDim2.new(3, 0, 3, 0),
  2198. Adornee = EffectPart,
  2199. Parent = EffectPart,
  2200. }
  2201. local TextLabel = Create("TextLabel"){
  2202. BackgroundTransparency = 1,
  2203. Size = UDim2.new(1, 0, 1, 0),
  2204. Text = Text,
  2205. Font = "Bodoni",
  2206. TextColor3 = Color,
  2207. TextScaled = true,
  2208. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  2209. Parent = BillboardGui,
  2210. }
  2211. game.Debris:AddItem(EffectPart, (Time))
  2212. EffectPart.Parent = game:GetService("Workspace")
  2213. delay(0, function()
  2214. local Frames = (Time / Rate)
  2215. for Frame = 1, Frames do
  2216. wait(Rate)
  2217. local Percent = (Frame / Frames)
  2218. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  2219. TextLabel.TextTransparency = Percent
  2220. end
  2221. if EffectPart and EffectPart.Parent then
  2222. EffectPart:Destroy()
  2223. end
  2224. end)
  2225. end
  2226. -------------------------------------------------------
  2227. --End Damage Function Customization--
  2228. -------------------------------------------------------
  2229.  
  2230. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  2231. for _, c in pairs(workspace:children()) do
  2232. local hum = c:findFirstChild("Humanoid")
  2233. if hum ~= nil then
  2234. local head = c:findFirstChild("Head")
  2235. if head ~= nil then
  2236. local targ = head.Position - Part.Position
  2237. local mag = targ.magnitude
  2238. if magni >= mag and c.Name ~= plr.Name then
  2239.  
  2240. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  2241. end
  2242. end
  2243. end
  2244. end
  2245. end
  2246.  
  2247.  
  2248. CFuncs = {
  2249. Part = {
  2250. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2251. local Part = Create("Part")({
  2252. Parent = Parent,
  2253. Reflectance = Reflectance,
  2254. Transparency = Transparency,
  2255. CanCollide = false,
  2256. Locked = true,
  2257. BrickColor = BrickColor.new(tostring(BColor)),
  2258. Name = Name,
  2259. Size = Size,
  2260. Material = Material
  2261. })
  2262. RemoveOutlines(Part)
  2263. return Part
  2264. end
  2265. },
  2266. Mesh = {
  2267. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2268. local Msh = Create(Mesh)({
  2269. Parent = Part,
  2270. Offset = OffSet,
  2271. Scale = Scale
  2272. })
  2273. if Mesh == "SpecialMesh" then
  2274. Msh.MeshType = MeshType
  2275. Msh.MeshId = MeshId
  2276. end
  2277. return Msh
  2278. end
  2279. },
  2280. Mesh = {
  2281. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2282. local Msh = Create(Mesh)({
  2283. Parent = Part,
  2284. Offset = OffSet,
  2285. Scale = Scale
  2286. })
  2287. if Mesh == "SpecialMesh" then
  2288. Msh.MeshType = MeshType
  2289. Msh.MeshId = MeshId
  2290. end
  2291. return Msh
  2292. end
  2293. },
  2294. Weld = {
  2295. Create = function(Parent, Part0, Part1, C0, C1)
  2296. local Weld = Create("Weld")({
  2297. Parent = Parent,
  2298. Part0 = Part0,
  2299. Part1 = Part1,
  2300. C0 = C0,
  2301. C1 = C1
  2302. })
  2303. return Weld
  2304. end
  2305. },
  2306. Sound = {
  2307. Create = function(id, par, vol, pit)
  2308. coroutine.resume(coroutine.create(function()
  2309. local S = Create("Sound")({
  2310. Volume = vol,
  2311. Pitch = pit or 1,
  2312. SoundId = id,
  2313. Parent = par or workspace
  2314. })
  2315. wait()
  2316. S:play()
  2317. game:GetService("Debris"):AddItem(S, 6)
  2318. end))
  2319. end
  2320. },
  2321. ParticleEmitter = {
  2322. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  2323. local fp = Create("ParticleEmitter")({
  2324. Parent = Parent,
  2325. Color = ColorSequence.new(Color1, Color2),
  2326. LightEmission = LightEmission,
  2327. Size = Size,
  2328. Texture = Texture,
  2329. Transparency = Transparency,
  2330. ZOffset = ZOffset,
  2331. Acceleration = Accel,
  2332. Drag = Drag,
  2333. LockedToPart = LockedToPart,
  2334. VelocityInheritance = VelocityInheritance,
  2335. EmissionDirection = EmissionDirection,
  2336. Enabled = Enabled,
  2337. Lifetime = LifeTime,
  2338. Rate = Rate,
  2339. Rotation = Rotation,
  2340. RotSpeed = RotSpeed,
  2341. Speed = Speed,
  2342. VelocitySpread = VelocitySpread
  2343. })
  2344. return fp
  2345. end
  2346. }
  2347. }
  2348. function RemoveOutlines(part)
  2349. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  2350. end
  2351. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2352. local Part = Create("Part")({
  2353. formFactor = FormFactor,
  2354. Parent = Parent,
  2355. Reflectance = Reflectance,
  2356. Transparency = Transparency,
  2357. CanCollide = false,
  2358. Locked = true,
  2359. BrickColor = BrickColor.new(tostring(BColor)),
  2360. Name = Name,
  2361. Size = Size,
  2362. Material = Material
  2363. })
  2364. RemoveOutlines(Part)
  2365. return Part
  2366. end
  2367. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2368. local Msh = Create(Mesh)({
  2369. Parent = Part,
  2370. Offset = OffSet,
  2371. Scale = Scale
  2372. })
  2373. if Mesh == "SpecialMesh" then
  2374. Msh.MeshType = MeshType
  2375. Msh.MeshId = MeshId
  2376. end
  2377. return Msh
  2378. end
  2379. function CreateWeld(Parent, Part0, Part1, C0, C1)
  2380. local Weld = Create("Weld")({
  2381. Parent = Parent,
  2382. Part0 = Part0,
  2383. Part1 = Part1,
  2384. C0 = C0,
  2385. C1 = C1
  2386. })
  2387. return Weld
  2388. end
  2389.  
  2390. -------------------------------------------------------
  2391. --Start Effect Function--
  2392. -------------------------------------------------------
  2393. EffectModel = Instance.new("Model", char)
  2394. Effects = {
  2395. Block = {
  2396. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2397. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2398. prt.Anchored = true
  2399. prt.CFrame = cframe
  2400. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2401. game:GetService("Debris"):AddItem(prt, 10)
  2402. if Type == 1 or Type == nil then
  2403. table.insert(Effects, {
  2404. prt,
  2405. "Block1",
  2406. delay,
  2407. x3,
  2408. y3,
  2409. z3,
  2410. msh
  2411. })
  2412. elseif Type == 2 then
  2413. table.insert(Effects, {
  2414. prt,
  2415. "Block2",
  2416. delay,
  2417. x3,
  2418. y3,
  2419. z3,
  2420. msh
  2421. })
  2422. else
  2423. table.insert(Effects, {
  2424. prt,
  2425. "Block3",
  2426. delay,
  2427. x3,
  2428. y3,
  2429. z3,
  2430. msh
  2431. })
  2432. end
  2433. end
  2434. },
  2435. Sphere = {
  2436. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2437. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2438. prt.Anchored = true
  2439. prt.CFrame = cframe
  2440. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  2441. game:GetService("Debris"):AddItem(prt, 10)
  2442. table.insert(Effects, {
  2443. prt,
  2444. "Cylinder",
  2445. delay,
  2446. x3,
  2447. y3,
  2448. z3,
  2449. msh
  2450. })
  2451. end
  2452. },
  2453. Cylinder = {
  2454. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2455. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2456. prt.Anchored = true
  2457. prt.CFrame = cframe
  2458. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2459. game:GetService("Debris"):AddItem(prt, 10)
  2460. table.insert(Effects, {
  2461. prt,
  2462. "Cylinder",
  2463. delay,
  2464. x3,
  2465. y3,
  2466. z3,
  2467. msh
  2468. })
  2469. end
  2470. },
  2471. Wave = {
  2472. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2473. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2474. prt.Anchored = true
  2475. prt.CFrame = cframe
  2476. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  2477. game:GetService("Debris"):AddItem(prt, 10)
  2478. table.insert(Effects, {
  2479. prt,
  2480. "Cylinder",
  2481. delay,
  2482. x3 / 60,
  2483. y3 / 60,
  2484. z3 / 60,
  2485. msh
  2486. })
  2487. end
  2488. },
  2489. Ring = {
  2490. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2491. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2492. prt.Anchored = true
  2493. prt.CFrame = cframe
  2494. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2495. game:GetService("Debris"):AddItem(prt, 10)
  2496. table.insert(Effects, {
  2497. prt,
  2498. "Cylinder",
  2499. delay,
  2500. x3,
  2501. y3,
  2502. z3,
  2503. msh
  2504. })
  2505. end
  2506. },
  2507. Break = {
  2508. Create = function(brickcolor, cframe, x1, y1, z1)
  2509. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2510. prt.Anchored = true
  2511. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2512. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2513. local num = math.random(10, 50) / 1000
  2514. game:GetService("Debris"):AddItem(prt, 10)
  2515. table.insert(Effects, {
  2516. prt,
  2517. "Shatter",
  2518. num,
  2519. prt.CFrame,
  2520. math.random() - math.random(),
  2521. 0,
  2522. math.random(50, 100) / 100
  2523. })
  2524. end
  2525. },
  2526. Spiral = {
  2527. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2528. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2529. prt.Anchored = true
  2530. prt.CFrame = cframe
  2531. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2532. game:GetService("Debris"):AddItem(prt, 10)
  2533. table.insert(Effects, {
  2534. prt,
  2535. "Cylinder",
  2536. delay,
  2537. x3,
  2538. y3,
  2539. z3,
  2540. msh
  2541. })
  2542. end
  2543. },
  2544. Push = {
  2545. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2546. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2547. prt.Anchored = true
  2548. prt.CFrame = cframe
  2549. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2550. game:GetService("Debris"):AddItem(prt, 10)
  2551. table.insert(Effects, {
  2552. prt,
  2553. "Cylinder",
  2554. delay,
  2555. x3,
  2556. y3,
  2557. z3,
  2558. msh
  2559. })
  2560. end
  2561. }
  2562. }
  2563. -------------------------------------------------------
  2564. --End Effect Function--
  2565. -------------------------------------------------------
  2566.  
