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zcannonparticles

Dec 19th, 2023 (edited)
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  1. local particles = Instance.new("ParticleEmitter")
  2. -- settings taken from TriAttack (ZCannonParticle)
  3. particles.Brightness = 10
  4. particles.Color = ColorSequence.new(Color3.fromRGB(255, 200, 0))
  5. particles.LightEmission = 1
  6. particles.LightInfluence = 0
  7. particles.Orientation = Enum.ParticleOrientation.FacingCamera
  8. particles.Size = NumberSequence.new({
  9. NumberSequenceKeypoint.new(0, 0),
  10. NumberSequenceKeypoint.new(0.0506, 2.68),
  11. NumberSequenceKeypoint.new(0.108, 0),
  12. NumberSequenceKeypoint.new(0.172, 2.51),
  13. NumberSequenceKeypoint.new(0.233, 0),
  14. NumberSequenceKeypoint.new(0.28, 2.84),
  15. NumberSequenceKeypoint.new(0.363, 0),
  16. NumberSequenceKeypoint.new(0.422, 2.57),
  17. NumberSequenceKeypoint.new(0.503, 0),
  18. NumberSequenceKeypoint.new(0.548, 2.51),
  19. NumberSequenceKeypoint.new(0.599, 0),
  20. NumberSequenceKeypoint.new(0.659, 2.51),
  21. NumberSequenceKeypoint.new(0.717, 0),
  22. NumberSequenceKeypoint.new(0.798, 2.79),
  23. NumberSequenceKeypoint.new(0.868, 0),
  24. NumberSequenceKeypoint.new(0.951, 2.73),
  25. NumberSequenceKeypoint.new(1, 0)
  26. })
  27. particles.Texture = "rbxassetid://1084959312"
  28. particles.Transparency = NumberSequence.new({
  29. NumberSequenceKeypoint.new(0, 1),
  30. NumberSequenceKeypoint.new(0.498, 0),
  31. NumberSequenceKeypoint.new(1, 1)
  32. })
  33. particles.ZOffset = 0
  34. particles.EmissionDirection = Enum.NormalId.Top
  35. particles.Lifetime = NumberRange.new(0.5)
  36. particles.Rate = 60--20
  37. particles.Rotation = NumberRange.new(-360, 360)
  38. particles.RotSpeed = NumberRange.new(0)
  39. particles.Speed = NumberRange.new(0.1)
  40. particles.SpreadAngle = Vector2.new(0, 0)
  41. particles.Shape = Enum.ParticleEmitterShape.Box
  42. particles.ShapeInOut = Enum.ParticleEmitterShapeInOut.Outward
  43. particles.ShapeStyle = Enum.ParticleEmitterShapeStyle.Volume
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