  2567. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  2568. local NSound = nil
  2569. coroutine.resume(coroutine.create(function()
  2570. NSound = Instance.new("Sound", PARENT)
  2571. NSound.Volume = VOLUME
  2572. NSound.Pitch = PITCH
  2573. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  2574. swait()
  2575. NSound:play()
  2576. game:GetService("Debris"):AddItem(NSound, 10)
  2577. end))
  2578. return NSound
  2579. end
  2580.  
  2581.  
  2582. coroutine.resume(coroutine.create(function()
  2583. while text ~= nil do
  2584. swait()
  2585. text.Rotation = math.random(-1.8,1.8)
  2586. end
  2587. end))
  2588.  
  2589. angery = false
  2590.  
  2591.  
  2592. -------------------------------------------------------
  2593. --End Important Functions--
  2594. -------------------------------------------------------
  2595.  
  2596. lul = Instance.new("Sound", tors) --le musice
  2597. lul.Pitch = 1
  2598.  
  2599. local mu = math.random(1,6)
  2600. if mu == 1 then
  2601. lul.SoundId = "rbxassetid://150490440"
  2602. end
  2603. if mu == 2 then
  2604. lul.SoundId = "rbxassetid://295861420"
  2605. end
  2606. if mu == 3 then
  2607. lul.SoundId = "rbxassetid://986906258"
  2608. end
  2609. if mu == 4 then
  2610. lul.SoundId = "rbxassetid://317193115"
  2611. end
  2612. if mu == 5 then
  2613. lul.SoundId = "rbxassetid://213580027"
  2614. end
  2615. if mu == 6 then
  2616. lul.SoundId = "rbxassetid://413950297"
  2617. end
  2618. if mu == 7 then
  2619. lul.SoundId = "rbxassetid://2054013600"
  2620. end
  2621. if mu == 8 then
  2622. lul.SoundId = "rbxassetid://1463709693"
  2623. lul.Pitch = 1.4
  2624. end
  2625. if mu == 9 then
  2626. lul.SoundId = "rbxassetid://575705300"
  2627. end
  2628. if mu == 10 then
  2629. lul.SoundId = "rbxassetid://142924062"
  2630. end
  2631. if mu == 11 then
  2632. lul.SoundId = "rbxassetid://251072363"
  2633. end
  2634. if mu == 12 then
  2635. lul.SoundId = "rbxassetid://731061980"
  2636. end
  2637. if mu == 13 then
  2638. lul.SoundId = "rbxassetid://455682677"
  2639. end
  2640. if mu == 14 then
  2641. lul.SoundId = "rbxassetid://1283123885"
  2642. end
  2643.  
  2644. lul.Volume = 4.7
  2645. lul.TimePosition = 0
  2646. lul.Looped = true
  2647. lul:Play()
  2648.  
  2649. NEWS = Instance.new("Sound", tors) --O NO
  2650. NEWS.SoundId = "http://www.roblox.com/asset/?id=1864852634"
  2651. NEWS.Volume = 100
  2652. NEWS.Pitch = 1
  2653. NEWS.Looped = false
  2654. NEWS.TimePosition = 1
  2655.  
  2656. AAAAA = Instance.new("Sound", tors) --aaa
  2657. AAAAA.SoundId = "http://www.roblox.com/asset/?id=0"
  2658. AAAAA.Volume = 10
  2659. AAAAA.Pitch = 1
  2660. AAAAA.Looped = false
  2661. AAAAA.TimePosition = 1
  2662.  
  2663. MERKIO = Instance.new("Sound", tors) --why
  2664. MERKIO.SoundId = "http://www.roblox.com/asset/?id=195689102"
  2665. MERKIO.Volume = 10
  2666. MERKIO.Pitch = 1
  2667. MERKIO.Looped = false
  2668. MERKIO.TimePosition = 0
  2669.  
  2670. MERKIO2 = Instance.new("Sound", tors) --why (again)
  2671. MERKIO2.SoundId = "http://www.roblox.com/asset/?id=258246285"
  2672. MERKIO2.Volume = 10
  2673. MERKIO2.Pitch = 1
  2674. MERKIO2.Looped = false
  2675. MERKIO2.TimePosition = 0
  2676.  
  2677. thonks = Instance.new("Sound", tors) --wat?
  2678. thonks.SoundId = "http://www.roblox.com/asset/?id=685766564"
  2679. thonks.Volume = 10
  2680. thonks.Pitch = 1
  2681. thonks.Looped = false
  2682. thonks.TimePosition = 0
  2683.  
  2684. gudsong = Instance.new("Sound", tors) --seizure time
  2685. gudsong.SoundId = "http://www.roblox.com/asset/?id=2027619387"
  2686. gudsong.Volume = 10
  2687. gudsong.Pitch = 1
  2688. gudsong.Looped = true
  2689. gudsong.TimePosition = 6.6
  2690.  
  2691. -------------------------------------------------------
  2692. --Start Music Option--
  2693. -------------------------------------------------------
  2694. ;
  2695. -------------------------------------------------------
  2696. --End Music Option--
  2697. -------------------------------------------------------
  2698. --hi fat >:)
  2699. -------------------------------------------------------
  2700. --Start Attacks N Stuff--
  2701. -------------------------------------------------------
  2702.  
  2703. function THEBESTOVERUSEDJOKEEVER() --oh god why did i make this a thing jeezus help me pls
  2704. attack = true
  2705.  
  2706. hum.WalkSpeed = 40
  2707. lul:Pause()
  2708. Character.Head.face.Texture = "rbxassetid://620619801"
  2709. NEWS:Play()
  2710. repeat
  2711. NEWS.Parent = tors
  2712. swait()
  2713. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2714. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  2715. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2716. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2717. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  2718. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  2719. until NEWS.Playing == false
  2720. local S = Instance.new("Explosion",workspace)
  2721. S.Position = tors.Position
  2722. S.BlastPressure = 999
  2723. S.BlastRadius = 45
  2724. S.ExplosionType = 0
  2725. attack = false
  2726. hum.WalkSpeed = 40
  2727. lul:Resume()
  2728. Character.Head.face.Texture = "rbxassetid://620619801"
  2729. attack = false
  2730. hum.WalkSpeed = 40
  2731. end
  2732.  
  2733. function sneakonehundred()
  2734. attack = true
  2735. hum.WalkSpeed = 0.03
  2736. Character.Head.face.Texture = "rbxassetid://1667792"
  2737. CreateSound("1542642349", tors, 10, 1.05)
  2738. for i = 0,20,0.1 do
  2739. swait()
  2740. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  2741. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  2742. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2743. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2744. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(-180)), 0.4)
  2745. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(180)), 0.4)
  2746. end
  2747. CreateSound("753450324", tors, 10, 1.05)
  2748. wait(0.25)
  2749. Character.Head.face.Texture = "rbxassetid://1223903433"
  2750. for i = 0,7,0.1 do
  2751. swait()
  2752. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  2753. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  2754. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2755. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2756. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(-180)), 0.4)
  2757. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(180)), 0.4)
  2758. end
  2759. Character.Head.face.Texture = "rbxassetid://620619801"
  2760. attack = false
  2761. hum.WalkSpeed = 40
  2762. end
  2763.  
  2764. function WRY() --WRYYYYYYY
  2765. attack = true
  2766. hum.WalkSpeed = 0.30
  2767. CreateSound("794081034", hed, 10, 1)
  2768. Character.Head.face.Texture = "rbxassetid://396389196"
  2769. for i = 0,2,0.1 do
  2770. swait()
  2771. CameraEnshaking(1, 2)
  2772. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2773. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2774. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2775. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2776. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2777. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2778. end
  2779. for i = 0,14.7,0.1 do
  2780. swait()
  2781. CameraEnshaking(1, 3)
  2782. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2783. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2784. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2785. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2786. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2787. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2788. end
  2789. attack = false
  2790. Character.Head.face.Texture = "rbxassetid://620619801"
  2791. hum.WalkSpeed = 40
  2792. end
  2793.  
  2794. function DANCEFORME()
  2795. attack = true
  2796. texth.Text = "Squɑƚing."
  2797. text.Text = ""
  2798. lul:Pause()
  2799. Character.Head.face.Texture = "rbxassetid://1676553712"
  2800. MERKIO:Play()
  2801. repeat
  2802. for i = 0,0.37,0.03 do
  2803. swait()
  2804. MERKIO.Parent = tors
  2805. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2806. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2807. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2808. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2809. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  2810. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  2811. end
  2812. for i = 0,0.37,0.03 do
  2813. swait()
  2814. MERKIO.Parent = tors
  2815. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2816. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2817. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2818. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2819. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2820. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  2821. end
  2822. until MERKIO.Playing == false
  2823. MERKIO:Stop()
  2824. Character.Head.face.Texture = "rbxassetid://620619801"
  2825. attack = false
  2826. lul:Resume()
  2827. texth.Text = ""
  2828. text.Text = "Noti˅ɐ "
  2829. hum.WalkSpeed = 40
  2830. end
  2831.  
  2832. function takethat()
  2833. attack = true
  2834. hum.WalkSpeed = 0
  2835. CreateSound("1238240145", tors, 10, 1.05)
  2836. for i = 0,8.3,0.1 do
  2837. swait()
  2838. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2839. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  2840. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2841. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2842. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  2843. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  2844. end
  2845. CreateSound("135165859", tors, 10, 1.05)
  2846. for i = 0,6,0.1 do
  2847. swait()
  2848. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2849. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.85)
  2850. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.7)
  2851. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2852. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2853. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-.6), Rad(0)), 0.7)
  2854. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(-.6), Rad(0 - 4.5 * Sin(sine / 20))), 0.7)
  2855. end
  2856. attack = false
  2857. Character.Head.face.Texture = "rbxassetid://620619801"
  2858. hum.WalkSpeed = 40
  2859. end
  2860. function thonki()
  2861. attack = true
  2862. text.Text = "Thinking..."
  2863. hum.WalkSpeed = 6.5
  2864. Character.Head.face.Texture = "rbxassetid://22557246"
  2865. thonks:Play()
  2866. lul:Pause()
  2867. repeat
  2868. for i = 0,8.3,0.1 do
  2869. swait()
  2870. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  2871. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  2872. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2873. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2874. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  2875. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2876. end
  2877. until thonks.Playing == false
  2878. thonks:Stop()
  2879. attack = false
  2880. text.Text = "Noti˅ɐ "
  2881. Character.Head.face.Texture = "rbxassetid://620619801"
  2882. lul:Resume()
  2883. hum.WalkSpeed = 40
  2884. end
  2885. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2886. attack = true
  2887. Character.Head.face.Texture = "rbxassetid://266304560"
  2888. for i = 0,6,0.1 do
  2889. swait()
  2890. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2891. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2892. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2893. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2894. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2895. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2896. end
  2897. CreateSound("1093102664", hed, 10, 1)
  2898. CameraEnshaking(3, 8)
  2899. for i = 0,2,0.1 do
  2900. swait()
  2901. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2902. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2903. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2904. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2905. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2906. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2907. end
  2908. Character.Head.face.Texture = "rbxassetid://30128383"
  2909. hum.MaxHealth = 0
  2910. ragdoll(char)
  2911. CreateSound("534269232", hed, 5, 1)
  2912. end
  2913.  
  2914. function dead()
  2915. attack = true
  2916. hum.WalkSpeed = 0.20
  2917. CreateSound("137225991", hed, 10, 1)
  2918. Character.Head.face.Texture = "rbxassetid://297512410"
  2919. for i = 0,1.1,0.1 do
  2920. swait()
  2921. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2922. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2923. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2924. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2925. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2926. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2927. end
  2928. for i = 0,1.1,0.1 do
  2929. swait()
  2930. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2931. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2932. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2933. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2934. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2935. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2936. end
  2937. for i = 0,1.1,0.1 do
  2938. swait()
  2939. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2940. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2941. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2942. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2943. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2944. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2945. end
  2946. for i = 0,1.1,0.1 do
  2947. swait()
  2948. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2949. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2950. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2951. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2952. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2953. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2954. end
  2955. for i = 0,1.1,0.1 do
  2956. swait()
  2957. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2958. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2959. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2960. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2961. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2962. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2963. end
  2964. for i = 0,1.1,0.1 do
  2965. swait()
  2966. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2967. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2968. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2969. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2970. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2971. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2972. end
  2973. for i = 0,1.1,0.1 do
  2974. swait()
  2975. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2976. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2977. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2978. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2979. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2980. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2981. end
  2982. for i = 0,1.1,0.1 do
  2983. swait()
  2984. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2985. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2986. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2987. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2988. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2989. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2990. end
  2991. for i = 0,1.1,0.1 do
  2992. swait()
  2993. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2994. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2995. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2996. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2997. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2998. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2999. end
  3000. Character.Head.face.Texture = "rbxassetid://273309187"
  3001. for i = 0,9,0.1 do
  3002. swait()
  3003. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  3004. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3005. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3006. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  3007. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  3008. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  3009. end
  3010. attack = false
  3011. Character.Head.face.Texture = "rbxassetid://620619801"
  3012. hum.WalkSpeed = 40
  3013. end
  3014.  
  3015. function ShutTheHellUp()
  3016. attack = true
  3017. hum.WalkSpeed = 2.01
  3018. CreateSound("336377340", hed, 10, 1)
  3019. for i = 0,3,0.1 do
  3020. swait()
  3021. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3022. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3023. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3024. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3025. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  3026. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  3027. end
  3028. for i = 0,1.2,0.1 do
  3029. swait()
  3030. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3031. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  3032. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3033. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3034. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  3035. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  3036. end
  3037. for i = 0,1.2,0.1 do
  3038. swait()
  3039. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3040. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  3041. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3042. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3043. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  3044. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  3045. end
  3046. for i = 0,1.2,0.1 do
  3047. swait()
  3048. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3049. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  3050. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3051. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3052. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  3053. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  3054. end
  3055. for i = 0,1.2,0.1 do
  3056. swait()
  3057. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3058. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  3059. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3060. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3061. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  3062. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  3063. end
  3064. for i = 0,2,0.1 do
  3065. swait()
  3066. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3067. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3068. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3069. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3070. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  3071. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  3072. end
  3073. for i = 0,2,0.1 do
  3074. swait()
  3075. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3076. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3077. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3078. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3079. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  3080. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  3081. end
  3082. hum.WalkSpeed = 40
  3083. attack = false
  3084. end
  3085.  
  3086. function NO_U()
  3087. attack = true
  3088. hum.WalkSpeed = 4.01
  3089. Character.Head.face.Texture = "rbxassetid://304904077"
  3090. CreateSound("1543318456", hed, 10, 1)
  3091. for i = 0,6,0.1 do
  3092. swait()
  3093. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3094. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3095. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3096. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3097. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  3098. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  3099. end
  3100. for i = 0,3.2,0.1 do
  3101. swait()
  3102. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3103. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  3104. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3105. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3106. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  3107. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  3108. end
  3109. hum.WalkSpeed = 40
  3110. Character.Head.face.Texture = "rbxassetid://620619801"
  3111. attack = false
  3112. end
  3113.  
  3114. function EndMySufferingV2()
  3115. attack = true
  3116. hum.WalkSpeed = 1.01
  3117. CreateSound("577475178", hed, 10, 1)
  3118. for i = 0,18,0.1 do
  3119. swait()
  3120. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  3121. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  3122. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  3123. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  3124. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  3125. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  3126. end
  3127. attack = false
  3128. hum.WalkSpeed = 40
  3129. end
  3130.  
  3131. function Victory()
  3132. attack = true
  3133. hum.WalkSpeed = 1.01
  3134. Character.Head.face.Texture = "rbxassetid://616284160"
  3135. Humanoid.Jump = true
  3136. CreateSound("130834939", hed, 10, 1)
  3137. for i = 0,3.7,0.1 do
  3138. swait()
  3139. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3140. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3141. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  3142. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  3143. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  3144. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  3145. end
  3146. Humanoid.Jump = true
  3147. for i = 0,3.7,0.1 do
  3148. swait()
  3149. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3150. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3151. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  3152. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  3153. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  3154. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  3155. end
  3156. Humanoid.Jump = true
  3157. for i = 0,3.7,0.1 do
  3158. swait()
  3159. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3160. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3161. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  3162. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  3163. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  3164. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  3165. end
  3166. Humanoid.Jump = true
  3167. for i = 0,3.7,0.1 do
  3168. swait()
  3169. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3170. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3171. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  3172. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  3173. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  3174. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  3175. end
  3176. Humanoid.Jump = true
  3177. for i = 0,3.7,0.1 do
  3178. swait()
  3179. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3180. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3181. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  3182. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  3183. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  3184. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  3185. end
  3186. attack = false
  3187. Character.Head.face.Texture = "rbxassetid://620619801"
  3188. hum.WalkSpeed = 40
  3189. end
  3190.  
  3191. function WhatHuh()
  3192. attack = true
  3193. hum.WalkSpeed = 1.01
  3194. CreateSound("130766865", hed, 10, 1)
  3195. Character.Head.face.Texture = "rbxassetid://276732672"
  3196. for i = 0,4,0.1 do
  3197. swait()
  3198. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3199. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  3200. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3201. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3202. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  3203. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  3204. end
  3205. for i = 0,6.7,0.1 do
  3206. swait()
  3207. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3208. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  3209. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3210. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3211. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  3212. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  3213. end
  3214. for i = 0,8.1,0.1 do
  3215. swait()
  3216. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3217. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  3218. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3219. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3220. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  3221. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  3222. end
  3223. for i = 0,1,0.1 do
  3224. swait()
  3225. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3226. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  3227. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3228. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3229. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  3230. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  3231. end
  3232. for i = 0,1,0.1 do
  3233. swait()
  3234. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3235. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  3236. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3237. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3238. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  3239. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  3240. end
  3241. for i = 0,4,0.1 do
  3242. swait()
  3243. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3244. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  3245. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3246. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3247. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  3248. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  3249. end
  3250. attack = false
  3251. Character.Head.face.Texture = "rbxassetid://620619801"
  3252. hum.WalkSpeed = 40
  3253. end
  3254.  
  3255. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  3256. attack = true
  3257. Character.Head.face.Texture = "rbxassetid://266304560"
  3258. for i = 0,6,0.1 do
  3259. swait()
  3260. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3261. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3262. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3263. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3264. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  3265. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  3266. end
  3267. CreateSound("1093102664", hed, 10, 1)
  3268. CameraEnshaking(3, 8)
  3269. for i = 0,2,0.1 do
  3270. swait()
  3271. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  3272. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  3273. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3274. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3275. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  3276. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  3277. end
  3278. Character.Head.face.Texture = "rbxassetid://30128383"
  3279. hum.MaxHealth = 0
  3280. ragdoll(char)
  3281. CreateSound("534269232", hed, 5, 1)
  3282. end
  3283.  
  3284. function AnotherOne() --WhAT ANOTHER ONE
  3285. attack = true
  3286. hum.WalkSpeed = 1.01
  3287. local icri = CreateSound("1205111204", hed, 10, 1)
  3288. swait(165)
  3289. local FRAME = tors.CFrame
  3290. repeat
  3291. swait()
  3292. Character.Head.face.Texture = "rbxassetid://582931093"
  3293. CameraEnshaking(1, 10)
  3294. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3295. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3296. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3297. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3298. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3299. tors.CFrame = FRAME * CF(0,1,0)
  3300. swait()
  3301. tors.CFrame = FRAME
  3302. until icri.Playing == false
  3303. Character.Head.face.Texture = "rbxassetid://620619801"
  3304. attack = false
  3305. hum.WalkSpeed = 40
  3306. end
  3307.  
  3308.  
  3309. function NEN()
  3310. attack = true
  3311. hum.WalkSpeed = 1.01
  3312. CreateSound("230292011", hed, 10, 1)
  3313. Character.Head.face.Texture = "rbxassetid://705269463"
  3314. for i = 0,4,0.1 do
  3315. swait()
  3316. CameraEnshaking(1, 3)
  3317. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3318. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  3319. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3320. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3321. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  3322. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  3323. end
  3324. attack = false
  3325. Character.Head.face.Texture = "rbxassetid://620619801"
  3326. hum.WalkSpeed = 40
  3327. end
  3328.  
  3329. function Ashes() --Straight from... Whatever it was called.
  3330. attack = true
  3331. hum.WalkSpeed = 1.01
  3332. Character.Head.face.Texture = "rbxassetid://360687027"
  3333. CreateSound("290084602", tors, 10, 1)
  3334. for i = 0,6.2,0.1 do
  3335. swait()
  3336. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3337. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  3338. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  3339. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  3340. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  3341. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  3342. end
  3343. for i = 0,6.2,0.1 do
  3344. swait()
  3345. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  3346. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3347. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  3348. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  3349. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  3350. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  3351. end
  3352. attack = false
  3353. Character.Head.face.Texture = "rbxassetid://620619801"
  3354. hum.WalkSpeed = 40
  3355. end
  3356.  
  3357.  
  3358. function BOI()
  3359. attack = true
  3360. hum.WalkSpeed = 1.01
  3361. CreateSound("390901873", hed, 10, 1)
  3362. Character.Head.face.Texture = "rbxassetid://282463320"
  3363. for i = 0,4,0.1 do
  3364. swait()
  3365. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3366. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3367. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3368. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3369. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  3370. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  3371. end
  3372. for i = 0,4,0.1 do
  3373. swait()
  3374. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3375. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  3376. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3377. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3378. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  3379. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  3380. end
  3381. attack = false
  3382. Character.Head.face.Texture = "rbxassetid://620619801"
  3383. hum.WalkSpeed = 40
  3384. end
  3385.  
  3386. function DrinkdaDrink()
  3387. attack = true
  3388. RHe.Transparency = 0
  3389. hum.WalkSpeed = 3
  3390. local Munch = CreateSound("554208103", hed, 5, 1)
  3391. swait(2)
  3392. repeat
  3393. for i = 0,6,0.1 do
  3394. swait()
  3395. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  3396. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3397. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  3398. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  3399. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  3400. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  3401. end
  3402. until Munch.Playing == false
  3403. hum.WalkSpeed = 40
  3404. RHe.Transparency = 1
  3405. attack = false
  3406. end
  3407.  
  3408. function EatdaChips()
  3409. attack = true
  3410. RHk.Transparency = 0
  3411. hum.WalkSpeed = 3
  3412. local Muncha = CreateSound("1575472350", hed, 5, 1)
  3413. swait(2)
  3414. repeat
  3415. for i = 0,6,0.1 do
  3416. swait()
  3417. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  3418. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3419. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  3420. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  3421. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  3422. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  3423. end
  3424. until Muncha.Playing == false
  3425. hum.WalkSpeed = 40
  3426. RHk.Transparency = 1
  3427. attack = false
  3428. end
  3429.  
  3430. function Sittyboi()
  3431. attack = true
  3432. lul:Pause()
  3433. text.Text = "Waiting..."
  3434. AAAAA.SoundId = "rbxassetid://1239136800"
  3435. AAAAA.TimePosition = 0
  3436. AAAAA:Play()
  3437. hum.WalkSpeed = 0
  3438. repeat
  3439. swait()
  3440. for i = 0, 1, 0.1 do
  3441. swait()
  3442. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
  3443. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  3444. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(75), Rad(0), Rad(5)), 0.1)
  3445. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1)
  3446. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
  3447. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-15), Rad(20), Rad(-15)), 0.1)
  3448. end
  3449. until AAAAA.Playing == false
  3450. attack = false
  3451. AAAAA:Stop()
  3452. lul:Resume()
  3453. text.Text = "Noti˅ɐ "
  3454. hum.WalkSpeed = 40
  3455. end
  3456.  
  3457. function HELP()
  3458. attack = true
  3459. hum.WalkSpeed = 1.01
  3460. Character.Head.face.Texture = "rbxassetid://307972876"
  3461. CreateSound("1123321019", hed, 10, 1)
  3462. for i = 0,15,0.1 do
  3463. swait()
  3464. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3465. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3466. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3467. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3468. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  3469. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  3470. end
  3471. CreateSound("198462271", hed, 10, 1)
  3472. for i = 0,8,0.1 do
  3473. Character.Head.face.Texture = "rbxassetid://341497730"
  3474. swait()
  3475. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3476. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3477. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3478. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3479. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  3480. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  3481. end
  3482. for i = 0,8,0.1 do
  3483. Character.Head.face.Texture = "rbxassetid://341497730"
  3484. swait()
  3485. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3486. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  3487. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3488. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3489. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  3490. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  3491. end
  3492. CreateSound("948494432", hed, 10, 1)
  3493. for i = 0,7.5,0.1 do
  3494. Character.Head.face.Texture = "rbxassetid://249062487"
  3495. swait()
  3496. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3497. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  3498. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3499. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3500. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  3501. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  3502. end
  3503. CreateSound("1542642349", hed, 10, 1)
  3504. for i = 0,10,0.1 do
  3505. Character.Head.face.Texture = "rbxassetid://270636807"
  3506. swait()
  3507. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3508. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3509. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3510. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3511. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  3512. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  3513. end
  3514. CreateSound("269597232", hed, 10, 1)
  3515. for i = 0,6,0.1 do
  3516. Character.Head.face.Texture = "rbxassetid://265057155"
  3517. swait()
  3518. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3519. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3520. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3521. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3522. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  3523. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  3524. end
  3525. attack = false
  3526. Character.Head.face.Texture = "rbxassetid://620619801"
  3527. hum.WalkSpeed = 40
  3528. end
  3529.  
  3530. danci = false
  3531.  
  3532. function dingidongo() --my head burns
  3533. attack = true
  3534. danci = true
  3535. hum.WalkSpeed = 27.6
  3536. texth.Text = "Having a Seizure."
  3537. text.Text = ""
  3538. gudsong:Play()
  3539. lul:Pause()
  3540. gudsong.TimePosition = 6.6
  3541. Character.Head.face.Texture = "rbxassetid://315792941"
  3542. repeat
  3543. for i = 0,1.87,0.23 do
  3544. swait()
  3545. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  3546. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  3547. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  3548. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  3549. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  3550. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  3551. end
  3552. if gudsong.TimePosition == 11.937 then
  3553. gudsong.TimePosition = 6.6
  3554. end
  3555. for i = 0,1.87,0.23 do
  3556. swait()
  3557. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  3558. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  3559. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  3560. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  3561. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  3562. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  3563. end
  3564. until danci == false
  3565. gudsong:Stop()
  3566. attack = false
  3567. lul:Resume()
  3568. texth.Text = ""
  3569. text.Text = "Noti˅ɐ "
  3570. attack = false
  3571. Character.Head.face.Texture = "rbxassetid://620619801"
  3572. hum.WalkSpeed = 40
  3573. end
  3574.  
  3575. function hap() --much hap
  3576. attack = true
  3577. hum.WalkSpeed = 0.10
  3578. CreateSound("363808674", hed, 10, 1)
  3579. Character.Head.face.Texture = "rbxassetid://315792941"
  3580. for i = 0,12,0.1 do
  3581. swait()
  3582. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3583. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  3584. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3585. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3586. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  3587. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  3588. end
  3589. CreateSound("233168827", hed, 10, 1)
  3590. Character.Head.face.Texture = "rbxassetid://335761015"
  3591. for i = 0,10,0.1 do
  3592. swait()
  3593. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3594. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  3595. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3596. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3597. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  3598. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  3599. end
  3600. CreateSound("363808674", hed, 10, 1)
  3601. attack = false
  3602. Character.Head.face.Texture = "rbxassetid://620619801"
  3603. hum.WalkSpeed = 40
  3604. end
  3605.  
  3606. function Gumilol()
  3607. attack = true
  3608. hum.WalkSpeed = 0
  3609. local Senses = CreateSound("605297168", hed, 6, 1)
  3610. swait(2)
  3611. repeat
  3612. swait()
  3613. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  3614. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  3615. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
  3616. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
  3617. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  3618. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  3619. until Senses.TimePosition > 2.7
  3620. for i = 0, 3, 0.1 do
  3621. swait()
  3622. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size) * angles(Rad(-30), Rad(0), Rad(0)), 0.5)
  3623. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  3624. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  3625. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  3626. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  3627. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  3628. end
  3629. root.Anchored = true
  3630. repeat
  3631. swait()
  3632. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.5)
  3633. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  3634. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  3635. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  3636. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  3637. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  3638. until Senses.Playing == false
  3639. hum.WalkSpeed = 40
  3640. attack = false
  3641. root.Anchored = false
  3642. end
  3643. function oofmyass()
  3644. attack = true
  3645. hum.WalkSpeed = 0
  3646. CreateSound("663306786", tors, 3, 1)
  3647. for i = 0, 12, 0.1 do
  3648. swait()
  3649. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0 + 1 * i * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.1)
  3650. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  3651. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  3652. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  3653. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  3654. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(143), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  3655. end
  3656. CreateSound("663307468", tors, 6, 1)
  3657. for i = 0, 6, 0.1 do
  3658. swait()
  3659. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 4500 * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3660. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  3661. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  3662. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  3663. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  3664. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(156), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  3665. end
  3666. hum.WalkSpeed = 40
  3667. attack = false
  3668. end
  3669. function WoodyGotWood()
  3670. attack = true
  3671. hum.WalkSpeed = 0
  3672. local Woodlenny = CreateSound("1764642350", hed, 6, 1)
  3673. swait(2)
  3674. repeat
  3675. swait()
  3676. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 5)) * angles(Rad(20), Rad(0), Rad(5)), 0.2)
  3677. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20), Rad(0), Rad(-5 - 15 * Sin(sine / 20))), 0.2)
  3678. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
  3679. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
  3680. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.2)
  3681. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(0), Rad(-10)), 0.2)
  3682. until Woodlenny.TimePosition > 3.6
  3683. root.Anchored = true
  3684. repeat
  3685. swait()
  3686. for i = 0, 2, 0.1 do
  3687. swait()
  3688. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  3689. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  3690. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  3691. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  3692. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(90)), 0.5)
  3693. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  3694. end
  3695. for i = 0, 1.6, 0.1 do
  3696. swait()
  3697. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.4 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  3698. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  3699. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  3700. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  3701. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(75)), 0.5)
  3702. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-75)), 0.5)
  3703. end
  3704. until Woodlenny.Playing == false
  3705. hum.WalkSpeed = 40
  3706. attack = false
  3707. root.Anchored = false
  3708. end
  3709.  
  3710. function LeChange()
  3711. attack = true
  3712. hum.WalkSpeed = 40
  3713. lul.Pitch = 1
  3714. lul:Stop()
  3715. local mue = math.random(1,14)
  3716. if mue == 1 then
  3717. lul.SoundId = "rbxassetid://193889412"
  3718. end
  3719. if mue == 2 then
  3720. lul.SoundId = "rbxassetid://274690929"
  3721. end
  3722. if mue == 3 then
  3723. lul.SoundId = "rbxassetid://1241998626"
  3724. end
  3725. if mue == 4 then
  3726. lul.SoundId = "rbxassetid://1878962648"
  3727. end
  3728. if mue == 5 then
  3729. lul.SoundId = "rbxassetid://185117072"
  3730. end
  3731. if mue == 6 then
  3732. lul.SoundId = "rbxassetid://295856024"
  3733. end
  3734. if mue == 7 then
  3735. lul.SoundId = "rbxassetid://2054013600"
  3736. end
  3737. if mue == 8 then
  3738. lul.SoundId = "rbxassetid://1463709693"
  3739. lul.Pitch = 1.4
  3740. end
  3741. if mue == 9 then
  3742. lul.SoundId = "rbxassetid://575705300"
  3743. end
  3744. if mue == 10 then
  3745. lul.SoundId = "rbxassetid://142924062"
  3746. end
  3747. if mue == 11 then
  3748. lul.SoundId = "rbxassetid://251072363"
  3749. end
  3750. if mue == 12 then
  3751. lul.SoundId = "rbxassetid://731061980"
  3752. end
  3753. if mue == 13 then
  3754. lul.SoundId = "rbxassetid://455682677"
  3755. end
  3756. if mue == 14 then
  3757. lul.SoundId = "rbxassetid://1283123885"
  3758. end
  3759. hum.WalkSpeed = 40
  3760. lul:Play()
  3761. attack = false
  3762. root.Anchored = false
  3763. end
  3764.  
  3765. function SCREAM()
  3766. attack = true
  3767. hum.WalkSpeed = 70
  3768. lul:Pause()
  3769. Character.Head.face.Texture = "rbxassetid://1667792"
  3770. local A = math.random(1,83)
  3771. if A == 1 then
  3772. AAAAA.SoundId = "rbxassetid://580806904"
  3773. AAAAA.TimePosition = 0
  3774. end
  3775. if A == 2 then
  3776. AAAAA.SoundId = "rbxassetid://569124237"
  3777. AAAAA.TimePosition = 0
  3778. end
  3779. if A == 3 then
  3780. AAAAA.SoundId = "rbxassetid://824995694"
  3781. AAAAA.TimePosition = 0
  3782. end
  3783. if A == 4 then
  3784. AAAAA.SoundId = "rbxassetid://619398081"
  3785. AAAAA.TimePosition = 0
  3786. end
  3787. if A == 5 then
  3788. AAAAA.SoundId = "rbxassetid://561567000"
  3789. AAAAA.TimePosition = 0
  3790. end
  3791. if A == 6 then
  3792. AAAAA.SoundId = "rbxassetid://780544434"
  3793. AAAAA.TimePosition = 0
  3794. end
  3795. if A == 7 then
  3796. AAAAA.SoundId = "rbxassetid://1127778994"
  3797. AAAAA.TimePosition = 0
  3798. end
  3799. if A == 8 then
  3800. AAAAA.SoundId = "rbxassetid://2016152738"
  3801. AAAAA.TimePosition = 0
  3802. end
  3803. if A == 9 then
  3804. AAAAA.SoundId = "rbxassetid://1649268255"
  3805. AAAAA.TimePosition = 0
  3806. end
  3807. if A == 10 then
  3808. AAAAA.SoundId = "rbxassetid://318925857"
  3809. AAAAA.TimePosition = 0
  3810. end
  3811. if A == 11 then
  3812. AAAAA.SoundId = "rbxassetid://1231447409"
  3813. AAAAA.TimePosition = 0
  3814. end
  3815. if A == 12 then
  3816. AAAAA.SoundId = "rbxassetid://1173662546"
  3817. AAAAA.TimePosition = 0
  3818. end
  3819. if A == 13 then
  3820. AAAAA.SoundId = "rbxassetid://1731102335"
  3821. AAAAA.TimePosition = 0
  3822. end
  3823. if A == 14 then
  3824. AAAAA.SoundId = "rbxassetid://597084853"
  3825. AAAAA.TimePosition = 0
  3826. end
  3827. if A == 15 then
  3828. AAAAA.SoundId = "rbxassetid://255219578"
  3829. AAAAA.TimePosition = 0
  3830. end
  3831. if A == 16 then
  3832. AAAAA.SoundId = "rbxassetid://968042399"
  3833. AAAAA.TimePosition = 0
  3834. end
  3835. if A == 17 then
  3836. AAAAA.SoundId = "rbxassetid://2088388847"
  3837. AAAAA.TimePosition = 0
  3838. end
  3839. if A == 18 then
  3840. AAAAA.SoundId = "rbxassetid://1958305455"
  3841. AAAAA.TimePosition = 0
  3842. end
  3843. if A == 19 then
  3844. AAAAA.SoundId = "rbxassetid://1171758804"
  3845. AAAAA.TimePosition = 0
  3846. end
  3847. if A == 20 then
  3848. AAAAA.SoundId = "rbxassetid://1453459167"
  3849. AAAAA.TimePosition = 0
  3850. end
  3851. if A == 21 then
  3852. AAAAA.SoundId = "rbxassetid://2000897208"
  3853. AAAAA.TimePosition = 0
  3854. end
  3855. if A == 22 then
  3856. AAAAA.SoundId = "rbxassetid://841541884"
  3857. AAAAA.TimePosition = 0
  3858. end
  3859. if A == 23 then
  3860. AAAAA.SoundId = "rbxassetid://839044936"
  3861. AAAAA.TimePosition = 0
  3862. end
  3863. if A == 24 then
  3864. AAAAA.SoundId = "rbxassetid://520168377"
  3865. AAAAA.TimePosition = 0
  3866. end
  3867. if A == 25 then
  3868. AAAAA.SoundId = "rbxassetid://655669511"
  3869. AAAAA.TimePosition = 0
  3870. end
  3871. if A == 26 then
  3872. AAAAA.SoundId = "rbxassetid://1125711065"
  3873. AAAAA.TimePosition = 0
  3874. end
  3875. if A == 27 then
  3876. AAAAA.SoundId = "rbxassetid://482886779"
  3877. AAAAA.TimePosition = 0
  3878. end
  3879. if A == 28 then
  3880. AAAAA.SoundId = "rbxassetid://470406966"
  3881. AAAAA.TimePosition = 0
  3882. end
  3883. if A == 29 then
  3884. AAAAA.SoundId = "rbxassetid://363239413"
  3885. AAAAA.TimePosition = 0
  3886. end
  3887. if A == 30 then
  3888. AAAAA.SoundId = "rbxassetid://1183260037"
  3889. AAAAA.TimePosition = 0
  3890. end
  3891. if A == 31 then
  3892. AAAAA.SoundId = "rbxassetid://644321050"
  3893. AAAAA.TimePosition = 0
  3894. end
  3895. if A == 32 then
  3896. AAAAA.SoundId = "rbxassetid://962124783"
  3897. AAAAA.TimePosition = 0
  3898. end
  3899. if A == 33 then
  3900. AAAAA.SoundId = "rbxassetid://328782098"
  3901. AAAAA.TimePosition = 0
  3902. end
  3903. if A == 34 then
  3904. AAAAA.SoundId = "rbxassetid://1868475933"
  3905. AAAAA.TimePosition = 0
  3906. end
  3907. if A == 35 then
  3908. AAAAA.SoundId = "rbxassetid://606775826"
  3909. AAAAA.TimePosition = 0
  3910. end
  3911. if A == 36 then
  3912. AAAAA.SoundId = "rbxassetid://299132320"
  3913. AAAAA.TimePosition = 0
  3914. end
  3915. if A == 37 then
  3916. AAAAA.SoundId = "rbxassetid://153109732"
  3917. AAAAA.TimePosition = 0
  3918. end
  3919. if A == 37 then
  3920. AAAAA.SoundId = "rbxassetid://457506669"
  3921. AAAAA.TimePosition = 0
  3922. end
  3923. if A == 38 then
  3924. AAAAA.SoundId = "rbxassetid://335628150"
  3925. AAAAA.TimePosition = 0
  3926. end
  3927. if A == 39 then
  3928. AAAAA.SoundId = "rbxassetid://488032404"
  3929. AAAAA.TimePosition = 0
  3930. end
  3931. if A == 40 then
  3932. AAAAA.SoundId = "rbxassetid://1375131348"
  3933. AAAAA.TimePosition = 0
  3934. end
  3935. if A == 41 then
  3936. AAAAA.SoundId = "rbxassetid://1314602285"
  3937. AAAAA.TimePosition = 0
  3938. end
  3939. if A == 42 then
  3940. AAAAA.SoundId = "rbxassetid://744281932"
  3941. AAAAA.TimePosition = 0
  3942. end
  3943. if A == 43 then
  3944. AAAAA.SoundId = "rbxassetid://434976383"
  3945. AAAAA.TimePosition = 0
  3946. end
  3947. if A == 44 then
  3948. AAAAA.SoundId = "rbxassetid://1842306658"
  3949. AAAAA.TimePosition = 0
  3950. end
  3951. if A == 45 then
  3952. AAAAA.SoundId = "rbxassetid://643472343"
  3953. AAAAA.TimePosition = 0
  3954. end
  3955. if A == 46 then
  3956. AAAAA.SoundId = "rbxassetid://221258319"
  3957. AAAAA.TimePosition = 0
  3958. end
  3959. if A == 47 then
  3960. AAAAA.SoundId = "rbxassetid://1679015957"
  3961. AAAAA.TimePosition = 0
  3962. end
  3963. if A == 48 then
  3964. AAAAA.SoundId = "rbxassetid://567908972"
  3965. AAAAA.TimePosition = 0
  3966. end
  3967. if A == 49 then
  3968. AAAAA.SoundId = "rbxassetid://717014037"
  3969. AAAAA.TimePosition = 0
  3970. end
  3971. if A == 50 then
  3972. AAAAA.SoundId = "rbxassetid://744323533"
  3973. AAAAA.TimePosition = 0
  3974. end
  3975. if A == 51 then
  3976. AAAAA.SoundId = "rbxassetid://889774006"
  3977. AAAAA.TimePosition = 0
  3978. end
  3979. if A == 52 then
  3980. AAAAA.SoundId = "rbxassetid://167137736"
  3981. AAAAA.TimePosition = 0
  3982. end
  3983. if A == 53 then
  3984. AAAAA.SoundId = "rbxassetid://251074756"
  3985. AAAAA.TimePosition = 0
  3986. end
  3987. if A == 54 then
  3988. AAAAA.SoundId = "rbxassetid://977558364"
  3989. AAAAA.TimePosition = 0
  3990. end
  3991. if A == 55 then
  3992. AAAAA.SoundId = "rbxassetid://328728034"
  3993. AAAAA.TimePosition = 0
  3994. end
  3995. if A == 56 then
  3996. AAAAA.SoundId = "rbxassetid://1266243649"
  3997. AAAAA.TimePosition = 0
  3998. end
  3999. if A == 57 then
  4000. AAAAA.SoundId = "rbxassetid://964618925"
  4001. AAAAA.TimePosition = 0
  4002. end
  4003. if A == 58 then
  4004. AAAAA.SoundId = "rbxassetid://1803630339"
  4005. AAAAA.TimePosition = 0
  4006. end
  4007. if A == 59 then
  4008. AAAAA.SoundId = "rbxassetid://840189092"
  4009. AAAAA.TimePosition = 0
  4010. end
  4011. if A == 60 then
  4012. AAAAA.SoundId = "rbxassetid://1559029429"
  4013. AAAAA.TimePosition = 0
  4014. end
  4015. if A == 61 then
  4016. AAAAA.SoundId = "rbxassetid://1638542850"
  4017. AAAAA.TimePosition = 0
  4018. end
  4019. if A == 62 then
  4020. AAAAA.SoundId = "rbxassetid://803576871"
  4021. AAAAA.TimePosition = 0
  4022. end
  4023. if A == 63 then
  4024. AAAAA.SoundId = "rbxassetid://698882646"
  4025. AAAAA.TimePosition = 0
  4026. end
  4027. if A == 64 then
  4028. AAAAA.SoundId = "rbxassetid://1151976352"
  4029. AAAAA.TimePosition = 0
  4030. end
  4031. if A == 65 then
  4032. AAAAA.SoundId = "rbxassetid://406116544"
  4033. AAAAA.TimePosition = 0
  4034. end
  4035. if A == 66 then
  4036. AAAAA.SoundId = "rbxassetid://316022829"
  4037. AAAAA.TimePosition = 0
  4038. end
  4039. if A == 67 then
  4040. AAAAA.SoundId = "rbxassetid://171914461"
  4041. AAAAA.TimePosition = 0
  4042. end
  4043. if A == 68 then
  4044. AAAAA.SoundId = "rbxassetid://287491840"
  4045. AAAAA.TimePosition = 0
  4046. end
  4047. if A == 69 then
  4048. AAAAA.SoundId = "rbxassetid://430752531"
  4049. AAAAA.TimePosition = 0
  4050. end
  4051. if A == 70 then
  4052. AAAAA.SoundId = "rbxassetid://531023877"
  4053. AAAAA.TimePosition = 0
  4054. end
  4055. if A == 71 then
  4056. AAAAA.SoundId = "rbxassetid://271588868"
  4057. AAAAA.TimePosition = 0
  4058. end
  4059. if A == 72 then
  4060. AAAAA.SoundId = "rbxassetid://602958674"
  4061. AAAAA.TimePosition = 0
  4062. end
  4063. if A == 73 then
  4064. AAAAA.SoundId = "rbxassetid://899472110"
  4065. AAAAA.TimePosition = 0
  4066. end
  4067. if A == 74 then
  4068. AAAAA.SoundId = "rbxassetid://793986125"
  4069. AAAAA.TimePosition = 0
  4070. end
  4071. if A == 75 then
  4072. AAAAA.SoundId = "rbxassetid://317643401"
  4073. AAAAA.TimePosition = 0
  4074. end
  4075. if A == 76 then
  4076. AAAAA.SoundId = "rbxassetid://427265119"
  4077. AAAAA.TimePosition = 0
  4078. end
  4079. if A == 77 then
  4080. AAAAA.SoundId = "rbxassetid://318250043"
  4081. AAAAA.TimePosition = 0
  4082. end
  4083. if A == 78 then
  4084. AAAAA.SoundId = "rbxassetid://272135781"
  4085. AAAAA.TimePosition = 0
  4086. end
  4087. if A == 79 then
  4088. AAAAA.SoundId = "rbxassetid://302662929"
  4089. AAAAA.TimePosition = 0
  4090. end
  4091. if A == 80 then
  4092. AAAAA.SoundId = "rbxassetid://1226918619"
  4093. AAAAA.TimePosition = 0
  4094. end
  4095. if A == 81 then
  4096. AAAAA.SoundId = "rbxassetid://973891000"
  4097. AAAAA.TimePosition = 0
  4098. end
  4099. if A == 82 then
  4100. AAAAA.SoundId = "rbxassetid://1002843959"
  4101. AAAAA.TimePosition = 0
  4102. end
  4103. if A == 83 then
  4104. AAAAA.SoundId = "rbxassetid://1441494988"
  4105. AAAAA.TimePosition = 0
  4106. end
  4107. AAAAA:Play()
  4108. repeat
  4109. swait()
  4110. AAAAA.Parent = tors
  4111. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4112. until AAAAA.Playing == false
  4113. hum.WalkSpeed = 40
  4114. attack = false
  4115. lul:Resume()
  4116. Character.Head.face.Texture = "rbxassetid://620619801"
  4117. hum.WalkSpeed = 40
  4118. end
  4119.  
  4120. lolxdtest = false --dont remove or script wont work
  4121. MoreTaunts = false
  4122. mouse.KeyDown:connect(function(key)
  4123. if key == 'm' then
  4124. MERKIO:Stop()
  4125. AAAAA:Stop()
  4126. thonks:Stop()
  4127. danci = false
  4128. elseif key == 'n' and angery == true then
  4129. angery = false
  4130. MoreTaunts = false
  4131. print"Back to normal Taunts"
  4132. end
  4133. if attack == false then
  4134. if lolxdtest == false then
  4135. if key == 'q' then
  4136. THEBESTOVERUSEDJOKEEVER()
  4137. elseif key == 'e' then
  4138. SCREAM()
  4139. elseif key == 'b' and angery == false then
  4140. angery = true
  4141. MoreTaunts = true
  4142. print"Replaced y,u,h,j,k,x,l with new Taunts"
  4143. elseif key == 'n' and angery == true then
  4144. angery = false
  4145. elseif key == 'r' then
  4146. sneakonehundred()
  4147. elseif key == 't' then
  4148. DANCEFORME()
  4149. elseif key == 'y' and MoreTaunts == false then
  4150. takethat()
  4151. elseif key == 'f' then
  4152. Tauntmelon()
  4153. elseif key == 'z' then
  4154. EndMySufferingV2()
  4155. elseif key == 'g' then
  4156. un_fun()
  4157. elseif key == 'p' then
  4158. HELP()
  4159. elseif key == 'u' and MoreTaunts == false then
  4160. BOI()
  4161. elseif key == 'o' then
  4162. NO_U()
  4163. elseif key == 'f' then
  4164. Ashes()
  4165. elseif key == 'h' and MoreTaunts == false then
  4166. NEN()
  4167. elseif key == 'g' then
  4168. AnotherOne()
  4169. elseif key == 'k' and MoreTaunts == false then
  4170. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  4171. elseif key == 'j' and MoreTaunts == false then
  4172. WhatHuh()
  4173. elseif key == 'i' then
  4174. fbiopenup()
  4175. elseif key == 'l' and MoreTaunts == false then
  4176. Victory()
  4177. elseif key == 'z' then
  4178. EndMySufferingV2()
  4179. elseif key == 'x' and MoreTaunts == false then
  4180. ShutTheHellUp()
  4181. elseif key == 'v' then
  4182. dead()
  4183. elseif key == 'c' and MoreTaunts == false then
  4184. WRY()
  4185. elseif key == "y" and MoreTaunts == true then
  4186. thonki()
  4187. elseif key == "u" and MoreTaunts == true then
  4188. Gumilol()
  4189. elseif key == "j" and MoreTaunts == true then
  4190. WoodyGotWood()
  4191. elseif key == "h" and MoreTaunts == true then
  4192. oofmyass()
  4193. elseif key == "k" and MoreTaunts == true then
  4194. DrinkdaDrink()
  4195. elseif key == "l" and MoreTaunts == true then
  4196. EatdaChips()
  4197. elseif key == "x" and MoreTaunts == true then
  4198. Sittyboi()
  4199. elseif key == "c" and MoreTaunts == true then
  4200. LeChange()
  4201. end
  4202. end
  4203. end
  4204. end)
  4205.  
  4206. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  4207. local Hitboxpart = Instance.new("Part", EffectModel)
  4208. RemoveOutlines(Hitboxpart)
  4209. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  4210. Hitboxpart.CanCollide = false
  4211. Hitboxpart.Transparency = 1
  4212. Hitboxpart.Anchored = true
  4213. Hitboxpart.CFrame = Pose
  4214. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  4215. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  4216. end
  4217. wait2 = false
  4218. combo = 1
  4219.  
  4220.  
  4221.  
  4222.  
  4223. mouse.Button1Down:connect(function(key)
  4224. if attack == false then
  4225. attack = true
  4226. hum.WalkSpeed = 3.01
  4227. if combo == 1 then
  4228. for i = 0, 1.2, 0.1 do
  4229. swait()
  4230. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-65)), 0.3)
  4231. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(-65)), 0.1)
  4232. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  4233. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(40)), 0.3)
  4234. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  4235. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  4236. end
  4237. CreateSound("608537390", ra, 3, .8)
  4238. local sude = Instance.new("Part", ra)
  4239. sude.Size = Vector3.new(1, 1, 1)
  4240. sude:BreakJoints()
  4241. sude.Transparency = 1
  4242. sude.CanCollide = false
  4243. local dmgweld = Instance.new("Weld", sude)
  4244. dmgweld.Part0 = ra
  4245. dmgweld.Part1 = sude
  4246. dmgweld.C0 = dmgweld.C0 * CFrame.new(0,0,1.5)
  4247. local function death(part)
  4248. local tor = part.Parent:findFirstChild("Torso")
  4249. if tor ~= nil then
  4250. CreateSound("762570073", ra, 7313131313131, 1)
  4251. local explosion = Instance.new("Explosion", tor)
  4252. explosion.Position = tor.Position
  4253. explosion.BlastPressure = 100043434343434343424
  4254. explosion.BlastRadius = 0.5
  4255. tor:BreakJoints()
  4256. wait(1.4)
  4257. sude:destroy()
  4258. end
  4259. end
  4260. sude.Touched:connect(death)
  4261. for i = 0, 1.2, 0.1 do
  4262. swait()
  4263. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  4264. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  4265. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  4266. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  4267. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  4268. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  4269. end
  4270. end
  4271. hum.WalkSpeed = 40
  4272. wait2 = false
  4273. attack = false
  4274. end
  4275. end)
  4276.  
  4277. -------------------------------------------------------
  4278. --End Attacks N Stuff--
  4279. -------------------------------------------------------
  4280.  
  4281.  
  4282. while jumping do
  4283. Humanoid.Jump = true
  4284. wait(0.9)
  4285. end
  4286.  
  4287.  
  4288.  
  4289. -----------------Wings Animation Movement---------------------
  4290. swait()
  4291. handlexweld.C0=clerp(handlexweld.C0,cf(0 + 0.25 * math.cos(sine / 63),0 + 0.25 * math.cos(sine / 70),0 + 0.05 * math.cos(sine / 57))*angles(math.rad(0 + 2 * math.cos(sine / 55)),math.rad(0 + 2 * math.cos(sine / 46)),math.rad(0 + 2 * math.cos(sine / 32))),.3)
  4292.  
  4293. lwing1weld.C1=clerp(lwing1weld.C1,cf(0,1.85 + 0.15 * math.cos(sine / 36),0)*angles(math.rad(0 + 3 * math.cos(sine / 42)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(90 + 5 * math.cos(sine / 56))),.3)
  4294. lwing2weld.C1=clerp(lwing2weld.C1,cf(0,1.85 + 0.15 * math.cos(sine / 38),0)*angles(math.rad(0 + 3 * math.cos(sine / 45)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(130 + 5 * math.cos(sine / 56))),.3)
  4295. lwing3weld.C1=clerp(lwing3weld.C1,cf(0,1.85 + 0.15 * math.cos(sine / 41),0)*angles(math.rad(0 + 3 * math.cos(sine / 48)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(50 + 5 * math.cos(sine / 56))),.3)
  4296. rwing1weld.C1=clerp(rwing1weld.C1,cf(0,1.85 + 0.15 * math.cos(sine / 36),0)*angles(math.rad(0 + 3 * math.cos(sine / 46)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(-90 - 5 * math.cos(sine / 56))),.3)
  4297. rwing2weld.C1=clerp(rwing2weld.C1,cf(0,1.85 + 0.15 * math.cos(sine / 38),0)*angles(math.rad(0 + 3 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(-130 - 5 * math.cos(sine / 56))),.3)
  4298. rwing3weld.C1=clerp(rwing3weld.C1,cf(0,1.85 + 0.15 * math.cos(sine / 41),0)*angles(math.rad(0 + 3 * math.cos(sine / 40)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(-50 - 5 * math.cos(sine / 56))),.3)
  4299. -------------------------------------------------------------
  4300. -------------------------------------------------------
  4301. --Start Animations--
  4302. -------------------------------------------------------
  4303. local PlayerSize = 1
  4304. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  4305. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  4306. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  4307. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  4308. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  4309. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  4310.  
  4311.  
  4312. local equipped = false
  4313. local idle = 0
  4314. local change = 1
  4315. local val = 0
  4316. local toim = 0
  4317. local idleanim = 0.4
  4318. hum.Animator.Parent = nil
  4319. while true do
  4320. swait()
  4321. sine = sine + change
  4322. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  4323. local velderp = root.Velocity.y
  4324. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  4325. if equipped == true or equipped == false then
  4326. if attack == false then
  4327. idle = idle + 1
  4328. else
  4329. idle = 0
  4330. end
  4331. if 1 < root.Velocity.y and hitfloor == nil then
  4332. Anim = "Jump"
  4333. if attack == false then
  4334. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  4335. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  4336. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  4337. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  4338. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  4339. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  4340. end
  4341. elseif -1 > root.Velocity.y and hitfloor == nil then
  4342. Anim = "Fall"
  4343. if attack == false then
  4344. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  4345. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  4346. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  4347. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  4348. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  4349. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  4350. end
  4351. elseif torvel < 1 and hitfloor ~= nil then
  4352. Anim = "Idle"
  4353. change = .5
  4354. if attack == false then
  4355. if angery == false then
  4356. VALUE1 = false
  4357. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4358. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4359. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  4360. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  4361. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  4362. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  4363. if VALUE1 == false and math.random(1,200) == 1 then
  4364. coroutine.resume(coroutine.create(function()
  4365. VALUE1 = true
  4366. for i = 1, 25 do
  4367. swait()
  4368. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(30)),.3)
  4369. end
  4370. VALUE1 = false
  4371.  
  4372. end))
  4373. end
  4374. elseif angery == true then
  4375. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4376. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  4377. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4378. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4379. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  4380. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  4381. if VALUE1 == false and math.random(1,200) == 1 then
  4382. coroutine.resume(coroutine.create(function()
  4383. VALUE1 = true
  4384. for i = 1, 25 do
  4385. swait()
  4386. FT.Parent = tors
  4387. RA.Parent = ra
  4388. LA.Parent = la
  4389. RL.Parent = rl
  4390. LL.Parent = ll
  4391. for _,v in next, char:GetDescendants() do
  4392. if(v:IsA'DataModelMesh')then
  4393. v.Offset = Vector3.new(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)
  4394. end
  4395. end
  4396. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(0)),.3)
  4397. end
  4398. VALUE1 = false
  4399. FT.Parent = nil
  4400. RA.Parent = nil
  4401. LA.Parent = nil
  4402. RL.Parent = nil
  4403. LL.Parent = nil
  4404. for _,v in next, char:GetDescendants() do
  4405. if(v:IsA'DataModelMesh')then
  4406. v.Offset = Vector3.new(0,0,0)
  4407. end
  4408. end
  4409.  
  4410. end))
  4411. end
  4412. end
  4413. end
  4414. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  4415. Anim = "Walk"
  4416. change = 1
  4417. if attack == false then
  4418. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4419. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  4420. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4421. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4422. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  4423. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  4424. end
  4425. end
  4426. end
  4427. if 0 < #Effects then
  4428. for e = 1, #Effects do
  4429. if Effects[e] ~= nil then
  4430. local Thing = Effects[e]
  4431. if Thing ~= nil then
  4432. local Part = Thing[1]
  4433. local Mode = Thing[2]
  4434. local Delay = Thing[3]
  4435. local IncX = Thing[4]
  4436. local IncY = Thing[5]
  4437. local IncZ = Thing[6]
  4438. if 1 >= Thing[1].Transparency then
  4439. if Thing[2] == "Block1" then
  4440. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  4441. local Mesh = Thing[1].Mesh
  4442. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4443. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4444. elseif Thing[2] == "Block2" then
  4445. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  4446. local Mesh = Thing[7]
  4447. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4448. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4449. elseif Thing[2] == "Block3" then
  4450. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  4451. local Mesh = Thing[7]
  4452. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4453. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4454. elseif Thing[2] == "Cylinder" then
  4455. local Mesh = Thing[1].Mesh
  4456. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4457. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4458. elseif Thing[2] == "Blood" then
  4459. local Mesh = Thing[7]
  4460. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  4461. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4462. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4463. elseif Thing[2] == "Elec" then
  4464. local Mesh = Thing[1].Mesh
  4465. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  4466. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4467. elseif Thing[2] == "Disappear" then
  4468. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4469. elseif Thing[2] == "Shatter" then
  4470. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4471. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  4472. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  4473. Thing[6] = Thing[6] + Thing[5]
  4474. end
  4475. else
  4476. Part.Parent = nil
  4477. table.remove(Effects, e)
  4478. end
  4479. end
  4480. end
  4481. end
  4482. end
  4483. end
  4484. -------------------------------------------------------
  4485. --End Animations And Script--
  4486. -------------------------------------------------------
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement